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  • Is there a global inbox for android?

    - by Loony2nz
    I'm a Blackberry fan and I have been aching to get a phone with a better UI (and not the jesusPhone). I was looking at the Android platform and find it quite fun to play with. However, one of the crucial elements of my BB that I love to death is the global inbox of all my email accounts. (not to mention the BB messenger, but I can live without that). Is there an addon or does the android have this feature natively? I played with my friend's Verizon Droid, and she couldn't tell me. Thanks!

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  • Android software for the system administrator on the move

    - by GruffTech
    My company has over service through Verizon, and AT&T Service in the area is "shoddy" at its best, so I haven't been able to join the "iPhone party" like so many of my fellow system administrators have been able to. That being said, this week finally a phone I like has hit Verizon, the HTC Incredible. (I've been waiting for the Desire or Nexus One, but after seeing spec sheets and reviews, HTC Incredible comes out ahead anyway). So (finally) I'm looking for Android Apps that are "gotta-haves" for system administrators. I've found the bottom three. If there are others you prefer over these let me know. RDP Program - RemoteRDP SSH Client - ConnectBot Nagios - NagMonDroid Reply with your favorite Android App and why!

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  • HTC Android Messages - adding contact from SMS

    - by Chris
    I'm not sure if this problem is specific to Android, HTC or Sense UI; apologies! Phone: T-Mobile G2 aka HTC Hero OS: Android 1.5 App: Messages Scenario: I receive a text from someone not in my Contacts, so just have their number. I want to add them as a new contact. Problem: I can't (click on the number and I can call them; long press on the message and I can add to an exist contact). Is there any way I can add a new contact simply?

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  • Running Android emulator inside a Virtualbox Vm

    - by sgargan
    I'm trying to setup a VM with a complete android development stack (SDK, Platforms, Eclipse etc) for a Hackathon. I'm having real trouble getting the emulator to start in the VM. I realize that the emulator is essentially a VM itself inside the Vbox VM and so is going to be slow, but it just hangs at the Android splash screen and never gets any further. Might there be something going on with the VM that is causing it to run so very slowly? Is there anything I can do to give the VM more CPU? I've tried setting the execution cap to 100% but it didn't help any. Anyone know what might be going on here, or have any ideas about how I might speed it up? Thanks Steve.

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  • 2D animations for Android, IOS, web

    - by David Phillips
    Working on Windows 7 platform, I'm interested in creating an app that could run on Android devices (phone or tablet), IOS devices (iPhone, iPad), and the web. First target would be Android. Do you remember those old Arthur Murray footstep diagrams to teach dancing? I want to do the same thing, but animate the steps, so the user can play them all, as well as step forward or backward thru them at their own pace. Perhaps one could generate an animated GIF and then play it on the platform. So there would seem to be two parts to this: 1) A good way to generate the animation images. I can, for example, see using SketchUp - something I know - for this. But is there something better it would be worth investing in? And, 2) How to play the result, including options for playback speed control, and even forward/backward stepping? Ideally a single, or easily adaptable player to the three different OS platforms.

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  • ASP.NET MVC 2 generation of the List/Index view

    - by Klas Mellbourn
    ASP.NET MVC 2 has powerful features for generating the model-dependent content of the Edit view (using EditorForModel) and Details view (using DisplayForModel) that automatically utilizes metadata and editor (or display) templates: <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend><%= Html.LabelForModel() %></legend> <%= Html.EditorForModel() %> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %> However, I cannot find any comparable tools for the "last" step of generating the Index view (a.k.a. the List view). There I have to hard code the columns first in the row representing the headers and then inside the foreach loop: <h2>Index</h2> <table> <tr> <th></th> <th> ID </th> <th> Foo </th> <th> Bar </th> </tr> <% foreach (var item in Model) { %> <tr> <td> <%= Html.ActionLink("Edit", "Edit", new { id=item.ID }) %> | <%= Html.ActionLink("Details", "Details", new { id=item.ID })%> | <%= Html.ActionLink("Delete", "Delete", new { id=item.ID })%> </td> <td> <%= Html.Encode(item.ID) %> </td> <td> <%= Html.Encode(item.Foo) %> </td> <td> <%= Html.Encode(String.Format("{0:g}", item.Bar)) %> </td> </tr> <% } %> </table> What would be the best way to generate the columns (utlizing metadata such as HiddenInput), with the aim of making the Index view as free of model particulars as Edit and Details?

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  • EF4: ObjectContext inconsistent when inserting into a view with triggers

    - by user613567
    I get an Invalid Operation Exception when inserting records in a View that uses “Instead of” triggers in SQL Server with ADO.NET Entity Framework 4. The error message says: {"The changes to the database were committed successfully, but an error occurred while updating the object context. The ObjectContext might be in an inconsistent state. Inner exception message: The key-value pairs that define an EntityKey cannot be null or empty. Parameter name: record"} @ at System.Data.Objects.ObjectContext.SaveChanges(SaveOptions options) at System.Data.Objects.ObjectContext.SaveChanges() In this simplified example I created two tables, Contacts and Employers, and one view Contacts_x_Employers which allows me to insert or retrieve rows into/from these two tables at once. The Tables only have a Name and an ID attributes and the view is based on a join of both: CREATE VIEW [dbo].[Contacts_x_Employers] AS SELECT dbo.Contacts.ContactName, dbo.Employers.EmployerName FROM dbo.Contacts INNER JOIN dbo.Employers ON dbo.Contacts.EmployerID = dbo.Employers.EmployerID And has this trigger: Create TRIGGER C_x_E_Inserts ON Contacts_x_Employers INSTEAD of INSERT AS BEGIN SET NOCOUNT ON; insert into Employers (EmployerName) select i.EmployerName from inserted i where not i.EmployerName in (select EmployerName from Employers) insert into Contacts (ContactName, EmployerID) select i.ContactName, e.EmployerID from inserted i inner join employers e on i.EmployerName = e.EmployerName; END GO The .NET Code follows: using (var Context = new TriggersTestEntities()) { Contacts_x_Employers CE1 = new Contacts_x_Employers(); CE1.ContactName = "J"; CE1.EmployerName = "T"; Contacts_x_Employers CE2 = new Contacts_x_Employers(); CE1.ContactName = "W"; CE1.EmployerName = "C"; Context.Contacts_x_Employers.AddObject(CE1); Context.Contacts_x_Employers.AddObject(CE2); Context.SaveChanges(); //? line with error } SSDL and CSDL (the view nodes): <EntityType Name="Contacts_x_Employers"> <Key> <PropertyRef Name="ContactName" /> <PropertyRef Name="EmployerName" /> </Key> <Property Name="ContactName" Type="varchar" Nullable="false" MaxLength="50" /> <Property Name="EmployerName" Type="varchar" Nullable="false" MaxLength="50" /> </EntityType> <EntityType Name="Contacts_x_Employers"> <Key> <PropertyRef Name="ContactName" /> <PropertyRef Name="EmployerName" /> </Key> <Property Name="ContactName" Type="String" Nullable="false" MaxLength="50" Unicode="false" FixedLength="false" /> <Property Name="EmployerName" Type="String" Nullable="false" MaxLength="50" Unicode="false" FixedLength="false" /> </EntityType> The Visual Studio solution and the SQL Scripts to re-create the whole application can be found in the TestViewTrggers.zip at ftp://JulioSantos.com/files/TriggerBug/. I appreciate any assistance that can be provided. I already spent days working on this problem.

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  • Effectively implementing a game view using java

    - by kdavis8
    I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels and then load individual in game sprites to across the entirety of the map, like rendering a scene. Game sprites would be things like terrain objects, trees, rocks, bushes, also houses, castles, NPC's and so on. But i also need to implement some kind of camera view class that focuses on the player. the camera view class needs to follow the characters movements throughout the game map but it also needs to clip the rest of the map away from the user's field of view, so that the user can only see the arbitrary proximity adjacent to the player's sprite. The proximity's range could be something like 500 pixels in every direction around the player’s sprite. On top of this, i need to implement an independent resolution for the game world so that the game view will be uniform on all screen sizes and screen resolutions. I know that this does sound like a handful and may fall under the category of multiple questions, but the questions are all related and any advice would be very much appreciated. I don’t need a full source code listing but maybe some pointers to effective java API classes that could make doing what i need to do a lot simpler. Also any algorithmic/ design advice would greatly benefit me as well. example of what i am trying to do in source code form below package myPackage; /** * The Purpose of GameView is to: Render a scene using Scene class, Create a * clipping pane using CameraView class, and finally instantiate a coordinate * grid using Path class. * * Once all of these things have been done, GameView class should then be * instantiated and used jointly with its helper classes. CameraView should be * used as the main drawing image. CameraView is the the window to the game * world.Scene passes data constantly to CameraView so that the entire map flows * smoothly. Path uses the x and y coordinates from camera view to construct * cells for path finding algorithms. */ public class GameView { // Scene is a helper class to game view. it renders the entire map to memory // for the camera view. Scene scene; // Camera View is a helper class to game view. It clips the Scene into a // small image that follows the players coordinates. CameraView Camera; // Path is a helper class to game view. It observes and calculates the // coordinates of camera view and divides them into Grids/Cells for Path // finding. Path path; // this represents the player and has a getSprite() method that will return // the current frame column row combination of the passed sprite sheet. Sprite player; }

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  • android: how to align image in the horizontal center of an imageview?

    - by Yang
    I've tried all scaletype in gravity, but all of them result in the image to be at the left corner of the imageview. <ImageView android:id="@+id/image" android:scaleType="centerInside" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="6dip" android:background="#0000" android:src="@drawable/icon1" />

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  • Extending Zend View Helper Placeholder

    - by Sonny
    I was reading the manual about basic placeholder usage, and it has this example: class Bootstrap extends Zend_Application_Bootstrap_Bootstrap { // ... protected function _initSidebar() { $this->bootstrap('View'); $view = $this->getResource('View'); $view->placeholder('sidebar') // "prefix" -> markup to emit once before all items in collection ->setPrefix("<div class=\"sidebar\">\n <div class=\"block\">\n") // "separator" -> markup to emit between items in a collection ->setSeparator("</div>\n <div class=\"block\">\n") // "postfix" -> markup to emit once after all items in a collection ->setPostfix("</div>\n</div>"); } // ... } I want to acommplish almost exactly that, but I'd like to conditionally add more class values to the repeating divs, at time of rendering if possible, when all the content is in the placeholder. One thing I specifically want to do is add the class of "first" to the first element and "last" to the last element. I assume that I'll have to extend the Zend_View_Helper_Placeholder class to accomplish this.

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  • Android - Key Dispatching Timed Out

    - by Donal Rafferty
    In my Android application I am getting a very strange crash, when I press a button (Image) on my UI the entire application freezes and after a couple of seconds I getthe dreaded force close dialog appearing. Here is what gets printed in the log: WARN/WindowManager(88): Key dispatching timed out sending to package name/Activity WARN/WindowManager(88): Dispatch state: {{KeyEvent{action=1 code=5 repeat=0 meta=0 scancode=231 mFlags=8} to Window{432bafa0 com.android.launcher/com.android.launcher.Launcher paused=false} @ 1281611789339 lw=Window{432bafa0 com.android.launcher/com.android.launcher.Launcher paused=false} lb=android.os.BinderProxy@431ee8e8 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{4335fc58 package name/Activity paused=false}}} WARN/WindowManager(88): Current state: {{null to Window{4335fc58 package name/Activity paused=false} @ 1281611821193 lw=Window{4335fc58 package name/Activity paused=false} lb=android.os.BinderProxy@434c9bd0 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{4335fc58 package name/Activity paused=false}}} INFO/ActivityManager(88): ANR in process: package name (last in package name) INFO/ActivityManager(88): Annotation: keyDispatchingTimedOut INFO/ActivityManager(88): CPU usage: INFO/ActivityManager(88): Load: 5.18 / 5.1 / 4.75 INFO/ActivityManager(88): CPU usage from 7373ms to 1195ms ago: INFO/ActivityManager(88): package name: 6% = 1% user + 5% kernel / faults: 7 minor INFO/ActivityManager(88): system_server: 5% = 4% user + 1% kernel / faults: 27 minor INFO/ActivityManager(88): tiwlan_wifi_wq: 3% = 0% user + 3% kernel INFO/ActivityManager(88): mediaserver: 0% = 0% user + 0% kernel INFO/ActivityManager(88): logcat: 0% = 0% user + 0% kernel INFO/ActivityManager(88): TOTAL: 12% = 5% user + 6% kernel + 0% softirq INFO/ActivityManager(88): Removing old ANR trace file from /data/anr/traces.txt INFO/Process(88): Sending signal. PID: 1812 SIG: 3 INFO/dalvikvm(1812): threadid=7: reacting to signal 3 INFO/dalvikvm(1812): Wrote stack trace to '/data/anr/traces.txt' This is the code for the Button (Image): findViewById(R.id.endcallimage).setOnClickListener(new OnClickListener() { public void onClick(View v) { mNotificationManager.cancel(2); Log.d("Handler", "Endcallimage pressed"); if(callConnected) elapsedTimeBeforePause = SystemClock.elapsedRealtime() - stopWatch.getBase(); try { serviceBinder.endCall(lineId); } catch (RemoteException e) { e.printStackTrace(); } dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN,KeyEvent.FLAG_SOFT_KEYBOARD)); dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_BACK)); } }); If I comment the following out the pressing of the button (image) doesn't cause the crash: try { serviceBinder.endCall(lineId); } catch (RemoteException e) { e.printStackTrace(); } The above code calls down through several levels of the app and into the native layer (NDK), could the call passing through several objects be leading to the force close? It seems unlikely as several other buttons do the same without issue. How about the native layer? Could some code I've built with the NDK be causing the issue? Any other ideas as to what the cause of the issue might be?

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  • How to add Custom View +Relative Layout into ViewGroup

    - by TimothyMiller
    Hi I am creating a View where you can draw on the screen, using a view, where I would like to have a button/titlebar drawn at the top of the screen. Here is my current code public class FingerPaint extends Activity implements ColorPickerDialog.OnColorChangedListener { private Paint mPaint; private MyView mView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout main = new LinearLayout(this); mView = new MyView(this); main.addView(this.getLayoutInflater().inflate( R.layout.topbar, null )); main.addView(mView); main.bringChildToFront(mView); setContentView(main); // mView.addView(this.getLayoutInflater().inflate( R.layout.topbar, null )); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(0xFFFF0000); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(12); mBitmaps=new Bitmap[100]; location=0; actualSize=0; mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 0.4f, 6, 3.5f); mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL); setContentView(main); } public class MyView extends View{ ......... } But when run, only the topbar.xml view is shown. I want the status bar from topbar and the rest down to be from the myView (for drawing on the screen like paint). Am I using ViewGroup properly?

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  • Android - Custom Icons in ListView

    - by Ryan
    Is there any way to place a custom icon for each group item? Like for phone I'd like to place a phone, for housing I'd like to place a house. Here is my code, but it keeps throwing a Warning and locks up on me. ListView myList = (ListView) findViewById(R.id.myList); //ExpandableListAdapter adapter = new MyExpandableListAdapter(data); List<Map<String, Object>> groupData = new ArrayList<Map<String, Object>>(); Iterator it = data.entrySet().iterator(); while (it.hasNext()) { //Get the key name and value for it Map.Entry pair = (Map.Entry)it.next(); String keyName = (String) pair.getKey(); String value = pair.getValue().toString(); //Add the parents -- aka main categories Map<String, Object> curGroupMap = new HashMap<String, Object>(); groupData.add(curGroupMap); if (value == "Phone") curGroupMap.put("ICON", findViewById(R.drawable.phone)); else if (value == "Housing") curGroupMap.put("NAME", keyName); curGroupMap.put("VALUE", value); } // Set up our adapter mAdapter = new SimpleAdapter( mContext, groupData, R.layout.exp_list_parent, new String[] { "ICON", "NAME", "VALUE" }, new int[] { R.id.iconImg, R.id.rowText1, R.id.rowText2 } ); myList.setAdapter(mAdapter); The error i'm getting: 05-28 17:36:21.738: WARN/System.err(494): java.io.IOException: Is a directory 05-28 17:36:21.809: WARN/System.err(494): at org.apache.harmony.luni.platform.OSFileSystem.readImpl(Native Method) 05-28 17:36:21.838: WARN/System.err(494): at org.apache.harmony.luni.platform.OSFileSystem.read(OSFileSystem.java:158) 05-28 17:36:21.851: WARN/System.err(494): at java.io.FileInputStream.read(FileInputStream.java:319) 05-28 17:36:21.879: WARN/System.err(494): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:183) 05-28 17:36:21.908: WARN/System.err(494): at java.io.BufferedInputStream.read(BufferedInputStream.java:346) 05-28 17:36:21.918: WARN/System.err(494): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 05-28 17:36:21.937: WARN/System.err(494): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:459) 05-28 17:36:21.948: WARN/System.err(494): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:271) 05-28 17:36:21.958: WARN/System.err(494): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:296) 05-28 17:36:21.978: WARN/System.err(494): at android.graphics.drawable.Drawable.createFromPath(Drawable.java:801) 05-28 17:36:21.988: WARN/System.err(494): at android.widget.ImageView.resolveUri(ImageView.java:501) 05-28 17:36:21.998: WARN/System.err(494): at android.widget.ImageView.setImageURI(ImageView.java:289) Thanks in advance for your help!!

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  • Simple reminder for Android

    - by anta40
    I'm trying to make a simple timer. package com.anta40.reminder; import java.util.Timer; import java.util.TimerTask; import android.app.Activity; import android.os.Bundle; import android.widget.RadioGroup; import android.widget.TabHost; import android.widget.TextView; import android.widget.RadioGroup.OnCheckedChangeListener; import android.widget.TabHost.TabSpec; public class Reminder extends Activity{ public final int TIMER_DELAY = 1000; public final int TIMER_ONE_MINUTE = 60000; public final int TIMER_ONE_SECOND = 1000; Timer timer; TimerTask task; TextView tv; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); timer = new Timer(); task = new TimerTask() { @Override public void run() { tv = (TextView) findViewById(R.id.textview1); tv.setText("BOOM!!!!"); tv.setVisibility(TextView.VISIBLE); try { this.wait(TIMER_DELAY); } catch (InterruptedException e){ } tv.setVisibility(TextView.INVISIBLE); } }; TabHost tabs=(TabHost)findViewById(R.id.tabhost); tabs.setup(); TabSpec spec = tabs.newTabSpec("tag1"); spec.setContent(R.id.tab1); spec.setIndicator("Clock"); tabs.addTab(spec); spec=tabs.newTabSpec("tag2"); spec.setContent(R.id.tab2); spec.setIndicator("Settings"); tabs.addTab(spec); tabs.setCurrentTab(0); RadioGroup rgroup = (RadioGroup) findViewById(R.id.rgroup); rgroup.setOnCheckedChangeListener(new OnCheckedChangeListener() { @Override public void onCheckedChanged(RadioGroup group, int checkedId) { if (checkedId == R.id.om){ timer.schedule(task, TIMER_DELAY, 3*TIMER_ONE_SECOND); } else if (checkedId == R.id.twm){ timer.schedule(task, TIMER_DELAY, 6*TIMER_ONE_SECOND); } else if (checkedId == R.id.thm){ timer.schedule(task, TIMER_DELAY, 9*TIMER_ONE_SECOND); } } }); } } Each time I click a radio button, the timer should start, right? But why it doesn't start?

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  • Calling a method in a view controller from a view

    - by Lakshmie
    I have to invoke a method present in a view controller who's reference is available in the view. When I try to call the method like any other method, for some reason, iPhone just ignores the call. Can somebody explain as to why this happens and also how can I go about invoking this method? In the view I have this method: -(void) touchesBegan :(NSSet *) touches withEvent:(UIEvent *)event{ NSArray* mySubViews = [self subviews]; for (UITouch *touch in touches) { int i = 0; for(; i<[mySubViews count]; i++){ if(CGRectContainsPoint([[mySubViews objectAtIndex:i] frame], [touch locationInView:self])){ break; } } if(i<[mySubViews count]){ // viewController is the reference to the View Controller. [viewController pointToSummary:[touch locationInView:self].y]; NSLog(@"Helloooooo"); break; } } } Whenever the touches event is triggered, Hellooooo gets printed in the console but the method before that is simply ignored

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  • iPhone modal view inside another modal view?

    - by Rick
    My App uses a modal view when users add a new foo. The user selects a foo type using this modal view. Depending on what type is selected, the user needs to be asked for more information. I'd like to use another modal view to ask for this extra information. I've tried to create the new modal view like the first one (which works great) and it leads to stack overflow/“Loading Stack Frames” error in Xcode. Am I going about this in completely the wrong way i.e. is this just a really bad idea? Should I rethink the UI itself? UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:addController]; [self presentModalViewController:navigationController animated:YES];

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  • Changing the Default View Engine's view search behavior.

    - by bradhe
    I'm working with ASP.NET MVC 2. I have a bunch of partial views that I render based on different conditions within the same controller. I'd like to not put the physical partial view files in with the controller's other views. I know that when I want a ViewResult using the View() or PartialView() methods the default view engine will search through the folder in the Views directory associated with the controller (i.e. if my controller is called Register it will look in the Register folder under Views) and also in the Shared folder. Is there any way to change this behavior, or perhaps tell it specifically where to look for the view -- heck, even give it a specific file to render? Is that possible? Perhaps even a sub-folder under the Shared folder will work...

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  • iPhone modal View with parent view semi-visible?

    - by Moshe
    I am adding a modal view using the following code: [self presentModalViewController:phrasesEditor animated:YES]; How can I make the modal view semi-transparent so that the superview "shines" through? My complete method/function looks like this: -(IBAction)showEditPhrases:(id)sender{ PhrasesViewController *phrasesEditor = [[PhrasesViewController alloc] initWithNibName:@"PhrasesViewController" bundle:nil]; phrasesEditor.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [phrasesEditor.view setAlpha: 0.5]; [phrasesEditor.view setBackgroundColor: [UIColor clearColor]]; [self presentModalViewController:phrasesEditor animated:YES]; [phrasesEditor release]; }

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  • Why would JmDNS service discovery work on a Motorola Droid running Android 2.1-update1 and not on an

    - by Churlbong
    I have successfully gotten JmDNS working on Android 2.1 testing on a Motorola Droid by using MulticastLock, but recently got an HTC Incredible as second test device, and JmDNS discovery doesn't work at all. I should mention that broadcasting a service still works and everything appears to run normally, but serviceAdded() never gets called. Does anyone have thoughts on why this might be? I was thinking it might be a permission issue, but I don't get any exceptions...

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  • SurfaceView for Camera Preview won't get destroyed when pressing Power-Botton

    - by for3st
    I want to implement a camera preview. For that I have a custom View CameraView extends ViewGroup that in the constructor programatically creates an surfaceView. I have the following components (higly simplified for beverity): ScannerFragment.java public View onCreateView(..) { //inflate view and get cameraView } public void onResume() { //open camera -> set rotation -> startPreview (in a thread) -> //set preview callback -> start decoding worker } public void onPause() { // stop decoding worker -> stop Preview -> release camera } CameraView.java extends ViewGroup public void setUpCalledInConstructor(Context context) { //create a surfaceview and add it to this viewgroup -> //get SurfaceHolder and set callback } /* SurfaceHolder.Callback */ public void surfaceCreated(SurfaceHolder holder) { camera.setPreviewDisplay(holder); } public void surfaceDestroyed(SurfaceHolder holder) { //NOTHING is done here } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { camera.getParameters().setPreviewSize(previewSize.width, previewSize.height); } fragment_scanner.xml <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <com.myapp.camera.CameraView android:id="@+id/cameraPreview" android:layout_width="match_parent" android:layout_height="match_parent"/> </RelativeLayout> I think I have set the lifecycle correct (getting resources onResume(), releasing it onPause() roughly said) and the following works just fine: pressing home and returning pressing Taskswitcher and returning rotation But one thing doesn't work and that is when I press the power-button on the device and then return to the camera-preview. The result is: the preview is stuck with the image that was last captured before button was pressed. If I rotate it works fine again, since it will get through the lifecycle. After some research I found out that this is probably due to the fact that surfaceView won't get destroyed when the power-button is pressed, i.e. SurfaceHolder.Callback.surfaceDestroyed(SurfaceHolder holder) won't be called. And in fact when I compare the (very verbose) log output of the home-button-case and the power-button-case it's the same except that 'surfaceDestroyed' won't get called. So far I found no solution whatsoever to work around it. I purposely avoid any resource cleaning code in my surfaceDestroyed(), but this does not help. My idea was to manually destroy the surfaceView like asked in this question but this seems not possible. I also tested other applications with surfaceViews/cameras and they don't seem to have this issue. So I would appreciate any hints or tips on that.

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  • Creating a drawable rectangle in xml with one gradient on the top half and another on the bottom hal

    - by synic
    I'm trying to create a drawable in xml, a rectangle with one gradient on the top half, and another on the bottom half. This is NOT the way to do it, apparently: <?xml version="1.0" encoding="utf-8"?> <layer-list xmlns:android="http://schemas.android.com/apk/res/android"> <item> <shape android:shape="rectangle"> <gradient android:startColor="#5a5a5a88" android:endColor="#14141488" android:angle="270" android:centerX="0.25"/> </shape> </item> <item> <shape android:shape="rectangle" android:top="80px"> <gradient android:startColor="#5aff5a88" android:endColor="#14ff1488" android:angle="270" android:centerX="0.25"/> </shape> </item> </layer-list> How can I do this, preferably in a way that makes it stretchable to any height?

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  • Why does Event intent in android not return a result?

    - by dhaval
    I am creating a event using Intent intent = new Intent(Intent.ACTION_EDIT); intent.setType("vnd.android.cursor.item/event"); And invoking the intent using startActivityForResult(intent, Constants.LINK_CALENDER); There is nothing returned to call in onActivityResult(int requestCode, int resultCode, Intent data) It always returns data=null ie., returned intent result is always null. I am trying to retrieve the "Done/Revert" state of calender event just created and some identity so that i can open the event again in future from elsewhere in code.

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  • How to make a shape with left-top round rounded corner and left-bottom rounded corner?

    - by kknight
    I want to make a shape with with left-top rounded corner and left-bottom rounded corner: <?xml version="1.0" encoding="UTF-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android"> <solid android:color="#555555"/> <stroke android:width="3dp" android:color="#555555" /> <padding android:left="1dp" android:top="1dp" android:right="1dp" android:bottom="1dp" /> <corners android:bottomRightRadius="0dp" android:bottomLeftRadius="2dp" android:topLeftRadius="2dp" android:topRightRadius="0dp"/> </shape> But the shape above didn't give me what I want. It gives me a rectangle without any rounded corners. Can anyone help? Thanks.

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