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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Compilation error when using boost serialization library

    - by Shakir
    I have been struggling with this error for a long time. The following is my code snippet. //This is the header file template<typename TElem> class ArrayList { public: /** An accessible typedef for the elements in the array. */ typedef TElem Elem; friend class boost::serialization::access; template<class Archive> void serialize(Archive & ar, const unsigned int version) { ar & ptr_; ar & size_; ar & cap_; } Elem *ptr_; // the stored or aliased array index_t size_; // number of active objects index_t cap_; // allocated size of the array; -1 if alias }; template <typename TElem> class gps_position { public: typedef TElem Elem; friend class boost::serialization::access; template<class Archive> void serialize(Archive & ar, const unsigned int version) { ar & degrees; ar & minutes; ar & seconds; } private: Elem degrees; index_t minutes; index_t seconds; }; // This is the .cc file #include #include #include #include #include #include #include #include #include "arraylist.h" int main() { // create and open a character archive for output std::ofstream ofs("filename"); // create class instance // gps_position<int> g(35.65, 59, 24.567f); gps_position<float> g; // save data to archive { boost::archive::text_oarchive oa(ofs); // write class instance to archive //oa << g; // archive and stream closed when destructors are called } // ... some time later restore the class instance to its orginal state /* gps_position<int> newg; { // create and open an archive for input std::ifstream ifs("filename"); boost::archive::text_iarchive ia(ifs); // read class state from archive ia >> newg; // archive and stream closed when destructors are called }*/ ArrayList<float> a1; ArrayList<int> a2; a1.Init(22); a2.Init(21); // a1.Resize(30); // a1.Resize(12); // a1.Resize(22); // a2.Resize(22); a1[21] = 99.0; a1[20] = 88.0; for (index_t i = 0; i < a1.size(); i++) { a1[i] = i; a1[i]++; } std::ofstream s("test.txt"); { boost::archive::text_oarchive oa(s); oa << a1; } return 0; } The following is the compilation error i get. In file included from /usr/include/boost/serialization/split_member.hpp:23, from /usr/include/boost/serialization/nvp.hpp:33, from /usr/include/boost/serialization/serialization.hpp:17, from /usr/include/boost/archive/detail/oserializer.hpp:61, from /usr/include/boost/archive/detail/interface_oarchive.hpp:24, from /usr/include/boost/archive/detail/common_oarchive.hpp:20, from /usr/include/boost/archive/basic_text_oarchive.hpp:32, from /usr/include/boost/archive/text_oarchive.hpp:31, from demo.cc:4: /usr/include/boost/serialization/access.hpp: In static member function ‘static void boost::serialization::access::serialize(Archive&, T&, unsigned int) [with Archive = boost::archive::text_oarchive, T = float]’: /usr/include/boost/serialization/serialization.hpp:74: instantiated from ‘void boost::serialization::serialize(Archive&, T&, unsigned int) [with Archive = boost::archive::text_oarchive, T = float]’ /usr/include/boost/serialization/serialization.hpp:133: instantiated from ‘void boost::serialization::serialize_adl(Archive&, T&, unsigned int) [with Archive = boost::archive::text_oarchive, T = float]’ /usr/include/boost/archive/detail/oserializer.hpp:140: instantiated from ‘void boost::archive::detail::oserializer<Archive, T>::save_object_data(boost::archive::detail::basic_oarchive&, const void*) const [with Archive = boost::archive::text_oarchive, T = float]’ demo.cc:105: instantiated from here /usr/include/boost/serialization/access.hpp:109: error: request for member ‘serialize’ in ‘t’, which is of non-class type ‘float’ Please help me out.

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  • How to add Category in DotClear blog with HttpWebRequest or MetaWeblog API

    - by Pitming
    I'm trying to create/modify dotclear blogs. For most of the options, i use XmlRpc API (DotClear.MetaWeblog). But didn't find any way to handle categories. So I start to look at the Http packet and try to do "the same as the browser". Here si the method I use to "Http POST" protected HttpStatusCode HttpPost(Uri url_, string data_, bool allowAutoRedirect_) { HttpWebRequest Request; HttpWebResponse Response = null; Stream ResponseStream = null; Request = (System.Net.HttpWebRequest)HttpWebRequest.Create(url_); Request.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 5.1; fr; rv:1.9.1.5) Gecko/20091102 Firefox/3.5.5 (.NET CLR 3.5.30729)"; Request.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; Request.AllowAutoRedirect = allowAutoRedirect_; // Add the network credentials to the request. Request.Credentials = new NetworkCredential(Username, Password); string authInfo = Username + ":" + Password; authInfo = Convert.ToBase64String(Encoding.Default.GetBytes(authInfo)); Request.Headers["Authorization"] = "Basic " + authInfo; Request.Method = "POST"; Request.CookieContainer = Cookies; if(ConnectionCookie!=null) Request.CookieContainer.Add(url_, ConnectionCookie); if (dcAdminCookie != null) Request.CookieContainer.Add(url_, dcAdminCookie); Request.PreAuthenticate = true; ASCIIEncoding encoding = new ASCIIEncoding(); string postData = data_; byte[] data = encoding.GetBytes(postData); //Encoding.UTF8.GetBytes(data_); //encoding.GetBytes(postData); Request.ContentLength = data.Length; Request.ContentType = "application/x-www-form-urlencoded"; Stream newStream = Request.GetRequestStream(); // Send the data. newStream.Write(data, 0, data.Length); newStream.Close(); try { // get the response from the server. Response = (HttpWebResponse)Request.GetResponse(); if (!allowAutoRedirect_) { foreach (Cookie c in Response.Cookies) { if (c.Name == "dcxd") ConnectionCookie = c; if (c.Name == "dc_admin") dcAdminCookie = c; } Cookies.Add(Response.Cookies); } // Get the response stream. ResponseStream = Response.GetResponseStream(); // Pipes the stream to a higher level stream reader with the required encoding format. StreamReader readStream = new StreamReader(ResponseStream, Encoding.UTF8); string result = readStream.ReadToEnd(); if (Request.RequestUri == Response.ResponseUri) { _log.InfoFormat("{0} ==&gt; {1}({2})", Request.RequestUri, Response.StatusCode, Response.StatusDescription); } else { _log.WarnFormat("RequestUri:{0}\r\nResponseUri:{1}\r\nstatus code:{2} Status descr:{3}", Request.RequestUri, Response.ResponseUri, Response.StatusCode, Response.StatusDescription); } } catch (WebException wex) { Response = wex.Response as HttpWebResponse; if (Response != null) { _log.ErrorFormat("{0} ==&gt; {1}({2})", Request.RequestUri, Response.StatusCode, Response.StatusDescription); } Request.Abort(); } finally { if (Response != null) { // Releases the resources of the response. Response.Close(); } } if(Response !=null) return Response.StatusCode; return HttpStatusCode.Ambiguous; } So the first thing to do is to Authenticate as admin. Here is the code: protected bool HttpAuthenticate() { Uri u = new Uri(this.Url); Uri url = new Uri(string.Format("{0}/admin/auth.php", u.GetLeftPart(UriPartial.Authority))); string data = string.Format("user_id={0}&user_pwd={1}&user_remember=1", Username, Password); var ret = HttpPost(url,data,false); return (ret == HttpStatusCode.OK || ret==HttpStatusCode.Found); } 3.Now that I'm authenticate, i need to get a xd_chek info (that i can find on the page so basically it's a GET on /admin/category.php + Regex("dotclear[.]nonce = '(.*)'")) 4.so I'm authenticate and have the xd_check info. The last thing to do seems to post the next category. But of course it does not work at all... here is the code: string postData = string.Format("cat_title={0}&new_cat_parent={1}&xd_check={2}", category_, 0, xdCheck); HttpPost(url, postData, true); If anyone can help me and explain were is it wrong ? thanks in advance.

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  • Core Plot: only works ok with three plots

    - by Luis
    I am adding a scatter plot to my app (iGear) so when the user selects one, two or three chainrings combined with a cogset on a bike, lines will show the gears meters. The problem is that Core Plot only shows the plots when three chainrings are selected. I need your help, this is my first try at Core Plot and I'm lost. My code is the following: iGearMainViewController.m - (IBAction)showScatterIpad:(id)sender { cogsetToPass = [NSMutableArray new]; arrayForChainringOne = [NSMutableArray new]; arrayForChainringTwo = [NSMutableArray new]; arrayForChainringThree = [NSMutableArray new]; //behavior according to number of chainrings switch (self.segmentedControl.selectedSegmentIndex) { case 0: // one chainring selected for (int i = 1; i<= [cassette.numCogs intValue]; i++) { if (i <10) { corona = [NSString stringWithFormat:@"cog0%d",i]; }else { corona = [NSString stringWithFormat:@"cog%d",i]; } float one = (wheelSize*[_oneChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; float teeth = [[cassette valueForKey:corona] floatValue]; [cogsetToPass addObject:[NSNumber numberWithFloat:teeth]]; [arrayForChainringOne addObject:[NSNumber numberWithFloat:one]]; } break; case 1: // two chainrings selected for (int i = 1; i<= [cassette.numCogs intValue]; i++) { if (i <10) { corona = [NSString stringWithFormat:@"cog0%d",i]; }else { corona = [NSString stringWithFormat:@"cog%d",i]; } float one = (wheelSize*[_oneChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; //NSLog(@" gearsForOneChainring = %@",[NSNumber numberWithFloat:one]); float two = (wheelSize*[_twoChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; [cogsetToPass addObject:[NSNumber numberWithFloat:[[cassette valueForKey:corona]floatValue]]]; [arrayForChainringOne addObject:[NSNumber numberWithFloat:one]]; [arrayForChainringTwo addObject:[NSNumber numberWithFloat:two]]; } break; case 2: // three chainrings selected for (int i = 1; i<= [cassette.numCogs intValue]; i++) { if (i <10) { corona = [NSString stringWithFormat:@"cog0%d",i]; }else { corona = [NSString stringWithFormat:@"cog%d",i]; } float one = (wheelSize*[_oneChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; float two = (wheelSize*[_twoChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; float three = (wheelSize*[_threeChainring.text floatValue]/[[cassette valueForKey:corona]floatValue])/1000; [cogsetToPass addObject:[cassette valueForKey:corona]]; [arrayForChainringOne addObject:[NSNumber numberWithFloat:one]]; [arrayForChainringTwo addObject:[NSNumber numberWithFloat:two]]; [arrayForChainringThree addObject:[NSNumber numberWithFloat:three]]; } default: break; } ScatterIpadViewController *sivc = [[ScatterIpadViewController alloc]initWithNibName: @"ScatterIpadViewController" bundle:nil]; [sivc setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; sivc.records = [cassetteNumCogs integerValue]; sivc.cogsetSelected = self.cogsetToPass; sivc.chainringOne = self.arrayForChainringOne; sivc.chainringThree = self.arrayForChainringThree; sivc.chainringTwo = self.arrayForChainringTwo; [self presentViewController:sivc animated:YES completion:nil]; } And the child view with the code to draw the plots: ScatterIpadViewController.m #pragma mark - CPTPlotDataSource methods - (NSUInteger)numberOfRecordsForPlot: (CPTPlot *)plot { return records; } - (NSNumber *)numberForPlot: (CPTPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index{ switch (fieldEnum) { case CPTScatterPlotFieldX: return [NSNumber numberWithInt:index]; break; case CPTScatterPlotFieldY:{ if ([plot.identifier isEqual:@"one"]==YES) { //NSLog(@"chainringOne objectAtIndex:index = %@", [chainringOne objectAtIndex:index]); return [chainringOne objectAtIndex:index]; }else if ([plot.identifier isEqual:@"two"] == YES ){ //NSLog(@"chainringTwo objectAtIndex:index = %@", [chainringTwo objectAtIndex:index]); return [chainringTwo objectAtIndex:index]; }else if ([plot.identifier isEqual:@"three"] == YES){ //NSLog(@"chainringThree objectAtIndex:index = %@", [chainringThree objectAtIndex:index]); return [chainringThree objectAtIndex:index]; } default: break; } } return nil; } The error returned is an exception on trying to access an empty array. 2012-11-15 11:02:42.962 iGearScatter[3283:11603] Terminating app due to uncaught exception 'NSRangeException', reason: ' -[__NSArrayM objectAtIndex:]: index 0 beyond bounds for empty array' First throw call stack: (0x1989012 0x1696e7e 0x192b0b4 0x166cd 0x183f4 0x1bd39 0x179c0 0x194fb 0x199e1 0x43250 0x14b66 0x13ef0 0x13e89 0x3b5753 0x3b5b2f 0x3b5d54 0x3c35c9 0x5c0814 0x392594 0x39221c 0x394563 0x3103b6 0x310554 0x1e87d8 0x27b3014 0x27a37d5 0x192faf5 0x192ef44 0x192ee1b 0x29ea7e3 0x29ea668 0x2d265c 0x22dd 0x2205 0x1)* libc++abi.dylib: terminate called throwing an exception Thank you!

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  • Using C# to detect whether a filename character is considered international

    - by Morten Mertner
    I've written a small console application (source below) to locate and optionally rename files containing international characters, as they are a source of constant pain with most source control systems (some background on this below). The code I'm using has a simple dictionary with characters to look for and replace (and nukes every other character that uses more than one byte of storage), but it feels very hackish. What's the right way to (a) find out whether a character is international? and (b) what the best ASCII substitution character would be? Let me provide some background information on why this is needed. It so happens that the danish Å character has two different encodings in UTF-8, both representing the same symbol. These are known as NFC and NFD encodings. Windows and Linux will create NFC encoding by default but respect whatever encoding it is given. Mac will convert all names (when saving to a HFS+ partition) to NFD and therefore returns a different byte stream for the name of a file created on Windows. This effectively breaks Subversion, Git and lots of other utilities that don't care to properly handle this scenario. I'm currently evaluating Mercurial, which turns out to be even worse at handling international characters.. being fairly tired of these problems, either source control or the international character would have to go, and so here we are. My current implementation: public class Checker { private Dictionary<char, string> internationals = new Dictionary<char, string>(); private List<char> keep = new List<char>(); private List<char> seen = new List<char>(); public Checker() { internationals.Add( 'æ', "ae" ); internationals.Add( 'ø', "oe" ); internationals.Add( 'å', "aa" ); internationals.Add( 'Æ', "Ae" ); internationals.Add( 'Ø', "Oe" ); internationals.Add( 'Å', "Aa" ); internationals.Add( 'ö', "o" ); internationals.Add( 'ü', "u" ); internationals.Add( 'ä', "a" ); internationals.Add( 'é', "e" ); internationals.Add( 'è', "e" ); internationals.Add( 'ê', "e" ); internationals.Add( '¦', "" ); internationals.Add( 'Ã', "" ); internationals.Add( '©', "" ); internationals.Add( ' ', "" ); internationals.Add( '§', "" ); internationals.Add( '¡', "" ); internationals.Add( '³', "" ); internationals.Add( '­', "" ); internationals.Add( 'º', "" ); internationals.Add( '«', "-" ); internationals.Add( '»', "-" ); internationals.Add( '´', "'" ); internationals.Add( '`', "'" ); internationals.Add( '"', "'" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 147 } )[ 0 ], "-" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 148 } )[ 0 ], "-" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 153 } )[ 0 ], "'" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 166 } )[ 0 ], "." ); keep.Add( '-' ); keep.Add( '=' ); keep.Add( '\'' ); keep.Add( '.' ); } public bool IsInternationalCharacter( char c ) { var s = c.ToString(); byte[] bytes = Encoding.UTF8.GetBytes( s ); if( bytes.Length > 1 && ! internationals.ContainsKey( c ) && ! seen.Contains( c ) ) { Console.WriteLine( "X '{0}' ({1})", c, string.Join( ",", bytes ) ); seen.Add( c ); if( ! keep.Contains( c ) ) { internationals[ c ] = ""; } } return internationals.ContainsKey( c ); } public bool HasInternationalCharactersInName( string name, out string safeName ) { StringBuilder sb = new StringBuilder(); Array.ForEach( name.ToCharArray(), c => sb.Append( IsInternationalCharacter( c ) ? internationals[ c ] : c.ToString() ) ); int length = sb.Length; sb.Replace( " ", " " ); while( sb.Length != length ) { sb.Replace( " ", " " ); } safeName = sb.ToString().Trim(); string namePart = Path.GetFileNameWithoutExtension( safeName ); if( namePart.EndsWith( "." ) ) safeName = namePart.Substring( 0, namePart.Length - 1 ) + Path.GetExtension( safeName ); return name != safeName; } } And this would be invoked like this: FileInfo file = new File( "Århus.txt" ); string safeName; if( checker.HasInternationalCharactersInName( file.Name, out safeName ) ) { // rename file }

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  • Change English numbers to Persian and vice versa in MVC (httpmodule)?

    - by Mohammad
    I wanna change all English numbers to Persian for showing to users. and change them to English numbers again for giving all requests (Postbacks) e.g: we have something like this in view IRQ170, I wanna show IRQ??? to users and give IRQ170 from users. I know, I have to use Httpmodule, But I don't know how ? Could you please guide me? Edit : Let me describe more : I've written the following http module : using System; using System.Collections.Specialized; using System.Diagnostics; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Web; using System.Web.UI; using Smartiz.Common; namespace Smartiz.UI.Classes { public class PersianNumberModule : IHttpModule { private StreamWatcher _watcher; #region Implementation of IHttpModule /// <summary> /// Initializes a module and prepares it to handle requests. /// </summary> /// <param name="context">An <see cref="T:System.Web.HttpApplication"/> that provides access to the methods, properties, and events common to all application objects within an ASP.NET application </param> public void Init(HttpApplication context) { context.BeginRequest += ContextBeginRequest; context.EndRequest += ContextEndRequest; } /// <summary> /// Disposes of the resources (other than memory) used by the module that implements <see cref="T:System.Web.IHttpModule"/>. /// </summary> public void Dispose() { } #endregion private void ContextBeginRequest(object sender, EventArgs e) { HttpApplication context = sender as HttpApplication; if (context == null) return; _watcher = new StreamWatcher(context.Response.Filter); context.Response.Filter = _watcher; } private void ContextEndRequest(object sender, EventArgs e) { HttpApplication context = sender as HttpApplication; if (context == null) return; _watcher = new StreamWatcher(context.Response.Filter); context.Response.Filter = _watcher; } } public class StreamWatcher : Stream { private readonly Stream _stream; private readonly MemoryStream _memoryStream = new MemoryStream(); public StreamWatcher(Stream stream) { _stream = stream; } public override void Flush() { _stream.Flush(); } public override int Read(byte[] buffer, int offset, int count) { int bytesRead = _stream.Read(buffer, offset, count); string orgContent = Encoding.UTF8.GetString(buffer, offset, bytesRead); string newContent = orgContent.ToEnglishNumber(); int newByteCountLength = Encoding.UTF8.GetByteCount(newContent); Encoding.UTF8.GetBytes(newContent, 0, Encoding.UTF8.GetByteCount(newContent), buffer, 0); return newByteCountLength; } public override void Write(byte[] buffer, int offset, int count) { string strBuffer = Encoding.UTF8.GetString(buffer, offset, count); MatchCollection htmlAttributes = Regex.Matches(strBuffer, @"(\S+)=[""']?((?:.(?![""']?\s+(?:\S+)=|[>""']))+.)[""']?", RegexOptions.IgnoreCase | RegexOptions.Multiline); foreach (Match match in htmlAttributes) { strBuffer = strBuffer.Replace(match.Value, match.Value.ToEnglishNumber()); } MatchCollection scripts = Regex.Matches(strBuffer, "<script[^>]*>(.*?)</script>", RegexOptions.Singleline | RegexOptions.IgnoreCase | RegexOptions.Multiline | RegexOptions.IgnorePatternWhitespace); foreach (Match match in scripts) { MatchCollection values = Regex.Matches(match.Value, @"([""'])(?:(?=(\\?))\2.)*?\1", RegexOptions.Singleline | RegexOptions.IgnoreCase | RegexOptions.Multiline | RegexOptions.IgnorePatternWhitespace); foreach (Match stringValue in values) { strBuffer = strBuffer.Replace(stringValue.Value, stringValue.Value.ToEnglishNumber()); } } MatchCollection styles = Regex.Matches(strBuffer, "<style[^>]*>(.*?)</style>", RegexOptions.Singleline | RegexOptions.IgnoreCase | RegexOptions.Multiline | RegexOptions.IgnorePatternWhitespace); foreach (Match match in styles) { strBuffer = strBuffer.Replace(match.Value, match.Value.ToEnglishNumber()); } byte[] data = Encoding.UTF8.GetBytes(strBuffer); _memoryStream.Write(data, offset, count); _stream.Write(data, offset, count); } public override string ToString() { return Encoding.UTF8.GetString(_memoryStream.ToArray()); } #region Rest of the overrides public override bool CanRead { get { throw new NotImplementedException(); } } public override bool CanSeek { get { throw new NotImplementedException(); } } public override bool CanWrite { get { throw new NotImplementedException(); } } public override long Seek(long offset, SeekOrigin origin) { throw new NotImplementedException(); } public override void SetLength(long value) { throw new NotImplementedException(); } public override long Length { get { throw new NotImplementedException(); } } public override long Position { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } #endregion } } It works well, but It converts all numbers in css and scripts files to Persian and it causes error.

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  • SlimDX: Lightning problem with Direct3D9

    - by Spi1988
    I am creating a simple application to get familiar with SlimDX library. I found some code written in MDX and I'm trying to convert it to run on SlimDX. I am having some problems with the light because everything is being shown as black. The code is: public partial class DirectTest : Form { private Device device= null; private float angle = 0.0f; Light light = new Light(); public DirectTest() { InitializeComponent(); this.Size = new Size(800, 600); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); } /// <summary> /// We will initialize our graphics device here /// </summary> public void InitializeGraphics() { PresentParameters pres_params = new PresentParameters() { Windowed = true, SwapEffect = SwapEffect.Discard }; device = new Device(new Direct3D(), 0, DeviceType.Hardware, this.Handle, CreateFlags.SoftwareVertexProcessing, pres_params); } private void SetupCamera() { device.SetRenderState(RenderState.CullMode, Cull.None); device.SetTransform(TransformState.World, Matrix.RotationAxis(new Vector3(angle / ((float)Math.PI * 2.0f), angle / ((float)Math.PI * 4.0f), angle / ((float)Math.PI * 6.0f)), angle / (float)Math.PI)); angle += 0.1f; device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 100.0f)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0, 0, 5.0f), new Vector3(), new Vector3(0, 1, 0))); device.SetRenderState(RenderState.Lighting, false); } protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0); SetupCamera(); CustomVertex.PositionColored[] verts = new CustomVertex.PositionColored[3]; verts[0].Position = new Vector3(0.0f, 1.0f, 1.0f); verts[0].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[0].Color = System.Drawing.Color.White.ToArgb(); verts[1].Position = new Vector3(-1.0f, -1.0f, 1.0f); verts[1].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[1].Color = System.Drawing.Color.White.ToArgb(); verts[2].Position = new Vector3(1.0f, -1.0f, 1.0f); verts[2].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[2].Color = System.Drawing.Color.White.ToArgb(); light.Type = LightType.Point; light.Position = new Vector3(); light.Diffuse = System.Drawing.Color.White; light.Attenuation0 = 0.2f; light.Range = 10000.0f; device.SetLight(0, light); device.EnableLight(0, true); device.BeginScene(); device.VertexFormat = CustomVertex.PositionColored.format; device.DrawUserPrimitives<CustomVertex.PositionColored>(PrimitiveType.TriangleList, 1, verts); device.EndScene(); device.Present(); this.Invalidate(); } } } The Vertex Format that I am using is the following [StructLayout(LayoutKind.Sequential)] public struct PositionNormalColored { public Vector3 Position; public int Color; public Vector3 Normal; public static readonly VertexFormat format = VertexFormat.Diffuse | VertexFormat.Position | VertexFormat.Normal; } Any suggestions on what the problem might be? Thanks in Advance

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  • MS SQL Query Sum of subquery

    - by San
    Hello , I need a help i getting following output from the query . SELECT ARG_CONSUMER, cast(ARG_TOTALAMT as float)/100 AS 'Total', (SELECT SUM(cast(DAMT as float))/100 FROM DEBT WHERE DDATE >= ARG.ARG_ORIGDATE AND DDATE <= ARG.ARG_LASTPAYDATE AND DTYPE IN ('CSH','CNTP','DDR','NBP') AND DCONSUMER = ARG.ARG_CONSUMER ) AS 'Paid' FROM ARGMASTER ARG WHERE ARG_STATUS = '1' Current output is a list of all records... But what i want to achieve here is count of arg consumers Total of ARG_TOTALAMT total of that subquery PAID difference between PAID & Total amount. I am able to achieve first two i.e. count of consumers & total of ARG _ TOTALAMT... but i am confused about sum of of ...i.e. sum (SELECT SUM(cast(DAMT as float))/100 FROM DEBT WHERE DDATE >= ARG.ARG_ORIGDATE AND DDATE <= ARG.ARG_LASTPAYDATE AND DTYPE IN ('CSH','CNTP','DDR','NBP') AND DCONSUMER = ARG.ARG_CONSUMER) AS 'Paid' Please advice

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  • nsdata to nsstring to nsdata

    - by Jayshree
    Hello everybody. I am calling the webservices. The web service returns data in xml format. Now the problem is the xml data is not being received in proper format. In place of "<", "" it returns in html format like-(<) and (>) . So i assigned the xmldata to a NsMutableString and replaced the escape characters so that the format of xml data is proper. Then i reassigned the NSMutableString to NSData so that i can parse the tags. but the problem is the xmlparser stops right where the xml data is. Where i replaced the tags. it doesnt go further. can anybody make me understand what is going on???? This is the xml response from webservice that i called. <?xml version="1.0" encoding="ISO-8859-1"?><SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/"> <SOAP-ENV:Body> <ns1:GetCustomerInfoResponse xmlns:ns1="http://aa.somewebservice.com/phpwebservice"> <return xsi:type="xsd:string"> &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;&lt;customer&gt;&lt;id&gt;1&lt;/id&gt;&lt;customername&gt;Hitesh&lt;/customername&gt;&lt;phonenumber&gt;98989898&lt;/phonenumber&gt;&lt;/customer&gt; </return> </ns1:GetCustomerInfoResponse> </SOAP-ENV:Body> </SOAP-ENV:Envelope> And this is after i replaced the tags. <?xml version="1.0" encoding="ISO-8859-1"?><SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/"> <SOAP-ENV:Body> <ns1:GetCustomerInfoResponse xmlns:ns1="http://a.somewebservice.com/phpwebservice"> <return xsi:type="xsd:string"> <?xml version="1.0" encoding="utf-8"?> <customer><id>1</id><customername>Hitesh</customername><phonenumber>98989898</phonenumber></customer> </return> </ns1:GetCustomerInfoResponse> </SOAP-ENV:Body></SOAP-ENV:Envelope> Now the problem is while parsing the parser only goes upto return tag. And then it is stuck there. It doesnt go any further. So wat do i do? anybody care to help me?

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  • How to fix width of DIV that contains floated elements?

    - by joe
    I have a DIV container with several inner DIVs layed out by floating them all left. The inner DIVs may change width on certain events, and the containing DIV adjusts accordingly. I use float:left in the container to keep it shrunk to the width of the inner divs. I use float:left in the inner divs so the layout is clean even when their contents change. The catch is that I want the DIV container width and height to remain constant, UNLESS a particular event causes a change to the inner widths. Conceptually I want to use float on the inners for the layout benefit, but then I want to "fix" them so they don't float around. So if the container is 700px wide, I want it to remain so even if the user narrows the browser window. I'd like the container, and it's internal DIVs to just be clipped by the browser window. I sense this can all be done nicely in CSS, I just can't quite figure out how. I'm not averse to adding another container if necessary... Since the only desired layout changes are event-based, I am also willing to use a bit of JS. But is this necessary? (And I'm still not sure I know what to modify: container dimensions? inner floatiness? other?) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <style type="text/css"> #canvas { overflow:auto; /* for clearing floats */ } #container { float:left; /* so container shrinks around contained divs */ border:thin solid blue; } .inner { float:left; /* so inner elems line up nicely w/o saying fixed coords */ padding-top:8px; padding-bottom:4px; padding-left:80px; padding-right:80px; } #inner1 { background-color:#ffdddd; } #inner2 { background-color:#ddffdd; } #inner3 { background-color:#ddddff; } </style> </head> <body> <div id="canvas"> <div id="container"> <div id="inner1" class="inner"> inner 1 </div> <div id="inner2" class="inner"> inner 2 </div> <div id="inner3" class="inner"> inner 3 </div> </div> </div> cleared element </body> </html>

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  • Importing multiline cells from csv file into excel

    - by Unreason
    I have a csv file (comma delimited and quoted). When csv file is opened directly from explorer excel correctly interprets the cells that are mutliline, but it messes up the character encoding (utf-8). Therefore I have to use import function (Data/Get External Data/From Text). However, when I use import text function in excel (where I can set file encoding explicitly) it interprets the newline as start of the new row instead of putting multiline text into a single cell and breaks the file layout. Can I somehow overcome the situation by either forcing the explorer open command to use 65001: Unicode (UTF-8) encoding forcing the Text Import Wizard to ignore quoted line breaks as record delimiters

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  • php file downloads instead of being processed with ajax on apache

    - by eagleon
    I have a small website where some content is displayed within a HTML tag using AJAX. The content is simply taken from another page on the same web site. However, sometimes instead of loading the parsed PHP file, the browser displays a download box instead. I downloaded the file and this is what it looks like a text file mixed with binary or gzipped data. I can't paste the binary stuff here, but here are some of the headers: Jul 2012 18:52:16 GMT Server: Apache/2 X-Powered-By: PHP/5.3.10 Content-Encoding: gzip Vary: Accept-Encoding,User-Agent Keep-Alive: timeout=1, max=95 Connection: Keep-Alive Transfer-Encoding: chunked Content-Type: text/html HTTP/1.1 304 Not Modified Date: Sun, 01 Jul 2012 18:52:16 GMT Server: Apache/2 Connection: Keep-Alive Keep-Alive: timeout=1, max=93 ETag: "2fc857-409-4c39691c59b40" HTTP/1.1 304 Not Modified Date: Sun, 01 Jul 2012 18:52:16 GMT Server: Apache/2 Connection: Keep-Alive Keep-Alive: timeout=1, max=92 ETag: "2fc854-3e5-4c39691b65900" HTTP/1.1 304 Not Modified Date: Sun, 01 Jul 2012 18:52:16 GMT Server: Apache/2 Connection: Keep-Alive Keep-Alive: timeout=1, max=91 ETag: "2fc847-3e3-4c3969197d480" and large blocks of stuff like this: µàl]&BaËÜk#ìÏ

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  • C#, AES encryption check!

    - by Data-Base
    I have this code for AES encryption, can some one verify that this code is good and not wrong? it works fine, but I'm more concern about the implementation of the algorithm // Plaintext value to be encrypted. //Passphrase from which a pseudo-random password will be derived. //The derived password will be used to generate the encryption key. //Password can be any string. In this example we assume that this passphrase is an ASCII string. //Salt value used along with passphrase to generate password. //Salt can be any string. In this example we assume that salt is an ASCII string. //HashAlgorithm used to generate password. Allowed values are: "MD5" and "SHA1". //SHA1 hashes are a bit slower, but more secure than MD5 hashes. //PasswordIterations used to generate password. One or two iterations should be enough. //InitialVector (or IV). This value is required to encrypt the first block of plaintext data. //For RijndaelManaged class IV must be exactly 16 ASCII characters long. //KeySize. Allowed values are: 128, 192, and 256. //Longer keys are more secure than shorter keys. //Encrypted value formatted as a base64-encoded string. public static string Encrypt(string PlainText, string Password, string Salt, string HashAlgorithm, int PasswordIterations, string InitialVector, int KeySize) { byte[] InitialVectorBytes = Encoding.ASCII.GetBytes(InitialVector); byte[] SaltValueBytes = Encoding.ASCII.GetBytes(Salt); byte[] PlainTextBytes = Encoding.UTF8.GetBytes(PlainText); PasswordDeriveBytes DerivedPassword = new PasswordDeriveBytes(Password, SaltValueBytes, HashAlgorithm, PasswordIterations); byte[] KeyBytes = DerivedPassword.GetBytes(KeySize / 8); RijndaelManaged SymmetricKey = new RijndaelManaged(); SymmetricKey.Mode = CipherMode.CBC; ICryptoTransform Encryptor = SymmetricKey.CreateEncryptor(KeyBytes, InitialVectorBytes); MemoryStream MemStream = new MemoryStream(); CryptoStream CryptoStream = new CryptoStream(MemStream, Encryptor, CryptoStreamMode.Write); CryptoStream.Write(PlainTextBytes, 0, PlainTextBytes.Length); CryptoStream.FlushFinalBlock(); byte[] CipherTextBytes = MemStream.ToArray(); MemStream.Close(); CryptoStream.Close(); return Convert.ToBase64String(CipherTextBytes); } public static string Decrypt(string CipherText, string Password, string Salt, string HashAlgorithm, int PasswordIterations, string InitialVector, int KeySize) { byte[] InitialVectorBytes = Encoding.ASCII.GetBytes(InitialVector); byte[] SaltValueBytes = Encoding.ASCII.GetBytes(Salt); byte[] CipherTextBytes = Convert.FromBase64String(CipherText); PasswordDeriveBytes DerivedPassword = new PasswordDeriveBytes(Password, SaltValueBytes, HashAlgorithm, PasswordIterations); byte[] KeyBytes = DerivedPassword.GetBytes(KeySize / 8); RijndaelManaged SymmetricKey = new RijndaelManaged(); SymmetricKey.Mode = CipherMode.CBC; ICryptoTransform Decryptor = SymmetricKey.CreateDecryptor(KeyBytes, InitialVectorBytes); MemoryStream MemStream = new MemoryStream(CipherTextBytes); CryptoStream cryptoStream = new CryptoStream(MemStream, Decryptor, CryptoStreamMode.Read); byte[] PlainTextBytes = new byte[CipherTextBytes.Length]; int ByteCount = cryptoStream.Read(PlainTextBytes, 0, PlainTextBytes.Length); MemStream.Close(); cryptoStream.Close(); return Encoding.UTF8.GetString(PlainTextBytes, 0, ByteCount); } Thank you

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  • xsl:include template with no default namespace causes xmlns=""

    - by CraftyFella
    Hi, I've got a problem with xsl:include and default namespaces which is causing the final xml document contain nodes with the xmlns="" In this synario I have 1 source document which is Plain Old XML and doesn't have a namespace: <?xml version="1.0" encoding="UTF-8"?> <SourceDoc> <Description>Hello I'm the source description</Description> <Description>Hello I'm the source description 2</Description> <Description/> <Title>Hello I'm the title</Title> </SourceDoc> This document is transformed into 2 different xml documents each with their own default namespace. First Document: <?xml version="1.0" encoding="utf-8"?> <OutputDocType1 xmlns="http://MadeupNS1"> <Description >Hello I'm the source description</Description> <Description>Hello I'm the source description 2</Description> <Title>Hello I'm the title</Title> </OutputDocType1> Second Document: <?xml version="1.0" encoding="utf-8"?> <OutputDocType2 xmlns="http://MadeupNS2"> <Description>Hello I'm the source description</Description> <Description>Hello I'm the source description 2</Description> <DocTitle>Hello I'm the title</DocTitle> </OutputDocType2> I want to be able to re-use the template for descriptions in both of the transforms. As it's the same logic for both types of document. To do this I created a template file which was *xsl:include*d in the other 2 transformations: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output indent="yes" method="xml"/> <xsl:template match="Description[. != '']"> <Description> <xsl:value-of select="."/> </Description> </xsl:template> </xsl:stylesheet> Now the problem here is that this shared transformation can't have a default Namespace as it will be different depending on which of the calling transformations calls it. E.g. for First Document Transformation: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output indent="yes" method="xml"/> <xsl:template match="SourceDoc"> <OutputDocType1 xmlns="http://MadeupNS1"> <xsl:apply-templates select="Description"/> <xsl:if test="Title"> <Title> <xsl:value-of select="Title"/> </Title> </xsl:if> </OutputDocType1> </xsl:template> <xsl:include href="Template.xsl"/> </xsl:stylesheet> This actually outputs it as follows: <?xml version="1.0" encoding="utf-8"?> <OutputDocType1 xmlns="http://MadeupNS1"> <Description xmlns="">Hello I'm the source description</Description> <Description xmlns="">Hello I'm the source description 2</Description> <Title>Hello I'm the title</Title> </OutputDocType1> Here is the problem. On the description Lines I get an xmlns="" Does anyone know how to solve this issue? Thanks Dave

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  • DSP - Problems using the inverse Fast Fourier Transform

    - by Trap
    I've been playing around a little with the Exocortex implementation of the FFT, but I'm having some problems. First, after calculating the inverse FFT of an unchanged frequency spectrum obtained by a previous forward FFT, one would expect to get the original signal back, but this is not the case. I had to figure out that I needed to scale the FFT output to about 1 / fftLength to get the amplitudes ok. Why is this? Second, whenever I modify the amplitudes of the frequency bins before calling the iFFT the signal gets distorted at low frequencies. However, this does not happen if I attenuate all the bins by the same factor. Let me put a very simplified example of the output buffer of a 4-sample FFT: // Bin 0 (DC) FFTOut[0] = 0.0000610351563 FFTOut[1] = 0.0 // Bin 1 FFTOut[2] = 0.000331878662 FFTOut[3] = 0.000629425049 // Central bin FFTOut[4] = -0.0000381469727 FFTOut[5] = 0.0 // Bin 3, this is a negative frequency bin. FFTOut[6] = 0.000331878662 FFTOut[7] = -0.000629425049 The output is composed of pairs of floats, each representing the real and imaginay parts of a single bin. So, bin 0 (array indexes 0, 1) would represent the real and imaginary parts of the DC frequency. As you can see, bins 1 and 3 both have the same values, (except for the sign of the Im part), so I guess these are the negative frequency values, and finally indexes (4, 5) would be the central frequency bin. To attenuate the frequency bin 1 this is what I do: // Attenuate the 'positive' bin FFTOut[2] *= 0.5; FFTOut[3] *= 0.5; // Attenuate its corresponding negative bin. FFTOut[6] *= 0.5; FFTOut[7] *= 0.5; For the actual tests I'm using a 1024-length FFT and I always provide all the samples so no 0-padding is needed. // Attenuate var halfSize = fftWindowLength / 2; float leftFreq = 0f; float rightFreq = 22050f; for( var c = 1; c < halfSize; c++ ) { var freq = c * (44100d / halfSize); // Calc. positive and negative frequency locations. var k = c * 2; var nk = (fftWindowLength - c) * 2; // This kind of attenuation corresponds to a high-pass filter. // The attenuation at the transition band is linearly applied, could // this be the cause of the distortion of low frequencies? var attn = (freq < leftFreq) ? 0 : (freq < rightFreq) ? ((freq - leftFreq) / (rightFreq - leftFreq)) : 1; mFFTOut[ k ] *= (float)attn; mFFTOut[ k + 1 ] *= (float)attn; mFFTOut[ nk ] *= (float)attn; mFFTOut[ nk + 1 ] *= (float)attn; } Obviously I'm doing something wrong but can't figure out what or where.

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  • how to do android image animation

    - by user270811
    hi, i am trying to get a simple image animation going. i want to make it looks as if the helicopter's propeller blades are turning. i have 3 images for the helicopter, and i am showing one of these images depending on the animation progress. the problem is that all three images end up overlapping each other as opposed to just one image showing up at one time, thereby creating the animation. this is what i did so far, i even tried to clear canvas by doing this canvas.drawColor(Color.BLACK), but that would clear out the whole canvas, which is not what i want. this is what i have: 1) in the View class: static class Helicopter { private long mLastUpdate; private long mProgress = 0; private final float mX; private final float mY; private final Bitmap mHelicopter1; private final Bitmap mHelicopter2; private final Bitmap mHelicopter3; private final float mRadius; Helicopter(long mLastUpdate, float mX, float mY, Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) { this.mLastUpdate = mLastUpdate; this.mX = mX; this.mY = mY; this.mHelicopter1 = helicopter1; this.mHelicopter2 = helicopter2; this.mHelicopter3 = helicopter3; mRadius = ((float) mHelicopter1.getWidth()) / 2f; } public void update(long now) { mProgress += (now - mLastUpdate); if(mProgress >= 400L) { mProgress = 0; } mLastUpdate = now; } public void setNow(long now) { mLastUpdate = now; } public void draw(Canvas canvas, Paint paint) { if (mProgress < 150L) { canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint); } else if (mProgress < 300L) { canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint); } else if(mProgress < 400L) { canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint); } } public boolean done() { return mProgress > 700L; } } private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>(); 2) this is being called in the run() of a thread: private void doDraw(Canvas canvas) { final long now = SystemClock.elapsedRealtime(); canvas.save(); for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.update(now); } for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.draw(canvas, mPaint); } canvas.restore(); } can someone help me? i have looked at a lot of the examples on the web on animation, they seem to always involve text, but not images. thanks.

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  • Difference between SQL 2005 and SQL 2008 for inserting multiple rows with XML

    - by Sam Dahan
    I am using the following SQL code for inserting multiple rows of data in a table. The data is passed to the stored procedure using an XML variable : INSERT INTO MyTable SELECT SampleTime = T.Item.value('SampleTime[1]', 'datetime'), Volume1 = T.Item.value('Volume1[1]', 'float'), Volume2 = T.Item.value('Volume2[1]', 'float') FROM @xml.nodes('//Root/MyRecord') T(item) I have a whole bunch of unit tests to verify that I am inserting the right information, the right number of records, etc.. when I call the stored procedure. All fine and dandy - that is, until we began to monkey around with the compatibility level of the database. The code above worked beautifully as long as we kept the compatibility level of the DB at 90 (SQL 2005). When we set the compatibility level at 100 (SQL 2008), the unit tests failed, because the stored procedure using the code above times out. The unit tests are dropping the database, re-creating it from scripts, and running the tests on the brand new DB, so it's not - I think - a question of the 'old compatibility level' sticking around. Using the SQL Management studio, I made up a quick test SQL script. Using the same XML chunk, I alter the DB compat level , truncate the table, then use the code above to insert 650 rows. When the level is 90 (SQL 2005), it runs in milliseconds. When the level is 100 (SQL 2008) it sometimes takes over a minute, sometimes runs in milliseconds. I'd appreciate any insight anyone might have into that. EDIT The script takes over a minute to run with my actual data, which has more rows than I show here, is a real table, and has an index. With the following example code, the difference goes between milliseconds and around 5 seconds. --use [master] --ALTER DATABASE MyDB SET compatibility_level =100 use [MyDB] declare @xml xml set @xml = '<?xml version="1.0"?> <Root xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Record> <SampleTime>2009-01-24T00:00:00</SampleTime> <Volume1>0</Volume1> <Volume2>0</Volume2> </Record> ..... 653 records, sample time spaced out 4 hours ........ </Root>' DECLARE @myTable TABLE( ID int IDENTITY(1,1) NOT NULL, [SampleTime] [datetime] NOT NULL, [Volume1] [float] NULL, [Volume2] [float] NULL) INSERT INTO @myTable select T.Item.value('SampleTime[1]', 'datetime') as SampleTime, Volume1 = T.Item.value('Volume1[1]', 'float'), Volume2 = T.Item.value('Volume2[1]', 'float') FROM @xml.nodes('//Root/Record') T(item) I uncomment the 2 lines at the top, select them and run just that (the ALTER DATABASE statement), then comment the 2 lines, deselect any text and run the whole thing. When I change from 90 to 100, it runs all the time in 5 seconds (I change the level once, but I run the series several times to see if I have consistent results). When I change from 100 to 90, it runs in milliseconds all the time. Just so you can play with it too. I am using SQL Server 2008 R2 standard edition.

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  • Am I suffering "divitis"? (CSS especialist needed)

    - by janoChen
    I've read lots of articles that condemn the excessive use of divs. I have a feeling that I might be doing that in the following mark up: HTML: <div id="header"> <div class="container"> <div id="banner"> <h1><a href="http://widerdesign.co.nr/">wider design</a></h1> <ul id="lang"> <li><a href="index.php">English</a></li> <li><a href="es/index.php">Español</a></li> <li><a href="tw/index.php">??(??)</a></li> <li><a href="cn/index.php">??(??)</a></li> </ul> </div> <div id="intro"> <div id="tagline"> <h2>Nulla vitae tortor mauris</h2> <p>Pellentesque faucibus est eu tellus varius in susc...</p> </div> <div id="about"> <h2>right</h2> <p>Pellentesque faucibus est eu tellus varius in susc...</p> </div> </div><!-- #intro --> </div><!-- .container --> </div><!-- #header --> CSS: .container { margin: 0 auto; overflow: hidden; width: 960px; } /* header */ #header { background: #EEE; } #header h1 { float: left; } #header h2, #header a, #header p { color: #999; } #header h1 a { background: url(../images/logo.png) no-repeat scroll 0 0; float: left; height: 30px; text-indent: -9999px; width: 500px; } #banner { border-bottom: 1px solid #DDD; padding: 0 0 15px 0; margin: 30px 0 30px 0; overflow: hidden; width: 960px; } #lang { float: right; padding: 9px 0 0 0; } #lang li { float: left; margin: 0 0 0 20px; } #lang li a { font-size: 10px; } /* intro */ #intro { overflow: hidden; padding: 0 0 30px 0; } #tagline { float: left; margin: 0 40px 0 0; width: 540px; /* 560 */ } #tagline h2 { font-size: 24px; } #about { float: right; width: 380px; } Explanation of the use of those divs: header: Defines the background color which expands until the end of the window (lies outside of the div .container). container: centers the content (but not the background). banner: to define the background or border color around ul#lang and h1. intro: same as above but for #tagline and #about (otherwise I have to define say padding or margin for tagline and about individually). Am I overusing divs? Can this be simplified?

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  • DSP - Filtering in the frequency domain via FFT

    - by Trap
    I've been playing around a little with the Exocortex implementation of the FFT, but I'm having some problems. Whenever I modify the amplitudes of the frequency bins before calling the iFFT the resulting signal contains some clicks and pops, especially when low frequencies are present in the signal (like drums or basses). However, this does not happen if I attenuate all the bins by the same factor. Let me put an example of the output buffer of a 4-sample FFT: // Bin 0 (DC) FFTOut[0] = 0.0000610351563 FFTOut[1] = 0.0 // Bin 1 FFTOut[2] = 0.000331878662 FFTOut[3] = 0.000629425049 // Bin 2 FFTOut[4] = -0.0000381469727 FFTOut[5] = 0.0 // Bin 3, this is the first and only negative frequency bin. FFTOut[6] = 0.000331878662 FFTOut[7] = -0.000629425049 The output is composed of pairs of floats, each representing the real and imaginay parts of a single bin. So, bin 0 (array indexes 0, 1) would represent the real and imaginary parts of the DC frequency. As you can see, bins 1 and 3 both have the same values, (except for the sign of the Im part), so I guess bin 3 is the first negative frequency, and finally indexes (4, 5) would be the last positive frequency bin. Then to attenuate the frequency bin 1 this is what I do: // Attenuate the 'positive' bin FFTOut[2] *= 0.5; FFTOut[3] *= 0.5; // Attenuate its corresponding negative bin. FFTOut[6] *= 0.5; FFTOut[7] *= 0.5; For the actual tests I'm using a 1024-length FFT and I always provide all the samples so no 0-padding is needed. // Attenuate var halfSize = fftWindowLength / 2; float leftFreq = 0f; float rightFreq = 22050f; for( var c = 1; c < halfSize; c++ ) { var freq = c * (44100d / halfSize); // Calc. positive and negative frequency indexes. var k = c * 2; var nk = (fftWindowLength - c) * 2; // This kind of attenuation corresponds to a high-pass filter. // The attenuation at the transition band is linearly applied, could // this be the cause of the distortion of low frequencies? var attn = (freq < leftFreq) ? 0 : (freq < rightFreq) ? ((freq - leftFreq) / (rightFreq - leftFreq)) : 1; // Attenuate positive and negative bins. mFFTOut[ k ] *= (float)attn; mFFTOut[ k + 1 ] *= (float)attn; mFFTOut[ nk ] *= (float)attn; mFFTOut[ nk + 1 ] *= (float)attn; } Obviously I'm doing something wrong but can't figure out what. I don't want to use the FFT output as a means to generate a set of FIR coefficients since I'm trying to implement a very basic dynamic equalizer. What's the correct way to filter in the frequency domain? what I'm missing? Thanks in advance.

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  • Intrinsics program (SSE) - g++ - help needed

    - by Sriram
    Hi all, This is the first time I am posting a question on stackoverflow, so please try and overlook any errors I may have made in formatting my question/code. But please do point the same out to me so I may be more careful. I was trying to write some simple intrinsics routines for the addition of two 128-bit (containing 4 float variables) numbers. I found some code on the net and was trying to get it to run on my system. The code is as follows: //this is a sample Intrinsics program to add two vectors. #include <iostream> #include <iomanip> #include <xmmintrin.h> #include <stdio.h> using namespace std; struct vector4 { float x, y, z, w; }; //functions to operate on them. vector4 set_vector(float x, float y, float z, float w = 0) { vector4 temp; temp.x = x; temp.y = y; temp.z = z; temp.w = w; return temp; } void print_vector(const vector4& v) { cout << " This is the contents of vector: " << endl; cout << " > vector.x = " << v.x << endl; cout << " vector.y = " << v.y << endl; cout << " vector.z = " << v.z << endl; cout << " vector.w = " << v.w << endl; } vector4 sse_vector4_add(const vector4&a, const vector4& b) { vector4 result; asm volatile ( "movl $a, %eax" //move operands into registers. "\n\tmovl $b, %ebx" "\n\tmovups (%eax), xmm0" //move register contents into SSE registers. "\n\tmovups (%ebx), xmm1" "\n\taddps xmm0, xmm1" //add the elements. addps operates on single-precision vectors. "\n\t movups xmm0, result" //move result into vector4 type data. ); return result; } int main() { vector4 a, b, result; a = set_vector(1.1, 2.1, 3.2, 4.5); b = set_vector(2.2, 4.2, 5.6); result = sse_vector4_add(a, b); print_vector(a); print_vector(b); print_vector(result); return 0; } The g++ parameters I use are: g++ -Wall -pedantic -g -march=i386 -msse intrinsics_SSE_example.C -o h The errors I get are as follows: intrinsics_SSE_example.C: Assembler messages: intrinsics_SSE_example.C:45: Error: too many memory references for movups intrinsics_SSE_example.C:46: Error: too many memory references for movups intrinsics_SSE_example.C:47: Error: too many memory references for addps intrinsics_SSE_example.C:48: Error: too many memory references for movups I have spent a lot of time on trying to debug these errors, googled them and so on. I am a complete noob to Intrinsics and so may have overlooked some important things. Any help is appreciated, Thanks, Sriram.

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  • Nginx Cache-Control

    - by optixx
    Iam serving my static content with ngnix. location /static { alias /opt/static/blog/; access_log off; etags on; etag_hash on; etag_hash_method md5; expires 1d; add_header Pragma "public"; add_header Cache-Control "public, must-revalidate, proxy-revalidate"; } The resulting header looks like this: Cache-Control:public, must-revalidate, proxy-revalidate Cache-Control:max-age=86400 Connection:close Content-Encoding:gzip Content-Type:application/x-javascript; charset=utf-8 Date:Tue, 11 Sep 2012 08:39:05 GMT Etag:e2266fb151337fc1996218fafcf3bcee Expires:Wed, 12 Sep 2012 08:39:05 GMT Last-Modified:Tue, 11 Sep 2012 06:22:41 GMT Pragma:public Server:nginx/1.2.2 Transfer-Encoding:chunked Vary:Accept-Encoding Why is nginx sending 2 Cache-Control entries, could this be a problem for the clients?

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  • Content div not filling up the remaining space

    - by Sameer Shariff
    Basically #content is not obeying the height: auto attribute. What am i doing wrong? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title id="title" runat="server">AMIDS: Advanced Management Information Data Store</title> <style type="text/css"> #container { background-color: White; height: 100%; min-height: 100%; min-width: 600px; width: 100%; } #header { height: 50px; overflow: hidden; width: 100%; } #headerLeft { background-image: url('/Amids/App_Themes/Default/Images/HeaderLeft.jpg'); float: left; height: 50px; width: 5px; } #headerCenter { background-image: url('/Amids/App_Themes/Default/Images/HeaderCenter.jpg'); float: left; height: 50px; width: 99.2%; } #headerRight { background-image: url('/Amids/App_Themes/Default/Images/HeaderRight.jpg'); float: left; height: 50px; width: 5px; } #menu { background-image: url('/Amids/App_Themes/Default/Images/Menu.jpg'); height: 20px; width: 100%; } #content { background-color: Pink; height: auto; width: 100%; } #footer { height: 40px; overflow: hidden; width: 100%; } #footerLeft { background-image: url('/Amids/App_Themes/Default/Images/FooterLeft.jpg'); float: left; height: 40px; width: 5px; } #footerCenter { background-image: url('/Amids/App_Themes/Default/Images/FooterCenter.jpg'); float: left; height: 40px; width: 99.2%; } #footerRight { background-image: url('/Amids/App_Themes/Default/Images/FooterRight.jpg'); float: left; height: 40px; width: 5px; } * html #container { height: 100%; } * { margin: 0; padding: 0; } html, body, form { border: none; height: 100%; } </style> </head> <body> <form id="form" runat="server"> <div id="container"> <div id="header"> <div id="headerLeft"></div> <div id="headerCenter"></div> <div id="headerRight"></div> </div> <div id="menu"></div> <div id="content"></div> <div id="footer"> <div id="footerLeft"></div> <div id="footerCenter"></div> <div id="footerRight"></div> </div> </div> </form> </body> </html> Any ideas anyone?

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  • Program to dump ID3 tag structure

    - by grawity
    Is there a program that would dump the complete structure of ID3v2 tags? Not just the frame names and values, but full information such as frame order, text encoding, description encoding (for TXXX frames), presence of unsynchronization, presence of multiple tags... Background: I'm rather curious why some files are incompatible with some programs. For example, some ID3v2.4 tags written by foobar2000 are not read by Winamp; editing with Mutagen fixes them but editing with foobar2000 breaks again. It's not the version or data encoding – most other v2.4 UTF-16 tags work fine... However, if I use foobar2000 to convert the tags to v2.3, then back to v2.4, they start working fine in Winamp – this last bit just does not make any sense. Edit: Linux or/and Windows.

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  • IIS7 is gzipping files but not serving the gzipped version.

    - by ptrin
    By following a number of helpful blog posts I have configured IIS to gzip my static files. I have even enabled Failed Request Tracing and filtered to the 200 status code, and I can see the successful compression events taking place as well as the finished headers, which look like this: Headers="Content-Type: text/css Content-Encoding: gzip Last-Modified: Mon, 04 Oct 2010 17:35:08 GMT Accept-Ranges: bytes ETag: "02ef37cea63cb1:0" Vary: Accept-Encoding Server: Microsoft-IIS/7.5 X-Powered-By: ASP.NET " However, when I test in Fiddler and Firefox the Content-Encoding header is missing, and the file is not gzipped. This is a similar issue to this question which was never resolved. IIS is generating the gzipped files which I can see in C:\inetpub\temp\IIS Temporary Compressed Files . Does anyone know how I can troubleshoot this?

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  • saved image in the picturebox shows no preview

    - by Nivas
    Hi iam new to C# and have loaded the image in the picture box using menustrip and have displayed some text using picturebox_Paint and label. now i tried to save the image (with image and text) using save event from the menustrip. in the saved location the file shows as no preview avaliable and when i tried to open the file it shows out of memory. can any one say where iam going worng.... my coades private void openToolStripMenuItem_Click(object sender, EventArgs e) { string file = ""; OpenFD.FileName = ""; OpenFD.Title = "open image"; OpenFD.InitialDirectory = "C"; OpenFD.Filter = "JPEG|.jpg|Bmp|.bmp|All Files|..*"; if (OpenFD.ShowDialog() == DialogResult.OK) { file = OpenFD.FileName; pictureBox1.Image = Image.FromFile(file); sz = pictureBox1.Size; a=sz.Width; b= sz.Height; } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); this.Invalidate(); y = flag.e; Application.DoEvents(); break; } } } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_Paint(object sender, PaintEventArgs e) { using (Pen pen = new Pen(Color.Red, 2)) e.Graphics.DrawRectangle(pen, rect); //e.Graphics.DrawString(label1.Text, label1.Font, new // SolidBrush(label1.ForeColor), label1.Left - pictureBox1.Left, label1.Top - pictureBox1.Top); if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), label1.Bounds); } else if (label1.TextAlign == ContentAlignment.TopCenter) { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = ((float)this.Width + label1.Left) / 2 - size.Width / 2; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } else { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = (float)label1.Width - size.Width + label1.Left; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; } private void saveToolStripMenuItem_Click(object sender, EventArgs e) { SaveFileDialog SaveFD1 = new SaveFileDialog(); //string Sd_file = ""; SaveFD1.FileName = ""; SaveFD1.InitialDirectory = "C"; SaveFD1.Title = "save file Name"; SaveFD1.Filter= "JPG|.jpg|Bmp|.bmp"; if (SaveFD1.ShowDialog() != DialogResult.Cancel) { System.IO.Stream filename = (System.IO.FileStream)SaveFD1.OpenFile(); if (SaveFD1.Filter == "JPG") pictureBox1.Image.Save(SaveFD1.FileName); //pictureBox1.Image.Save (filename, System.Drawing.Imaging.ImageFormat.Jpeg); else if (SaveFD1.Filter == "Bmp") { //pictureBox1.Image.Save(filename, System.Drawing.Imaging.ImageFormat.Bmp); } filename.Close(); } }

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