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  • Sublime Text LaTeXTools console autohide

    - by DCh
    The build script in the LaTeXTools plugin for Sublime Text editor pops up the console, where the result of the compilation is written. I would like the console to auto-hide once the compilation is finished and there are no errors (and to stay open otherwise). I knew how to achieve this with Sublime Text 2. (I think I inserted two lines sublime.active_window().run_command("show_panel", {"panel": "console", "toggle": True})) somewhere in the build script.) How to achieve this behavior with Sublime Text 3? How to (properly) achieve this behavior with Sublime Text 2?

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  • Output Flash Trace to Firebug Console

    - by Nick
    Hello, I am trying to output my Flash application's trace to the firebug console. After some Goggling I have found that other are doing something like this: public static function debug(text: Dynamic):Void { trace(text); ExternalInterface.call("console.log", text.toString()); } My Firebug console never outputs anything and always just shows "Please Reload Page to enable..." So, of coarse, I have reloaded the page and it does not seem to change anything. I have the correct Object imported into the calling class. I am running FireBug 1.4.2. Can someone tell me how to implement this? Thanks! -Nick

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  • Allow native DLL to output stdout / stderr in c# console application

    - by xaw
    I have a native DLL which outputs via stdout / stderr. I have a C# console application which calls this DLL and outputs binary data to a parent C# application which started the C# console exe, processing stdout / stderr. Currently when I call the C# exe it works just fine (the DLL hooks up to the stdout of my console application and puts its data in just fine). Is this by design (and shouldn't be broken in future .NET framework versions)? Are there limitations on my managed code's deployment with this strategy (full-trust, permission requirements, GAC issues, etc)? I can't seem to find any documentation about stdout with a managed exe and an unmanaged dll both putting data in that standard output on MSDN. Thanks,

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  • Console output window in DLL

    - by user303907
    Hello, I am trying to redirect the output from my DLL to an external console window for easy debugging. I have been told about AllocConsole but I am not able to reproduce it, i.e. the console window does not appear. My current environment is Visual Studio 2005. I tried the following example which is gotten off the Internet, AllocConsole(); HANDLE han = GetStdHandle(STD_OUTPUT_HANDLE); WriteConsole(han,"hello",6,new DWORD,0); yet nothing happens. Can someone point me in the right direction if creating a console window via DLL is possible in the first place. Thanks in advance!

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  • How to write Cyrillic text in C++ console?

    - by VextoR
    For example, if I write: cout << "??????!" << endl; //it's hello in Russian in console it would be something like "-?????!" ok, I know that we can use: setlocale(LC_ALL, "Russian"); but after that not working command line arguments in russian (if I start my program through BAT file): StartProgram.bat chcp 1251 MyProgram.exe -user=???? -password=?????? so, after setlocale program can't read russian arguments properly. This happens because BAT file in CP1251, but console is in CP866 So, there is a question: How to write in C++ console russian text and same time russian command line arguments have to be read properly thanks

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  • How to use Console with a Winform App ?

    - by asksuperuser
    Let's say I have some code inside a Winform. I'd also like to output to Console like this: Reader = command.ExecuteReader(); while (Reader.Read()) { string thisrow = ""; for (int i = 0; i < Reader.FieldCount; i++) thisrow += Reader.GetValue(i).ToString() + ","; Console.WriteLine(thisrow); } connection.Close(); It doesn't crash but I can't see any console. Why ?

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  • 2D Game: Fast(est) way to find x closest entities for another entity - huge amount of entities, high

    - by Pygmy
    I'm working on a 2D game that has a huge amount of dynamic entities. For fun's sake, let's call them soldiers, and let's say there are 50000 of them (which I just randomly thought up, it might be much more or much less :)). All these soldiers are moving every frame according to rules - think boids / flocking / steering behaviour. For each soldier, to update it's movement I need the X soldiers that are closest to the one I'm processing. What would be the best spatial hierarchy to store them to facilitate calculations like this without too much overhead ? (All entities are updated/moved every frame, so it has to handle dynamic entities very well)

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  • Key logger wont record key strokes without console

    - by Daniel Gopar
    I created a small basic key logger in C++. For some reason when I compile and run the program with the console displayed, it will record every key stroke I make in whatever program I am using such as a browser and store it in a text file. However when I make it so that it WON'T display a console window, it will not record anything and it's just a process in the background doing nothing. Here is the link to my code: http://pastebin.com/4wqQyLJ9 The function that is giving me trouble with hiding the console, is the Stealth() function. Any suggestions, tips or hints will be helpful. Thanks.

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  • How to keep a .NET console app running?

    - by intoorbit
    Consider a Console application that starts up some services in a separate thread. All it needs to do is wait for the user to press Ctrl+C to shut it down. Which of the following is the better way to do this? static ManualResetEvent _quitEvent = new ManualResetEvent(false); static void Main() { Console.CancelKeyPress += delegate { _quitEvent.Set(); }; // kick off asynchronous stuff _quitEvent.WaitOne(); // cleanup/shutdown and quit } Or this, using Thread.Sleep(1): static bool _quitFlag = false; static void Main() { Console.CancelKeyPress += delegate { _quitFlag = true; }; // kick off asynchronous stuff while (!_quitFlag) { Thread.Sleep(1); } // cleanup/shutdown and quit }

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  • how should i load a bitmap for an android game?

    - by Heysus Escobar
    i been working on a game with no bitmaps or anything, I'm using rectangles as objects and changing their color for their purpose like a red rectangles for player and gray rectangles for walls. My question is what is the right way to replace the rectangles with bitmaps/images? I know to load Bitmaps you can just do this : Bitmap randomBitmap = BitmapFactory.decodeResource(getResources(), com.example.android4gametest.R.drawable.ic_launcher); Should i load all my Bitmaps and pass them to their Classes or should i load the bitmap inside their class instead of passing it ? and how would i do that because i cannot use the BitmapFactory because i have no access to the getResources()! or should i load my bitmaps/images from my assets folder which i know i wont have the same "tools" you can say to mess with the bitmap.

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  • C# Console Application - Odd behaviour - char '\a'

    - by KHT
    After extensive debugging of an application, I noticed the console window would hang when searching text for the char '\a'. The goal is to strip out characters from a file. The console window would always hang upon exiting the program, and it would make it to the last statement of main. I removed the '\a' from the switch statement and the console application does not hang anymore. Any idea why? I still need to strip out the char '\a', but cannot get the application to work without hanging. switch (c) { case '\t': //Horizontal Tab case '\v': //Vertical Tab case '\n': //Newline case '\f': //Form feed case '\r': //carriage return case '\b': //Backspace case '\x7f': //delete character case '\x99': //TM Trademark case '\a': //Bell Alert **REMOVED THIS** return true; }

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  • C# Console Application Output to .csv file

    - by Zinn
    I am trying to make a program that will show the numbers: 1, 10 +30 2, 40 (the scale goes up in this pattern by adding 20 to the last number added) 3, 90 +50 4, 160 5, 250 +70 So far I have this code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO;// namespace Myloop { class Program { static void Main(string[] args) /// </summary> { StreamWriter myOutputStream = new StreamWriter("loopdata.csv"); int forloop; for (forloop = 1; forloop < 21; forloop++) Console.WriteLine(forloop); Console.ReadLine(); myOutputStream.Close(); } } } This is showing the first sequence of numbers 1 - 20, but could anyone give me any guidance how to do the other sequence next to it in the console application and how I can output these to a .csv file, as the information I have so far doesn't appear in the .csv file

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  • How to efficiently render different things at different times in a game?

    - by Baqjohanson
    Sorry for the ambiguous title. What I am wondering is what is an efficient way to alternate rendering between lets say a main menu, options menu, and "in the game." The only two ways I've come up with so far are to have 1 render function, with code for each part (menu, ...) and a variable to control what gets drawn, or to have multiple render functions, and use a function pointer to point to the appropriate one, and then just call the function pointer. I always wonder how more professional games do it.

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  • Game Design Dilemma

    - by Chris Williams
    I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two. Scenario 1: I have one ginormous map, where everything is the same scale. This means you can walk in and out of towns without having to load or wait and transition in any way. With everything the same scale, movement costs the same no matter where you are (in terms of time/turns/energy/hunger/whatever/etc...)  The potential downside to this is that it could take quite a long time to get anywhere on foot. Scenario 2: I have an overland map, a set of town maps, overland tactical maps, dungeon maps & special area maps. The overland map is at a different scale than the other maps. This means that time/turns/energy/hunger/whatever/etc is calculated at a different rate than on the other maps, which have a 1:1 scale. When entering a town, dungeon, special area or having a random encounter, you would effectively zoom in from the overland scale to the tactical scale. When you are done with combat, or exit a dungeon or town, it would zoom back out to the overland map. The downside to this is that at the zoomed out scale, the overland map isn't all that big (comparitively) and you can traverse it fairly quickly (in real time, not game world time.) Options: 1) Go with scenario 1, as is. 2) Go with scenario 1 and introduce a slightly speedier version of overland travel, such as a horse. 3) Go with scenario 1 and introduce "instant" travel, via portals or some kind of "click the big map" mechanism. This would only work with places you've already been, or somehow unlocked (perhaps via a quest.) 4) Go with Scenario 2, as is.   Thoughts, opinions, suggestions?  Feedback appreciated.

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  • A Brief History of Video Games [Video]

    - by Asian Angel
    Are you ready to take a trip down nostalgia lane? This compilation of video game footage provides a brief but interesting look at some of our favorite games over the years and how much the look and feel of them has changed. A Brief History of Video Games [via Neatorama] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Any interesting thesis topic?

    - by revers
    Hi, I study Computer Science at Technical University of Lodz (in Poland) with Computer Game and Simulation Technology specialization. I'm going to defend BSc thesis next year and I was wondering what topic I could choose but nothing really interesting is coming to my mind. Maybe You could help me and suggest some subjects related to programming graphics, games or simulations? (or maybe something else that is interesting enough :) ). I would be very grateful for any suggestion!

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  • Java word scramble game [closed]

    - by Dan
    I'm working on code for a word scramble game in Java. I know the code itself is full of bugs right now, but my main focus is getting a vector of strings broken into two separate vectors containing hints and words. The text file that the strings are taken from has a colon separating them. So here is what I have so far. public WordApp() { inputRow = new TextInputBox(); inputRow.setLocation(200,100); phrases = new Vector <String>(FileUtilities.getStrings()); v_hints = new Vector<String>(); v_words = new Vector<String>(); textBox = new TextBox(200,100); textBox.setLocation(200,200); textBox.setText(scrambled + "\n\n Time Left: \t" + seconds/10 + "\n Score: \t" + score); hintBox = new TextBox(200,200); hintBox.setLocation(300,400); hintBox.hide(); Iterator <String> categorize = phrases.iterator(); while(categorize.hasNext()) { int index = phrases.indexOf(":"); String element = categorize.next(); v_words.add(element.substring(0,index)); v_hints.add(element.substring(index +1)); phrases.remove(index); System.out.print(index); } The FileUtilities file was given to us by the pofessor, here it is. import java.util.*; import java.io.*; public class FileUtilities { private static final String FILE_NAME = "javawords.txt"; //------------------ getStrings ------------------------- // // returns a Vector of Strings // Each string is of the form: word:hint // where word contains no spaces. // The words and hints are read from FILE_NAME // // public static Vector<String> getStrings ( ) { Vector<String> words = new Vector<String>(); File file = new File( FILE_NAME ); Scanner scanFile; try { scanFile = new Scanner( file); } catch ( IOException e) { System.err.println( "LineInput Error: " + e.getMessage() ); return null; } while ( scanFile.hasNextLine() ) { // read the word and follow it by a colon String s = scanFile.nextLine().trim().toUpperCase() + ":"; if( s.length()>1 && scanFile.hasNextLine() ) { // append the hint and add to collection s+= scanFile.nextLine().trim(); words.add(s); } } // shuffle Collections.shuffle(words); return words; } }

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  • Cannot get SCVMM Admin Console to Connect to Hyper-V Server 2008 R2

    - by user63250
    I cannot get SCVMM Admin console to connect to Hyper-V Server 2008. I have changed all firewall settings on the server to allow for a connection, I have even tried turning the firewall off completely. I am getting this error message: Unable to connect to the Virtual Machine Manager server xx.xxx.xxx.xx. the Virtual Machine Manager service on that servier did not respond. Verify that Virtual Machine Manager has been installed on the server and that the Virtual Machine Manager service is running. Then try to connect again. If the problem persists, restart the Virtual Machine Manager Service. ID: 1602 I have tried restarting the VMMS service, and that did not work. I have posted a similar question to this before, and was told to make sure to intall the Hyper-V agent on the Hyper-V server. I was told that SCVMM can push the agent out to the server. However, if I cannot connect to the server, how can I use SCVMM to push out the agent? Thanks for any help.

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  • SSH to VM rejecting password, works from virt-manager console

    - by boundless08
    First of all, I'm sorry if there is a duplicate post somewhere. I searched for a while but none of the posts I found fixed my problem. It's fairly annoying. I created a new VM on our network and when using virt-manager I can log into the VM fine with the username and password. When I try to ssh to the VM from anywhere else it rejects the password, but I know the password is correct. I've even changed it multiple times to make sure its correct. The address I'm ssh'ing to is definitely pointing at the right VM as well, I've tested all this. It's still usable, but the virt-manager console is very limited so the sooner I can get to the bottom of this the better. VM is running ubuntu 12.04 btw. EDIT 1 Checked the auth.log and all I'm getting is "sshd[29304]:Connection closed by 'server.ip.address' [preauth]". I also tried allowing logging in as root, and even turned off password auth altogether in sshd_config and still nothing! I then turned on "AllowEmptyPasswords", still a whole lot of nothing.

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  • How to enable the 2 concurrent (+1 console) sessions on Windows Server 2012

    - by Dai
    I have a Windows Server 2012 VM running on Windows Azure. I want to enable the ability for 2 simultaneous administrative sessions over Remote Desktop. This is permitted under the EULA for Windows Server 2012. This is NOT the same thing as the fully-blown Terminal Services / RDS feature. In Windows Server 2000 and 2003, multiple concurrent sessions (up to a limit of 2, plus the root /console session) were enabled by default (such that logging-in via RDP without logging-out first would create a new session rather than reconnecting to the old session). In Server 2008 and later it uses single-sessions by default, as this simplifies administration (as most people want to connect to old sessions). In Windows Server 2008 R2, you can add the MMC snap-ins for Remote Desktop Host Configuration which allows you to re-enable concurrent sessions. However, in Server 2012, after adding the Remote Administration snap-ins from Server Manager it seems the Remote Desktop Host Configuration snap-in has been removed. How can I re-enable the multiple concurrent sessions for Remote Desktop for Administration in Windows Server 2012?

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  • Explorer.exe not starting after login on Windows Server 2003 (Terminal Services and console)

    - by Pepperoni Icecream
    When users login to a Windows Server 2003 R2 running Terminal Services they have a blank desktop. Upon inspection, explorer.exe is not running. When I login as administrator, using either RDP or to the console, I am having the same issue. I can pull up the taskman and start explorer.exe manually. I have another Terminal Server setup exactly the same way (same apps, settings, GPO, etc . . .) the only difference is we deployed Symantec Endpoint Client 11.0.5 on Friday. For some reason the working Terminal Server is still on 11.0.4, but the suspect server received the 11.0.5 client upgrade. I checked the eventviewer for any relevant explorer.exe entries to no avail. It seems that if SEP is preventing explorer.exe from starting at login it would do the same for the domain admin starting explorer.exe from the taskman. I disabled the SEP client and services on the server and issued smc -stop and tried logging in again. Still no explorer.exe. So I'm not sure if the client upgrade is relevant but it is worth mentioning since that was the last system change. The 2 servers are members of a NLB group. I took the bad terminal server out of the group until the issue is resolved. Actually stopped the host using NLB manager Any help is appreciated.

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  • Unable to create linen from mapped file console error

    - by TheLearner
    Does anyone know what the following logged error messages from console is all about - I am trying to track down the cause of a kernal panic I experienced yesterday: 13/01/2011 09:59:26 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:26 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:26 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:26 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:26 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:26 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:26 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file 13/01/2011 09:59:27 SpringBoard[2048] Unable to create linen from mapped file

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  • RabbitMQ Management console not working

    - by rrejc
    I have started with RabbitMQ. I have a (windows) machine on which I installed two RabbitMQ nodes as a service - I have choose the nodename, port and service name for each of them. The services are running normally (i see that they are listening in a netstat-a). I have also installed management plugin with "rabbitmq-plugins enable rabbitmq_management" and restarted both services. But the plugin isn't running - I dont see it listening in a netstat and I can't connect to the management console via browser. Any idea what could be wrong? Is there any log to see what is goind on? Updated: when I do rabbitmq-plugins list i get: c:\RabbitMq\sbin>rabbitmq-plugins list [e] amqp_client 3.0.1 [ ] cowboy 0.5.0-rmq3.0.1-git4b93c2d [ ] eldap 3.0.1-gite309de4 [e] mochiweb 2.3.1-rmq3.0.1-gitd541e9a [ ] rabbitmq_auth_backend_ldap 3.0.1 [ ] rabbitmq_auth_mechanism_ssl 3.0.1 [ ] rabbitmq_consistent_hash_exchange 3.0.1 [ ] rabbitmq_federation 3.0.1 [ ] rabbitmq_federation_management 3.0.1 [ ] rabbitmq_jsonrpc 3.0.1 [ ] rabbitmq_jsonrpc_channel 3.0.1 [ ] rabbitmq_jsonrpc_channel_examples 3.0.1 [E] rabbitmq_management 3.0.1 [e] rabbitmq_management_agent 3.0.1 [ ] rabbitmq_management_visualiser 3.0.1 [e] rabbitmq_mochiweb 3.0.1 [ ] rabbitmq_mqtt 3.0.1 [ ] rabbitmq_old_federation 3.0.1 [ ] rabbitmq_shovel 3.0.1 [ ] rabbitmq_shovel_management 3.0.1 [ ] rabbitmq_stomp 3.0.1 [ ] rabbitmq_tracing 3.0.1 [ ] rabbitmq_web_stomp 3.0.1 [ ] rabbitmq_web_stomp_examples 3.0.1 [ ] rfc4627_jsonrpc 3.0.1-git7ab174b [ ] sockjs 0.3.3-rmq3.0.1-git92d4ba4 [e] webmachine 1.9.1-rmq3.0.1-git52e62bc

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  • Users Password does not reset after successful login at the console but works fine with SSH

    - by jnbbender
    The title says it all. I have my unsuccessful login attempts set to three. I purposefully fail logging in 2x, then when I SSH into the box successfully the 3rd time my count drops back to zero; exactly what should happen. But at the console I get failed login attempts EVEN for my successful login attempts. I am using RHEL 5.6 and no I am not able to upgrade. Here is my system-auth file: auth required pam_env.so auth required pam_tally.so onerr=fail deny=3 per_user auth sufficient pam_unix.so nullok try_first_pass auth requisite pam_succeed_if.so uid >= 500 quiet auth required pam_deny.so account required pam_unix.so account required pam_tally.so account sufficient pam_succeed_if.so uid < 500 quiet account required pam_permit.so password requisite pam_cracklib.so try_first_pass retry=3 password sufficient pam_unix.so md5 shadow nullok try_first_pass use_authtok password required pam_deny.so session optional pam_keyinit.co revoke session required pam_limits.so session [success=1 default=ignore] pam_succeed_if.so service in crond quiet use_uid session required pam_unix.so I have tried adding reset after and in place of per_user in the auth required pam_tally.so field. Nothing seems to work and I don't know why SSH is working just fine. Any ideas?

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  • ???? ??? ?? ?? ?? (Start Playing The Distribution Game on YouTube)

    유튜브를 활용한 게임 확산 전략 (Start Playing The Distribution Game on YouTube) 권순선, Sang Kim and Jarek Wilkiewicz. Edited version of a presentation recorded at YouTube Korea, Seoul, Nov 2012 유튜브는 매일 8억명 이상이 방문하며 매달 40억 시간 이상 시청되고 있습니다. 게임은 그중에서도 가장 많은 사람들이 시청하는 분야 중 하나입니다. 여러분의 게임을 유튜브와 결합하시면 그 어떤 미디어들보다도 더 효과적으로 동영상 시청자들을 게이머로 전환하실 수 있습니다. 이번 세션에서는 PC, 콘솔게임 그리고 모바일에서 유튜브와 게임을 결합한 재미있는 사례들을 보여 드립니다. 기술적, 사업적으로 가장 좋은 예제들을 알려 드리고, 저희가 가장 좋아하는 게임 플레이 동영상들도 함께 보여 드립니다! From: GoogleDevelopers Views: 85 3 ratings Time: 01:00:02 More in Gaming

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