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  • Tip: Regularily reset SharePoint Timer Service during development

    - by panjkov
    There is an interesting issue that can occur on development machines during development of SharePoint solutions that contain Site Templates or list templates in certain scenarios when site creation is not done manually, but using some kind of Custom Timer Job. The issue manifests in a way that even after retraction of old WSP and deployment of new WSP, even after performing IISRESET, sites created with new WSP don't have applied latest changes which are part of new WSP, but instead use (contain)...(read more)

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  • Selecting a Language For Web Application Development

    Selecting a web application development language is a major task for programmers, because as we can find many techniques, tools and methods to expand diverse websites. As different application does different types of tasks, it has almost become impracticable for a website developer to choose for any meticulous web applications development language.

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  • Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

    - by jbrennan
    I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to solve it. There are 2 forms of collision between player entities as I can tell, either the two players (human controlled) are hitting each other side-to-side (i. e. pushing against one another), or one player has jumped on the head of the other player (naturally, if I wanted to expand this to player vs enemy, the effects would be different, but the types of collisions would be identical, just the reaction should be a little different). In my code I believe I've got the side-to-side code working: If two entities press against one another, then they are both moved back on either side of the intersection rectangle so that they are just pushing on each other. I also have the "landed on the other player's head" part working. The real problem is, if the two players are currently pushing up against each other, and one player jumps, then at one point as they're jumping, the height-difference threshold that counts as a "land on head" is passed and then it registers as a jump. As a life-long player of 2D Mario Bros style games, this feels incorrect to me, but I can't quite figure out how to solve it. My code: (it's really Objective-C but I've put it in pseudo C-style code just to be simpler for non ObjC readers) void checkCollisions() { // For each entity in the scene, compare it with all other entities (but not with one it's already compared against) for (int i = 0; i < _allGameObjects.count(); i++) { // GameObject is an Entity GEGameObject *firstGameObject = _allGameObjects.objectAtIndex(i); // Don't check against yourself or any previous entity for (int j = i+1; j < _allGameObjects.count(); j++) { GEGameObject *secondGameObject = _allGameObjects.objectAtIndex(j); // Get the collision bounds for both entities, then see if they intersect // CGRect is a C-struct with an origin Point (x, y) and a Size (w, h) CGRect firstRect = firstGameObject.collisionBounds(); CGRect secondRect = secondGameObject.collisionBounds(); // Collision of any sort if (CGRectIntersectsRect(firstRect, secondRect)) { //////////////////////////////// // // // Check for jumping first (???) // // //////////////////////////////// if (firstRect.origin.y > (secondRect.origin.y + (secondRect.size.height * 0.7))) { // the top entity could be pretty far down/in to the bottom entity.... firstGameObject.didLandOnEntity(secondGameObject); } else if (secondRect.origin.y > (firstRect.origin.y + (firstRect.size.height * 0.7))) { // second entity was actually on top.... secondGameObject.didLandOnEntity.(firstGameObject); } else if (firstRect.origin.x > secondRect.origin.x && firstRect.origin.x < (secondRect.origin.x + secondRect.size.width)) { // Hit from the RIGHT CGRect intersection = CGRectIntersection(firstRect, secondRect); // The NUDGE just offsets either object back to the left or right // After the nudging, they are exactly pressing against each other with no intersection firstGameObject.nudgeToRightOfIntersection(intersection); secondGameObject.nudgeToLeftOfIntersection(intersection); } else if ((firstRect.origin.x + firstRect.size.width) > secondRect.origin.x) { // hit from the LEFT CGRect intersection = CGRectIntersection(firstRect, secondRect); secondGameObject.nudgeToRightOfIntersection(intersection); firstGameObject.nudgeToLeftOfIntersection(intersection); } } } } } I think my collision detection code is pretty close, but obviously I'm doing something a little wrong. I really think it's to do with the way my jumps are checked (I wanted to make sure that a jump could happen from an angle (instead of if the falling player had been at a right angle to the player below). Can someone please help me here? I haven't been able to find many resources on how to do this properly (and thinking like a game developer is new for me). Thanks in advance!

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  • Web Development Company - Dedicated PHP Developers in Demand

    PHP programming has many features that can make a website attractive and interactive, the two most important necessities to survive in the World Wide Web. To get the maximum of the invested money, web owners should consider outsourcing the development process to an Indian web designing and development company.

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  • The Benefits of PHP Development

    There are a number of reasons why PHP web developers are in such high demand today. Whether you want to hire PHP programmers for your business development or not, it is a good idea to be aware of these benefits associated with PHP development to understand your options better.

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  • AJAX Web Application Development Explained

    This article talks about the revolutionary Ajax technology that is widely used for Web Application Development and its related advantages. The different applications of Ajax style Web Application Development are also described herein.

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  • APress Deal of the Day 12/Oct/2013 - Beginning Windows 8 Application Development – XAML Edition

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/12/apress-deal-of-the-day-12oct2013---beginning-windows-8.aspxToday's $10 deal of the day from APress at http://www.apress.com/9781430245667 is Beginning Windows 8 Application Development – XAML Edition "Beginning Windows 8 Application Development – XAML Edition shows you how to start building rich, immersive applications that connect people, applications, and devices with Windows 8."

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  • AJAX Web Application Development Explained

    The concept of combining Asynchronous Javascript with XML to fulfill the purpose of development of highly interactive web applications is called AJAX. Credible examples of the popularity of this tech... [Author: Grey Matter India - Web Design and Development - April 07, 2010]

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  • Supporting Large Scale Team Development

    With a large-scale development of a database application, the task of supporting a large number of development and test databases, keeping them up to date with different builds can soon become ridiculously complex and costly. Grant Fritchey demonstrates a novel solution that can reduce the storage requirements enormously, and allow individual developers to work on thir own version, using a full set of data.

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  • Web Site Design and Development Guide

    Web development and designing is the hot business trend in today's time. It is the benefit of the technology that indicates the increasing number of websites and communities across the internet. Come across an entire range of web applications based on PHP, Java and other web development features.

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  • Outsource Web Application Development Services

    There are various web application development languages that are different in techniques, tools and methods. Choosing a language for web development among others is a meticulous task for a web developer as different web applications does different types of tasks...

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  • Get Your Business Going With Website Development and More

    Getting a business of the ground can be tough, and in today's world where most businesses at least have a branch online, website development is going to be key. If you need a website, having a quality one is important to your success and a good professional can take care of this, custom application development, and a whole lot more to help you get your business going.

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  • Get Advanced Solutions by Outsourcing iPhone Application Development Services

    Developed by Apple, iPhone is a smart phone which has outstanding features like high resolution camera, access to internet, video iPod etc. The increasing demand of iPhone among the users has increased the demand of iphone applications to attract new and existing customers. This demand has given rise to the iPhone application development services. The software development companies are focusing on new applications which can be installed in the iPhone.

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  • Why PHP For Website Development?

    Among all the scripting languages used for website development, PHP has become the most preferred one. There are many reasons behind it such as easy availability due to being open source platform for web development & requires no implementation cost.

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  • Why PHP For Website Development?

    Among all the scripting languages used for website development, PHP has become the most preferred one. There are many reasons behind it such as easy availability due to being open source platform for web development & requires no implementation cost.

    Read the article

  • Get Your Business Going With Website Development and More

    Getting a business of the ground can be tough, and in today's world where most businesses at least have a branch online, website development is going to be key. If you need a website, having a quality one is important to your success and a good professional can take care of this, custom application development, and a whole lot more to help you get your business going.

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  • How would one use Cocos2d to create a game like this.

    - by John Stewart
    http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8&ign-mpt=uo%3D6 So I am getting started with this all game dev thing on iphone and I decided that I will start playing with Cocos2d as my starting engine. Now just so i have a goal in mind, I picked angry birds as my initial target of what sort of game play would I like to learn to build. This is not going to be a market release game. This is totally going to be learning purposes only. So to start off my question is: Would something like this be achievable using Cocos2d? How would I go about building the physics for this? How can one do a screen scroll like the way they do in cocos2d? (any example code would be great) This is just to start off. If you have any particular questions please do add to this question.

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  • Problems with my slotgame

    - by Raiden2k
    I'm coding a slot game for learning. Here's the source code. My questions are below. unit Unit1; {$mode objfpc}{$H+} interface uses Classes, SysUtils, Windows, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls, ExtCtrls, ComCtrls, Menus, ActnList, Spin, FileCtrl; type { TForm1 } TForm1 = class(TForm) FloatSpinEdit1: TFloatSpinEdit; Guthabenlb: TLabel; s4: TLabel; s5: TLabel; s6: TLabel; s7: TLabel; s8: TLabel; s9: TLabel; Timer3: TTimer; Winlb: TLabel; Loselb: TLabel; slotbn: TButton; s1: TLabel; s2: TLabel; s3: TLabel; Timer1: TTimer; Timer2: TTimer; procedure FormCreate(Sender: TObject); procedure slotbnClick(Sender: TObject); procedure Timer1Timer(Sender: TObject); procedure Timer2Timer(Sender: TObject); procedure Timer3Timer(Sender: TObject); private { private declarations } FRollen : array [0..2, 0..9] of String; public { public declarations } end; var Form1: TForm1; wins,loses : Integer; guthaben : Double = 10; implementation {$R *.lfm} { TForm1 } procedure TForm1.slotbnClick(Sender: TObject); begin Guthaben := Guthaben - 1.00; Guthabenlb.Caption := FloatToStr(guthaben) + (' €'); Timer1.Enabled := True; Timer2.Enabled := True; slotbn.Enabled := false; end; procedure TForm1.FormCreate(Sender: TObject); var i: integer; j: integer; n: integer; digits: TStringlist; begin Digits := TStringList.Create; try for i := low(FRollen) to high(FRollen) do begin for j := low(FRollen[i]) to high(FRollen[i]) do Digits.Add(IntToStr(j)); for j := low(FRollen[i]) to high(FRollen[i]) do begin n := Random(Digits.Count); FRollen[i, j] := Digits[n]; Digits.Delete(n); end; end finally Digits.Free; end; for i:=low(FRollen) to high(FRollen) do begin end; end; //==================================================================================================\\ // Drehen der Slots im Zufallsmodus //==================================================================================================// procedure TForm1.Timer1Timer(Sender: TObject); begin s1.Caption := IntToStr(Random(9)); s2.Caption := IntToStr(Random(9)); s3.Caption := IntToStr(Random(9)); s4.Caption := IntToStr(Random(9)); s5.Caption := IntToStr(Random(9)); s6.Caption := IntToStr(Random(9)); s7.Caption := IntToStr(Random(9)); s8.Caption := IntToStr(Random(9)); s9.Caption := IntToStr(Random(9)); end; //==================================================================================================// //===================================================================================================\\ // Gewonnen / Verloren abfrage //===================================================================================================// procedure TForm1.Timer2Timer(Sender: TObject); begin Timer1.Enabled := False; Timer2.Enabled := false; if (s1.Caption = s5.Caption) and (s1.Caption = s9.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s1.Caption = s4.Caption) and (s1.Caption = s7.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s2.Caption = s5.Caption) and (s2.Caption = s8.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s3.Caption = s6.Caption) and (s3.Caption = s9.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s3.Caption = s5.Caption) and (s3.Caption = s7.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else Inc(loses); slotbn.Enabled := True; Loselb.Caption := 'Loses: ' + IntToStr(loses); Winlb.Caption := 'Wins: ' + IntTostr(Wins); end; procedure TForm1.Timer3Timer(Sender: TObject); begin if (guthaben = 0) or (guthaben < 0) then begin Timer3.Enabled := False; MessageBox(handle,'Du hast verloren!','Verlierer!',MB_OK); close(); end; end; //======================================================================================================\\ end. How can I replace the labels through icons 16 x 16 pixels? How can I adjust the winning sum according to the icons? (for example 3 crowns give you 40 € and 3 apples only 10 €) How can I adjust the winning sum with a sum for every round?

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • Why can't I make an http request to the ASP.NET development server on localhost?

    - by Chris Farmer
    I have an ASP.NET project (VS2008 on Windows 7 with either webforms, MVC1, or MVC2 -- all the same result for me) which is just the File-New hello world web project. It's using the default ASP.NET development server, and when I start the server with F5, the browser never connects and I get a timeout. I tried to debug this by telnetting to the development server's port while it was running, and I got the same result: C:\Users\farmercs>telnet localhost 54752 Connecting To localhost...Could not open connection to the host, on port 54752: Connect failed I can see in the system tray that the server thinks it's running, and a netstat -s -n command shows that there is indeed an active TCP listener on that port. This worked in the not-too-distant past, and I could work on web projects using the development server. One thing that has changed since then was that I installed the Microsoft Loopback Adapter to accommodate a local development Oracle installation. I'm not sure this is the problem, but it seems a likely culprit. So, what could be blocking me from connecting? And if it's the loopback, then what is a good way for me to retain my ability to connect to my development Oracle server while still being able to use the ASP.NET development server?

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  • How do I hook into a game and write a script to manipulate it?

    - by Ethan
    Hey SO, I know this is a pretty open question but I was wondering how people go about writing scripts that will "play" a game, or manipulate it in some way. I had been thinking that I'd try to get a working AI to play a game for fun, but don't even really know where to start. Are there any good resources to learn this? What are good languages to use? Once I have the language, how do I get my script hooked into the game? I was thinking of just trying simple flash games, if that helps. Thanks a bunch!

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