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  • Installing gitosis and closed port?

    - by Nicolas GUILLAUME
    I'm trying to install gitosis on a Server (hosted by OVH and running Ubuntu server 11.04). I've done it a few times and never had any problems. But this time I have something very wired when I simply try to clone gitosis. [root@ovks-1:~/]#git clone git://eagain.net/gitosis.git Cloning into gitosis... eagain.net[0: 208.78.102.120]: errno=Connection refused fatal: unable to connect a socket (Connection refused) zsh: exit 128 git clone git://eagain.net/gitosis.git Based on my searches it looks like the port 9418 is closed. But I don't understand, a server by definition shouldn't have any closed port and I can't find a way to see if they are. So how can I check is a port is open and how can I open it if closed? Thank you for your help. Requested by WesleyDavid: iptables -L result [root@odeoos-vks-1:~/]#iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination I have no idea what it means... Thanks :)

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  • box2d resize bodies arround point

    - by philipp
    I have a compound object, consisting of a b2Body, vector-graphics and a list polygons which describe the b2body's shapes. This object has its own transformation matrix to centralize the storage of transformations. So far everything is working quiet fine, even scaling works, but not if i scale around a point. In the initialization phase of the object it is scaled around a point. This happens in this order: transform the main matrix transform the vector graphics and the polygons recreate the b2Body After this function ran, the shapes and all the graphics are exactly where they should be, BUT: after the first steps of the b2World the graphical stuff moves away from the body. When I ran the debugger I found out that the position of the body is 0/0 the red dot shows the center of scaling. the first image shows the basic setup and the second the final position of the graphics. This distance stays constant for the rest of the simulation. If I set the position via myBody.SetPosition( sx, sy ); the whole scenario just plays a bit more distant for the origin. Any Idea how to fix this? EDIT:: I came deeper down to the problem and it lies in the fact that i must not scale the transform matrix for the b2body shapes around the center, but set the b2body's position back to the point after scaling. But how can I calculate that point? EDIT 2 :: I came ever deeper down to it, even solved it, but this is a slow solution and i hope that there is somebody who understands what formula I need. assuming to have a set polygons relative to an origin as basis shapes for a b2body: scaling the whole object around a certain point is done in the following steps: i scale everything around the center except the polygons i create a clone of the polygons matrix i scale this clone around the point i calculate dx, dy as difference of clone.tx - original.tx and clone.ty - original.ty i scale the original polygon matrix NOT around the point i recreate the body i create the fixture i set the position of the body to dx and dy done! So what i an interested in is a formula for dx and dy without cloning matrices, scaling the clone around a point, getting dx and dy and finally scale the vertex matrix.

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  • Crash when using datablocks

    - by scorcher24
    I have really throughly searched the net and could not find any solution for this so I ask for help here. Anyway, I have this datablock in datablocks.cs: datablock t2dSceneObjectDatablock(EnemyShipConfig) { canSaveDynamicFields = "1"; Layer = "3"; size = "64 64"; CollisionActiveSend = "1"; CollisionActiveReceive = "1"; CollisionCallback = true; CollisionLayers = "3"; CollisionDetectionMode = "POLYGON"; CollisionPolyList = "0.00 -0.791 0.756 0.751 -0.746 0.732"; UsesPhysics = "0"; Rotation = "-90"; WorldLimitMode = "KILL"; WorldLimitMax = "880 360"; WorldLimitMin = "-765 -436"; minFireRate = "2000"; maxFireRate = "1200"; laserSpeed = "800"; minSpeed = "100"; maxSpeed = "150"; }; This is an exact reproduction of an object that I have manually edited in the editor. So far, I just used clone() to get as many enemies as I need, while it was out of sight. It is a r-type style shooter, so I need a variable amount of enemies. Since clone() spams my log, I decided to use datablocks, since it is also more flexible. That's what I get when I use clone(): Con::execute - 0 has no namespace: onRemoveFromScene However, once spawning begins, my game freezes and crashes: function SpawnEnemy() { //%spawnedEnemy = EnemyShipMaster.clone(true); %spawnedEnemy = new t2dStaticSprite() { class = "EnemyShip"; sceneGraph = $global_sceneGraph; datablock = "EnemyShipConfig"; imageMap = "starshipImageMap"; layer = 3; }; %speed = getRandom(%spawnedEnemy.minSpeed, %spawnedEnemy.maxSpeed); %y = getRandom(-320, 320); // Set Properties %spawnedEnemy.setPositionX(700); %spawnedEnemy.setPositionY(%y); %spawnedEnemy.setVisible(true); %spawnedEnemy.setLinearVelocityX( -%speed ); %spawnedEnemy.setTimerOn( getRandom( %spawnedEnemy.maxFireRate, %spawnedEnemy.minFireRate ) ); } // Definition of $global_sceneGraph from game.cs: $global_sceneGraph = sceneWindow2D.loadLevel(%level); As I said, it works fine when I use clone() (which is commented out here), but my log gets spammed. I really hope someone can shed some light for me, this is driving me crazy.

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  • Bundler isn't loading gems

    - by Garrett
    I have been having a problem with using Bundler and being able to access my gems without having to require them somewhere, as config.gem used to do that for me (as far as I know). In my Rails 3 app, I defined my Gemfile like so: clear_sources source "http://gemcutter.org" source "http://gems.github.com" bundle_path "vendor/bundler_gems" ## Bundle edge rails: git "git://github.com/rails/arel.git" git "git://github.com/rails/rack.git" gem "rails", :git => "git://github.com/rails/rails.git" ## Bundle gem "mongo_mapper", :git => "git://github.com/jnunemaker/mongomapper.git" gem "bluecloth", ">= 2.0.0" Then I run gem bundle, it bundles it all up like expected. Inside the environment.rb file that is included within boot.rb it looks like this: # DO NOT MODIFY THIS FILE module Bundler file = File.expand_path(__FILE__) dir = File.dirname(file) ENV["PATH"] = "#{dir}/../../../../bin:#{ENV["PATH"]}" ENV["RUBYOPT"] = "-r#{file} #{ENV["RUBYOPT"]}" $LOAD_PATH.unshift File.expand_path("#{dir}/gems/builder-2.1.2/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/builder-2.1.2/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/text-hyphen-1.0.0/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/text-hyphen-1.0.0/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/i18n-0.3.3/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/i18n-0.3.3/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/arel/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/arel/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/activemodel/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/activemodel/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/jnunemaker-validatable-1.8.1/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/jnunemaker-validatable-1.8.1/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/abstract-1.0.0/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/abstract-1.0.0/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/erubis-2.6.5/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/erubis-2.6.5/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/mime-types-1.16/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/mime-types-1.16/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/mail-2.1.2/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/mail-2.1.2/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/rake-0.8.7/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/rake-0.8.7/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/railties/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/railties/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/memcache-client-1.7.7/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/memcache-client-1.7.7/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rack/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rack/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/rack-test-0.5.3/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/rack-test-0.5.3/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/rack-mount-0.4.5/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/rack-mount-0.4.5/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/actionpack/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/actionpack/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/bluecloth-2.0.7/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/bluecloth-2.0.7/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/bluecloth-2.0.7/ext") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/activerecord/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/activerecord/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/text-format-1.0.0/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/text-format-1.0.0/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/actionmailer/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/actionmailer/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/tzinfo-0.3.16/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/tzinfo-0.3.16/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/activesupport/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/activesupport/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/activeresource/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/activeresource/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/rails/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/mongo-0.18.2/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/gems/mongo-0.18.2/lib") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/mongomapper/bin") $LOAD_PATH.unshift File.expand_path("#{dir}/dirs/mongomapper/lib") @gemfile = "#{dir}/../../../../Gemfile" require "rubygems" unless respond_to?(:gem) # 1.9 already has RubyGems loaded @bundled_specs = {} @bundled_specs["builder"] = eval(File.read("#{dir}/specifications/builder-2.1.2.gemspec")) @bundled_specs["builder"].loaded_from = "#{dir}/specifications/builder-2.1.2.gemspec" @bundled_specs["text-hyphen"] = eval(File.read("#{dir}/specifications/text-hyphen-1.0.0.gemspec")) @bundled_specs["text-hyphen"].loaded_from = "#{dir}/specifications/text-hyphen-1.0.0.gemspec" @bundled_specs["i18n"] = eval(File.read("#{dir}/specifications/i18n-0.3.3.gemspec")) @bundled_specs["i18n"].loaded_from = "#{dir}/specifications/i18n-0.3.3.gemspec" @bundled_specs["arel"] = eval(File.read("#{dir}/specifications/arel-0.2.pre.gemspec")) @bundled_specs["arel"].loaded_from = "#{dir}/specifications/arel-0.2.pre.gemspec" @bundled_specs["activemodel"] = eval(File.read("#{dir}/specifications/activemodel-3.0.pre.gemspec")) @bundled_specs["activemodel"].loaded_from = "#{dir}/specifications/activemodel-3.0.pre.gemspec" @bundled_specs["jnunemaker-validatable"] = eval(File.read("#{dir}/specifications/jnunemaker-validatable-1.8.1.gemspec")) @bundled_specs["jnunemaker-validatable"].loaded_from = "#{dir}/specifications/jnunemaker-validatable-1.8.1.gemspec" @bundled_specs["abstract"] = eval(File.read("#{dir}/specifications/abstract-1.0.0.gemspec")) @bundled_specs["abstract"].loaded_from = "#{dir}/specifications/abstract-1.0.0.gemspec" @bundled_specs["erubis"] = eval(File.read("#{dir}/specifications/erubis-2.6.5.gemspec")) @bundled_specs["erubis"].loaded_from = "#{dir}/specifications/erubis-2.6.5.gemspec" @bundled_specs["mime-types"] = eval(File.read("#{dir}/specifications/mime-types-1.16.gemspec")) @bundled_specs["mime-types"].loaded_from = "#{dir}/specifications/mime-types-1.16.gemspec" @bundled_specs["mail"] = eval(File.read("#{dir}/specifications/mail-2.1.2.gemspec")) @bundled_specs["mail"].loaded_from = "#{dir}/specifications/mail-2.1.2.gemspec" @bundled_specs["rake"] = eval(File.read("#{dir}/specifications/rake-0.8.7.gemspec")) @bundled_specs["rake"].loaded_from = "#{dir}/specifications/rake-0.8.7.gemspec" @bundled_specs["railties"] = eval(File.read("#{dir}/specifications/railties-3.0.pre.gemspec")) @bundled_specs["railties"].loaded_from = "#{dir}/specifications/railties-3.0.pre.gemspec" @bundled_specs["memcache-client"] = eval(File.read("#{dir}/specifications/memcache-client-1.7.7.gemspec")) @bundled_specs["memcache-client"].loaded_from = "#{dir}/specifications/memcache-client-1.7.7.gemspec" @bundled_specs["rack"] = eval(File.read("#{dir}/specifications/rack-1.1.0.gemspec")) @bundled_specs["rack"].loaded_from = "#{dir}/specifications/rack-1.1.0.gemspec" @bundled_specs["rack-test"] = eval(File.read("#{dir}/specifications/rack-test-0.5.3.gemspec")) @bundled_specs["rack-test"].loaded_from = "#{dir}/specifications/rack-test-0.5.3.gemspec" @bundled_specs["rack-mount"] = eval(File.read("#{dir}/specifications/rack-mount-0.4.5.gemspec")) @bundled_specs["rack-mount"].loaded_from = "#{dir}/specifications/rack-mount-0.4.5.gemspec" @bundled_specs["actionpack"] = eval(File.read("#{dir}/specifications/actionpack-3.0.pre.gemspec")) @bundled_specs["actionpack"].loaded_from = "#{dir}/specifications/actionpack-3.0.pre.gemspec" @bundled_specs["bluecloth"] = eval(File.read("#{dir}/specifications/bluecloth-2.0.7.gemspec")) @bundled_specs["bluecloth"].loaded_from = "#{dir}/specifications/bluecloth-2.0.7.gemspec" @bundled_specs["activerecord"] = eval(File.read("#{dir}/specifications/activerecord-3.0.pre.gemspec")) @bundled_specs["activerecord"].loaded_from = "#{dir}/specifications/activerecord-3.0.pre.gemspec" @bundled_specs["text-format"] = eval(File.read("#{dir}/specifications/text-format-1.0.0.gemspec")) @bundled_specs["text-format"].loaded_from = "#{dir}/specifications/text-format-1.0.0.gemspec" @bundled_specs["actionmailer"] = eval(File.read("#{dir}/specifications/actionmailer-3.0.pre.gemspec")) @bundled_specs["actionmailer"].loaded_from = "#{dir}/specifications/actionmailer-3.0.pre.gemspec" @bundled_specs["tzinfo"] = eval(File.read("#{dir}/specifications/tzinfo-0.3.16.gemspec")) @bundled_specs["tzinfo"].loaded_from = "#{dir}/specifications/tzinfo-0.3.16.gemspec" @bundled_specs["activesupport"] = eval(File.read("#{dir}/specifications/activesupport-3.0.pre.gemspec")) @bundled_specs["activesupport"].loaded_from = "#{dir}/specifications/activesupport-3.0.pre.gemspec" @bundled_specs["activeresource"] = eval(File.read("#{dir}/specifications/activeresource-3.0.pre.gemspec")) @bundled_specs["activeresource"].loaded_from = "#{dir}/specifications/activeresource-3.0.pre.gemspec" @bundled_specs["rails"] = eval(File.read("#{dir}/specifications/rails-3.0.pre.gemspec")) @bundled_specs["rails"].loaded_from = "#{dir}/specifications/rails-3.0.pre.gemspec" @bundled_specs["mongo"] = eval(File.read("#{dir}/specifications/mongo-0.18.2.gemspec")) @bundled_specs["mongo"].loaded_from = "#{dir}/specifications/mongo-0.18.2.gemspec" @bundled_specs["mongo_mapper"] = eval(File.read("#{dir}/specifications/mongo_mapper-0.6.10.gemspec")) @bundled_specs["mongo_mapper"].loaded_from = "#{dir}/specifications/mongo_mapper-0.6.10.gemspec" def self.add_specs_to_loaded_specs Gem.loaded_specs.merge! @bundled_specs end def self.add_specs_to_index @bundled_specs.each do |name, spec| Gem.source_index.add_spec spec end end add_specs_to_loaded_specs add_specs_to_index def self.require_env(env = nil) context = Class.new do def initialize(env) @env = env && env.to_s ; end def method_missing(*) ; yield if block_given? ; end def only(*env) old, @only = @only, _combine_only(env.flatten) yield @only = old end def except(*env) old, @except = @except, _combine_except(env.flatten) yield @except = old end def gem(name, *args) opt = args.last.is_a?(Hash) ? args.pop : {} only = _combine_only(opt[:only] || opt["only"]) except = _combine_except(opt[:except] || opt["except"]) files = opt[:require_as] || opt["require_as"] || name files = [files] unless files.respond_to?(:each) return unless !only || only.any? {|e| e == @env } return if except && except.any? {|e| e == @env } if files = opt[:require_as] || opt["require_as"] files = Array(files) files.each { |f| require f } else begin require name rescue LoadError # Do nothing end end yield if block_given? true end private def _combine_only(only) return @only unless only only = [only].flatten.compact.uniq.map { |o| o.to_s } only &= @only if @only only end def _combine_except(except) return @except unless except except = [except].flatten.compact.uniq.map { |o| o.to_s } except |= @except if @except except end end context.new(env && env.to_s).instance_eval(File.read(@gemfile), @gemfile, 1) end end module Gem @loaded_stacks = Hash.new { |h,k| h[k] = [] } def source_index.refresh! super Bundler.add_specs_to_index end end But when I try to access any of my gems, e.g. MongoMapper, Paperclip, Haml, etc. I get: NameError: uninitialized constant MongoMapper The same goes for any other gem. Does Bundler not include gems like the old Rails 2.0 did? Or is something messed up with my system? Any help would be appreciated, thank you!

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  • Adding Three20 in our project ?

    - by goeff27
    Hi How to find /Three20/src folder in downloaded source code ? or i have to create my own folder of that name ? and Clone the Three20 git repository: git clone git://github.com/facebook/three20.git is have to run on terminal or what ? Concept not clear ? any any body help me regarding all the steps clearly ? thanks

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  • Rails auto_complete "undefined method `auto_complete_for'" problem

    - by Andrew Wize
    rails - 2.3.8 ruby - 1.8.7 After auto_complete plugin installstion i still have "undefined method `auto_complete_for'" problem! Andrey-Bezruks-MacBook-Pro:eyeonasia.stage wizeflux$ ruby script/plugin install http://github.com/rails/auto_complete.git --force svn: '/Users/wizeflux/Projects/ionasia/eyeonasia.stage/vendor/plugins' is not a working copy Initialized empty Git repository in /Users/wizeflux/Projects/ionasia/eyeonasia.stage/vendor/plugins/auto_complete/.git/ warning: Option "depth" is ignored for github.com/rails/auto_complete.git From github.com/rails/auto_complete * branch HEAD - FETCH_HEAD Andrey-Bezruks-MacBook-Pro:eyeonasia.stage wizeflux$ after restarting server i get an error on line " auto_complete_for :listings, :name " - undefined method `auto_complete_for' for #

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  • android - looking for image that goes around a contact in the contacts aplication

    - by Gonzalo Perr
    Hi In the contacts app, from 2.0+ , in the list you can see a border around each contact image. (look at the image) http://thetech24.com/wp-content/uploads/2009/10/Google-Android-2_0_thetech24.com.jpg I have looked around the source code for the contacts app ( [http://android.git.kernel.org/?p=platform/packages/apps/Contacts.git;a=summary][1] ) but coundnt find it. Thanks [1]: http://android.git.kernel.org/?p=platform/packages/apps/Contacts.git;a=summary

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  • Disk space consumed

    - by aravind-zoniac
    I have a very serious problem here in one of my client server. The remote server is installed with REDHAT ES 5.2 and we have a postgresql as database. I was trying to clone the database. The hard drive had 32 GB of free space before taking clone. I started cloning the database and during the process, there was some internet issue and due to this, putty got disconnected before taking clone. So I opened another fresh session and I was able to see only 2.5GB as available space. Also I was not able to see the clone in the psql terminal. Any solution to get the 29GB that was consumed????

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  • VMware and Windows Activation

    - by Peter M
    Yesterday I installed Slysoft's Virtual CloneDrive in order to mount an iso for some software installation on my host system (XP Pro SP3) This morning I fired up VMware and made a linked clone of an existing XP vm in order to do some software testing. This is the sort of thing that I do all the time, and the base XP vm that I clone was activated a long long time ago. The surprise today was that the newly cloned vm was no longer activated and XP cited major changes in hardware as the reason. I repeated the test with a full clone of the base system and got the same message. I then started up my base vm and it seemed to be activated, yet another vm (which I fully cloned from the base vm a long time ago) now started reporting that XP was not activated. At this point I guessed that Virtual DriveClone might have been the source of my hardware differences so I uninstalled it and rebooted. After this I made a new linked clone and full clone of the base vm and XP did not complain about not being activated. So I seem to be back to where I was before installing Virtual DriveClone with the exception that that one particular XP vm continues to complain about activation (even though 4 or 5 other XP vm's are fat and happy) Now to my questions: Why would adding Virtual CloneDrive to the host system affect XP activation on the vm's? From their point of view I would have thought that the environment had not changed as I had not enabled any new hard drives in their systems. Or is adding a hard drive to the host system enough to upset XP activation? Since this event, one of my fully cloned vm's is still reporting that XP is not activated even though I have removed Virtual CloneDrive. Is there anyway to convince XP that it is on the same system as yesterday? Or are my only options to do an activation or restore the vm from a previous backup?

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  • Mercurial mirror: abort: No such file or directory: http://[...]/00manifest.i

    - by Sridhar Ratnakumar
    I am trying to setup a daily mirror of a mercurial repository - code.python.org in particular - within our local network, and serve that via Apache HTTPD. On the remote host that hosts apache, I did this: $ cd /var/www $ hg clone http://code.python.org/hg/trunk/ On my macbook, I ran: $ hg -v clone http://remote/trunk/ (falling back to static-http) abort: No such file or directory: http://remote/trunk/.hg/store/00manifest.i Google does not show any relevant result for this particular error. I remember back in those days being able to setup Bazaar mirrors by a simple clone. Doesn't Mercurial work like that? How do I setup a mirror that must further act like a clone URL?

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  • Generating new SID for Windows 7 cloned partition in Linux?

    - by Jack
    So I've read that the proper way to clone a Windows 7 partition is to run a Sysprep after the clone is complete. For MANY reasons, this is not possible the way we are cloning these drives (long story short, the drive should be fully up and running after we clone it, with all the settings already there and requiring no user intervention; and no, not even an answer file would work because the way we customize all the Win7 settings is complex and we do not want the user touching the settings). I understand Microsoft will not support Windows 7 clones if it is not sysprepped and that is fine for us. Acronis recovery tools get around this by ticking an option called "Create new NT signature", which resets the SID and GUID on any restore. Symantec has a tool called Ghostwalker which does the same thing. However, we are looking for a way to do this in Linux because we want to use open source tools to do the imaging (fsarchiver, partclone, etc. basically the same tools Clonezilla uses internally to clone NTFS partitions). The question is, if we clone using these tools in Linux, how would we generate a new SID thereafter (without the use of sysprep)? Is there any way to do it within a Linux environment? The whole image process is automated so if it is a simple command that I can just throw in my shell script, that would be even better. Of course, it would be nice to know if this is even possible. Any ideas? EDIT: Forgot to mention that the target machines we are restoring the image on are EXACTLY the same.

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  • Mercurial mirror: abort: No such file or directory: http://[...]/00manifest.i

    - by Sridhar Ratnakumar
    I am trying to setup a daily mirror of a mercurial repository - code.python.org in particular - within our local network, and serve that via Apache HTTPD. On the remote host that hosts apache, I did this: $ cd /var/www $ hg clone http://code.python.org/hg/trunk/ On my macbook, I ran: $ hg -v clone http://remote/trunk/ (falling back to static-http) abort: No such file or directory: http://remote/trunk/.hg/store/00manifest.i Google does not show any relevant result for this particular error. I remember back in those days being able to setup Bazaar mirrors by a simple clone. Doesn't Mercurial work like that? How do I setup a mirror that must further act like a clone URL?

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  • How to copy only VM changes in VMware to another physical machine

    - by Paul
    How can I use VMware Workstation to copy only changes to a VM to another physical machine, rather than recopying the entire VM every time? Can I just copy the snapshot files, if the second physical machine starts from a pristine copy of the VM? Would it be best to create a linked clone against the original VM, and then copy the linked clone directory each time? Does that even work? (I'm assuming I'll have to change the path in the VM's metadata file, since the paths will be different. I'm assuming I can't clone a linked clone w/o cloning the base.) Background: I and another developer with VMware Workstation are using VM's for systems development. I have to work from a home desktop. Transporting a multi-gigabyte VM either direction takes several hours at best. Downloading it is easiest, but that takes an hour to get it on a DMZ machine for download and then many hours to actually download.

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  • Anunciando: Grandes Melhorias para Web Sites da Windows Azure

    - by Leniel Macaferi
    Estou animado para anunciar algumas grandes melhorias para os Web Sites da Windows Azure que introduzimos no início deste verão.  As melhorias de hoje incluem: uma nova opção de hospedagem adaptável compartilhada de baixo custo, suporte a domínios personalizados para websites hospedados em modo compartilhado ou em modo reservado usando registros CNAME e A-Records (o último permitindo naked domains), suporte para deployment contínuo usando tanto CodePlex e GitHub, e a extensibilidade FastCGI. Todas essas melhorias estão agora online em produção e disponíveis para serem usadas imediatamente. Nova Camada Escalonável "Compartilhada" A Windows Azure permite que você implante e hospede até 10 websites em um ambiente gratuito e compartilhado com múltiplas aplicações. Você pode começar a desenvolver e testar websites sem nenhum custo usando este modo compartilhado (gratuito). O modo compartilhado suporta a capacidade de executar sites que servem até 165MB/dia de conteúdo (5GB/mês). Todas as capacidades que introduzimos em Junho com esta camada gratuita permanecem inalteradas com a atualização de hoje. Começando com o lançamento de hoje, você pode agora aumentar elasticamente seu website para além desta capacidade usando uma nova opção "shared" (compartilhada) de baixo custo (a qual estamos apresentando hoje), bem como pode usar a opção "reserved instance" (instância reservada) - a qual suportamos desde Junho. Aumentar a capacidade de qualquer um desses modos é fácil. Basta clicar na aba "scale" (aumentar a capacidade) do seu website dentro do Portal da Windows Azure, escolher a opção de modo de hospedagem que você deseja usar com ele, e clicar no botão "Salvar". Mudanças levam apenas alguns segundos para serem aplicadas e não requerem nenhum código para serem alteradas e também não requerem que a aplicação seja reimplantada/reinstalada: A seguir estão mais alguns detalhes sobre a nova opção "shared" (compartilhada), bem como a opção existente "reserved" (reservada): Modo Compartilhado Com o lançamento de hoje, estamos introduzindo um novo modo de hospedagem de baixo custo "compartilhado" para Web Sites da Windows Azure. Um website em execução no modo compartilhado é implantado/instalado em um ambiente de hospedagem compartilhado com várias outras aplicações. Ao contrário da opção de modo free (gratuito), um web-site no modo compartilhado não tem quotas/limite máximo para a quantidade de largura de banda que o mesmo pode servir. Os primeiros 5 GB/mês de banda que você servir com uma website compartilhado é grátis, e então você passará a pagar a taxa padrão "pay as you go" (pague pelo que utilizar) da largura de banda de saída da Windows Azure quando a banda de saída ultrapassar os 5 GB. Um website em execução no modo compartilhado agora também suporta a capacidade de mapear múltiplos nomes de domínio DNS personalizados, usando ambos CNAMEs e A-records para tanto. O novo suporte A-record que estamos introduzindo com o lançamento de hoje oferece a possibilidade para você suportar "naked domains" (domínios nús - sem o www) com seus web-sites (por exemplo, http://microsoft.com além de http://www.microsoft.com). Nós também, no futuro, permitiremos SSL baseada em SNI como um recurso nativo nos websites que rodam em modo compartilhado (esta funcionalidade não é suportada com o lançamento de hoje - mas chagará mais tarde ainda este ano, para ambos as opções de hospedagem - compartilhada e reservada). Você paga por um website no modo compartilhado utilizando o modelo padrão "pay as you go" que suportamos com outros recursos da Windows Azure (ou seja, sem custos iniciais, e você só paga pelas horas nas quais o recurso estiver ativo). Um web-site em execução no modo compartilhado custa apenas 1,3 centavos/hora durante este período de preview (isso dá uma média de $ 9.36/mês ou R$ 19,00/mês - dólar a R$ 2,03 em 17-Setembro-2012) Modo Reservado Além de executar sites em modo compartilhado, também suportamos a execução dos mesmos dentro de uma instância reservada. Quando rodando em modo de instância reservada, seus sites terão a garantia de serem executados de maneira isolada dentro de sua própria VM (virtual machine - máquina virtual) Pequena, Média ou Grande (o que significa que, nenhum outro cliente da Windows azure terá suas aplicações sendo executadas dentro de sua VM. Somente as suas aplicações). Você pode executar qualquer número de websites dentro de uma máquina virtual, e não existem quotas para limites de CPU ou memória. Você pode executar seus sites usando uma única VM de instância reservada, ou pode aumentar a capacidade tendo várias instâncias (por exemplo, 2 VMs de médio porte, etc.). Dimensionar para cima ou para baixo é fácil - basta selecionar a VM da instância "reservada" dentro da aba "scale" no Portal da Windows Azure, escolher o tamanho da VM que você quer, o número de instâncias que você deseja executar e clicar em salvar. As alterações têm efeito em segundos: Ao contrário do modo compartilhado, não há custo por site quando se roda no modo reservado. Em vez disso, você só paga pelas instâncias de VMs reservadas que você usar - e você pode executar qualquer número de websites que você quiser dentro delas, sem custo adicional (por exemplo, você pode executar um único site dentro de uma instância de VM reservada ou 100 websites dentro dela com o mesmo custo). VMs de instâncias reservadas têm um custo inicial de $ 8 cents/hora ou R$ 16 centavos/hora para uma pequena VM reservada. Dimensionamento Elástico para Cima/para Baixo Os Web Sites da Windows Azure permitem que você dimensione para cima ou para baixo a sua capacidade dentro de segundos. Isso permite que você implante um site usando a opção de modo compartilhado, para começar, e em seguida, dinamicamente aumente a capacidade usando a opção de modo reservado somente quando você precisar - sem que você tenha que alterar qualquer código ou reimplantar sua aplicação. Se o tráfego do seu site diminuir, você pode diminuir o número de instâncias reservadas que você estiver usando, ou voltar para a camada de modo compartilhado - tudo em segundos e sem ter que mudar o código, reimplantar a aplicação ou ajustar os mapeamentos de DNS. Você também pode usar o "Dashboard" (Painel de Controle) dentro do Portal da Windows Azure para facilmente monitorar a carga do seu site em tempo real (ele mostra não apenas as solicitações/segundo e a largura de banda consumida, mas também estatísticas como a utilização de CPU e memória). Devido ao modelo de preços "pay as you go" da Windows Azure, você só paga a capacidade de computação que você usar em uma determinada hora. Assim, se o seu site está funcionando a maior parte do mês em modo compartilhado (a $ 1.3 cents/hora ou R$ 2,64 centavos/hora), mas há um final de semana em que ele fica muito popular e você decide aumentar sua capacidade colocando-o em modo reservado para que seja executado em sua própria VM dedicada (a $ 8 cents/hora ou R$ 16 centavos/hora), você só terá que pagar os centavos/hora adicionais para as horas em que o site estiver sendo executado no modo reservado. Você não precisa pagar nenhum custo inicial para habilitar isso, e uma vez que você retornar seu site para o modo compartilhado, você voltará a pagar $ 1.3 cents/hora ou R$ 2,64 centavos/hora). Isto faz com que essa opção seja super flexível e de baixo custo. Suporte Melhorado para Domínio Personalizado Web sites em execução no modo "compartilhado" ou no modo "reservado" suportam a habilidade de terem nomes personalizados (host names) associados a eles (por exemplo www.mysitename.com). Você pode associar múltiplos domínios personalizados para cada Web Site da Windows Azure. Com o lançamento de hoje estamos introduzindo suporte para registros A-Records (um recurso muito pedido pelos usuários). Com o suporte a A-Record, agora você pode associar domínios 'naked' ao seu Web Site da Windows Azure - ou seja, em vez de ter que usar www.mysitename.com você pode simplesmente usar mysitename.com (sem o prefixo www). Tendo em vista que você pode mapear vários domínios para um único site, você pode, opcionalmente, permitir ambos domínios (com www e a versão 'naked') para um site (e então usar uma regra de reescrita de URL/redirecionamento (em Inglês) para evitar problemas de SEO). Nós também melhoramos a interface do usuário para o gerenciamento de domínios personalizados dentro do Portal da Windows Azure como parte do lançamento de hoje. Clicando no botão "Manage Domains" (Gerenciar Domínios) na bandeja na parte inferior do portal agora traz uma interface de usuário personalizada que torna fácil gerenciar/configurar os domínios: Como parte dessa atualização nós também tornamos significativamente mais suave/mais fácil validar a posse de domínios personalizados, e também tornamos mais fácil alternar entre sites/domínios existentes para Web Sites da Windows Azure, sem que o website fique fora do ar. Suporte a Deployment (Implantação) contínua com Git e CodePlex ou GitHub Um dos recursos mais populares que lançamos no início deste verão foi o suporte para a publicação de sites diretamente para a Windows Azure usando sistemas de controle de código como TFS e Git. Esse recurso fornece uma maneira muito poderosa para gerenciar as implantações/instalações da aplicação usando controle de código. É realmente fácil ativar este recurso através da página do dashboard de um web site: A opção TFS que lançamos no início deste verão oferece uma solução de implantação contínua muito rica que permite automatizar os builds e a execução de testes unitários a cada vez que você atualizar o repositório do seu website, e em seguida, se os testes forem bem sucedidos, a aplicação é automaticamente publicada/implantada na Windows Azure. Com o lançamento de hoje, estamos expandindo nosso suporte Git para também permitir cenários de implantação contínua integrando esse suporte com projetos hospedados no CodePlex e no GitHub. Este suporte está habilitado para todos os web-sites (incluindo os que usam o modo "free" (gratuito)). A partir de hoje, quando você escolher o link "Set up Git publishing" (Configurar publicação Git) na página do dashboard de um website, você verá duas opções adicionais quando a publicação baseada em Git estiver habilitada para o web-site: Você pode clicar em qualquer um dos links "Deploy from my CodePlex project" (Implantar a partir do meu projeto no CodePlex) ou "Deploy from my GitHub project"  (Implantar a partir do meu projeto no GitHub) para seguir um simples passo a passo para configurar uma conexão entre o seu website e um repositório de código que você hospeda no CodePlex ou no GitHub. Uma vez que essa conexão é estabelecida, o CodePlex ou o GitHub automaticamente notificará a Windows Azure a cada vez que um checkin ocorrer. Isso fará com que a Windows Azure faça o download do código e compile/implante a nova versão da sua aplicação automaticamente.  Os dois vídeos a seguir (em Inglês) mostram quão fácil é permitir esse fluxo de trabalho ao implantar uma app inicial e logo em seguida fazer uma alteração na mesma: Habilitando Implantação Contínua com os Websites da Windows Azure e CodePlex (2 minutos) Habilitando Implantação Contínua com os Websites da Windows Azure e GitHub (2 minutos) Esta abordagem permite um fluxo de trabalho de implantação contínua realmente limpo, e torna muito mais fácil suportar um ambiente de desenvolvimento em equipe usando Git: Nota: o lançamento de hoje suporta estabelecer conexões com repositórios públicos do GitHub/CodePlex. Suporte para repositórios privados será habitado em poucas semanas. Suporte para Múltiplos Branches (Ramos de Desenvolvimento) Anteriormente, nós somente suportávamos implantar o código que estava localizado no branch 'master' do repositório Git. Muitas vezes, porém, os desenvolvedores querem implantar a partir de branches alternativos (por exemplo, um branch de teste ou um branch com uma versão futura da aplicação). Este é agora um cenário suportado - tanto com projetos locais baseados no git, bem como com projetos ligados ao CodePlex ou GitHub. Isto permite uma variedade de cenários úteis. Por exemplo, agora você pode ter dois web-sites - um em "produção" e um outro para "testes" - ambos ligados ao mesmo repositório no CodePlex ou no GitHub. Você pode configurar um dos websites de forma que ele sempre baixe o que estiver presente no branch master, e que o outro website sempre baixe o que estiver no branch de testes. Isto permite uma maneira muito limpa para habilitar o teste final de seu site antes que ele entre em produção. Este vídeo de 1 minuto (em Inglês) demonstra como configurar qual branch usar com um web-site. Resumo Os recursos mostrados acima estão agora ao vivo em produção e disponíveis para uso imediato. Se você ainda não tem uma conta da Windows Azure, você pode inscrever-se em um teste gratuito para começar a usar estes recursos hoje mesmo. Visite o O Centro de Desenvolvedores da Windows Azure (em Inglês) para saber mais sobre como criar aplicações para serem usadas na nuvem. Nós teremos ainda mais novos recursos e melhorias chegando nas próximas semanas - incluindo suporte para os recentes lançamentos do Windows Server 2012 e .NET 4.5 (habilitaremos novas imagens de web e work roles com o Windows Server 2012 e NET 4.5 no próximo mês). Fique de olho no meu blog para detalhes assim que esses novos recursos ficarem disponíveis. Espero que ajude, - Scott P.S. Além do blog, eu também estou utilizando o Twitter para atualizações rápidas e para compartilhar links. Siga-me em: twitter.com/ScottGu Texto traduzido do post original por Leniel Macaferi.

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  • Firefox clones for Ubuntu

    - by cipricus
    In Windows I use, beside the main Firefox installation, one or even two "Firefox clones" for different purposes (specifically oriented addons and configurations, light configuration without addons, configuration for a different user, etc). A clone of Firefox is a browser that is identical to Firefox except the name. (It may have more - but not less - features than FF and it must be installable beside Firefox, not on top/instead of it. So, a clone is not a replacement/exclusive alternative of FF: in the way Swiftfox is, taking all previous Firefox extensions and configuration.) For example, in Windows, Pale Moon, Cometbird and Wyzo are FF clones (but they do not have Linux support). Basically, Flock browser would also qualify, and it had support for Linux: but it was discontinued. What remains as closest to being a full clone is Seamonkey, has support for Linux, but it is not a complete clone (although it can use a lot of FF extensions): themes are not working, the interface is in general different and rather primitive. It has the merit of keeping the pace with FF 4+ (in contrast with Swiftweasel, for example.) Are such more browsers available in Ubuntu? (As for comments asking why I "really" need these clones, I am just used to doing that, I like two separate Firefox-like browsers: why pleasure, just like curiosity, would not be enough??)

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  • 8-Puzzle Solution executes infinitely [migrated]

    - by Ashwin
    I am looking for a solution to 8-puzzle problem using the A* Algorithm. I found this project on the internet. Please see the files - proj1 and EightPuzzle. The proj1 contains the entry point for the program(the main() function) and EightPuzzle describes a particular state of the puzzle. Each state is an object of the 8-puzzle. I feel that there is nothing wrong in the logic. But it loops forever for these two inputs that I have tried : {8,2,7,5,1,6,3,0,4} and {3,1,6,8,4,5,7,2,0}. Both of them are valid input states. What is wrong with the code? Note For better viewing copy the code in a Notepad++ or some other text editor(which has the capability to recognize java source file) because there are lot of comments in the code. Since A* requires a heuristic, they have provided the option of using manhattan distance and a heuristic that calculates the number of misplaced tiles. And to ensure that the best heuristic is executed first, they have implemented a PriorityQueue. The compareTo() function is implemented in the EightPuzzle class. The input to the program can be changed by changing the value of p1d in the main() function of proj1 class. The reason I am telling that there exists solution for the two my above inputs is because the applet here solves them. Please ensure that you select 8-puzzle from teh options in the applet. EDITI gave this input {0,5,7,6,8,1,2,4,3}. It took about 10 seconds and gave a result with 26 moves. But the applet gave a result with 24 moves in 0.0001 seconds with A*. For quick reference I have pasted the the two classes without the comments : EightPuzzle import java.util.*; public class EightPuzzle implements Comparable <Object> { int[] puzzle = new int[9]; int h_n= 0; int hueristic_type = 0; int g_n = 0; int f_n = 0; EightPuzzle parent = null; public EightPuzzle(int[] p, int h_type, int cost) { this.puzzle = p; this.hueristic_type = h_type; this.h_n = (h_type == 1) ? h1(p) : h2(p); this.g_n = cost; this.f_n = h_n + g_n; } public int getF_n() { return f_n; } public void setParent(EightPuzzle input) { this.parent = input; } public EightPuzzle getParent() { return this.parent; } public int inversions() { /* * Definition: For any other configuration besides the goal, * whenever a tile with a greater number on it precedes a * tile with a smaller number, the two tiles are said to be inverted */ int inversion = 0; for(int i = 0; i < this.puzzle.length; i++ ) { for(int j = 0; j < i; j++) { if(this.puzzle[i] != 0 && this.puzzle[j] != 0) { if(this.puzzle[i] < this.puzzle[j]) inversion++; } } } return inversion; } public int h1(int[] list) // h1 = the number of misplaced tiles { int gn = 0; for(int i = 0; i < list.length; i++) { if(list[i] != i && list[i] != 0) gn++; } return gn; } public LinkedList<EightPuzzle> getChildren() { LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>(); int loc = 0; int temparray[] = new int[this.puzzle.length]; EightPuzzle rightP, upP, downP, leftP; while(this.puzzle[loc] != 0) { loc++; } if(loc % 3 == 0){ temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); }else if(loc % 3 == 1){ //add one child swaps with right temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); //add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); }else if(loc % 3 == 2){ // add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); } if(loc / 3 == 0){ //add one child swaps with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if(loc / 3 == 1 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); //add one child, swap with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if (loc / 3 == 2 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); } return children; } public int h2(int[] list) // h2 = the sum of the distances of the tiles from their goal positions // for each item find its goal position // calculate how many positions it needs to move to get into that position { int gn = 0; int row = 0; int col = 0; for(int i = 0; i < list.length; i++) { if(list[i] != 0) { row = list[i] / 3; col = list[i] % 3; row = Math.abs(row - (i / 3)); col = Math.abs(col - (i % 3)); gn += row; gn += col; } } return gn; } public String toString() { String x = ""; for(int i = 0; i < this.puzzle.length; i++){ x += puzzle[i] + " "; if((i + 1) % 3 == 0) x += "\n"; } return x; } public int compareTo(Object input) { if (this.f_n < ((EightPuzzle) input).getF_n()) return -1; else if (this.f_n > ((EightPuzzle) input).getF_n()) return 1; return 0; } public boolean equals(EightPuzzle test){ if(this.f_n != test.getF_n()) return false; for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } public boolean mapEquals(EightPuzzle test){ for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } } proj1 import java.util.*; public class proj1 { /** * @param args */ public static void main(String[] args) { int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8}; int hueristic = 2; EightPuzzle start = new EightPuzzle(p1d, hueristic, 0); int[] win = { 0, 1, 2, 3, 4, 5, 6, 7, 8}; EightPuzzle goal = new EightPuzzle(win, hueristic, 0); astar(start, goal); } public static void astar(EightPuzzle start, EightPuzzle goal) { if(start.inversions() % 2 == 1) { System.out.println("Unsolvable"); return; } // function A*(start,goal) // closedset := the empty set // The set of nodes already evaluated. LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>(); // openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>(); openset.add(start); while(openset.size() > 0){ // x := the node in openset having the lowest f_score[] value EightPuzzle x = openset.peek(); // if x = goal if(x.mapEquals(goal)) { // return reconstruct_path(came_from, came_from[goal]) Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } // remove x from openset // add x to closedset closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); // foreach y in neighbor_nodes(x) while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); // if y in closedset if(closedset.contains(y)){ // continue continue; } // tentative_g_score := g_score[x] + dist_between(x,y) // // if y not in openset if(!closedset.contains(y)){ // add y to openset openset.add(y); // } // } // } } public static void print(Stack<EightPuzzle> x) { while(!x.isEmpty()) { EightPuzzle temp = x.pop(); System.out.println(temp.toString()); } } public static Stack<EightPuzzle> reconstruct(EightPuzzle winner) { Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>(); while(winner.getParent() != null) { correctOutput.add(winner); winner = winner.getParent(); } return correctOutput; } }

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  • When I shoot from a gun while walking, the bullet is off the center, but when stand still it's fine

    - by Vlad1k
    I am making a small project in Unity, and whenever I walk with the gun and shoot at the same time, the bullets seem to curve and shoot off 2-3 CMs from the center. When I stand still this doesn't happen. This is my main Javascript code: @script RequireComponent(AudioSource) var projectile : Rigidbody; var speed = 500; var ammo = 30; var fireRate = 0.1; private var nextFire = 0.0; function Update() { if(Input.GetButton ("Fire1") && Time.time > nextFire) { if(ammo != 0) { nextFire = Time.time + fireRate; var clone = Instantiate(projectile, transform.position, transform.root.rotation); clone.velocity = transform.TransformDirection(Vector3 (0, 0, speed)); ammo = ammo - 1; audio.Play(); } else { } } } I assume that these two lines need to be tweaked: var clone = Instantiate(projectile, transform.position, transform.root.rotation); clone.velocity = transform.TransformDirection(Vector3 (0, 0, speed)); Thanks in advanced, and please remember that I just started Unity, and I might have a difficult time understanding some things. Thanks!

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  • Re: # 47209 How to copy an Existing HD to a new one and have it be bootable?

    - by user281151
    Help please! My backup method of choice is to clone my "working" drive to another identical drive. I have 2 windows drives and I clone my working one to the other one once per month. No problem - each will boot if I select it. Now with the lack of future support for XP, I am getting familiar with Ubuntu 14.04 LTS. I have it on one drive and I have a second identical drive that I want to be able to clone it to once/month. Not as necessary to do this with Ubuntu as with windows, I know, but I'm anal. So I have followed #47209 MestreLion's procedure with just the two Ubuntu drives "on line". I.e., boot my "working" drive with Live CD, use Gparted to be sure I know what's what, open terminal and enter and execute the dd command, Go to bed till the clone is done, shut down the computer, disconnect the input/source drive, boot up using BIOS to select the remaining output drive. The drive starts fine but all is not OK. It puts up a screen that says I'm on a Guest Session and asks for a password. Well, for one thing I have my Ubuntu set up to start without a password being entered. I have one, of course, I put it in but it isn't accepted. I can't get by this Guest Session screen. I am fine, of course. I can disconnect this drive, hook up my "main" ubuntu drive and all the rest, and go on with my business. But I don't have the desired "emergency backup" drive working where I could jump on and use it immediately if I needed it. Can someone give me some guidance here?? What (else) do I need to do. Love Ubuntu but learning. Thanks, Wes.

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  • Why am I getting a segmentation fault with this code?

    - by gooswa
    Trying to make a simple rectangle/bin packer in C. Takes a given area and finds placement for any given size rectangle. About after 4 recursions is when I get the segmentation fault. #include <stdio.h> #include <stdlib.h> typedef struct node_type PackNode; struct node_type { int x , y; int width , height; int used; struct node_type *left; struct node_type *right; }; typedef struct point_type PackPoint; struct point_type { int x,y; }; PackNode _clone(PackNode *node) { PackNode clone; clone.used = 0; clone.x = node->x; clone.y = node->y; clone.width = node->width; clone.height= node->height; clone.left = NULL; clone.right= NULL; return clone; } PackNode root; int rcount; PackPoint* recursiveFind(PackNode *node, int w, int h) { PackPoint rp; PackPoint *p = NULL; rcount++; printf ("rcount = %u\n", rcount); //left is not null go to left, if left didn't work try right. if (node->left!=NULL) { //move down to left branch p = recursiveFind(node->left, w, h); if (p!=NULL) { return p; } else { p = recursiveFind(node->right, w, h); return p; } } else { //If used just return null and possible go to the right branch; if (node->used==1 || w > node->width || h > node->height) { return p; } //if current node is exact size and hasn't been used it return the x,y of the mid-point of the rectangle if (w==node->width && h == node->height) { node->used=1; rp.x = node->x+(w/2); rp.y = node->y+(h/2); p = &rp; return p; } //If rectangle wasn't exact fit, create branches from cloning it's parent. PackNode l_clone = _clone(node); PackNode r_clone = _clone(node); node->left = &l_clone; node->right = &r_clone; //adjust branches accordingly, split up the current unused areas if ( (node->width - w) > (node->height - h) ) { node->left->width = w; node->right->x = node->x + w; node->right->width = node->width - w; } else { node->left->height = h; node->right->y = node->y + h; node->right->height = node->height - h; } p = recursiveFind(node->left, w, h); return p; } return p; } int main(void) { root = malloc( root.x=0; root.y=0; root.used=0; root.width=1000; root.height=1000; root.left=NULL; root.right=NULL; int i; PackPoint *pnt; int rw; int rh; for (i=0;i<10;i++) { rw = random()%20+1; rh = random()%20+1; pnt = recursiveFind(&root, rw, rh); printf("pnt.x,y: %d,%d\n",pnt->x,pnt->y); } return 0; }

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  • GitHub Integration in Windows Azure Web Site

    - by Shaun
    Microsoft had just announced an update for Windows Azure Web Site (a.k.a. WAWS). There are four major features added in WAWS which are free scaling mode, GitHub integration, custom domain and multi branches. Since I ‘m working in Node.js and I would like to have my code in GitHub and deployed automatically to my Windows Azure Web Site once I sync my code, this feature is a big good news to me.   It’s very simple to establish the GitHub integration in WAWS. First we need a clean WAWS. In its dashboard page click “Set up Git publishing”. Currently WAWS doesn’t support to change the publish setting. So if you have an existing WAWS which published by TFS or local Git then you have to create a new WAWS and set the Git publishing. Then in the deployment page we can see now WAWS supports three Git publishing modes: - Push my local files to Windows Azure: In this mode we will create a new Git repository on local machine and commit, publish our code to Windows Azure through Git command or some GUI. - Deploy from my GitHub project: In this mode we will have a Git repository created on GitHub. Once we publish our code to GitHub Windows Azure will download the code and trigger a new deployment. - Deploy from my CodePlex project: Similar as the previous one but our code would be in CodePlex repository.   Now let’s back to GitHub and create a new publish repository. Currently WAWS GitHub integration only support for public repositories. The private repositories support will be available in several weeks. We can manage our repositories in GitHub website. But as a windows geek I prefer the GUI tool. So I opened the GitHub for Windows, login with my GitHub account and select the “github” category, click the “add” button to create a new repository on GitHub. You can download the GitHub for Windows here. I specified the repository name, description, local repository, do not check the “Keep this code private”. After few seconds it will create a new repository on GitHub and associate it to my local machine in that folder. We can find this new repository in GitHub website. And in GitHub for Windows we can also find the local repository by selecting the “local” category.   Next, we need to associate this repository with our WAWS. Back to windows developer portal, open the “Deploy from my GitHub project” in the deployment page and click the “Authorize Windows Azure” link. It will bring up a new windows on GitHub which let me allow the Windows Azure application can access your repositories. After we clicked “Allow”, windows azure will retrieve all my GitHub public repositories and let me select which one I want to integrate to this WAWS. I selected the one I had just created in GitHub for Windows. So that’s all. We had completed the GitHub integration configuration. Now let’s have a try. In GitHub for Windows, right click on this local repository and click “open in explorer”. Then I added a simple HTML file. 1: <html> 2: <head> 3: </head> 4: <body> 5: <h1> 6: I came from GitHub, WOW! 7: </h1> 8: </body> 9: </html> Save it and back to GitHub for Windows, commit this change and publish. This will upload our changes to GitHub, and Windows Azure will detect this update and trigger a new deployment. If we went back to azure developer portal we can find the new deployment. And our commit message will be shown as the deployment description as well. And here is the page deployed to WAWS.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • How to develop on a branch in HG

    - by michael
    Hi, I would like to do some experimental work in a hg project. So I would like to create branch, commit to it. And if the experiment works, I can merge it back to main branch. In git, I can do $git branch experimental $git checkout experimental (edit file) $ git commit -a $ git checkout master I read http://stevelosh.com/blog/2009/08/a-guide-to-branching-in-mercurial/, it said ' hg branch feature'. But what is next? I don't follow. I appreciate if you can help. Thank you.

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  • No more internet connection after update in 14.04 with Intel Dual Band Wireless AC 7260

    - by luis
    My Dell XPS 15 (haswell) was working fine until I stupidly accepted recently to apply Ubuntu updates. Since then, my wifi does not work (it shows "device not managed" when clicking wifi icon in toolbar). Even USB to Ethernet adapter does not seem to work. Bluetooth at least "sees" other bluetooth devices around... See below output from dmesg (dmesg |grep iwl) : [ 886.462459] iwlwifi 0000:06:00.0: irq 51 for MSI/MSI-X [ 886.462561] iwlwifi 0000:06:00.0: Direct firmware load failed with error -2 [ 886.462562] iwlwifi 0000:06:00.0: Falling back to user helper [ 886.463284] iwlwifi 0000:06:00.0: loaded firmware version 22.1.7.0 op_mode iwlmvm [ 886.475345] iwlwifi 0000:06:00.0: Detected Intel(R) Dual Band Wireless AC 7260, REV=0x144 [ 886.475433] iwlwifi 0000:06:00.0: L1 Enabled; Disabling L0S [ 886.475684] iwlwifi 0000:06:00.0: L1 Enabled; Disabling L0S [ 886.689214] ieee80211 phy0: Selected rate control algorithm 'iwl-mvm-rs' Below the output from modinfo iwlwifi: filename: /lib/modules/3.13.0-29- generic/kernel/drivers/net/wireless/iwlwifi/iwlwifi.ko license: GPL author: Copyright(c) 2003-2013 Intel Corporation <[email protected]> version: in-tree: description: Intel(R) Wireless WiFi driver for Linux firmware: iwlwifi-100-5.ucode firmware: iwlwifi-1000-5.ucode firmware: iwlwifi-135-6.ucode firmware: iwlwifi-105-6.ucode firmware: iwlwifi-2030-6.ucode firmware: iwlwifi-2000-6.ucode firmware: iwlwifi-5150-2.ucode firmware: iwlwifi-5000-5.ucode firmware: iwlwifi-6000g2b-6.ucode firmware: iwlwifi-6000g2a-5.ucode firmware: iwlwifi-6050-5.ucode firmware: iwlwifi-6000-4.ucode firmware: iwlwifi-3160-7.ucode firmware: iwlwifi-7260-7.ucode srcversion: 1E6912E109D5A43B310FB34 alias: pci:v00008086d0000095Asv*sd00005490bc*sc*i* (a pack of lines of kind "alias: pci:xxxxx...." that I guess are not helpful) alias: pci:v00008086d0000095Bsv*sd00005290bc*sc*i* depends: cfg80211 intree: Y vermagic: 3.13.0-29-generic SMP mod_unload modversions signer: Magrathea: Glacier signing key sig_key: 66:02:CB:36:F1:31:3B:EA:01:C4:BD:A9:65:67:CF:A7:23:C9:70:D8 sig_hashalgo: sha512 parm: swcrypto:using crypto in software (default 0 [hardware]) (int) parm: 11n_disable:disable 11n functionality, bitmap: 1: full, 2: disable agg TX, 4: disable agg RX, 8 enable agg TX (uint) parm: amsdu_size_8K:enable 8K amsdu size (default 0) (int) parm: fw_restart:restart firmware in case of error (default true) (bool) parm: antenna_coupling:specify antenna coupling in dB (defualt: 0 dB) (int) parm: wd_disable:Disable stuck queue watchdog timer 0=system default, 1=disable, 2=enable (default: 0) (int) parm: nvm_file:NVM file name (charp) parm: bt_coex_active:enable wifi/bt co-exist (default: enable) (bool) parm: led_mode:0=system default, 1=On(RF On)/Off(RF Off), 2=blinking, 3=Off (default: 0) (int) parm: power_save:enable WiFi power management (default: disable) (bool) parm: power_level:default power save level (range from 1 - 5, default: 1) (int) I downloaded the latest versions of iwlwifi firmware from git (git clone git://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git; copy iwlwifi-3160-9.ucode iwlwifi-7260-9.ucode iwlwifi-7265-9.ucode to /lib/firmware and reboot) but as you can imagine it did not help. Update #1: Downloaded from http://wireless.kernel.org/en/users/Drivers/iwlwifi?action=AttachFile&do=get&target=iwlwifi-7260-ucode-22.15.8.0.tgz and copied the file into /lib/firmware. After reloading it with modprobe, it seems to be OK: [ 14.761283] iwlwifi 0000:06:00.0: enabling device (0000 -> 0002) [ 14.761472] iwlwifi 0000:06:00.0: irq 51 for MSI/MSI-X [ 14.772478] iwlwifi 0000:06:00.0: loaded firmware version 22.15.8.0 op_mode iwlmvm [ 14.800274] iwlwifi 0000:06:00.0: Detected Intel(R) Dual Band Wireless AC 7260, REV=0x144 [ 14.800349] iwlwifi 0000:06:00.0: L1 Enabled; Disabling L0S [ 14.800657] iwlwifi 0000:06:00.0: L1 Enabled; Disabling L0S [ 15.007048] ieee80211 phy0: Selected rate control algorithm 'iwl-mvm-rs' However, clicking in wifi in the toolbar still shows "device not managed". Any clues? Many thanks! Luis

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  • How do you update live web sites with code changes?

    - by Aaron Anodide
    I know this is a very basic question. If someone could humor me and tell me how they would handle this, I'd be greatful. I decided to post this because I am about to install SynchToy to remedy the issue below, and I feel a bit unprofessional using a "Toy" but I can't think of a better way. Many times I find when I am in this situation, I am missing some painfully obvious way to do things - this comes from being the only developer in the company. ASP.NET web application developed on my computer at work Solution has 2 projects: Website (files) WebsiteLib (C#/dll) Using a Git repository Deployed on a GoGrid 2008R2 web server Deployment: Make code changes. Push to Git. Remote desktop to server. Pull from Git. Overwrite the live files by dragging/dropping with windows explorer. In Step 5 I delete all the files from the website root.. this can't be a good thing to do. That's why I am about to install SynchToy... UPDATE: THANKS for all the useful responses. I can't pick which one to mark answer - between using a web deployment - it looks like I have several useful suggesitons: Web Project = whole site packaged into a single DLL - downside for me I can't push simple updates - being a lone developer in a company of 50, this remains something that is simpler at times. Pulling straight from SCM into web root of site - i originally didn't do this out of fear that my SCM hidden directory might end up being exposed, but the answers here helped me get over that (although i still don't like having one more thing to worry about forgetting to make sure is still true over time) Using a web farm, and systematically deploying to nodes - this is the ideal solution for zero downtime, which is actually something I care about since the site is essentially a real time revenue source for my company - i might have a hard time convincing them to double the cost of the servers though. -- finally, the re-enforcement of the basic principal that there needs to be a single click deployment for the site OR ELSE THERE SOMETHING WRONG is probably the most useful thing I got out of the answers. UPDATE 2: I thought I come back to this and update with the actual solution that's been in place for many months now and is working perfectly (for my single web server solution). The process I use is: Make code changes Push to Git Remote desktop to server Pull from Git Run the following batch script: cd C:\Users\Administrator %systemroot%\system32\inetsrv\appcmd.exe stop site "/site.name:Default Web Site" robocopy Documents\code\da\1\work\Tree\LendingTreeWebSite1 c:\inetpub\wwwroot /E /XF connectionsconfig Web.config %systemroot%\system32\inetsrv\appcmd.exe start site "/site.name:Default Web Site" As you can see this brings the site down, uses robocopy to intelligently copy the files that have changed then brings the site back up. It typically runs in less than 2 seconds. Since peak traffic on this site is about 2 requests per second, missing 4 requests per site update is acceptable. Sine I've gotten more proficient with Git I've found that the first four steps above being a "manual process" is also acceptable, although I'm sure I could roll the whole thing into a single click if I wanted to. The documentation for AppCmd.exe is here. The documentation for Robocopy is here.

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  • Legal question.

    - by Kjow
    Hi all, a question bounces in my head from some time. Copyright laws are different by nation to nation, but generally which is the border line to break a copyright? Suppose to make a game that is very similar to an other come out in the past, e.g. a Pacman clone or a Space Invaders clone, but nothing from original titles are grabbed and maybe they're not made in 2d, but in 3d. The titles aren't "Pacman clone - the return" or "Space Invaders - they did it again", and not also "Pocman" or "Space Evaders" (maybe this last could be fun for some "creative financers" that need to escape from earth :D). Finally suppose to call these some thing like "Popcorn, fruit and ghosts" (or the acronym: "PFG") and "Kill all enemy" (or the acronym: "KAE"). In this case (not grab- all self-made) and no references to original titles, but with a game that feels very similar to "ispiration ones"... they could be sold to somewhere like "Valve's Steam"? Regards, Kjow

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  • Abstract class + Inheritance vs Interface

    - by RealityDysfunction
    Hello fellow programmers, I am reading a book on C# and the author is comparing Abstract classes and Interfaces. He claims that if you have the following "abstract class:" abstract class CloneableType { public abstract object Clone(); } Then you cannot do this: public class MiniVan : Car, CloneableType {} This, I understand. However he claims that because of this inability to do multiple inheritance that you should use an interface for CloneableType, like so: public interface ICloneable { object Clone(); } My question is, isn't this somewhat misleading, because you can create an abstract class which is "above" class Car with the method Clone, then have Car inherit that class and then Minivan will inherit Car with all these methods, CloneAble class - Car class - Minivan Class. What do you think? Thanks.

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