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  • how to find and filter blobs from segment image using python?

    - by Python Team
    Am trying to detect number plate from an image.I have converted an image to grayscale and segment image. Now i have to find and filter blobs from an image and to detect number plate from an image. I will explain what i did.. I jus read segment image license_plate = cv2.imread('license1_segmented.png',cv2.CV_LOAD_IMAGE_COLOR) license_plate_size = (license_plate.shape[1], license_plate.shape[0]) mask = cv2.cv.CreateImage (license_plate_size, 8, 1) cv2.cv.Set(mask, 1) thresh_image_ipl = cv2.cv.CreateImage(license_plate_size, cv2.cv.IPL_DEPTH_8U, 1) cv2.cv.SetData(thresh_image_ipl,thresh_image.tostring(),thresh_image.dtype.itemsize * 1 * thresh_image.shape[1]) min_blob_size = 100 # Blob must be 30 px by 30 px max_blob_size = 10000 threshold = 100 **myblobs = CBlobResult(thresh_image_ipl,mask, threshold, True)** myblobs.filter_blobs(min_blob_size, max_blob_size) blob_count = myblobs.GetNumBlobs() trying to find and filter blobs from an image.But am getting error while passing the parameters to CBlobResult which i highlighted above code.I mentioned the error below what i get while passing. Traceback (most recent call last): File "rectdetect1.py", line 110, in <module> myblobs = CBlobResult(thresh_image_ipl,image_area, threshold, True) File "/home/oomsys/pyblobs-read-only/blobs/BlobResult.py", line 92, in __init__ this = _BlobResult.new_CBlobResult(*args) NotImplementedError: Wrong number or type of arguments for overloaded function 'new_CBlobResult'. Possible C/C++ prototypes are: CBlobResult::CBlobResult() CBlobResult::CBlobResult(IplImage *,IplImage *,int,bool) CBlobResult::CBlobResult(CBlobResult const &) Anyone help me to find out the erros and to solve this and all... Thanks in advance...

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  • DICOM Image Viewer

    A simple viewer of images stored in the DICOM 3.0 File Format (C#). The file should have raw pixel data, uncompressed. Window Level functionality is also provided.

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  • Ubuntu 12.10 unmet dependencies

    - by John
    I have Ubuntu 12.10 with 3.2.0.24-generic #39-Ubuntu running on a Dell Inspiron 700m laptop. I have unmet dependencies as follows: root@John-700m:/home/John# sudo apt-get remove --purge linux-image-3.5.0-{18,27,31,34}-generic Reading package lists... Done Building dependency tree Reading state information... Done Package 'linux-image-3.5.0-18-generic' is not installed, so not removed Package 'linux-image-3.5.0-27-generic' is not installed, so not removed Package 'linux-image-3.5.0-31-generic' is not installed, so not removed Package 'linux-image-3.5.0-34-generic' is not installed, so not removed You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: linux-generic : Depends: linux-image-generic but it is not going to be installed linux-image-extra-3.5.0-18-generic : Depends: linux-image-3.5.0-18-generic but it is not going to be installed linux-image-extra-3.5.0-27-generic : Depends: linux-image-3.5.0-27-generic but it is not going to be installed linux-image-extra-3.5.0-31-generic : Depends: linux-image-3.5.0-31-generic but it is not going to be installed linux-image-extra-3.5.0-34-generic : Depends: linux-image-3.5.0-34-generic but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). I tried to remove the packages, but I still get the same error message. Any help would certainly be appreciated. @Eric, well noted. Here is the reults: model name : Intel(R) Pentium(R) M processor 1.60GHz flags : fpu vme de pse tsc msr mce cx8 mtrr pge mca cmov clflush dts acpi mmx fxsr sse sse2 ss tm pbe up bts est tm2 Thanks again. @Eric, If I need to downgrade to Ubuntu 12.04 from 12.10, can I do it without having to mess my current partition or files? I also have Windows XP running on the machine. Best. @Eric, if you are online, I could use your help (or anybody's else). I installed the package for non-pae unit and I still get the same error. Any suggestions? Thanks

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  • Blur gets displaced compared to original image

    - by user1294203
    I have implemented a SSAO and I'm using a blur step to smooth it out. The problem is that the blurred texture is slightly displaced compared to the original. I'm blurring using a 4x4 kernel since that was my noise kernel in SSAO. The following is the blurring shader: float result = 0.0; for(int i = 0; i < 4; i++){ for(int j = 0; j < 4; j++){ vec2 offset = vec2(TEXEL_SIZE.x * i, TEXEL_SIZE.y * j); result += texture(aoSampler, TexCoord + offset).r; } } out_AO = vec4(vec3(0.0), result * 0.0625); Where TEXEL_SIZE is one over my window resolution. I was thinking that this is was an error based on how OpenGL counts the Texel center, so I tried displacing the texture coordinate I was using by 0.5 * TEXEL_SIZE, but there was still a slight displacement. The texture input to my blur shader, has wrap parameters: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); When I tell the blur shader to just output the the value of the pixel, the result is not displaced, so it must have something to do with how neighboring pixels are sampled. Any thoughts?

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  • Log oddities: 404s for client-garbled image URLs

    - by Chris Adams
    I've noticed some odd 404s which appear to be broken URL rewriting code: Our deep zoom view generates images URLs like this: /media/204/service/dzi/1/1_files/7/0_0.jpg I see some - well under <1% - requests for slightly altered URLs: /media/204/s/rvice/d/i/1/1_files/7/0_0.jpg These requests come from IP addresses all over the world (US, Canada, China, Russia, India, Israel, etc.), desktop and mobile users with multiple user-agents (Chrome, IE, Firefox, Mobile Safari, etc.), and there is plenty of normal activity in the same session so I'm assuming this is either widespread malware or some broken proxy service. I have not seen them from anything other than images, which suggests that this may be some sort of content filter. Has anyone else seen this? My CDN logs show the first request on June 8th ramping up from several dozen to several hundred per day.

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  • Vertically center a fluid image in a fluid container

    - by Ferdy
    I certainly do not want to add to the pile of vertical alignments CSS questions, but I've spent hours trying to find a solution to no avail yet. Here's the situation: I am building a slideshow gallery of images. I want the images to be displayed as large as the user's window allows. So I have this outer placeholder: <section class="photo full"> (Yes, I'm using HTML5 elements). Which has the following CSS: section.photo.full { display:inline-block; width:100%; height:100%; position:absolute; overflow:hidden; text-align:center; } Next, the image is placed inside it. Depending on the orientation of the image, I set either the width or height to 75%, and the other axis to auto: $wide = $bigimage['width'] >= $bigimage['height'] ? true: false; ?> <img src="<?= $bigimage['url'] ?>" width="<?= $wide? "75%" : "auto"?>" height="<?= $wide? "auto" : "75%"?>"/> So, we have a fluid outer container, with inside a fluid image. The horizontal centering of the image works, yet I cannot seem to find a way to vertically center the image within it's container. I have researched centering methods but most assume either the container or image has a known width or height. Then there is the display:table-cell method, which does not seem to work for me either. I'm stuck. I'm looking for a CSS solution, but am open to js solutions too.

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  • Image Magic Make Fails - PHP extension

    - by Kyle Adams
    So I was doing the following: sudo apt-get install php-pear php5-dev sudo apt-get install imagemagick libmagickwand-dev sudo pecl install imagick It all works till I get the error: make: *** [imagick_class.lo] Error 1 ERROR: `make' failed Which according to blog posts and forms is because of libmagick9-dev, how ever when trying to install this I get: sudo apt-get install libmagick9-dev Reading package lists... Done Building dependency tree Reading state information... Done Package libmagick9-dev is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source However the following packages replace it: graphicsmagick-libmagick-dev-compat E: Package 'libmagick9-dev' has no installation candidate Thoughts?

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  • The Messiest Home Offices Ever! [Image Collection]

    - by Asian Angel
    A geek’s home office is a haven to relax in along with being an extension of personal interests and hobbies. But occasionally other people will criticize your setup as being messy, unorganized, or worse…and that is just going too far! The next time someone starts in on you about your home office simply “hit them” with this collection of the messiest home offices ever and put a permanent end to their arguments. WARNING!: Some of the images in this collection come with a strong rating of N.S.F.L. (Not Safe For Lunch), so if you have a squeamish stomach then it would be best if you skip visiting the link below. Untidy Home Offices Photo Collection [via BoingBoing] 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Write Fedora.iso to USB and boot it from a Macbook

    - by MTilsted
    I have an .iso image of the full Fedora 16 install (Downloaded from http://fedoraproject.org/en/get-fedora-options#formats as "Fedora 16 DVD") and the question now is: How do I write it on a USB stick, so I can install it on my Mac book? I tried using DD as the install guide said, and that gave me a USB stick which can boot from my PC. But it can't boot from the Mac (The Mac start menu don't show it as a boot option). Edit: I downloaded a live install image, and did this (SSD is my USB 4GB thing) /sbin/mkdosfs -F 32 -n usbdisk /dev/dev/sdd1 sudo livecd-iso-to-disk --format --reset-mbr --efi /tmp/download/Fedora-16-i686-Live-KDE.iso /dev/sdd1 And this produced an image which can boot on my pc but not on my mac. This seems to indicate that the --efi is not working, because if it really was EFI it would not boot on a normal pc, would it? I then tried this: (Difference being that I write the image directory to /dev/sdd instead of /dev/sdd1) but this still will not boot on the Mac (it newer shows up at the startup screen on the Mac). sudo livecd-iso-to-disk --format --reset-mbr --efi /tmp/download/Fedora- PS: My host Linux is Fedora 13.

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  • image not displaying in midlet

    - by user316843
    Hello all,am new here. i have a slight problem; PLease look at the following code and tell me if am doing something wrong because the image is not displaying. i have made it really small so it should fit but its not displaying. i have images displaying in other screens but this main midlet would not. Here is the code: import java.io.IOException; import javax.microedition.midlet.*; import javax.microedition.lcdui.*; /** * @author jay */ public class WShop extends MIDlet implements CommandListener { /* Declare display variables*/ private Form mainForm; private Display display; private Command OK,Exit,wView, mView, myView; /* */ Categories categories = new Categories(this); Image image; public WShop() { /* initialize Screen and Command buttons that will be used when the application starts in the class constructor*/ mainForm = new Form("Wind Shopper"); OK = new Command("OK", Command.OK, 2); Exit = new Command("Exit", Command.EXIT, 0); wview= new Command("wview", Command.OK, 0); mview= new Command("mview", Command.OK, 0); try { /* retrieving the main image of the application*/ image = Image.createImage("/main.png"); } catch (IOException ex) { ex.printStackTrace(); } mainForm.addCommand(OK); mainForm.addCommand(Exit); mainForm.addCommand(wView); mainForm.addCommand(mView); mainForm.setCommandListener(this); } public void startApp() { /* checks to see if the display is currently empty and then sets it to the current screen */ if (display == null) { display = Display.getDisplay(this); } display.setCurrent(mainForm); } /* paused state of the application*/ public void pauseApp() { } /* Destroy Midlet state*/ public void destroyApp(boolean unconditional) { } Thanks in advance.

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  • Draw Rectangle To All Dimensions of Image

    - by opiop65
    I have some rudimentary collision code: public class Collision { static boolean isColliding = false; static Rectangle player; static Rectangle female; public static void collision(){ Rectangle player = Game.Playerbounds(); Rectangle female = Game.Femalebounds(); if(player.intersects(female)){ isColliding = true; }else{ isColliding = false; } } } And this is the rectangle code: public static Rectangle Playerbounds() { return(new Rectangle(posX, posY, 25, 25)); } public static Rectangle Femalebounds() { return(new Rectangle(femaleX, femaleY, 25, 25)); } My InputHandling class: public static void movePlayer(GameContainer gc, int delta){ Input input = gc.getInput(); if(input.isKeyDown(input.KEY_W)){ Game.posY -= walkSpeed * delta; walkUp = true; if(Collision.isColliding == true){ Game.posY += walkSpeed * delta; } } if(input.isKeyDown(input.KEY_S)){ Game.posY += walkSpeed * delta; walkDown = true; if(Collision.isColliding == true){ Game.posY -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_D)){ Game.posX += walkSpeed * delta; walkRight = true; if(Collision.isColliding == true){ Game.posX -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_A)){ Game.posX -= walkSpeed * delta; walkLeft = true; if(Collision.isColliding == true){ Game.posX += walkSpeed * delta; } } } The code works partially. Only the right and top side of the images collide. How do I correct the rectangle so it will draw on all sides? Thanks for any suggestions!

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  • Background image help (Solved)

    - by J2
    thanks for help, ended up with this html{ position:relative; min-width:950px; height:100%; background:black url(images/GrassBG.png) repeat-y top center; font:13px "Lucida Grande",Helvetica,Arial,sans-serif; } body.main{ width:950px; margin:0 auto; position:relative; } is there any way when using a div for a background image- to limit the height to only the content displayed? im putting the background image in a div because i want it centered via position:relative but the image doesnt show up unless i put a height on the div, and thats not what i want because i dont want to be able to just scroll down to the bottom of the image where theres no content ive tried putting the background image on the body css but if the browser is less than the width of the image, it just throws it over to the left and you can only see half of it- is there no way to make the background position:relative on the body? sorry if that doesnt make sense < thanks why can you not use Position:relative; on the body?

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  • Presenting an image cropping interface

    - by wkw
    I'm trying to engineer a UI for cropping images in iphone OS and suspect I'm going about things the hard way. My goal is pretty much what the Tapbots duo have done with Pastebot. In that app, they dim the source image but provide a movable and resizable cropping view and the image you're cropping is in a zoomable scrollview; when you resize or move the underlying image, the cropping view adjusts appropriately. I mocked up a composite image which will give a sense of the design I'm after, along with how I presently have my view hierarchy setup, viewable here The approach I've started with is the following: UIImageView with the image to crop is in a scrollview, a plain UIView with black fill and suitable transparency/alpha setting is added in front of the imageview. I then use a custom UIView which is a sibling to the scrollview at a higher level, which implements the drawRect: method and for the most part calls CGImageCreateWithImageInRect to get the portion of the image's bitmap that matches the position of the cropping view and draws that to the CGContext. in the viewcontroller I'm using the UIScrollViewDelegate methods to track scrolling and passing those changes to the custom cropping UIView so it stays in sync with the scroll contentOffset. That much is finally working. But trying to keep in sync as the scrollview zoomScale changes is when I figured I should ask for help. Looking for suggestions or guidance. My initial approach just seems like more work than is required. Could this be done with a masking layer in the ImageView? And if so, how would I setup the tracking for moving and resizing the cropping rect? My experience working with layers is non-nil, but very limited thus far.

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  • Classic UFO Identification Chart from March 1967 [Retro Image]

    - by Asian Angel
    If you love classic sci-fi goodness, then you will definitely enjoy looking through the various ‘alien’ starcraft featured in this classic chart from yesteryear! View the Full-Size Version (914*1280 pixels) UFO Identification Chart – Stargods Blog [via Cheezburger.com] Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

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  • TinyMce imagemanager won't generate image path when used with an iframe

    - by Tom
    I have successfully setup tinymce to work on a page within an iframe. Everything works perfectly. However, when you use imagemanager to pick an image to be inserted or replaced in the editor it will not copy the path(and filename) of the image to the "Image URL" input in the "Insert/edit image" box. The box will either remain empty or keep the address of the previous image. The behaviour is the same with the filemanager plugin. tinyMCE.init( { mode : "none", editor_selector : "mceEditor", theme : "advanced", plugins : "filemanager,imagemanager,autoresize,safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template,inlinepopups,spellchecker", theme_advanced_buttons1 : "insertfile,insertimage,advimage,imagemanager,bold,italic,underline,|,justifyleft,justifycenter,justifyright,justifyfull,nonbreaking,cut,copy,paste,pastetext,pasteword,|,search,replace,|,bullist,numlist", theme_advanced_buttons2 : "blockquote,|,link,unlink,anchor,image,cleanup,help,code,|,insertdate,inserttime,|,forecolor,backcolor,|,charmap,iespell,media,advhr", theme_advanced_layout_manager : "SimpleLayout", theme_advanced_buttons3 : "tablecontrols,|,hr,removeformat,visualaid,|,sub,sup,strikethrough", theme_advanced_buttons4 : "styleselect,formatselect,fontselect,fontsizeselect,|,undo,redo,|,spellchecker", theme_advanced_toolbar_location : "external", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", relative_urls : true, document_base_url : "http://devtom.ecitb.org.uk/", auto_resize : true, content_css : "/custom/css/style.css", extended_valid_elements : "iframe[height|width|src|frameborder|scrolling]", }); /* The following code comes from- http://tinymce.moxiecode.com/punbb/viewtopic.php?id=12966 Without it the editor only loads 10% of the time. With it, it's pretty much 100% consistent. The other changes mentioned in the post have also been implemented. */ var setupTiny = function() { var ifrObj = document.getElementById('pageEditIFrame'); var win = ifrObj; if (win.contentWindow) { win = win.contentWindow; } var d; if(ifrObj.contentDocument) { d = ifrObj.contentDocument; } else if (ifrObj.contentWindow) { d = ifrObj.contentWindow.document; } else if (ifrObj.document) { d = ifrObj.document; } textAreas.each(function(txtEl) { tinyMCE.execCommand('mceAddFrameControl', false, { element_id : txtEl, window : win, doc : d }); }); }; //Waiting 1 second seems to make the editor load more reliably. setTimeout("setupTiny();",1000);

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  • Vertical Image Border Changes Alignment when Screen is not maximized

    - by Randy
    I have some pretty straightforward HTML code with a few tables to organize various items of text or images. All works fine except that I need to place a vertical border on both the left and right sides of the screen. I am able to do this with a 2x2 pixel image that I stretch out. When the user has their screen maximized, everything looks great. But when the user hits "Restore Down", then the borders stay in place, but the tables get shoved down so that they start below where the borders end, which is off screen. in other words, the relational alignment between the borders and the tables gets all screwed up. Does anybody know how to make this alignment stay consistent on a restore down? I'm pretty much a newbie with html and asp, so speak slowly. If there is a better method to accomplish this, I'm all ears. Thanks. Here is the relevant section of code: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="MasterPage.master.cs" Inherits="MasterPage" % <form id="form1" runat="server"> <asp:Image ID="LeftBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="left"/> <asp:Image ID="RightBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="right" /> <table id="BannerTable" style="height: 100px"> <tr> <td width="934px"> <img src="../Images/Header.jpg" alt="Image Missing" id="ImgBanner" align="left"/></td> </tr> </table>

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  • Image resizing not working with png images

    - by user304828
    it not work with png created a thumb png but haven't data , like null data :D with jpg , jpeg still working without error why ? function thumbnail($pathtoFile,$thumWidth,$pathtoThumb) { //infor of image $infor = pathinfo($pathtoFile); // Setting the resize parameters list($width, $height) = getimagesize($pathtoFile); $modwidth = $thumWidth; $modheight = floor( $height * ( $modwidth / $width )); // Resizing the Image $thumb = imagecreatetruecolor($modwidth, $modheight); switch(strtolower($infor['extension'])) { case 'jpeg': case 'jpg': $image = imagecreatefromjpeg($pathtoFile); break; case 'gif': $image = imagecreatefromgif($pathtoFile); break; case 'png': $image = imagecreatefrompng($pathtoFile); break; } imagecopyresampled($thumb, $image, 0, 0, 0, 0, $modwidth, $modheight, $width, $height); switch(strtolower($infor['extension'])) { case 'jpeg': case 'jpg': imagejpeg($thumb,$pathtoThumb, 70); break; case 'gif': imagegif($thumb,$pathtoThumb, 70); break; case 'png': imagepng($thumb,$pathtoThumb, 70); break; } //destroy tmp imagedestroy($thumb); }

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  • 40 Vintage Computer Ads of Yesteryear [Image Collection]

    - by Asian Angel
    Earlier this week we shared an awesome retro ad for a 10 MB hard-drive with you and today we are back with more classic ad goodness. Travel into the past with these forty vintage computer ads from yesteryear! Special thanks to ETC reader George for sharing this awesome link with us! 40 Vintage Computer Ads of Yesteryears [HongKiat] Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • jQuery image hover color overlay

    - by Ryan Max
    I can't seem to find any examples of this having been done anywhere on the internet before but here is what I am going to attempt to do...I'm trying to go about the cleanest possible way of laying this out. So I have an image gallery where the images are all different sizes. I want to make it so that when you mouseover the image, it turns a shade of orange. Just a simple hover effect. I want to do this without using an image swap, otherwise I'd have to create an orange colored hover-image for each individual gallery image, I'd like this to be a bit more dynamic. My plan is just to position an empty div over the image absolutely with a background color, width and height 100% and opacity: 0. Then using jquery, on mouseover I'd have the opacity fade to 0.3 or so, and fade back to zero on mouseout. My question is, what would be the best way to layout the html and css to do this efficiently and cleanly. Here's a brief, but incomplete setup: <li> <a href="#"> <div class="hover">&nbsp;</div> <img src="images/galerry_image.png" /> </a> </li> .hover { width: 100%; height: 100%; background: orange; opacity: 0; }

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  • How to display/add play button on youtube image ?

    - by Zakir Sajib
    Hi all I am working in one project in wordpress environment and I have the opportunity to work with youtube video, fancybox etc. I have embedded the youtube image from youtube server which is "http://img.youtube.com/vi/0.jpg", now there is no play button shows up on middle of the image as we see usually any youtube videos! I tried to use the following code to get an image on top of the youtube image but it shows bigger picture, i know why <a class="fancybox" href="#video"> <img src="/wp-content/themes/mytheme/images/play_button.png" no-repeat width: 0px height:0px; style="background: url(http://img.youtube.com/vi/<?php echo $youtubeid ; ?>/0.jpg) transparent" width="180" height="150"/> <div id ="video"> // here is my embedded youtube usual code </div> both images shown in 180 x 150 size, but thats not what i want. I want youtube image will be shown in 180 x 150 size and play button image (play_button.png) will be display in middle of the youtube image in small size. Any clue in css or coding in php will be great favour. Thanks in advance.

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  • Error when decoding image C# asp

    - by Wayneio
    I am trying to use MessagingToolkit to decode an image in C#/ASP. I have managed to encode a qr using this package, but when i try to decode, using the code below it comes up with 2 errors (at the bottom of the page) I believe this is because I am not getting the image correctly after uploading, but can someone point out exactly where I have gone wrong. Thanks. protected void CreateCode_OnClick(object sender, EventArgs e) { string path = "C:\\Users\\Wayneio\\Documents\\Visual Studio 2012\\Projects\\BAMSystem\\BAMSystem\\"; if (QRUpload.HasFiles == true) { FileInfo fi = new FileInfo(QRUpload.FileName); string extA = fi.Extension; if (extA == ".jpg" || extA == ".png") { QRCodeDecoder decoder = new QRCodeDecoder(); QRUpload.SaveAs(path + QRUpload.FileName); System.Drawing.Image myImg = System.Drawing.Image.FromFile(path + QRUpload.FileName); decoder.Decode(myImg); } else { error.Text = "You have uploaded a " + extA + " file. Please upload either a PNG or a JPG"; } } else { error.Text = "You have not uploaded an image."; } } Error1: Error 2 Argument 1: cannot convert from 'System.Drawing.Image' to 'MessagingToolkit.QRCode.Codec.Data.QRCodeImage' c:\users\wayneio\documents\visual studio 2012\Projects\BAMSystem\BAMSystem\default.aspx.cs 38 35 BAMSystem Error2: Error 1 The best overloaded method match for 'MessagingToolkit.QRCode.Codec.QRCodeDecoder.Decode(MessagingToolkit.QRCode.Codec.Data.QRCodeImage)' has some invalid arguments c:\users\wayneio\documents\visual studio 2012\Projects\BAMSystem\BAMSystem\default.aspx.cs 38 20 BAMSystem P.S if anyone has documentation on this MessagingToolkit QR package, it would be useful

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  • How do I take an image/backup of Ubuntu partition and restore to VirtualBox VM

    - by whizkid
    I have Ubuntu 10.04 installed on an older hard disk. I recently bought a new disk and already installed Windows 7. I dont want to use the older disk anymore, and I would like to keep on using Ubuntu in a virtual machine on the new disk(to avoid the possible mess-ups of dual boot and I found VirtualBox is the best free tool for this). I wish to keep the exact same data\programs\configurations\settings I had been using in Ubuntu for so long, and avoid the tedious part of having to reconfigure so many things. How do I backup\restore Ubuntu to another disk? I would prefer a free tool to do the backup\restore.

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  • How to display/add play button on youtube image?

    - by Zakir Sajib
    I have embedded the youtube image from youtube server which is "http://img.youtube.com/vi/0.jpg", now there is no play button shows up on middle of the image as we see usually any youtube videos! I tried to use the following code to get an image on top of the youtube image but it shows bigger picture, i know why <a class="fancybox" href="#video"> <img src="/wp-content/themes/mytheme/images/play_button.png" no-repeat width: 0px height:0px; style="background: url(http://img.youtube.com/vi/<?php echo $youtubeid ; ?>/0.jpg) transparent" width="180" height="150"/> <div id ="video"> // here is my embedded youtube usual code </div> both images shown in 180 x 150 size, but thats not what i want. I want youtube image will be shown in 180 x 150 size and play button image (play_button.png) will be display in middle of the youtube image in small size. Any clue in css or coding in php will be great favour.

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  • Image insert problem php sqlserver

    - by Termedi
    Hi I can not save image inside a sql server 2000 database. datatype is image here is the code: // Image Upload <?php include('config.php'); if(is_uploaded_file($_FILES['userfile']['tmp_name'])) { $fileName = $_FILES['userfile']['name']; $tmpName = $_FILES['userfile']['tmp_name']; $fileSize = $_FILES['userfile']['size']; $fileType = $_FILES['userfile']['type']; $size = filesize($tmpName); set_magic_quotes_runtime(0);//to desactive the default escape spacials caracters made by PHP in the externes files $img_binaire = base64_encode(fread(fopen(str_replace("'","''",$tmpName), "r"), $size)); $query = "INSERT INTO test_image (image_name, image_content, image_size) ". "VALUES ('{$fileName}','{$img_binaire}', '{$size}')"; odbc_exec($conn, $query) or die('Error, query failed'); echo "<br>File $fileName uploaded<br>"; echo "<br>File Size: $fileSize <br>"; } ?> // Image Show <?php include('config.php'); $sql = "select * from test_image where id =2"; $rsl = odbc_exec($conn, $sql); $image_info = odbc_fetch_array($rsl); //$count = sizeof($image_info['image_content']); //header('Accept-Ranges: bytes'); //header('Content-Length: '.$image_info['image_size']); //header("Content-length: 17397"); header('Content-Type: image/jpeg'); echo base64_decode($image_info['image_content']); //echo bindec($image_info['image_content']); ?> Error: Warning: odbc_exec() [function.odbc-exec]: SQL error: [Microsoft][ODBC SQL Server Driver][SQL Server]Operand type clash: text is incompatible with image, SQL state 22005 in SQLExecDirect in C:\xampp\htdocs\test\upload.php on line 25 Error, query failed

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  • Beginner C# image loading woes - NullReferenceException

    - by Seth Taddiken
    I keep getting a "NullReferenceExeption was unhandled" with "Object reference not set to an instance of an object." written under it. I have all of the images (png) correct with names and added to references. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backGround = Content.Load<Texture2D>("Cracked"); player1.playerBlock = Content.Load<Texture2D>("square"); player2.playerBlock = Content.Load<Texture2D>("square2"); }

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