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  • Why "scope link" ipv6 address can be pinged via interfaces which they are not active on

    - by olagu
    [root@2_01 ~]# /sbin/ip -6 addr show pubeth0 inet6 2001:1::6/64 scope global inet6 2001:1::1/64 scope global inet6 fe80::20c:29ff:fe69:f9e8/64 scope link [root@v2_01 ~]# /sbin/ip -6 addr show pubeth1 inet6 fe80::20c:29ff:fe69:f906/64 scope link [root@2_01 ~]# ping6 fe80::20c:29ff:fe69:f9e8%pubeth1 PING fe80::20c:29ff:fe69:f9e8%pubeth1(fe80::20c:29ff:fe69:f9e8) 56 data bytes 64 bytes from fe80::20c:29ff:fe69:f9e8: icmp_seq=1 ttl=64 time=0.259 ms --- fe80::20c:29ff:fe69:f9e8%pubeth1 ping statistics --- 1 packets transmitted, 1 received, 0% packet loss, time 286ms rtt min/avg/max/mdev = 0.259/0.259/0.259/0.000 ms [root@2_01 ~]# ping6 fe80::20c:29ff:fe69:f9e8%pubeth0 PING fe80::20c:29ff:fe69:f9e8%pubeth0(fe80::20c:29ff:fe69:f9e8) 56 data bytes 64 bytes from fe80::20c:29ff:fe69:f9e8: icmp_seq=1 ttl=64 time=0.057 ms --- fe80::20c:29ff:fe69:f9e8%pubeth0 ping statistics --- 1 packets transmitted, 1 received, 0% packet loss, time 390ms rtt min/avg/max/mdev = 0.057/0.057/0.057/0.000 ms Why can I ping6 "fe80::20c:29ff:fe69:f9e8" via pubeth1?

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  • HDMI resolution limited to 1920 x 1080?

    - by Jay Bazuzi
    Monitor is a Dell 3008wfp. Very nice. Max resolution 2560 x 1600. Video card is an ATI Radeon HD 4350. I like it because it was cheap and is fanless. (Noise bugs me.) I would like to switch from DVI to HDMI, but when I use HDMI, the resolution drops to 1920 x 1080. Do I need to change out my video card to get the full resolution? How can I pick one that will do the max resolution?

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  • Server Sizing Methodology

    - by adbrpc
    Our development environment consist of JBoss 5.0.1 DB Server, SQL Server 2008, Oracle IDM. Hardware is Win 2008 32 bit, 4GB RAM. We have reached stage where our environment can not handle application resulting in JBoss shut down throwing out of memory errors and CPU reaching to 90% usage. I am looking methodology to calculate correct server sizing where I input TPS, max number of concurrent users, max CPU utilization etc.. to give me number of servers, RAM size, number of cores. I am expecting application to grow 10% annually. Load Balancer and Failover should also be taken in account while sizing.

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  • Too Many ESTABLISHED connection from a single IP address in Apache

    - by ananthan
    netstat -ntp |grep 80 shows too many ESTABLISHED connection from single IP address. Around 300 of them and it is not an attack and user is using a 2G connection to access Apache. This is the case with other 2G connections also. As a result of this Apache is running out of children. Earlier it was showing too many close_wait and after enabling tcp_tw_reuse and tcp_tw-recycle there is not much close_wait but the number of ESTABLISHED connections increased. We are using Ubuntu 11.04 having 48 GB ram keepalive On keepalive timeout 10 max clients 800 max-request-perchild 4000 timeout 300 I have set syn_ack to 1 and syn_retries to 2. On wifi there is no such issue. Connections are closing properly, but with 2G connections Apache is running out of children and too many ESTABLISHED connection. also i have tried setting timeout from default 300 to 30,but since our project is image hosting for mobile phones,clients couldn't upload images properly as they are getting frequent time out.Also there were a lot of 408 messages so changed it to the default 300

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  • I am making a maze type of game using javascript and HTML and need some questions answered [on hold]

    - by Timothy Bilodeau
    First off, i am a noob to JavaScript but am willing to learn. :) I found a simple JavaScript moment engine created by another member on this site. Using that i made it so my character can walk around within a rectangle/square shaped room. I want to make it so the character can walk through a "doorway" within a wall to the next room. Either that or make it so if the character moves over a certain image within the room it will take the player to another webpage in which the character "spawns" into the room and so on and so fourth. Here is a link to what i have made so far as to get an idea. http://bit.ly/1fSMesA Any help would be much appreciated. Here is the javascript code for the character movement and boundaries. <script type='text/javascript'> // movement vars var xpos = 100; var ypos = 100; var xspeed = 1; var yspeed = 0; var maxSpeed = 5; // boundary var minx = 37; var miny = 41; var maxx = 187; // 10 pixels for character's width var maxy = 178; // 10 pixels for character's width // controller vars var upPressed = 0; var downPressed = 0; var leftPressed = 0; var rightPressed = 0; function slowDownX() { if (xspeed > 0) xspeed = xspeed - 1; if (xspeed < 0) xspeed = xspeed + 1; } function slowDownY() { if (yspeed > 0) yspeed = yspeed - 1; if (yspeed < 0) yspeed = yspeed + 1; } function gameLoop() { // change position based on speed xpos = Math.min(Math.max(xpos + xspeed,minx),maxx); ypos = Math.min(Math.max(ypos + yspeed,miny),maxy); // or, without boundaries: // xpos = xpos + xspeed; // ypos = ypos + yspeed; // change actual position document.getElementById('character').style.left = xpos; document.getElementById('character').style.top = ypos; // change speed based on keyboard events if (upPressed == 1) yspeed = Math.max(yspeed - 1,-1*maxSpeed); if (downPressed == 1) yspeed = Math.min(yspeed + 1,1*maxSpeed) if (rightPressed == 1) xspeed = Math.min(xspeed + 1,1*maxSpeed); if (leftPressed == 1) xspeed = Math.max(xspeed - 1,-1*maxSpeed); // deceleration if (upPressed == 0 && downPressed == 0) slowDownY(); if (leftPressed == 0 && rightPressed == 0) slowDownX(); // loop setTimeout("gameLoop()",10); } function keyDown(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 1; if (code == 40) downPressed = 1; if (code == 37) leftPressed = 1; if (code == 39) rightPressed = 1; } function keyUp(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 0; if (code == 40) downPressed = 0; if (code == 37) leftPressed = 0; if (code == 39) rightPressed = 0; } </script> here is the HTML code to follow <!-- The Level --> <img src="room1.png" /> <!-- The Character --> <img id='character' src='../texture packs/characters/snazgel.png' style='position:absolute;left:100;top:100;height:40;width:26;'/>

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  • Fastest Memory (within reason) for a MotherBoard [on hold]

    - by sampson
    I was wondering if it would be OK to use DDR3 3000 memory with Asus Maximus VI Impact MotherBoard, Intel® Core™ i3-4130T Processor and Steamcom's FC8 case The purpose of this machine is for a HTPC (Home Theater Personal Computer) system, only, no gaming. The case is fan less as is the CPU cooling system. Also, would it be worth it, heat wise, to go past the 1600 memory type? I mean, would DDR 3000 make the box that much faster to make it worthwhile? The Processor has a TDP rating of 35 W. The memory specifications for the processor are: Memory Specifications Max Memory Size (dependent on memory type) 32 GB Memory Types DDR3-1333/1600 # of Memory Channels 2 Max Memory Bandwidth 25.6 GB/s ECC Memory Supported ‡ Yes The FC8 case's heat displacement system is rated at 95 W TDP

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  • XNA Notes 007

    - by George Clingerman
    Every week I keep wondering if there’s going to be enough activity in the community to keep doing these notes on a weekly basis and every week I’m reminded of just how awesome and active the XNA community is. There’s engines being made, tutorials being created, games being crafted. There’s information being shared, questions being answered and then there’s another whole community around the Xbox LIVE Indie Games themselves. It’s really incredibly to just watch all that’s going on and I’m glad I’m playing a small part in all of this. So here’s what I noticed happening in the XNA community last week. If there’s things I’m missing, always feel free to let me know. I love learning about new corners of the XNA community that I wasn’t aware of or just have been missing! XNA Developers: Uditha Bandara held an XNA Game Development Workshops at Singapore Universities http://uditha.wordpress.com/2011/02/18/xna-game-development-workshops-at-singapore-universities-event-update/ Binary Tweed gives his talks about Indie City and gives his opinion on the false promise of digital distribution http://www.develop-online.net/news/37053/OPINION-The-false-promise-of-digital-distribution Kris Steele posts his Trivia or Die postmortem http://www.krissteele.net/blogdetails.aspx?id=246 @MadNinjaSkills (James Johnston) posts his feelings on testing for XBLIG http://www.ezmuze.co.uk/101 Simon (@DDReaper) posts hints and tips for XNA developers to help get the size of their projects down http://twitter.com/#!/DDReaper/status/38279440924545024 http://xna-uk.net/blogs/darkgenesis/archive/2011/02/17/look-at-the-size-of-that-thing.aspx Michael B. McLaughlin proving why he should be an XNA MVP posts the list of commonly used value types in XNA games http://geekswithblogs.net/mikebmcl/archive/2011/02/17/list-of-commonly-used-value-types-in-xna-games.aspx http://twitter.com/#!/mikebmcl/status/38166541354811392 Paul Powell (@ITSligoPaul) posts about a common sprite batch as a game service http://itspaulsblog.blogspot.com/2011/02/xna-common-sprite-batch-as-game-service.html @SigilXNA (John Defenbaugh) posts his new level editor video for the sequel to Opac’s Journey http://twitter.com/SigilXNA/statuses/36548174373982209 http://twitter.com/#!/SigilXNA/status/36548174373982209 http://youtu.be/QHbmxB_2AW8 @jwatte updates kW Animation for XNA 4.0 http://www.enchantedage.com/xna-animation @DSebJ posts Blender to SunBurn http://twitter.com/#!/DSebJ/status/36564920224976896 http://dsebj.evolvingsoftware.com/?p=187 Ads and WP7 Games - @mechaghost shares his revenue data for his ad based games http://www.occasionalgamer.com/2011/02/09/ads-and-wp7-games/ Xbox LIVE Indie Games (XBLIG): Steven Hurdle posts day 100 of his quest to find a fantastic XBLIG purchase every day http://writingsofmassdeduction.com/2011/02/17/day-100-radiangames-ballistic/ Xbox 360 Indie Game Buying Guide - 12 games for $60 including several Xbox LIVE Indie games! (although if the XNA community was asked we could have recommended 60 games for $60...) http://www.indiegamemag.com/xbox360-indie-games-buying-guide/ The best selling Xbox LIVE Indie games of 2010 http://www.1up.com/news/xbox-live-most-popular-games I’d buy that for a dollar! - the California Literary Review points out a few gems on the XBLIG marketplace (and other places) where you can game on the cheap. http://calitreview.com/14125 Armless Octopus Episode 39 - The Indie Gem Octocast http://www.armlessoctopus.com/2011/02/17/armless-octocast-episode-39-the-indie-gem-octocast/ Ska Studios posts a plethora of updates http://www.ska-studios.com/2011/02/11/good-morning-gato-49/ http://www.ska-studios.com/2011/02/14/vampire-smile-valentines/ http://www.ska-studios.com/2011/02/16/the-dishwasher-vs-finds-a-home/ Kotaku posts about the Xbox LIVE Indie Game that makes you go Pew Pew Pew Pew Pew Pew http://kotaku.com/#!5760632/the-game-that-makes-you-go-pew-pew-pew-pew-pew-pew-pew GameMarx continues to be active and doing a ton for the XBLIG community reviews and Top 5 indie games of the week 2/4-2/10 http://www.gamemarx.com/video/the-show/22/ep-9-february-11-2010.aspx a new podcast Xbox Indie New Releases http://twitter.com/#!/gamemarx/status/36888849107910656 http://www.gamemarx.com/news/2011/02/13/a-new-podcast-xbox-indie-new-releases.aspx @MasterBlud uploads Indocalypse XBLIG Collections #2 http://www.youtube.com/watch?v=uzCZSv075mc&feature=youtu.be&a http://twitter.com/#!/MasterBlud/status/37100029697064960 Just Press Start interviews Michael Hicks from MichaelArts, 18 year old creator of Honor in Vengeance http://justpressstart.net/?p=465 Achievement Locked interviews Kris Steele of FunInfused Games http://xboxindies.wordpress.com/2011/02/11/interview-fun-infused-games/ XNA Game Development: XNA -UK launches their XAP test service to help the XNA community http://xna-uk.net/blogs/news/archive/2011/02/18/xna-uk-xap-test-service-now-live.aspx Transmute shows off a video of the standard character editor http://www.youtube.com/watch?v=qqH6gErG948&feature=youtu.be Microsoft Tech Student introduces their first tech student of the month.  Meet Daniel Van Tassel from the University of Utah and learn how he created an Xbox LIVE Indie Game using XNA Studio http://blogs.msdn.com/b/techstudent/archive/2010/12/22/introducing-our-first-tech-student-of-the-month-daniel-van-tassel.aspx XNA for Silverlight Developers Part 3 - Animation (transforms) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx XNA for Silverlight Developers Part 4 - Animation (frame based) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-4-Animation-frame-based.aspx @suhinini tweets about an XNA Sprite Font generation tool http://twitter.com/#!/suhinini/status/36841370131890176 http://www.nubik.com/SpriteFont/ XNATouch 1.5 is out and in it’s words is faster, simpler, more reliable and has the XNA 4.0 API http://monogame.codeplex.com/releases/view/60815 IndieCity is hosting marketing workshops for Indie Developers (UK and US) http://forums.create.msdn.com/forums/p/75197/457654.aspx#457654 New York Students - Learn XNA and Silverlight for Xbox 360 and Windows Phone 7 http://forums.create.msdn.com/forums/p/72753/456964.aspx#456964 http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/learn-to-build-your-own-games-for-xbox-360-and-windows-phone-7.aspx http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/build-a-game-in-48-hours-win-a-kinect-or-windows-phone-7.aspx Extra Credits: Videogame Music http://www.escapistmagazine.com/videos/view/extra-credits/2019-Videogame-Music Steve Pavlina posts an article with useful information for all XNA/XBLIG developers http://www.stevepavlina.com/blog/2011/02/completion-vs-perfection/

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  • How to design database for tests in online test application

    - by Kien Thanh
    I'm building an online test application, the purpose of app is, it can allow teacher create courses, topics of course, and questions (every question has mark), and they can create tests for students and students can do tests online. To create tests of any courses for students, first teacher need to create a test pattern for that course, test pattern actually is a general test includes the number of questions teacher want it has, then from that test pattern, teacher will generate number of tests corresponding with number of students will take tests of that course, and every test for student will has different number of questions, although the max mark of test in every test are the same. Example if teacher generate tests for two students, the max mark of test will be 20, like this: Student A take test with 20 questions, student B take test only has 10 questions, it means maybe every question in test of student A only has mark is 1, but questions in student B has mark is 2. So 20 = 10 x 2, sorry for my bad English but I don't know how to explain it better. I have designed tables for: - User (include students and teachers account) - Course - Topic - Question - Answer But I don't know how to define associations between user and test pattern, test, question. Currently I only can think these: Test pattern table: name, description, dateStart, dateFinish, numberOfMinutes, maxMarkOfTest Test table: test_pattern_id And when user (is Student) take tests, I think i will have one more table: Result: user_id, test_id, mark but I can't set up associations among test pattern and test and question. How to define associations?

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  • How to properly scroll a 2D tilemap?

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • Rendering shadow sprites in cocos2d-x

    - by lukeluke
    I am writing a 2D game with cocos2d-x. I want to put a "shadow" sprite on a background sprite using the equation: MAX(0, Cd*1 - Cs*S) where Cd is the destination color (that is, a background pixel), Cs is the source color (the shadow pixel) , S is the scale factor (between 0 and 1). The MAX() function is used to avoid negative results. This is a lighting effect: when the shadow sprite pixel is 0, there is no effect on the background pixel, otherwise, the background pixel becomes darker. Now, the only way that comes to my mind is to change the blending equation to GL_FUNC_SUBTRACT, but it doesn't compile with cocos2d-x (can't found it)... I would subclass the CCSprite class in order to implement the draw() method in order to change, when needed, the blending equation, call the original draw() method and restore the blending equation to its previous state at the end of the method. So my questions are two: how to use glBlendEquation() with cocos2d-x? Keep in mind that i am writing a game for iphone/android/windows. are shadows handled this way in 2D games? Thx

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  • Trace Flag 610 – When should you use it?

    - by simonsabin
    Thanks to Marcel van der Holst for providing this great information on the use of Trace Flag 610. This trace flag can be used to have minimal logging into a b tree (i.e. clustered table or an index on a heap) that already has data. It is a trace flag because in testing they found some scenarios where it didn’t perform as well. Marcel explains why below. “ TF610 can be used to get minimal logging in a non-empty B-Tree. The idea is that when you insert a large amount of data, you don't want to...(read more)

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  • Google I/O 2010 - Ignite Google I/O

    Google I/O 2010 - Ignite Google I/O Google I/O 2010 - Ignite Google I/O Tech Talks Brady Forrest, Krissy Clark, Ben Huh, Matt Harding, Clay Johnson, Bradley Vickers, Aaron Koblin, Michael Van Riper, Anne Veling, James Young Ignite captures the best of geek culture in a series of five-minute speed presentations. Each speaker gets 20 slides that auto-advance after 15 seconds. Check out last year's Ignite Google I/O. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 206 3 ratings Time: 58:30 More in Science & Technology

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  • Personal | Going For A Long Drive

    - by Jeff Julian
    This weekend, we were planning on going to Mt. Rushmore, but with the weather the way it is, we decided to head south instead. So what are we going to do? A tour of different restaurants on the show Diners, Drive-ins, and Dives. Not very original I know since there are web sites and iPhone apps dedicated to locating the establishments, but it definitely sounds like it could be some fun. We are going to leave KC tonight and go through St. Louis, Memphis, Little Rock, Dallas, Oklahoma City, and back to KC. The kiddos are excited and we have plenty of movies, coloring books, etc in the car for the trip. This will be the first time we will get to use our turn around seats in the mini-van with our pull out table. I will have my laptop and phone if anything goes wrong with the site while I am gone and John will be back in KC as well. I hope to pushing some photos and reviews of the restaurants as we travel. Related Tags: blogging, Diners, Drive-ins, and Dives, Vacation

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  • SQLAuthority News – Technical Review of Learning at Koenig Solutions

    - by pinaldave
    Yesterday I finished my 3 days fast track in person learning of course End to End SQL Server Business Intelligence at Koenig Solutions. You can read my previous article over here regarding why am I learning SQL Server. Yesterday I blogged about my experience of arriving to Training Center and my induction with the center. The Training Days I had enrolled for three days training so my routine each of the three days was very much same. However, the content every day was different as I was learning something new every day. Let me describe a few of the interesting details of my daily routine. A Single Student Batch The best part of my training was that in my training batch, I am single student. Koenig is known to smaller batches and often they have single student batches as well. I was very much delighted to know that I will have dedicated access and attention from my trainer in my batch as I will be single student in my batch. In most of the labs I have observed there are no more than 4 students at any time. Prakash and Pinal 7:30 AM Breakfast Talk We all students gather at 7:30 in breakfast area. The best time of the day. I was the only Indian student in the group. The other students were from USA, Canada, Nigeria, Bhutan, Tanzania, and a few others from other countries. I immediately become the source of information and reference manual. Though the distance between Delhi and Bangalore is 2000+ KM I was considered as a local guy. 8:30 AMHeading to Training Center Every day without fail at 8:30 the van started from our accommodation to the training center. As mentioned in an earlier blog post the distance is about 5 minutes and we were able to reach at the location before 8:45. This gave us some time settle in before our class starts at 9:00 AM. 9:00 AM Order Lunch Food Well it may sound funny that we just had breakfast 30 minutes but the first thing everybody has to do is to order lunch as soon as the class starts. There is an online training portal to order food for the day. Everybody has to place their order early during the day so the food arrives on time during lunch time. Everybody can order whatever they want to order using an online ordering system. The options are plenty and everybody can order what they like. 9:05 AM Learning Starts After deciding the lunch we started the learning. I was very fortunate to have a very experienced trainer - Prakash Chheatry. Though I have never met him before I have heard a lot about Prakash. He is known as the top most SQL Server Trainer in India. His student list contains some of the very well known SQL Server Experts of the world and few of SQL Server “best seller” book authors. Learning continues till 1:00 PM with one tea-coffee break in between. 1:00 PM Lunch The lunch time is again the fun time. We all students get together in the afternoon and tell the stories of the world. Indeed the best part of the day beside learning new stuff. 4:55 PM Ready to Return We stop at 4:55 as at precisely 5:00 PM the van stops by the institute which takes us back to our accommodation. Trust me seriously long long day always but the amount of the learning is the win of the day. 7:30 PM Dinner Time After coming back to the accommodation I study till 7:30 and then rush for dinner. Dinner is world cuisine and deserts are really delicious. After dinner every day I have written a blog and retired early as the next day is always going to be busier than the present day. What did I learn As I mentioned earlier I know SQL Server fairly well. I had expressed the same in my conversation as well. This is the reason I was assigned a fairly senior trainer and we learned everything quite quickly. As I know quite a few things we went pretty fast in many topics. There were a few things, I wanted to learn in detail as well practice on the labs. We slowed down where we wanted and rush through the concepts where I was very comfortable. Here is the list of the things which we covered in action pack three days. Introduction to Business Intelligence (Intro) SQL Server Analysis Service (Theory and Lab) SQL Server Integration Service  (Theory and Lab) SQL Server Reporting Service  (Theory and Lab) SQL Server PowerPivot (Lab) UDM (Theory) SharePoint Concepts (Theory) Power View (Demo) Business Intelligence and Security (Discussion) Well, I was delighted that I was able to refresh lots of concepts during these three days. Thanks to my trainer and my friend who helped me to have a good learning experience. I believe all the learning  will help me in my growth and future career. With this I end my this experience. I am planning to have another online learning experience later this month. I will blog about my experience as I begin it. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Training, T SQL, Technology

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  • Megjelent a MySQL 5.5

    - by Lajos Sárecz
    Rekord ido alatt készült el az új MySQL 5.5 verziót, melyet a mai nap jelentett be az Oracle. Ez újabb bizonyítéka annak, hogy az Oracle komolyan fejleszti a MySQL-t is, és igyekszik innovatív megoldásokkal megörvendeztetni a MySQL felhasználókat is. Akinek 'Déja-vu' érzése van, az nem véletlen, hiszen a szeptemberi OpenWorld konferencián került bejelentésre a MySQL 5.5 RC, azaz a Release Candidate, melyrol beszámolt például a hwsw.hu is. Az új verzióban elsosorban a teljesítményen és a skálázhatóságon fejlesztett az Oracle. Így például alapértelmezetten az InnoDB storage engine jön a MySQL-el, aminek köszönhetoen például ACID (atomicity, consistency, isolation, durability) tranzakciókat hajt végre az adatbázis-kezelo (ez mondjuk nem egy apró részlet...). Emellett újdonságot jelent még a majdnem szinkron replikáció, a fejlettebb index és tábla particionálás, valamint diagnosztika terén bevezetésre került egy új PERFORMANCE_SCHEMA, aminek köszönhetoen javult a MySQL menedzselhetosége. A RC verzióval futtatott tesztek jelentos gyorsulást mutattak a MySQL 5.1-es verziójához képest, így érdemes megfontolni a verzió frissítést.

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  • Optimizing Solaris 11 SHA-1 on Intel Processors

    - by danx
    SHA-1 is a "hash" or "digest" operation that produces a 160 bit (20 byte) checksum value on arbitrary data, such as a file. It is intended to uniquely identify text and to verify it hasn't been modified. Max Locktyukhin and others at Intel have improved the performance of the SHA-1 digest algorithm using multiple techniques. This code has been incorporated into Solaris 11 and is available in the Solaris Crypto Framework via the libmd(3LIB), the industry-standard libpkcs11(3LIB) library, and Solaris kernel module sha1. The optimized code is used automatically on systems with a x86 CPU supporting SSSE3 (Intel Supplemental SSSE3). Intel microprocessor architectures that support SSSE3 include Nehalem, Westmere, Sandy Bridge microprocessor families. Further optimizations are available for microprocessors that support AVX (such as Sandy Bridge). Although SHA-1 is considered obsolete because of weaknesses found in the SHA-1 algorithm—NIST recommends using at least SHA-256, SHA-1 is still widely used and will be with us for awhile more. Collisions (the same SHA-1 result for two different inputs) can be found with moderate effort. SHA-1 is used heavily though in SSL/TLS, for example. And SHA-1 is stronger than the older MD5 digest algorithm, another digest option defined in SSL/TLS. Optimizations Review SHA-1 operates by reading an arbitrary amount of data. The data is read in 512 bit (64 byte) blocks (the last block is padded in a specific way to ensure it's a full 64 bytes). Each 64 byte block has 80 "rounds" of calculations (consisting of a mixture of "ROTATE-LEFT", "AND", and "XOR") applied to the block. Each round produces a 32-bit intermediate result, called W[i]. Here's what each round operates: The first 16 rounds, rounds 0 to 15, read the 512 bit block 32 bits at-a-time. These 32 bits is used as input to the round. The remaining rounds, rounds 16 to 79, use the results from the previous rounds as input. Specifically for round i it XORs the results of rounds i-3, i-8, i-14, and i-16 and rotates the result left 1 bit. The remaining calculations for the round is a series of AND, XOR, and ROTATE-LEFT operators on the 32-bit input and some constants. The 32-bit result is saved as W[i] for round i. The 32-bit result of the final round, W[79], is the SHA-1 checksum. Optimization: Vectorization The first 16 rounds can be vectorized (computed in parallel) because they don't depend on the output of a previous round. As for the remaining rounds, because of step 2 above, computing round i depends on the results of round i-3, W[i-3], one can vectorize 3 rounds at-a-time. Max Locktyukhin found through simple factoring, explained in detail in his article referenced below, that the dependencies of round i on the results of rounds i-3, i-8, i-14, and i-16 can be replaced instead with dependencies on the results of rounds i-6, i-16, i-28, and i-32. That is, instead of initializing intermediate result W[i] with: W[i] = (W[i-3] XOR W[i-8] XOR W[i-14] XOR W[i-16]) ROTATE-LEFT 1 Initialize W[i] as follows: W[i] = (W[i-6] XOR W[i-16] XOR W[i-28] XOR W[i-32]) ROTATE-LEFT 2 That means that 6 rounds could be vectorized at once, with no additional calculations, instead of just 3! This optimization is independent of Intel or any other microprocessor architecture, although the microprocessor has to support vectorization to use it, and exploits one of the weaknesses of SHA-1. Optimization: SSSE3 Intel SSSE3 makes use of 16 %xmm registers, each 128 bits wide. The 4 32-bit inputs to a round, W[i-6], W[i-16], W[i-28], W[i-32], all fit in one %xmm register. The following code snippet, from Max Locktyukhin's article, converted to ATT assembly syntax, computes 4 rounds in parallel with just a dozen or so SSSE3 instructions: movdqa W_minus_04, W_TMP pxor W_minus_28, W // W equals W[i-32:i-29] before XOR // W = W[i-32:i-29] ^ W[i-28:i-25] palignr $8, W_minus_08, W_TMP // W_TMP = W[i-6:i-3], combined from // W[i-4:i-1] and W[i-8:i-5] vectors pxor W_minus_16, W // W = (W[i-32:i-29] ^ W[i-28:i-25]) ^ W[i-16:i-13] pxor W_TMP, W // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) movdqa W, W_TMP // 4 dwords in W are rotated left by 2 psrld $30, W // rotate left by 2 W = (W >> 30) | (W << 2) pslld $2, W_TMP por W, W_TMP movdqa W_TMP, W // four new W values W[i:i+3] are now calculated paddd (K_XMM), W_TMP // adding 4 current round's values of K movdqa W_TMP, (WK(i)) // storing for downstream GPR instructions to read A window of the 32 previous results, W[i-1] to W[i-32] is saved in memory on the stack. This is best illustrated with a chart. Without vectorization, computing the rounds is like this (each "R" represents 1 round of SHA-1 computation): RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR With vectorization, 4 rounds can be computed in parallel: RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR Optimization: AVX The new "Sandy Bridge" microprocessor architecture, which supports AVX, allows another interesting optimization. SSSE3 instructions have two operands, a input and an output. AVX allows three operands, two inputs and an output. In many cases two SSSE3 instructions can be combined into one AVX instruction. The difference is best illustrated with an example. Consider these two instructions from the snippet above: pxor W_minus_16, W // W = (W[i-32:i-29] ^ W[i-28:i-25]) ^ W[i-16:i-13] pxor W_TMP, W // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) With AVX they can be combined in one instruction: vpxor W_minus_16, W, W_TMP // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) This optimization is also in Solaris, although Sandy Bridge-based systems aren't widely available yet. As an exercise for the reader, AVX also has 256-bit media registers, %ymm0 - %ymm15 (a superset of 128-bit %xmm0 - %xmm15). Can %ymm registers be used to parallelize the code even more? Optimization: Solaris-specific In addition to using the Intel code described above, I performed other minor optimizations to the Solaris SHA-1 code: Increased the digest(1) and mac(1) command's buffer size from 4K to 64K, as previously done for decrypt(1) and encrypt(1). This size is well suited for ZFS file systems, but helps for other file systems as well. Optimized encode functions, which byte swap the input and output data, to copy/byte-swap 4 or 8 bytes at-a-time instead of 1 byte-at-a-time. Enhanced the Solaris mdb(1) and kmdb(1) debuggers to display all 16 %xmm and %ymm registers (mdb "$x" command). Previously they only displayed the first 8 that are available in 32-bit mode. Can't optimize if you can't debug :-). Changed the SHA-1 code to allow processing in "chunks" greater than 2 Gigabytes (64-bits) Performance I measured performance on a Sun Ultra 27 (which has a Nehalem-class Xeon 5500 Intel W3570 microprocessor @3.2GHz). Turbo mode is disabled for consistent performance measurement. Graphs are better than words and numbers, so here they are: The first graph shows the Solaris digest(1) command before and after the optimizations discussed here, contained in libmd(3LIB). I ran the digest command on a half GByte file in swapfs (/tmp) and execution time decreased from 1.35 seconds to 0.98 seconds. The second graph shows the the results of an internal microbenchmark that uses the Solaris libpkcs11(3LIB) library. The operations are on a 128 byte buffer with 10,000 iterations. The results show operations increased from 320,000 to 416,000 operations per second. Finally the third graph shows the results of an internal kernel microbenchmark that uses the Solaris /kernel/crypto/amd64/sha1 module. The operations are on a 64Kbyte buffer with 100 iterations. third graph shows the results of an internal kernel microbenchmark that uses the Solaris /kernel/crypto/amd64/sha1 module. The operations are on a 64Kbyte buffer with 100 iterations. The results show for 1 kernel thread, operations increased from 410 to 600 MBytes/second. For 8 kernel threads, operations increase from 1540 to 1940 MBytes/second. Availability This code is in Solaris 11 FCS. It is available in the 64-bit libmd(3LIB) library for 64-bit programs and is in the Solaris kernel. You must be running hardware that supports Intel's SSSE3 instructions (for example, Intel Nehalem, Westmere, or Sandy Bridge microprocessor architectures). The easiest way to determine if SSSE3 is available is with the isainfo(1) command. For example, nehalem $ isainfo -v $ isainfo -v 64-bit amd64 applications sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu 32-bit i386 applications sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov sep cx8 tsc fpu If the output also shows "avx", the Solaris executes the even-more optimized 3-operand AVX instructions for SHA-1 mentioned above: sandybridge $ isainfo -v 64-bit amd64 applications avx xsave pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu 32-bit i386 applications avx xsave pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov sep cx8 tsc fpu No special configuration or setup is needed to take advantage of this code. Solaris libraries and kernel automatically determine if it's running on SSSE3 or AVX-capable machines and execute the correctly-tuned code for that microprocessor. Summary The Solaris 11 Crypto Framework, via the sha1 kernel module and libmd(3LIB) and libpkcs11(3LIB) libraries, incorporated a useful SHA-1 optimization from Intel for SSSE3-capable microprocessors. As with other Solaris optimizations, they come automatically "under the hood" with the current Solaris release. References "Improving the Performance of the Secure Hash Algorithm (SHA-1)" by Max Locktyukhin (Intel, March 2010). The source for these SHA-1 optimizations used in Solaris "SHA-1", Wikipedia Good overview of SHA-1 FIPS 180-1 SHA-1 standard (FIPS, 1995) NIST Comments on Cryptanalytic Attacks on SHA-1 (2005, revised 2006)

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  • Google I/O 2010 - Fireside chat with the App Engine team

    Google I/O 2010 - Fireside chat with the App Engine team Google I/O 2010 - Fireside chat with the App Engine team Fireside Chats, App Engine Sean Lynch, Kevin Gibbs, Don Schwarz, Matthew Blain, Guido van Rossum, Max Ross, Brett Slatkin It's been an busy year for the App Engine team with lots of new features and lots of new developers. Come tell us about what you've loved and what still bugs you. With several members of the App Engine team on deck, you'll get the answers to your questions straight from the source. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 57:59 More in Science & Technology

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  • Silverlight Cream for February 26, 2011 -- #1052

    - by Dave Campbell
    In this Issue: Mark Monster, Gill Cleeren, Pencho Popadiyn, Kevin Dockx, Joost van Schaik, Jesse Liberty, John Papa, Jeremy Likness, Arik Poznanski(-2-), Page Brooks, Deborah Kurata, Mike Snow, Alfred Astort, Samuel Jack, XAMLNinja, and Shawn Wildermuth. Above the Fold: Silverlight: "Asynchronous Callbacks with Rx" Jesse Liberty WP7: "Phoney Windows Phone 7 Project Now Available!" Shawn Wildermuth MVVM: "Validating our ViewModel" Mark Monster Shoutouts: Shawn Wildermuth has a video up of his FadingMessage class to show it off: Introducing Phoney's FadingMessage Class From SilverlightCream.com: Validating our ViewModel Mark Monster discusses Validation in his latest post... using INotifyDataErrorInfo and his own implementation of a ViewModel base that supports it and INPC. Getting ready for Microsoft Silverlight Exam 70-506 (Part 7) Gill Cleeren hits part 7 of his series at SilverlightShow on a great walk through Silverlight and getting ready for the exam. This is the final part and concentrates on deploying apps. Windows Phone 7–Creating Custom Keyboard Pencho Popadiyn has a post at SilverlightShow discussing problems with WP7 keyboards in his native Bulgaria, and his solution to the problem... create his own. 360 Degrees Feedback by Kevin Dockx Kevin Dockx produced a white paper for his company about an employee review solution they did in Silverlight. The white paper is available, and SilverlightShow interviewd Kevin to answer questions about the app. Extended Windows Phone 7 page for handling rotation, focused element updates and back key press Looks like Joost van Schaik has a few posts I've missed... and I'm not going to get to them all today! ... this one is about the base class he uses for WP7 apps... a bunch of utilities he uses... definitely worth a look (and a take). Asynchronous Callbacks with Rx Jesse Liberty has his 8th post in the Rx series up and this one's on Asynchronous Callbacks... if you haven't seen this before, you should definitely look into it... cool stuff, Jesse! Silverlight TV 63: Exploring National Instruments' App Using Data and Business Features John Papa has Silverlight TV number 63 up and is talking to Steve Lasker about National Instruments and their Lab View product. Great demo and discussion. Jounce Part 11: Debugging MEF Jeremy Likness's latest (number 11) in his series on his MVVM framework Jounce is out, and he's discussing how to debug MEF, which Jounce handles nicely through the logging he provides... and you can use it externally to Jounce. Get Twitter Trends on Windows Phone 7 Arik Poznanski has a couple Twitter for WP7 posts up... first is one for pulling Twitter trends from whatthetrend.com... plus the code to do it. Searching Twitter on Windows Phone 7 In his next post, Arik Poznanski shows how to search twitter from your WP7 ... again with code. Tiled Background Control in Silverlight Page Brooks shows how to get a tiled background control in Silverlight ... did you know there was one in the JetPack them? Silverlight Charting: Displaying Data Above the Column Deborah Kurata continues her charting posts with this one displaying the column value above the column. I like this... it has a clean look and all the data is available at a glance. Silverlight: Tasks on the Win7 Mobile Phone Mike Snow has a list of the WP7 tasks available and an example of using them... looks like a pretty good reference! 10 of 10 - Aesthetics and alignment matter Alfred Astort discusses aesthetics and WP7 dev... looks like it's the same as any app development, but if you're not doing it, you should be. Simon Squared – We have Multi-player: Days 4, 5 and (ahem!) 6 Samuel Jack details the completion of his multi-player game for WP7 utilizing Azure, in the hour-by-hour detail he's done the rest... plus a video of the final product! Who ate all the pies!! XAMLNinja has a very good discussion/link set of Charting posts all leading up to a portrait-only version of charting for WP7 with labels that looks looks great Phoney Windows Phone 7 Project Now Available! Shawn Wildermuth has a collection of classes he always uses with WP7 dev, and he's sharing them with all of us a "Phoney" Tools project on Codeplex... and now has a NuGet project also. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • 2011 PASS Board Applicants: Rob Farley

    - by andyleonard
    Introduction I am interviewing 2011 PASS Board Nominee Applicants. As listed on the PASS Board Elections site the applicants are: Rob Farley Geoff Hiten Adam Jorgensen Denise McInerney Sri Sridharan Kendal Van Dyke I'm asking everyone the same questions and blogging the responses in the order received. Rob Farley is first up: Interview With Rob Farley 1. What's your day job? I run LobsterPot Solutions out of Adelaide, Australia. We're a SQL & BI consultancy, and were the first Microsoft Partner...(read more)

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  • Elore konfigur&aacute;lt Virtualbox image-ek

    - by Lajos Sárecz
    Korábban már írtam arról, hogy Oracle VM Template-ek érhetok el a fontosabb termékeink esetében, így elkerülheto Oracle VM használata esetén az Oracle szoftverek telepítésének macerája. Azonban az Oracle VM tipikusan szerver környezetben használatos virtualizációs technológia, így aki az Oracle VM Virtualbox-ot szeretné használni saját gépén Oracle környezetek kialakítására, azok számára jó hír, hogy Virtualbox esetében is számos kész környezet, image töltheto le. Oracle Database esetén a legfrissebb 11gR2 verzió töltheto így le, mely tartalmazza az In-Memory Database Cache kiegészítést, az SQL Developer-t (Data Modeler-rel együtt), a JDeveloper-t és természetesen az Application Express-t is. Mindezt Oracle Linux-on, de van lehetoség Solaris image, Java, vagy akár SOA & BPM fejlesztoi környezet letöltésére is.

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  • Upgrade 11g szeminárium

    - by Lajos Sárecz
    Június 9-én az Oracle Database 11g Upgrade-rol szóló szemináriumot tartunk Mike Dietrich közremuködésével Budapesten! Ha valaki nem ismerné még Mike-ot és Oracle Database upgrade-et tervez, akkor épp itt az ideje hogy megismerje. Erre pedig kiváló alkalom a rendezvény június 9-én, Mike ugyanis az Oracle legfobb upgrade szakértoje. Számos upgrade szemináriumot tart, és nem utolsó sorban van egy kiváló blogja errol a témáról: http://blogs.oracle.com/UPGRADE/ Az esemény fókuszában az upgrade tippek&trükkök bemutatása, valamint az upgrade közben felmerülo buktatók elkerülésének ismertetése lesz. A szeminárium során áttekintést adunk az Oracle Database 11gR2 upgrade folyamatáról és a szükséges elokészíto lépésekrol. A nap során tárgyalni fogjuk a minimális állásidovel végrehajtható upgrade stratégiákat, és kiemelten foglalkozunk majd a teljesítmény hangolás módjával, felhasználva az SQL Plan Management-et és a Real Application Testing két funkcióját: az SQL Performance Analyzer-t, illetve a Database Replay-t. Befejezésként néhány ügyfél tapasztalatait fogjuk megosztani Önökkel. Helyszín a Ramada Plaza Budapest lesz, ahol minden kedves ügyfelünket és partnerünket sok szeretettel várunk. Regisztrálni a rendezvény weboldalán lehetséges.

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  • Apache Maven 3 annoncé pour le prochain trimestre : retro-compatiblité et performances accrues pour

    Mise à jour du 06/04/10 Apache Maven 3 annoncé pour le prochain trimestre Retro-compatiblité et performances accrues pour la future version du projet Maven 3 devrait arriver dans les deux à trois mois. C'est en tout cas ce que vient de déclarer Jason Van Zyl, son créateur et CTO de la société Sonatype, à la presse. Maven 3 sera la première grande étape majeure du projet Apache depuis 2005 et la sortie de Maven 2. Ce sera également la première sortie d'une technologie sous l'égide de Sonatype, qui propose un nouveau support commercial et un nouvel écosystème autour du projet. Avant la sortie de Maven 3, un cycle de versions beta...

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  • I can't scroll my tilemap ... HELP!

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • 20 Windows Keyboard Shortcuts You Might Not Know

    - by Justin Garrison
    Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known Windows shortcuts to help you become a keyboard ninja. Image by Remko van Dokkum Latest Features How-To Geek ETC The How-To Geek Guide to Learning Photoshop, Part 8: Filters Get the Complete Android Guide eBook for Only 99 Cents [Update: Expired] Improve Digital Photography by Calibrating Your Monitor The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography How to Choose What to Back Up on Your Linux Home Server How To Harmonize Your Dual-Boot Setup for Windows and Ubuntu Hang in There Scrat! – Ice Age Wallpaper How Do You Know When You’ve Passed Geek and Headed to Nerd? On The Tip – A Lamborghini Theme for Chrome and Iron What if Wile E. Coyote and the Road Runner were Human? [Video] Peaceful Winter Cabin Wallpaper Store Tabs for Later Viewing in Opera with Tab Vault

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  • IOUC Summit: Open Arms and Cheese Shoes

    - by Justin Kestelyn
    Last week's International Oracle User Group Committee (IOUC) Summit at Oracle HQ was a high point of the past year, for a number of reasons: A "quorum" of Java User Group leaders, several Java Champions among them, were in attendance (Bert Breeman, Stephan Janssen, Dan Sline, Stephen Chin, Bruno Souza, Van Riper, and others), and it was great to get face time with them. Their guidance and advice about JavaOne and other things are always much appreciated. Mix in some Oracle ACE Directors (Debra Lilley, Dan Morgan, Sten Vesterli, and others), and you really have the making of a dynamic group. Stephan describes it best: "We (the JUG Leaders) discovered that behind the more formal dress code the ACE directors are actually as crazy as we are." (See link below for more.) Thanks to Bert's (NLJug) kindness, I am now the proud owner of a bonafide, straight-from-the-NL cheese shoe. How the heck did he get this through security? I suggest that you also read more robust reports from Stephan, Arun Gupta, and of course "Team Stanley."

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