Search Results

Search found 48468 results on 1939 pages for 'type classes'.

Page 91/1939 | < Previous Page | 87 88 89 90 91 92 93 94 95 96 97 98  | Next Page >

  • friendship and operator overloading help

    - by sil3nt
    hello there, I have the following class #ifndef Container_H #define Container_H #include <iostream> using namespace std; class Container{ friend bool operator==(const Container &rhs,const Container &lhs); public: void display(ostream & out) const; private: int sizeC; // size of Container int capacityC; // capacity of dynamic array int * elements; // pntr to dynamic array }; ostream & operator<< (ostream & out, const Container & aCont); #endif and this source file #include "container.h" /*----------------------------********************************************* note: to test whether capacityC and sizeC are equal, must i add 1 to sizeC? seeing as sizeC starts off with 0?? */ Container::Container(int maxCapacity){ capacityC = maxCapacity; elements = new int [capacityC]; sizeC = 0; } Container::~Container(){ delete [] elements; } Container::Container(const Container & origCont){ //copy constructor? int i = 0; for (i = 0; i<capacityC; i++){ //capacity to be used here? (*this).elements[i] = origCont.elements[i]; } } bool Container::empty() const{ if (sizeC == 0){ return true; }else{ return false; } } void Container::insert(int item, int index){ if ( sizeC == capacityC ){ cout << "\n*** Next: Bye!\n"; return; // ? have return here? } if ( (index >= 0) && (index <= capacityC) ){ elements[index] = item; sizeC++; } if ( (index < 0) && (index > capacityC) ){ cout<<"*** Illegal location to insert--"<< index << ". Container unchanged. ***\n"; }//error here not valid? according to original a3? have i implemented wrong? } void Container::erase(int index){ if ( (index >= 0) && (index <= capacityC) ){ //correct here? legal location? int i = 0; while (i<capacityC){ //correct? elements[index] = elements[index+1]; //check if index increases here. i++; } sizeC=sizeC-1; //correct? updated sizeC? }else{ cout<<"*** Illegal location to be removed--"<< index << ". Container unchanged. ***\n"; } } int Container::size()const{ return sizeC; //correct? } /* bool Container::operator==(const Container &rhs,const Container &lhs){ int equal = 0, i = 0; for (i = 0; i < capacityC ; i++){ if ( rhs.elements[i] == lhs.elements[i] ){ equal++; } } if (equal == sizeC){ return true; }else{ return false; } } ostream & operator<< (ostream & out, const Container & aCont){ int i = 0; for (i = 0; i<sizeC; i++){ out<< aCont.elements[i] << " " << endl; } } */ I dont have the other functions in the header file (just a quikie). Anyways, the last two functions in "/* */" I cant get to work, what am I doing wrong here? the first function is to see whether the two arrays are equal to one another

    Read the article

  • Getting progress reports from a layered worker class?

    - by Slashdev
    I have a layered worker class that I'm trying to get progress reports from. What I have looks something like this: public class Form1 { private void Start_Click() { Controller controller = new Controller(); controller.RunProcess(); } } public class Controller { public void RunProcess() { Thread newThread = new Thread(new ThreadStart(DoEverything)); newThread.Start(); } private void DoEverything() { // Commencing operation... Class1 class1 = new Class1(); class1.DoStuff(); Class2 class2 = new Class2(); class2.DoMoreStuff(); } } public class Class1 { public void DoStuff() { // Doing stuff Thread.Sleep(1000); // Want to report progress here } } public class Class2 { public void DoMoreStuff() { // Doing more stuff Thread.Sleep(2000); // Want to report progress here as well } } I've used the BackgroundWorker class before, but I think I need something a bit more free form for something like this. I think I could use a delegate/event solution, but I'm not sure how to apply it here. Let's say I've got a few labels or something on Form1 that I want to be able to update with class1 and class2's progress, what's the best way to do that?

    Read the article

  • Sphinx - Python modules, classes and functions documentation

    - by user343934
    Hi everyone, I am trying to document my small project through sphinx which im recently trying to get familiar with. I read some tutorials and sphinx documentation but couldn't make it. Setup and configurations are ok! just have problems in using sphinx in a technical way. My table of content should look like this --- Overview .....Contents ----Configuration ....Contents ---- System Requirements .....Contents ---- How to use .....Contents ---- Modules ..... Index ......Display ----Help ......Content Moreover my focus is on Modules with docstrings. Details of Modules are Directory:- c:/wamp/www/project/ ----- Index.py >> Class HtmlTemplate: .... def header(): .... def body(): .... def form(): .... def header(): .... __init_main: ##inline function ----- display.py >> Class MainDisplay: .... def execute(): .... def display(): .... def tree(): .... __init_main: ##inline function My Documentation Directory:- c:/users/abc/Desktop/Documentation/doc/ --- _build --- _static --- _templates --- conf.py --- index.rst I have added Modules directory to the system environment and edited index.rst with following codes just to test Table of content. But i couldn't extract docstring directly Index.rst T-Alignment Documentation The documentation covers general overview of the application covering functionalities and requirements in details. To know how to use application its better to go through the documentation. .. _overview: Overview .. _System Requirement: System Requirement Seq-alignment tools can be used in varied systems base on whether all intermediary applications are available or not like in Windows, Mac, Linux and UNIX. But, it has been tested on the Windows working under a beta version. System Applications Server .. _Configuration:: Configuration Basic steps in configuration involves in following categories Environment variables Apache setting .. _Modules:: Modules How can i continue from here... Moreover, i am just a beginner to sphinx documentation tool I need your suggestions to brings my modules docstring to my documentation page Thanks

    Read the article

  • How to get progress bar to time Class exectution

    - by chrissygormley
    Hello, I am trying to use progress bar to show the progress of a script. I want it increase progress after every function in a class is executed. The code I have tried is below: import progressbar from time import sleep class hello(): def no(self): print 'hello!' def yes(self): print 'No!!!!!!' def pro(): bar = progressbar.ProgressBar(widgets=[progressbar.Bar('=', '[', ']'), ' ', progressbar.Percentage()]) for i in Yep(): bar.update(Yep.i()) sleep(0.1) bar.finish() if __name__ == "__main__": Yep = hello() pro() Does anyone know how to get this working. Thanks

    Read the article

  • How to pass interface type/GUID reference to an automation method in Delphi

    - by Alan Clark
    In Delphi you can pass class references around to compare the types of objects, and to instantiate them. Can you do the same with interface references being passed to a COM automation server? For example, you can define a method taking a GUID parameter using the type library editor: function ChildNodesOfType(NodeType: TGUID): IMBNode; safecall; In this function I would like to return automation types that support the interface specified by NodeType, e.g. if Supports(SomeNode, NodeType) then result := SomeNode; But the Supports call always fails, I tried passing in the Guids defined in the type library but none of the different types (Ixxx, Class_xxxx, IId_Ixxxx) seem to work.

    Read the article

  • C# OOP File Structure?

    - by Soo
    Hey SO, I just started programming with objects recently and am trying to learn good habits early on. The way I plan to structure my application is to have two files: 1: Program.cs - This file will contain the main logic for the application 2: Class.cs - This file will contain all of the class definitions Pretty simple. What I'm wondering if I should have any more files for ... well, you tell me. Any help would be appreciated.

    Read the article

  • Best practise for overriding static classes

    - by maxp
    As it is not possible to override a static class in c#, if i want to override a method I generally define a delegate matching the signature of the static method, then modify the method along the lines of: public static void foo(int bar) { if (delegatename!=null) { delegatename.Invoke(bar); } else { //execute previous code as normal } } I feel a twinge of guilt, knowing this is a bit messy. Can anyone suggest a neater solution to this problem (other than rewriting the original structure)

    Read the article

  • How do you drop in substitute JRE classes?

    - by evilfred
    Hi, java.util.zip has well-known problems with native memory usage, so i'm trying to use a drop-in replacement called "jazzlib". unfortunately as is typical for sourceforge projects there is no documentation. If I add the jar to my classpath then Java freaks out and gives me "prohibited package name" errors because it replaced java.util.zip. How do I tell Java that this is what I want it to do?

    Read the article

  • Codeigniter how to access class variables

    - by Obay
    I thought this was going to be a no-brainer but I can't seem to access member variables: class MyObject extends Controller { private $START_OF_WEEK = 1; /* constructor here */ function index() { echo $this->$START_OF_WEEK; } } echo $this->$START_OF_WEEK; says Cannot access empty property How do I access member variables? Or... how do I declare them correctly?

    Read the article

  • Which Qt classes use the disk directly?

    - by Jurily
    I'm trying to write a library to separate all the disk activity out into its own thread, but the documentation doesn't really care about such things. What I want to accomplish is that aside from startup, all disk activity is asynchronous, and for that, I need to wrap every class that accesses the disk. Here's what I found so far: QtCore: QFile QTemporaryFile QDir QFileInfo QFileSystemWatcher QDirIterator QSettings QtGui: QFileDialog QFileSystemModel QDirModel (unsure) QFont (unsure) QFontDialog I'm sure there are more.

    Read the article

  • Injecting Dependencies into Domain Model classes with Nhibernate (ASP.NET MVC + IOC)

    - by Sunday Ironfoot
    I'm building an ASP.NET MVC application that uses a DDD (Domain Driven Design) approach with database access handled by NHibernate. I have domain model class (Administrator) that I want to inject a dependency into via an IOC Container such as Castle Windsor, something like this: public class Administrator { public virtual int Id { get; set; } //.. snip ..// public virtual string HashedPassword { get; protected set; } public void SetPassword(string plainTextPassword) { IHashingService hasher = IocContainer.Resolve<IHashingService>(); this.HashedPassword = hasher.Hash(plainTextPassword); } } I basically want to inject IHashingService for the SetPassword method without calling the IOC Container directly (because this is suppose to be an IOC Anti-pattern). But I'm not sure how to go about doing it. My Administrator object either gets instantiated via new Administrator(); or it gets loaded via NHibernate, so how would I inject the IHashingService into the Administrator class? On second thoughts, am I going about this the right way? I was hoping to avoid having my codebase littered with... currentAdmin.Password = HashUtils.Hash(password, Algorithm.Sha512); ...and instead get the domain model itself to take care of hashing and neatly encapsulate it away. I can envisage another developer accidently choosing the wrong algorithm and having some passwords as Sha512, and some as MD5, some with one salt, and some with a different salt etc. etc. Instead if developers are writing... currentAdmin.SetPassword(password); ...then that would hide those details away and take care of those problems listed above would it not?

    Read the article

  • Doxygen - <X>:1: warning: return type of member X is not documented

    - by Matt Clarkson
    /*! \var GLOBAL_VAR * \brief This is my global initialisation array for MY_STRUCT */ MY_STRUCT GLOBAL_VAR = { 1, 3, 2, 1, }; I get the following error: <GLOBAL_VAR>:1: warning: return type of member GLOBAL_VAR is not documented But this shouldn't have any return type?! If I do either of the following the warning goes away: /*! \var GLOBAL_VAR * \brief This is my global initialisation array for MY_STRUCT * \returns */ MY_STRUCT GLOBAL_VAR = { 1, 3, 2, 1, }; Or: /*! \var GLOBAL_VAR * \brief This is my global initialisation array for MY_STRUCT */ MY_STRUCT GLOBAL_VAR = 3; The isn't very useful as it puts a "Returns" into my HTML documentation and the second one breaks my code! How do I remove this warning? Thanks Matt

    Read the article

  • Problems with classes (super new)

    - by user260036
    Hi, I've problems to figure it out what's happening in the following exercise, I'm learning Smalltalk, so I'm newbie. Class Anew ^super new initialize. Ainitialize a:=0. Class Bnew: aParameter |instance| instance := super new. instance b: instance a + aParameter. ^instance Binitialize b:=0. The problem says what happen when the following code is executed: B new:10. But I can't not figure it out why instance variable does not belong to A class. Thanks

    Read the article

  • Lua class instance with nested tables

    - by Anonnobody
    Hello, Simple lua game with simple class like so: creature = class({ name = "MONSTER BADDY!", stats = { power = 10, agility = 10, endurance = 10, filters = {} }, other_things = ... }) creatureA = creature.new() creatureB = creature.new() creatureA.name = "Frank" creatureB.name = "Zappa" creatureA.stats.agility = 20 creatureB.stats.power = 12 -- blah blah blah Non table values are individual to each instance, but table values are shared among all instances and if I modify a stats.X value in one instance, all other instances see the same stats table. Q1: Is my OO implementation flawed? I tried LOOP and the same result occured, is there a fundamental flaw in my logic? Q2: How would you have each instance of creature have it's own stats table (and sub tables)? PS. I cannot flatten my class table as it's a bit more complicated than the example and other parts of the code are simplified with this nested table implementation. Thanks a bunch.

    Read the article

  • Help creating custom iPhone Classes

    - by seanny94
    This should be a simple question, but I just can't seem to figure it out. I'm trying to create my own class which will provide a simpler way of playing short sounds using the AudioToolbox framework as provided by Apple. When I import these files into my project and attempt to utilize them, they just don't seem to work. I was hoping someone would shed some light on what I may be doing wrong here. simplesound.h #import <Foundation/Foundation.h> @interface simplesound : NSObject { IBOutlet UILabel *statusLabel; } @property(nonatomic, retain) UILabel *statusLabel; - (void)playSimple:(NSString *)url; @end simplesound.m #import "simplesound.h" @implementation simplesound @synthesize statusLabel; - (void)playSimple:(NSString *)url { if (url = @"vibrate") { AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); statusLabel.text = @"VIBRATED!"; } else { NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *audioF1ile = [paths stringByAppendingPathComponent:url]; NSURL *audioURL = [NSURL fileURLWithPath:audioFile isDirectory:NO]; SystemSoundID mySSID; OSStatus error = AudioServicesCreateSystemSoundID ((CFURLRef)audioURL,&mySSID); AudioServicesAddSystemSoundCompletion(mySSID,NULL,NULL,simpleSoundDone,NULL); if (error) { statusLabel.text = [NSString stringWithFormat:@"Error: %d",error]; } else { AudioServicesPlaySystemSound(mySSID); } } static void simpleSoundDone (SystemSoundID mySSID, void *args) { AudioServicesDisposeSystemSoundID (mySSID); } } - (void)dealloc { [url release]; } @end Does anyone see what I'm trying to accomplish here? Does anyone know how to remedy this code that is supposedly wrong?

    Read the article

  • Declare module name of classes for logging

    - by Space_C0wb0y
    I currently am adding some features to our logging-library. One of these is the possibility to declare a module-name for a class that automatically gets preprended to any log-messages writing from within that class. However, if no module-name is provided, nothing is prepended. Currently I am using a trait-class that has a static function that returns the name. template< class T > struct ModuleNameTrait { static std::string Value() { return ""; } }; template< > struct ModuleNameTrait< Foo > { static std::string Value() { return "Foo"; } }; This class can be defined using a helper-macro. The drawback is, that the module-name has to be declared outside of the class. I would like this to be possible within the class. Also, I want to be able to remove all logging-code using a preprocessor directive. I know that using SFINAE one can check if a template argument has a certain member, but since other people, that are not as friendly with templates as I am, will have to maintain the code, I am looking for a much simpler solution. If there is none, I will stick with the traits approach. Thanks in advance!

    Read the article

  • .NET Framework - Possible memory-leaky classes?

    - by Robert Fraser
    Just the other day I was investigating a memory leak that was ballooning the app from ~50MB to ~130MB in under two minutes. Turns out that the problem was with the ConcurrentQueue class. Internally, the class stores a linked list of arrays. When an item is dequeued from the ConcurrentQueue, the index in the array is bumped, but the item remains in the array (i.e. it's not set to null). The entire array node is dropped after enough enqueues/dequeues, so it's not technically a leak, but if storing only a few large objects in the ConcurrentQueue, this can get out of hand fast. The documentation makes no note of this danger. I was wondering what other potential memory pitfalls are in the Base Class Library? I know about the Substring one (that is, if you call substring and just hold onto the result, the whole string will still be in memory). Any others you've encountered?

    Read the article

  • referencing ints from other classes

    - by user357032
    if i wanted to reference an int from another class how would i go about doing that??? public class Zoom extends View { private Drawable image; public int zoomControler=20; public Zoom(Context context) { super(context); image=context.getResources().getDrawable(R.drawable.icon); setFocusable(true); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler); image.draw(canvas); } } class HelloOnTouchListener implements OnTouchListener{ @Override public boolean onTouch(View arg0, MotionEvent arg1) { return true; } } in this case i want to reference the zoomControler from the first class in the second helloontouchlistener class

    Read the article

  • Reuse classes in an id based css

    - by C. Ross
    I have a id based CSS file where I noticed I'm mostly repeating myself. What I'd like to do is specify that an item with an id follows a certain class + some other rules. For example: I'd like id id1 to have all the properties of class LinkButton applied as well as the value back-color: green. Is there a way to do this in the css file? Is there a better way to do what I'm looking at?

    Read the article

  • <input type="image"> doesnt seem to be posting.

    - by Derek Adair
    I can't figure out why... This works: <?php if($_POST['test']) echo "posted"; ?> <form method="POST" action="<?php echo $_SERVER['PHP_SELF']; ?>"> <input type="submit" name="test" /> </form> and this doesn't: <?php if($_POST['test']) echo "posted"; ?> <form method="POST" action="<?php echo $_SERVER['PHP_SELF']; ?>"> <input type="image" name="test" src="images/button.submit.png" /> </form>

    Read the article

  • Drupal - editing tab options for a content type not showing up

    - by easement
    I'm working on a D5 site and a lot of the content types have the menus at the top of the edit page. Examples: Overview | Grants | Dev load | Dev render | Edit | Revisions | Track | Workflow Overview | Dev load | Dev render | Edit | Revisions | Track | Workflow | Node queue | RelatedContent I'm not sure where these tabs come from, but I need to enable the menu for a content type that doesn't have them visible. I checked the workflow setting and the content type in question was specified to use workflow. So there should be at least another tab in addition to edit. The end goal is to have revisions show up in the menu, but I need to get the menu showing first. Any ideas where to start looking?

    Read the article

  • Using FindAll on a List<List<T>> type

    - by Ken Foster
    Assuming public class MyClass { public int ID {get; set; } public string Name {get; set; } } and List<MyClass> classList = //populate with MyClass instances of various IDs I can do List<MyClass> result = classList.FindAll(class => class.ID == 123); and that will give me a list of just classes with ID = 123. Works great, looks elegant. Now, if I had List<List<MyClass>> listOfClassLists = //populate with Lists of MyClass instances How do I get a filtered list where the lists themselves are filtered. I tried List<List<MyClass>> result = listOfClassLists.FindAll (list => list.FindAll(class => class.ID == 123).Count > 0); it looks elegant, but doesn't work. It only includes Lists of classes where at least one class has an ID of 123, but it includes ALL MyClass instances in that list, not just the ones that match. I ended up having to do List<List<MyClass>> result = Results(listOfClassLists, 123); private List<List<MyClass>> Results(List<List<MyClass>> myListOfLists, int id) { List<List<MyClass>> results = new List<List<MyClass>>(); foreach (List<MyClass> myClassList in myListOfLists) { List<MyClass> subList = myClassList.FindAll(myClass => myClass.ID == id); if (subList.Count > 0) results.Add(subList); } return results; } which gets the job done, but isn't that elegant. Just looking for better ways to do a FindAll on a List of Lists. Ken

    Read the article

  • Message queue proxy in Python + Twisted

    - by gasper_k
    Hi, I want to implement a lightweight Message Queue proxy. It's job is to receive messages from a web application (PHP) and send them to the Message Queue server asynchronously. The reason for this proxy is that the MQ isn't always avaliable and is sometimes lagging, or even down, but I want to make sure the messages are delivered, and the web application returns immediately. So, PHP would send the message to the MQ proxy running on the same host. That proxy would save the messages to SQLite for persistence, in case of crashes. At the same time it would send the messages from SQLite to the MQ in batches when the connection is available, and delete them from SQLite. Now, the way I understand, there are these components in this service: message listener (listens to the messages from PHP and writes them to a Incoming Queue) DB flusher (reads messages from the Incoming Queue and saves them to a database; due to SQLite single-threadedness) MQ connection handler (keeps the connection to the MQ server online by reconnecting) message sender (collects messages from SQlite db and sends them to the MQ server, then removes them from db) I was thinking of using Twisted for #1 (TCPServer), but I'm having problem with integrating it with other points, which aren't event-driven. Intuition tells me that each of these points should be running in a separate thread, because all are IO-bound and independent of each other, but I could easily put them in a single thread. Even though, I couldn't find any good and clear (to me) examples on how to implement this worker thread aside of Twisted's main loop. The example I've started with is the chatserver.py, which uses service.Application and internet.TCPServer objects. If I start my own thread prior to creating TCPServer service, it runs a few times, but the it stops and never runs again. I'm not sure, why this is happening, but it's probably because I don't use threads with Twisted correctly. Any suggestions on how to implement a separate worker thread and keep Twisted? Do you have any alternative architectures in mind?

    Read the article

< Previous Page | 87 88 89 90 91 92 93 94 95 96 97 98  | Next Page >