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  • C# Generics Multiple Inheritance Problem

    - by Ciemnl
    Can any one help me with this syntax issue with C#? I have no idea how to do it. class SomeClass<T> : SomeOtherClass<T> where T : ISomeInterface , IAnotherInterface { ... } I want SomeClass to inherit from SomeOtherClass and IAnotherInterface and for T to inherit ISomeInterface only It seems the problem is that the where keyword screws everything up so that the compiler thinks both ISomeInterface and IAnotherInterface should both be inherited by T. This problem is very annoying and I think the solution is some kind of parenthesis but I have tried and failed finding one that works. Also, switching around the order of the two items inherited from SomeClass does not work because the class inherited always has to come before any interfaces. I couldn't find any solutions on the MSDN C# generics pages and I can't beleive I'm the first person to have this problem. Thanks, any help is much appreciated!

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  • Select a Dictionary<T1, T2> with LINQ

    - by Rich
    I have used the "select" keyword and extension method to return an IEnumerable<T> with LINQ, but I have a need to return a generic Dictionary<T1, T2> and can't figure it out. The example I learned this from used something in a form similar to the following: IEnumerable<T> coll = from x in y select new SomeClass{ prop1 = value1, prop2 = value2 }; I've also done the same thing with extension methods. I assumed that since the items in a Dictionary<T1, T2> can be iterated as KeyValuePair<T1, T2> that I could just replace "SomeClass" in the above example with "new KeyValuePair<T1, T2> { ...", but that didn't work (Key and Value were marked as readonly, so I could not compile this code). Is this possible, or do I need to do this in multiple steps? Thanks.

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  • Get link position on screen from google search results

    - by Revelation
    I want to make an app in .net to search on google for a keyword and click on a specific link from the results. Like a bot. How can I get the coordinates of screen where the specific link appears in search results so I can do a click on it. The component where the page loads will have javascript enabled so just parsing the html is not enought. It must look like a real user is clicking on the link.( it`s for a school project involving seo) or What is the best approach to do this ?

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  • Android Java Eclipse Intent with 2 Projects

    - by user3793685
    Good day! I have 2 Projects in my Eclipse. MainActivity1 and MainActivity2 are the names of the activities. The MainActivity2 is connected to the MainActivity1 via Project in the properties of the MainActivity1. So far, I can call the package of the MainActivity2 from the MainActivity1. Now, below are my problem: I have a button in MainActivity1. What I want to do is after I click on the button in the MainActivity1, it runs the MainActivity2 project and some variables will be passed on to the MainActivity2. I've been searching in google for a while now and I couldn't get the right keyword for it. I've checked some of the questions here in StackOverflow but I'm unable to locate the problem similar to mine with calling and running the MainActivity2 class from the MainActivity1.java I'm a noob in Android Java but have knowledge in other OOP. Any tips will be a great help. Thanks

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  • Javascript Image object without instantiating

    - by user276027
    This question is about javascript performance. Consider 3 examples for illustration: function loadImgA() { new Image().src="http://example.com/image.gif" } function loadImgA1() { Image().src="http://example.com/image.gif" } function loadImgB() { var testImg = new Image(); testImg.src="http://example.com/image.gif" } Now the point is I don't really need to manipulate the the image object after it was created, hence loadImgA(). The question is, what happens if nothing is assigned to the return value of the new Image() constructor - in that case I can actually skip the 'new' keyword as in loadImgA1()? Does the object then live outside the function or somehow affects memory usage? Other implications, differences? I reckon not, as no real instance was actually created? To put this into perspective, I only need to get the http request for image through. No preloading or other advanced image manipulation. What would be the preferred method from the above?

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  • Will [WithEvents = Nothing] RemoveHandlers in the derived class?

    - by serhio
    I use to set WithEvents variables to Nothing in Destuctor, because this will "Remove" all the Handlers associated with Handles keyword. Will this have the same effect for derivated classes? Class A Protected WithEvents _Foo as Button Private Sub _Foo_Click Handles _Foo.Click ' ... some Click action ' End Sub Public Sub Dispose(disposing as Boolean) If disposing then _Foo = Nothing ' remove handler _Foo_Click ' End Sub End Class Class B Inherits A Private Sub _Foo_Move Handles _Foo.Move ' ... some Move action ' End Sub ' ????? will or NOT remove OR handler _Foo_Move the base Dispose??' Public Overrides Sub Dispose(disposing as Boolean) 'If disposing then _Foo = Nothing ' MyBase.Dispose(disposing) End Sub End Class

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  • Call subclass constructor from abstract class in Java

    - by Joel
    public abstract class Parent { private Parent peer; public Parent() { peer = new ??????("to call overloaded constructor"); } public Parent(String someString) { } } public class Child1 extends parent { } public class Child2 extends parent { } When I construct an instance of Child1, I want a "peer" to automatically be constructed which is also of type Child1, and be stored in the peer property. Likewise for Child2, with a peer of type Child2. The problem is, on the assignment of the peer property in the parent class. I can't construct a new Child class by calling new Child1() because then it wouldn't work for Child2. How can I do this? Is there a keyword that I can use that would refer to the child class? Something like new self()?

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  • C++ file including C header file

    - by fdeslaur
    I need to include a C header file in my C++ project but g++ throws "not declared in this scope" errors. I read that i need to use extern "C" keyword to fix it but it didn't seem to work for me. Here is a dummy example triggering this error. main.cpp: #include <iostream> extern "C" { #include "includedFile.h" } int main() { int a = 2; int b = 1212; std::cout<< "Hello World!\n"; return 0; } includedFile.h #include <stdint.h> enum TypeOfEnum { ONE, TWO, THREE, FOUR = INT32_MAX, }; The error thrown is : $> g++ main.cpp In file included from main.cpp:4:0: includedFile.h:7:9: error: ‘INT32_MAX’ was not declared in this scope FOUR = INT32_MAX, I saw on this post that I may need #define __STDC_LIMIT_MACROS without any success. Any help is welcome!

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  • display alert when mouse hovers over word in text

    - by user1672790
    I have been struggling with this for a few days. I need somebody to steer me in the right direction. I have been searching on the web. I am not sure if I took the right approach. What I need is that each time a person hovers over a particular keyword, it should display an alert box. In this example the word is else. When I run the code it does not give any errors and does not display anything when mouse hovers on the word. function on_func2() { var searchString = 'else'; var elements = document.getElementById('paragraph2'); for (var i = 0; i < elements.length; i++) { if (elements[i].innerHTML.indexOf(searchString) !== -1) { alert('Match'); break; } } }

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  • April 14th Links: ASP.NET, ASP.NET MVC, ASP.NET Web API and Visual Studio

    - by ScottGu
    Here is the latest in my link-listing blog series: ASP.NET Easily overlooked features in VS 11 Express for Web: Good post by Scott Hanselman that highlights a bunch of easily overlooked improvements that are coming to VS 11 (and specifically the free express editions) for web development: unit testing, browser chooser/launcher, IIS Express, CSS Color Picker, Image Preview in Solution Explorer and more. Get Started with ASP.NET 4.5 Web Forms: Good 5-part tutorial that walks-through building an application using ASP.NET Web Forms and highlights some of the nice improvements coming with ASP.NET 4.5. What is New in Razor V2 and What Else is New in Razor V2: Great posts by Andrew Nurse, a dev on the ASP.NET team, about some of the new improvements coming with ASP.NET Razor v2. ASP.NET MVC 4 AllowAnonymous Attribute: Nice post from David Hayden that talks about the new [AllowAnonymous] filter introduced with ASP.NET MVC 4. Introduction to the ASP.NET Web API: Great tutorial by Stephen Walher that covers how to use the new ASP.NET Web API support built-into ASP.NET 4.5 and ASP.NET MVC 4. Comprehensive List of ASP.NET Web API Tutorials and Articles: Tugberk Ugurlu links to a huge collection of articles, tutorials, and samples about the new ASP.NET Web API capability. Async Mashups using ASP.NET Web API: Nice post by Henrik on how you can use the new async language support coming with .NET 4.5 to easily and efficiently make asynchronous network requests that do not block threads within ASP.NET. ASP.NET and Front-End Web Development Visual Studio 11 and Front End Web Development - JavaScript/HTML5/CSS3: Nice post by Scott Hanselman that highlights some of the great improvements coming with VS 11 (including the free express edition) for front-end web development. HTML5 Drag/Drop and Async Multi-file Upload with ASP.NET Web API: Great post by Filip W. that demonstrates how to implement an async file drag/drop uploader using HTML5 and ASP.NET Web API. Device Emulator Guide for Mobile Development with ASP.NET: Good post from Rachel Appel that covers how to use various device emulators with ASP.NET and VS to develop cross platform mobile sites. Fixing these jQuery: A Guide to Debugging: Great presentation by Adam Sontag on debugging with JavaScript and jQuery.  Some really good tips, tricks and gotchas that can save a lot of time. ASP.NET and Open Source Getting Started with ASP.NET Web Stack Source on CodePlex: Fantastic post by Henrik (an architect on the ASP.NET team) that provides step by step instructions on how to work with the ASP.NET source code we recently open sourced. Contributing to ASP.NET Web Stack Source on CodePlex: Follow-on to the post above (also by Henrik) that walks-through how you can submit a code contribution to the ASP.NET MVC, Web API and Razor projects. Overview of the WebApiContrib project: Nice post by Pedro Reys on the new open source WebApiContrib project that has been started to deliver cool extensions and libraries for use with ASP.NET Web API. Entity Framework Entity Framework 5 Performance Improvements and Performance Considerations for EF5:  Good articles that describes some of the big performance wins coming with EF5 (which will ship with both .NET 4.5 and ASP.NET MVC 4). Automatic compilation of LINQ queries will yield some significant performance wins (up to 600% faster). ASP.NET MVC 4 and EF Database Migrations: Good post by David Hayden that covers the new database migrations support within EF 4.3 which allows you to easily update your database schema during development - without losing any of the data within it. Visual Studio What's New in Visual Studio 11 Unit Testing: Nice post by Peter Provost (from the VS team) that talks about some of the great improvements coming to VS11 for unit testing - including built-in VS tooling support for a broad set of unit test frameworks (including NUnit, XUnit, Jasmine, QUnit and more) Hope this helps, Scott

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  • View Weather Underground Forecasts in Google Chrome

    - by Asian Angel
    If you like a simple straightforward interface for keeping up with weather forecasts then join us as we look at the Weather Underground extension for Google Chrome. Weather Underground in Action As soon as you click on the “Toolbar Icon” you will need to enter a location. Keep in mind that you will need to enter the “city and country” if using that option. Going with less information will yield an “error”. Note: The extension did not work for some Asian locations during our tests. In honor of the Olympics we chose Vancouver, Canada. You can hover over the “Toolbar Button” to see the current conditions or click to view the current day’s conditions, the current day’s forecast, and the forecast for the following three days. It is a simple straightforward interface. Note: There are no options to worry with. Clicking on the “Detailed Forecast Link” in the drop-down window will take you to the Weather Underground webpage for your location. Clicking on the “Weather Underground Link” in the drop-down window will take you to the Weather Underground U.S. Homepage. Additional Weather Underground Fun Since we were focusing on Weather Underground we have an extra bit of fun for you. If you love being able to view a “large scale” map of your location with current conditions and forecast combined then you might want to have a look at Weather Underground’s “wxmap webpage”. Using the link below you can access the basic starting page where you will be asked to enter your location. Once you have entered the information you will see the default “Terrain View” for your location and a “Current Conditions & Forecast Window” in the lower left corner. You can modify how your map looks by choosing from “Temperature, Precipitation, Clouds, Satellite, Hybrid, & Terrain” views. Going full screen in your browser with this gives your monitor a wonderful and unique look that will have your family & friends asking you how you did it. Note: Terrain View shown here. Clicking on the “Settings Link” in the upper left corner will let you tweak your map view very nicely. Conclusion If you love using Weather Underground for your weather forecasts then you can add a “double dose” of goodness to your browser. Links Download the Weather Underground extension (Google Chrome Extensions) Access the Full Screen Weather Underground Map & Forecast for your area Similar Articles Productive Geek Tips Add Weather Forecasts to Google ChromeMonitor the Weather for Your Location in ChromeView the Time & Date in Chrome When Hiding Your TaskbarView Maps and Get Directions in Google ChromeGoogle Image Search Quick Fix TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows 7 Easter Theme YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7? Change DNS servers on the fly with DNS Jumper

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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  • The enterprise vendor con - connecting SSD's using SATA 2 (3Gbits) thus limiting there performance

    - by tonyrogerson
    When comparing SSD against Hard drive performance it really makes me cross when folk think comparing an array of SSD running on 3GBits/sec to hard drives running on 6GBits/second is somehow valid. In a paper from DELL (http://www.dell.com/downloads/global/products/pvaul/en/PowerEdge-PowerVaultH800-CacheCade-final.pdf) on increasing database performance using the DELL PERC H800 with Solid State Drives they compare four SSD drives connected at 3Gbits/sec against ten 10Krpm drives connected at 6Gbits [Tony slaps forehead while shouting DOH!]. It is true in the case of hard drives it probably doesn’t make much difference 3Gbit or 6Gbit because SAS and SATA are both end to end protocols rather than shared bus architecture like SCSI, so the hard drive doesn’t share bandwidth and probably can’t get near the 600MiBytes/second throughput that 6Gbit gives unless you are doing contiguous reads, in my own tests on a single 15Krpm SAS disk using IOMeter (8 worker threads, queue depth of 16 with a stripe size of 64KiB, an 8KiB transfer size on a drive formatted with an allocation size of 8KiB for a 100% sequential read test) I only get 347MiBytes per second sustained throughput at an average latency of 2.87ms per IO equating to 44.5K IOps, ok, if that was 3GBits it would be less – around 280MiBytes per second, oh, but wait a minute [...fingers tap desk] You’ll struggle to find in the commodity space an SSD that doesn’t have the SATA 3 (6GBits) interface, SSD’s are fast not only low latency and high IOps but they also offer a very large sustained transfer rate, consider the OCZ Agility 3 it so happens that in my masters dissertation I did the same test but on a difference box, I got 374MiBytes per second at an average latency of 2.67ms per IO equating to 47.9K IOps – cost of an 240GB Agility 3 is £174.24 (http://www.scan.co.uk/products/240gb-ocz-agility-3-ssd-25-sata-6gb-s-sandforce-2281-read-525mb-s-write-500mb-s-85k-iops), but that same drive set in a box connected with SATA 2 (3Gbits) would only yield around 280MiBytes per second thus losing almost 100MiBytes per second throughput and a ton of IOps too. So why the hell are “enterprise” vendors still only connecting SSD’s at 3GBits? Well, my conspiracy states that they have no interest in you moving to SSD because they’ll lose so much money, the argument that they use SATA 2 doesn’t wash, SATA 3 has been out for some time now and all the commodity stuff you buy uses it now. Consider the cost, not in terms of price per GB but price per IOps, SSD absolutely thrash Hard Drives on that, it was true that the opposite was also true that Hard Drives thrashed SSD’s on price per GB, but is that true now, I’m not so sure – a 300GByte 2.5” 15Krpm SAS drive costs £329.76 ex VAT (http://www.scan.co.uk/products/300gb-seagate-st9300653ss-savvio-15k3-25-hdd-sas-6gb-s-15000rpm-64mb-cache-27ms) which equates to £1.09 per GB compared to a 480GB OCZ Agility 3 costing £422.10 ex VAT (http://www.scan.co.uk/products/480gb-ocz-agility-3-ssd-25-sata-6gb-s-sandforce-2281-read-525mb-s-write-410mb-s-30k-iops) which equates to £0.88 per GB. Ok, I compared an “enterprise” hard drive with a “commodity” SSD, ok, so things get a little more complicated here, most “enterprise” SSD’s are SLC and most commodity are MLC, SLC gives more performance and wear, I’ll talk about that another day. For now though, don’t get sucked in by vendor marketing, SATA 2 (3Gbit) just doesn’t cut it, SSD need 6Gbit to breath and even that SSD’s are pushing. Alas, SSD’s are connected using SATA so all the controllers I’ve seen thus far from HP and DELL only do SATA 2 – deliberate? Well, I’ll let you decide on that one.

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  • C# 4 Named Parameters for Overload Resolution

    - by Steve Michelotti
    C# 4 is getting a new feature called named parameters. Although this is a stand-alone feature, it is often used in conjunction with optional parameters. Last week when I was giving a presentation on C# 4, I got a question on a scenario regarding overload resolution that I had not considered before which yielded interesting results. Before I describe the scenario, a little background first. Named parameters is a well documented feature that works like this: suppose you have a method defined like this: 1: void DoWork(int num, string message = "Hello") 2: { 3: Console.WriteLine("Inside DoWork() - num: {0}, message: {1}", num, message); 4: } This enables you to call the method with any of these: 1: DoWork(21); 2: DoWork(num: 21); 3: DoWork(21, "abc"); 4: DoWork(num: 21, message: "abc"); and the corresponding results will be: Inside DoWork() - num: 21, message: Hello Inside DoWork() - num: 21, message: Hello Inside DoWork() - num: 21, message: abc Inside DoWork() - num: 21, message: abc This is all pretty straight forward and well-documented. What is slightly more interesting is how resolution is handled with method overloads. Suppose we had a second overload for DoWork() that looked like this: 1: void DoWork(object num) 2: { 3: Console.WriteLine("Inside second overload: " + num); 4: } The first rule applied for method overload resolution in this case is that it looks for the most strongly-type match first.  Hence, since the second overload has System.Object as the parameter rather than Int32, this second overload will never be called for any of the 4 method calls above.  But suppose the method overload looked like this: 1: void DoWork(int num) 2: { 3: Console.WriteLine("Inside second overload: " + num); 4: } In this case, both overloads have the first parameter as Int32 so they both fulfill the first rule equally.  In this case the overload with the optional parameters will be ignored if the parameters are not specified. Therefore, the same 4 method calls from above would result in: Inside second overload: 21 Inside second overload: 21 Inside DoWork() - num: 21, message: abc Inside DoWork() - num: 21, message: abc Even all this is pretty well documented. However, we can now consider the very interesting scenario I was presented with. The question was what happens if you change the parameter name in one of the overloads.  For example, what happens if you change the parameter *name* for the second overload like this: 1: void DoWork(int num2) 2: { 3: Console.WriteLine("Inside second overload: " + num2); 4: } In this case, the first 2 method calls will yield *different* results: 1: DoWork(21); 2: DoWork(num: 21); results in: Inside second overload: 21 Inside DoWork() - num: 21, message: Hello We know the first method call will go to the second overload because of normal method overload resolution rules which ignore the optional parameters.  But for the second call, even though all the same rules apply, the compiler will allow you to specify a named parameter which, in effect, overrides the typical rules and directs the call to the first overload. Keep in mind this would only work if the method overloads had different parameter names for the same types (which in itself is weird). But it is a situation I had not considered before and it is one in which you should be aware of the rules that the C# 4 compiler applies.

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  • Is there an IDE that can simplify the process of creating a game matchmaking website?

    - by Scott
    Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online". Sounds simple. I'm sure I can use the thousands of lines of "C" code that I've already written. Right? So my initial investigation begins. First, I think I'll need a server program that lives on a dedicated server (or a VPS probably) that talks to a bunch of client applications that live on individual devices around the world. I can certainly handle that! (I think to myself). I'll break up my existing game into two pieces, a client piece that is just the game displays and buttons, and a server piece that does everything else. Piece of cake, right? But that means that the "server piece" must be executed on a remote machine somewhere and run 24/7. Can I do that? [apparently, that question is so basic, so uneducated, and so lame, that nobody has ever posed it before. Because hours of Googling does not yield an answer. Fine. I'll assume I can do that and move on.] I'll need a "game room", which to me means a website where you log in and then go to a lobby of some kind where you can setup your preferences, see if any of your friends are connected, and create or join games. Should be easy, but it's not. No way. Can I do all this with my local website builder? (which happens to be 90 Second Website Builder, a nice product, btw). It turns out, I can not. I can start with that, but must modify each page, so I can interact with my sql database. So I begin making each page a "PHP" page and dynamically modifying the HTML code with PHP code. I'm already starting to get a headache. Because the resulting web pages looked terrible, I began looking at using JQuery. I want to user a JQuery dialog on my website to display a list of friends and allow the user to select one to invite to the game. [google search for "how to populate a JQuery dialog from a sql database" yields nothing but more confusion.] Javascript? Java? HTML? XML? HTML5? PHP? JQuery? Flash? Sockets? Forms? CSS? Learning about each one of these, and how they interact with each other and/or depend on each other is too much for my feeble old brain. Can anyone simplify this process for me? Is there an IDE that will help me do all this without having to go back to college for a few years? Thanks, Scott

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  • Move a sphere along the swipe?

    - by gameOne
    I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it works near perfect. I also have all the swipe positions stored in a list. Now I would like to know how can the curl be achieved. I believe the the curve in the swipe can be calculated by the Vector dot product If theta is 0, then there is no need to add the swipe. If it is not, then add the curl. Maybe this condition is redundant if I managed to find how to curl the sphere along the swipe position The code that adds the force to sphere based on the swipe direction is as below: using UnityEngine; using System.Collections; using System.Collections.Generic; public class SwipeControl : MonoBehaviour { //First establish some variables private Vector3 fp; //First finger position private Vector3 lp; //Last finger position private Vector3 ip; //some intermediate finger position private float dragDistance; //Distance needed for a swipe to register public float power; private Vector3 footballPos; private bool canShoot = true; private float factor = 40f; private List<Vector3> touchPositions = new List<Vector3>(); void Start(){ dragDistance = Screen.height*20/100; Physics.gravity = new Vector3(0, -20, 0); footballPos = transform.position; } // Update is called once per frame void Update() { //Examine the touch inputs foreach (Touch touch in Input.touches) { /*if (touch.phase == TouchPhase.Began) { fp = touch.position; lp = touch.position; }*/ if (touch.phase == TouchPhase.Moved) { touchPositions.Add(touch.position); } if (touch.phase == TouchPhase.Ended) { fp = touchPositions[0]; lp = touchPositions[touchPositions.Count-1]; ip = touchPositions[touchPositions.Count/2]; //First check if it's actually a drag if (Mathf.Abs(lp.x - fp.x) > dragDistance || Mathf.Abs(lp.y - fp.y) > dragDistance) { //It's a drag //Now check what direction the drag was //First check which axis if (Mathf.Abs(lp.x - fp.x) > Mathf.Abs(lp.y - fp.y)) { //If the horizontal movement is greater than the vertical movement... if ((lp.x>fp.x) && canShoot) //If the movement was to the right) { //Right move float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,10,16))*power); Debug.Log("right "+(lp.x-fp.x));//MOVE RIGHT CODE HERE canShoot = false; //rigidbody.AddForce((new Vector3((lp.x-fp.x)/30,10,16))*power); StartCoroutine(ReturnBall()); } else { //Left move float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,10,16))*power); Debug.Log("left "+(lp.x-fp.x));//MOVE LEFT CODE HERE canShoot = false; //rigidbody.AddForce(new Vector3((lp.x-fp.x)/30,10,16)*power); StartCoroutine(ReturnBall()); } } else { //the vertical movement is greater than the horizontal movement if (lp.y>fp.y) //If the movement was up { //Up move float y = (lp.y-fp.y)/Screen.height*factor; float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,y,16))*power); Debug.Log("up "+(lp.x-fp.x));//MOVE UP CODE HERE canShoot = false; //rigidbody.AddForce(new Vector3((lp.x-fp.x)/30,10,16)*power); StartCoroutine(ReturnBall()); } else { //Down move Debug.Log("down "+lp+" "+fp);//MOVE DOWN CODE HERE } } } else { //It's a tap Debug.Log("none");//TAP CODE HERE } } } } IEnumerator ReturnBall() { yield return new WaitForSeconds(5.0f); rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero; transform.position = footballPos; canShoot =true; isKicked = false; } }

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  • How to Waste Your Marketing Budget

    - by Mike Stiles
    Philosophers have long said if you find out where a man’s money is, you’ll know where his heart is. Find out where money in a marketing budget is allocated, and you’ll know how adaptive and ready that company is for the near future. Marketing spends are an investment. Not unlike buying stock, the money is placed in areas the marketer feels will yield the highest return. Good stock pickers know the lay of the land, the sectors, the companies, and trends. Likewise, good marketers should know the media available to them, their audience, what they like & want, what they want their marketing to achieve…and trends. So what are they doing? And how are they doing? A recent eTail report shows nearly half of retailers planned on focusing on SEO, SEM, and site research technologies in the coming months. On the surface, that’s smart. You want people to find you. And you’re willing to let the SEO tail wag the dog and dictate the quality (or lack thereof) of your content such as blogs to make that happen. So search is prioritized well ahead of social, multi-channel initiatives, email, even mobile - despite the undisputed explosive growth and adoption of it by the public. 13% of retailers plan to focus on online video in the next 3 months. 29% said they’d look at it in 6 months. Buying SEO trickery is easy. Attracting and holding an audience with wanted, relevant content…that’s the hard part. So marketers continue to kick the content can down the road. Pretty risky since content can draw and bind customers to you. Asked to look a year ahead, retailers started thinking about CRM systems, customer segmentation, and loyalty, (again well ahead of online video, social and site personalization). What these investors are missing is social is spreading across every function of the enterprise and will be a part of CRM, personalization, loyalty programs, etc. They’re using social for engagement but not for PR, customer service, and sales. Mistake. Allocations are being made seemingly blind to the trends. Even more peculiar are the results of an analysis Mary Meeker of Kleiner Perkins made. She looked at how much time people spend with media types and how marketers are investing in those media. 26% of media consumption is online, marketers spend 22% of their ad budgets there. 10% of media time is spent with mobile, but marketers are spending 1% of their ad budgets there. 7% of media time is spent with print, but (get this) marketers spend 25% of their ad budgets there. It’s like being on Superman’s Bizarro World. Mary adds that of the online spending, most goes to search while spends on content, even ad content, stayed flat. Stock pickers know to buy low and sell high. It means peering with info in hand into the likely future of a stock and making the investment in it before it peaks. Either marketers aren’t believing the data and trends they’re seeing, or they can’t convince higher-ups to acknowledge change and adjust their portfolios accordingly. Follow @mikestilesImage via stock.xchng

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  • Crime Scene Investigation: SQL Server

    - by Rodney Landrum
    “The packages are running slower in Prod than they are in Dev” My week began with this simple declaration from one of our lead BI developers, quickly followed by an emailed spreadsheet demonstrating that, over 5 executions, an extensive ETL process was running average 630 seconds faster on Dev than on Prod. The situation needed some scientific investigation to determine why the same code, the same data, the same schema would yield consistently slower results on a more powerful server. Prod had yet to be officially christened with a “Go Live” date so I had the time, and having recently been binge watching CSI: New York, I also had the inclination. An inspection of the two systems, Prod and Dev, revealed the first surprise: although Prod was indeed a “bigger” system, with double the amount of RAM of Dev, the latter actually had twice as many processor cores. On neither system did I see much sign of resources being heavily taxed, while the ETL process was running. Without any real supporting evidence, I jumped to a conclusion that my years of performance tuning should have helped me avoid, and that was that the hardware differences explained the better performance on Dev. We spent time setting up a Test system, similarly scoped to Prod except with 4 times the cores, and ported everything across. The results of our careful benchmarks left us truly bemused; the ETL process on the new server was slower than on both other systems. We burned more time tweaking server configurations, monitoring IO and network latency, several times believing we’d uncovered the smoking gun, until the results of subsequent test runs pitched us back into confusion. Finally, I decided, enough was enough. Hadn’t I learned very early in my DBA career that almost all bottlenecks were caused by code and database design, not hardware? It was time to get back to basics. With over 100 SSIS packages and hundreds of queries, each handling specific tasks such as file loads, bulk inserts, transforms, logging, and so on, the task seemed formidable. And yet, after barely an hour spent with Profiler, Extended Events, and wait statistics DMVs, I had a lead in the shape of a query that joined three tables, containing millions of rows, returned 3279 results, but performed 239K logical reads. As soon as I looked at the execution plans for the query in Dev and Test I saw the culprit, an implicit conversion warning on a join predicate field that was numeric in one table and a varchar(50) in another! I turned this information over to the BI developers who quickly resolved the data type mismatches and found and fixed “several” others as well. After the schema changes the same query with the same databases ran in under 1 second on all systems and reduced the logical reads down to fewer than 300. The analysis also revealed that on Dev, the ETL task was pulling data across a LAN, whereas Prod and Test were connected across slower WAN, in large part explaining why the same process ran slower on the latter two systems. Loading the data locally on Prod delivered a further 20% gain in performance. As we progress through our DBA careers we learn valuable lessons. Sometimes, with a project deadline looming and pressure mounting, we choose to forget them. I was close to giving into the temptation to throw more hardware at the problem. I’m pleased at least that I resisted, though I still kick myself for not looking at the code on day one. It can seem a daunting prospect to return to the fundamentals of the code so close to roll out, but with the right tools, and surprisingly little time, you can collect the evidence that reveals the true problem. It is a lesson I trust I will remember for my next 20 years as a DBA, if I’m ever again tempted to bypass the evidence.

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  • Social Search: Looking for Love

    - by Mike Stiles
    For marketers and enterprise executives who have placed a higher priority on and allocated bigger budgets to search over social, it might be time to notice yet another shift that’s well underway. Social is search. Search marketing was always more of an internal slam-dunk than other digital initiatives. Even a C-suite that understood little about the new technology world knew it’s a good thing when people are able to find you. Google was the new Yellow Pages. Only with Google, you could get your listing first without naming yourself “AAAA Plumbing.” There were wizards out there who could give your business prominence in front of people who were specifically looking for what you offered. Other search giants like Bing also came along to offer such ideal matchmaking possibilities. But what if the consumer isn’t using a search engine to find what they’re looking for? And what if the search engines started altering their algorithms so that search placement manipulation was more difficult? Both of those things have started to happen. Experian Hitwise’s numbers show that visits to the major search engines in the UK dropped 100 million through August. Search engines are far from dead, or even challenged. But more and more, the public is discovering the sites and brands they need through advice they get via social, not search. You’ll find the worlds of social and search increasingly co-mingling as well. Search behemoths Google and Bing are including Facebook and Google+ into their engines. Meanwhile, Facebook and Twitter have done some integration of global web search into their platforms. So what makes social such a worthwhile search entity for brands? First and foremost, the consumer has demonstrated a behavior of acting on recommendations from social connections. A cry in the wilderness like, “Anybody know any good catering companies?” will usually yield a link (and an endorsement) from a friend such as “Yeah, check out Just-Cheese-Balls Catering.” There’s no such human-driven force/influence behind the big search engines. Facebook’s Mark Zuckerberg and others call it “Friend Mining.” It is, in essence, searching for answers from friends’ experiences as opposed to faceless code. And Facebook has all of those friends’ experiences already stored as data. eMarketer says search in an $18 billion business, and investors are really into it. So no shock Facebook’s ready to leverage their social graph into relevant search. What do you do about all this as a brand? For one thing, it’s going to lead to some interesting paid marketing opportunities around the corner, including Sponsored Stories bought against certain queries, inserting deals into search results, capitalizing on social search results on mobile, etc. Apart from that, it might be time to stop mentally separating social and search in your strategic planning and budgeting. Courting your fans on social will cumulatively add up to more valuable, personally endorsed recommendations for your company when a consumer conducts a search on social. Fail to foster those relationships, fail to engage, fail to provide knock-em-dead customer service, fail to wow them with your actual products and services…and you’ll wind up with the visibility you deserve in social search results.

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  • Social Targeting: This One's Just for You

    - by Mike Stiles
    Think of social targeting in terms of the archery competition we just saw in the Olympics. If someone loaded up 5 arrows and shot them straight up into the air all at once, hoping some would land near the target, the world would have united in laughter. But sadly for hysterical YouTube video viewing, that’s not what happened. The archers sought to maximize every arrow by zeroing in on the spot that would bring them the most points. Marketers have always sought to do the same. But they can only work with the tools that are available. A firm grasp of the desired target does little good if the ad products aren’t there to deliver that target. On the social side, both Facebook and Twitter have taken steps to enhance targeting for marketers. And why not? As the demand to monetize only goes up, they’re quite motivated to leverage and deliver their incredible user bases in ways that make economic sense for advertisers. You could target keywords on Twitter with promoted accounts, and get promoted tweets into search. They would surface for your followers and some users that Twitter thought were like them. Now you can go beyond keywords and target Twitter users based on 350 interests in 25 categories. How does a user wind up in one of these categories? Twitter looks at that user’s tweets, they look at whom they follow, and they run data through some sort of Twitter secret sauce. The result is, you have a much clearer shot at Twitter users who are most likely to welcome and be responsive to your tweets. And beyond the 350 interests, you can also create custom segments that find users who resemble followers of whatever Twitter handle you give it. That means you can now use boring tweets to sell like a madman, right? Not quite. This ad product is still quality-based, meaning if you’re not putting out tweets that lead to interest and thus, engagement, that tweet will earn a low quality score and wind up costing you more under Twitter’s auction system to maintain. That means, as the old knight in “Indiana Jones and the Last Crusade” cautions, “choose wisely” when targeting based on these interests and categories to make sure your interests truly do line up with theirs. On the Facebook side, they’re rolling out ad targeting that uses email addresses, phone numbers, game and app developers’ user ID’s, and eventually addresses for you bigger brands. Why? Because you marketers asked for it. Here you were with this amazing customer list but no way to reach those same customers should they be on Facebook. Now you can find and communicate with customers you gathered outside of social, and use Facebook to do it. Fair to say such users are a sensible target and will be responsive to your message since they’ve already bought something from you. And no you’re not giving your customer info to Facebook. They’ll use something called “hashing” to make sure you don’t see Facebook user data (beyond email, phone number, address, or user ID), and Facebook can’t see your customer data. The end result, social becomes far more workable and more valuable to marketers when it delivers on the promise that made it so exciting in the first place. That promise is the ability to move past casting wide nets to the masses and toward concentrating marketing dollars efficiently on the targets most likely to yield results.

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  • Mobile Deals: the Consumer Wants You in Their Pocket

    - by Mike Stiles
    Mobile deals offer something we talk about a lot in social marketing, relevant content. If a consumer is already predisposed to liking your product and gets a timely deal for it that’s easy and convenient to use, not only do you score on the marketing side, it clearly generates some of that precious ROI that’s being demanded of social. First, a quick gut-check on the public’s adoption of mobile. Nielsen figures have 55.5% of US mobile owners using smartphones. If young people are indeed the future, you can count on the move to mobile exploding exponentially. Teens are the fastest growing segment of smartphone users, and 58% of them have one. But the largest demographic of smartphone users is 25-34 at 74%. That tells you a focus on mobile will yield great results now, and even better results straight ahead. So we can tell both from statistics and from all the faces around you that are buried in their smartphones this is where consumers are. But are they looking at you? Do you have a valid reason why they should? Everybody likes a good deal. BIA/Kelsey says US consumers will spend $3.6 billion this year for daily deals (the Groupons and LivingSocials of the world), up 87% from 2011. The report goes on to say over 26% of small businesses are either "very likely" or "extremely likely" to offer up a deal in the next 6 months. Retail Gazette reports 58% of consumers shop with coupons, a 40% increase in 4 years. When you consider that a deal can be the impetus for a real-world transaction, a first-time visit to a store, an online purchase, entry into a loyalty program, a social referral, a new fan or follower, etc., that 26% figure shows us there’s a lot of opportunity being left on the table by brands. The existing and emerging technologies behind mobile devices make the benefits of offering deals listed above possible. Take how mobile payment systems are being tied into deal delivery and loyalty programs. If it’s really easy to use a coupon or deal, it’ll get used. If it’s complicated, it’ll be passed over as “not worth it.” When you can pay with your mobile via technologies that connects store and user, you get the deal, you get the loyalty credit, you pay, and your receipt is uploaded, all in one easy swipe. Nothing to keep track of, nothing to lose or forget about. And the store “knows” you, so future offers will be based on your tastes. Consider the endgame. A customer who’s a fan of your belt buckle store’s Facebook Page is in one of your physical retail locations. They pull up your app, because they’ve gotten used to a loyalty deal being offered when they go to your store. Voila. A 10% discount active for the next 30 minutes. Maybe the app also surfaces social references to your brand made by friends so they can check out a buckle someone’s raving about. If they aren’t a fan of your Page or don’t have your app, perhaps they’ve opted into location-based deal services so you can still get them that 10% deal while they’re in the store. Or maybe they’ve walked in with a pre-purchased Groupon or Living Social voucher. They pay with one swipe, and you’ve learned about their buying preferences, credited their loyalty account and can encourage them to share a pic of their new buckle on social. Happy customer. Happy belt buckle company. All because the brand was willing to use the tech that’s available to meet consumers where they are, incentivize them, and show them how much they’re valued through rewards.

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  • Brazil is Hot for Social Media

    - by Mike Stiles
    Today’s guest blog is from Oracle SVP Product Development Reggie Bradford, fresh off a visit to Sao Paulo, Brazil where he spoke at the Dachis Social Business Summit and spent some time getting a personal taste for the astonishing growth of social in Brazil, both in terms of usage and engagement. I knew it was big, but I now have an all-new appreciation for why the Wall Street Journal branded Brazil the “social media capital of the universe.” Brazil has the world’s 5th largest economy, an expanding middle class, an active younger demo market, a connected & outgoing culture, and an ongoing embrace of the social media platforms. According to comScore's 2012 Brazil Digital Future in Focus report, 97% are using social media, and that’s not even taking mobile-only users into account. There were 65 million Facebook users in 2012, spending an average 535 minutes there, up 208%. It’s one of Twitter’s fastest growing markets and the 2nd biggest market for YouTube. Instagram usage has grown over 300% since last year. That by itself is exciting, but look at the opportunity for social marketing brands. 74% of Brazilian social users follow brands on Facebook, and 59% have praised a company on either Twitter or Facebook. A 2011 Oh! Panel study found 81% of social networkers there used social to research new products and 75% went there looking for discounts. B2C eCommerce sales in Brazil is projected to hit $26.9 billion by 2015. I bet I’m not the only one who sees great things ahead, and I was fortunate enough give a keynote ABRADI, an association of leading digital agencies in Brazil with 53 execs from 35 agencies attending. I was also afforded the opportunity to give my impressions of what’s going on in Brazil to Jornal Propoganda & Marketing, one of the most popular publications in Latin America for marketers. I conveyed that especially in an environment like Brazil, where social users are so willing to connect and engage brands, marketers need to back away from the heavy-handed, one-way messaging of old school advertising and move toward genuine relationships and trust-building. To aide in this, organizational and operation changes must be embraced inside the enterprise. We've talked often about the new, tighter partnership forming between the CIO and CMO. If this partnership is not encouraged, fostered and resourced, the increasing amount of time consumers spend on mobile and digital, and the efficiencies and integrations offered by cloud-based software cannot be exploited. These are the kinds of changes that can yield social data that, when combined with enterprise data, helps you come to know your social audiences intimately and predict their needs. Consumers are always connected and need your brand to be accessible at any time, be it for information or customer service. And, of course, all of this is happening quite publicly. The holistic, socially-enable enterprise connects social to customer service systems and all other customer touch points, facilitating the kind of immediate, real-time, gratifying response customers are coming to expect. Social users in Brazil are highly active and clearly willing to meet us as brands more than halfway. Empowering yourself with a social management technology platform will have you set up to maximize this booming social market…from listening & monitoring to engagement to analytics to workflow & automation to globalization & language support. Brands, it’s time to be as social as the great people of Brazil are. Obrigado! @reggiebradfordPhoto: Gualberto107, freedigitalphotos.net

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  • The Social Content Conundrum

    - by Mike Stiles
    Here’s the social content conundrum: people who are not entertainers are being asked to entertain. Despite a world of skilled MBAs, marketing savants, technological innovators, analysts, social strategists and consultants, every development in social for brands keeps boomeranging right back to the same unavoidable truth. Success hinges on having content creators who know how to entertain the target audience. You can’t make this all about business-processes. You can’t make this all about technology, though data is critical and helps inform content. This is about having human beings who know the audience, know what they’d love to see, and can create the magic that will draw and hold them. Since showing up in the News Feed is critical for exposition and engagement, and since social ads primarily serve to amplify content that’s performing well, I’m comfortable saying content creators are becoming exponentially recruited and valued. They will no longer be commodities. They’ll be your stars. Social has fundamentally changed the relationship between brand and consumer. No longer can the customer be told to sit down, shut up, and listen to our ads. It’s now all about what consumers are willing to watch or read. Their patience for subjecting themselves to material they aren’t interested in is waning. Therefore, brands must now be producers of entertainment and information content, not merely placers of ads within someone else’s content. Social has given you a huge stage, with an audience sitting out there waiting to see what you’re going to do. What are you putting on that stage? For most corporate environments, entertaining is alien. It’s risky and subjective. Most operate around two foundational principles: control and fear. To entertain and inform with branded content, some control has to go. You control the product. Past that, control is being transferred into the hands of the consumer. The “fear first” culture also has to yield. If you strive to never make waves, you will move absolutely nothing. Because most corporations don’t house entertainers, they must be found then trusted. They’re usually a little weird. The ideas they’ll bring may seem “out there.” But like any business professional, they’ve gone through the training and experiences that make them uniquely good at what they do, even if you don’t quite understand them. It’s okay. It’s what the audience thinks that matters. Get it right, and you’ll be generating one ambassador after another who’s proud to be identified with the brand and will regularly consume and share your content. Entertainment entities are able to shape our culture and succeed beyond their wildest dreams by being beholden to one thing…what the public likes and wants. When brands put the same emphasis on crowd-pleasing content, they too will enjoy brand fame the likes of which they’ve never seen. The stage is yours. Now get out there and go for that applause.

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  • blocking bad bots with robots.txt in 2012 [closed]

    - by Rachel Sparks
    does it still work good? I have this: # Generated using http://solidshellsecurity.com services # Begin block Bad-Robots from robots.txt User-agent: asterias Disallow:/ User-agent: BackDoorBot/1.0 Disallow:/ User-agent: Black Hole Disallow:/ User-agent: BlowFish/1.0 Disallow:/ User-agent: BotALot Disallow:/ User-agent: BuiltBotTough Disallow:/ User-agent: Bullseye/1.0 Disallow:/ User-agent: BunnySlippers Disallow:/ User-agent: Cegbfeieh Disallow:/ User-agent: CheeseBot Disallow:/ User-agent: CherryPicker Disallow:/ User-agent: CherryPickerElite/1.0 Disallow:/ User-agent: CherryPickerSE/1.0 Disallow:/ User-agent: CopyRightCheck Disallow:/ User-agent: cosmos Disallow:/ User-agent: Crescent Disallow:/ User-agent: Crescent Internet ToolPak HTTP OLE Control v.1.0 Disallow:/ User-agent: DittoSpyder Disallow:/ User-agent: EmailCollector Disallow:/ User-agent: EmailSiphon Disallow:/ User-agent: EmailWolf Disallow:/ User-agent: EroCrawler Disallow:/ User-agent: ExtractorPro Disallow:/ User-agent: Foobot Disallow:/ User-agent: Harvest/1.5 Disallow:/ User-agent: hloader Disallow:/ User-agent: httplib Disallow:/ User-agent: humanlinks Disallow:/ User-agent: InfoNaviRobot Disallow:/ User-agent: JennyBot Disallow:/ User-agent: Kenjin Spider Disallow:/ User-agent: Keyword Density/0.9 Disallow:/ User-agent: LexiBot Disallow:/ User-agent: libWeb/clsHTTP Disallow:/ User-agent: LinkextractorPro Disallow:/ User-agent: LinkScan/8.1a Unix Disallow:/ User-agent: LinkWalker Disallow:/ User-agent: LNSpiderguy Disallow:/ User-agent: lwp-trivial Disallow:/ User-agent: lwp-trivial/1.34 Disallow:/ User-agent: Mata Hari Disallow:/ User-agent: Microsoft URL Control - 5.01.4511 Disallow:/ User-agent: Microsoft URL Control - 6.00.8169 Disallow:/ User-agent: MIIxpc Disallow:/ User-agent: MIIxpc/4.2 Disallow:/ User-agent: Mister PiX Disallow:/ User-agent: moget Disallow:/ User-agent: moget/2.1 Disallow:/ User-agent: mozilla/4 Disallow:/ User-agent: Mozilla/4.0 (compatible; BullsEye; Windows 95) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows 95) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows 98) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows NT) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows XP) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows 2000) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows ME) Disallow:/ User-agent: mozilla/5 Disallow:/ User-agent: NetAnts Disallow:/ User-agent: NICErsPRO Disallow:/ User-agent: Offline Explorer Disallow:/ User-agent: Openfind Disallow:/ User-agent: Openfind data gathere Disallow:/ User-agent: ProPowerBot/2.14 Disallow:/ User-agent: ProWebWalker Disallow:/ User-agent: QueryN Metasearch Disallow:/ User-agent: RepoMonkey Disallow:/ User-agent: RepoMonkey Bait & Tackle/v1.01 Disallow:/ User-agent: RMA Disallow:/ User-agent: SiteSnagger Disallow:/ User-agent: SpankBot Disallow:/ User-agent: spanner Disallow:/ User-agent: suzuran Disallow:/ User-agent: Szukacz/1.4 Disallow:/ User-agent: Teleport Disallow:/ User-agent: TeleportPro Disallow:/ User-agent: Telesoft Disallow:/ User-agent: The Intraformant Disallow:/ User-agent: TheNomad Disallow:/ User-agent: TightTwatBot Disallow:/ User-agent: Titan Disallow:/ User-agent: toCrawl/UrlDispatcher Disallow:/ User-agent: True_Robot Disallow:/ User-agent: True_Robot/1.0 Disallow:/ User-agent: turingos Disallow:/ User-agent: URLy Warning Disallow:/ User-agent: VCI Disallow:/ User-agent: VCI WebViewer VCI WebViewer Win32 Disallow:/ User-agent: Web Image Collector Disallow:/ User-agent: WebAuto Disallow:/ User-agent: WebBandit Disallow:/ User-agent: WebBandit/3.50 Disallow:/ User-agent: WebCopier Disallow:/ User-agent: WebEnhancer Disallow:/ User-agent: WebmasterWorldForumBot Disallow:/ User-agent: WebSauger Disallow:/ User-agent: Website Quester Disallow:/ User-agent: Webster Pro Disallow:/ User-agent: WebStripper Disallow:/ User-agent: WebZip Disallow:/ User-agent: WebZip/4.0 Disallow:/ User-agent: Wget Disallow:/ User-agent: Wget/1.5.3 Disallow:/ User-agent: Wget/1.6 Disallow:/ User-agent: WWW-Collector-E Disallow:/ User-agent: Xenu's Disallow:/ User-agent: Xenu's Link Sleuth 1.1c Disallow:/ User-agent: Zeus Disallow:/ User-agent: Zeus 32297 Webster Pro V2.9 Win32 Disallow:/

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  • A frequently updated mixed bag blog OR several seldom updated niche sites?

    - by Melanie
    Background I am a member of the website HubPages where I have about a hundred articles (and I'm always writing more.) Anyway, HubPages revenue model is 40% ad-share for them and 60% ad share for users. While the userbase there is really friendly, the site is REALLY slow, buggy and there is a ton of content on HubPages that is copied from other sources. Upon flagging these articles it takes a ton of time for mods to remove it and it's just generally dragging down my stuff. Furthermore, HubPages was hit really hard by Google's Panda Update: http://www.google.com/search?hl=en&rlz=1B3GGLL_enUS426US426&tbm=nws&q=google+panda& Aside from the temporary problems I would deal with when removing content from HubPages and putting it on my own domain (duplicate content, etc) I have another problem. Which would be the best for my articles? I have tons of articles in a wide variety of niches and would like to do what would help them perform the best. I'm not a huge niche writer and have received wide criticism from the HubPages community for my articles not performing as well as they could because I don't use enough keywords within the text of my articles. I prefer to write more naturally in a way that would appeal to an audience instead of keyword stuff. Anyway, this is aside the point. My Question After removing my articles from HubPages, should I put them on one domain or spread them across multiple domains grouped sort of by topic. For example: a-bunch-of-articles.com OR travel-articles.com and financial-articles.com and knitting-articles.com (I know those domains aren't available, but it's just kind of an example.) Here are the pros and cons of each: a mixed bag site like a-bunch-of-articles.com may not perform as well because of its mixed-bag nature a mixed bag site would be updated far more frequently than several niche sites... some niche sites may be updated so infrequently that a year could pass before one sees a new article a mixed bag site would be like putting all my eggs is one basket, where having several niche sites would spread out my portfolio, so to speak. a mixed bag site would be cheaper, $14 (two year registration) to start out with and hosting and I'm good to go. a mixed bag site wouldn't allow me to easily target keywords, but then again isn't HubPages pretty much a mixed bag site?

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