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  • How to stop GHC from generating intermediate files?

    - by unknown
    When compiling a haskell source file via ghc --make foo.hs GHC always leaves behind a variety of intermediate files other than foo.exe. These are foo.hi and foo.o. I often end up having to delete the .hi and .o files to avoid cluttering up the folders. Is there a command line option for GHC not to leave behind its intermediate files? (When asked on #haskell, the best answer I got was ghc --make foo.hs && rm foo.hi foo.o.

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  • Methods of pulling data from a database

    - by kingrichard2005
    I'm getting ready to start a C# web application project and just wanted some opinions regarding pulling data from a database. As far as I can tell, I can either use C# code to access the database from the code behind (i.e. LINQ) of my web app or I can call a stored procedure that will collect all the data and then read it with a few lines of code in my code behind. I'm curious to know which of these two approaches, or any other approach, would be the most efficient, elegant, future proof and easiest to test.

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  • Building XCode From Command Line Issues (Updating Entitlements file location)

    - by michaellindahl
    The first error is a warning for complier 'com.apple.compilers.gcc.4_0' I don't know if this is okay and I can just not worry about it. The second tells me that my entitlements file is no longer at that location. I know this and I thought I had correctly updated it in Xcode's info window. This project builds fine in Xcode. Michael-Lindahls-Mac:~ michaellindahl$ xcodebuild -project /Users/michaellindahl/Dropbox/Xcode/App/app.xcodeproj -alltargets 2011-01-03 11:41:51.591 xcodebuild[15162:60f] warning: compiler 'com.apple.compilers.gcc.4_0' is based on missing compiler 'com.apple.compilers.gcc.4_0' === BUILD NATIVE TARGET app OF PROJECT app WITH THE DEFAULT CONFIGURATION (Release) === Check dependencies [BEROR]CodeSign error: The entitlements file '/Users/michaellindahl/Dropbox/Xcode/deletedAppFile/Entitlements.plist' is missing ** BUILD FAILED **

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  • .NET: Split web application into multiple DLLs?

    - by aximili
    Is it possible to compile some code-behind (.cs) files (eg. all .cs file under a particular folder) into one DLL, and the rest into another DLL? We have some common codes and pages (aspx + cs files) that we want to use across many websites. We want this to compile into a DLL (eg. Common.dll). The rest of the files will be website-specific, unique to each website and should compile into another DLL (eg. Website3.dll) This is so that if we make changes to a common code-behind, we can just publish Common.dll onto all our websites. Is that possible using VS Web Developer Express 2008? Thanks in advance. EDIT: We are already using a class library, but not for pages (aspx+cs)

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  • Compile error with initializer_list when trying to use it to initialize member value of class

    - by ilektron
    I am trying to make a class initializable from an initialization_list in a class constructor's constructor's initialization list. It works for a std::map, but not for my custom class. I don't see any difference other than templates are used in std::map. #include <iostream> #include <initializer_list> #include <string> #include <sstream> #include <map> using std::string; class text_thing { private: string m_text; public: text_thing() { } text_thing(text_thing& other); text_thing(std::initializer_list< std::pair<const string, const string> >& il); text_thing& operator=(std::initializer_list< std::pair<const string, const string> >& il); operator string() { return m_text; } }; class static_base { private: std::map<string, string> m_test_map; text_thing m_thing; static_base(); public: static static_base& getInstance() { static static_base instance; return instance; } string getText() { return (string)m_thing; } }; typedef std::pair<const string, const string> spair; text_thing::text_thing(text_thing& other) { m_text = other.m_text; } text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } } text_thing& text_thing::operator=(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } return *this; } static_base::static_base() : m_test_map{{"test", "1"}, {"test2", "2"}}, // Compiler fine with this m_thing{{"test", "1"}, {"test2", "2"}} // Compiler doesn't like this { } int main() { std::cout << "Starting the program" << std::endl; std::cout << "The text thing: " << std::endl << static_base::getInstance().getText(); } I get this compiler output g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"static_base.d" -MT"static_base.d" -o "static_base.o" "../static_base.cpp" Finished building: ../static_base.cpp Building file: ../test.cpp Invoking: GCC C++ Compiler g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"test.d" -MT"test.d" -o "test.o" "../test.cpp" ../test.cpp: In constructor ‘static_base::static_base()’: ../test.cpp:94:40: error: no matching function for call to ‘text_thing::text_thing(<brace-enclosed initializer list>)’ m_thing{{"test", "1"}, {"test2", "2"}} ^ ../test.cpp:94:40: note: candidates are: ../test.cpp:72:1: note: text_thing::text_thing(std::initializer_list<std::pair<const std::basic_string<char>, const std::basic_string<char> > >&) text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) ^ ../test.cpp:72:1: note: candidate expects 1 argument, 2 provided ../test.cpp:67:1: note: text_thing::text_thing(text_thing&) text_thing::text_thing(text_thing& other) ^ ../test.cpp:67:1: note: candidate expects 1 argument, 2 provided ../test.cpp:23:2: note: text_thing::text_thing() text_thing() ^ ../test.cpp:23:2: note: candidate expects 0 arguments, 2 provided make: *** [test.o] Error 1 Output of gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.8/lto-wrapper Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.8.1-2ubuntu1~13.04' --with-bugurl=file:///usr/share/doc/gcc-4.8/README.Bugs --enable-languages=c,c++,java,go,d,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.8 --enable-shared --enable-linker-build-id --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.8 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --with-system-zlib --disable-browser-plugin --enable-java-awt=gtk --enable-gtk-cairo --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64/jre --enable-java-home --with-jvm-root-dir=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64 --with-jvm-jar-dir=/usr/lib/jvm-exports/java-1.5.0-gcj-4.8-amd64 --with-arch-directory=amd64 --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --enable-objc-gc --enable-multiarch --disable-werror --with-arch-32=i686 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.8.1 (Ubuntu 4.8.1-2ubuntu1~13.04) It compiles fine with the std::map constructed this way, and if I modify the static_base to return the strings from the maps, all is fine and dandy. Please help me understand what is going on here.

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  • MVVM - what is the ideal way for usercontrols to talk to each other

    - by Sandbox
    I have a a user control which contains sevral other user controls. I am using MVVM. Each user control has a corresponding VM. How do these user controls send information to each other. I want to avoid writing any code in the xaml code behind. Particularly I am interested in how the controls (inside the main user control) will talk to each other and how will they talk to the container user control. EDIT: I know that using events-delegates will help me solve this issue. But, I want to avoid writing any code in xaml code-behind.

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  • MS Dev Studio 2005 Ignores Preprocessor directives during compile

    - by miked
    We just got a new developer and I'm trying to set him up with Dev Studio 2005 (The version we all use at this office), and we're running into a weird problem that I've never seen before. I have some code that works perfectly on my system, and he can't seem to get it compiled. We've tracked the issue down to his copy of dev studio ignoring the preprocessor directives. For example, in the project properties under C/C++|Preprocessor|Preprocessor Directives, I add DEFINE_ME. Which should translate to a /D"DEFINE_ME" for the compiler. And it does in my development environment, but it doesn't on his. I verified that when he checks out the code from the source repository, that he has the same version of the code I do. And if I look in his Project Properties, all of the directives are there. For some reason they're just not getting passed down to the compiler. Any Ideas?

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  • Const parameter at constructor causes stackoverflow

    - by Luca
    I've found this strange behavior with VS2005 C++ compiler. Here is the situation: I cannot publish the code, but situation is very simple. Here is initial code: it work perfectly class Foo { public: Foo(Bar &bar) { ... } } The constructor implementation stores a reference, setup some members... indeed nothing special. If I change the code in the following way: class Foo { public: Foo(const Bar &bar) { ... } } I've added a const qualifier to the only constructor routine parameter. It compiles correctly, but the compiler outputs a warning saying that the routine Foo::Foo will cause a stackoverflow (even if the execution path doesn't construct any object Foo); effectively this happens. So, why the code without the const parameter works perfectly, while the one with the const qualifier causes a stackoverflow? What can cause this strange behavior?

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  • ASP.NET and IsNew on the page level

    - by tyndall
    Never seen this before in ASP.NET development. I'm trying to refactor out 40 single-page ASP.NET pages to code-behind style. What does this code do? // Validate required parameters (if "new", then nothing is required) if (!this.IsNew()) { if (string.IsNullOrEmpty(_billId)) { responseErrorNo = 4; Utils.SendError(respErrNum); } } Its on a single-page design ASP.NET page in the block in the Page_Load method. On a code-behind page this code ( .IsNew) is not recognized. What am I missing here? Is there an MSDN page on IsNew of the "page"?

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  • Processing an n-ary ANTLR AST one child at a time

    - by Chris Lieb
    I currently have a compiler that uses an AST where all children of a code block are on the same level (ie, block.children == {stm1, stm2, stm3, etc...}). I am trying to do liveness analysis on this tree, which means that I need to take the value returned from the processing of stm1 and then pass it to stm2, then take the value returned by stm2 and pass it to stm3, and so on. I do not see a way of executing the child rules in this fashion when the AST is structured this way. Is there a way to allow me to chain the execution of the child grammar items with my given AST, or am I going to have to go through the painful process of refactoring the parser to generate a nested structure and updating the rest of the compiler to work with the new AST? Example ANTLR grammar fragment: block : ^(BLOCK statement*) ; statement : // stuff ; What I hope I don't have to go to: block : ^(BLOCK statementList) ; statementList : ^(StmLst statement statement+) | ^(StmLst statement) ; statement : // stuff ;

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  • RAII: Initializing data member in const method

    - by Thomas Matthews
    In RAII, resources are not initialized until they are accessed. However, many access methods are declared constant. I need to call a mutable (non-const) function to initialize a data member. Example: Loading from a data base struct MyClass { int get_value(void) const; private: void load_from_database(void); // Loads the data member from database. int m_value; }; int MyClass :: get_value(void) const { static bool value_initialized(false); if (!value_initialized) { // The compiler complains about this call because // the method is non-const and called from a const // method. load_from_database(); } return m_value; } My primitive solution is to declare the data member as mutable. I would rather not do this, because it suggests that other methods can change the member. How would I cast the load_from_database() statement to get rid of the compiler errors?

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  • How do I compile for windows XP under windows 7 / visual studio 2008

    - by Jon Cage
    I'm running Windows 7 and Visual Studio 2008 Pro and trying to get my application to work on Windows XP SP3. It's a really minimal command line program so should have any ridiculous dependencies: // XPBuild.cpp : Defines the entry point for the console application. // #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { printf("Hello world"); getchar(); return 0; } I read somewhere that defining several constants such as WINVER should allow me to compile for other platforms. I've tried the added the following to my /D compiler options: ;WINVER=0x0501;_WIN32_WINNT 0x0501;NTDDI_VERSION=NTDDI_WINXP But that made no difference. When I run it on my Windows XP machine (actually running in a virtualbox) I get the following error: This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. So what have I missed? Is there something else required to run MSVC compiled programs or a different compiler option or something else?

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  • Relvance of 'public' contructor in abstract class.

    - by Amby
    Is there any relevance of a 'public' constructor in an abstract class? I can not think of any possible way to use it, in that case shouldn't it be treated as error by compiler (C#, not sure if other languages allow that). Sample Code: internal abstract class Vehicle { public Vehicle() { } } The C# compiler allows this code to compile, while there is no way i can call this contructor from the outside world. It can be called from derived classes only. So shouldn't it allow 'protected' and 'private' modifiers only. Please comment.

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  • linq "let" translation

    - by luke
    I understand that when the C# compiler sees a linq query comprehension, it basically does a straight translation to the corresponding Linq Extension methods and lambdas. i.e. from x in list select x.property gets translated to: list.Select(x => x.property) my question is what do let clauses get translated to. for example how would this get translated by the compiler. from x in list let v = SomeComplexExpressionDependingOnx select v (p.s. i know this could be reduced to just select SomeComplexExpressionDependingOnx but i want to know how this is done in general) Thanks!

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  • C++ Thread Safe Integer

    - by Paul Ridgway
    Hello everyone, I have currently created a C++ class for a thread safe integer which simply stores an integer privately and has public get a set functions which use a boost::mutex to ensure that only one change at a time can be applied to the integer. Is this the most efficient way to do it, I have been informed that mutexes are quite resource intensive? The class is used a lot, very rapidly so it could well be a bottleneck... Googleing C++ Thread Safe Integer returns unclear views and oppinions on the thread safety of integer operations on different architectures. Some say that a 32bit int on a 32bit arch is safe, but 64 on 32 isn't due to 'alignment' Others say it is compiler/OS specific (which I don't doubt). I am using Ubuntu 9.10 on 32 bit machines, some have dual cores and so threads may be executed simultaneously on different cores in some cases and I am using GCC 4.4's g++ compiler. Thanks in advance...

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  • Visual Studio 2005 Ignores Preprocessor directives during compile

    - by miked
    We just got a new developer and I'm trying to set him up with Dev Studio 2005 (The version we all use at this office), and we're running into a weird problem that I've never seen before. I have some code that works perfectly on my system, and he can't seem to get it compiled. We've tracked the issue down to his copy of dev studio ignoring the preprocessor directives. For example, in the project properties under C/C++|Preprocessor|Preprocessor Directives, I add DEFINE_ME. Which should translate to a /D"DEFINE_ME" for the compiler. And it does in my development environment, but it doesn't on his. I verified that when he checks out the code from the source repository, that he has the same version of the code I do. And if I look in his Project Properties, all of the directives are there. For some reason they're just not getting passed down to the compiler. Any Ideas?

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  • Does a C++ destructor always or only sometimes call data member destructors?

    - by Magnus
    I'm trying to validate my understanding of C++ destructors. I've read many times that C++ supplies a default destructor if I don't write one myself. But does this mean that if I DO write a destructor that the compiler WON'T still provide the default cleanup of stack-allocated class fields? My hunch is that the only sane behavior would be that all class fields are destroyed no matter what, whether I provide my own destructor or not. In which case the statement I've read so many times is actually a little misleading and could be better stated as: "Whether or not you write your own destructor, the C++ compiler always writes a default destructor-like sequence to deallocate the member variables of your class. You may then specify additional deallocations or other tasks as needed by defining your own destructor" Is this correct?

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  • Is there a "Language-Aware" diff?

    - by JS
    (Appologies for the poor title. I'm open to suggestions for a better one. "Language-gnostic", perhaps?) Does there exist a diff utility (preferably *nix-based) that will diff files based on how a (selectable) language compiler would view the code? For example, to a Python compiler, these two 'graphs are identical: # The quick brown fox jumped vs: # The quick brown # fox jumped Telling most diffs (at least the one's I'm familiar with) to ignore spaces and linebreaks still causes them to flag a difference due to the extra '#'. "Language-sensitivity" would sure help to cut down on the "noise". Ideally, it would work in xemacs....(<-- probably pushing my luck? :-)

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  • c# Generic overloaded method dispatching ambiguous

    - by sebgod
    Hello, I just hit a situation where a method dispatch was ambiguous and wondered if anyone could explain on what basis the compiler (.NET 4.0.30319) chooses what overload to call interface IfaceA { } interface IfaceB<T> { void Add(IfaceA a); T Add(T t); } class ConcreteA : IfaceA { } class abstract BaseClassB<T> : IfaceB<T> { public virtual T Add(T t) { ... } public virtual void Add(IfaceA a) { ... } } class ConcreteB : BaseClassB<IfaceA> { // does not override one of the relevant methods } void code() { var concreteB = new ConcreteB(); // it will call void Add(IfaceA a) concreteB.Add(new ConcreteA()); } In any case, why does the compiler not warn me or even why does it compile? Thank you very much for any answers.

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  • Different return value of an overridden class

    - by Samer Afach
    I have a simple but confusing question here. Is it legal to have a different return value type for overridden methods than the abstact ones defined in the base class?? I did that and the compiler didn't complain... could someone please explain? class MyBaseClass { int value; public: virtual int getValue() = 0; }; class MyClass : public MyBaseClass { double value; public: virtual double getValue(); // here!!! return is double, not int }; double MyClass::getValue() { return this->value; } The compiler totally accepted something similar (MSVC und MinGW)... could anyone please exaplain to what extent this is legal?

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  • C++ initializing constants and inheritance

    - by pingvinus
    I want to initialize constant in child-class, instead of base class. And use it to get rid of dynamic memory allocation (I know array sizes already, and there will be a few child-classes with different constants). So I try: class A { public: const int x; A() : x(0) {} A(int x) : x(x) {} void f() { double y[this->x]; } }; class B : A { B() : A(2) {} }; Pretty simple, but compiler says: error C2057: expected constant expression How can I say to compiler, that it is really a constant?

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