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  • positioning image using css

    - by TomBs
    hi, i really need to place an image somewhere in the page (100 pixels from the left side for example) but i want to control where the center of the image will be, when i use left:100px; , the image is positioned 100px from its left edge and not from its center... is there a way i can choose where the center of the image will be and not the left/right edge?

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  • how to give image path in java script in asp.net mvc

    - by Renu123
    i am using asp.net mvc for my project. i am using partial views for that i used ajax jaquery every thing is working fine but i am not getting image for loading when i upload an image. image get displyed at local host it has problem when i upload the project. i have given image as: $jq("#ajaxThrobber").html('<img src="/Images/ajax-loader.gif"> Loading.....'); please advice me thank you.

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  • display original image color with UIBarButtonItem

    - by user262325
    I used codes below to display a image on an UIBarButtonItem UIBarButtonItem *myButtonItem; myButtonItem= [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"image.png"] style:UIBarButtonItemStylePlain target:self action:@selector(pressB:)]; but the image color is two colors(red/blue), but the image displayed on the ButtonItem is white. Iy looks like IOS change it to white color automatically. Welcome any comment

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  • Xcode: How to change Image on Touching at an Image (same Position)?

    - by Markus S.
    Simply, I have placed an image with the Interface Builder in a UIView. Now I want to run a method/function when I am touching that image, for example when another image should be loaded. My Code: - (void)touchesended:(NSSet*) touches withEvent:(UIEvent *)event { // UITouch *touch = [touch anyObject]; bild_1_1.image = [UIImage imageNamed:@"t_1_4.jpg"]; //} }

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  • How to set Background image for iphone app in phonegap

    - by Sandeep
    I am new in phonegap development and i am developing one project for iphone application with use of phonegap framework. I am setting http://www.wallpaperbase.com/wallpapers/computer/mac/mac_8.jpg image as a background of my iphone application but its showing problem with image means image not properly displaying on my iphone Device like as given image example below. Please solve my issue ASPS. Please check my code and let me know what's wrong in it.

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  • Is there a way to fix the background image of a UITableView

    - by user337174
    Hi I have set the background of my UITable with a custom image. self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.png"]]; The problem im having is the background image is scrolling and doesn't look good at the top and bottom of the screen where you see the image being joined. Is there a way to fix the position of the background image and just have the table scroll over the top of it?

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  • saving an image object in sql server database from action method

    - by user3532152
    [HttpPost] public void Test(HttpPostedFileBase file) { UsersContext db = new UsersContext(); byte[] image = new byte[file.ContentLength]; file.InputStream.Read(image, 0, image.Length); CrimeReport i = new CrimeReport { ImageId=1, ImageName="Anjli",ImageContent = image, Active=true }; db.CrimeReports.Add(i); db.SaveChanges(); } I am getting an exception on db.CrimeReports.Add(i);

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  • $PATH issues with OSX Lion

    - by Mikey
    I'm having some issues with running mysql from terminal: macmini:~ michael$ which mysql /Applications/XAMPP/xamppfiles/bin/mysql macmini:~ michael$ mysql -bash: /usr/local/mysql/bin/mysql: No such file or directory I had a previous installation at /usr/local/mysql/bin/mysql which no longer exists. My path variable is as follows: macmini:~ michael$ echo $PATH /usr/bin:/bin:/usr/sbin:/sbin:/Applications/XAMPP/xamppfiles/bin/:/usr/local/bin:/usr/X11/bin:/usr/local/MacGPG2/bin:/usr/texbin Dropping to root seems to function correctly: macmini:~ michael$ sudo bash Password: bash-3.2# mysql Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 66 Server version: 5.1.44 Source distribution Type 'help;' or '\h' for help. Type '\c' to clear the current input statement. mysql> I seem to have found the issue - but I'm not sure how to change or remove this alias macmini:~ michael$ type -a mysql mysql is aliased to `/usr/local/mysql/bin/mysql' mysql is /Applications/XAMPP/xamppfiles/bin/mysql mysql is /Applications/XAMPP/xamppfiles/bin/mysql

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  • Why won't ruby recognize Haml under ubuntu64 while using jekyll static blog generator?

    - by oldmanjoyce
    I have been trying, quite unsuccessfully, to run henrik's fork of the jekyll static blog generator on Ubuntu 64-bit. I just can't seem to figure this out and I've tried a bunch of different things. Originally I posted this over at stackoverflow, but this is probably the better spot for it. The base stats of my machine: Ubuntu 9.04, 64 bit, ruby 1.8.7 (2008-08-11 patchlevel 72) [x86_64-linux], rubygems 1.3.1. When I attempt to build the site, this is what happens: $ jekyll --pygments Configuration from ./_config.yml Using Sass for CSS generation You must have the haml gem installed first Using rdiscount for Markdown Building site: . - ./_site /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/core_ext.rb:27:in `method_missing': undefined method 'header' for #, page=# ..... cut ..... (NoMethodError) from (haml):9:in `render' from /home/chris/.gem/gems/haml-2.2.3/lib/haml/engine.rb:167:in 'render' from /home/chris/.gem/gems/haml-2.2.3/lib/haml/engine.rb:167:in 'instance_eval' from /home/chris/.gem/gems/haml-2.2.3/lib/haml/engine.rb:167:in 'render' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/convertible.rb:72:in 'render_haml_in_context' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/convertible.rb:105:in 'do_layout' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/post.rb:226:in 'render' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:172:in 'read_posts' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:171:in 'each' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:171:in 'read_posts' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:210:in 'transform_pages' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:126:in 'process' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/jekyll:135 from /home/chris/.gem/bin/jekyll:19:in `load' from /home/chris/.gem/bin/jekyll:19 I added spaces to the left of the ClosedStruct to enable better visibility - sorry that my inline html/formatting isn't perfect. I also cut out some middle text that is just data. $ gem list *** LOCAL GEMS *** actionmailer (2.3.4) actionpack (2.3.4) activerecord (2.3.4) activeresource (2.3.4) activesupport (2.3.4) classifier (1.3.1) directory_watcher (1.2.0) haml (2.2.3) haml-edge (2.3.27) henrik-jekyll (0.5.2) liquid (2.0.0) maruku (0.6.0) open4 (0.9.6) rack (1.0.0) rails (2.3.4) rake (0.8.7) rdiscount (1.3.5) RedCloth (4.2.2) stemmer (1.0.1) syntax (1.0.0) Some showing for path verification: $ echo $PATH /home/chris/.gem/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games $ which haml /home/chris/.gem/bin/haml $ which jekyll /home/chris/.gem/bin/jekyll

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  • svnstat script

    - by Kyle Hodgson
    So I'm building out a shell script to check out all of our relevant svn repositories for analysis in svnstat. I've gotten all of this to work manually, now I'm writing up a bash script in cygwin on my Vista laptop, as I intend to move this to a Linux server at some point. Edit: I gave up on this and wrote a simple .bat script. I'll figure out the Linux deployment some other way. Edit: added the sleep 30 and svn log commands. I can tell now, with the svn log command, that it's not getting to the svn log ... this time, it did Applications, and ran the log, and then check out Database, and froze. I'll put the sleep 30 before and after the log this time. co2.sh #!/bin/bash function checkout { mkdir $1 svn checkout svn://dev-server/$1 $1 svn log --verbose --xml >> svn.log $1 sleep 30 } cd /cygdrive/c/Users/My\ User/Documents/Repos/wc checkout Applications checkout Database checkout WebServer/www.mysite.com checkout WebServer/anotherhost.mysite.com checkout WebServer/AnotherApp checkout WebServer/thirdhost.mysite.com checkout WebServer/fourthhost.mysite.com checkout WebServer/WebServices It works, for the most part - but for some reason it has a tendency to stop working after a few repositories, usually right after finishing a repository before going to the next one. When it fails, it will not recover on its own. I've tried commenting out the svn line, it goes in and creates all the directories just fine when I do that - so its not that. I'm looking for direction as well as direct advice. Cygwin has been very stable for me, but I did start using the native rxvt instead of "bash in a cmd.exe window" recently. I don't think that's the problem, as I've left top on remote systems running all night and rxvt didn't seem to mind. Also I haven't done any bash scripting in cygwin so I suppose this might not be recommended; though I can't see why not. I don't want all of WebServer, hence me only checking out certain folders like that. What I suspect is that something is hanging up the svn checkout. Any ideas here? Edit: this time when I hit ctrl+z to cancel out, I forgot I was on Windows and typed ps to see if the job was still running; and as you can see there are lots of svn processes hanging around... strange. Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ jobs [1]- Stopped bash co2.sh [2]+ Stopped ./co2.sh Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ kill %1 [1]- Stopped bash co2.sh Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ [1]- Terminated bash co2.sh Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ ps PID PPID PGID WINPID TTY UID STIME COMMAND 7872 1 7872 2340 0 1000 Jun 29 /usr/bin/svn 7752 1 6140 7828 1 1000 Jun 29 /usr/bin/svn 6192 1 5044 2192 1 1000 Jun 30 /usr/bin/svn 7292 1 7452 1796 1 1000 Jun 30 /usr/bin/svn 6236 1 7304 7468 2 1000 Jul 2 /usr/bin/svn 1564 1 5032 7144 2 1000 Jul 2 /usr/bin/svn 9072 1 3960 6276 3 1000 Jul 3 /usr/bin/svn 5876 1 5876 5876 con 1000 11:22:10 /usr/bin/rxvt 924 5876 924 10192 4 1000 11:22:10 /usr/bin/bash 7212 1 7332 5584 4 1000 13:17:54 /usr/bin/svn 9412 1 5480 8840 4 1000 15:38:16 /usr/bin/svn S 8128 924 8128 9452 4 1000 17:38:05 /usr/bin/bash 9132 8128 8128 8172 4 1000 17:43:25 /usr/bin/svn 3512 1 3512 3512 con 1000 17:43:50 /usr/bin/rxvt I 10200 3512 10200 6616 5 1000 17:43:51 /usr/bin/bash 9732 1 9732 9732 con 1000 17:45:55 /usr/bin/rxvt 3148 9732 3148 8976 6 1000 17:45:55 /usr/bin/bash 5856 3148 5856 876 6 1000 17:51:00 /usr/bin/vim 7736 924 7736 8036 4 1000 17:53:26 /usr/bin/ps Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ jobs [2]+ Stopped ./co2.sh Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ Here's an strace on the PID of the hung svn program, it's been like this for hours. Looks like its just doing nothing. I keep suspecting that some interruption on the server is causing this; does svn have a locking mechanism I'm not aware of? Kyle Hodgson@KyleHodgson-PC ~/winUser/Documents/Repos $ strace -p 7304 ********************************************** Program name: C:\cygwin\bin\svn.exe (pid 7304, ppid 6408) App version: 1005.25, api: 0.156 DLL version: 1005.25, api: 0.156 DLL build: 2008-06-12 19:34 OS version: Windows NT-6.0 Heap size: 402653184 Date/Time: 2009-07-06 18:20:11 **********************************************

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  • Installing make with wget

    - by John
    How can I install make with wget on CentOS? I tried: cd /tmp wget ftp.gnu.org/pub/gnu/make/make-3.81.tar.gz tar xfz make-3.81.tar.gz cd make-3.81 PATH=/usr/local/bin:/usr/bin:/bin ./configure patch -p1<make-3.81-cygwin.patch patch -p0<make-3.81-cygwin_MAKE_expansion.patch PATH=/usr/local/bin:/usr/bin:/bin make PATH=/usr/local/bin:/usr/bin:/bin make install However, I got an error message stating I had no acceptable C compiler.

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  • Multicast image restoration with adaptive speed

    - by Clinton Blackmore
    I'm curious to know if there are any tools for restoring disk images (or even transferring files) via multicast -- for any platform, especially if the project has source available -- where the multicast rate adjusts itself on the fly. On the Mac, all multicast solutions I am aware of (such as Deploy Studio, and NetRestore before it) make use of multicast ASR (apple software restore), which has one glaring deficiency -- you have to set the multicast speed before you start sending a disk image over the network, and that speed is locked in. Either your clients can keep up and restore, or they can't*. It seems to me that it must be possible for the multicast server to adjust the data rate, so you basically say "start sending this image", clients connect, and, if they can't keep up, they tell the server so it slows down. (Likewise, I'd expect the server to try speeding up if no client is having difficulties keeping up, and I'd expect to be able to cap that maximum throughput so that other network activities can go on without being resource starved.) So, what sort of tools are out there? For Linux? Windows? Is there something for the Mac I've overlooked. [It just kills me that it is true that, by the time you get multicast up and going at a good speed to restore a lab, you could've unicasted the data to all the computers and be done.] * There is a little leeway involved. I think individual clients can say, "I missed a little bit of data" and get it, and they can opt to listen in the next time the image is sent over the network, but on the whole, if they missed it the first go round, you have to image the machine again, and there is no time savings.

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  • linux build iso error

    - by Neil
    i played with linux customization and when i want to build the iso back i get this error: $ mkisofs -r -o rhel.iso -b isolinux/isolinux.bin -c isolinux/boot.cat ./ INFO: UTF-8 character encoding detected by locale settings. Assuming UTF-8 encoded filenames on source filesystem, use -input-charset to override. Unknown file type (unallocated) ./.. - ignoring and continuing. Using RELEA000.HTM;1 for /RELEASE-NOTES-pt_BR.html (RELEASE-NOTES-U1-pt_BR.html) Size of boot image is 20 sectors -> mkisofs: Error - boot image './isolinux/isolinux.bin' has not an allowable size. i didnt change the isolinux.bin why i ahve this error?

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  • Converting An Older VMWare Image to ESXi

    - by Bart Silverstrim
    I have just installed VMWare ESXi and imported one physical machine without issue and one virtual machine, from an older version of VMWare Server on a Linux system, to it without issue. But I have another machine (Windows XP), virtual running on the VMWare Server, that I can't get the Converter to work with. Converter runs, says everything is fine, but when I go to the ESXi VSphere manager and hit the button to power up that vm, the console stays black with a blinking cursor and the processor for that VM spikes 100% and stays there. An event log item in VSphere warns something about activation issues with Windows. Has anyone else run into this issue before? Is it something with the disk controller? I copied the folder with the VM directly to the storage drive on ESXi hoping to create a new machine and point the data store to that folder or at least that drive image; nope, something about not using an IDE controller (must be something with the older format). In short, converter is doing something that particular machine doesn't like, and I can't find a way to simply open that hard disk image or convert it unless someone else has seen this. I try attaching a bootable CD image for disk repair to see if it can check the hard drive but I can't seem to get the console to boot from it...either too slow on the button or it just isn't able to easily boot from a virtual drive image (.iso). Any suggestions or help?

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  • Best way to integrate applications to windows 7 install.wim image

    - by cyph3r
    I have right now an unmodified .iso of a windows 7 32bit and 64bit installation disk. And I need to integrate to that some applications (office, adobe reader etc) and windows updates so that when windows are installed the above applications/updates are already installed and working. Requirements: My output has to be a install.wim image containing the new/improved windows installation files because the deployment is done via a pxe server and a custom windowsPE enviroment. The procedure to create the install.wim has to be as automatic as possible. I can't create it manually every time I want to incorporate a new windows or application update to the image. The image will be installed on 100+ computers so it needs to be 'generic'. I've never done something like this before but from what I searched a possible solution to this issue would be: To create a reference installation (preferably on a vm so I can take snapshots) complete with its applications/updates/settings. After the complete setup I take a snapshot of the installation Run C:\Windows\System32\sysprep\sysprep.exe /oobe /generalize /shutdown to sysprep the machine. Boot to a WindowsPE enviroment and capture the .wim image using gimagex. Deploy the .wim and enjoy the rapid installation times. :D Does that sound ok? Would you recommend anything else? Right now the applications are installed after the installation of windows is complete. So the total installation time is quite long. That's why I need a different approach.

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  • What is the risk of introducing non standard image machines to a corporate environment

    - by Troy Hunt
    I’m after some feedback from those in the managed desktop or network security space on the risks of introducing machines that are not built on a standard desktop image into a large corporate environment. This particular context relates to the standard corporate image (32 bit Win XP) in a large multi-national not being suitable for a particular segment of users. In short, I’m looking at what hurdles we might come across by proposing the introduction of machines which are built and maintained by a handful of software developers and not based on the corporate desktop image (proposing 64 bit Win 7). I suspect the barriers are primarily around virus definition updates, the rollout of service packs and patches and the compatibility of existing applications with the newer OS. In terms of viruses and software updates, if machines were using common virus protection software with automated updates and using Windows Update for service packs and patches, is there still a viable risk to the corporate environment? For that matter, are large corporate environments normally vulnerable to the introduction of a machine not based on a standard image? I’m trying to get my head around how real the risk of infection and other adverse events are from machines being plugged into the network. There are multiple scenarios outside of just the example above where this might happen (i.e. a vendor plugging in a machine for internet access during a presentation). Would a large corporate network normally be sufficiently hardened against such innocuous activity? I appreciate the theory as to why policies such as standard desktop images exist, I’m just interested in the actual, practical risk and how much a network should be protected by means other than what is managed on individual PCs.

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  • Building Awesome WM

    - by Dragan Chupacabrovic
    Hello, I am following these steps in order to build Awesome window manager on 10.04 I am building 3.4 while the tutorial is for 3.1 I installed all of the specified dependencies including cairo. After running cd awesome-3.4 && make I get the following missing dependencies error: Running cmake… -- cat - /bin/cat -- ln - /bin/ln -- grep - /bin/grep -- git - /usr/bin/git -- hostname - /bin/hostname -- gperf - /usr/bin/gperf -- asciidoc - /usr/bin/asciidoc -- xmlto - /usr/bin/xmlto -- gzip - /bin/gzip -- lua - /usr/bin/lua -- luadoc - /usr/bin/luadoc -- convert - /usr/bin/convert -- checking for modules 'glib-2.0;cairo;x11;pango=1.19.3;pangocairo=1.19.3;xcb-randr;xcb-xtest;xcb-xinerama;xcb-shape;xcb-event=0.3.6;xcb-aux=0.3.0;xcb-atom=0.3.0;xcb-keysyms=0.3.4;xcb-icccm=0.3.6;xcb-image=0.3.0;xcb-property=0.3.0;cairo-xcb;libstartup-notification-1.0=0.10;xproto=7.0.15;imlib2;libxdg-basedir=1.0.0' -- package 'xcb-xtest' not found -- package 'xcb-property=0.3.0' not found -- package 'libstartup-notification-1.0=0.10' not found -- package 'libxdg-basedir=1.0.0' not found CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:259 (message): A required package was not found Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:311 (_pkg_check_modules_internal) awesomeConfig.cmake:133 (pkg_check_modules) CMakeLists.txt:15 (include) CMake Error at awesomeConfig.cmake:157 (message): Call Stack (most recent call first): CMakeLists.txt:15 (include) -- Configuring incomplete, errors occurred! make: * [cmake] Error 1 I ran sudo apt-get install libxcb-xtest0 libxcb-property1 libxdg-basedir1 libstartup-notification0 but the problem is still there. It is probably because apt-get uses different names for these libraries. Please advise EDIT following enzotib's suggestion, I ran: sudo apt-get install libxcb-xtest0-dev libxcb-property1-dev libxdg-basedir-dev libstartup-notification0-dev and now it looks like I'm missing a library: awesome-3.4$ make Running cmake… -- cat - /bin/cat -- ln - /bin/ln -- grep - /bin/grep -- git - /usr/bin/git -- hostname - /bin/hostname -- gperf - /usr/bin/gperf -- asciidoc - /usr/bin/asciidoc -- xmlto - /usr/bin/xmlto -- gzip - /bin/gzip -- lua - /usr/bin/lua -- luadoc - /usr/bin/luadoc -- convert - /usr/bin/convert -- Configuring lib/naughty.lua -- Configuring lib/awful/tooltip.lua -- Configuring lib/awful/init.lua -- Configuring lib/awful/titlebar.lua -- Configuring lib/awful/key.lua -- Configuring lib/awful/mouse/init.lua -- Configuring lib/awful/mouse/finder.lua -- Configuring lib/awful/autofocus.lua -- Configuring lib/awful/screen.lua -- Configuring lib/awful/rules.lua -- Configuring lib/awful/widget/init.lua -- Configuring lib/awful/widget/taglist.lua -- Configuring lib/awful/widget/graph.lua -- Configuring lib/awful/widget/tasklist.lua -- Configuring lib/awful/widget/common.lua -- Configuring lib/awful/widget/prompt.lua -- Configuring lib/awful/widget/launcher.lua -- Configuring lib/awful/widget/button.lua -- Configuring lib/awful/widget/layoutbox.lua -- Configuring lib/awful/widget/layout/init.lua -- Configuring lib/awful/widget/layout/vertical.lua -- Configuring lib/awful/widget/layout/horizontal.lua -- Configuring lib/awful/widget/layout/default.lua -- Configuring lib/awful/widget/progressbar.lua -- Configuring lib/awful/widget/textclock.lua -- Configuring lib/awful/dbus.lua -- Configuring lib/awful/remote.lua -- Configuring lib/awful/client.lua -- Configuring lib/awful/prompt.lua -- Configuring lib/awful/completion.lua -- Configuring lib/awful/tag.lua -- Configuring lib/awful/util.lua -- Configuring lib/awful/button.lua -- Configuring lib/awful/menu.lua -- Configuring lib/awful/hooks.lua -- Configuring lib/awful/wibox.lua -- Configuring lib/awful/layout/init.lua -- Configuring lib/awful/layout/suit/init.lua -- Configuring lib/awful/layout/suit/floating.lua -- Configuring lib/awful/layout/suit/fair.lua -- Configuring lib/awful/layout/suit/spiral.lua -- Configuring lib/awful/layout/suit/magnifier.lua -- Configuring lib/awful/layout/suit/tile.lua -- Configuring lib/awful/layout/suit/max.lua -- Configuring lib/awful/placement.lua -- Configuring lib/awful/startup_notification.lua -- Configuring lib/beautiful.lua -- Configuring themes/zenburn//theme.lua -- Configuring themes/default//theme.lua -- Configuring themes/sky//theme.lua -- Configuring config.h -- Configuring awesomerc.lua -- Configuring awesome-version-internal.h -- Configuring awesome.doxygen -- Configuring done -- Generating done -- Build files have been written to: /home/druden/util/awesome-3.4/.build-vedroid-i486-linux-gnu-4.4.3 Running make Makefile… Building… [ 4%] Built target generated_sources [ 5%] Building C object CMakeFiles/awesome.dir/awesome.c.o In file included from /home/druden/util/awesome-3.4/spawn.h:25, from /home/druden/util/awesome-3.4/awesome.c:33: /home/druden/util/awesome-3.4/globalconf.h:57: error: expected specifier-qualifier-list before ‘xcb_event_handlers_t’ In file included from /home/druden/util/awesome-3.4/awesome.c:34: /home/druden/util/awesome-3.4/client.h: In function ‘client_stack’: /home/druden/util/awesome-3.4/client.h:212: error: ‘awesome_t’ has no member named ‘client_need_stack_refresh’ /home/druden/util/awesome-3.4/client.h: In function ‘client_raise’: /home/druden/util/awesome-3.4/client.h:227: error: ‘awesome_t’ has no member named ‘stack’ In file included from /home/druden/util/awesome-3.4/awesome.c:42: /home/druden/util/awesome-3.4/titlebar.h: In function ‘titlebar_update_geometry’: /home/druden/util/awesome-3.4/titlebar.h:150: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/titlebar.h:151: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/titlebar.h:152: error: ‘awesome_t’ has no member named ‘L’ In file included from /home/druden/util/awesome-3.4/awesome.c:47: /home/druden/util/awesome-3.4/common/xutil.h: In function ‘xutil_get_text_property_from_reply’: /home/druden/util/awesome-3.4/common/xutil.h:39: warning: ‘STRING’ is deprecated (declared at /usr/local/include/xcb/xcb_atom.h:83) /home/druden/util/awesome-3.4/common/xutil.h: At top level: /home/druden/util/awesome-3.4/common/xutil.h:60: error: expected ‘)’ before ‘*’ token /home/druden/util/awesome-3.4/awesome.c: In function ‘awesome_atexit’: /home/druden/util/awesome-3.4/awesome.c:65: error: ‘awesome_t’ has no member named ‘hooks’ /home/druden/util/awesome-3.4/awesome.c:66: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c:66: error: ‘awesome_t’ has no member named ‘hooks’ /home/druden/util/awesome-3.4/awesome.c:68: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c:73: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:76: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:77: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: warning: type defaults to ‘int’ in declaration of ‘c’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:91: error: invalid type argument of ‘unary *’ (have ‘int’) /home/druden/util/awesome-3.4/awesome.c:92: error: invalid type argument of ‘unary *’ (have ‘int’) /home/druden/util/awesome-3.4/awesome.c:96: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c: In function ‘a_xcb_check_cb’: /home/druden/util/awesome-3.4/awesome.c:223: warning: implicit declaration of function ‘xcb_event_handle’ /home/druden/util/awesome-3.4/awesome.c:223: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:230: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c: In function ‘awesome_restart’: /home/druden/util/awesome-3.4/awesome.c:277: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c: In function ‘xerror’: /home/druden/util/awesome-3.4/awesome.c:305: error: ‘XCB_EVENT_ERROR_BAD_WINDOW’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c:305: error: (Each undeclared identifier is reported only once /home/druden/util/awesome-3.4/awesome.c:305: error: for each function it appears in.) /home/druden/util/awesome-3.4/awesome.c:306: error: ‘XCB_EVENT_ERROR_BAD_MATCH’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c:308: error: ‘XCB_EVENT_ERROR_BAD_VALUE’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c: In function ‘main’: /home/druden/util/awesome-3.4/awesome.c:369: error: ‘awesome_t’ has no member named ‘keygrabber’ /home/druden/util/awesome-3.4/awesome.c:370: error: ‘awesome_t’ has no member named ‘mousegrabber’ /home/druden/util/awesome-3.4/awesome.c:376: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:377: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:381: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:382: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:424: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:431: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:432: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:433: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:434: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:435: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:436: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:443: error: ‘awesome_t’ has no member named ‘default_screen’ /home/druden/util/awesome-3.4/awesome.c:450: error: ‘awesome_t’ has no member named ‘have_xtest’ /home/druden/util/awesome-3.4/awesome.c:462: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:464: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:465: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:467: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:468: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:471: warning: implicit declaration of function ‘xcb_event_handlers_init’ /home/druden/util/awesome-3.4/awesome.c:471: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:472: warning: implicit declaration of function ‘xutil_error_handler_catch_all_set’ /home/druden/util/awesome-3.4/awesome.c:472: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:490: warning: implicit declaration of function ‘xcb_event_poll_for_event_loop’ /home/druden/util/awesome-3.4/awesome.c:490: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:493: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:496: error: ‘awesome_t’ has no member named ‘keysyms’ /home/druden/util/awesome-3.4/awesome.c:507: error: ‘awesome_t’ has no member named ‘colors’ /home/druden/util/awesome-3.4/awesome.c:510: error: ‘awesome_t’ has no member named ‘colors’ /home/druden/util/awesome-3.4/awesome.c:513: error: ‘awesome_t’ has no member named ‘font’ /home/druden/util/awesome-3.4/awesome.c:519: error: ‘awesome_t’ has no member named ‘keysyms’ /home/druden/util/awesome-3.4/awesome.c:519: error: ‘awesome_t’ has no member named ‘numlockmask’ /home/druden/util/awesome-3.4/awesome.c:520: error: ‘awesome_t’ has no member named ‘shiftlockmask’ /home/druden/util/awesome-3.4/awesome.c:520: error: ‘awesome_t’ has no member named ‘capslockmask’ /home/druden/util/awesome-3.4/awesome.c:521: error: ‘awesome_t’ has no member named ‘modeswitchmask’ /home/druden/util/awesome-3.4/awesome.c:563: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:572: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:575: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:576: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:577: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:578: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:579: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:580: error: ‘awesome_t’ has no member named ‘loop’ make[3]: * [CMakeFiles/awesome.dir/awesome.c.o] Error 1 make[2]: [CMakeFiles/awesome.dir/all] Error 2 make[1]: [all] Error 2 make: * [cmake-build] Error 2

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • /lib/i386-linux-gnu/libc.so.6 causing segmentation fault & session crash

    - by Fred Zimmerman
    I am having repeated and frequent crashes ending session whenever I take certain actions such as loading gmail under Chrome. Oddly, the same is not happening when I go to gmail under Chrome. After rooting around in /var/logs it appears to me that he trigger is something to do with libc.so.6 (see below). How can I fix this? 23936.947] [ 23936.947] Backtrace: [ 23936.948] 0: /usr/bin/X (xorg_backtrace+0x49) [0xb7745089] [ 23936.948] 1: /usr/bin/X (0xb75bf000+0x189d7a) [0xb7748d7a] [ 23936.948] 2: (vdso) (__kernel_rt_sigreturn+0x0) [0xb759c40c] [ 23936.948] 3: /usr/bin/X (0xb75bf000+0xfade7) [0xb76b9de7] [ 23936.948] 4: /usr/bin/X (ValidatePicture+0x1d) [0xb76bcb8d] [ 23936.949] 5: /usr/bin/X (CompositePicture+0xc3) [0xb76bcc83] [ 23936.949] 6: /usr/lib/xorg/modules/drivers/intel_drv.so (0xb6f18000+0xcf542) [0xb6fe7542] [ 23936.949] 7: /usr/bin/X (0xb75bf000+0x10b1d7) [0xb76ca1d7] [ 23936.949] 8: /usr/bin/X (CompositeGlyphs+0xc4) [0xb76b6d84] [ 23936.949] 9: /usr/bin/X (0xb75bf000+0x104956) [0xb76c3956] [ 23936.949] 10: /usr/bin/X (0xb75bf000+0xfe6f1) [0xb76bd6f1] [ 23936.949] 11: /usr/bin/X (0xb75bf000+0x3798d) [0xb75f698d] [ 23936.949] 12: /usr/bin/X (0xb75bf000+0x253ba) [0xb75e43ba] **[ 23936.950] 13: /lib/i386-linux-gnu/libc.so.6 (__libc_start_main+0xf3) [0xb721d4d3] [ 23936.950] 14: /usr/bin/X (0xb75bf000+0x256f9) [0xb75e46f9] [ 23936.950] [ 23936.950] Segmentation fault at address 0x155 [ 23936.950] Caught signal 11 (Segmentation fault). Server aborting [ 23936.950] Please consult the The X.Org Fou**ndation support at http://wiki.x.org for help. [ 23936.950] Please also check the log file at "/var/log/Xorg.0.log" for additional information.

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  • Zend form and dynamic file upload

    - by DoomStone
    Hello there i'm trying to create a form with Zend_Form that will enable my user to upload a unlited number of files to my site, witch is done by javascript. Something like <script type="text/javascript"> $(document).ready(function(){ var image_uploade_i = 0; $('#upload_more').click(function() { image_uploade_i++; $('#upload_list').append('<div id="image_uploade_id_'+image_uploade_i+'" style="display: none;"><input type="file" name="image[]" /><br /></a>'); $('#image_uploade_id_'+image_uploade_i).slideDown('slow'); }); }); </script> <?=$this->translate('Add images')?> <form action="" method="post" enctype="multipart/form-data"> <div id="upload_list"> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> </div> <a href="#" id="upload_more"><?=$this->translate('Upload another image')?></a><br /> <input type="submit" name="image_uploade" value="<?=$this->translate('Upload images')?>" /> </form> But i'm am unable to find out how i can create something like this with Zend_From, the only reason i want to use Zend_Form on this thoug is for validation of the uploadet files. $element = new Zend_Form_Element_File('image'); $element->setRequired(true) ->setLabel('Profile image') ->setDestination($store) ->setValueDisabled(true) ->addValidator(new Zend_Validate_File_ImageSize(array( 'minheight' => 100, 'minwidth' => 150, 'maxheight' => 1920, 'maxwidth' => 1200))) // File must be below 1.5 Mb ->addValidator(new Zend_Validate_File_FilesSize(array('max' => 1572864))) ->addValidator(new Zend_Validate_File_IsImage()); If any 1 can help me set this up would i be verry great full :D

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  • facebook connect: thumbnail images broken up in FB.Connect.streamPublish pop-up prompt, and on wall

    - by Hoff
    hi there! I'm using facebook connect so that users can publish comments they are leaving on my site on their facebook wall as well. It works as intended, except that in the confirmation pop up, the thumbnail image i provide is broken. Looking at the source, I can see that facebook prepended my image url like this: from: http://www.mysite.com/path/to/my/image.jpg to: http://platform.ak.fbcdn.net/www/app_full_proxy.php?app=303377111175&v=1&size=z&cksum=41a391c9f3a6f3dde2ede9892763c943&src=http%3A%2F%2Fwww.mysite.com%2Fpath%2Fto%2Fmy%2image.jpg The image on the facebook user's wall has the same prepended url, and is also broken for a couple of minutes, after which it's showing up correctly. But obviously, having a broken image in the confirmation window and on your wall for a couple of minutes is not a good experience... Has anybody experienced the same / knows how to work around this issue? Thanks a lot in advance! Martin PS: here's the part of the js call, if it's of any use... attachment = { 'media': [{ 'type': 'image', 'src': 'http://www.mysite.com/path/to/my/image.jpg', 'href': 'http://www.mysite.com/the/current/page' }] }; FB.Connect.streamPublish(user_message, attachment, action_links, target_id, user_message_prompt, fbcallback, false, actor_id)

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