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  • StructureMap Exception Code: 202 No Default Instance defined for PluginFamily

    - by Code Sherpa
    Hi. I am new to StructureMap. I have downloaded and am using version 2.6.1.0. I keep getting the below error: StructureMap Exception Code: 202 No Default Instance defined for PluginFamily Company.ProjectCore.Core.IConfiguration, Company.ProjectCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null My Global.asax.cs looks like: protected void Application_Start(object sender, EventArgs e) { var container = new Container(x => { x.For<ICache>().Use<Cache>(); x.For<IEmailService>().Use<EmailService>(); x.For<IUserSession>().Use<UserSession>(); x.For<IRedirector>().Use<Redirector>(); x.For<INavigation>().Use<Navigation>(); }); container.AssertConfigurationIsValid(); } I changed from ObjectFactory.Initialize to "new Container" to debug. When stepping through the AssertConfigurationIsValid() method, Cache works but EmailService fails at the GetInstance method in the following line: private readonly IConfiguration _configuration; public EmailService() { _configuration = ObjectFactory.GetInstance<IConfiguration>(); } If I remove IEmailService, the same 202 error is thrown at IUserSession. Should I be adding something else in Application_Start or in my class files? Thanks in advance...

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  • Force x86 CLR on 'Any CPU' .NET assembly

    - by jeffora
    In .NET, the 'Platform Target: Any CPU' compiler option allows a .NET assembly to run as 64bit on a x64 machine, and 32bit on an x86 machine. It is also possible to force an assembly to run as x86 on an x64 machine using the 'Platform Target: x86' compiler option. Is it possible to run an assembly with the 'Any CPU' flag, but determine whether it should be run in the x86 or x64 CLR? Normally this decision is made by the CLR/OS Loader (as is my understanding) based on the bitness of the underlying system. I am trying to write a C# .NET application that can interact with (read: inject code into) other running processes. x64 processes can only inject into other x64 processes, and the same with x86. Ideally, I would like to take advantage of JIT compilation and the Any CPU option to allow a single application to be used to inject into either x64 or x86 processes (on an x64 machine). The idea is that the application would be compiled as Any CPU. On an x64 machine it would run as x64. If the target process is x86, it should relaunch itself, forcing the CLR to run it as x86. Is this possible?

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  • Converting From Castle Windsor To StructureMap In An MVC2 Project

    - by alphadogg
    I am learning about best practices in MVC2 and I am knocking off a copy of the "Who Can Help Me" project (http://whocanhelpme.codeplex.com/) off Codeplex. In it, they use Castle Windsor for their DI container. One "learning" task I am trying to do is convert this subsystem in this project to use StructureMap. Basically, at Application_Start(), the code news up a Windsor container. Then, it goes through multiple assemblies, using MEF: public static void Register(IContainer container) { var catalog = new CatalogBuilder() .ForAssembly(typeof(IComponentRegistrarMarker).Assembly) .ForMvcAssembly(Assembly.GetExecutingAssembly()) .ForMvcAssembliesInDirectory(HttpRuntime.BinDirectory, "CPOP*.dll") // Won't work in Partial trust .Build(); var compositionContainer = new CompositionContainer(catalog); compositionContainer .GetExports<IComponentRegistrar>() .Each(e => e.Value.Register(container)); } and any class in any assembly that has an IComponentRegistrar interface will get its Register() method run. For example, the controller registrar's Register() method implementation basically is: public void Register(IContainer container) { Assembly.GetAssembly(typeof(ControllersRegistrarMarker)).GetExportedTypes() .Where(IsController) .Each(type => container.AddComponentLifeStyle( type.Name.ToLower(), type, LifestyleType.Transient )); } private static bool IsController(Type type) { return typeof(IController).IsAssignableFrom(type); } Hopefully, I am not butchering WCHM too much. I am wondering how does one do this with StructureMap?

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  • Spring 2.5 managed servlets: howto?

    - by EugeneP
    Correct me if anything is wrong. As I understand, all Spring functionality, namely DI works when beans are got thru Spring Context, ie getBean() method. Otherwise, none can work, even if my method is marked @Transactional and I will create the owning class with a new operator, no transaction management will be provided. I use Tomcat 6 as a servlet container. So, my question is: how to make Servlet methods managed by Spring framework. The issue here is that I use a framework, and its servlets extend the functionality of basic java Servlets, so they have more methods. Still, web.xml is present in an app as usual. The thing is that I do not control the servlets creation flow, I can only override a few methods of each servlet, the flow is basically written down in some xml file, but I control this process using a graphical gui. So, basically, I only add some code to a few methods of each Servlet. How to make those methods managed by Spring framework? The basic thing I need to do is making these methods transactional (@Transactional).

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  • Unit test complex classes with many private methods

    - by Simon G
    Hi, I've got a class with one public method and many private methods which are run depending on what parameter are passed to the public method so my code looks something like: public class SomeComplexClass { IRepository _repository; public SomeComplexClass() this(new Repository()) { } public SomeComplexClass(IRepository repository) { _repository = repository; } public List<int> SomeComplexCalcualation(int option) { var list = new List<int>(); if (option == 1) list = CalculateOptionOne(); else if (option == 2) list = CalculateOptionTwo(); else if (option == 3) list = CalculateOptionThree(); else if (option == 4) list = CalculateOptionFour(); else if (option == 5) list = CalculateOptionFive(); return list; } private List<int> CalculateOptionOne() { // Some calculation } private List<int> CalculateOptionTwo() { // Some calculation } private List<int> CalculateOptionThree() { // Some calculation } private List<int> CalculateOptionFour() { // Some calculation } private List<int> CalculateOptionFive() { // Some calculation } } I've thought of a few ways to test this class but all of them seem overly complex or expose the methods more than I would like. The options so far are: Set all the private methods to internal and use [assembly: InternalsVisibleTo()] Separate out all the private methods into a separate class and create an interface. Make all the methods virtual and in my tests create a new class that inherits from this class and override the methods. Are there any other options for testing the above class that would be better that what I've listed? If you would pick one of the ones I've listed can you explain why? Thanks

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  • How to convert source code to a xml based representation of the ast?

    - by autobiographer
    i wanna get a xml representation of the ast of java and c code. 3 months ago, i asked this question yet but the solutions weren't comfortable for me srcml seems to be a good solution for this problem but it does not support line numbers and columns but i need that feature. about elsa: cite: "There is ongoing effort to export the Elsa AST as an XML document; we expect to be able to advertise this in the next public release." dms... didn't understand that. especially for java, there is javaml which supports line numbers. but the sourceforge page doesn't list any files. question: there's software available which supports conversion of ast into xml which supports line numbers (and columns) [especially for java and c/c++]? is there an alternative to javaml and srcml? ps: i don't wanne have parser generators. i hope to find a tool which can be used on the console typing: ./my-xml-generator Test.java [or something like that]... or a java implementation would be great too.

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  • Using StructureMap to create classes by a name?

    - by Bevan
    How can I use StructureMap to resolve to an appropriate implementation of an interface based on a name stored in an attribute? In my project, I have many different kinds of widgets, each descending from IWidget, and each decorated with an attribute specifying the kind of associated element. To illustrate: [Configuration("header")] public class HeaderWidget : IWidget { } [Configuration("linegraph")] public class LineGraphWidget : IWidget { } When processing my (XML) configuration file, I want to obtain an instance of the appropriate concrete class based on the name of the element I'm processing. public IWidget CreateWidget(XElement definition) { var kind = definition.Name.LocalName; var widget = // What goes here? widget.Configure(definition); return widget; } Each definition should result in a different widget being created - I don't need or want the instances to be shared. In the past I've written plenty of code to do this kind of thing manually, including writing a custom "roll-your-own" IoC container for one project. However, one of my goals with this project is to become proficient with StructureMap instead of reinventing the wheel. I think I've already managed to set up automatic scanning of assemblies so that StructureMap knows about all my IWidget implementations: public class WidgetRegistration : Registry { public WidgetRegistration() { Scan( scanner => { scanner.AssembliesFromApplicationBaseDirectory(); scanner.AddAllTypesOf<IWidget>(); }); } } However, this isn't registering the names of my widgets with StructureMap. What do I need to add to make my scenario work? (While I am trying to use StructureMap in this project, an answer showing me how to solve this problem with a different DI/IoC tool would still be valuable.)

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  • Unity: Replace registered type with another type at runtime

    - by gehho
    We have a scenario where the user can choose between different hardware at runtime. In the background we have several different hardware classes which all implement an IHardware interface. We would like to use Unity to register the currently selected hardware instance for this interface. However, when the user selects another hardware, this would require us to replace this registration at runtime. The following example might make this clearer: public interface IHardware { // some methods... } public class HardwareA : IHardware { // ... } public class HardwareB : IHardware { // ... } container.RegisterInstance<IHardware>(new HardwareA()); // user selects new hardware somewhere in the configuration... // the following is invalid code, but can it be achieved another way? container.ReplaceInstance<IHardware>(new HardwareB()); Can this behavior be achieved somehow? BTW: I am completely aware that instances which have already been resolved from the container will not be replaced with the new instances, of course. We would take care of that ourselves by forcing them to resolve the instance once again.

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  • Injecting correct object graph using StructureMap in Queue of different Objects

    - by davy
    I have a queuing service that has to inject a different dependency graph depending on the type of object in the queue. I'm using Structure Map. So, if the object in the queue is TypeA the concrete classes for TypeA are used and if it's TypeB, the concrete classes for TypeB are used. I'd like to avoid code in the queue like: if (typeA) { // setup TypeA graph } else if (typeB) { // setup TypeB graph } Within the graph, I also have a generic classes such as an IReader(ISomething, ISpomethingElse) where IReader is generic but needs to inject the correct ISomething and ISomethingElse for the type. ISomething will also have dependencies and so on. Currently I create a TypeA or TypeB object and inject a generic Processor class using StructureMap into it and then pass a factory manually inject a TypeA or TypeB factory into a method like: Processor.Process(new TypeAFactory) // perhaps I should have an abstract factory... However, because the factory then creates the generic IReader mentioned above, I end up manually injecting all the TypeA or TypeB classes fro there on. I hope enough of this makes sense. I am new to StructureMap and was hoping somebody could point me in the right direction here for a flexible and elegant solution. Thanks

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  • Ninject: How do I inject into a class library ?

    - by DennyDotNet
    To start I'm using Ninject 1.5. I have two projects: Web project and a Class library. My DI configuration is within the Web project. Within my class library I have the following defined: public interface ICacheService<T> { string Identifier { get; } T Get(); void Set( T objectToCache, TimeSpan timeSpan ); bool Exists(); } And then a concrete class called CategoryCacheService. In my web project I bind the two: Bind( typeof( ICacheService<List<Category>> ) ).To( typeof(CategoryCacheService)).Using<SingletonBehavior>(); In my class library I have extension methods for the HtmlHelper class, for example: public static class Category { [Inject] public static ICacheService Categories { get; set; } public static string RenderCategories(this HtmlHelper htmlHelper) { var c = Categories.Get(); return string.Join(", ", c.Select(s = s.Name).ToArray()); } } I've been told that you cannot inject into static properties, instead I should use Kernel.Get<() - However... Since the code above is in a class library I don't have access to the Kernel. How can I get the Kernel from this point or is there a better way of doing this? Thanks!

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  • How to decrease size of c++ source code? [closed]

    - by free0u
    For example #include <iostream> using namespace std; int main() { freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); int n; cin >> n; for (int i = 0; i < n; i++) { cout << i; } return 0; } Decrease: #include <fstream> int main() { std::ifstream y("input.txt"); std::ofstream z("output.txt"); int n, i = 0; y >> n; while(i < n) z << i++; exit(0); } What's about "fstream"? std::fstream y("input.txt"), z("output.txt") It's amazing but output is not correct.) "output.txt" isn't remaking. Output is writing from begin of file. How to decrease code? Just for fun)

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  • How good idea is it to use code contracts in Visual Studio 2010 Professional (ie. no static checking

    - by Lasse V. Karlsen
    I create class libraries, some which are used by others around the world, and now that I'm starting to use Visual Studio 2010 I'm wondering how good idea it is for me to switch to using code contracts, instead of regular old-style if-statements. ie. instead of this: if (String.IsNullOrWhiteSpace(fileName)) throw new ArgumentNullException("fileName"); (yes, I know, if it is whitespace, it isn't strictly null) use this: Contract.Requires(!String.IsNullOrWhiteSpace(fileName)); The reason I'm asking is that I know that the static checker is not available to me, so I'm a bit nervous about some assumptions that I make, that the compiler cannot verify. This might lead to the class library not compiling for someone that downloads it, when they have the static checker. This, coupled with the fact that I cannot even reproduce the problem, would make it tiresome to fix, and I would gather that it doesn't speak volumes to the quality of my class library if it seemingly doesn't even compile out of the box. So I have a few questions: Is the static checker on by default if you have access to it? Or is there a setting I need to switch on in the class library (and since I don't have the static checker, I won't) Are my fears unwarranted? Is the above scenario a real problem? Any advice would be welcome.

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  • C++, inject additional data in a method

    - by justik
    I am adding the new modul in some large library. All methods here are implemented as static. Let mi briefly describe the simplified model: typedef std::vector<double> TData; double test ( const TData &arg ) { return arg ( 0 ) * sin ( arg ( 1 ) + ...;} double ( * p_test ) ( const TData> &arg) = &test; class A { public: static T f1 (TData &input) { .... //some computations B::f2 (p_test); } }; Inside f1() some computations are perfomed and a static method B::f2 is called. The f2 method is implemented by another author and represents some simulation algorithm (example here is siplified). class B { public: static double f2 (double ( * p_test ) ( const TData &arg ) ) { //difficult algorithm working p_test many times double res = p_test(arg); } }; The f2 method has a pointer to some weight function (here p_test). But in my case some additional parameters computed in f1 for test() methods are required double test ( const TData &arg, const TData &arg2, char *arg3.... ) { } How to inject these parameters into test() (and so to f2) to avoid changing the source code of the f2 methods (that is not trivial), redesign of the library and without dirty hacks :-) ? The most simple step is to override f2 static double f2 (double ( * p_test ) ( const TData &arg ), const TData &arg2, char *arg3.... ) But what to do later? Consider, that methods are static, so there will be problems with objects. Thanks for your help.

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  • How can I bind the same dependency to many dependents in Ninject?

    - by Mike Bantegui
    Let's I have three interfaces: IFoo, IBar, IBaz. I also have the classes Foo, Bar, and Baz that are the respective implementations. In the implementations, each depends on the interface IContainer. So for the Foo (and similarly for Bar and Baz) the implementation might read: class Foo : IFoo { private readonly IDependency Dependency; public Foo(IDependency dependency) { Dependency = dependency; } public void Execute() { Console.WriteLine("I'm using {0}", Dependency.Name); } } Let's furthermore say I have a class Container which happens to contain instances of the IFoo, IBar and IBaz: class Container : IContainer { private readonly IFoo _Foo; private readonly IBar _Bar; private readonly IBaz _Baz; public Container(IFoo foo, IBar bar, IBaz baz) { _Foo = foo; _Bar = bar; _Baz = baz; } } In this scenario, I would like the implementation class Container to bind against IContainer with the constraint that the IDependency that gets injected into IFoo, IBar, and IBaz be the same for all three. In the manual way, I might implement it as: IDependency dependency = new Dependency(); IFoo foo = new Foo(dependency); IBar bar = new Bar(dependency); IBaz baz = new Baz(dependency); IContainer container = new Container(foo, bar, baz); How can I achieve this within Ninject? Note: I am not asking how to do nested dependencies. My question is how I can guarantee that a given dependency is the same among a collection of objects within a materialized service. To be extremely explicit, I understand that Ninject in it's standard form will generate code that is equivalent to the following: IContainer container = new Container(new Foo(new Dependency()), new Bar(new Dependency()), new Baz(new Dependency())); I would not like that behavior.

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  • Keeping the DI-container usage in the composition root in Silverlight and MVVM

    - by adrian hara
    It's not quite clear to me how I can design so I keep the reference to the DI-container in the composition root for a Silverlight + MVVM application. I have the following simple usage scenario: there's a main view (perhaps a list of items) and an action to open an edit view for one single item. So the main view has to create and show the edit view when the user takes the action (e.g. clicks some button). For this I have the following code: public interface IView { IViewModel ViewModel {get; set;} } Then, for each view that I need to be able to create I have an abstract factory, like so public interface ISomeViewFactory { IView CreateView(); } This factory is then declared a dependency of the "parent" view model, like so: public class SomeParentViewModel { public SomeParentViewModel(ISomeViewFactory viewFactory) { // store it } private void OnSomeUserAction() { IView view = viewFactory.CreateView(); dialogService.ShowDialog(view); } } So all is well until here, no DI-container in sight :). Now comes the implementation of ISomeViewFactory: public class SomeViewFactory : ISomeViewFactory { public IView CreateView() { IView view = new SomeView(); view.ViewModel = ???? } } The "????" part is my problem, because the view model for the view needs to be resolved from the DI-container so it gets its dependencies injected. What I don't know is how I can do this without having a dependency to the DI-container anywhere except the composition root. One possible solution would be to have either a dependency on the view model that gets injected into the factory, like so: public class SomeViewFactory : ISomeViewFactory { public SomeViewFactory(ISomeViewModel viewModel) { // store it } public IView CreateView() { IView view = new SomeView(); view.ViewModel = viewModel; } } While this works, it has the problem that since the whole object graph is wired up "statically" (i.e. the "parent" view model will get an instance of SomeViewFactory, which will get an instance of SomeViewModel, and these will live as long as the "parent" view model lives), the injected view model implementation is stateful and if the user opens the child view twice, the second time the view model will be the same instance and have the state from before. I guess I could work around this with an "Initialize" method or something similar, but it doesn't smell quite right. Another solution might be to wrap the DI-container and have the factories depend on the wrapper, but it'd still be a DI-container "in disguise" there :) Any thoughts on this are greatly appreciated. Also, please forgive any mistakes or rule-breaking, since this is my first post on stackoverflow :) Thanks! ps: my current solution is that the factories know about the DI-container, and it's only them and the composition root that have this dependency.

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  • Is this a problem typically solved with IOC?

    - by Dirk
    My current application allows users to define custom web forms through a set of admin screens. it's essentially an EAV type application. As such, I can't hard code HTML or ASP.NET markup to render a given page. Instead, the UI requests an instance of a Form object from the service layer, which in turn constructs one using a several RDMBS tables. Form contains the kind of classes you would expect to see in such a context: Form= IEnumerable<FormSections>=IEnumerable<FormFields> Here's what the service layer looks like: public class MyFormService: IFormService{ public Form OpenForm(int formId){ //construct and return a concrete implementation of Form } } Everything works splendidly (for a while). The UI is none the wiser about what sections/fields exist in a given form: It happily renders the Form object it receives into a functional ASP.NET page. A few weeks later, I get a new requirement from the business: When viewing a non-editable (i.e. read-only) versions of a form, certain field values should be merged together and other contrived/calculated fields should are added. No problem I say. Simply amend my service class so that its methods are more explicit: public class MyFormService: IFormService{ public Form OpenFormForEditing(int formId){ //construct and return a concrete implementation of Form } public Form OpenFormForViewing(int formId){ //construct and a concrete implementation of Form //apply additional transformations to the form } } Again everything works great and balance has been restored to the force. The UI continues to be agnostic as to what is in the Form, and our separation of concerns is achieved. Only a few short weeks later, however, the business puts out a new requirement: in certain scenarios, we should apply only some of the form transformations I referenced above. At this point, it feels like the "explicit method" approach has reached a dead end, unless I want to end up with an explosion of methods (OpenFormViewingScenario1, OpenFormViewingScenario2, etc). Instead, I introduce another level of indirection: public interface IFormViewCreator{ void CreateView(Form form); } public class MyFormService: IFormService{ public Form OpenFormForEditing(int formId){ //construct and return a concrete implementation of Form } public Form OpenFormForViewing(int formId, IFormViewCreator formViewCreator){ //construct a concrete implementation of Form //apply transformations to the dynamic field list return formViewCreator.CreateView(form); } } On the surface, this seems like acceptable approach and yet there is a certain smell. Namely, the UI, which had been living in ignorant bliss about the implementation details of OpenFormForViewing, must possess knowledge of and create an instance of IFormViewCreator. My questions are twofold: Is there a better way to achieve the composability I'm after? (perhaps by using an IoC container or a home rolled factory to create the concrete IFormViewCreator)? Did I fundamentally screw up the abstraction here?

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  • Issuing Current Time Increments in StreamInsight (A Practical Example)

    The issuing of a Current Time Increment, Cti, in StreamInsight is very definitely one of the most important concepts to learn if you want your Streams to be responsive. A full discussion of how to issue Ctis is beyond the scope of this article but a very good explanation in addition to Books Online can be found in these three articles by a member of the StreamInsight team at Microsoft, Ciprian Gerea. Time in StreamInsight Series http://blogs.msdn.com/b/streaminsight/archive/2010/07/23/time-in-streaminsight-i.aspx http://blogs.msdn.com/b/streaminsight/archive/2010/07/30/time-in-streaminsight-ii.aspx http://blogs.msdn.com/b/streaminsight/archive/2010/08/03/time-in-streaminsight-iii.aspx A lot of the problems I see with unresponsive or stuck streams on the MSDN Forums are to do with how Ctis are enqueued or in a lot of cases not enqueued. If you enqueue events and never enqueue a Cti then StreamInsight will be perfectly happy. You, on the other hand, will never see data on the output as you have not told StreamInsight to flush the stream. This article deals with a specific implementation problem I had recently whilst working on a StreamInsight project. I look at some possible options and discuss why they would not work before showing the way I solved the problem. The stream of data I was dealing with on this project was very bursty that is to say when events were flowing they came through very quickly and in large numbers (1000 events/sec), but when the stream calmed down it could be a few seconds between each event. When enqueuing events into the StreamInsight engne it is best practice to do so with a StartTime that is given to you by the system producing the event . StreamInsight processes events and it doesn't matter whether those events are being pushed into the engine by a source system or the events are being read from something like a flat file in a directory somewhere. You can apply the same logic and temporal algebra to both situations. Reading from a file is an excellent example of where the time of the event on the source itself is very important. We could be reading that file a long time after it was written. Being able to read the StartTime from the events allows us to define windows that will hold the correct sets of events. I was able to do this with my stream but this is where my problems started. Below is a very simple script to create a SQL Server table and populate it with sample data that will show exactly the problem I had. CREATE TABLE [dbo].[t] ( [c1] [int] PRIMARY KEY, [c2] [datetime] NULL ) INSERT t VALUES (1,'20100810'),(2,'20100810'),(3,'20100810') Column c2 defines the StartTime of the event on the source and as you can see the values in all 3 rows of data is the same. If we read Ciprian’s articles we know that we can define how Ctis get injected into the stream in 3 different places The Stream Definition The Input Factory The Input Adapter I personally have always been a fan of enqueing Ctis through the factory. Below is code typical of what I would use to do this On the class itself I do some inheriting public class SimpleInputFactory : ITypedInputAdapterFactory<SimpleInputConfig>, ITypedDeclareAdvanceTimeProperties<SimpleInputConfig> And then I implement the following function public AdapterAdvanceTimeSettings DeclareAdvanceTimeProperties<TPayload>(SimpleInputConfig configInfo, EventShape eventShape) { return new AdapterAdvanceTimeSettings( new AdvanceTimeGenerationSettings(configInfo.CtiFrequency, TimeSpan.FromTicks(-1)), AdvanceTimePolicy.Adjust); } The configInfo .CtiFrequency property is a value I pass through to define after how many events I want a Cti to be injected and this in turn will flush through the stream of data. I usually pass a value of 1 for this setting. The second parameter determines the CTI timestamp in terms of a delay relative to the events. -1 ticks in the past results in 1 tick in the future, i.e., ahead of the event. The problem with this method though is that if consecutive events have the same StartTime then only one of those events will be enqueued. In this example I use the following to define how I assign the StartTime of my events currEvent.StartTime = (DateTimeOffset)dt.c2; If I go ahead and run my StreamInsight process with this configuration i can see on the output adapter that two events have been removed To see this in a little more depth I can use the StreamInsight Debugger and see what happens internally. What is happening here is that the first event arrives and a Cti is injected with a time of 1 tick after the StartTime of that event (Also the EndTime of the event). The second event arrives and it has a StartTime of before the Cti and even though we specified AdvanceTimePolicy.Adjust on the factory we know that a point event can never be adjusted like this and the event is dropped. The same happens for the third event as well (The second and third events get trumped by the Cti). For a more detailed discussion of why this happens look here http://www.sqlis.com/sqlis/post/AdvanceTimePolicy-and-Point-Event-Streams-In-StreamInsight.aspx We end up with a single event being pushed into the output adapter and our result now makes sense. The next way I tried to solve this problem by changing the value of the second parameter to TimeSpan.Zero Here is how my factory code now looks public AdapterAdvanceTimeSettings DeclareAdvanceTimeProperties<TPayload>(SimpleInputConfig configInfo, EventShape eventShape) { return new AdapterAdvanceTimeSettings( new AdvanceTimeGenerationSettings(configInfo.CtiFrequency, TimeSpan.Zero), AdvanceTimePolicy.Adjust); } What I am doing here is declaring a policy that says inject a Cti together with every event and stamp it with a StartTime that is equal to the start time of the event itself (TimeSpan.Zero). This method has plus points as well as a downside. The upside is that no events will be lost by having the same StartTime as previous events. The Downside is that because the Cti is declared with the StartTime of the event itself then it does not actually flush that particular event because in the StreamInsight algebra, a Cti commits only those events that occurred strictly before them. To flush the events we need a Cti to be enqueued with a greater StartTime than the events themselves. Here is what happened when I ran this configuration As you can see all we got through was the Cti and none of the events. The debugger output shows the stamps on the Cti and the events themselves. Because the Cti issued has the same timestamp (StartTime) as the events then none of the events get flushed. I was nearly there but not quite. Because my stream was bursty it was possible that the next event would not come along for a few seconds and this was far too long for an event to be enqueued and not be flushed to the output adapter. I needed another solution. Two possible solutions crossed my mind although only one of them made sense when I explored it some more. Where multiple events have the same StartTime I could add 1 tick to the first event, two to the second, three to third etc thereby giving them unique StartTime values. Add a timer to manually inject Ctis The problem with the first implementation is that I would be giving the events a new StartTime. This would cause me the following problems If I want to define windows over the stream then some events may not be captured in the right windows and therefore any calculations on those windows I did would be wrong What would happen if we had 10,000 events with the same StartTime? I would enqueue them with StartTime + n ticks. Along comes a genuine event with a StartTime of the very first event + 1 tick. It is now too far in the past as far as my stream is concerned and it would be dropped. Not what I would want to do at all. I decided then to look at the Timer based solution I created a timer on my input adapter that elapsed every 200ms. private Timer tmr; public SimpleInputAdapter(SimpleInputConfig configInfo) { ctx = new SimpleTimeExtractDataContext(configInfo.ConnectionString); this.configInfo = configInfo; tmr = new Timer(200); tmr.Elapsed += new ElapsedEventHandler(t_Elapsed); tmr.Enabled = true; } void t_Elapsed(object sender, ElapsedEventArgs e) { ts = DateTime.Now - dtCtiIssued; if (ts.TotalMilliseconds >= 200 && TimerIssuedCti == false) { EnqueueCtiEvent(System.DateTime.Now.AddTicks(-100)); TimerIssuedCti = true; } }   In the t_Elapsed event handler I find out the difference in time between now and when the last event was processed (dtCtiIssued). I then check to see if that is greater than or equal to 200ms and if the last issuing of a Cti was done by the timer or by a genuine event (TimerIssuedCti). If I didn’t do this check then I would enqueue a Cti every time the timer elapsed which is not something I wanted. If the difference between the two times is greater than or equal to 500ms and the last event enqueued was by a real event then I issue a Cti through the timer to flush the event Queue, otherwise I do nothing. When I enqueue the Ctis into my stream in my ProduceEvents method I also set the values of dtCtiIssued and TimerIssuedCti   currEvent = CreateInsertEvent(); currEvent.StartTime = (DateTimeOffset)dt.c2; TimerIssuedCti = false; dtCtiIssued = currEvent.StartTime; If I go ahead and run this configuration I see the following in my output. As we can see the first Cti gets enqueued as before but then another is enqueued by the timer and because this has a later timestamp it flushes the enqueued events through the engine. Conclusion Hopefully this has shown how the enqueuing of Ctis can have a dramatic effect on the responsiveness of your output in StreamInsight. Understanding the temporal nature of the product is for me one of the most important things you can learn. I have attached my solution for the demos. It is all in one project and testing each variation is a simple matter of commenting and un-commenting the parts in the code we have been dealing with here.

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  • Contructor parameters for dependent classes with Unity Framework

    - by Onisemus
    I just started using the Unity Application Block to try to decouple my classes and make it easier for unit testing. I ran into a problem though that I'm not sure how to get around. Looked through the documentation and did some Googling but I'm coming up dry. Here's the situation: I have a facade-type class which is a chat bot. It is a singleton class which handles all sort of secondary classes and provides a central place to launch and configure the bot. I also have a class called AccessManager which, well, manages access to bot commands and resources. Boiled down to the essence, I have the classes set up like so. public class Bot { public string Owner { get; private set; } public string WorkingDirectory { get; private set; } private IAccessManager AccessManager; private Bot() { // do some setup // LoadConfig sets the Owner & WorkingDirectory variables LoadConfig(); // init the access mmanager AccessManager = new MyAccessManager(this); } public static Bot Instance() { // singleton code } ... } And the AccessManager class: public class MyAccessManager : IAccessManager { private Bot botReference; public MyAccesManager(Bot botReference) { this.botReference = botReference; SetOwnerAccess(botReference.Owner); } private void LoadConfig() { string configPath = Path.Combine( botReference.WorkingDirectory, "access.config"); // do stuff to read from config file } ... } I would like to change this design to use the Unity Application Block. I'd like to use Unity to generate the Bot singleton and to load the AccessManager interface in some sort of bootstrapping method that runs before anything else does. public static void BootStrapSystem() { IUnityContainer container = new UnityContainer(); // create new bot instance Bot newBot = Bot.Instance(); // register bot instance container.RegisterInstance<Bot>(newBot); // register access manager container.RegisterType<IAccessManager,MyAccessManager>(newBot); } And when I want to get a reference to the Access Manager inside the Bot constructor I can just do: IAcessManager accessManager = container.Resolve<IAccessManager>(); And elsewhere in the system to get a reference to the Bot singleton: // do this Bot botInstance = container.Resolve<Bot>(); // instead of this Bot botInstance = Bot.Instance(); The problem is the method BootStrapSystem() is going to blow up. When I create a bot instance it's going to try to resolve IAccessManager but won't be able to because I haven't registered the types yet (that's the next line). But I can't move the registration in front of the Bot creation because as part of the registration I need to pass the Bot as a parameter! Circular dependencies!! Gah!!! This indicates to me I have a flaw in the way I have this structured. But how do I fix it? Help!!

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  • Tiered Design With Analytical Widgets - Is This Code Smell?

    - by Repo Man
    The idea I'm playing with right now is having a multi-leveled "tier" system of analytical objects which perform a certain computation on a common object and then create a new set of analytical objects depending on their outcome. The newly created analytical objects will then get their own turn to run and optionally create more analytical objects, and so on and so on. The point being that the child analytical objects will always execute after the objects that created them, which is relatively important. The whole apparatus will be called by a single thread so I'm not concerned with thread safety at the moment. As long as a certain base condition is met, I don't see this being an unstable design but I'm still a little bit queasy about it. Is this some serious code smell or should I go ahead and implement it this way? Is there a better way? Here is a sample implementation: namespace WidgetTier { public class Widget { private string _name; public string Name { get { return _name; } } private TierManager _tm; private static readonly Random random = new Random(); static Widget() { } public Widget(string name, TierManager tm) { _name = name; _tm = tm; } public void DoMyThing() { if (random.Next(1000) > 1) { _tm.Add(); } } } //NOT thread-safe! public class TierManager { private Dictionary<int, List<Widget>> _tiers; private int _tierCount = 0; private int _currentTier = -1; private int _childCount = 0; public TierManager() { _tiers = new Dictionary<int, List<Widget>>(); } public void Add() { if (_currentTier + 1 >= _tierCount) { _tierCount++; _tiers.Add(_currentTier + 1, new List<Widget>()); } _tiers[_currentTier + 1].Add(new Widget(string.Format("({0})", _childCount), this)); _childCount++; } //Dangerous? public void Sweep() { _currentTier = 0; while (_currentTier < _tierCount) //_tierCount will start at 1 but keep increasing because child objects will keep adding more tiers. { foreach (Widget w in _tiers[_currentTier]) { w.DoMyThing(); } _currentTier++; } } public void PrintAll() { for (int t = 0; t < _tierCount; t++) { Console.Write("Tier #{0}: ", t); foreach (Widget w in _tiers[t]) { Console.Write(w.Name + " "); } Console.WriteLine(); } } } class Program { static void Main(string[] args) { TierManager tm = new TierManager(); for (int c = 0; c < 10; c++) { tm.Add(); //create base widgets; } tm.Sweep(); tm.PrintAll(); Console.ReadLine(); } } }

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  • Opening the Internet Settings Dialog and using Windows Default Network Settings via Code

    - by Rick Strahl
    Ran into a question from a client the other day that asked how to deal with Internet Connection settings for running  HTTP requests. In this case this is an old FoxPro app and it's using WinInet to handle the actual HTTP connection. Another client asked a similar question about using the IE Web Browser control and configuring connection properties. Regardless of platform or tools used to do HTTP connections, you can probably configure custom connection and proxy settings in your application to configure http connection settings manually. However, this is a repetitive process for each application requires you to track system information in your application which is undesirable. Often it's much easier to rely on the system wide proxy settings that Windows provides via the Internet Settings dialog. The dialog is a Control Panel applet (inetcpl.cpl) and is the same dialog that you see when you pop up Internet Explorer's Options dialog: This dialog controls the Windows connection properties that determine how the Windows HTTP stack connects to the Internet and how Proxy's are used if configured. Depending on how the HTTP client is configured - it can typically inherit and use these global settings. Loading the Settings Dialog Programmatically The settings dialog is a Control Panel applet with the name of: inetcpl.cpl and you can use any Shell execution mechanism (Run dialog, ShellExecute API, Process.Start() in .NET etc.) to invoke the dialog. Changes made there are immediately reflected in any applications that use the default connection settings. In .NET you can simply do this to bring up the Internet Settings dialog with the Connection tab enabled: Process.Start("inetcpl.cpl",",4"); In FoxPro you can simply use the RUN command to execute inetcpl.cpl: lcCmd = "inetcpl.cpl ,4" RUN &lcCmd Using the Default Connection/Proxy Settings When using WinInet you specify the Http connect type in the call to InternetOpen() like this (FoxPro code here): hInetConnection=; InternetOpen(THIS.cUserAgent,0,; THIS.chttpproxyname,THIS.chttpproxybypass,0) The second parameter of 0 specifies that the default system proxy settings should be used and it uses the settings from the Internet Settings Connections tab. Other connection options for HTTP connections include 1 - direct (no proxies and ignore system settings), 3 - explicit Proxy specification. In most situations a connection mode setting of 0 should work. In .NET HTTP connections by default are direct connections and so you need to explicitly specify a default proxy or proxy configuration to use. The easiest way to do this is on the application level in the config file: <configuration> <system.net> <defaultProxy> <proxy bypassonlocal="False" autoDetect="True" usesystemdefault="True" /> </defaultProxy> </system.net> </configuration> You can do the same sort of thing in code specifying the proxy explicitly and using System.Net.WebProxy.GetDefaultProxy(). So when making HTTP calls to Web Services or using the HttpWebRequest class you can set the proxy with: StoreService.Proxy = WebProxy.GetDefaultProxy(); All of this is pretty easy to deal with and in my opinion is a way better choice to managing connection settings than having to track this stuff in your own application. Plus if you use default settings, most of the time it's highly likely that the connection settings are already properly configured making further configuration rare.© Rick Strahl, West Wind Technologies, 2005-2011Posted in Windows  HTTP  .NET  FoxPro   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Part 15: Fail a build based on the exit code of a console application

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application When you have a Console Application or a batch file that has errors, the exitcode is set to another value then 0. You would expect that the build would see this and report an error. This is not true however. First we setup the scenario. Add a ConsoleApplication project to your solution you are building. In the Main function set the ExitCode to 1     class Program    {        static void Main(string[] args)        {            Console.WriteLine("This is an error in the script.");            Environment.ExitCode = 1;        }    } Checkin the code. You can choose to include this Console Application in the build or you can decide to add the exe to source control Now modify the Build Process Template CustomTemplate.xaml Add an argument ErrornousScript Scroll down beneath the TryCatch activity called “Try Compile, Test, and Associate Changesets and Work Items” Add an Sequence activity to the template In the Sequence, add a ConvertWorkspaceItem and an InvokeProcess activity (see Part 14: Execute a PowerShell script  for more detailed steps) In the FileName property of the InvokeProcess use the ErrornousScript so the ConsoleApplication will be called. Modify the build definition and make sure that the ErrornousScript is executing the exe that is setting the ExitCode to 1. You have now setup a build definition that will execute the errornous Console Application. When you run it, you will see that the build succeeds. This is not what you want! To solve this, you can make use of the Result property on the InvokeProcess activity. So lets change our Build Process Template. Add the new variables (scoped to the sequence where you run the Console Application) called ExitCode (type = Int32) and ErrorMessage Click on the InvokeProcess activity and change the Result property to ExitCode In the Handle Standard Output of the InvokeProcess add a Sequence activity In the Sequence activity, add an Assign primitive. Set the following properties: To = ErrorMessage Value = If(Not String.IsNullOrEmpty(ErrorMessage), Environment.NewLine + ErrorMessage, "") + stdOutput And add the default BuildMessage to the sequence that outputs the stdOutput Add beneath the InvokeProcess activity and If activity with the condition ExitCode <> 0 In the Then section add a Throw activity and set the Exception property to New Exception(ErrorMessage) The complete workflow looks now like When you now check in the Build Process Template and run the build, you get the following result And that is exactly what we want.   You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Using a parser to locate faulty code

    - by ryan.riverside
    Lately I've been working a lot in PHP and have run into an abnormally large number of parsing errors. I realize these are my own fault and a result of sloppy initial coding on my part, but it's getting to the point that I'm spending more time resolving tags than developing. In the interest of not slamming my productivity, are there any tricks to locating the problem in the code? What I'd really be looking for would be a line to put in the code which would output the entire faulty tag in the parsing error, or something similar. Purely for reference sake, my current error is Parse error: syntax error, unexpected '}' in /home/content/80/9480880/html/cache/tpl_prosilver_viewtopic_body.html.php on line 50 (which refers to this): </dd><dd><?php if ($_poll_option_val['POLL_OPTION_RESULT'] == 0) { echo ((isset($this->_rootref['L_NO_VOTES'])) ? $this->_rootref['L_NO_VOTES'] : ((isset($user->lang['NO_VOTES'])) ? $user->lang['NO_VOTES'] : '{ NO_VOTES }')); } else { echo $_poll_option_val['POLL_OPTION_PERCENT']; } ?></dd> </dl> <?php }} if ($this->_rootref['S_DISPLAY_RESULTS']) { ?> <dl> <dt>&nbsp;</dt> <dd class="resultbar"><?php echo ((isset($this->_rootref['L_TOTAL_VOTES'])) ? $this->_rootref['L_TOTAL_VOTES'] : ((isset($user->lang['TOTAL_VOTES'])) ? $user->lang['TOTAL_VOTES'] : '{ TOTAL_VOTES }')); ?> : <?php echo (isset($this->_rootref['TOTAL_VOTES'])) ? $this->_rootref['TOTAL_VOTES'] : ''; ?></dd> </dl> <?php } if ($this->_rootref['S_CAN_VOTE']) { ?> <dl style="border-top: none;"> <dt>&nbsp;</dt> <dd class="resultbar"><input type="submit" name="update" value="<?php echo ((isset($this->_rootref['L_SUBMIT_VOTE'])) ? $this->_rootref['L_SUBMIT_VOTE'] : ((isset($user->lang['SUBMIT_VOTE'])) ? $user->lang['SUBMIT_VOTE'] : '{ SUBMIT_VOTE }')); ?>" class="button1" /></dd> </dl> <?php } if (! $this->_rootref['S_DISPLAY_RESULTS']) { ?> <dl style="border-top: none;"> <dt>&nbsp;</dt> <dd class="resultbar"><a href="<?php echo (isset($this->_rootref['U_VIEW_RESULTS'])) ? $this->_rootref['U_VIEW_RESULTS'] : ''; ?>"><?php echo ((isset($this->_rootref['L_VIEW_RESULTS'])) ? $this->_rootref['L_VIEW_RESULTS'] : ((isset($user->lang['VIEW_RESULTS'])) ? $user->lang['VIEW_RESULTS'] : '{ VIEW_RESULTS }')); ?></a></dd> </dl> <?php } ?> </fieldset></div>

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  • Opening a new Windows from ASP.NET code behind

    - by TATWORTH
    At http://weblogs.asp.net/infinitiesloop/archive/2007/09/25/response-redirect-into-a-new-window-with-extension-methods.aspx there is an excellent post on how to open a new windows from code behind. The purists may not like it but it helped solve a problem for a client's client. Here is an update for VS2010 users: using System; using System.Web; using System.Web.UI; /// <summary> /// Response Helper for opening popup windo from code behind. /// </summary> public static class ResponseHelper {   /// <summary>   /// Redirect to popup window   /// </summary>   /// <param name="response">The response.</param>   /// <param name="url">URL to open to</param>   /// <param name="target">Target of window _self or _blank</param>   /// <param name="windowFeatures">Features such as window bar</param>   /// <remarks>   ///     <list type="bullet">   ///         <item>   /// From http://weblogs.asp.net/infinitiesloop/archive/2007/09/25/response-redirect-into-a-new-window-with-extension-methods.aspx   /// </item>   /// <item>   /// Note: If you use it outside the context of a Page request, you can't redirect to a new window. The reason is the need to call the ResolveClientUrl method on Page, which I can't do if there is no Page. I could have just built my own version of that method, but it's more involved than you might think to do it right. So if you need to use this from an HttpHandler other than a Page, you are on your own.   /// </item>   ///         <item>   /// Beware of popup blockers.   /// </item>   /// <item>   /// Note: Obviously when you are redirecting to a new window, the current window will still be hanging around. Normally redirects abort the current request -- no further processing occurs. But for these redirects, processing continues, since we still have to serve the response for the current window (which also happens to contain the script to open the new window, so it is important that it completes).   /// </item>   /// <item>   /// Sample call Response.Redirect("popup.aspx", "_blank", "menubar=0,width=100,height=100");   /// </item>   ///     </list>   /// </remarks>   public static void Redirect(this HttpResponse response, string url, string target, string windowFeatures)   {     if ((String.IsNullOrEmpty(target) || target.Equals("_self", StringComparison.OrdinalIgnoreCase)) && String.IsNullOrEmpty(windowFeatures))     {       response.Redirect(url);     }     else     {       Page page = (Page)HttpContext.Current.Handler;       if (page == null)       {         throw new InvalidOperationException("Cannot redirect to new window outside Page context.");       }       url = page.ResolveClientUrl(url);       string script;       if (!String.IsNullOrEmpty(windowFeatures))       {         script = @"window.open(""{0}"", ""{1}"", ""{2}"");";       }       else       {         script = @"window.open(""{0}"", ""{1}"");";       }       script = String.Format(script, url, target, windowFeatures);       ScriptManager.RegisterStartupScript(page, typeof(Page), "Redirect", script, true);     }   } }

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  • CI tests to enforce specific development rules - good practice?

    - by KeithS
    The following is all purely hypothetical and any particular portion of it may or may not accurately describe real persons or situations, whether living, dead or just pretending. Let's say I'm a senior dev or architect in charge of a dev team working on a project. This project includes a security library for user authentication/authorization of the application under development. The library must be available for developers to edit; however, I wish to "trust but verify" that coders are not doing things that could compromise the security of the finished system, and because this isn't my only responsibility I want it to be done in an automated way. As one example, let's say I have an interface that represents a user which has been authenticated by the system's security library. The interface exposes basic user info and a list of things the user is authorized to do (so that the client app doesn't have to keep asking the server "can I do this?"), all in an immutable fashion of course. There is only one implementation of this interface in production code, and for the purposes of this post we can say that all appropriate measures have been taken to ensure that this implementation can only be used by the one part of our code that needs to be able to create concretions of the interface. The coders have been instructed that this interface and its implementation are sacrosanct and any changes must go through me. However, those are just words; the security library's source is open for editing by necessity. Any of my devs could decide that this secured, private, hash-checked implementation needs to be public so that they could do X, or alternately they could create their own implementation of this public interface in a different library, exposing the hashing algorithm that provides the secure checksum, in order to do Y. I may not be made aware of these changes so that I can beat the developer over the head for it. An attacker could then find these little nuggets in an unobfuscated library of the compiled product, and exploit it to provide fake users and/or falsely-elevated administrative permissions, bypassing the entire security system. This possibility keeps me awake for a couple of nights, and then I create an automated test that reflectively checks the codebase for types deriving from the interface, and fails if it finds any that are not exactly what and where I expect them to be. I compile this test into a project under a separate folder of the VCS that only I have rights to commit to, have CI compile it as an external library of the main project, and set it up to run as part of the CI test suite for user commits. Now, I have an automated test under my complete control that will tell me (and everyone else) if the number of implementations increases without my involvement, or an implementation that I did know about has anything new added or has its modifiers or those of its members changed. I can then investigate further, and regain the opportunity to beat developers over the head as necessary. Is this considered "reasonable" to want to do in situations like this? Am I going to be seen in a negative light for going behind my devs' backs to ensure they aren't doing something they shouldn't?

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