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  • "Mega Menus" for SEO [duplicate]

    - by Thought Space Designs
    This question already has an answer here: How do I handle having to many links on a webpage because of my menu 4 answers I'm using the term "Mega Menus" loosely here. I'm redesigning my WordPress site (it's going to be responsive), and as part of the redesign, I was debating incorporating some sort of descriptive menu setup. For example, normal navigation drop down menus come in the form of unordered lists of links like so: <nav> <ul> <li> <a href="#">Link1</a> </li> <li> <a href="#">Link2</a> </li> <li> <a href="#">Link3</a> <ul> <li> <a href="#">Sub Link1</a> </li> <li> <a href="#">Sub Link2</a> </li> <li> <a href="#">Sub Link3</a> </li> </ul> </li> <li> <a href="#">Link4</a> </li> </ul> </nav> What I'm looking to do is build my drop down menus with more information than your standard menu. For example, I have a top level link named "Team", and under that link, I want to make a large drop down that contains head shots, headers (in the form of styled p tags) and brief (<100 words) descriptions of each team member (only 2 currently). I want to accompany this with a "Read More" link that takes you to their actual team page. This is just one example, of course, and the other top level links would also have descriptive drop downs in the same fashion. On mobile, I was planning on hiding the "mega menu", and delivering a standard unordered list of links. Here's what I was thinking for overall structure and syntax: <nav> <ul> <li> <a href="#">Home</a> </li> <li> <a href="#">About</a> </li> <li> <a href="#">Team</a> <ul> <!-- DESKTOP --> <li class="mega-menu row"> <a class="col-sm-6" href="#"> <div class="row"> <div class="col-sm-4"> <img src="#" alt="Team Member 1" /> </div> <div class="col-sm-8"> <p class="header">Team Member 1</p> <p>Short description goes here.</p> </div> </div> </a> <a class="col-sm-6" href="#"> <!-- OTHER TEAM MEMBER INFO --> </a> </li> <!-- END DESKTOP --> <!-- MOBILE --> <li> <a href="#">Team Member 1</a> </li> <li> <a href="#">Team Member 2</a> </li> <!-- END MOBILE --> </ul> </li> <li> <a href="#">Contact</a> </li> </ul> </nav> Can anybody think of any potential SEO ramifications of doing this? I'm not going to be loading these menus full of links, so it shouldn't hurt page rank, but what are the effects of having a good bit of text and maybe even forms within nav elements? Is there such a thing as overloading nav with HTML? EDIT: Here's an example of what the menu would look like rendered on desktop. I'm currently hovering the "Team" menu, but you can't see because my mouse went away when I took the screenshot. EDIT 2: This question is not a duplicate. I'm not going to have "too many" links in my menus. I'm wondering how having images and text inside of header navigation will affect my menus. Also, I don't just want "yes, this is bad" answers. Please cite your sources and be specific with reasoning.

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  • Implementing Explosions

    - by Xkynar
    I want to add explosions to my 2D game, but im having a hard time with the architecture. Several game elements might be responsible for explosions, like, lets say, explosive barrels and bullets (and there might be chain reactions with close barrels). The only options i can come up with are: 1 - Having an array of explosions and treat them as a game element as important as any other Pros: Having a single array which is updated and drawn with all the other game element arrays makes it more organized and simple to update, and the explosive barrels at a first glance would be easy to create, simply by passing the explosion array as a pointer to each explosive barrel constructor Cons: It might be hard for the bullets to add an explosion to the vector, since bullets are shot by a Weapon class which is located in every mob, so lets say, if i create a new enemy and add it to the enemy array, that enemy will have a weapon and functions to be able to use it, and if i want the weapon (rocket launcher in this case) to have access to the explosions array to be able to add a new one, id have to pass the explosion array as a pointer to the enemy, which would then pass it to the weapon, which would pass it to the bullets (ugly chain). Another problem I can think of is a little more weird: If im checking the collisions between explosions and barrels (so i create a chain reaction) and i detect an explosion colliding with a barrel, if i add a new explosion while im iterating the explosions java will trow an exception. So this is kinda annoying, i cant iterate through the explosions and add a new explosion, i must do it in another way... The other way which isnt really well thought yet is to just add an explosive component to every element that might explode so that when it dies, it explodes or something, but i dont have good ways on implementing this theory either Honestly i dont like either the solutions so id like to know how is it usually done by actual game developers, sorry if my problem seems trivial and dumb.

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  • Moving sprite from one vector to the other

    - by user2002495
    I'm developing a game where enemy can shoot bullets towards the player. I'm using 2 vector that is normalized later to determine where the bullets will go. Here is the code where enemy shoots: private void UpdateCommonBullet(GameTime gt) { foreach (CommonEnemyBullet ceb in bulletList) { ceb.pos += ceb.direction * 1.5f * (float)gt.ElapsedGameTime.TotalSeconds; if (ceb.pos.Y >= 600) ceb.hasFired = false; } for (int i = 0; i < bulletList.Count; i++) { if (!bulletList[i].hasFired) { bulletList.RemoveAt(i); i--; } } } And here is where i get the direction (in the constructor of the bullet): direction = Global.currentPos - this.pos; direction.Normalize(); Global.currentPos is a Vector2 where currently player is located, and is updated eveytime the player moves. This all works fine except that the bullet won't go to player's location. Instead, it tends goes to the "far right" of the player's position. I think it might be the problem where the bullet (this.pos in the direction) is created (at the position of the enemy). But I found no solution of it, please help me.

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • How effective are technical test(s) and is it necessary?

    - by The Elite Gentleman
    Hi everyone, I recently took a Java technical test (for a company who wanted are looking for senior java developers) and, funny enough, I only realised the technical terms of what I've been doing all along after I've written the test. I'm not too IT jargon when it comes to development but I can pretty much code and create solutions unaware that I'm using design pattern (or the specifics of that design pattern) or technology. I learned things such as JMS, Frameworks, etc. while programming at home and having to google stuff online to problems I have. Others e.g. IoC, Surrogates in Databases, etc., I have used extensively without knowing that it had a name for it. Do you think that these technical test are effective and why? What interesting questions did you find that boggled your brains out while the clock kept ticking? Seeing that IT is vastly evolving at a rapid rate, do we have to constantly be updated with new terms that comes out? Some questions I was asked : What object oriented principle is violated by this architectural mechanism for dot notation? Is indexing tables effective for range query or point query search? What is ThreadLocal and what is it used for? Method overloading vs Method overriding. What is the difference between the 2? What is dynamic binding? Now, imagine my poor head trying to understand these jargons (considering I use it almost everyday) PS The question was not a programming question, where you have a problem and write code to solve it. Rather, a thinking type question and you write answers (against the clock). Update I clearly didn't come out clearly as I should have. There are those that are technically "book smart" but with very little hands-on experience and vice versa. So, the question (in connection to what I've asked) is that are these technical test seeking "book smart" people or people with lots of hands-on experience (some who are not that well clued up with too much book-smart jargons). How effective is it then, for companies to look for developers if most of the questions are too terminology-centric? (if that's the correct term, :))

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  • operator+ overload returning object causing memory leaks, C++

    - by lampshade
    The problem i think is with returing an object when i overload the + operator. I tried returning a reference to the object, but doing so does not fix the memory leak. I can comment out the two statements: dObj = dObj + dObj2; and cObj = cObj + cObj2; to free the program of memory leaks. Somehow, the problem is with returning an object after overloading the + operator. #include <iostream> #include <vld.h> using namespace std; class Animal { public : Animal() {}; virtual void eat() = 0 {}; virtual void walk() = 0 {}; }; class Dog : public Animal { public : Dog(const char * name, const char * gender, int age); Dog() : name(NULL), gender(NULL), age(0) {}; virtual ~Dog(); Dog operator+(const Dog &dObj); private : char * name; char * gender; int age; }; class MyClass { public : MyClass() : action(NULL) {}; void setInstance(Animal &newInstance); void doSomething(); private : Animal * action; }; Dog::Dog(const char * name, const char * gender, int age) : // allocating here, for data passed in ctor name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Dog::~Dog() { delete name; delete gender; age = 0; } Dog Dog::operator+(const Dog &dObj) { Dog d; d.age = age + dObj.age; return d; } void MyClass::setInstance(Animal &newInstance) { action = &newInstance; } void MyClass::doSomething() { action->walk(); action->eat(); } int main() { MyClass mObj; Dog dObj("Scruffy", "Male", 4); // passing data into ctor Dog dObj2("Scooby", "Male", 6); mObj.setInstance(dObj); // set the instance specific to the object. mObj.doSomething(); // something happens based on which object is passed in dObj = dObj + dObj2; // invoke the operator+ return 0; }

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  • Recursion problem; completely lost

    - by timeNomad
    So I've been trying to solve this assignment whole day, just can't get it. The following function accepts 2 strings, the 2nd (not 1st) possibly containing *'s (asterisks). An * is a replacement for a string (empty, 1 char or more), it can appear appear (only in s2) once, twice, more or not at all, it cannot be adjacent to another * (ab**c), no need to check that. public static boolean samePattern(String s1, String s2) It returns true if strings are of the same pattern. It must be recursive, not use any loops, static & global variables. Can use local variables & method overloading. Can use only these methods: charAt(i), substring(i), substring(i, j), length(). Examples: 1: TheExamIsEasy; 2: "The*xamIs*y" --- true 1: TheExamIsEasy; 2: "Th*mIsEasy*" --- true 1: TheExamIsEasy; 2: "*" --- true 1: TheExamIsEasy; 2: "TheExamIsEasy" --- true 1: TheExamIsEasy; 2: "The*IsHard" --- FALSE I tried comparing the the chars one by one using charAt until an asterisk is encountered, then check if the asterisk is an empty one by comparing is successive char (i+1) with the char of s1 at position i, if true -- continue recursion with i+1 as counter for s2 & i as counter for s1; if false -- continue recursion with i+1 as counters for both. Continue this until another asterisk is found or end of string. I dunno, my brain loses track of things, can't concentrate, any pointers / hints? Am I in the right direction? Also, it's been told that a backtracking technique is to be used to solve this. My code so far (doesn't do the job, even theoretically): public static boolean samePattern(String s1, String s2) { if (s1.equals(s2) || s2 == "*") { return true; } return samePattern(s1, s2, 1); } public static boolean samePattern(String s1, String s2, int i) { if (s1.equals(s2)) return true; if (i == s2.length() - 1) // No *'s found -- not same pattern. return false; if (s1.substring(0, i).equals(s2.substring(0, i))) samePattern(s1, s2, i+1); else if (s2.charAt(i-1) == '*') samePattern(s1.substring(0, i-1), s2.substring(0, i), 1); // new smaller strings. else samePattern(s1.substring(1), s2, i); }

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  • Can I use the [] operator in C++ to create virtual arrays

    - by Shane MacLaughlin
    I have a large code base, originally C ported to C++ many years ago, that is operating on a number of large arrays of spatial data. These arrays contain structs representing point and triangle entities that represent surface models. I need to refactor the code such that the specific way these entities are stored internally varies for specific scenarios. For example if the points lie on a regular flat grid, I don't need to store the X and Y coordinates, as they can be calculated on the fly, as can the triangles. Similarly, I want to take advantage of out of core tools such as STXXL for storage. The simplest way of doing this is replacing array access with put and get type functions, e.g. point[i].x = XV; becomes Point p = GetPoint(i); p.x = XV; PutPoint(i,p); As you can imagine, this is a very tedious refactor on a large code base, prone to all sorts of errors en route. What I'd like to do is write a class that mimics the array by overloading the [] operator. As the arrays already live on the heap, and move around with reallocs, the code already assumes that references into the array such as point *p = point + i; may not be used. Is this class feasible to write? For example writing the methods below in terms of the [] operator; void MyClass::PutPoint(int Index, Point p) { if (m_StorageStrategy == RegularGrid) { int xoffs,yoffs; ComputeGridFromIndex(Index,xoffs,yoffs); StoreGridPoint(xoffs,yoffs,p.z); } else m_PointArray[Index] = p; } } Point MyClass::GetPoint(int Index) { if (m_StorageStrategy == RegularGrid) { int xoffs,yoffs; ComputeGridFromIndex(Index,xoffs,yoffs); return GetGridPoint(xoffs,yoffs); // GetGridPoint returns Point } else return m_PointArray[Index]; } } My concern is that all the array classes I've seen tend to pass by reference, whereas I think I'll have to pass structs by value. I think it should work put other than performance, can anyone see any major pitfalls with this approach. n.b. the reason I have to pass by value is to get point[a].z = point[b].z + point[c].z to work correctly where the underlying storage type varies.

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  • ASP.Net MVC 2 Auto Complete Textbox With Custom View Model Attribute & EditorTemplate

    - by SeanMcAlinden
    In this post I’m going to show how to create a generic, ajax driven Auto Complete text box using the new MVC 2 Templates and the jQuery UI library. The template will be automatically displayed when a property is decorated with a custom attribute within the view model. The AutoComplete text box in action will look like the following:   The first thing to do is to do is visit my previous blog post to put the custom model metadata provider in place, this is necessary when using custom attributes on the view model. http://weblogs.asp.net/seanmcalinden/archive/2010/06/11/custom-asp-net-mvc-2-modelmetadataprovider-for-using-custom-view-model-attributes.aspx Once this is in place, make sure you visit the jQuery UI and download the latest stable release – in this example I’m using version 1.8.2. You can download it here. Add the jQuery scripts and css theme to your project and add references to them in your master page. Should look something like the following: Site.Master <head runat="server">     <title><asp:ContentPlaceHolder ID="TitleContent" runat="server" /></title>     <link href="../../Content/Site.css" rel="stylesheet" type="text/css" />     <link href="../../css/ui-lightness/jquery-ui-1.8.2.custom.css" rel="stylesheet" type="text/css" />     <script src="../../Scripts/jquery-1.4.2.min.js" type="text/javascript"></script>     <script src="../../Scripts/jquery-ui-1.8.2.custom.min.js" type="text/javascript"></script> </head> Once this is place we can get started. Creating the AutoComplete Custom Attribute The auto complete attribute will derive from the abstract MetadataAttribute created in my previous post. It will look like the following: AutoCompleteAttribute using System.Collections.Generic; using System.Web.Mvc; using System.Web.Routing; namespace Mvc2Templates.Attributes {     public class AutoCompleteAttribute : MetadataAttribute     {         public RouteValueDictionary RouteValueDictionary;         public AutoCompleteAttribute(string controller, string action, string parameterName)         {             this.RouteValueDictionary = new RouteValueDictionary();             this.RouteValueDictionary.Add("Controller", controller);             this.RouteValueDictionary.Add("Action", action);             this.RouteValueDictionary.Add(parameterName, string.Empty);         }         public override void Process(ModelMetadata modelMetaData)         {             modelMetaData.AdditionalValues.Add("AutoCompleteUrlData", this.RouteValueDictionary);             modelMetaData.TemplateHint = "AutoComplete";         }     } } As you can see, the constructor takes in strings for the controller, action and parameter name. The parameter name will be used for passing the search text within the auto complete text box. The constructor then creates a new RouteValueDictionary which we will use later to construct the url for getting the auto complete results via ajax. The main interesting method is the method override called Process. With the process method, the route value dictionary is added to the modelMetaData AdditionalValues collection. The TemplateHint is also set to AutoComplete, this means that when the view model is parsed for display, the MVC 2 framework will look for a view user control template called AutoComplete, if it finds one, it uses that template to display the property. The View Model To show you how the attribute will look, this is the view model I have used in my example which can be downloaded at the end of this post. View Model using System.ComponentModel; using Mvc2Templates.Attributes; namespace Mvc2Templates.Models {     public class TemplateDemoViewModel     {         [AutoComplete("Home", "AutoCompleteResult", "searchText")]         [DisplayName("European Country Search")]         public string SearchText { get; set; }     } } As you can see, the auto complete attribute is called with the controller name, action name and the name of the action parameter that the search text will be passed into. The AutoComplete Template Now all of this is in place, it’s time to create the AutoComplete template. Create a ViewUserControl called AutoComplete.ascx at the following location within your application – Views/Shared/EditorTemplates/AutoComplete.ascx Add the following code: AutoComplete.ascx <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <%     var propertyName = ViewData.ModelMetadata.PropertyName;     var propertyValue = ViewData.ModelMetadata.Model;     var id = Guid.NewGuid().ToString();     RouteValueDictionary urlData =         (RouteValueDictionary)ViewData.ModelMetadata.AdditionalValues.Where(x => x.Key == "AutoCompleteUrlData").Single().Value;     var url = Mvc2Templates.Views.Shared.Helpers.RouteHelper.GetUrl(this.ViewContext.RequestContext, urlData); %> <input type="text" name="<%= propertyName %>" value="<%= propertyValue %>" id="<%= id %>" class="autoComplete" /> <script type="text/javascript">     $(function () {         $("#<%= id %>").autocomplete({             source: function (request, response) {                 $.ajax({                     url: "<%= url %>" + request.term,                     dataType: "json",                     success: function (data) {                         response(data);                     }                 });             },             minLength: 2         });     }); </script> There is a lot going on in here but when you break it down it’s quite simple. Firstly, the property name and property value are retrieved through the model meta data. These are required to ensure that the text box input has the correct name and data to allow for model binding. If you look at line 14 you can see them being used in the text box input creation. The interesting bit is on line 8 and 9, this is the code to retrieve the route value dictionary we added into the model metada via the custom attribute. Line 11 is used to create the url, in order to do this I created a quick helper class which looks like the code below titled RouteHelper. The last bit of script is the code to initialise the jQuery UI AutoComplete control with the correct url for calling back to our controller action. RouteHelper using System.Web.Mvc; using System.Web.Routing; namespace Mvc2Templates.Views.Shared.Helpers {     public static class RouteHelper     {         const string Controller = "Controller";         const string Action = "Action";         const string ReplaceFormatString = "REPLACE{0}";         public static string GetUrl(RequestContext requestContext, RouteValueDictionary routeValueDictionary)         {             RouteValueDictionary urlData = new RouteValueDictionary();             UrlHelper urlHelper = new UrlHelper(requestContext);                          int i = 0;             foreach(var item in routeValueDictionary)             {                 if (item.Value == string.Empty)                 {                     i++;                     urlData.Add(item.Key, string.Format(ReplaceFormatString, i.ToString()));                 }                 else                 {                     urlData.Add(item.Key, item.Value);                 }             }             var url = urlHelper.RouteUrl(urlData);             for (int index = 1; index <= i; index++)             {                 url = url.Replace(string.Format(ReplaceFormatString, index.ToString()), string.Empty);             }             return url;         }     } } See it in action All you need to do to see it in action is pass a view model from your controller with the new AutoComplete attribute attached and call the following within your view: <%= this.Html.EditorForModel() %> NOTE: The jQuery UI auto complete control expects a JSON string returned from your controller action method… as you can’t use the JsonResult to perform GET requests, use a normal action result, convert your data into json and return it as a string via a ContentResult. If you download the solution it will be very clear how to handle the controller and action for this demo. The full source code for this post can be downloaded here. It has been developed using MVC 2 and Visual Studio 2010. As always, I hope this has been interesting/useful. Kind Regards, Sean McAlinden.

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  • Synchronize Data between a Silverlight ListBox and a User Control

    - by psheriff
    One of the great things about XAML is the powerful data-binding capabilities. If you load up a list box with a collection of objects, you can display detail data about each object without writing any C# or VB.NET code. Take a look at Figure 1 that shows a collection of Product objects in a list box. When you click on a list box you bind the current Product object selected in the list box to a set of controls in a user control with just a very simple Binding statement in XAML.  Figure 1: Synchronizing a ListBox to a User Control is easy with Data Binding Product and Products Classes To illustrate this data binding feature I am going to just create some local data instead of using a WCF service. The code below shows a Product class that has three properties, namely, ProductId, ProductName and Price. This class also has a constructor that takes 3 parameters and allows us to set the 3 properties in an instance of our Product class. C#public class Product{  public Product(int productId, string productName, decimal price)  {    ProductId = productId;    ProductName = productName;    Price = price;  }   public int ProductId { get; set; }  public string ProductName { get; set; }  public decimal Price { get; set; }} VBPublic Class Product  Public Sub New(ByVal _productId As Integer, _                 ByVal _productName As String, _                 ByVal _price As Decimal)    ProductId = _productId    ProductName = _productName    Price = _price  End Sub   Private mProductId As Integer  Private mProductName As String  Private mPrice As Decimal   Public Property ProductId() As Integer    Get      Return mProductId    End Get    Set(ByVal value As Integer)      mProductId = value    End Set  End Property   Public Property ProductName() As String    Get      Return mProductName    End Get    Set(ByVal value As String)      mProductName = value    End Set  End Property   Public Property Price() As Decimal    Get      Return mPrice    End Get    Set(ByVal value As Decimal)      mPrice = value    End Set  End PropertyEnd Class To fill up a list box you need a collection class of Product objects. The code below creates a generic collection class of Product objects. In the constructor of the Products class I have hard-coded five product objects and added them to the collection. In a real-world application you would get your data through a call to service to fill the list box, but for simplicity and just to illustrate the data binding, I am going to just hard code the data. C#public class Products : List<Product>{  public Products()  {    this.Add(new Product(1, "Microsoft VS.NET 2008", 1000));    this.Add(new Product(2, "Microsoft VS.NET 2010", 1000));    this.Add(new Product(3, "Microsoft Silverlight 4", 1000));    this.Add(new Product(4, "Fundamentals of N-Tier eBook", 20));    this.Add(new Product(5, "ASP.NET Security eBook", 20));  }} VBPublic Class Products  Inherits List(Of Product)   Public Sub New()    Me.Add(New Product(1, "Microsoft VS.NET 2008", 1000))    Me.Add(New Product(2, "Microsoft VS.NET 2010", 1000))    Me.Add(New Product(3, "Microsoft Silverlight 4", 1000))    Me.Add(New Product(4, "Fundamentals of N-Tier eBook", 20))    Me.Add(New Product(5, "ASP.NET Security eBook", 20))  End SubEnd Class The Product Detail User Control Below is a user control (named ucProduct) that is used to display the product detail information seen in the bottom portion of Figure 1. This is very basic XAML that just creates a text block and a text box control for each of the three properties in the Product class. Notice the {Binding Path=[PropertyName]} on each of the text box controls. This means that if the DataContext property of this user control is set to an instance of a Product class, then the data in the properties of that Product object will be displayed in each of the text boxes. <UserControl x:Class="SL_SyncListBoxAndUserControl_CS.ucProduct"  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"  HorizontalAlignment="Left"  VerticalAlignment="Top">  <Grid Margin="4">    <Grid.RowDefinitions>      <RowDefinition Height="Auto" />      <RowDefinition Height="Auto" />      <RowDefinition Height="Auto" />    </Grid.RowDefinitions>    <Grid.ColumnDefinitions>      <ColumnDefinition MinWidth="120" />      <ColumnDefinition />    </Grid.ColumnDefinitions>    <TextBlock Grid.Row="0"               Grid.Column="0"               Text="Product Id" />    <TextBox Grid.Row="0"             Grid.Column="1"             Text="{Binding Path=ProductId}" />    <TextBlock Grid.Row="1"               Grid.Column="0"               Text="Product Name" />    <TextBox Grid.Row="1"             Grid.Column="1"             Text="{Binding Path=ProductName}" />    <TextBlock Grid.Row="2"               Grid.Column="0"               Text="Price" />    <TextBox Grid.Row="2"             Grid.Column="1"             Text="{Binding Path=Price}" />  </Grid></UserControl> Synchronize ListBox with User Control You are now ready to fill the list box with the collection class of Product objects and then bind the SelectedItem of the list box to the Product detail user control. The XAML below is the complete code for Figure 1. <UserControl x:Class="SL_SyncListBoxAndUserControl_CS.MainPage"  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"  xmlns:src="clr-namespace:SL_SyncListBoxAndUserControl_CS"  VerticalAlignment="Top"  HorizontalAlignment="Left">  <UserControl.Resources>    <src:Products x:Key="productCollection" />  </UserControl.Resources>  <Grid x:Name="LayoutRoot"        Margin="4"        Background="White">    <Grid.RowDefinitions>      <RowDefinition Height="Auto" />      <RowDefinition Height="*" />    </Grid.RowDefinitions>    <ListBox x:Name="lstData"             Grid.Row="0"             BorderBrush="Black"             BorderThickness="1"             ItemsSource="{Binding                   Source={StaticResource productCollection}}"             DisplayMemberPath="ProductName" />    <src:ucProduct x:Name="prodDetail"                   Grid.Row="1"                   DataContext="{Binding ElementName=lstData,                                          Path=SelectedItem}" />  </Grid></UserControl> The first step to making this happen is to reference the Silverlight project (SL_SyncListBoxAndUserControl_CS) where the Product and Products classes are located. I added this namespace and assigned it a namespace prefix of “src” as shown in the line below: xmlns:src="clr-namespace:SL_SyncListBoxAndUserControl_CS" Next, to use the data from an instance of the Products collection, you create a UserControl.Resources section in the XAML and add a tag that creates an instance of the Products class and assigns it a key of “productCollection”.   <UserControl.Resources>    <src:Products x:Key="productCollection" />  </UserControl.Resources> Next, you bind the list box to this productCollection object using the ItemsSource property. You bind the ItemsSource of the list box to the static resource named productCollection. You can then set the DisplayMemberPath attribute of the list box to any property of the Product class that you want. In the XAML below I used the ProductName property. <ListBox x:Name="lstData"         ItemsSource="{Binding             Source={StaticResource productCollection}}"         DisplayMemberPath="ProductName" /> You now need to create an instance of the ucProduct user contol below the list box. You do this by once again referencing the “src” namespace and typing in the name of the user control. You then set the DataContext property on this user control to a binding. The binding uses the ElementName attribute to bind to the list box name, in this case “lstData”. The Path of the data is SelectedItem. These two attributes together tell Silverlight to bind the DataContext to the selected item of the list box. That selected item is a Product object. So, once this is bound, the bindings on each text box in the user control are updated and display the current product information. <src:ucProduct x:Name="prodDetail"               DataContext="{Binding ElementName=lstData,                                      Path=SelectedItem}" /> Summary Once you understand the basics of data binding in XAML, you eliminate a lot code that is otherwise needed to move data into controls and out of controls back into an object. Connecting two controls together is easy by just binding using the ElementName and Path properties of the Binding markup extension. Another good tip out of this blog is use user controls and set the DataContext of the user control to have all of the data on the user control update through the bindings. NOTE: You can download the complete sample code (in both VB and C#) at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "SL – Synchronize List Box Data with User Control" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free eBook on "Fundamentals of N-Tier".

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  • Running SSIS packages from C#

    - by Piotr Rodak
    Most of the developers and DBAs know about two ways of deploying packages: You can deploy them to database server and run them using SQL Server Agent job or you can deploy the packages to file system and run them using dtexec.exe utility. Both approaches have their pros and cons. However I would like to show you that there is a third way (sort of) that is often overlooked, and it can give you capabilities the ‘traditional’ approaches can’t. I have been working for a few years with applications that run packages from host applications that are implemented in .NET. As you know, SSIS provides programming model that you can use to implement more flexible solutions. SSIS applications are usually thought to be batch oriented, with fairly rigid architecture and processing model, with fixed timeframes when the packages are executed to process data. It doesn’t to be the case, you don’t have to limit yourself to batch oriented architecture. I have very good experiences with service oriented architectures processing large amounts of data. These applications are more complex than what I would like to show here, but the principle stays the same: you can execute packages as a service, on ad-hoc basis. You can also implement and schedule various signals, HTTP calls, file drops, time schedules, Tibco messages and other to run the packages. You can implement event handler that will trigger execution of SSIS when a certain event occurs in StreamInsight stream. This post is just a small example of how you can use the API and other features to create a service that can run SSIS packages on demand. I thought it might be a good idea to implement a restful service that would listen to requests and execute appropriate actions. As it turns out, it is trivial in C#. The application is implemented as console application for the ease of debugging and running. In reality, you might want to implement the application as Windows service. To begin, you have to reference namespace System.ServiceModel.Web and then add a few lines of code: Uri baseAddress = new Uri("http://localhost:8011/");               WebServiceHost svcHost = new WebServiceHost(typeof(PackRunner), baseAddress);                           try             {                 svcHost.Open();                   Console.WriteLine("Service is running");                 Console.WriteLine("Press enter to stop the service.");                 Console.ReadLine();                   svcHost.Close();             }             catch (CommunicationException cex)             {                 Console.WriteLine("An exception occurred: {0}", cex.Message);                 svcHost.Abort();             } The interesting lines are 3, 7 and 13. In line 3 you create a WebServiceHost object. In line 7 you start listening on the defined URL and then in line 13 you shut down the service. As you have noticed, the WebServiceHost constructor is accepting type of an object (here: PackRunner) that will be instantiated as singleton and subsequently used to process the requests. This is the class where you put your logic, but to tell WebServiceHost how to use it, the class must implement an interface which declares methods to be used by the host. The interface itself must be ornamented with attribute ServiceContract. [ServiceContract]     public interface IPackRunner     {         [OperationContract]         [WebGet(UriTemplate = "runpack?package={name}")]         string RunPackage1(string name);           [OperationContract]         [WebGet(UriTemplate = "runpackwithparams?package={name}&rows={rows}")]         string RunPackage2(string name, int rows);     } Each method that is going to be used by WebServiceHost has to have attribute OperationContract, as well as WebGet or WebInvoke attribute. The detailed discussion of the available options is outside of scope of this post. I also recommend using more descriptive names to methods . Then, you have to provide the implementation of the interface: public class PackRunner : IPackRunner     {         ... There are two methods defined in this class. I think that since the full code is attached to the post, I will show only the more interesting method, the RunPackage2.   /// <summary> /// Runs package and sets some of its variables. /// </summary> /// <param name="name">Name of the package</param> /// <param name="rows">Number of rows to export</param> /// <returns></returns> public string RunPackage2(string name, int rows) {     try     {         string pkgLocation = ConfigurationManager.AppSettings["PackagePath"];           pkgLocation = Path.Combine(pkgLocation, name.Replace("\"", ""));           Console.WriteLine();         Console.WriteLine("Calling package {0} with parameter {1}.", name, rows);                  Application app = new Application();         Package pkg = app.LoadPackage(pkgLocation, null);           pkg.Variables["User::ExportRows"].Value = rows;         DTSExecResult pkgResults = pkg.Execute();         Console.WriteLine();         Console.WriteLine(pkgResults.ToString());         if (pkgResults == DTSExecResult.Failure)         {             Console.WriteLine();             Console.WriteLine("Errors occured during execution of the package:");             foreach (DtsError er in pkg.Errors)                 Console.WriteLine("{0}: {1}", er.ErrorCode, er.Description);             Console.WriteLine();             return "Errors occured during execution. Contact your support.";         }                  Console.WriteLine();         Console.WriteLine();         return "OK";     }     catch (Exception ex)     {         Console.WriteLine(ex);         return ex.ToString();     } }   The method accepts package name and number of rows to export. The packages are deployed to the file system. The path to the packages is configured in the application configuration file. This way, you can implement multiple services on the same machine, provided you also configure the URL for each instance appropriately. To run a package, you have to reference Microsoft.SqlServer.Dts.Runtime namespace. This namespace is implemented in Microsoft.SQLServer.ManagedDTS.dll which in my case was installed in the folder “C:\Program Files (x86)\Microsoft SQL Server\100\SDK\Assemblies”. Once you have done it, you can create an instance of Microsoft.SqlServer.Dts.Runtime.Application as in line 18 in the above snippet. It may be a good idea to create the Application object in the constructor of the PackRunner class, to avoid necessity of recreating it each time the service is invoked. Then, in line 19 you see that an instance of Microsoft.SqlServer.Dts.Runtime.Package is created. The method LoadPackage in its simplest form just takes package file name as the first parameter. Before you run the package, you can set its variables to certain values. This is a great way of configuring your packages without all the hassle with dtsConfig files. In the above code sample, variable “User:ExportRows” is set to value of the parameter “rows” of the method. Eventually, you execute the package. The method doesn’t throw exceptions, you have to test the result of execution yourself. If the execution wasn’t successful, you can examine collection of errors exposed by the package. These are the familiar errors you often see during development and debugging of the package. I you run the package from the code, you have opportunity to persist them or log them using your favourite logging framework. The package itself is very simple; it connects to my AdventureWorks database and saves number of rows specified in variable “User::ExportRows” to a file. You should know that before you run the package, you can change its connection strings, logging, events and many more. I attach solution with the test service, as well as a project with two test packages. To test the service, you have to run it and wait for the message saying that the host is started. Then, just type (or copy and paste) the below command to your browser. http://localhost:8011/runpackwithparams?package=%22ExportEmployees.dtsx%22&rows=12 When everything works fine, and you modified the package to point to your AdventureWorks database, you should see "OK” wrapped in xml: I stopped the database service to simulate invalid connection string situation. The output of the request is different now: And the service console window shows more information: As you see, implementing service oriented ETL framework is not a very difficult task. You have ability to configure the packages before you run them, you can implement logging that is consistent with the rest of your system. In application I have worked with we also have resource monitoring and execution control. We don’t allow to run more than certain number of packages to run simultaneously. This ensures we don’t strain the server and we use memory and CPUs efficiently. The attached zip file contains two projects. One is the package runner. It has to be executed with administrative privileges as it registers HTTP namespace. The other project contains two simple packages. This is really a cool thing, you should check it out!

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  • Inside the Concurrent Collections: ConcurrentDictionary

    - by Simon Cooper
    Using locks to implement a thread-safe collection is rather like using a sledgehammer - unsubtle, easy to understand, and tends to make any other tool redundant. Unlike the previous two collections I looked at, ConcurrentStack and ConcurrentQueue, ConcurrentDictionary uses locks quite heavily. However, it is careful to wield locks only where necessary to ensure that concurrency is maximised. This will, by necessity, be a higher-level look than my other posts in this series, as there is quite a lot of code and logic in ConcurrentDictionary. Therefore, I do recommend that you have ConcurrentDictionary open in a decompiler to have a look at all the details that I skip over. The problem with locks There's several things to bear in mind when using locks, as encapsulated by the lock keyword in C# and the System.Threading.Monitor class in .NET (if you're unsure as to what lock does in C#, I briefly covered it in my first post in the series): Locks block threads The most obvious problem is that threads waiting on a lock can't do any work at all. No preparatory work, no 'optimistic' work like in ConcurrentQueue and ConcurrentStack, nothing. It sits there, waiting to be unblocked. This is bad if you're trying to maximise concurrency. Locks are slow Whereas most of the methods on the Interlocked class can be compiled down to a single CPU instruction, ensuring atomicity at the hardware level, taking out a lock requires some heavy lifting by the CLR and the operating system. There's quite a bit of work required to take out a lock, block other threads, and wake them up again. If locks are used heavily, this impacts performance. Deadlocks When using locks there's always the possibility of a deadlock - two threads, each holding a lock, each trying to aquire the other's lock. Fortunately, this can be avoided with careful programming and structured lock-taking, as we'll see. So, it's important to minimise where locks are used to maximise the concurrency and performance of the collection. Implementation As you might expect, ConcurrentDictionary is similar in basic implementation to the non-concurrent Dictionary, which I studied in a previous post. I'll be using some concepts introduced there, so I recommend you have a quick read of it. So, if you were implementing a thread-safe dictionary, what would you do? The naive implementation is to simply have a single lock around all methods accessing the dictionary. This would work, but doesn't allow much concurrency. Fortunately, the bucketing used by Dictionary allows a simple but effective improvement to this - one lock per bucket. This allows different threads modifying different buckets to do so in parallel. Any thread making changes to the contents of a bucket takes the lock for that bucket, ensuring those changes are thread-safe. The method that maps each bucket to a lock is the GetBucketAndLockNo method: private void GetBucketAndLockNo( int hashcode, out int bucketNo, out int lockNo, int bucketCount) { // the bucket number is the hashcode (without the initial sign bit) // modulo the number of buckets bucketNo = (hashcode & 0x7fffffff) % bucketCount; // and the lock number is the bucket number modulo the number of locks lockNo = bucketNo % m_locks.Length; } However, this does require some changes to how the buckets are implemented. The 'implicit' linked list within a single backing array used by the non-concurrent Dictionary adds a dependency between separate buckets, as every bucket uses the same backing array. Instead, ConcurrentDictionary uses a strict linked list on each bucket: This ensures that each bucket is entirely separate from all other buckets; adding or removing an item from a bucket is independent to any changes to other buckets. Modifying the dictionary All the operations on the dictionary follow the same basic pattern: void AlterBucket(TKey key, ...) { int bucketNo, lockNo; 1: GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, m_buckets.Length); 2: lock (m_locks[lockNo]) { 3: Node headNode = m_buckets[bucketNo]; 4: Mutate the node linked list as appropriate } } For example, when adding another entry to the dictionary, you would iterate through the linked list to check whether the key exists already, and add the new entry as the head node. When removing items, you would find the entry to remove (if it exists), and remove the node from the linked list. Adding, updating, and removing items all follow this pattern. Performance issues There is a problem we have to address at this point. If the number of buckets in the dictionary is fixed in the constructor, then the performance will degrade from O(1) to O(n) when a large number of items are added to the dictionary. As more and more items get added to the linked lists in each bucket, the lookup operations will spend most of their time traversing a linear linked list. To fix this, the buckets array has to be resized once the number of items in each bucket has gone over a certain limit. (In ConcurrentDictionary this limit is when the size of the largest bucket is greater than the number of buckets for each lock. This check is done at the end of the TryAddInternal method.) Resizing the bucket array and re-hashing everything affects every bucket in the collection. Therefore, this operation needs to take out every lock in the collection. Taking out mutiple locks at once inevitably summons the spectre of the deadlock; two threads each hold a lock, and each trying to acquire the other lock. How can we eliminate this? Simple - ensure that threads never try to 'swap' locks in this fashion. When taking out multiple locks, always take them out in the same order, and always take out all the locks you need before starting to release them. In ConcurrentDictionary, this is controlled by the AcquireLocks, AcquireAllLocks and ReleaseLocks methods. Locks are always taken out and released in the order they are in the m_locks array, and locks are all released right at the end of the method in a finally block. At this point, it's worth pointing out that the locks array is never re-assigned, even when the buckets array is increased in size. The number of locks is fixed in the constructor by the concurrencyLevel parameter. This simplifies programming the locks; you don't have to check if the locks array has changed or been re-assigned before taking out a lock object. And you can be sure that when a thread takes out a lock, another thread isn't going to re-assign the lock array. This would create a new series of lock objects, thus allowing another thread to ignore the existing locks (and any threads controlling them), breaking thread-safety. Consequences of growing the array Just because we're using locks doesn't mean that race conditions aren't a problem. We can see this by looking at the GrowTable method. The operation of this method can be boiled down to: private void GrowTable(Node[] buckets) { try { 1: Acquire first lock in the locks array // this causes any other thread trying to take out // all the locks to block because the first lock in the array // is always the one taken out first // check if another thread has already resized the buckets array // while we were waiting to acquire the first lock 2: if (buckets != m_buckets) return; 3: Calculate the new size of the backing array 4: Node[] array = new array[size]; 5: Acquire all the remaining locks 6: Re-hash the contents of the existing buckets into array 7: m_buckets = array; } finally { 8: Release all locks } } As you can see, there's already a check for a race condition at step 2, for the case when the GrowTable method is called twice in quick succession on two separate threads. One will successfully resize the buckets array (blocking the second in the meantime), when the second thread is unblocked it'll see that the array has already been resized & exit without doing anything. There is another case we need to consider; looking back at the AlterBucket method above, consider the following situation: Thread 1 calls AlterBucket; step 1 is executed to get the bucket and lock numbers. Thread 2 calls GrowTable and executes steps 1-5; thread 1 is blocked when it tries to take out the lock in step 2. Thread 2 re-hashes everything, re-assigns the buckets array, and releases all the locks (steps 6-8). Thread 1 is unblocked and continues executing, but the calculated bucket and lock numbers are no longer valid. Between calculating the correct bucket and lock number and taking out the lock, another thread has changed where everything is. Not exactly thread-safe. Well, a similar problem was solved in ConcurrentStack and ConcurrentQueue by storing a local copy of the state, doing the necessary calculations, then checking if that state is still valid. We can use a similar idea here: void AlterBucket(TKey key, ...) { while (true) { Node[] buckets = m_buckets; int bucketNo, lockNo; GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, buckets.Length); lock (m_locks[lockNo]) { // if the state has changed, go back to the start if (buckets != m_buckets) continue; Node headNode = m_buckets[bucketNo]; Mutate the node linked list as appropriate } break; } } TryGetValue and GetEnumerator And so, finally, we get onto TryGetValue and GetEnumerator. I've left these to the end because, well, they don't actually use any locks. How can this be? Whenever you change a bucket, you need to take out the corresponding lock, yes? Indeed you do. However, it is important to note that TryGetValue and GetEnumerator don't actually change anything. Just as immutable objects are, by definition, thread-safe, read-only operations don't need to take out a lock because they don't change anything. All lockless methods can happily iterate through the buckets and linked lists without worrying about locking anything. However, this does put restrictions on how the other methods operate. Because there could be another thread in the middle of reading the dictionary at any time (even if a lock is taken out), the dictionary has to be in a valid state at all times. Every change to state has to be made visible to other threads in a single atomic operation (all relevant variables are marked volatile to help with this). This restriction ensures that whatever the reading threads are doing, they never read the dictionary in an invalid state (eg items that should be in the collection temporarily removed from the linked list, or reading a node that has had it's key & value removed before the node itself has been removed from the linked list). Fortunately, all the operations needed to change the dictionary can be done in that way. Bucket resizes are made visible when the new array is assigned back to the m_buckets variable. Any additions or modifications to a node are done by creating a new node, then splicing it into the existing list using a single variable assignment. Node removals are simply done by re-assigning the node's m_next pointer. Because the dictionary can be changed by another thread during execution of the lockless methods, the GetEnumerator method is liable to return dirty reads - changes made to the dictionary after GetEnumerator was called, but before the enumeration got to that point in the dictionary. It's worth listing at this point which methods are lockless, and which take out all the locks in the dictionary to ensure they get a consistent view of the dictionary: Lockless: TryGetValue GetEnumerator The indexer getter ContainsKey Takes out every lock (lockfull?): Count IsEmpty Keys Values CopyTo ToArray Concurrent principles That covers the overall implementation of ConcurrentDictionary. I haven't even begun to scratch the surface of this sophisticated collection. That I leave to you. However, we've looked at enough to be able to extract some useful principles for concurrent programming: Partitioning When using locks, the work is partitioned into independant chunks, each with its own lock. Each partition can then be modified concurrently to other partitions. Ordered lock-taking When a method does need to control the entire collection, locks are taken and released in a fixed order to prevent deadlocks. Lockless reads Read operations that don't care about dirty reads don't take out any lock; the rest of the collection is implemented so that any reading thread always has a consistent view of the collection. That leads us to the final collection in this little series - ConcurrentBag. Lacking a non-concurrent analogy, it is quite different to any other collection in the class libraries. Prepare your thinking hats!

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • A ToDynamic() Extension Method For Fluent Reflection

    - by Dixin
    Recently I needed to demonstrate some code with reflection, but I felt it inconvenient and tedious. To simplify the reflection coding, I created a ToDynamic() extension method. The source code can be downloaded from here. Problem One example for complex reflection is in LINQ to SQL. The DataContext class has a property Privider, and this Provider has an Execute() method, which executes the query expression and returns the result. Assume this Execute() needs to be invoked to query SQL Server database, then the following code will be expected: using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // Executes the query. Here reflection is required, // because Provider, Execute(), and ReturnValue are not public members. IEnumerable<Product> results = database.Provider.Execute(query.Expression).ReturnValue; // Processes the results. foreach (Product product in results) { Console.WriteLine("{0}, {1}", product.ProductID, product.ProductName); } } Of course, this code cannot compile. And, no one wants to write code like this. Again, this is just an example of complex reflection. using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // database.Provider PropertyInfo providerProperty = database.GetType().GetProperty( "Provider", BindingFlags.NonPublic | BindingFlags.GetProperty | BindingFlags.Instance); object provider = providerProperty.GetValue(database, null); // database.Provider.Execute(query.Expression) // Here GetMethod() cannot be directly used, // because Execute() is a explicitly implemented interface method. Assembly assembly = Assembly.Load("System.Data.Linq"); Type providerType = assembly.GetTypes().SingleOrDefault( type => type.FullName == "System.Data.Linq.Provider.IProvider"); InterfaceMapping mapping = provider.GetType().GetInterfaceMap(providerType); MethodInfo executeMethod = mapping.InterfaceMethods.Single(method => method.Name == "Execute"); IExecuteResult executeResult = executeMethod.Invoke(provider, new object[] { query.Expression }) as IExecuteResult; // database.Provider.Execute(query.Expression).ReturnValue IEnumerable<Product> results = executeResult.ReturnValue as IEnumerable<Product>; // Processes the results. foreach (Product product in results) { Console.WriteLine("{0}, {1}", product.ProductID, product.ProductName); } } This may be not straight forward enough. So here a solution will implement fluent reflection with a ToDynamic() extension method: IEnumerable<Product> results = database.ToDynamic() // Starts fluent reflection. .Provider.Execute(query.Expression).ReturnValue; C# 4.0 dynamic In this kind of scenarios, it is easy to have dynamic in mind, which enables developer to write whatever code after a dot: using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // database.Provider dynamic dynamicDatabase = database; dynamic results = dynamicDatabase.Provider.Execute(query).ReturnValue; } This throws a RuntimeBinderException at runtime: 'System.Data.Linq.DataContext.Provider' is inaccessible due to its protection level. Here dynamic is able find the specified member. So the next thing is just writing some custom code to access the found member. .NET 4.0 DynamicObject, and DynamicWrapper<T> Where to put the custom code for dynamic? The answer is DynamicObject’s derived class. I first heard of DynamicObject from Anders Hejlsberg's video in PDC2008. It is very powerful, providing useful virtual methods to be overridden, like: TryGetMember() TrySetMember() TryInvokeMember() etc.  (In 2008 they are called GetMember, SetMember, etc., with different signature.) For example, if dynamicDatabase is a DynamicObject, then the following code: dynamicDatabase.Provider will invoke dynamicDatabase.TryGetMember() to do the actual work, where custom code can be put into. Now create a type to inherit DynamicObject: public class DynamicWrapper<T> : DynamicObject { private readonly bool _isValueType; private readonly Type _type; private T _value; // Not readonly, for value type scenarios. public DynamicWrapper(ref T value) // Uses ref in case of value type. { if (value == null) { throw new ArgumentNullException("value"); } this._value = value; this._type = value.GetType(); this._isValueType = this._type.IsValueType; } public override bool TryGetMember(GetMemberBinder binder, out object result) { // Searches in current type's public and non-public properties. PropertyInfo property = this._type.GetTypeProperty(binder.Name); if (property != null) { result = property.GetValue(this._value, null).ToDynamic(); return true; } // Searches in explicitly implemented properties for interface. MethodInfo method = this._type.GetInterfaceMethod(string.Concat("get_", binder.Name), null); if (method != null) { result = method.Invoke(this._value, null).ToDynamic(); return true; } // Searches in current type's public and non-public fields. FieldInfo field = this._type.GetTypeField(binder.Name); if (field != null) { result = field.GetValue(this._value).ToDynamic(); return true; } // Searches in base type's public and non-public properties. property = this._type.GetBaseProperty(binder.Name); if (property != null) { result = property.GetValue(this._value, null).ToDynamic(); return true; } // Searches in base type's public and non-public fields. field = this._type.GetBaseField(binder.Name); if (field != null) { result = field.GetValue(this._value).ToDynamic(); return true; } // The specified member is not found. result = null; return false; } // Other overridden methods are not listed. } In the above code, GetTypeProperty(), GetInterfaceMethod(), GetTypeField(), GetBaseProperty(), and GetBaseField() are extension methods for Type class. For example: internal static class TypeExtensions { internal static FieldInfo GetBaseField(this Type type, string name) { Type @base = type.BaseType; if (@base == null) { return null; } return @base.GetTypeField(name) ?? @base.GetBaseField(name); } internal static PropertyInfo GetBaseProperty(this Type type, string name) { Type @base = type.BaseType; if (@base == null) { return null; } return @base.GetTypeProperty(name) ?? @base.GetBaseProperty(name); } internal static MethodInfo GetInterfaceMethod(this Type type, string name, params object[] args) { return type.GetInterfaces().Select(type.GetInterfaceMap).SelectMany(mapping => mapping.TargetMethods) .FirstOrDefault( method => method.Name.Split('.').Last().Equals(name, StringComparison.Ordinal) && method.GetParameters().Count() == args.Length && method.GetParameters().Select( (parameter, index) => parameter.ParameterType.IsAssignableFrom(args[index].GetType())).Aggregate( true, (a, b) => a && b)); } internal static FieldInfo GetTypeField(this Type type, string name) { return type.GetFields( BindingFlags.GetField | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault( field => field.Name.Equals(name, StringComparison.Ordinal)); } internal static PropertyInfo GetTypeProperty(this Type type, string name) { return type.GetProperties( BindingFlags.GetProperty | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault( property => property.Name.Equals(name, StringComparison.Ordinal)); } // Other extension methods are not listed. } So now, when invoked, TryGetMember() searches the specified member and invoke it. The code can be written like this: dynamic dynamicDatabase = new DynamicWrapper<NorthwindDataContext>(ref database); dynamic dynamicReturnValue = dynamicDatabase.Provider.Execute(query.Expression).ReturnValue; This greatly simplified reflection. ToDynamic() and fluent reflection To make it even more straight forward, A ToDynamic() method is provided: public static class DynamicWrapperExtensions { public static dynamic ToDynamic<T>(this T value) { return new DynamicWrapper<T>(ref value); } } and a ToStatic() method is provided to unwrap the value: public class DynamicWrapper<T> : DynamicObject { public T ToStatic() { return this._value; } } In the above TryGetMember() method, please notice it does not output the member’s value, but output a wrapped member value (that is, memberValue.ToDynamic()). This is very important to make the reflection fluent. Now the code becomes: IEnumerable<Product> results = database.ToDynamic() // Here starts fluent reflection. .Provider.Execute(query.Expression).ReturnValue .ToStatic(); // Unwraps to get the static value. With the help of TryConvert(): public class DynamicWrapper<T> : DynamicObject { public override bool TryConvert(ConvertBinder binder, out object result) { result = this._value; return true; } } ToStatic() can be omitted: IEnumerable<Product> results = database.ToDynamic() .Provider.Execute(query.Expression).ReturnValue; // Automatically converts to expected static value. Take a look at the reflection code at the beginning of this post again. Now it is much much simplified! Special scenarios In 90% of the scenarios ToDynamic() is enough. But there are some special scenarios. Access static members Using extension method ToDynamic() for accessing static members does not make sense. Instead, DynamicWrapper<T> has a parameterless constructor to handle these scenarios: public class DynamicWrapper<T> : DynamicObject { public DynamicWrapper() // For static. { this._type = typeof(T); this._isValueType = this._type.IsValueType; } } The reflection code should be like this: dynamic wrapper = new DynamicWrapper<StaticClass>(); int value = wrapper._value; int result = wrapper.PrivateMethod(); So accessing static member is also simple, and fluent of course. Change instances of value types Value type is much more complex. The main problem is, value type is copied when passing to a method as a parameter. This is why ref keyword is used for the constructor. That is, if a value type instance is passed to DynamicWrapper<T>, the instance itself will be stored in this._value of DynamicWrapper<T>. Without the ref keyword, when this._value is changed, the value type instance itself does not change. Consider FieldInfo.SetValue(). In the value type scenarios, invoking FieldInfo.SetValue(this._value, value) does not change this._value, because it changes the copy of this._value. I searched the Web and found a solution for setting the value of field: internal static class FieldInfoExtensions { internal static void SetValue<T>(this FieldInfo field, ref T obj, object value) { if (typeof(T).IsValueType) { field.SetValueDirect(__makeref(obj), value); // For value type. } else { field.SetValue(obj, value); // For reference type. } } } Here __makeref is a undocumented keyword of C#. But method invocation has problem. This is the source code of TryInvokeMember(): public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { if (binder == null) { throw new ArgumentNullException("binder"); } MethodInfo method = this._type.GetTypeMethod(binder.Name, args) ?? this._type.GetInterfaceMethod(binder.Name, args) ?? this._type.GetBaseMethod(binder.Name, args); if (method != null) { // Oops! // If the returnValue is a struct, it is copied to heap. object resultValue = method.Invoke(this._value, args); // And result is a wrapper of that copied struct. result = new DynamicWrapper<object>(ref resultValue); return true; } result = null; return false; } If the returned value is of value type, it will definitely copied, because MethodInfo.Invoke() does return object. If changing the value of the result, the copied struct is changed instead of the original struct. And so is the property and index accessing. They are both actually method invocation. For less confusion, setting property and index are not allowed on struct. Conclusions The DynamicWrapper<T> provides a simplified solution for reflection programming. It works for normal classes (reference types), accessing both instance and static members. In most of the scenarios, just remember to invoke ToDynamic() method, and access whatever you want: StaticType result = someValue.ToDynamic()._field.Method().Property[index]; In some special scenarios which requires changing the value of a struct (value type), this DynamicWrapper<T> does not work perfectly. Only changing struct’s field value is supported. The source code can be downloaded from here, including a few unit test code.

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  • Possible to give one connection to each IP?

    - by Alice
    I am having overloading problems. Too many connections, and some IP has more than 20 connection at once. I do this command. netstat -anp |grep 'tcp\|udp' | awk '{print $5}' | cut -d: -f1 | sort | uniq -c | sort -n To get total of connection and this is the output: 1 106.3.98.81 1 106.3.98.82 1 108.171.251.2 1 110.85.103.207 1 111.161.30.217 1 113.53.103.55 1 119.235.237.20 1 124.106.19.34 1 157.55.32.166 1 157.55.33.49 1 157.55.34.28 1 175.141.103.239 1 180.76.5.59 1 180.76.5.61 1 188.235.165.216 1 205.213.195.70 1 216.157.222.25 1 218.93.205.100 1 222.77.209.105 1 27.153.148.109 1 27.159.194.242 1 27.159.253.71 1 54.242.122.201 1 61.172.50.99 1 65.55.24.239 1 71.179.78.5 1 74.125.136.27 1 74.125.182.30 1 74.125.182.36 1 79.112.225.39 1 93.190.139.208 2 124.227.191.67 2 157.55.33.84 2 157.55.35.34 2 190.66.3.107 2 203.87.153.38 2 220.161.119.3 2 221.6.15.156 2 27.153.148.116 2 27.159.197.0 2 96.47.224.42 3 202.14.70.1 3 218.6.15.42 3 222.77.218.226 3 222.77.224.187 3 37.59.66.100 3 46.4.181.244 3 87.98.254.192 3 91.207.8.62 4 188.143.233.222 4 218.108.168.166 4 221.12.154.18 4 93.182.157.8 4 94.142.128.183 5 180.246.170.187 5 8.21.6.226 6 178.137.94.87 6 218.93.205.112 7 199.15.234.222 9 9 125.253.97.6 10 178.137.17.196 11 46.118.192.179 12 212.79.14.14 21 72.201.187.135 27 0.0.0.0 Can anyone give me some directions, my server crashed few times this week because of this. Thanks. EDIT: Alright, my error logs says: [Thu Oct 18 12:17:39 2012] [error] could not make child process 4842 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4843 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4855 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4856 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4861 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4869 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4872 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4873 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4874 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4875 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4876 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4880 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4882 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4885 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4897 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4900 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4901 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4906 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4907 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4925 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4926 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4927 exit, attempting to continue anyway [Thu Oct 18 12:17:39 2012] [error] could not make child process 4931 exit, attempting to continue anyway [Thu Oct 18 12:17:40 2012] [notice] caught SIGTERM, shutting down PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20060613+lfs/curl.iso' - /usr/lib/php5/20060613+lfs/curl.iso: cannot open shared object file: No such file or directory in Unknown on line 0 [Thu Oct 18 12:17:45 2012] [notice] Apache/2.2.9 (Debian) PHP/5.2.6-1+lenny10 with Suhosin-Patch configured -- resuming normal operations And I have over thousands of line saying:(each has different process id) [Thu Oct 18 12:17:38 2012] [error] child process 4906 still did not exit, sending a SIGKILL And I also have line saying: [Wed Oct 17 09:44:58 2012] [error] server reached MaxClients setting, consider raising the MaxClients setting <IfModule prefork.c> StartServers 8 MinSpareServers 5 MaxSpareServers 50 MaxClients 300 MaxRequestsPerChild 5000 </IfModule>

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  • From HttpRuntime.Cache to Windows Azure Caching (Preview)

    - by Jeff
    I don’t know about you, but the announcement of Windows Azure Caching (Preview) (yes, the parentheses are apparently part of the interim name) made me a lot more excited about using Azure. Why? Because one of the great performance tricks of any Web app is to cache frequently used data in memory, so it doesn’t have to hit the database, a service, or whatever. When you run your Web app on one box, HttpRuntime.Cache is a sweet and stupid-simple solution. Somewhere in the data fetching pieces of your app, you can see if an object is available in cache, and return that instead of hitting the data store. I did this quite a bit in POP Forums, and it dramatically cuts down on the database chatter. The problem is that it falls apart if you run the app on many servers, in a Web farm, where one server may initiate a change to that data, and the others will have no knowledge of the change, making it stale. Of course, if you have the infrastructure to do so, you can use something like memcached or AppFabric to do a distributed cache, and achieve the caching flavor you desire. You could do the same thing in Azure before, but it would cost more because you’d need to pay for another role or VM or something to host the cache. Now, you can use a portion of the memory from each instance of a Web role to act as that cache, with no additional cost. That’s huge. So if you’re using a percentage of memory that comes out to 100 MB, and you have three instances running, that’s 300 MB available for caching. For the uninitiated, a Web role in Azure is essentially a VM that runs a Web app (worker roles are the same idea, only without the IIS part). You can spin up many instances of the role, and traffic is load balanced to the various instances. It’s like adding or removing servers to a Web farm all willy-nilly and at your discretion, and it’s what the cloud is all about. I’d say it’s my favorite thing about Windows Azure. The slightly annoying thing about developing for a Web role in Azure is that the local emulator that’s launched by Visual Studio is a little on the slow side. If you’re used to using the built-in Web server, you’re used to building and then alt-tabbing to your browser and refreshing a page. If you’re just changing an MVC view, you’re not even doing the building part. Spinning up the simulated Azure environment is too slow for this, but ideally you want to code your app to use this fantastic distributed cache mechanism. So first off, here’s the link to the page showing how to code using the caching feature. If you’re used to using HttpRuntime.Cache, this should be pretty familiar to you. Let’s say that you want to use the Azure cache preview when you’re running in Azure, but HttpRuntime.Cache if you’re running local, or in a regular IIS server environment. Through the magic of dependency injection, we can get there pretty quickly. First, design an interface to handle the cache insertion, fetching and removal. Mine looks like this: public interface ICacheProvider {     void Add(string key, object item, int duration);     T Get<T>(string key) where T : class;     void Remove(string key); } Now we’ll create two implementations of this interface… one for Azure cache, one for HttpRuntime: public class AzureCacheProvider : ICacheProvider {     public AzureCacheProvider()     {         _cache = new DataCache("default"); // in Microsoft.ApplicationServer.Caching, see how-to      }         private readonly DataCache _cache;     public void Add(string key, object item, int duration)     {         _cache.Add(key, item, new TimeSpan(0, 0, 0, 0, duration));     }     public T Get<T>(string key) where T : class     {         return _cache.Get(key) as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } public class LocalCacheProvider : ICacheProvider {     public LocalCacheProvider()     {         _cache = HttpRuntime.Cache;     }     private readonly System.Web.Caching.Cache _cache;     public void Add(string key, object item, int duration)     {         _cache.Insert(key, item, null, DateTime.UtcNow.AddMilliseconds(duration), System.Web.Caching.Cache.NoSlidingExpiration);     }     public T Get<T>(string key) where T : class     {         return _cache[key] as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } Feel free to expand these to use whatever cache features you want. I’m not going to go over dependency injection here, but I assume that if you’re using ASP.NET MVC, you’re using it. Somewhere in your app, you set up the DI container that resolves interfaces to concrete implementations (Ninject call is a “kernel” instead of a container). For this example, I’ll show you how StructureMap does it. It uses a convention based scheme, where if you need to get an instance of IFoo, it looks for a class named Foo. You can also do this mapping explicitly. The initialization of the container looks something like this: ObjectFactory.Initialize(x =>             {                 x.Scan(scan =>                         {                             scan.AssembliesFromApplicationBaseDirectory();                             scan.WithDefaultConventions();                         });                 if (Microsoft.WindowsAzure.ServiceRuntime.RoleEnvironment.IsAvailable)                     x.For<ICacheProvider>().Use<AzureCacheProvider>();                 else                     x.For<ICacheProvider>().Use<LocalCacheProvider>();             }); If you use Ninject or Windsor or something else, that’s OK. Conceptually they’re all about the same. The important part is the conditional statement that checks to see if the app is running in Azure. If it is, it maps ICacheProvider to AzureCacheProvider, otherwise it maps to LocalCacheProvider. Now when a request comes into your MVC app, and the chain of dependency resolution occurs, you can see to it that the right caching code is called. A typical design may have a call stack that goes: Controller –> BusinessLogicClass –> Repository. Let’s say your repository class looks like this: public class MyRepo : IMyRepo {     public MyRepo(ICacheProvider cacheProvider)     {         _context = new MyDataContext();         _cache = cacheProvider;     }     private readonly MyDataContext _context;     private readonly ICacheProvider _cache;     public SomeType Get(int someTypeID)     {         var key = "somename-" + someTypeID;         var cachedObject = _cache.Get<SomeType>(key);         if (cachedObject != null)         {             _context.SomeTypes.Attach(cachedObject);             return cachedObject;         }         var someType = _context.SomeTypes.SingleOrDefault(p => p.SomeTypeID == someTypeID);         _cache.Add(key, someType, 60000);         return someType;     } ... // more stuff to update, delete or whatever, being sure to remove // from cache when you do so  When the DI container gets an instance of the repo, it passes an instance of ICacheProvider to the constructor, which in this case will be whatever implementation was specified when the container was initialized. The Get method first tries to hit the cache, and of course doesn’t care what the underlying implementation is, Azure, HttpRuntime, or otherwise. If it finds the object, it returns it right then. If not, it hits the database (this example is using Entity Framework), and inserts the object into the cache before returning it. The important thing not pictured here is that other methods in the repo class will construct the key for the cached object, in this case “somename-“ plus the ID of the object, and then remove it from cache, in any method that alters or deletes the object. That way, no matter what instance of the role is processing the request, it won’t find the object if it has been made stale, that is, updated or outright deleted, forcing it to attempt to hit the database. So is this good technique? Well, sort of. It depends on how you use it, and what your testing looks like around it. Because of differences in behavior and execution of the two caching providers, for example, you could see some strange errors. For example, I immediately got an error indicating there was no parameterless constructor for an MVC controller, because the DI resolver failed to create instances for the dependencies it had. In reality, the NuGet packaged DI resolver for StructureMap was eating an exception thrown by the Azure components that said my configuration, outlined in that how-to article, was wrong. That error wouldn’t occur when using the HttpRuntime. That’s something a lot of people debate about using different components like that, and how you configure them. I kinda hate XML config files, and like the idea of the code-based approach above, but you should be darn sure that your unit and integration testing can account for the differences.

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  • java inheritance keyword super()

    - by gucciv12
    requirement: Given the class 'ReadOnly' with the following behavior: A (protected) integer instance variable named 'val'. A constructor that accepts an integer and assigns the value of the parameter to the instance variable 'val'. A method name 'getVal' that returns the value of 'val'. Write a subclass named 'ReadWrite' with the following additional behavior: Any necessary constructors. a method named 'setVal' that accepts an integer parameter and assigns it the the 'val' instance variable. a method 'isDirty' that returns true if the setVal method was used to override the value of the 'val' variable. Code class ReadWrite extends ReadOnly { super(int val); void setVal(int val){this.val = val;} boolean isDirty() {if (setVal()(return true)) else return false;}} More Hints: ?     You should be using: modified ?     You should be using: private ?     You should be using: public

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  • Hibernate unable to instantiate default tuplizer - cannot find getter

    - by ZeldaPinwheel
    I'm trying to use Hibernate to persist a class that looks like this: public class Item implements Serializable, Comparable<Item> { // Item id private Integer id; // Description of item in inventory private String description; // Number of items described by this inventory item private int count; //Category item belongs to private String category; // Date item was purchased private GregorianCalendar purchaseDate; public Item() { } public Integer getId() { return id; } public void setId(Integer id) { this.id = id; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public int getCount() { return count; } public void setCount(int count) { this.count = count; } public String getCategory() { return category; } public void setCategory(String category) { this.category = category; } public GregorianCalendar getPurchaseDate() { return purchaseDate; } public void setPurchasedate(GregorianCalendar purchaseDate) { this.purchaseDate = purchaseDate; } My Hibernate mapping file contains the following: <property name="puchaseDate" type="java.util.GregorianCalendar"> <column name="purchase_date"></column> </property> When I try to run, I get error messages indicating there is no getter function for the purchaseDate attribute: 577 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - Using Hibernate built-in connection pool (not for production use!) 577 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - Hibernate connection pool size: 20 577 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - autocommit mode: false 592 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - using driver: com.mysql.jdbc.Driver at URL: jdbc:mysql://localhost:3306/home_inventory 592 [main] INFO org.hibernate.connection.DriverManagerConnectionProvider - connection properties: {user=root, password=****} 1078 [main] INFO org.hibernate.cfg.SettingsFactory - RDBMS: MySQL, version: 5.1.45 1078 [main] INFO org.hibernate.cfg.SettingsFactory - JDBC driver: MySQL-AB JDBC Driver, version: mysql-connector-java-5.1.12 ( Revision: ${bzr.revision-id} ) 1103 [main] INFO org.hibernate.dialect.Dialect - Using dialect: org.hibernate.dialect.MySQLDialect 1107 [main] INFO org.hibernate.engine.jdbc.JdbcSupportLoader - Disabling contextual LOB creation as JDBC driver reported JDBC version [3] less than 4 1109 [main] INFO org.hibernate.transaction.TransactionFactoryFactory - Using default transaction strategy (direct JDBC transactions) 1110 [main] INFO org.hibernate.transaction.TransactionManagerLookupFactory - No TransactionManagerLookup configured (in JTA environment, use of read-write or transactional second-level cache is not recommended) 1110 [main] INFO org.hibernate.cfg.SettingsFactory - Automatic flush during beforeCompletion(): disabled 1110 [main] INFO org.hibernate.cfg.SettingsFactory - Automatic session close at end of transaction: disabled 1110 [main] INFO org.hibernate.cfg.SettingsFactory - JDBC batch size: 15 1110 [main] INFO org.hibernate.cfg.SettingsFactory - JDBC batch updates for versioned data: disabled 1111 [main] INFO org.hibernate.cfg.SettingsFactory - Scrollable result sets: enabled 1111 [main] INFO org.hibernate.cfg.SettingsFactory - JDBC3 getGeneratedKeys(): enabled 1111 [main] INFO org.hibernate.cfg.SettingsFactory - Connection release mode: auto 1111 [main] INFO org.hibernate.cfg.SettingsFactory - Maximum outer join fetch depth: 2 1111 [main] INFO org.hibernate.cfg.SettingsFactory - Default batch fetch size: 1 1111 [main] INFO org.hibernate.cfg.SettingsFactory - Generate SQL with comments: disabled 1111 [main] INFO org.hibernate.cfg.SettingsFactory - Order SQL updates by primary key: disabled 1111 [main] INFO org.hibernate.cfg.SettingsFactory - Order SQL inserts for batching: disabled 1112 [main] INFO org.hibernate.cfg.SettingsFactory - Query translator: org.hibernate.hql.ast.ASTQueryTranslatorFactory 1113 [main] INFO org.hibernate.hql.ast.ASTQueryTranslatorFactory - Using ASTQueryTranslatorFactory 1113 [main] INFO org.hibernate.cfg.SettingsFactory - Query language substitutions: {} 1113 [main] INFO org.hibernate.cfg.SettingsFactory - JPA-QL strict compliance: disabled 1113 [main] INFO org.hibernate.cfg.SettingsFactory - Second-level cache: enabled 1113 [main] INFO org.hibernate.cfg.SettingsFactory - Query cache: disabled 1113 [main] INFO org.hibernate.cfg.SettingsFactory - Cache region factory : org.hibernate.cache.impl.NoCachingRegionFactory 1113 [main] INFO org.hibernate.cfg.SettingsFactory - Optimize cache for minimal puts: disabled 1114 [main] INFO org.hibernate.cfg.SettingsFactory - Structured second-level cache entries: disabled 1117 [main] INFO org.hibernate.cfg.SettingsFactory - Echoing all SQL to stdout 1118 [main] INFO org.hibernate.cfg.SettingsFactory - Statistics: disabled 1118 [main] INFO org.hibernate.cfg.SettingsFactory - Deleted entity synthetic identifier rollback: disabled 1118 [main] INFO org.hibernate.cfg.SettingsFactory - Default entity-mode: pojo 1118 [main] INFO org.hibernate.cfg.SettingsFactory - Named query checking : enabled 1118 [main] INFO org.hibernate.cfg.SettingsFactory - Check Nullability in Core (should be disabled when Bean Validation is on): enabled 1151 [main] INFO org.hibernate.impl.SessionFactoryImpl - building session factory org.hibernate.HibernateException: Unable to instantiate default tuplizer [org.hibernate.tuple.entity.PojoEntityTuplizer] at org.hibernate.tuple.entity.EntityTuplizerFactory.constructTuplizer(EntityTuplizerFactory.java:110) at org.hibernate.tuple.entity.EntityTuplizerFactory.constructDefaultTuplizer(EntityTuplizerFactory.java:135) at org.hibernate.tuple.entity.EntityEntityModeToTuplizerMapping.<init>(EntityEntityModeToTuplizerMapping.java:80) at org.hibernate.tuple.entity.EntityMetamodel.<init>(EntityMetamodel.java:323) at org.hibernate.persister.entity.AbstractEntityPersister.<init>(AbstractEntityPersister.java:475) at org.hibernate.persister.entity.SingleTableEntityPersister.<init>(SingleTableEntityPersister.java:133) at org.hibernate.persister.PersisterFactory.createClassPersister(PersisterFactory.java:84) at org.hibernate.impl.SessionFactoryImpl.<init>(SessionFactoryImpl.java:295) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1385) at service.HibernateSessionFactory.currentSession(HibernateSessionFactory.java:53) at service.ItemSvcHibImpl.generateReport(ItemSvcHibImpl.java:78) at service.test.ItemSvcTest.testGenerateReport(ItemSvcTest.java:226) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at junit.framework.TestCase.runTest(TestCase.java:164) at junit.framework.TestCase.runBare(TestCase.java:130) at junit.framework.TestResult$1.protect(TestResult.java:106) at junit.framework.TestResult.runProtected(TestResult.java:124) at junit.framework.TestResult.run(TestResult.java:109) at junit.framework.TestCase.run(TestCase.java:120) at junit.framework.TestSuite.runTest(TestSuite.java:230) at junit.framework.TestSuite.run(TestSuite.java:225) at org.eclipse.jdt.internal.junit.runner.junit3.JUnit3TestReference.run(JUnit3TestReference.java:130) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.hibernate.tuple.entity.EntityTuplizerFactory.constructTuplizer(EntityTuplizerFactory.java:107) ... 29 more Caused by: org.hibernate.PropertyNotFoundException: Could not find a getter for puchaseDate in class domain.Item at org.hibernate.property.BasicPropertyAccessor.createGetter(BasicPropertyAccessor.java:328) at org.hibernate.property.BasicPropertyAccessor.getGetter(BasicPropertyAccessor.java:321) at org.hibernate.mapping.Property.getGetter(Property.java:304) at org.hibernate.tuple.entity.PojoEntityTuplizer.buildPropertyGetter(PojoEntityTuplizer.java:299) at org.hibernate.tuple.entity.AbstractEntityTuplizer.<init>(AbstractEntityTuplizer.java:158) at org.hibernate.tuple.entity.PojoEntityTuplizer.<init>(PojoEntityTuplizer.java:77) ... 34 more I'm new to Hibernate, so I don't know all the ins and outs, but I do have the getter and setter for the purchaseDate attribute. I don't know what I'm missing here - does anyone else? Thanks!

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  • How to inject AutoMapper IMappingEngine with StructureMap

    - by Jay Walker
    Most of the examples I've found for Automapper use the static Mapper object for managing type mappings. For my project, I need to inject an IMapperEngine as part of object construction using StructureMap so that we can mock the mapper in unit tests so we can't use the static mapper. I also need to support configuring AutoMapper Profiles. My question is how can I configure the StructureMap registry so that it can supply an instance of IMappingEngine when an instance of MyService is constructed. Here is the Service constructor signature: public MyService(IMappingEngine mapper, IMyRepository myRepository, ILogger logger) And here is the StructureMap Registry public class MyRegistry : StructureMap.Configuration.DSL.Registry { public MyRegistry() { For<IMyRepository>().Use<MyRepository>(); For<ILogger>().Use<Logger>(); //what to do for IMappingEngine? } } And the profile I want to load public class MyAutoMapperProfile : AutoMapper.Profile { protected override void Configure() { this.CreateMap<MyModel, MyDTO>(); } }

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  • Remove SelectedItems from a ListBox via MVVM RelayCommand

    - by dthrasher
    I have a list of items in a WPF ListBox. I want to allow the user to select several of these items and click a Remove button to eliminate these items from the list. Using the MVVM RealyCommand pattern, I've created a command with the following signature: public RelayCommand<IList> RemoveTagsCommand { get; private set; } My ViewModel constructor sets up an instance of the command: RemoveTagsCommand = new RelayCommand<IList>(RemoveTags, CanRemoveTags); My current implementation of RemoveTags feels clunky, with casts and copying. Is there a better way to implement this? public void RemoveTags(IList toRemove) { var collection = toRemove.Cast<Tag>(); List<Tag> copy = new List<Tag>(collection); foreach (Tag tag in copy) { Tags.Remove(tag); } }

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  • [Android] Change language settings (locale) for the device

    - by raychenon
    Hi, I know it's possible to have multiple languages in a single application through the res/string and depending on Locale. Here is a case http://stackoverflow.com/questions/2078289/android-controling-the-user-language Now how can I change the language in the phone ? Like I'd do by Menu Settings Language & Keyboard Select locale languages Is there some real code to access to these settings ? Or should I create intent for a shortcut to the language settings. Please post some code Edit : With Locale class developer.android.com/intl/fr/reference/java/util/Locale.html The constructor is at least Locale(String language) The input is language. How can you retrieve the current language used on the device ?

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  • WCF Binding Created In Code

    - by Daniel
    Hello I've a must to create wcf service with parameter. I'm following this http://social.msdn.microsoft.com/Forums/en-US/wcf/thread/8f18aed8-8e34-48ea-b8be-6c29ac3b4f41 First this is that I don't know how can I set this custom behavior "MyServiceBehavior" in my Web.config in ASP.NET MVC app that will host it. As far as I know behaviors must be declared in section in wcf.config. How can I add reference there to my behavior class from service assembly? An second thing is that I the following example the create local host, but how I can add headers used in constructor when I use service reference and it will already create instance of web service, right? Regards, Daniel Skowronski

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  • How to mock ISerializable classes with Moq?

    - by asmois
    Hi there, I'm completly new to Moq and now trying to create a mock for System.Assembly class. I'm using this code: var mockAssembly = new Mock<Assembly>(); mockAssembly.Setup( x => x.GetTypes() ).Returns( new Type[] { typeof( Type1 ), typeof( Type2 ) } ); But when I run tests I get next exception: System.ArgumentException : The type System.Reflection.Assembly implements ISerializable, but failed to provide a deserialization constructor Stack Trace: at Castle.DynamicProxy.Generators.BaseProxyGenerator.VerifyIfBaseImplementsGet­ObjectData(Type baseType) at Castle.DynamicProxy.Generators.ClassProxyGenerator.GenerateCode(Type[] interfaces, ProxyGenerationOptions options) at Castle.DynamicProxy.DefaultProxyBuilder.CreateClassProxy(Type classToProxy, Type[] additionalInterfacesToProxy, ProxyGenerationOptions options) at Castle.DynamicProxy.ProxyGenerator.CreateClassProxy(Type classToProxy, Type[] additionalInterfacesToProxy, ProxyGenerationOptions options, Object[] constructorArguments, IInterceptor[] interceptors) at Moq.Proxy.CastleProxyFactory.CreateProxy[T](ICallInterceptor interceptor, Type[] interfaces, Object[] arguments) at Moq.Mock`1.<InitializeInstance>b__0() at Moq.PexProtector.Invoke(Action action) at Moq.Mock`1.InitializeInstance() at Moq.Mock`1.OnGetObject() at Moq.Mock`1.get_Object() Could you reccomend me the right way to mock ISerializable classes (like System.Assembly) with Moq. Thanks in advance!

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  • XmlSerializer - There was an error reflecting type

    - by oo
    Using C# .NET 2.0, I have a composite data class that does have the [Serializable] attribute on it. I am creating an XMLSerializer class and passing that into the constructor: XmlSerializer serializer = new XmlSerializer(typeof(DataClass)); I am getting an exception saying: There was an error reflecting type. Inside the data class there is another composite object. Does this also need to have the [Serializable] attribute or by having it on the top object does it recursively apply it to all objects inside? Any thoughts?

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  • NotifyCollectionChangedAction.Add?

    - by Mark
    I'm getting this exception Constructor supports only the 'Reset' action. On the last line of this function public void Enqueue(TValue val, TPriority pri = default(TPriority)) { ++count; if (!dict.ContainsKey(pri)) dict[pri] = new Queue<TValue>(); dict[pri].Enqueue(val); OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add)); } I can guess how to fix it, but I don't understand what's causing it. I'm adding an item to my collection. Should I not be using the Add action?

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