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  • Dependency Injection for Windows Phone 7

    - by Igor Zevaka
    I was trying to use Unity 2.0 beta 2 for Silverlight in my Windows Phone 7 project and I kept getting this crash: Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes Thinking I could resolve it I've tried a few things but to no avail. Turns out that this is a rather fundamental problem and my assumption that Windows Phone 7 is Silverlight 3 + Some other stuff is wrong. This page describes the differences between Mobile Silverlight and Silverlight 3. Of particular interest is this: The System.Reflection.Emit namespace is not supported in Silverlight for Windows Phone. This is precisely why Unity is crashing on the phone, DynamicMethodConstructorStrategy class uses System.Reflection.Emit quite extensively... So the question is, what alternative to Unity is there for Windows Phone 7?

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  • Linear Layout over relative layout

    - by Sai
    I have a relative layout for Camera preview with some overlay features. The layout file looks like the one in shown below: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" > <android.view.SurfaceView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/preview" android:layout_width="fill_parent" android:layout_height="fill_parent" > </android.view.SurfaceView> </RelativeLayout> I integrated some menu options from the android bluetooth chat example. The menu options work fine but if I click on one of the options, the app just froze. It opens a debug perspective but I am not able to understand them. The app does not seem to crash but it just froze. The layout that I am using for the menu options is: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent" > <TextView android:id="@+id/title_paired_devices" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/title_paired_devices" android:visibility="gone" android:textColor="#fff" android:paddingLeft="5dp" /> <ListView android:id="@+id/paired_devices" android:layout_width="match_parent" android:layout_height="wrap_content" android:stackFromBottom="true" android:layout_weight="1" /> <TextView android:id="@+id/title_new_devices" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/title_other_devices" android:visibility="gone" android:textColor="#fff" android:paddingLeft="5dp" /> <ListView android:id="@+id/new_devices" android:layout_width="match_parent" android:layout_height="wrap_content" android:stackFromBottom="true" android:layout_weight="2" /> Can I attribute this to the fact that I am trying to overlay Linear layout over relative layout? Any suggestions to display the list of bluetooth devices over camera preview would be greatly appreciated

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  • Use Java exceptions internally for REST API user errors?

    - by user303396
    We have a REST API that works great. We're refactoring and deciding how to internally handle errors by the users of our API. For example the user needs to specify the "movie" url parameter which should take the value of "1984", "Crash", or "Avatar". First we check to see if it has a valid value. What would be the best approach if the movie parameter is invalid? return null from one of the internal methods and check for the null in the main API call method throw an exception from the internal method and catch exceptions in the main API method I think it would make our code more readable and elegant to use exceptions. However, we're reluctant because we'd be potentially throwing many exceptions because of user API input errors, our code could be perfect. This doesn't seem to be the proper use of exceptions. If there are heavy performance penalties with exceptions, which would make sense with stack traces needing to be collected, etc., then we're unnecessarily spending resources when all we need to do is tell the user the parameter is wrong. These are REST API methods, so we're not propogating the exceptions to the users of the API, nor would we want to even if possible. So what's the best practice here? Use ugly nulls or use java's exception mechanism?

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  • How to fix RapidXML String ownership concerns?

    - by Roddy
    RapidXML is a fast, lightweight C++ XML DOM Parser, but it has some quirks. The worst of these to my mind is this: 3.2 Ownership Of Strings. Nodes and attributes produced by RapidXml do not own their name and value strings. They merely hold the pointers to them. This means you have to be careful when setting these values manually, by using xml_base::name(const Ch *) or xml_base::value(const Ch *) functions. Care must be taken to ensure that lifetime of the string passed is at least as long as lifetime of the node/attribute. The easiest way to achieve it is to allocate the string from memory_pool owned by the document. Use memory_pool::allocate_string() function for this purpose. Now, I understand it's done this way for speed, but this feels like an car crash waiting to happen. The following code looks innocuous but 'name' and 'value' are out of scope when foo returns, so the doc is undefined. void foo() { char name[]="Name"; char value[]="Value"; doc.append_node(doc.allocate_node(node_element, name, value)); } The suggestion of using allocate_string() as per manual works, but it's so easy to forget. Has anyone 'enhanced' RapidXML to avoid this issue?

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  • Matlab crashes on library initialize when called from Java

    - by David Sauter
    Hello everyone. The setup I have is I'm using a Java application to call native C-code with JNI, which in turn starts up the MATLAB runtime and calls functions on it (I know there are other solutions to call MATLAB methods from Java). The problem is that the MATLAB engine crashes at some point during the initialization and I don't know what's causing it exactly. The crash causes my jvm to terminate, I assume it's some kind of memory corruption. The C++ code calling MATLAB functions that is actually crashing is JNIEXPORT void JNICALL some_jni_vodoo_initializeLibrary(JNIEnv* env, jclass thisClass) { try { if (!mclInitializeApplication(NULL, 0)) { THROW_EXCEPTION(env, "Could not initialize the application properly."); return; } if (!<library>Initialize()) { THROW_EXCEPTION(env, "Could not initialize the library."); return; } } ... The function <library>Initialize() crashes here, the Java error log reads Stack Trace: [0] jmi.dll:0x793f4175(0x7934cdca, 1, 0x7937e67c "à;.y`[email protected] in C:\BUILD_ARE..", 0x792d6a32) [1] jvm.dll:0x792df9a5(0xc0000005, 0x79356791, 0x4961b400 "Ð\8y", 0x6d8b29de) [2] jvm.dll:0x792e0431(0x8b515008, 0x70f0e8ce, 0x8b5ffffa, 0xc25d5ec6) ------------------------------------------------------------------------ Fatal Java Exception detected at Fri Apr 30 11:08:08 2010 ------------------------------------------------------------------------ Configuration: MATLAB Version: 7.8.0.347 (R2009a) MATLAB License: unknown Operating System: Microsoft Windows Vista Window System: Version 6.0 (Build 6002: Service Pack 2) Processor ID: x86 Family 6 Model 10 Stepping 5, GenuineIntel Virtual Machine: Java is not enabled Default Encoding: windows-1252 Java is not enabled I really have no idea what could be wrong. Is there not enough memory from the jvm? I guess the problem is somehow related to Java, since calling the JNI functions from a simple test C++ program works fine... Thanks

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  • Android crashes when calling ImageButton

    - by Joël
    I have a crash (Application Stopped Unexpectedly) problem with this main.xml is a "HelloWorld" type project (while testing and learning features I need for my app) : I isolated the ImageButton as an issue, but I can't isolate any of the parameters... <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageButton android:id="@+id/picture" android:layout_width="240dip" android:layout_height="180dip" android:layout_gravity="center_horizontal" android:src="@drawable/icon" android:adjustViewBounds="true" android:cropToPadding="true" android:clickable="true" android:scaleType="fitCenter" /> </LinearLayout> icon.png exists in my resources... I can see the preview in the Layout tab, even though the image is not centered on the button, but I read that it was normal. The code below works fine (as a regular Button). I can also do the same as an ImageView. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <Button android:id="@+id/picture" android:layout_width="240dip" android:layout_height="180dip" android:layout_gravity="center_horizontal" /> </LinearLayout> I use Eclipse and the AVD, and all my learning is done on 2.1 (SDK level 7). I can't test the app on an actual device yet as I don't have it yet. Thanks in advance !

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  • initWithCoder and initWithNibName

    - by vodkhang
    I am trying to encode some data state in a UITableViewController. In the first time, I init the object with Nibname without any problem. However, when I initWithCoder, the UITableViewController still loads but when I clicked on a cell, the application crash and the debugger tells me about EXEC_BAD_ACCESS, something wrong with my memory, but I do not know Here is my code: - (id) init { if(self = [self initWithNibName:@"DateTableViewController" bundle:nil]) { self.dataArray = [[NSMutableArray alloc] initWithObjects:@"1", @"2", @"3", nil]; } return self; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... int index = indexPath.row; cell.textLabel.text = [self.dataArray objectAtIndex:index];; return cell; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return @"Test Archiver"; } - (void)encodeWithCoder:(NSCoder *)coder { [super encodeWithCoder:coder]; [coder encodeObject:self.dataArray]; } - (id)initWithCoder:(NSCoder *)coder { return [self init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { int index = indexPath.row; [self.dataArray addObject:[NSString stringWithFormat:@"Hello %d", index]]; [self.tableView reloadData]; }

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  • Debugging Key-Value-Observing overflow.

    - by Paperflyer
    I wrote an audio player. Recently I started refactored some of the communication flow to make it fully MVC-compliant. Now it crashes, which in itself is not surprising. However, it crashes after a few seconds inside the Cocoa key-value-observing routines with a HUGE stack trace of recursive calls to NSKeyValueNotifyObserver. Obviously, it is recursively observing a value and thus overflowing the NSArray that holds pending notifications. According to the stack trace, the program loops from observeValueForKeyPath to setMyValue and back. Here is the according code: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if ([keyPath isEqual:@"myValue"] && object == myModel && [self myValue] != [myModel myValue]) { [self setMyValue:[myModel myValue]; } } and - (void)setMyValue:(float)value { myValue = value; [myModel setMyValue:value]; } myModel changes myValue every 0.05 seconds and if I log the calls to these two functions, they get called only every 0.05 seconds just as they should be, so this is working properly. The stack trace looks like this: -[MyDocument observeValueForKeyPath:ofObject:change:context:] NSKeyValueNotifyObserver NSKeyValueDidChange -[NSObject(NSKeyValueObserverNotification) didChangeValueForKey:] -[MyDocument setMyValue:] _NSSetFloatValueAndNotify …repeated some ~8k times until crash Do you have any idea why I could still be spamming the KVO queue?

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  • Problem with non blocking fifo in bash

    - by timdel
    Hi! I'm running a few Team Fortress 2 servers and I want to write a little management script. Basically the TF2 servers are a fg process which provides a server console, so I can start the server, type status and get an answer from it: ***@purple:~/tf2$ ./start_server_testing Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. Console initialized. [bla bla bla] Connection to Steam servers successful. VAC secure mode is activated. status hostname: Team Fortress version : 1.0.6.1/15 3883 secure udp/ip : ***.***.133.31:27600 map : ctf_2fort at: 0 x, 0 y, 0 z players : 0 (2 max) # userid name uniqueid connected ping loss state adr Great, now I want to create a script which sends the command sm_reloadadmins to all my servers. The best way I found to do this is using a fifo named pipe. Now what I want to do is having this pipe readonly and non blocking to the server process, so I can write into the pipe and the server executes it, but still I want to write via console one the server, so if I switch back to the fg process of the server and I type status I want an answer printed. I tried this (assuming serverfifo is mkfifo serverfifo): ./start_server_testing < serverfifo Not working, the server won't start until something is written to the pipe. ./start_server_testing <> serverfifo Thats actually working pretty good, I can see the console output of the server and I can write to the fifo and the server executes the commands, but I can't write via console to the server anymore. Also, if I write 'exit' to the pipe (which should end the server) and I'm running it in a screen the screen window is getting killed for some reason (wtf why?). I only need the server to read the fifo without blocking AND all my keyboard input on the server itself should be send to the server AND all server ouput should be written to the console. Is that possible? If yes, how?

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  • Eclipse randomly exits after installation of Blackberry plugin/SDK

    - by canadiancreed
    Hello all Since adding the Blackberry Java classes from their website into eclipse, I've had it where eclipse will randomly close, with no discernible pattern, rhyme, error or reason. Here is the environment/software packages that I am using: Windows XP SP2 Eclipse v3.5.1 Blackberry Java Plugin v1.1.1.200911111641-15 Blackberry Java SDK 4.5.0.21 I've tried the usual steps of complete uninstall and reinstallation of Eclipse and the accompanying plugins on multiple systems with the same configuration, including one that had a fresh install of Windows XP SP2. Upgrading to Eclipse 3.6 didn't work (the plugin wont' install as it's the wrong version), nor the downgrade to 3.4 for the same reason. I also increased the heap size to 512 (system has two gigs of memory) as some research into Eclipse doing this type of thing with Groovy was resolved that way, but again, no dice. Eclipse works great when the blackberry plugins are not installed, and no entries of errors or issues in the event log are helping to show what the issue with these plug-ins might be. So if anyone has ran into this issue, and even better, has a solution, I'd love to hear about it. Thanks in advance. EDIT: An additional to my issue, autoComplete with the Blackberry SDK seems to make this extremely unstable, like almost a guaranteed crash. Is this fixable at all?

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  • Oracle performance problems with large batch of XSL operations

    - by FrustratedWithFormsDesigner
    I have a system that is performing many XSL transformations on XMLType objects. The problem is that the system gradually slows down over time, and sometimes crashes when it runs out of memory. It seems that the slow down (and possibly memory crash) is around the dbms_xslprocessor.processXSL function call, which gradually takes longer and longer to complete. The code looks like this: v_doc dbms_xmldom.DOMDocument; v_transformer dbms_xmldom.DOMDocument; v_XSLprocessor dbms_xslprocessor.Processor; v_stylesheet dbms_xslprocessor.Stylesheet; v_clob clob; ... transformer := PKG_STUFF.getXSL(); v_transformer := dbms_xmldom.newDOMDocument(transformer); v_XSLprocessor := Dbms_Xslprocessor.newProcessor; v_stylesheet := dbms_xslprocessor.newStylesheet(v_transformer, ''); ... for source_data in (select id in source_tbl) loop begin v_doc := PKG_CONVERT.convert(in_id => source_data.id); --start time of operation v_begin_op_time := dbms_utility.get_time; --reset the CLOB v_clob := ' '; --Apply XSL Transform dbms_xslprocessor.processXSL(p => v_XSLprocessor, ss => v_stylesheet, xmldoc => v_Doc, cl => v_clob); v_doc := dbms_xmldom.newDOMDocument(XMLType(v_clob)); --end time v_end_op_time := dbms_utility.get_time; --calculate duration v_time_taken := (((v_end_op_time - v_begin_op_time))); --log the duration PKG_LOG.log_message('Time taken to transform XML: '||v_time_taken); ... ... DBMS_XMLDOM.freeDocument(v_Doc); DBMS_LOB.freetemporary(lob_loc => v_clob); end loop; The time taken to transform the XML is slowly creeping up (I suppose it might also be the call to dbms_xmldom.newDOMDocument, but I had thought that to be fairly straightforward). I have no idea why.... :( (Oracle 10g)

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  • Java OutOfMemoryError due to Linux RAM disk cache not freed

    - by Markus Jevring
    The process will run fine all day, then, bam, without warning, it will throw this error. Sometimes seemingly in the middle of doing nothing. It will happen at seemingly random times during the day. I checked to see if anything else was running on the machine, like scheduled backups or something, but found nothing. The machine has enough physical memory (2GB, with about 1GB free for a 3-500MB load), and has sufficient -Xmx specified. According to our sysadmin, the problem is that the RAM that the kernel uses as a disk cache (apparently all but 8MB) is not freed when the JVM needs to allocate memory, so the JVM process throws an OutOfMemoryError. This could be because Java asks the kernel if enough memory is available before allocating and finds that it is insufficient, resulting in a crash. I would like to think, however, that Java simply tries to allocate the memory via the kernel, and when the kernel gets such a request, it makes room for the application by throwing our some of the disk cache. Has anyone else run in to the issue, and if so, what was the error, and how did you solve it? We are currently using jdk1.6.0_20 on SLES 10 SP2 Linux 2.6.16.60-0.42.9-smp in VMWare ESX.

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  • iPhone - Failed to save the videos metadata to the filesystem.

    - by cameron
    My application uses the UIImagePicker to allow the user to use the camera and capture a photo to edit/etc. I am getting the error message below: 2010-02-03 10:41:24.018 LivingRoom[5333:5303] Failed to save the videos metadata to the filesystem. Maybe the information did not conform to a plist. Program received signal: “EXC_BAD_ACCESS”. A search in Google brings up a number of threads in various forums, with no ultimate response/root cause/suggestions on how to fix/debug. An example is the thread below with code which is very similar to my app: http://groups.google.com/group/iphonesdkdevelopment/browse_thread/thread/6b7b396c62bef398 The error disappears for a while (10 tests in a row, no errors) if I reboot the iPhone. I have not been able to determine what makes it reoccur after a reboot, but it does. I am not using the video source and the fact that a reboot solves the problem for a while points to some sort of mem leak (perhaps?). The problem always shows up on both the iPhone (even after the reboot) and the simulator when choosing a photo from the album, but the app does not crash on the iPhone or the simulator. The same app with exact code did not have the error message when compiled using SDK 3.0 (last August/September). But 3.1.x has always produced the error message, which means that once a week or so the iPhone needs to be rebooted for the error to disappear. The users are not happy with that solution any longer!! Any suggestion/clues would be greatly appreciated.

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  • Jenkins slave jobs failing on "Unexpected termination of channel"

    - by Clark Wright
    I am currently seeing a set of errors across my builds. Is this expected behaviour if you loose Jenkins (say to a box crash, or a kill -9)? Or is there something worse going on (like a bad network connection)? The stack and error is: FATAL: hudson.remoting.RequestAbortedException: java.io.IOException: Unexpected termination of the channel hudson.remoting.RequestAbortedException: hudson.remoting.RequestAbortedException: java.io.IOException: Unexpected termination of the channel at hudson.remoting.Request.call(Request.java:149) at hudson.remoting.Channel.call(Channel.java:681) at hudson.remoting.RemoteInvocationHandler.invoke(RemoteInvocationHandler.java:158) at $Proxy175.join(Unknown Source) at hudson.Launcher$RemoteLauncher$ProcImpl.join(Launcher.java:861) at hudson.Launcher$ProcStarter.join(Launcher.java:345) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:82) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:58) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:703) at hudson.model.Build$RunnerImpl.build(Build.java:178) at hudson.model.Build$RunnerImpl.doRun(Build.java:139) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:473) at hudson.model.Run.run(Run.java:1410) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:238) Caused by: hudson.remoting.RequestAbortedException: java.io.IOException: Unexpected termination of the channel at hudson.remoting.Request.abort(Request.java:273) at hudson.remoting.Channel.terminate(Channel.java:732) at hudson.remoting.Channel$ReaderThread.run(Channel.java:1157) Caused by: java.io.IOException: Unexpected termination of the channel at hudson.remoting.Channel$ReaderThread.run(Channel.java:1133) Caused by: java.io.EOFException at java.io.ObjectInputStream$BlockDataInputStream.peekByte(ObjectInputStream.java:2554) at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1297) at java.io.ObjectInputStream.readObject(ObjectInputStream.java:351) at hudson.remoting.Channel$ReaderThread.run(Channel.java:1127)

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  • Doubts About Core Data NSManagedObject Deep Copy

    - by Jigzat
    Hello everyone, I have a situation where I must copy one NSManagedObject from the main context into an editing context. It sounds unnecessary to most people as I have seen in similar situations described in Stackoverflow but I looks like I need it. In my app there are many views in a tab bar and every view handles different information that is related to the other views. I think I need multiple MOCs since the user may jump from tab to tab and leave unsaved changes in some tab but maybe it saves data in some other tab/view so if that happens the changes in the rest of the views are saved without user consent and in the worst case scenario makes the app crash. For adding new information I got away by using an adding MOC and then merging changes in both MOCs but for editing is not that easy. I saw a similar situation here in Stackoverflow but the app crashes since my data model doesn't seem to use NSMutableSet for the relationships (I don't think I have a many-to-many relationship, just one-to-many) I think it can be modified so I can retrieve the relationships as if they were attributes for (NSString *attr in relationships) { [cloned setValue:[source valueForKey:attr] forKey:attr]; } but I don't know how to merge the changes of the cloned and original objects. I think I could just delete the object from the main context, then merge both contexts and save changes in the main context but I don't know if is the right way to do it. I'm also concerned about database integrity since I'm not sure that the inverse relationships will keep the same reference to the cloned object as if it were the original one. Can some one please enlighten me about this?

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  • python / sqlite - database locked despite large timeouts

    - by Chris Phillips
    Hi, I'm sure I'm missing something pretty obvious, but I can't for the life of me stop my pysqlite scripts crashing out with a database is locked error. I have two scripts, one to load data into the database, and one to read data out, but both will frequently, and instantly, crash depending on what the other is doing with the database at any given time. I've got the timeout on both scripts set to 30 seconds: cx = sqlite.connect("database.sql", timeout=30.0) and think I can see some evidence of the timeouts in that i get what appears to be a timing stamp (e.g 0.12343827e-06 0.1 - and how do I stop that being printed?) dumped occasionally in the middle of my curses formatted output screen, but no delay that ever gets remotely near the 30 second timeout, but still one of the other keeps crashing again and again from this. I'm running RHEL5.4 on a 64 bit 4 cpu HS21 IBM blade, and have heard some mention about issues about multi-threading and am not sure if this might be relevant. Packages in use are sqlite-3.3.6-5 and python-sqlite-1.1.7-1.2.1, and upgrading to newer versions outside of RedHat's official provisions is not a great option for me. Possible, but not desirable due to the environment in general. I have had autocommit=1 on previously on both scripts, but have since disabled on both, and am now cx.commit()ing on the inserting script and not committing on the select script. Ultimately as I only ever have one script actually making any modifications, I don't really see why this locking should ever ever happen. I have noticed that this is significantly worse over time when the database has gotten larger. It was recently at 13mb with 3 equal sized tables, which was about 1 day's worth of data. creating a new file has significantly improved this, which seems understandable, but the timeout ultimately just doesn't seem to be being obeyed. Any pointers very much appreciated. Thanks Chris

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  • Windows Azure WebRole stuck in a deployment loop

    - by Rob G
    I've been struggling with this one for a couple of days now. My current Windows Azure WebRole is stuck in a loop where the status keeps changing between Initializing, Busy, Stopping and Stopped. It never goes live, and I can can never see the website as a result. The WebRole is an "out of the box" MVC 2 application with Copy Local set to true on the Mvc dll and I haven't even tried hooking up a storage or WorkerRole yet, and there is nothing really happening inside the Start method that I can see would crash. I've really tried going back to basics to ensure nothing can complicate the process and the website launches without a problem on the Dev Fabric and yes it looks just like the standard "Home", "About" MVC app - just can't get it running in the cloud! Funny thing is, a few days ago, this exact package worked on the staging area in the cloud, and I could even see it in the browser - but could never get it swapped over to production, so I deleted everything and started from scratch, and now I can't even get it running on staging... Does anyone have any ideas on what I could do to diagnose this problem myself because since logging this problem on the forums 2 days ago, there has been no improvement or feedback. Any help appreciated, Regards, Rob G

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  • Serious Application Error

    - by Garry
    I have a TableView controller class that uses a fetched results controller to display a list of 'patient' entities taken from a Core Data model. The sections of this table are taken from a patient attribute called 'location'. Here is the sort descriptor for the fetch request: NSSortDescriptor *locationDescriptor = [[NSSortDescriptor alloc] initWithKey:@"location" ascending:YES]; NSSortDescriptor *lastNameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"lastName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:locationDescriptor, lastNameDescriptor, nil]; Here is the initialisation code for the FRC: NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"location" cacheName:@"List"]; When I want to add a new 'patient' entity - I click an add button which then pushes an 'add new patient' view controller to the navigation stack. The first patient I add works fine. If I add a second patient - the app will sometimes crash with the following error: 2010-03-22 14:42:05.270 Patients[1126:207] Serious application error. Exception was caught during Core Data change processing: * -[NSCFArray insertObject:atIndex:]: index (1) beyond bounds (1) with userInfo (null) 2010-03-22 14:42:05.272 Patients[1126:207] Terminating app due to uncaught exception 'NSRangeException', reason: '** -[NSCFArray insertObject:atIndex:]: index (1) beyond bounds (1)' This only seems to happen if the patient's have a location added (if none is added then the location defaults to 'unknown'). It seems to have something to do with the sorting of the location too. For instance, if the first patient location = ward 14 and the second = ward 9 then it crashes without fail. I'm wondering if this is something to do with how I am asking the fetched results controller to sort the section names?? This bug is driving me nuts and I just can't figure it out. Any help would be greatly appreciated!

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  • Problems playing multiple sounds using AVPlayer (NOT AVAudioPlayer)

    - by myetter37
    I'm trying to play a background song in my iPhone game and also have sound effects, using the AVFoundation framework and AVPlayerItem. I've scoured the Internet for help with AVPlayerItem and AVPlayer but I'm only finding stuff about AVAudioPlayer. The background song plays fine, but when the character jumps, I have 2 problems: 1) On the initial jump ([player play] inside jump method), the jump sound effect interrupts the background music. 2) If I try to jump again, the game crashes with the error "AVPlayerItem cannot be associated with more than one instance of AVPlayer" My professor told me to create a new instance of AVPlayer for each sound I want to play, so I'm confused. I'm doing data driven design, so my sound files are listed in a .txt and then loaded into a NSDictionary. Here's my code: - (void) storeSoundNamed:(NSString *) soundName withFileName:(NSString *) soundFileName { NSURL *assetURL = [[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:soundName ofType:soundFileName]]; AVURLAsset *mAsset = [[AVURLAsset alloc] initWithURL:assetURL options:nil]; AVPlayerItem *mPlayerItem = [AVPlayerItem playerItemWithAsset:mAsset]; [soundDictionary setObject:mPlayerItem forKey:soundName]; NSLog(@"Sound added."); } - (void) playSound:(NSString *) soundName { // from .h: @property AVPlayer *mPlayer; // from .m: @synthesize mPlayer = _mPlayer; _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; [_mPlayer play]; NSLog(@"Playing sound."); } If I move this line from the second method into the first: _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; The game does not crash, and the background song will play perfectly, but the jump sound effect does not play, even though the console is showing "Playing sound." on each jump. Thank you

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  • Write magic bytes to the stack to monitor its usage

    - by tkarls
    I have a problem on an embedded device that I think might be related to a stack overflow. In order to test this I was planning to fill the stack with magic bytes and then periodically check if the stack has overflowed by examining how much of my magic bytes that are left intact. But I can't get the routine for marking the stack to work. The application keeps crashing instantly. This is what I have done just at the entry point of the program. //fill most of stack with magic bytes int stackvar = 0; int stackAddr = int(&stackvar); int stackAddrEnd = stackAddr - 25000; BYTE* stackEnd = (BYTE*) stackAddrEnd; for(int i = 0; i < 25000; ++i) { *(stackEnd + i) = 0xFA; } Please note that the allocated stack is larger than 25k. So I'm counting on some stack space to already be used at this point. Also note that the stack grows from higher to lower addresses that's why I'm trying to fill from the bottom and up. But as I said, this will crash. I must be missing something here.

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  • Unhandled Exception with c++ app on Visual Studio 2008 release build - occurs when returning from fu

    - by Rich
    Hi, I have a (rather large) application that I have written in C++ and until recently it has been running fine outside of visual studio from the release build. However, now, whenever I run it it says "Unhandled exception at 0x77cf205b in myprog.exe: 0xC0000005: Access violation writing location 0x45000200.", and leads me to "crtexe.c" at line 582 ("mainret = main(argc, argv, envp);") if I attempt to debug it. Note that this problem never shows if I run my debug executable outside of visual studio, or if I run my debug or release build within visual studio. It only happens when running the release build outside of visual studio. I have been through and put plenty of printfs and a couple of while(1)s in it to see when it actually crashed, and found that the access violation occurs at exactly the point that the value is returned from the function (I'm returning a pointer to an object). I don't fully understand why I would get an access violation at the point it returns, and it doesn't seem to matter what I'm returning as it still occurs when I return 0. The point it started crashing was when I added a function which does a lot of reading from a file using ifstream. I am opening the stream every time I attempt to read a new file and close it when I finish reading it. If I keep attempting to run it, it will run once in about 20 tries. It seems a lot more reliable if I run it off my pen drive (it seems to crash the first 3 or 4 times then run fine after that - maybe it's due to its slower read speed). Thanks for your help, and if I've missed anything let me know.

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  • Implementing A Static NSOutlineView

    - by spamguy
    I'm having a hard time scraping together enough snippets of knowledge to implement an NSOutlineView with a static, never-changing structure defined in an NSArray. This link has been great, but it's not helping me grasp submenus. I'm thinking they're just nested NSArrays, but I have no clear idea. Let's say we have an NSArray inside an NSArray, defined as NSArray *subarray = [[NSArray alloc] initWithObjects:@"2.1", @"2.2", @"2.3", @"2.4", @"2.5", nil]; NSArray *ovStructure = [[NSArray alloc] initWithObjects:@"1", subarray, @"3", nil]; The text is defined in outlineView:objectValueForTableColumn:byItem:. - (id)outlineView:(NSOutlineView *)ov objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)ovItem { if ([[[tableColumn headerCell] stringValue] compare:@"Key"] == NSOrderedSame) { // Return the key for this item. First, get the parent array or dictionary. // If the parent is nil, then that must be root, so we'll get the root // dictionary. id parentObject = [ov parentForItem:ovItem] ? [ov parentForItem:ovItem] : ovStructure; if ([parentObject isKindOfClass:[NSArray class]]) { // Arrays don't have keys (usually), so we have to use a name // based on the index of the object. NSLog([NSString stringWithFormat:@"%@", ovItem]); //return [NSString stringWithFormat:@"Item %d", [parentObject indexOfObject:ovItem]]; return (NSString *) [ovStructure objectAtIndex:[ovStructure indexOfObject:ovItem]]; } } else { // Return the value for the key. If this is a string, just return that. if ([ovItem isKindOfClass:[NSString class]]) { return ovItem; } else if ([ovItem isKindOfClass:[NSDictionary class]]) { return [NSString stringWithFormat:@"%d items", [ovItem count]]; } else if ([ovItem isKindOfClass:[NSArray class]]) { return [NSString stringWithFormat:@"%d items", [ovItem count]]; } } return nil; } The result is '1', '(' (expandable), and '3'. NSLog shows the array starting with '(', hence the second item. Expanding it causes a crash due to going 'beyond bounds.' I tried using parentForItem: but couldn't figure out what to compare the result to. What am I missing?

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  • Trying to debug a 'Assertion failure in -[UIActionSheet showInView:]' error....

    - by dsobol
    I am working through "Beginning iPad Application Development" and am getting hung up in Chapter 3 where I have created a project that works with an Action Sheet. As it stands now, my application loads into the simulator just fine with no errors that I am aware of, but as it runs, it crashes with the following errors showing up in the debugger window: 2010-05-31 19:44:39.703 UsingViewsActionSheet[49538:207] * Assertion failure in -[UIActionSheet showInView:], /SourceCache/UIKit_Sim/UIKit-1145.66/UIAlert.m:7073 2010-05-31 19:44:39.705 UsingViewsActionSheet[49538:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: view != nil' I am sure that this is the block where the app breaks based upon my use of breakpoints. //Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { UIActionSheet *action = [[UIActionSheet alloc] initWithTitle:@"This is my Action Sheet!" delegate:self cancelButtonTitle:@"OK" destructiveButtonTitle:@"Delete Message!" otherButtonTitles:@"Option 1", @"Option 2", @"Option 3", nil]; [action showInView:self.view]; // <-- This line seems to trigger the crash.... [action release]; [super viewDidLoad]; } Am I missing something obvious, or is there more to the problem than is shown here? I have looked at the abstract for showInView and cannot divine anything there yet. I appreciate any and all asssitance. Regards, Steve O'Sullivan

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  • Debugging strategy to find the cause of bad_alloc

    - by SalamiArmi
    I have a fairly serious bug in my program - occasional calls to new() throw a bad_alloc. From the documentation I can find on bad_alloc, it seems to be thrown for these reasons: When the computer runs out of memory (which definitely isn't happening, I have 4GB of RAM, program throws bad_alloc when using less than 5MB (checked in taskmanager) with nothing serious running in the background). If the memory becomes too fragmented to allocate new blocks (which, again, is unlikely - the largest sized block I ever allocate would be about 1KB, and that doesn't get done more than 100 times before the crash occurs). Based on these descriptions, I don't really have anywhere in which a bad_alloc could be thrown. However, the application I am running runs more than one thread, which could possibly be contributing to the problem. By testing all of the objects on a single thread, everything seems to be working smoothly. The only other thing that I can think of that is going on here could be some kind of race-condition caused by calling new() in more than one place at the same time, but I've tried adding mutexes to prevent that behaviour to no effect. Because the program is several hundred lines and I have no idea where the problem actually lies, I'm not sure of what, if any, code snippets to post. Instead, I was wondering if there were any tools that will help me test for this kind of thing, or if there are any general strategies that can help me with this problem. I'm using Microsoft Visual Studio 2008, with Poco for threading.

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  • Where my memory is alloced, Stack or Heap, Can I find it at Run-time?

    - by AKN
    I know that memory alloced using new, gets its space in heap, and so we need to delete it before program ends, to avoid memory leak. Let's look at this program... Case 1: char *MyData = new char[20]; _tcscpy(MyData,"Value"); . . . delete[] MyData; MyData = NULL; Case 2: char *MyData = new char[20]; MyData = "Value"; . . . delete[] MyData; MyData = NULL; In case 2, instead of allocating value to the heap memory, it is pointing to a string literal. Now when we do a delete it would crash, AS EXPECTED, since it is not trying to delete a heap memory. Is there a way to know where the pointer is pointing to heap or stack? By this the programmer Will not try to delete any stack memory He can investigate why does this ponter, that was pointing to a heap memory initially, is made to refer local literals? What happened to the heap memory in the middle? Is it being made to point by another pointer and delete elsewhere and all that?

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