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  • Crashes while playing Mp3 songs

    - by sid
    I have Downloaded and Installed Ubuntu last month while downloading codecs for playing Music and Video Formats my Laptop (Dell XPS) crashed. later i again started the system now the problems i face are 1) After Signing in as User/Admin the wallpaper loads while all other windows disappear no UI (task bar and dock) is displayed even after say 30 min. 2) I uninstalled and reinstalled Ubnutu hence there were no problems but when i play Music files the Laptop crashes and the same sequence as above follows this has happened for last 6 times. 3) Whenever the UI disaapears after logging in the Hard Disk starts to heat up and there is considerable increase in power usage of the system. where in the power drain is notable. Please suggest any changes or rectify the issue. Regards Sid

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  • How can I get streaming radio working with Chromium on "fubar.com"?

    - by Jared Shirk
    I'm running 12.04 and use Chromium and a site that I go to that plays streaming radio doesn't seem to work for me. Python cannot find the right plug in and I was informed that the exact extension I need is for Windows Media Player HTML5 extension.. But alas, it doesn't work with Ubuntu.. is there a way around this so I can listen to the music? Fubar.com is a site that I've had for a while now and it just seems that any of the lounges that I go into, it's a chat room where they have live dj's that stream music. I can't get it to work.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • CodePlex Daily Summary for Thursday, June 13, 2013

    CodePlex Daily Summary for Thursday, June 13, 2013Popular ReleasesBrightstarDB: BrightstarDB 1.3.40613: This is the first "official" BrightstarDB release under the MIT open source license. The code base has been reworked to replace / remove the use of third-party closed-source tools and has been updated to use a patched version of dotNetRDF 1.0 that includes the most recent updates for SPARQL 1.1 and Turtle. We have also extended the core RDF API to support targeting a specific graph with an update or query operation and made a change to the core profiling code to disable it by default, leadin...Lakana - WPF Framework: Lakana V2.1 RTM: - Dynamic text localization - A new application wide message busPokemon Battle Online: ETV: ETV???2012?12??????,????。 ???? Server??????,?????。 ?????????,?????????????,?????????。 ????????,????,?????????,???????????(??)??。 ???????180?,??????????TimeUp?18000?,???????????????????????。 ???? ????????????。 ???????。 ???PP????,????????????????????PP????,??3。 ?????????????,??????????。 ???????? ??? ?? ???? ??? ???? ?? ?????????? ?? ??? ??? ??? ???????? ???? ???? ???????????????、???????????,??“???????”??。 ???bug ???Web Pages CMS: 0.5.0.5: Added empty media directoryModern UI for WPF: Modern UI 1.0.4: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. Related downloads NuGet ModernUI for WPF is also available as NuGet package in the NuGet gallery, id: ModernUI.WPF Download Modern UI for WPF Templates A Visual Studio 2012 extension containing a collection of project and item templates for Modern UI for WPF. The extension includes the ModernUI.WPF NuGet package. DownloadToolbox for Dynamics CRM 2011: XrmToolBox (v1.2013.6.11): XrmToolbox improvement Add exception handling when loading plugins Updated information panel for displaying two lines of text Tools improvementMetadata Document Generator (v1.2013.6.10)New tool Web Resources Manager (v1.2013.6.11)Retrieve list of unused web resources Retrieve web resources from a solution All tools listAccess Checker (v1.2013.2.5) Attribute Bulk Updater (v1.2013.1.17) FetchXml Tester (v1.2013.3.4) Iconator (v1.2013.1.17) Metadata Document Generator (v1.2013.6.10) Privilege...Document.Editor: 2013.23: What's new for Document.Editor 2013.23: New Insert Emoticon support Improved Format support Minor Bug Fix's, improvements and speed upsChristoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.4 for VS2012: V2.4 - Release Date 6/10/2013 Items addressed in this 2.4 release Updated MSBuild Community Tasks reference to 1.4.0.61 Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesLayered Architecture Sample for .NET: Leave Sample - June 2013 (for .NET 4.5): Thank You for downloading Layered Architecture Sample. Please read the accompanying README.txt file for setup and installation instructions. This is the first set of a series of revised samples that will be released to illustrate the layered architecture design pattern. This version is only supported on Visual Studio 2012. This samples illustrates the use of ASP.NET Web Forms, ASP.NET Model Binding, Windows Communications Foundation (WCF), Windows Workflow Foundation (WF) and Microsoft Ente...Papercut: Papercut 2013-6-10: Feature: Shows From, To, Date and Subject of Email. Feature: Async UI and loading spinner. Enhancement: Improved speed when loading large attachments. Enhancement: Decoupled SMTP server into secondary assembly. Enhancement: Upgraded to .NET v4. Fix: Messages lost when received very fast. Fix: Email encoding issues on display/Automatically detect message Encoding Installation Note:Installation is copy and paste. Incoming messages are written to the start-up directory of Papercut. If you do n...Supporting Guidance and Whitepapers: v1.BETA Unit test Generator Documentation: Welcome to the Unit Test Generator Once you’ve moved to Visual Studio 2012, what’s a dev to do without the Create Unit Tests feature? Based on the high demand on User Voice for this feature to be restored, the Visual Studio ALM Rangers have introduced the Unit Test Generator Visual Studio Extension. The extension adds the “create unit test” feature back, with a focus on automating project creation, adding references and generating stubs, extensibility, and targeting of multiple test framewor...SFDL.NET: SFDL.NET v1.1.0.4: Changelog: Ciritical Bug Fixed : Downloading of Files not possibleMapWinGIS ActiveX Map and GIS Component: MapWinGIS v4.8.8 Release Candidate - 32 Bit: This is the first release candidate of MapWinGIS. Please test it thoroughly.MapWindow 4: MapWindow GIS v4.8.8 - Release Candidate - 32Bit: Download the release notes here: http://svn.mapwindow.org/svnroot/MapWindow4Dev/Bin/MapWindowNotes.rtfLINQ to Twitter: LINQ to Twitter v2.1.06: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.SimCityPak: SimCityPak 0.1.0.8: SimCityPak 0.1.0.8 New features: Import BMP color palettes for vehicles Import RASTER file (uncompressed 8.8.8.8 DDS files) View different channels of RASTER files or preview of all layers combined Find text in javascripts TGA viewer Ground textures added to lot editor Many additional identified instances and propertiesWsus Package Publisher: Release v1.2.1306.09: Add more verifications on certificate validation. WPP will not let user to try publishing an update until the certificate is valid. Add certificate expiration date on the 'About' form. Filter Approbation to avoid a user to try to approve an update for uninstallation when the update do not support uninstallation. Add the server and console version on the 'About' form. WPP will not let user to publish an update until the server and console are not at the same level. WPP do not let user ...AJAX Control Toolkit: June 2013 Release: AJAX Control Toolkit Release Notes - June 2013 Release Version 7.0607June 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...Rawr: Rawr 5.2.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Json.NET: Json.NET 5.0 Release 6: New feature - Added serialized/deserialized JSON to verbose tracing New feature - Added support for using type name handling with ISerializable content Fix - Fixed not using default serializer settings with primitive values and JToken.ToObject Fix - Fixed error writing BigIntegers with JsonWriter.WriteToken Fix - Fixed serializing and deserializing flag enums with EnumMember attribute Fix - Fixed error deserializing interfaces with a valid type converter Fix - Fixed error deser...New Projects.NET Code Migrator for Dynamics CRM: This project is designed to assist the .NET developer who is migrating their C# code from the CRM 4.0 object model to the CRM 2011 object model.ChronoScript: Programming languageColaBBS: ColaBBS for .NET FrameworkColly: Project for Col col wayFIOCaseRU: ?????? ?????????? ??? ????????? ??? ?? ??????? ?? ??????? ?????.Java Jos - Learning Javanese ( Bahasa Jawa ) with Fun !: Java Jos, a learning Javanese application aims to help kids 7-12 years old learn Javanese character as well as enrich their cultural experienceJavaScript PersianDatePicker: A lightweight (3.5 kb) javascript persian date picker that shows server date.NOH-I Webapplicaties 2013 - Quaack groep 2: Study-projectPrimeLand Accounting: Sistem Informasi Akunting PT Prime Land SemarangPuffy: Project for puf puf ga meSIOGDE: Only test, not to download. This software is not stableTask Manager DNN: Projecto teste, DNN Task Manager video series.TinCan.NET: Using the TinCan specifications, this C# MVC project attempts to provide endpoints for TinCan compliant clients. wBudget: wBudget is a simple budgeting app for windows 8 developed for learning purposes by students.Windows 8 App Design Reference Template: Education Guide: Education Guide template will help if you want to build an app which has the following sections a. Tutorials b. Subjects c. Section in each subject Windows 8 App Design Reference Template: Magazine: Magazine Template will help if you want to build an app which has the following ingredients a. Current Section b. Articles c. Articles details Windows 8 App Design Reference Template: Music and video: Music and Video Template will help if you want to build an app which has place holders for Featured Songs,Top Music,Top Movies, Lyrics section etc.Windows 8 App Design Reference Template: Music Zone: Music Zone Template will help if you want to build an app which has the following ingredients a. Top Songs b. Top Albums c. Genre d. Playlists e. Latest Added Windows 8 App Design Reference Template: Trekking Planner: Trekking Planner template will help if you want to build an app which has the following sections a. Booking Options b. Packages c. Area Details

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  • Game Review: God of Light

    Luckily I came across this title at a very early stage. If I remember correctly, I took notice of God of Light on Twitter right on the weekend it has been published on the Play Store. "Sit back and become immersed into the world of God of Light, the game that rethinks the physics puzzle genre with its unique environment exploration gameplay, amazing graphics and exclusive soundtrack created by electronic music icon UNKLE. Join cute game mascot, Shiny, on his way to saving the universe from the impending darkness. Play through a variety of exciting game worlds and dozens of levels with mind-blowing puzzles. Your goal is to explore game levels, seek for game objects that reflect, split, combine, paint, bend and teleport rays of light energy to activate the Sources of Life and bring light back to the universe." Mastering the various reflection items in God of Light is very easy to learn and new elements are introduced during the game. Amazing puzzle game Here's the initial review I posted on the Play Store: "Great change in puzzles Fantastic and refreshing concept of puzzle solving. The effects and the music match very well, putting the player in the right mood to game. Get enlightened and grow your skills until you are a true God of Light." And it remains true, even after completing the first realm completely. Similar to Quell it took me only a couple of hours during the evening to complete all levels in the available three realms, unfortunately. God of Light currently consists of 75 levels, well it's 25 in each realm to be precise, and the challenges are increasing. Compared to the iOS version from the AppStore, God of Light is available for free on Android - at least the first realm (25 levels). Unlocking the other two remaining realms is done through an in-app purchase. The visual appearance, the sound effects and the background music provided by UNKLE makes God of Light a superb package for any puzzle gamer. Whether it is simply reflecting light over multiple mirrors, or later on bending the rays of light with black holes, or using prisms to either split, enforce, or colourise your beam, God of Light is great fun and offers a good amount of joy. Check out the following screenshots for some impressions. God of Light: Astonishing graphics and visual appeal throughout the game God of Light - Introduction to the game during the first levels. New light items are introduced at each stage during the game play God of Light: Increasing complexity and puzzle fun Hopefully, Playmous is going to provide more astonishing looking realms and interesting gimmicks in future versions. Play Store: God of Light Also, check out the latest game updates on the official web site of Playmous

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  • How can I assign custom icons to folders?

    - by Frank Souza
    How do I assign custom icons to folders, as well as the default folders Desktop, Downloads, Music, etc.? I know that one way is to assign the properties of folders, but I want to assign icons in the same way that are assigned the default folders, so the custom icons will also appear in the Nautilus bookmarks. I've also seen this question custom icon in "Places" menu <<, but that is not what I seek. UPDATE My main intention is this: I want the markers to display custom icons like the dolphin. I know it's possible, because the folder "Desktop", "Documents", "Music" has its own custom icons in bookmarks. How?

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  • Is there an equivalent to the Max OS X software Hazel that runs on Ubuntu?

    - by Stuart Woodward
    Is there an equivalent to the Max OS X software Hazel that runs on Ubuntu? "Hazel watches whatever folders you tell it to, automatically organizing your files according to the rules you create. It features a rule interface [..]. Have Hazel move files around based on name, date, type, what site/email address it came from [..] and much more. Automatically put your music in your Music folder, movies in Movies. Keep your downloads off the desktop and put them where they are supposed to be." This question probably won't make sense unless you have used Hazel, but basically you can define rules via the GUI to move and rename files automatically to make an automated workflow.

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • Dual Boot: access Mac OS HD folders from Ubuntu

    - by dresde
    I did it!!! I'm right now writting from Ubuntu 11.10 installed in my MacBook Pro using Dual Boot!!! THe only thing is, how can I now access my Mac folders? From Ubuntu if I try to open Music, Documents or any of those folders related to the Mac user I get the following: [The folder contents could not be displayed. You do not have the permissions necessary to view the contents of "Music"] I can access them if I run Nautilus from root (gksudo nautilus), but I would like to just be able to browse those folders. Thanks!

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  • Screensaver does not activate properly [closed]

    - by Ole Christian
    I do not know if this is a known feature/bug in Unity, and I am also unaware of how else to report bug-related things. I was listening to some music using banshee. My services was called upon (My SO wanted me to help with the dishes) so I clicked on the sound icon and paused the music. I left the sound icon menu open. When I came back much later, the screensaver had not yet activated. Once I closed the menu, the screensaver immediately kicked in. I am assuming that this kind of behavior is not intended. This is also easily reproducible for anyone. Has anyone else experienced this kind of behavior? Is this a (known) bug?

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  • 3 Ways to Normalize Sound Volume on Your PC

    - by Chris Hoffman
    If you’re constantly adjusting your computer’s volume while you watch videos or play music, there’s a better way. You can set a consistent volume level, either Windows-wide or in a specific program like VLC or your music player. Many applications have “volume normalization” or “loudness equalization” features built-in, including Windows itself. These features are often somewhat hidden and off the beaten path, so you won’t find them unless you go looking for them. HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • Problem with sound in Kubuntu 12.10

    - by Mihkel
    I'm really enjoying Kubuntu 12.10 experience, but the problem starts with sound. It wasn't here before, but today sound sounds garbled and echoed and wrong. It happens in Audacity and VLC. It doesn't happen when I test the sound devices nor when I use Amarok to play the music files (but come on, who uses Amarok to listen to a random music file, it's much more natural to use VLC for that ;-) ) Kubuntu/Phonon recognizes 2 sound devices: 1) RV770 HDMI Audio [Radeon HD 4850/4870] Digital Stereo [HDMI] 2) Built-in Audio Analog Stereo I know it has to use the second option, and it probably does, but that's not the case. What I did find out was that I had to rescan for audio devices in Audacity (and probably select "sysdefault") for it to sound normal. Why does it happen? I've tried following some other questions, but well.

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  • Automatically adding CD box art so that I can put it on my iPod.

    - by Seamus
    I know it's possible to automatically find CD covers for albums, because rhythmbox is doing it on the fly. (When I listen to stuff, it finds the CD cover online...) What I want is to get this information onto my ipod. As it stands pretty much all my songs have the default blank CD cover... I use gtkpod to transfer music to it. This needs to be an automatic process, because I have a large music library and I'm lazy and it's not exactly an important thing... I rip CDs I buy with the basic CD extractor, so all the files are in a Artist/Album/song.mp3 structure. (Yes I know, mp3 is evil, but iPod doesn't like .ogg so whatever)

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  • .AVI Files randomly cease to open, other strange errors too

    - by Ben Franchuk
    I Recently (a couple weeks ago) downloaded the complete series of Seinfeld, all in varying file type. I Watched them in sequence according to season and to airing date, and all was well. All of the files played fine with my media player of choice ("BS Player"), and once I had finished, I went onto watch some other TV I had previously downloaded (The U.S. Series of "The Office"), and after then, some other film and then some music, over the following weeks (keep in mind all of these files are all on the same Hard Drive). Later then, More recently, I Went back to watching Seinfeld. The episodes played well as they did before- with the exclusion of a few in Season 7. I Have not tested all of the episodes in the season, but upon inspection, the majority of them are experiencing this problem; the problem being simply that they don't open! BS Player says that the files are either damaged or that the codecs to play the files are not on my computer-- however I am certain that the files DO have the codecs, and I am pretty sure that they are NOT DAMAGED either. I Have played the files with other players (such as VLC, Media Player Classic, and Windows Media Player), too, only to the same result; of them not opening. Seemingly the only way that I can differentiate between a damaged file and a non-damaged file are the way that the icon shows in Windows Explorer. For example, the below image is how explorer shows the information of a file that is non-damaged... ...and below is how a damaged file appears... The most disturbing and confusing part of this, though, is the last episode in the season- It opens, but not as a video- Instead, as a 1 Hour, 16 Minute, and 35 Second Audio file! The file plays a song for the first 4 or so minutes, and then is pretty much silent (except for some extremely quiet noise) until the last minute or so, when a random array of chopped up sounds and beeping noises play. I Do not recognise the song at the beginning of the file, but by the sounds of it, it is a song by the artist "Mr. Oizo," who's complete works I downloaded a couple weeks before now; and a bit before then I had finished downloading season 9 (not affected by these problems) of Seinfeld. I'd also like to note that the file I told of earlier (which played audio instead of video) reads as the same size as the other files in the season (around 175 MB) and also opens as a video clip. I Have NEVER experienced any of these problems in the past, and they seem to be only effecting the one season of my downloaded TV. The problems have not arisen with any of the other files on my Hard Drive, or any of the files downloaded around the time or after the time of which I downloaded season 7 of Seinfeld- or at least to my noticing. I Use the hard drive these files are located on almost every day, so could that be the cause of these problems? Is this a sign that my HDD is soon going to die? If it helps, the HDD is a Western Digital MyBook 1.5 TB 7500 RPM. It is connected to the computer via U.S.B. 2.0. EDIT! I noticed that this problem is now occurring with Season 9 of Seinfeld- and, presumably, other files on the drive I have yet to check. Please, If you have ANY IDEA AT ALL on what may be causing this or how to fix it, do tell me!

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  • Banshee won't sync OGG format to my iphone

    - by Daze
    I have a jailbroken iphone 3g with 16 gigs of memory and I've been putting my music on it from banshee lately and have been having almost no issue. Unfortunately, I just added a few albums to my Banshee library and tried to sync them to my iphone, but every time I try, i see a hundred or so errors saying that the device doesn't support the ogg format and there was no converter found. I'm still pretty much a newb at this stuff, so please help me and dumb down your answer. I'm running 12.04 and again, using an iphone 3g with no sim card, but it's been jailbroken and is used primarily for it's music function.

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  • I want to record a screencast of a processing sketch

    - by nathanvda
    I have a created a music visualisation using Processing. I now want to convert that to a video, and the least obtrusive way I could think of is to record a screencast. I figured exporting Processing to video including audio, from within Processing itself, on ubuntu seemed an unsolved issue. Very hard and also could cause timing sync issues (since the music keeps running while images are captured). So move on to the screencast method. Dead-easy, I figured. But I was wrong. First hurdle was to find a way to record the sound from the audio (and not the mic). I did find a tutorial for that here. In short: use gtk-recordmydesktop and pulse audio. But, apparently, what happens: Processing does not use ALSA. When the sound is playing, it does not appear in the Pulse Audio mixer. How can I record the audio now?

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  • Places Folders Open in Archive Manager

    - by PansophySR
    Am relatively new to Ubuntu. Currently running 10.10, which was an upgrade from 10.4, which was an upgrade from 9.10, which was a fresh install. Have never compressed anything in Ubuntu, but because I wanted to use the contents of a large folder on a Windows machine, I installed 7zip. Using Places, I navigated to the folder I wanted to compress, right-clicked, chose Compress, selected 7-zip and started the compression. This took many minutes to complete (the final 7z file is over 2.2 GB), but when I copied it to the windows machine, 7-zip handles it fine. However, now when I open Places, the Home Folder, User folder, Documents, Music, Pictures, Videos and Downloads all open the Archive Manager which gives an error message that it "Could not create the archive" because the "Archive type not supported." If I open Places/Computer choose the usr folder from places on the left and right-click/Properties on any of the folders, Music for instance, there is no place to change the "open with." Anyone know how to get this working again.

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  • Google I/O Sandbox Case Study: Doubletwist

    Google I/O Sandbox Case Study: Doubletwist We interviewed DoubleTwist at the Google I/O Sandbox on May 11, 2011. They explained to us the benefits of building their DoubleTap application on the Android Platform. DoubleTwist AirSync let's you wirelessly sync your music collection across all your devices. Their new app, DoubleTap, let's you share music between phones by simply tapping the phones together. For more information about developing on Android, visit: developer.android.com For more information on DoubleTwist, visit: www.doubletwist.com From: GoogleDevelopers Views: 13 0 ratings Time: 01:42 More in Science & Technology

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  • Microphone problem in Ubuntu 11.10

    - by Teja
    I am using both Windows 7 and Ubuntu 11.10 on a single system with the same hardware. While I'm making call through Gmail or Skype my voice is audible to others while I'm on Windows 7, but while I'm on Ubuntu 11.10 it's not audible to others, but I am able to hear their voice. But while I'm playing music on Ubuntu along with a call, the others are able to hear the music, but my voice is not audible for them. Please give me a solution for this and tell me where I can change the microphone settings on Ubuntu 11.10.

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  • Android device connects to my computer, but doesn't play audio over Bluetooth

    - by bi99l35
    I turn on Bluetooth on both my devices and open up Music on my Android. I select a song to play, press the menu button, and tap "Via Bluetooth": I tap on my computer in the "Bluetooth Device Picker": Then it says, under the name of my computer: Connected to media audio Now I should technically be able to play music through my computer, since it "Just Worked" in Kubuntu with Blueman. But nope, something must be up with PulseAudio, because I hear no sound from my computer (I'm running Xubuntu 12.04). The reason I say this is that the devices list in Blueman shows indication of data transfer and it says it's connected, but in the PulseAudio Volume Control has no indication of my Bluetooth device (or Blueman) playing audio.

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  • Logout/Shutdown taking very long, how to find the problem?

    - by user67928
    Some months now, it's taking very long to logout/shutdown/reboot my ubuntu box. it doesn't happen with a fresh profile it still takes ages even when i close all running programs first (foreground programs) sometimes a couple of applications are closed before the waiting time (eg. chrome, music player) it happened with 11.10 and now 12.04 i did a fresh install of 12.04 but reinstalled all my programs and application settings/profiles (eg. chrome profile, music db, .bashrc etc.), still no solution it happens only when i use the gnome way of rebooting/shutting down/logging out when issuing "sudo reboot" in the terminal, there is no waiting time there is no process eating CPU time i have not found any evidence what is causing this whatsoever i'm using "gnome-fallback" (gnome classic 2D) what actions does gnome execute when clicking on eg. logout exactly? i want to trace these steps any help is appreciated very much!

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  • CPU spikes cause audio stuttering in Audacious when browsing? (Lubuntu)

    - by Alucai Vivorvel
    My default audio player is Audacious, browser Google Chrome. I tried Firefox, and while I love it, the CPU load spikes when doing something as simple and small and switching a tab, which causes the audio playing to stutter (as sound is onboard and handled thru the CPU). Chrome doesn't do this as much, but there is the occasional stuttering when browsing, which is ridiculous, as not even Windows Vista does this. So I thought maybe it's something to do with how Lubuntu handles sound, I checked and only ALSA was installed. I tried installing PulseAudio, but, while the music "plays", nothing comes through the speakers. Immediately after switching back to ALSA the music pours out of them. So I was wondering if you had any idea what was going on here. I asked on Ubuntu Forums but apparently my problem is too complex, as it's been over a week since the last reply. Specs are: AMD Athlon 64 3200+ @ 2GHz 2GB Corsair 667MHz DDR2 RAM ATi HD Radeon 3650 (AGP) 512MB 500W Cooler Master PSU 80GB SATA II HDD (Vista is installed on 500GB drive) Biostar K8M800 Motherboard

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  • Can I exclude files from Rhythmbox library by filetype?

    - by user69245
    I use Band-in-a-box ("BIAB") to create backing tracks to practice my guitar-playing, and keep the source files (filetype .MGU) created by BIAB in the same folder as the MP3 files derived from them. Because I share this folder with colleagues via Dropbox, I'm not in a position to move the .MGU files elsewhere. Every time I start Rhythmbox ("RB") it checks my music folders, and reports "Import Errors" on all the .MGU files. RB apparently ignores a number of unplayable filetypes in music folders - is there a way of adding .MGU to this group? I know I can just ignore the Import Errors, but one of these days there will be an error I would have wanted to know about.

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