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  • Install VMWare Tools from VMWare Workstation 7.1.1 build-282343 on Debian squeeze: complaint about gcc path not valid

    - by Misha Koshelev
    Dear All: I am trying to install VMWare tools on Debian Squeeze. My error: Before you can compile modules, you need to have the following installed... make gcc kernel headers of the running kernel Searching for GCC... The path "/usr/bin/gcc" is not valid path to the gcc binary. Would you like to change it? [yes] uname -a: Linux debian 2.6.32-5-686 #1 SMP Sat Sep 18 02:14:45 UTC 2010 i686 GNU/Linux dpkg -l | grep make ii make 3.81-8 An utility for Directing compilation. dpkg -l | grep gcc ii gcc 4:4.4.4-2 The GNU C compiler ii gcc-4.4 4.4.4-8 The GNU C compiler ii gcc-4.4-base 4.4.4-8 The GNU Compiler Collection (base package) ii libgcc1 1:4.4.4-8 GCC support library whereis gcc gcc: /usr/bin/gcc /usr/lib/gcc Thank you Misha

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  • How do I disable a laptop's build-in keyboard on ubuntu?

    - by David
    I have a Kinesis keyboard that I ideally like to use by placing it on top of my laptop. When I do that, I wind up pressing keys on the built-in keyboard with my external keyboard. I've been playing around with the GUI keyboard controls and reading the ubuntu forums for a couple hours without really any forward progress. Even a hacky solution or a pointer to a good library for configuring multiple keyboards differently would be much appreciated. thanks.

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  • Can I build or test a computer without a case?

    - by jasondavis
    I am in the process of building a really nice new PC right now. It's going to have a nice Lian Li case with the internals powder coated black and all the wires will be sleeved. So my problem is I am getting parts in a couple days but my case will not be completed for about a month because it is on back order plus time to powder coat it. I am purchasing many of m y parts from newegg.com and they claim you must return any dead parts within 30 days or the invoice for there warranty to replace bad parts. So is it possible for me to set up the PC without a case just to test that the main parts are working correctly within the timeframe I am allowed? If this is possible, how do I deal with turning the system on/off without a powere button? Or is therer one on a motherboard? Thanks for any tips/advice

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  • Can I build a VPN on top of Tor?

    - by Thilo
    If I understand correctly, the Tor client works as a combination of a proxy server and application plugins (such as the Firefox Torbutton) that enable use of the proxy and contain additional application-specific privacy features (such as suppressing cookies, sandboxing JavaScript, turning off Flash). That works very well with applications that support it (such as Firefox). But is there a way to establish a VPN over Tor, so that my whole Wifi network can be protected, including applications that do not support proxy configuration and devices like iPod touches?

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  • How to build a self-sufficient gcc/glibc/binutils set in a non-standard path?

    - by netvope
    Suppose a set of custom-built gcc/glibc/binutils are in $prefix (e.g. /home/user/path) I want: gcc to look for libraries in $prefix/lib64 instead of /lib64 gcc to look for headers in $prefix/include instead of /include to use $prefix/lib64/ld-linux-x86-64.so.2 as the (hard-coded) loader path instead of /lib64/ld-linux-x86-64.so.2 the dynamic loader to look for shared libraries in $prefix/lib64 instead of /lib64 How should I configure the builds? Do I need to modify gcc's specs file or do anything else?

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  • What postgresql client version should I build against, if server is 8.x?

    - by Ben Voigt
    I'm planning updates to a system that is currently running with 8.x server on Windows, 8.x client on Windows, and 8.x client on Linux. Obviously that seems like a bad choice of platform in a mixed environment, but the Linux machine has no persistent writable storage (as an anti-rootkit measure). I'm concerned with compatibility between versions right now. Can a linux postgresql 9.0.x client connect to a Windows 8.x server? The server is using some third-party binary extensions, so upgrading it is a more involved task and will be done later. If combining a 9.0.x client and 8.x server is discouraged, would latest 8.x clients be able to continue to connect if I did upgrade the server first? META: What tag is appropriate for backward-compatibility questions?

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  • rpmbuild gives seg fault

    - by Deepti Jain
    I am trying to build an rpm using the rpmbuild tool. I have source code which build binaries around 30 GB. This software for which I am making the rpm has dozens of executables. When I copy only the binaries of a single executable (Eg. init) my rpm builds successfully. But when I dump the entire build to the rpm, rpmbuild does everything but gives a seg fault in the end. Here is my spec file: # This is a sample spec file for wget %define _topdir /root/mywget %define name source %define release 1 %define version 1.12 %define _builddir /root/mywget/BUILD/glenlivet %define _buildrootdir /root/mywget/BUILDROOT %define _buildroot /root/mywget/BUILDROOT %define _sourcedir /root/mywget/SOURCES BuildRoot: %{_buildroot} Summary: GNU source License: GPL Name: %{name} Version: %{version} Release: %{release} Source: %{name}-%{version}.tar.gz Prefix: /usr Group: Development/Tools %description The GNU sample program downloads files from the Internet using the command-line. %prep %setup -q -n glenlivet %build cd %{_builddir} make all %install rm -rf %{_buildrootdir} mkdir -p %{_buildrootdir}/bin cp -p -r %{_builddir}/build/obj-x64/* %{_buildrootdir}/bin/ %files %defattr(-,root,root) /bin/* If I only copy some of the binaries (let say one utility and its dependent binaries) it works fine. But when I try to copy the entire build, I get a seg fault. I get the seg fault after rpmbuild has executed these sections: %prep %build %install rpmbuild also processes my source file. Processing files: source-1.12-1 Finding Provides: Finding Requires: Finding Supplements: Provides:...... Requires:...... Checking for unpackaged file(s):/ usr/lib/rpm/check-files /root/mywget/BUILDROOT Checking for unpackaged file(s):/ usr/lib/rpm/check-files /root/mywget/BUILDROOT Segmentation fault Any clue what wrong is going on or where does rpmbuild fails? Thanks in advance

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  • How to change the build directory of a Hudson job?

    - by mark
    Dear ladies and sirs. My C: drive is full. I wish to move the builds folder from the job to another location. I can cheat with the help of the JUNCTION utility to redirect the original builds folder, but I am interested to know if there is the Hudson way to do it right. Thanks.

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  • copied the reachability-test from apple, but the linker gives a failure

    - by nico
    i have tried to use the reachability-project published by apple to detect a reachability in an own example. i copied the most initialization, but i get this failure in the linker: Ld build/switchViews.build/Debug-iphoneos/test.build/Objects-normal/armv6/test normal armv6 cd /Users/uid04100/Documents/TEST setenv IPHONEOS_DEPLOYMENT_TARGET 3.1.3 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk -L/Users/uid04100/Documents/TEST/build/Debug-iphoneos -F/Users/uid04100/Documents/TEST/build/Debug-iphoneos -filelist /Users/uid04100/Documents/TEST/build/switchViews.build/Debug-iphoneos/test.build/Objects-normal/armv6/test.LinkFileList -dead_strip -miphoneos-version-min=3.1.3 -framework Foundation -framework UIKit -framework CoreGraphics -o /Users/uid04100/Documents/TEST/build/switchViews.build/Debug-iphoneos/test.build/Objects-normal/armv6/test Undefined symbols: "_SCNetworkReachabilitySetCallback", referenced from: -[Reachability startNotifer] in Reachability.o "_SCNetworkReachabilityCreateWithAddress", referenced from: +[Reachability reachabilityWithAddress:] in Reachability.o "_SCNetworkReachabilityScheduleWithRunLoop", referenced from: -[Reachability startNotifer] in Reachability.o "_SCNetworkReachabilityGetFlags", referenced from: -[Reachability connectionRequired] in Reachability.o -[Reachability currentReachabilityStatus] in Reachability.o "_SCNetworkReachabilityUnscheduleFromRunLoop", referenced from: -[Reachability stopNotifer] in Reachability.o "_SCNetworkReachabilityCreateWithName", referenced from: +[Reachability reachabilityWithHostName:] in Reachability.o ld: symbol(s) not found collect2: ld returned 1 exit status my delegate.h: import @class Reachability; @interface testAppDelegate : NSObject { UIWindow *window; UINavigationController *navigationController; Reachability* hostReach; Reachability* internetReach; Reachability* wifiReach; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @end my delegate.m: import "testAppDelegate.h" import "SecondViewController.h" import "Reachability.h" @implementation testAppDelegate @synthesize window; @synthesize navigationController; (void) updateInterfaceWithReachability: (Reachability*) curReach { if(curReach == hostReach) { BOOL connectionRequired= [curReach connectionRequired]; if(connectionRequired) { //in these brackets schould be some code with sense, if i´m getting it to run } else { } } if(curReach == internetReach) { } if(curReach == wifiReach) { } } //Called by Reachability whenever status changes. - (void) reachabilityChanged: (NSNotification* )note { Reachability* curReach = [note object]; NSParameterAssert([curReach isKindOfClass: [Reachability class]]); [self updateInterfaceWithReachability: curReach]; } (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch // Observe the kNetworkReachabilityChangedNotification. When that notification is posted, the // method "reachabilityChanged" will be called. // [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(reachabilityChanged:) name: kReachabilityChangedNotification object: nil]; //Change the host name here to change the server your monitoring hostReach = [[Reachability reachabilityWithHostName: @"www.apple.com"] retain]; [hostReach startNotifer]; [self updateInterfaceWithReachability: hostReach]; internetReach = [[Reachability reachabilityForInternetConnection] retain]; [internetReach startNotifer]; [self updateInterfaceWithReachability: internetReach]; wifiReach = [[Reachability reachabilityForLocalWiFi] retain]; [wifiReach startNotifer]; [self updateInterfaceWithReachability:wifiReach]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end

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  • Cloud hosted CI for .NET projects

    - by Scott Dorman
    Originally posted on: http://geekswithblogs.net/sdorman/archive/2014/06/02/cloud-hosted-ci-for-.net-projects.aspxContinuous integration (CI) is important. If you don’t have it set up…you should. There are a lot of different options available for hosting your own CI server, but they all require you to maintain your own infrastructure. If you’re a business, that generally isn’t a problem. However, if you have some open source projects hosted, for example on GitHub, there haven’t really been any options. That has changed with the latest release of AppVeyor, which bills itself as “Continuous integration for busy developers.” What’s different about AppVeyor is that it’s a hosted solution. Why is that important? By being a hosted solution, it means that I don’t have to maintain my own infrastructure for a build server. How does that help if you’re hosting an open source project? AppVeyor has a really competitive pricing plan. For an unlimited amount of public repositories, it’s free. That gives you a cloud hosted CI system for all of your GitHub projects for the cost of some time to set them up, which actually isn’t hard to do at all. I have several open source projects (hosted at https://github.com/scottdorman), so I signed up using my GitHub credentials. AppVeyor fully supported my two-factor authentication with GitHub, so I never once had to enter my password for GitHub into AppVeyor. Once it was done, I authorized GitHub and it instantly found all of the repositories I have (both the ones I created and the ones I cloned from elsewhere). You can even add “build badges” to your markdown files in GitHub, so anyone who visits your project can see the status of the lasted build. Out of the box, you can simply select a repository, add the build project, click New Build and wait for the build to complete. You now have a complete CI server running for your project. The best part of this, besides the fact that it “just worked” with almost zero configuration is that you can configure it through a web-based interface which is very streamlined, clean and easy to use or you can use a appveyor.yml file. This means that you can define your CI build process (including any scripts that might need to be run, etc.) in a standard file format (the YAML format) and store it in your repository. The benefits to that are huge. The file becomes a versioned artifact in your source control system, so it can be branched, merged, and is completely transparent to anyone working on the project. By the way, AppVeyor isn’t limited to just GitHub. It currently supports GitHub, BitBucket, Visual Studio Online, and Kiln. I did have a few issues getting one of my projects to build, but the same day I posted the problem to the support forum a fix was deployed, and I had a functioning CI build about 5 minutes after that. Since then, I’ve provided some additional feature requests and had a few other questions, all of which have seen responses within a 24-hour period. I have to say that it’s easily been one of the best customer support experiences I’ve seen in a long time. AppVeyor is still young, so it doesn’t yet have full feature parity with some of the older (more established) CI systems available,  but it’s getting better all the time and I have no doubt that it will quickly catch up to those other CI systems and then pass them. The bottom line, if you’re looking for a good cloud-hosted CI system for your .NET-based projects, look at AppVeyor.

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  • fatal error C1084: Cannot read type library file: 'Smegui.tlb': Error loading type library/DLL.

    - by Steiny
    Hi, I am trying to build an old version of an application which consists of VC++ projects that were written in Visual Studio 2003. My OS is Windows 7 Enterprise (64-bit). When I try and build the solution I get the following errors: error C4772: #import referenced a type from a missing type library; '__missing_type__' used as a placeholder fatal error C1084: Cannot read type library file: 'Smegui.tlb': Error loading type library/DLL. They both complain about the following import statement: #import "Smegui.tlb" no_implementation This is not a case of the file path being incorrect as renaming the Smegui.tlb file causes the compiler to throw another error saying it cannot find the library. Smegui is from another application that this one depends on. I thought perhaps I was missing a dll but there is no such thing as Smegui.dll. All I know about .tlb files is that they are a type library and you can create them from an assembly using tlbexp.exe or regasm.exe (the later also registers the assembly with COM) There is also an Apache Ant build script which uses a custom task to invoke devenv.com to build the projects. This is the same script that the build server originally used to build the application. It gives me the same errors when I try and run it. The strangest thing about this is that I knew it ought to work seeing as it is all freshly checked out from subversion. I tried many different combinations of admin vs user elevation, VS vs Ant build, cleaning, release. I have got it to build successfully about 5 times but the build seems to be non-deterministic. If anyone can shed some light on how this tlb stuff even works or what this error might mean I would greatly appreciate it. Cheers, Steiny

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  • xcode linker error on iPhone app (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. KEY POINTS: - Happens only in simulator - Similar to THIS question, but found no FRAMEWORK_SEARCH_PATHS in my .pbxproj file - Though my OS is 10.6.2, I had to build target 1.5 to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 CLUE: Again, MY question is very similar to THIS SOLVED QUESTION except that in my case I did NOT find a FRAMEWORK_SEARCH_PATHS entry in the .pbxproj file in my project bundle and thus could not solve in the manner in which that question was solved.

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  • CKEditor inside jQuery Dialog, how do I build it?

    - by Ben Dauphinee
    So, I'm working with CKEditor and jQuery, trying to build a pop-out editor. Below is what I have coded so far, and I can't seem to get it working the way I want it to. Basically, click the 'Edit' link, dialog box pops up, with the content to edit loaded into the CKEditor. Also, not required, but helpful if you can suggest how to do it. I can't seem to find out how to make the save button work in CKEditor (though I think the form will do it). Thanks in advance for any help. $(document).ready(function(){ var config = new Array(); config.height = "350px"; config.resize_enabled = false; config.tabSpaces = 4; config.toolbarCanCollapse = false; config.width = "700px"; config.toolbar_Full = [["Save","-","Cut","Copy","Paste","-","Undo","Redo","-","Bold","Italic", "-", "NumberedList","BulletedList","-","Link","Unlink","-","Image","Table"]]; $("a.opener").click(function(){ var editid = $(this).attr("href"); var editwin = \'<form><div id="header"><input type="text"></div><div id="content"><textarea id="content"></textarea></div></form>\'; var $dialog = $("<div>"+editwin+"</div>").dialog({ autoOpen: false, title: "Editor", height: 360, width: 710, buttons: { "Ok": function(){ var data = $(this).val(); } } }); //$(this).dialog("close"); $.getJSON("ajax/" + editid, function(data){ alert("datagrab"); $dialog.("textarea#content").html(data.content).ckeditor(config); alert("winset"); $dialog.dialog("open"); }); return false; }); });

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  • iPhone app linker error on Snow Leopard (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. NOTE: - OSX 10.6.2 but had to use 10.5 as build target to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

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  • Compiling scipy on Windows 32-bit: linker error with libf77blas.a

    - by Sridhar Ratnakumar
    Has anyone tried compiling SciPy 0.7.1 on Windows using numpy-1.3.0 that was built with the pre-built ATLAS libraries (atlas3.6.0_WinNT_P4SSE2.zip) linked in the installation document. I get the following linker error, and have no ideas as to how to fix this issue. $ python setup.py config --compiler=mingw32 build --compiler=mingw32 install --root=i [...] creating build\temp.win32-2.6\Release creating build\temp.win32-2.6\Release\scipy creating build\temp.win32-2.6\Release\scipy\integrate compile options: '-DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\site-packages\numpy\core\inc lude" -IC:\Python26\include -IC:\Python26\PC -c' gcc -mno-cygwin -O2 -Wall -Wstrict-prototypes -DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\ site-packages\numpy\core\include" -IC:\Python26\include -IC:\Python26\PC -c scipy\integrate\_odepackmo dule.c -o build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule.o C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule .o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python26\libs -LC:\Act ivePython32Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llapack -lpython26 - lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_daxpy.o):ATL_F77wrap_axpy.c:(.text+0x3c): undefined reference to `ATL _daxpy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dscal.o):ATL_F77wrap_scal.c:(.text+0x26): undefined reference to `ATL _dscal' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dcopy.o):ATL_F77wrap_copy.c:(.text+0x3d): undefined reference to `ATL _dcopy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_idamax.o):ATL_F77wrap_amax.c:(.text+0x1e): undefined reference to `AT L_idamax' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_ddot.o):ATL_F77wrap_dot.c:(.text+0x36): undefined reference to `ATL_d dot' collect2: ld returned 1 exit status error: Command "C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrat e\_odepackmodule.o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python 26\libs -LC:\Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llap ack -lpython26 -lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd" failed with exit status 1 Does anyone know what could have gone wrong here? Looking for ATL_daxpy, for example, in libf77blas.a resulted in: $ strings libf77blas.a | grep -i daxpy _daxpy_ _atl_f77wrap_daxpy_ ATL_F77wrap_daxpy.o/ daxpy.o/ 1081731936 1003 513 100755 420 ` daxpy.f _daxpy_ _atl_f77wrap_daxpy_ _atl_f77wrap_daxpy_ _ATL_daxpy There is _ATL_daxpy, but no ATL_daxpy.

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  • Wpf Resource: "Unknown Build Error, 'Path cannot be null..."

    - by Femaref
    The following is a snippet from a xaml defining a DataGrid in a Control, defining a template selector. <DataGrid.Resources> <selector:CurrencyColorSelector x:Key="currencyColorSelector"> <selector:CurrencyColorSelector.NegativeTemplate> <DataTemplate> <TextBlock Text="{Binding Balance, StringFormat=n}" Background="Red"/> </DataTemplate> </selector:CurrencyColorSelector.NegativeTemplate> <selector:CurrencyColorSelector.NormalTemplate> <DataTemplate> <TextBlock Text="{Binding Balance, StringFormat=n}"/> </DataTemplate> </selector:CurrencyColorSelector.NormalTemplate> </selector:CurrencyColorSelector> </DataGrid.Resources> Now, an error is thrown: "Unknown build error, 'Path cannot be null. Parameter name: path Line 27 Position 79.'" (Compiler or xaml validation error). I have no idea where this Path comes from, neither does my example show anything of it. If you doubleclick the error, it points to the end of the first line. Did anybody encounter such a problem and has a solution for it? The example was from here: http://www.wpftutorial.net/DataGrid.html (Row Details depending on the type of data)

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  • fabric deploy problem

    - by alexarsh
    Hi, I'm trying to deploy a django app with fabric and get the following error: Alexs-MacBook:fabric alex$ fab config:instance=peergw deploy -H <ip> - u <username> -p <password> [192.168.2.93] run: cat /etc/issue Traceback (most recent call last): File "build/bdist.macosx-10.6-universal/egg/fabric/main.py", line 419, in main File "/Users/alex/Rabota/server/mx30/scripts/fabric/fab/ commands.py", line 37, in deploy checkup() File "/Users/alex/Rabota/server/mx30/scripts/fabric/fab/ commands.py", line 140, in checkup if not 'Ubuntu' in run('cat /etc/issue'): File "build/bdist.macosx-10.6-universal/egg/fabric/network.py", line 382, in host_prompting_wrapper File "build/bdist.macosx-10.6-universal/egg/fabric/operations.py", line 414, in run File "build/bdist.macosx-10.6-universal/egg/fabric/network.py", line 65, in __getitem__ File "build/bdist.macosx-10.6-universal/egg/fabric/network.py", line 140, in connect File "build/bdist.macosx-10.6-universal/egg/paramiko/client.py", line 149, in load_system_host_keys File "build/bdist.macosx-10.6-universal/egg/paramiko/hostkeys.py", line 154, in load File "build/bdist.macosx-10.6-universal/egg/paramiko/hostkeys.py", line 66, in from_line File "build/bdist.macosx-10.6-universal/egg/paramiko/rsakey.py", line 61, in __init__ paramiko.SSHException: Invalid key Alexs-MacBook:fabric alex$ I can't connect to the server via ssh. What can be my problem? Regards, Arshavski Alexander.

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  • Unable to run Ajax Minifier as post-build in Visual Studio.

    - by James South
    I've set up my post build config as demonstrated at http://www.asp.net/ajaxlibrary/ajaxminquickstart.ashx I'm getting the following error though: The "JsSourceFiles" parameter is not supported by the "AjaxMin" task. Verify the parameter exists on the task, and it is a settable public instance property. My configuration settings...... <Import Project="$(MSBuildExtensionsPath)\Microsoft\MicrosoftAjax\ajaxmin.tasks" /> <Target Name="AfterBuild"> <ItemGroup> <JS Include="**\*.js" Exclude="**\*.min.js" /> </ItemGroup> <ItemGroup> <CSS Include="**\*.css" Exclude="**\*.min.css" /> </ItemGroup> <AjaxMin JsSourceFiles="@(JS)" JsSourceExtensionPattern="\.js$" JsTargetExtension=".min.js" CssSourceFiles="@(CSS)" CssSourceExtensionPattern="\.css$" CssTargetExtension=".min.css" /> </Target> I had a look at the AjaxMinTask.dll with reflector and noted that the publicly exposed properties do not match the ones in my config. There is an array of ITaskItem called SourceFiles though so I edited my configuration to match. <Import Project="$(MSBuildExtensionsPath)\Microsoft\MicrosoftAjax\ajaxmin.tasks" /> <Target Name="AfterBuild"> <ItemGroup> <JS Include="**\*.js" Exclude="**\*.min.js" /> </ItemGroup> <ItemGroup> <CSS Include="**\*.css" Exclude="**\*.min.css" /> </ItemGroup> <AjaxMin SourceFiles="@(JS);@(CSS)" SourceExtensionPattern="\.js$;\.css$" TargetExtension=".min.js;.min.css"/> </Target> I now get the error: The "SourceFiles" parameter is not supported by the "AjaxMin" task. Verify the parameter exists on the task, and it is a settable public instance property. I'm scratching my head now. Surely it should be easier than this? I'm running Visual Studio 2010 Ultimate on a Windows 7 64 bit installation.

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  • Unable to import Eclipse project to Android studio

    - by Binoy Babu
    Whenever I try to import my Eclipse project to Android Studio I get the following error : You are using an old, unsupported version of Gradle. Please use version 1.8 or greater. Please point to a supported Gradle version in the project's Gradle settings or in the project's Gradle wrapper (if applicable.) Consult IDE log for more details (Help | Show Log) Im using Android Studio 0.3 and Ubuntu, I also tried it on a Windows 8 box with fresh install but getting the same error. I'm using default gradle wrapper and I tried checking and unchecking auto import option. Is this a bug? How can I get around it. How do I update gradle to 1.8 or check the current gradle version? My build.gradle is given below. buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.6.3' // I also tried using 0.6.1 and 0.5.+ } } apply plugin: 'android' dependencies { compile fileTree(dir: 'libs', include: '*.jar') } android { compileSdkVersion 18 buildToolsVersion "18.0.1" sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] resources.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['assets'] } // Move the tests to tests/java, tests/res, etc... instrumentTest.setRoot('tests') // Move the build types to build-types/<type> // For instance, build-types/debug/java, build-types/debug/AndroidManifest.xml, ... // This moves them out of them default location under src/<type>/... which would // conflict with src/ being used by the main source set. // Adding new build types or product flavors should be accompanied // by a similar customization. debug.setRoot('build-types/debug') release.setRoot('build-types/release') } }

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  • Which parts of Sharepoint do I need to understand to build a publicly facing website?

    - by Petras
    I am building a publicly facing website that does the following. Users log in. And then view a list of their customers. They click on a customer to view their past purchases, order them, change them etc. This is not a shopping site by the way. It is a simple look up tool. Note that none of the data accessed by the website is in anything other than a SQL database - no office documents. Also, the login does not use users Windows credentials on a VPN or something like that. Typically I would build this using a standard ASP.NET MVC website. However the client says they want to use Sharepoint. As I understand it, Sharepoint is used for workflow and websites that are collaboration tools such as the components you can see here http://www.sharepointhosting.com/sharepoint-features.html Here are my questions: Would I be right in saying that WSS is completely inappropriate for this task as it comes with an overhead that provides no benefits? If I had to use it, would I need WSS or MOSS? If I had to use it, would I be right in saying the site would consist of : List item a) Web Parts b) And a custom site layout. How do I create one of these?

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  • Creating and using a static lib in xcode (MacOSX)

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • Creating and using a static lib in xcode

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • Shared classes are build under VS2008 only but not under MSBuild.

    - by Vasiliy Borovyak
    We share our classes between silverlight 3.0 client and server as is it described here. Everything works fine under Visual Studio 2008 only. Using msbuild with following command line parameters: C:\Windows\Microsoft.NET\Framework\v3.5\msbuild.exe FoobarApplication.sln /t:Rebuild /p:Configuration=Release /p:Platform="Any CPU" we get following error: Class1.cs(28,54): error CS0234: The type or namespace name 'WcfService' does not exist in the namespace 'Company.FoobarApplication' (are you missing an assembly reference?) Service References\geoServiceReference1\Reference.cs(24,81): error CS0234: The type or namespace name 'WcfService' does not exist in the namespace 'Company.FoobarApplication' (are you missing an assembly reference?) Done Building Project "C:\work\bov-tmp\FoobarApplication\SilverlightClassLibrary3\SilverlightClassLibrary3.csproj" (Rebuild target(s)) -- FAILED. Done Building Project "C:\work\bov-tmp\FoobarApplication\FoobarApplication.sln" (Rebuild target(s)) -- FAILED. I found exactly the same question here. There are 4 workarounds there, I tried first 3 of them and those did not worked out. The 4-th workaround is not the acceptable solution. Any thoughts how to build the solution?

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  • Spring Design By Contract: where to start?

    - by Build Monkey
    I am trying to put a "Contract" on a method call. My web application is in Spring 3. Is writing customs Annotations the right way to go. If so, any pointers( I didn't find anything in spring reference docs). Should I use tools like "Modern Jass", JML ...? Again any pointers will be useful. Thanks

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