2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?
- by Arthur Wulf White
I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to render the points that are 'near' the camera.
My question is, how do I render a point A(Xp,Yp) assuming the following details:
Offset of the camera pov…