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  • How long would this have to go on for...

    - by Pieman
    I have the Pi formulae -Well one of them... 1 - 1/3 + 1/5 - 1/7 etc. How long would it take to get to like 1000 S.F correct? -Well, not how long, how big would the denominator be? -I have it updating 4 times in one refresh: http://zombiewrath.com/pi.php So the section above would be done in one refresh, then 7 to 13 in another etc. Answer this maths question please :) Also how can I get the 10,002 length variable onto 'seperate lines'? -I want it to fill 100% screen width -no scrolling needed (well downwards only)

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  • Faceted search with Solr on Windows

    - by Dr.NETjes
    With over 10 million hits a day, funda.nl is probably the largest ASP.NET website which uses Solr on a Windows platform. While all our data (i.e. real estate properties) is stored in SQL Server, we're using Solr 1.4.1 to return the faceted search results as fast as we can.And yes, Solr is very fast. We did do some heavy stress testing on our Solr service, which allowed us to do over 1,000 req/sec on a single 64-bits Solr instance; and that's including converting search-url's to Solr http-queries and deserializing Solr's result-XML back to .NET objects! Let me tell you about faceted search and how to integrate Solr in a .NET/Windows environment. I'll bet it's easier than you think :-) What is faceted search? Faceted search is the clustering of search results into categories, allowing users to drill into search results. By showing the number of hits for each facet category, users can easily see how many results match that category. If you're still a bit confused, this example from CNET explains it all: The SQL solution for faceted search Our ("pre-Solr") solution for faceted search was done by adding a lot of redundant columns to our SQL tables and doing a COUNT(...) for each of those columns:   So if a user was searching for real estate properties in the city 'Amsterdam', our facet-query would be something like: SELECT COUNT(hasGarden), COUNT(has2Bathrooms), COUNT(has3Bathrooms), COUNT(etc...) FROM Houses WHERE city = 'Amsterdam' While this solution worked fine for a couple of years, it wasn't very easy for developers to add new facets. And also, performing COUNT's on all matched rows only performs well if you have a limited amount of rows in a table (i.e. less than a million). Enter Solr "Solr is an open source enterprise search server based on the Lucene Java search library, with XML/HTTP and JSON APIs, hit highlighting, faceted search, caching, replication, and a web administration interface." (quoted from Wikipedia's page on Solr) Solr isn't a database, it's more like a big index. Every time you upload data to Solr, it will analyze the data and create an inverted index from it (like the index-pages of a book). This way Solr can lookup data very quickly. To explain the inner workings of Solr is beyond the scope of this post, but if you want to learn more, please visit the Solr Wiki pages. Getting faceted search results from Solr is very easy; first let me show you how to send a http-query to Solr:    http://localhost:8983/solr/select?q=city:Amsterdam This will return an XML document containing the search results (in this example only three houses in the city of Amsterdam):    <response>     <result name="response" numFound="3" start="0">         <doc>            <long name="id">3203</long>            <str name="city">Amsterdam</str>            <str name="steet">Keizersgracht</str>            <int name="numberOfBathrooms">2</int>        </doc>         <doc>             <long name="id">3205</long>             <str name="city">Amsterdam</str>             <str name="steet">Vondelstraat</str>             <int name="numberOfBathrooms">3</int>          </doc>          <doc>             <long name="id">4293</long>             <str name="city">Amsterdam</str>             <str name="steet">Wibautstraat</str>             <int name="numberOfBathrooms">2</int>          </doc>       </result>   </response> By adding a facet-querypart for the field "numberOfBathrooms", Solr will return the facets for this particular field. We will see that there's one house in Amsterdam with three bathrooms and two houses with two bathrooms.    http://localhost:8983/solr/select?q=city:Amsterdam&facet=true&facet.field=numberOfBathrooms The complete XML response from Solr now looks like:    <response>      <result name="response" numFound="3" start="0">         <doc>            <long name="id">3203</long>            <str name="city">Amsterdam</str>            <str name="steet">Keizersgracht</str>            <int name="numberOfBathrooms">2</int>         </doc>         <doc>            <long name="id">3205</long>            <str name="city">Amsterdam</str>            <str name="steet">Vondelstraat</str>            <int name="numberOfBathrooms">3</int>         </doc>         <doc>            <long name="id">4293</long>            <str name="city">Amsterdam</str>            <str name="steet">Wibautstraat</str>            <int name="numberOfBathrooms">2</int>         </doc>      </result>      <lst name="facet_fields">         <lst name="numberOfBathrooms">            <int name="2">2</int>            <int name="3">1</int>         </lst>      </lst>   </response> Trying Solr for yourself To run Solr on your local machine and experiment with it, you should read the Solr tutorial. This tutorial really only takes 1 hour, in which you install Solr, upload sample data and get some query results. And yes, it works on Windows without a problem. Note that in the Solr tutorial, you're using Jetty as a Java Servlet Container (that's why you must start it using "java -jar start.jar"). In our environment we prefer to use Apache Tomcat to host Solr, which installs like a Windows service and works more like .NET developers expect. See the SolrTomcat page.Some best practices for running Solr on Windows: Use the 64-bits version of Tomcat. In our tests, this doubled the req/sec we were able to handle!Use a .NET XmlReader to convert Solr's XML output-stream to .NET objects. Don't use XPath; it won't scale well.Use filter queries ("fq" parameter) instead of the normal "q" parameter where possible. Filter queries are cached by Solr and will speed up Solr's response time (see FilterQueryGuidance)In my next post I’ll talk about how to keep Solr's indexed data in sync with the data in your SQL tables. Timestamps / rowversions will help you out here!

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  • Can't seem to install imagick

    - by PolishHurricane
    I'm trying to install the PHP PEAR PECL extension "imagick" (image magick), but failing horribly. It seems that I keed installing packages to progress, but this one has me stumped. It seems to fail all the way at the bottom. Please Note: I'm using ArchLinux, apt-get doesn't save me. [root@Crux tmp]# pecl install imagick downloading imagick-3.0.1.tgz ... Starting to download imagick-3.0.1.tgz (93,920 bytes) .....................done: 93,920 bytes 13 source files, building running: phpize Configuring for: PHP Api Version: 20100412 Zend Module Api No: 20100525 Zend Extension Api No: 220100525 Please provide the prefix of Imagemagick installation [autodetect] : building in /tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1 running: /tmp/pear/temp/imagick/configure --with-imagick checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ISO C89... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-pc-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/modules checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... 0.13.5 (ok) checking for gawk... gawk checking whether to enable the imagick extension... yes, shared checking whether to enable the imagick GraphicsMagick backend... no checking ImageMagick MagickWand API configuration program... found in /usr/bin/MagickWand-config checking if ImageMagick version is at least 6.2.4... found version 6.7.8 Q16 checking for MagickWand.h header file... found in /usr/include/ImageMagick/wand/MagickWand.h checking PHP version is at least 5.1.3... yes. found 5.4.6 checking for ld used by cc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognize dependent libraries... pass_all checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking the maximum length of command line arguments... 1572864 checking command to parse /usr/bin/nm -B output from cc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if cc supports -fno-rtti -fno-exceptions... no checking for cc option to produce PIC... -fPIC checking if cc PIC flag -fPIC works... yes checking if cc static flag -static works... yes checking if cc supports -c -o file.o... yes checking whether the cc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no creating libtool appending configuration tag "CXX" to libtool configure: creating ./config.status config.status: creating config.h running: make /bin/sh /tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/libtool --mode=compile cc -I. -I/tmp/pear/temp/imagick -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/include -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/main -I/tmp/pear/temp/imagick -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -I/usr/include/ImageMagick -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/imagick/imagick_class.c -o imagick_class.lo mkdir .libs cc -I. -I/tmp/pear/temp/imagick -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/include -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/main -I/tmp/pear/temp/imagick -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -I/usr/include/ImageMagick -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/imagick/imagick_class.c -fPIC -DPIC -o .libs/imagick_class.o /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagematteâ: /tmp/pear/temp/imagick/imagick_class.c:268:2: warning: âMagickGetImageMatteâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:82) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getsizeoffsetâ: /tmp/pear/temp/imagick/imagick_class.c:406:2: warning: passing argument 2 of âMagickGetSizeOffsetâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:87:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_paintfloodfillimageâ: /tmp/pear/temp/imagick/imagick_class.c:1016:3: warning: âMagickPaintFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:99) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c:1019:3: warning: âMagickPaintFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:99) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagepropertiesâ: /tmp/pear/temp/imagick/imagick_class.c:1083:2: warning: passing argument 3 of âMagickGetImagePropertiesâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:35:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageprofilesâ: /tmp/pear/temp/imagick/imagick_class.c:1131:2: warning: passing argument 3 of âMagickGetImageProfilesâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:33:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_recolorimageâ: /tmp/pear/temp/imagick/imagick_class.c:1402:2: warning: âMagickRecolorImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:109) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setfontâ: /tmp/pear/temp/imagick/imagick_class.c:1442:3: error: âstruct _php_core_globalsâ has no member named âsafe_modeâ /tmp/pear/temp/imagick/imagick_class.c:1442:3: error: âCHECKUID_CHECK_FILE_AND_DIRâ undeclared (first use in this function) /tmp/pear/temp/imagick/imagick_class.c:1442:3: note: each undeclared identifier is reported only once for each function it appears in /tmp/pear/temp/imagick/imagick_class.c:1442:3: error: âCHECKUID_NO_ERRORSâ undeclared (first use in this function) /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_queryformatsâ: /tmp/pear/temp/imagick/imagick_class.c:2580:2: warning: passing argument 2 of âMagickQueryFormatsâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:41:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_queryfontsâ: /tmp/pear/temp/imagick/imagick_class.c:2607:2: warning: passing argument 2 of âMagickQueryFontsâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:40:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_colorfloodfillimageâ: /tmp/pear/temp/imagick/imagick_class.c:3396:2: warning: âMagickColorFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:75) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_mapimageâ: /tmp/pear/temp/imagick/imagick_class.c:3730:2: warning: âMagickMapImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:86) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_mattefloodfillimageâ: /tmp/pear/temp/imagick/imagick_class.c:3763:2: warning: âMagickMatteFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:88) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_medianfilterimageâ: /tmp/pear/temp/imagick/imagick_class.c:3790:2: warning: âMagickMedianFilterImageâ is deprecated (declared at /usr/include/ImageMagick/wand/magick-image.h:217) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_paintopaqueimageâ: /tmp/pear/temp/imagick/imagick_class.c:3853:2: warning: âMagickPaintOpaqueImageChannelâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:104) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_painttransparentimageâ: /tmp/pear/temp/imagick/imagick_class.c:3916:2: warning: âMagickPaintTransparentImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:107) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_reducenoiseimageâ: /tmp/pear/temp/imagick/imagick_class.c:4059:2: warning: âMagickReduceNoiseImageâ is deprecated (declared at /usr/include/ImageMagick/wand/magick-image.h:266) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageattributeâ: /tmp/pear/temp/imagick/imagick_class.c:5068:2: warning: âMagickGetImageAttributeâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:59) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagechannelextremaâ: /tmp/pear/temp/imagick/imagick_class.c:5253:2: warning: âMagickGetImageChannelExtremaâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:78) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c:5253:2: warning: passing argument 3 of âMagickGetImageChannelExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:78:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5253:2: warning: passing argument 4 of âMagickGetImageChannelExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:78:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageextremaâ: /tmp/pear/temp/imagick/imagick_class.c:5506:2: warning: âMagickGetImageExtremaâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:80) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c:5506:2: warning: passing argument 2 of âMagickGetImageExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:80:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5506:2: warning: passing argument 3 of âMagickGetImageExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:80:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagehistogramâ: /tmp/pear/temp/imagick/imagick_class.c:5629:2: warning: passing argument 2 of âMagickGetImageHistogramâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:415:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagepageâ: /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 2 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 3 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 4 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 5 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageindexâ: /tmp/pear/temp/imagick/imagick_class.c:6344:2: warning: âMagickGetImageIndexâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:65) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setimageindexâ: /tmp/pear/temp/imagick/imagick_class.c:6369:2: warning: âMagickSetImageIndexâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:113) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagesizeâ: /tmp/pear/temp/imagick/imagick_class.c:6447:2: warning: âMagickGetImageSizeâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:140) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setimageattributeâ: /tmp/pear/temp/imagick/imagick_class.c:6796:2: warning: âMagickSetImageAttributeâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:111) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_flattenimagesâ: /tmp/pear/temp/imagick/imagick_class.c:7043:2: warning: âMagickFlattenImagesâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:132) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_averageimagesâ: /tmp/pear/temp/imagick/imagick_class.c:8079:2: warning: âMagickAverageImagesâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:131) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_mosaicimagesâ: /tmp/pear/temp/imagick/imagick_class.c:8516:2: warning: âMagickMosaicImagesâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:135) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getpageâ: /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 2 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 3 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 4 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 5 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getquantumdepthâ: /tmp/pear/temp/imagick/imagick_class.c:9154:2: warning: passing argument 1 of âMagickGetQuantumDepthâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:52:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getquantumrangeâ: /tmp/pear/temp/imagick/imagick_class.c:9176:2: warning: passing argument 1 of âMagickGetQuantumRangeâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:53:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getsamplingfactorsâ: /tmp/pear/temp/imagick/imagick_class.c:9247:2: warning: passing argument 2 of âMagickGetSamplingFactorsâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:59:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getsizeâ: /tmp/pear/temp/imagick/imagick_class.c:9273:2: warning: passing argument 2 of âMagickGetSizeâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:86:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:9273:2: warning: passing argument 3 of âMagickGetSizeâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:86:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getversionâ: /tmp/pear/temp/imagick/imagick_class.c:9299:2: warning: passing argument 1 of âMagickGetVersionâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:55:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setimageprogressmonitorâ: /tmp/pear/temp/imagick/imagick_class.c:9534:2: error: âstruct _php_core_globalsâ has no member named âsafe_modeâ /tmp/pear/temp/imagick/imagick_class.c:9534:2: error: âCHECKUID_CHECK_FILE_AND_DIRâ undeclared (first use in this function) /tmp/pear/temp/imagick/imagick_class.c:9534:2: error: âCHECKUID_NO_ERRORSâ undeclared (first use in this function) make: *** [imagick_class.lo] Error 1 ERROR: `make' failed

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  • Trying to install realtek drivers for ASUS USB-N13, encountering "Compile make driver error: 2"

    - by limp_chimp
    I'm trying to put an ASUS USB-N13 wireless adapter in my desktop running Ubuntu 12.04. The details of my problem are identical to the one described in this question: Connecting Asus USB-N13 Wireless Adapter. As such, I'm running through the exact steps laid out in the top-rated answer to that question. All was going well until I get to building the drivers. sudo bash install.sh produces the following output: ################################################## Realtek Wi-Fi driver Auto installation script Novembor, 21 2011 v1.1.0 ################################################## Decompress the driver source tar ball: rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405.tar.gz rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/autoconf_rtl8712_usb_linux.h rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/clean rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl8712_cmd.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/config rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/crypto/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/crypto/rtl871x_security.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/debug/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/debug/rtl871x_debug.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/eeprom/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/eeprom/rtl871x_eeprom.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/efuse/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/efuse/rtl8712_efuse.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/hal/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/hal/rtl8712/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/hal/rtl8712/hal_init.c [...truncated for space...] rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/ioctl/rtl871x_ioctl_linux.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/ioctl/rtl871x_ioctl_query.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/ioctl/rtl871x_ioctl_rtl.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/ioctl/rtl871x_ioctl_set.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/Kconfig rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/led/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/led/rtl8712_led.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/Makefile rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/mlme/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/mlme/ieee80211.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/mlme/rtl871x_mlme.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/mp/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/mp/rtl871x_mp.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/mp/rtl871x_mp_ioctl.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_dep/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_dep/linux/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_dep/linux/cmd_linux.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_dep/linux/ioctl_cfg80211.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_dep/linux/io_linux.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_dep/linux/mlme_linux.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_dep/linux/recv_linux.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_dep/linux/rtw_android.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_dep/linux/xmit_linux.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_intf/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_intf/linux/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_intf/linux/os_intfs.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_intf/linux/usb_intf.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/os_intf/osdep_service.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/pwrctrl/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/pwrctrl/rtl871x_pwrctrl.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/recv/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/recv/rtl8712_recv.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/recv/rtl871x_recv.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/rf/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/rf/rtl8712_rf.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/rf/rtl871x_rf.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/runwpa rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/sta_mgt/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/sta_mgt/rtl871x_sta_mgt.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/wlan0dhcp rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/wpa1.conf rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/xmit/ rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/xmit/rtl8712_xmit.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/xmit/rtl871x_xmit.c rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405 Authentication requested [root] for make clean: rm -fr *.mod.c *.mod *.o .*.cmd *.ko *~ rm .tmp_versions -fr ; rm Module.symvers -fr cd cmd ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd crypto ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd debug ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd eeprom ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd hal/rtl8712 ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd io ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd ioctl ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd led ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd mlme ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd mp ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd os_dep/linux ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd os_intf ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd os_intf/linux ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd pwrctrl ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd recv ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd rf ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd sta_mgt ; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd xmit; rm -fr *.mod.c *.mod *.o .*.cmd *.ko cd efuse; rm -fr *.mod.c *.mod *.o .*.cmd *.ko Authentication requested [root] for make driver: make ARCH=x86_64 CROSS_COMPILE= -C /lib/modules/3.2.0-23-generic/build M=/home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405 modules make[1]: Entering directory `/usr/src/linux-headers-3.2.0-23-generic' CC [M] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.o In file included from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c:23:0: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/osdep_service.h: In function ‘_init_timer’: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/osdep_service.h:151:17: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] In file included from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/rtl871x_ht.h:25:0, from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/drv_types.h:67, from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c:24: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h: In function ‘get_da’: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:350:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:350:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:353:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:353:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:356:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:356:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:359:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:359:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h: In function ‘get_sa’: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:374:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:374:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:377:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:377:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:380:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:380:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:383:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:383:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h: In function ‘get_hdr_bssid’: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:397:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:397:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:400:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:400:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:403:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/wifi.h:403:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] In file included from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/drv_types.h:70:0, from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c:24: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/rtl871x_cmd.h: At top level: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/rtl871x_cmd.h:107:25: error: field ‘event_tasklet’ has incomplete type In file included from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/drv_types.h:72:0, from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c:24: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/rtl871x_xmit.h:355:24: error: field ‘xmit_tasklet’ has incomplete type In file included from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/drv_types.h:73:0, from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c:24: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/rtl871x_recv.h:205:24: error: field ‘recv_tasklet’ has incomplete type In file included from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/drv_types.h:73:0, from /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c:24: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/rtl871x_recv.h: In function ‘rxmem_to_recvframe’: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/rtl871x_recv.h:435:30: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/include/rtl871x_recv.h:435:9: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c: In function ‘_init_cmd_priv’: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c:93:75: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c:101:60: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c: In function ‘_init_evt_priv’: /home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.c:135:59: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] make[2]: *** [/home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/cmd/rtl871x_cmd.o] Error 1 make[1]: *** [_module_/home/thinkpad20/Downloads/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405/driver/rtl8712_8188_8191_8192SU_usb_linux_v2.6.6.0.20120405] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-23-generic' make: *** [modules] Error 2 ################################################## Compile make driver error: 2 Please check error Mesg ################################################## I'm not a superuser, only a hobbyist. I really just want this to work ~.~ so I can get on with my life. Sigh. Anyway, grumbling aside, I hope people can help.

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  • What is Polymorphism?

    - by SAMIR BHOGAYTA
    * Polymorphism is one of the primary characteristics (concept) of object-oriented programming. * Poly means many and morph means form. Thus, polymorphism refers to being able to use many forms of a type without regard to the details. * Polymorphism is the characteristic of being able to assign a different meaning specifically, to allow an entity such as a variable, a function, or an object to have more than one form. * Polymorphism is the ability to process objects differently depending on their data types. * Polymorphism is the ability to redefine methods for derived classes. Types of Polymorphism * Compile time Polymorphism * Run time Polymorphism Compile time Polymorphism * Compile time Polymorphism also known as method overloading * Method overloading means having two or more methods with the same name but with different signatures Example of Compile time polymorphism public class Calculations { public int add(int x, int y) { return x+y; } public int add(int x, int y, int z) { return x+y+z; } } Run time Polymorphism * Run time Polymorphism also known as method overriding * Method overriding means having two or more methods with the same name , same signature but with different implementation Example of Run time Polymorphism class Circle { public int radius = 0; public double getArea() { return 3.14 * radius * radius } } class Sphere { public double getArea() { return 4 * 3.14 * radius * radius } }

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  • How to find the average color of an image.

    - by Edward Boyle
    Years ago I was the lead developer of a large Scrapbook Web Site. One of the things I implemented was to allow shoppers to find Scrapbook papers and embellishments of like colors (“more like this color”). Below is the base algorithm I wrote to extract the color from an image. It worked out pretty well. I took the returned values and stored them in an associated table for the products. Yet another algorithm was used to SELECT near matches. This algorithm has turned out to be very handy for me. I have used it for borders and subtle outlined text overlays. I am sure you will find more creative uses for it. Enjoy… private Color GetColor(Bitmap bmp) { int r = 0; int g = 0; int b = 0; Color mColor = System.Drawing.Color.White; for (int i = 1; i < bmp.Width; i++) { for (int x = 1; x < bmp.Height; x++) { mColor = bmp.GetPixel(i, x); r += mColor.R; g += mColor.G; b += mColor.B; } } r = (r / (bmp.Height * bmp.Width)); g = (g / (bmp.Height * bmp.Width)); b = (b / (bmp.Height * bmp.Width)); return System.Drawing.Color.FromArgb(r, g, b); } You could also get the RGB values by passing in the RGB by ref private Color GetColor(ref int r, ref int g, ref int b, Bitmap bmp) but that is a bit much as you can simply get it from the return value: mReturnedColor.R; mReturnedColor.G; mReturnedColor.B;

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  • Connecting to RDS database from EC2 instance using bind9 CNAME alias

    - by mptre
    I'm trying to get internal DNS up and running on a EC2 instance. The main goal is to be able to define CNAME aliases for other AWS services. For example: Instead of using the RDS endpoint, which might change over time, an alias mysql.company.int can be used instead. I'm using bind9 and here's my config files: /etc/bind/named.conf.local zone "company.int" { type master; file "/etc/bind/db.company.int"; }; /etc/bind/db.company.int ; $TTL 3600 @ IN SOA company.int. company.localhost. ( 20120617 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS company.int. @ IN A 127.0.0.1 @ IN AAAA ::1 ; CNAME mysql IN CNAME xxxx.eu-west-1.rds.amazonaws.com. The dig command ensures me my alias is working as excepted: $ dig mysql.company.int ... ;; ANSWER SECTION: mysql.company.int. 3600 IN CNAME xxxx.eu-west-1.rds.amazonaws.com. xxxx.eu-west-1.rds.amazonaws.com. 60 IN CNAME ec2-yyy-yy-yy-yyy.eu-west-1.compute.amazonaws.com. ec2-yyy-yy-yy-yyy.eu-west-1.compute.amazonaws.com. 589575 IN A zzz.zz.zz.zzz ... As far as I can understand a reverse zone isn't needed for a simple CNAME alias. However when I try to connect to MySQL using my newly created alias the operation is giving me a timeout. $ mysql -uuser -ppassword -hmysql.company.int ERROR 2003 (HY000): Can't connect to MySQL server on 'mysql.company.int' (110) Any ideas? Thanks in advantage!

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  • Custom Content Pipeline with Automatic Serialization Load Error

    - by Direweasel
    I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List1& newTypeReaders) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 When trying to run the game. This is a basic demo to try and utilize a separate project library called TiledLib. I have four projects overall: TiledLib (C# Class Library) TiledTest (Windows Game) TiledTestContent (Content) TMX CP Ext (Content Pipeline Extension Library) TiledLib contains MapContent which is throwing the error, however I believe this may just be a generic error with a deeper root problem. EMX CP Ext contains one file: MapProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; using Microsoft.Xna.Framework.Content.Pipeline.Processors; using Microsoft.Xna.Framework.Content; using TiledLib; namespace TMX_CP_Ext { // Each tile has a texture, source rect, and sprite effects. [ContentSerializerRuntimeType("TiledTest.Tile, TiledTest")] public class DemoMapTileContent { public ExternalReference<Texture2DContent> Texture; public Rectangle SourceRectangle; public SpriteEffects SpriteEffects; } // For each layer, we store the size of the layer and the tiles. [ContentSerializerRuntimeType("TiledTest.Layer, TiledTest")] public class DemoMapLayerContent { public int Width; public int Height; public DemoMapTileContent[] Tiles; } // For the map itself, we just store the size, tile size, and a list of layers. [ContentSerializerRuntimeType("TiledTest.Map, TiledTest")] public class DemoMapContent { public int TileWidth; public int TileHeight; public List<DemoMapLayerContent> Layers = new List<DemoMapLayerContent>(); } [ContentProcessor(DisplayName = "TMX Processor - TiledLib")] public class MapProcessor : ContentProcessor<MapContent, DemoMapContent> { public override DemoMapContent Process(MapContent input, ContentProcessorContext context) { // build the textures TiledHelpers.BuildTileSetTextures(input, context); // generate source rectangles TiledHelpers.GenerateTileSourceRectangles(input); // now build our output, first by just copying over some data DemoMapContent output = new DemoMapContent { TileWidth = input.TileWidth, TileHeight = input.TileHeight }; // iterate all the layers of the input foreach (LayerContent layer in input.Layers) { // we only care about tile layers in our demo TileLayerContent tlc = layer as TileLayerContent; if (tlc != null) { // create the new layer DemoMapLayerContent outLayer = new DemoMapLayerContent { Width = tlc.Width, Height = tlc.Height, }; // we need to build up our tile list now outLayer.Tiles = new DemoMapTileContent[tlc.Data.Length]; for (int i = 0; i < tlc.Data.Length; i++) { // get the ID of the tile uint tileID = tlc.Data[i]; // use that to get the actual index as well as the SpriteEffects int tileIndex; SpriteEffects spriteEffects; TiledHelpers.DecodeTileID(tileID, out tileIndex, out spriteEffects); // figure out which tile set has this tile index in it and grab // the texture reference and source rectangle. ExternalReference<Texture2DContent> textureContent = null; Rectangle sourceRect = new Rectangle(); // iterate all the tile sets foreach (var tileSet in input.TileSets) { // if our tile index is in this set if (tileIndex - tileSet.FirstId < tileSet.Tiles.Count) { // store the texture content and source rectangle textureContent = tileSet.Texture; sourceRect = tileSet.Tiles[(int)(tileIndex - tileSet.FirstId)].Source; // and break out of the foreach loop break; } } // now insert the tile into our output outLayer.Tiles[i] = new DemoMapTileContent { Texture = textureContent, SourceRectangle = sourceRect, SpriteEffects = spriteEffects }; } // add the layer to our output output.Layers.Add(outLayer); } } // return the output object. because we have ContentSerializerRuntimeType attributes on our // objects, we don't need a ContentTypeWriter and can just use the automatic serialization. return output; } } } TiledLib contains a large amount of files including MapContent.cs using System; using System.Collections.Generic; using System.Globalization; using System.Xml; using Microsoft.Xna.Framework.Content.Pipeline; namespace TiledLib { public enum Orientation : byte { Orthogonal, Isometric, } public class MapContent { public string Filename; public string Directory; public string Version = string.Empty; public Orientation Orientation; public int Width; public int Height; public int TileWidth; public int TileHeight; public PropertyCollection Properties = new PropertyCollection(); public List<TileSetContent> TileSets = new List<TileSetContent>(); public List<LayerContent> Layers = new List<LayerContent>(); public MapContent(XmlDocument document, ContentImporterContext context) { XmlNode mapNode = document["map"]; Version = mapNode.Attributes["version"].Value; Orientation = (Orientation)Enum.Parse(typeof(Orientation), mapNode.Attributes["orientation"].Value, true); Width = int.Parse(mapNode.Attributes["width"].Value, CultureInfo.InvariantCulture); Height = int.Parse(mapNode.Attributes["height"].Value, CultureInfo.InvariantCulture); TileWidth = int.Parse(mapNode.Attributes["tilewidth"].Value, CultureInfo.InvariantCulture); TileHeight = int.Parse(mapNode.Attributes["tileheight"].Value, CultureInfo.InvariantCulture); XmlNode propertiesNode = document.SelectSingleNode("map/properties"); if (propertiesNode != null) { Properties = new PropertyCollection(propertiesNode, context); } foreach (XmlNode tileSet in document.SelectNodes("map/tileset")) { if (tileSet.Attributes["source"] != null) { TileSets.Add(new ExternalTileSetContent(tileSet, context)); } else { TileSets.Add(new TileSetContent(tileSet, context)); } } foreach (XmlNode layerNode in document.SelectNodes("map/layer|map/objectgroup")) { LayerContent layerContent; if (layerNode.Name == "layer") { layerContent = new TileLayerContent(layerNode, context); } else if (layerNode.Name == "objectgroup") { layerContent = new MapObjectLayerContent(layerNode, context); } else { throw new Exception("Unknown layer name: " + layerNode.Name); } // Layer names need to be unique for our lookup system, but Tiled // doesn't require unique names. string layerName = layerContent.Name; int duplicateCount = 2; // if a layer already has the same name... if (Layers.Find(l => l.Name == layerName) != null) { // figure out a layer name that does work do { layerName = string.Format("{0}{1}", layerContent.Name, duplicateCount); duplicateCount++; } while (Layers.Find(l => l.Name == layerName) != null); // log a warning for the user to see context.Logger.LogWarning(string.Empty, new ContentIdentity(), "Renaming layer \"{1}\" to \"{2}\" to make a unique name.", layerContent.Type, layerContent.Name, layerName); // save that name layerContent.Name = layerName; } Layers.Add(layerContent); } } } } I'm lost as to why this is failing. Thoughts? -- EDIT -- After playing with it a bit, I would think it has something to do with referencing the projects. I'm already referencing the TiledLib within my main windows project (TiledTest). However, this doesn't seem to make a difference. I can place the dll generated from the TiledLib project into the debug folder of TiledTest, and this causes it to generate a different error: Error loading "desert". Cannot find ContentTypeReader for Microsoft.Xna.Framework.Content.Pipeline.ExternalReference`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent]. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper..ctor(ContentTypeReaderManager manager, FieldInfo fieldInfo, PropertyInfo propertyInfo, Type memberType, Boolean canWrite) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper.TryCreate(ContentTypeReaderManager manager, Type declaringType, FieldInfo fieldInfo) at Microsoft.Xna.Framework.Content.ReflectiveReader1.Initialize(ContentTypeReaderManager manager) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 This is all incredibly frustrating as the demo doesn't appear to have any special linking properties. The TiledLib I am utilizing is from Nick Gravelyn, and can be found here: https://bitbucket.org/nickgravelyn/tiledlib. The demo it comes with works fine, and yet in recreating I always run into this error.

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  • How long will a USB key with an OS installed on it last?

    - by Xananax
    I've heard numerous times that installing an OS on a USB key is a bad thing to do, as USBs typically have a certain number of writes before dying, and installing an OS on it will wear it out (unless it's used sporadically for rescue purposes). Nonetheless, I am very tempted to install some flavour of Linux (Ubuntu or Arch, I haven't decided yet) on a small, transportable, USB Key. My problem is, although you read a lot that it's "bad", you are never told how bad. How long would it last (provided, say, a pc that is 24/7 on)? A month? A year? Five years? Is there recipes to make it last longer? Is there any reason beside weariness that should prevent me from attempting this? I mean, if it can be calculated, then I could theoretically shield myself by doing regular backups on another key when the deadline gets close (for example). Notes I am not talking of using a USB as a live CD, but actually installing the OS on it.) When I say "USB Key", I refer to the little USBs with a flash memory, not an external USB hard drive. For the curious, my reason is that I work in a lot of different places, on different PCs, and I have a very customized session, with my own WM, my own key bindings, my own scripts, , a selection of plugins for firefox and chrome, etc, and currently I am synchronizing all this through a mix of dropbox, git, and transporting files on USBs, and and it's becoming a chore. It would be much simpler for me to just plug the USB and mount the hard disk of the PC I am using and use it's processing power without actually needing to install any OS on it.

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  • C#/.NET Little Wonders: The Nullable static class

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Today we’re going to look at an interesting Little Wonder that can be used to mitigate what could be considered a Little Pitfall.  The Little Wonder we’ll be examining is the System.Nullable static class.  No, not the System.Nullable<T> class, but a static helper class that has one useful method in particular that we will examine… but first, let’s look at the Little Pitfall that makes this wonder so useful. Little Pitfall: Comparing nullable value types using <, >, <=, >= Examine this piece of code, without examining it too deeply, what’s your gut reaction as to the result? 1: int? x = null; 2:  3: if (x < 100) 4: { 5: Console.WriteLine("True, {0} is less than 100.", 6: x.HasValue ? x.ToString() : "null"); 7: } 8: else 9: { 10: Console.WriteLine("False, {0} is NOT less than 100.", 11: x.HasValue ? x.ToString() : "null"); 12: } Your gut would be to say true right?  It would seem to make sense that a null integer is less than the integer constant 100.  But the result is actually false!  The null value is not less than 100 according to the less-than operator. It looks even more outrageous when you consider this also evaluates to false: 1: int? x = null; 2:  3: if (x < int.MaxValue) 4: { 5: // ... 6: } So, are we saying that null is less than every valid int value?  If that were true, null should be less than int.MinValue, right?  Well… no: 1: int? x = null; 2:  3: // um... hold on here, x is NOT less than min value? 4: if (x < int.MinValue) 5: { 6: // ... 7: } So what’s going on here?  If we use greater than instead of less than, we see the same little dilemma: 1: int? x = null; 2:  3: // once again, null is not greater than anything either... 4: if (x > int.MinValue) 5: { 6: // ... 7: } It turns out that four of the comparison operators (<, <=, >, >=) are designed to return false anytime at least one of the arguments is null when comparing System.Nullable wrapped types that expose the comparison operators (short, int, float, double, DateTime, TimeSpan, etc.).  What’s even odder is that even though the two equality operators (== and !=) work correctly, >= and <= have the same issue as < and > and return false if both System.Nullable wrapped operator comparable types are null! 1: DateTime? x = null; 2: DateTime? y = null; 3:  4: if (x <= y) 5: { 6: Console.WriteLine("You'd think this is true, since both are null, but it's not."); 7: } 8: else 9: { 10: Console.WriteLine("It's false because <=, <, >, >= don't work on null."); 11: } To make matters even more confusing, take for example your usual check to see if something is less than, greater to, or equal: 1: int? x = null; 2: int? y = 100; 3:  4: if (x < y) 5: { 6: Console.WriteLine("X is less than Y"); 7: } 8: else if (x > y) 9: { 10: Console.WriteLine("X is greater than Y"); 11: } 12: else 13: { 14: // We fall into the "equals" assumption, but clearly null != 100! 15: Console.WriteLine("X is equal to Y"); 16: } Yes, this code outputs “X is equal to Y” because both the less-than and greater-than operators return false when a Nullable wrapped operator comparable type is null.  This violates a lot of our assumptions because we assume is something is not less than something, and it’s not greater than something, it must be equal.  So keep in mind, that the only two comparison operators that work on Nullable wrapped types where at least one is null are the equals (==) and not equals (!=) operators: 1: int? x = null; 2: int? y = 100; 3:  4: if (x == y) 5: { 6: Console.WriteLine("False, x is null, y is not."); 7: } 8:  9: if (x != y) 10: { 11: Console.WriteLine("True, x is null, y is not."); 12: } Solution: The Nullable static class So we’ve seen that <, <=, >, and >= have some interesting and perhaps unexpected behaviors that can trip up a novice developer who isn’t expecting the kinks that System.Nullable<T> types with comparison operators can throw.  How can we easily mitigate this? Well, obviously, you could do null checks before each check, but that starts to get ugly: 1: if (x.HasValue) 2: { 3: if (y.HasValue) 4: { 5: if (x < y) 6: { 7: Console.WriteLine("x < y"); 8: } 9: else if (x > y) 10: { 11: Console.WriteLine("x > y"); 12: } 13: else 14: { 15: Console.WriteLine("x == y"); 16: } 17: } 18: else 19: { 20: Console.WriteLine("x > y because y is null and x isn't"); 21: } 22: } 23: else if (y.HasValue) 24: { 25: Console.WriteLine("x < y because x is null and y isn't"); 26: } 27: else 28: { 29: Console.WriteLine("x == y because both are null"); 30: } Yes, we could probably simplify this logic a bit, but it’s still horrendous!  So what do we do if we want to consider null less than everything and be able to properly compare Nullable<T> wrapped value types? The key is the System.Nullable static class.  This class is a companion class to the System.Nullable<T> class and allows you to use a few helper methods for Nullable<T> wrapped types, including a static Compare<T>() method of the. What’s so big about the static Compare<T>() method?  It implements an IComparer compatible comparison on Nullable<T> types.  Why do we care?  Well, if you look at the MSDN description for how IComparer works, you’ll read: Comparing null with any type is allowed and does not generate an exception when using IComparable. When sorting, null is considered to be less than any other object. This is what we probably want!  We want null to be less than everything!  So now we can change our logic to use the Nullable.Compare<T>() static method: 1: int? x = null; 2: int? y = 100; 3:  4: if (Nullable.Compare(x, y) < 0) 5: { 6: // Yes! x is null, y is not, so x is less than y according to Compare(). 7: Console.WriteLine("x < y"); 8: } 9: else if (Nullable.Compare(x, y) > 0) 10: { 11: Console.WriteLine("x > y"); 12: } 13: else 14: { 15: Console.WriteLine("x == y"); 16: } Summary So, when doing math comparisons between two numeric values where one of them may be a null Nullable<T>, consider using the System.Nullable.Compare<T>() method instead of the comparison operators.  It will treat null less than any value, and will avoid logic consistency problems when relying on < returning false to indicate >= is true and so on. Tweet   Technorati Tags: C#,C-Sharp,.NET,Little Wonders,Little Pitfalls,Nulalble

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  • Animating Tile with Blitting taking up Memory.

    - by Kid
    I am trying to animate a specific tile in my 2d Array, using blitting. The animation consists of three different 16x16 sprites in a tilesheet. Now that works perfect with the code below. BUT it's causing memory leakage. Every second the FlashPlayer is taking up +140 kb more in memory. What part of the following code could possibly cause the leak: //The variable Rectangle finds where on the 2d array we should clear the pixels //Fillrect follows up by setting alpha 0 at that spot before we copy in nxt Sprite //Tiletype is a variable that holds what kind of tile the next tile in animation is //(from tileSheet) //drawTile() gets Sprite from tilesheet and copyPixels it into right position on canvas public function animateSprite():void{ tileGround.bitmapData.lock(); if(anmArray[0].tileType > 42){ anmArray[0].tileType = 40; frameCount = 0; } var rect:Rectangle = new Rectangle(anmArray[0].xtile * ts, anmArray[0].ytile * ts, ts, ts); tileGround.bitmapData.fillRect(rect, 0); anmArray[0].tileType = 40 + frameCount; drawTile(anmArray[0].tileType, anmArray[0].xtile, anmArray[0].ytile); frameCount++; tileGround.bitmapData.unlock(); } public function drawTile(spriteType:int, xt:int, yt:int):void{ var tileSprite:Bitmap = getImageFromSheet(spriteType, ts); var rec:Rectangle = new Rectangle(0, 0, ts, ts); var pt:Point = new Point(xt * ts, yt * ts); tileGround.bitmapData.copyPixels(tileSprite.bitmapData, rec, pt, null, null, true); } public function getImageFromSheet(spriteType:int, size:int):Bitmap{ var sheetColumns:int = tSheet.width/ts; var col:int = spriteType % sheetColumns; var row:int = Math.floor(spriteType/sheetColumns); var rec:Rectangle = new Rectangle(col * ts, row * ts, size, size); var pt:Point = new Point(0,0); var correctTile:Bitmap = new Bitmap(new BitmapData(size, size, false, 0)); correctTile.bitmapData.copyPixels(tSheet, rec, pt, null, null, true); return correctTile; }

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  • Ways to organize interface and implementation in C++

    - by Felix Dombek
    I've seen that there are several different paradigms in C++ concerning what goes into the header file and what to the cpp file. AFAIK, most people, especially those from a C background, do: foo.h class foo { private: int mem; int bar(); public: foo(); foo(const foo&); foo& operator=(foo); ~foo(); } foo.cpp #include foo.h foo::bar() { return mem; } foo::foo() { mem = 42; } foo::foo(const foo& f) { mem = f.mem; } foo::operator=(foo f) { mem = f.mem; } foo::~foo() {} int main(int argc, char *argv[]) { foo f; } However, my lecturers usually teach C++ to beginners like this: foo.h class foo { private: int mem; int bar() { return mem; } public: foo() { mem = 42; } foo(const foo& f) { mem = f.mem; } foo& operator=(foo f) { mem = f.mem; } ~foo() {} } foo.cpp #include foo.h int main(int argc, char* argv[]) { foo f; } // other global helper functions, DLL exports, and whatnot Originally coming from Java, I have also always stuck to this second way for several reasons, such as that I only have to change something in one place if the interface or method names change, and that I like the different indentation of things in classes when I look at their implementation, and that I find names more readable as foo compared to foo::foo. I want to collect pro's and con's for either way. Maybe there are even still other ways? One disadvantage of my way is of course the need for occasional forward declarations.

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  • Euler Problem 1 : Code Optimization / Alternatives [on hold]

    - by Sudhakar
    I am new bee into the world of Datastructures and algorithms from ground up. This is my attempt to learn. If the question is very plain/simple . Please bear with me. Problem: Find the sum of all the multiples of 3 or 5 below 1000. Code i worte: package problem1; public class Problem1 { public static void main(String[] args) { //******************Approach 1**************** long start = System.currentTimeMillis(); int total = 0; int toSubtract = 0; //Complexity N/3 int limit = 10000; for(int i=3 ; i<limit ;i=i+3){ total = total +i; } //Complexity N/5 for(int i=5 ; i<limit ;i=i+5){ total = total +i; } //Complexity N/15 for(int i=15 ; i<limit ;i=i+15){ toSubtract = toSubtract +i; } //9N/15 = 0.6 N System.out.println(total-toSubtract); System.out.println("Completed in "+(System.currentTimeMillis() - start)); //******************Approach 2**************** for(int i=3 ; i<limit ;i=i+3){ total = total +i; } for(int i=5 ; i<limit ;i=i+5){ if ( 0 != (i%3)) total = total +i; } } } Question 1 - Which best approach from the above code and why ? 2 - Are there any better alternatives ?

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  • Box2D how to implement a camera?

    - by Romeo
    By now i have this Camera class. package GameObjects; import main.Main; import org.jbox2d.common.Vec2; public class Camera { public int x; public int y; public int sx; public int sy; public static final float PIXEL_TO_METER = 50f; private float yFlip = -1.0f; public Camera() { x = 0; y = 0; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public Camera(int x, int y) { this.x = x; this.y = y; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void update() { sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void moveCam(int mx, int my) { if(mx >= 0 && mx <= 80) { this.x -= 2; } else if(mx <= Main.APPWIDTH && mx >= Main.APPWIDTH - 80) { this.x += 2; } if(my >= 0 && my <= 80) { this.y += 2; } else if(my <= Main.APPHEIGHT && my >= Main.APPHEIGHT - 80) { this.y -= 2; } this.update(); } public float meterToPixel(float meter) { return meter * PIXEL_TO_METER; } public float pixelToMeter(float pixel) { return pixel / PIXEL_TO_METER; } public Vec2 screenToWorld(Vec2 screenV) { return new Vec2(screenV.x + this.x, yFlip * screenV.y + this.y); } public Vec2 worldToScreen(Vec2 worldV) { return new Vec2(worldV.x - this.x, yFlip * worldV.y - this.y); } } I need to know how to modify the screenToWorld and worldToScreen functions to include the PIXEL_TO_METER scaling.

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  • Resultant Vector Algorithm for 2D Collisions

    - by John
    I am making a Pong based game where a puck hits a paddle and bounces off. Both the puck and the paddles are Circles. I came up with an algorithm to calculate the resultant vector of the puck once it meets a paddle. The game seems to function correctly but I'm not entirely sure my algorithm is correct. Here are my variables for the algorithm: Given: velocity = the magnitude of the initial velocity of the puck before the collision x = the x coordinate of the puck y = the y coordinate of the puck moveX = the horizontal speed of the puck moveY = the vertical speed of the puck otherX = the x coordinate of the paddle otherY = the y coordinate of the paddle piece.horizontalMomentum = the horizontal speed of the paddle before it hits the puck piece.verticalMomentum = the vertical speed of the paddle before it hits the puck slope = the direction, in radians, of the puck's velocity distX = the horizontal distance between the center of the puck and the center of the paddle distY = the vertical distance between the center of the puck and the center of the paddle Algorithm solves for: impactAngle = the angle, in radians, of the angle of impact. newSpeedX = the speed of the resultant vector in the X direction newSpeedY = the speed of the resultant vector in the Y direction Here is the code for my algorithm: int otherX = piece.x; int otherY = piece.y; double velocity = Math.sqrt((moveX * moveX) + (moveY * moveY)); double slope = Math.atan(moveX / moveY); int distX = x - otherX; int distY = y - otherY; double impactAngle = Math.atan(distX / distY); double newAngle = impactAngle + slope; int newSpeedX = (int)(velocity * Math.sin(newAngle)) + piece.horizontalMomentum; int newSpeedY = (int)(velocity * Math.cos(newAngle)) + piece.verticalMomentum; for those who are not program savvy here is it simplified: velocity = v(moveX² + moveY²) slope = arctan(moveX / moveY) distX = x - otherX distY = y - otherY impactAngle = arctan(distX / distY) newAngle = impactAngle + slope newSpeedX = velocity * sin(newAngle) + piece.horizontalMomentum newSpeedY = velocity * cos(newAngle) + piece.verticalMomentum My Question: Is this algorithm correct? Is there an easier/simpler way to do what I'm trying to do?

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  • Ways to organize interface and implementation in C++

    - by Felix Dombek
    I've seen that there are several different paradigms in C++ concerning what goes into the header file and what to the cpp file. AFAIK, most people, especially those from a C background, do: foo.h class foo { private: int mem; int bar(); public: foo(); foo(const foo&); foo& operator=(foo); ~foo(); } foo.cpp #include foo.h foo::bar() { return mem; } foo::foo() { mem = 42; } foo::foo(const foo& f) { mem = f.mem; } foo::operator=(foo f) { mem = f.mem; } foo::~foo() {} int main(int argc, char *argv[]) { foo f; } However, my lecturers usually teach C++ to beginners like this: foo.h class foo { private: int mem; int bar() { return mem; } public: foo() { mem = 42; } foo(const foo& f) { mem = f.mem; } foo& operator=(foo f) { mem = f.mem; } ~foo() {} } foo.cpp #include foo.h int main(int argc, char* argv[]) { foo f; } // other global helper functions, DLL exports, and whatnot Originally coming from Java, I have also always stuck to this second way for several reasons, such as that I only have to change something in one place if the interface or method names change, that I like the different indentation of things in classes when I look at their implementation, and that I find names more readable as foo compared to foo::foo. I want to collect pro's and con's for either way. Maybe there are even still other ways? One disadvantage of my way is of course the need for occasional forward declarations.

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  • Falling CCSprites

    - by Coder404
    Im trying to make ccsprites fall from the top of the screen. Im planning to use a touch delegate to determine when they fall. How could I make CCSprites fall from the screen in a way like this: -(void)addTarget { Monster *target = nil; if ((arc4random() % 2) == 0) { target = [WeakAndFastMonster monster]; } else { target = [StrongAndSlowMonster monster]; } // Determine where to spawn the target along the Y axis CGSize winSize = [[CCDirector sharedDirector] winSize]; int minY = target.contentSize.height/2; int maxY = winSize.height - target.contentSize.height/2; int rangeY = maxY - minY; int actualY = (arc4random() % rangeY) + minY; // Create the target slightly off-screen along the right edge, // and along a random position along the Y axis as calculated above target.position = ccp(winSize.width + (target.contentSize.width/2), actualY); [self addChild:target z:1]; // Determine speed of the target int minDuration = target.minMoveDuration; //2.0; int maxDuration = target.maxMoveDuration; //4.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random() % rangeDuration) + minDuration; // Create the actions id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2, actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; // Add to targets array target.tag = 1; [_targets addObject:target]; } This code makes CCSprites move from the right side of the screen to the left. How could I change this to make the CCSprites to move from the top of the screen to the bottom?

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  • How to re-arrange Excel database from 1 long row, into 3 short rows of unequal lengths and automatically repeat the process?

    - by user326884
    This question is an extension/continuation of my previous question at How to re-arrange Excel database from 1 long row, into 3 short rows and automatically repeat the process? which was answered by Jason Lewis of which I'm grateful. But being a dummy in "Indirect' Excel function, I need assistance again : For example :- In Sheet A, Row 1 has the following data in each cell (all together 72 cells occupied): A1 B1 C1 D1 E1 F1 G1 H1 I1 J1 K1 L1 M1 N1 O1 P1 Q1 R1 S1 T1 U1 V1 W1 X1 Y1 Z1 AA1 AB1 AC1 AD1 AE1 AF1 AG1 AH1 AI1 AJ1 AK1 AL1 AM1 AN1 AO1 AP1 AQ1 AR1 AS1 AT1 AU1 AV1 AW1 AX1 AY1 AZ1 BA1 BB1 BC1 BD1 BE1 BF1 BG1 BH1 BI1 BJ1 BK1 BL1 BM1 BN1 BO1 BP1 BQ1 BR1 BS1 BT1 To be re-arranged into Sheet B in the following format: Row 1 : A1 B1 C1 D1 E1 F1 G1 H1 I1 J1 K1 L1 M1 N1 O1 P1 Q1 R1 S1 T1 U1 V1 W1 X1 Y1 Z1 AA1 AB1 AC1 AD1 AE1 AF1 AG1 AH1 AI1 Row 2 : AJ1 AK1 AL1 AM1 AN1 AO1 AP1 AQ1 AR1 AS1 AT1 AU1 AV1 AW1 AX1 AY1 AZ1 BA1 BB1 BC1 BD1 BE1 BF1 BG1 BH1 BI1 BJ1 BK1 Row 3 : BL1 BM1 BN1 BO1 BP1 BQ1 BR1 BS1 BT1 The Sheet A (database sheet) has a lot of rows (example 3,000 rows, each rows has 72 cells occupied with data), hence the Sheet B (reformatted database) is estimated to have 9,000 rows (i.e. 3 x 3,000) of unequal lengths. Thanking you in anticipation of your speedy response.

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  • What's the best way to compare blocks in a matching game that can be multiple colors?

    - by Ryan Detzel
    I have a match 3-4 game and the blocks can be one of 7 colors. There are an addition 7 blocks that are a mix of the original 7 colors so for example there is a red and blue block and there is also a red/blue block which can be matched with either the red or the blue. My original thought is just to use binary operations so. int red = 0x000000001; int blue = 0x000000010; int redblue = 0x000000011; Then just do an & operation so see if they match. Does this sound like a decent plan or am I over complicating it? edit: Better yet so it's more readable. int red = 1; int blue = 2; int red_blue = 3; int yellow = 4; int red_yellow = 5; maybe as defines or static vars?

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  • How to make an Actor follow my finger

    - by user48352
    I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { myWhale.touchDownY = screenY; myWhale.isTouched = true; return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { myWhale.isTouched = false; return false; } myWhale is an object from Whale Class where I move my texture position: public void update(float delta) { this.delta = delta; if(isTouched){ dragWhale(); } } public void dragWhale() { if(Gdx.input.getY(0) - touchDownY < 0){ if(Gdx.input.getY(0)<position.y+height/2){ position.y = position.y - velocidad*delta; } } else{ if(Gdx.input.getY(0)>position.y+height/2){ position.y = position.y + velocidad*delta; } } } So the object moves to the center of the position where the person is pressing his/her finger and most of the time it works fine but the object seems to take about half a second to move up or down and sometimes when I press my finger it wont move. Maybe there's another simplier way to do this. I'd highly appreciate if someone points me on the right direction.

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  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

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  • Drawing visible tiles - side scrolling

    - by Troubleshoot
    Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { float cameraX = Player.getX() - (Frame.CANVAS_WIDTH / 2); float cameraY = Player.getY() - (Frame.CANVAS_HEIGHT / 2); int tileX = (int) cameraX; int tileY = (int) cameraY; int xIndent = 0, yIndent = 0; int a = 0, b = 0; while (tileX % TILE_SIZE != 0) { tileX--; xIndent++; } while (tileY % TILE_SIZE != 0) { tileY--; yIndent++; } for (int y = tileY; y < tileY + Frame.CANVAS_HEIGHT; y += Map.TILE_SIZE) { for (int x = tileX; x < tileX + Frame.CANVAS_WIDTH; x += Map.TILE_SIZE) { if ((y / TILE_SIZE < 0 || x / TILE_SIZE < 0) || (y / TILE_SIZE > columnSize)) break; g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], a - xIndent, b - yIndent, null); a += TILE_SIZE; } a = 0; b += TILE_SIZE; } } The idea behind this is that it gets the camera position and draws the map relative to the player position. However, instead of the player being in the center of the screen all the time, the player actually moves away from the center as it scrolls to the right, and moves towards to center as it scrolls to the left. I've been trying to pinpoint what I've done wrong but I can't seem to find it. My code also seems quite messy, so am I doing this the correct way?

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  • Why does the player fall down when in between platforms? Tile based platformer

    - by inzombiak
    I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls down. Here is my code, it's fire off using an ENTER_FRAME event. It's only for collision from the bottom for now. var i:int; var j:int; var platform:Platform; var playerX:int = player.x/20; var playerY:int = player.y/20; var xLoopStart:int = (player.x - player.width)/20; var yLoopStart:int = (player.y - player.height)/20; var xLoopEnd:int = (player.x + player.width)/20; var yLoopEnd:int = (player.y + player.height)/20; var vy:Number = player.vy/20; var hitDirection:String; for(i = yLoopStart; i <= yLoopEnd; i++) { for(j = xLoopStart; j <= xLoopStart; j++) { if(platforms[i*36 + j] != null && platforms[i*36 + j] != 0) { platform = platforms[i*36 + j]; if(player.hitTestObject(platform) && i >= playerY) { hitDirection = "bottom"; } } } } This isn't the final version, going to replace hitTest with something more reliable , but this is an interesting problem and I'd like to know whats happening. Is my code just slow? Would firing off the code with a TIMER event fix it? Any information would be great.

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  • I’m new to C++ and unsure about how to improve this code [migrated]

    - by Laian Alsabbagh
    The purpose of the following code is to get a random number of 100 nodes and to distribute these nodes randomly in range 500*500 …(X,Y).. this was the first step #include<iostream> #include <fstream> #include<cmath> using namespace std; int main() { const int x = 0, y = 1; int nodes[100][2]; ofstream myfile; myfile.open ("example.txt"); myfile << "Writing this to a file.\n"; for (int i=0; i<100 ;i++) { nodes[i][x] = rand() % 501; nodes[i][y] = rand() % 501; myfile <<nodes[i][x]<<" "<<nodes[i][y]; } myfile.close(); } now the next step is to improve this code to distribute these nodes in order ( "Imust divide both xy_coordinates as : x= 0-100-200-300-400-500 & y=0-100-200-300-400-500) next is to distribute the nodes (regardless number of nodes) in order range Starting from (0,100 )….(100,100)..(100,200)…….untile i reach the last point (500,500),, ") I’m really confused of how to do it correctly I start to think to define 2 dimensional array , and then to define 2 for loops enter code here Int no_nodes=100; Int XY_coordinate [500][500]; For (int i=0;i<no_nodes; i++) { For (int j=0;j<no_nodes; j++)

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