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  • C++11 VS 2012 functor seems to choke when I have more than 5 parameters

    - by bobobobo
    function <void ( int a, int b, int ia, int ib, bool rev, const Vector4f& color )> benchTris = [&pts]( int a, int b, int ia, int ib, bool rev, const Vector4f& color ) { } The error is: error C2027: use of undefined type 'std::_Get_function_impl<_Tx>' with [ _Tx=void (int,int,int,int,bool,const Vector4f &) ] main.cpp(374) : see reference to class template instantiation 'std::function<_Fty>' being compiled with [ _Fty=void (int,int,int,int,bool,const Vector4f &) ] Works ok if I remove ONE parameter, for example a from the front: function <void ( int b, int ia, int ib, bool rev, const Vector4f& color )> benchTris = [&pts]( int b, int ia, int ib, bool rev, const Vector4f& color ) { // ok } Is there some parameter limit I don't know about?

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  • Throw a long list of exceptions vs throw an Exception vs throw custom exception?

    - by athena
    I have an application which uses two methods of an API. Both these methods throw more than five exceptions each. So, if I just add a throws declaration then it becomes a list of more than ten. (My method cannot handle any of the ten exceptions) I have read that throwing a long list of exceptions is a bad practice. Also throwing (the umbrella) Exception is a bad practice. So, what should I do? Add a try catch block, and log and exit in the catch block? (Current approach) Create a custom exception class, wrap every exception and throw the custom exception? Add a throws declaration for all exceptions? Throw Exception?

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  • HTTP vs FTP upload

    - by Richard Knop
    I am building a large website where members will be allowed to upload content (images, videos) up to 20MB of size (maybe a little less like 15MB, we haven't settled on a final upload limit yet but it will be somewhere between 10-25MB). My question is, should I go with HTTP or FTP upload in this case. Bear in mind that 80-90% of uploads will be smaller size like cca 1-3MB but from time to time some members will also want to upload large files (10MB+). Is HTTP uploading reliable enough for such large files or should I go with FTP? Is there a noticeable speed difference between HTTP and FTP while uploading files? I am asking because I'm using Zend Framework which already has HTTP adapter for file uploads, in case I choose FTP I would have to write my own adapter for it. Thanks!

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  • LINQ: Dot Notation vs Query Expression

    - by Martín Marconcini
    I am beginning to use LINQ in general (so far toXML and toSQL). I've seen that sometimes there are two or more ways to achieve the same results. Take this simple example, as far as I understand both return exactly the same thing: SomeDataContext dc = new SomeDataContext(); var queue = from q in dc.SomeTable where q.SomeDate <= DateTime.Now && q.Locked != true orderby (q.Priority, q.TimeCreated) select q; var queue2 = dc.SomeTable .Where( q => q.SomeDate <= DateTime.Now && q.Locked != true ) .OrderBy(q => q.Priority) .ThenBy(q => q.TimeCreated); Besides any mistake I may have made in the syntax or a missing parameter or difference, the idea is that there are two ways to express the same thing; I understand that the first method has some limitations and that the "dot notation" is more complete, but besides that, are there any other advantages?

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  • ArrangeOverride Vs Storyboard Animation

    - by user275561
    Now I may not grasp the idea or this could be a mistake so feel free to correct me. I am doing a bubble breaker game in Silverlight. So when a bubble in a column gets bursted. I want to animate the above bubbles to simulate that they are being dropped. Each bubble knows its Row and column location and that gets updated in the View Model. Now my question is, Should I call invalidateArrange() on the Canvas from the ViewModel so it rearranges the bubbles or just have a storyboard animate the TranslateY. In my arrangeOverride Method I have something like this Rect childBounds = new Rect(CalculateLeft(dataContext.Column), CalculateTop(dataContext.Row), BubbleSize, BubbleSize); child.Arrange(childBounds); If there is a better way let me know. I am trying to learn the best practices.

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  • return new string vs .ToString()

    - by Leroy Jenkins
    Take the following code: public static string ReverseIt(string myString) { char[] foo = myString.ToCharArray(); Array.Reverse(foo); return new string(foo); } I understand that strings are immutable, but what I dont understand is why a new string needs to be called return new string(foo); instead of return foo.ToString(); I have to assume it has something to do with reassembling the CharArray (but thats just a guess). Whats the difference between the two and how do you know when to return a new string as opposed to returning a System.String that represents the current object?

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  • jQuery DOM element creation vs innerHTML

    - by Mohammad
    While having one of my questions answered, cletus mentioned that when creating elements in jQuery it's better to use direct DOM element creation, instead of innerHTML. I tried googling it but I wasn't able to find a good article with comparisons. I've provided this code bellow as an example and I was wondering if someone could help me rewrite it in direct DOM element creation form in hope that i would also learn the difference afterwards. var img = $(this); img.append('<p class="cap"><a href="'+img.parent().attr('href')+'">'+ img.attr('title')+'</p></a>'); Thanks so much.

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  • Drupal VS Zikula

    - by DaNieL
    Hi guys! Im new to drupal (just finished my first web site with it), i found it very simple and powerfull to use. Recently, i've been asked to build a community with Zikula. They prefer to use zikula becose it is the 'evolution' of phpnuke, that is the cms that they currently use (i have 'restayling and rebuild' it). Moreover, I want learn and use just 1 cms. So, what are the main differences between drupal and zikula? What are the advantages and disadvantages of one and other? Why should I choose Drupal or Zikula? p.s: i know that the most of the times the answer is 'its all about your needs', but this is supposed to be a general question

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  • Svn vs Git

    - by rudigrobler
    I am starting a new distributed project where some of the developers will not be in the same country... What should I use: Git or SVN? Why? PS. It is a smart client application running on windows and will be developed using Visual Studio [UPDATE] And does it work on MacOS (Not required but interesting to know)?

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  • Scala actors: receive vs react

    - by jqno
    Let me first say that I have quite a lot of Java experience, but have only recently become interested in functional languages. Recently I've started looking at Scala, which seems like a very nice language. However, I've been reading about Scala's Actor framework in Programming in Scala, and there's one thing I don't understand. In chapter 30.4 it says that using react instead of receive makes it possible to re-use threads, which is good for performance, since threads are expensive in the JVM. Does this mean that, as long as I remember to call react instead of receive, I can start as many Actors as I like? Before discovering Scala, I've been playing with Erlang, and the author of Programming Erlang boasts about spawning over 200,000 processes without breaking a sweat. I'd hate to do that with Java threads. What kind of limits am I looking at in Scala as compared to Erlang (and Java)? Also, how does this thread re-use work in Scala? Let's assume, for simplicity, that I have only one thread. Will all the actors that I start run sequentially in this thread, or will some sort of task-switching take place? For example, if I start two actors that ping-pong messages to each other, will I risk deadlock if they're started in the same thread? According to Programming in Scala, writing actors to use react is more difficult than with receive. This sounds plausible, since react doesn't return. However, the book goes on to show how you can put a react inside a loop using Actor.loop. As a result, you get loop { react { ... } } which, to me, seems pretty similar to while (true) { receive { ... } } which is used earlier in the book. Still, the book says that "in practice, programs will need at least a few receive's". So what am I missing here? What can receive do that react cannot, besides return? And why do I care? Finally, coming to the core of what I don't understand: the book keeps mentioning how using react makes it possible to discard the call stack to re-use the thread. How does that work? Why is it necessary to discard the call stack? And why can the call stack be discarded when a function terminates by throwing an exception (react), but not when it terminates by returning (receive)? I have the impression that Programming in Scala has been glossing over some of the key issues here, which is a shame, because otherwise it's a truly excellent book.

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  • Qt vs .NET - a few comparisons [closed]

    - by Pirate for Profit
    Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • Blackberry Widget vs Java SDK

    - by rithanyalaxmi
    Hi, I am a newbie to this forum,I was going through the documents of both Blackberry Widget and Java SDK. I have the following doubts to get clarified:- 1) Advantages and disadvantages of Java SDK and Widget SDK? 2) When to go for Java SDK and Widget SDK? 3) Both Java and Widget applications require the latest blackberry OS 5.0? OR whether they are compatible with the lower versions as well? 4) Whatever developed with Java SDK can be done with widget SDK? similarly the vice-versa? 5) Is it possible to create the .java classes for Widget application development? 6) Whether all the blackberry models supports both Java and Widget ? 7) What are the Databases the blackberry Java and Widget supports? Please do shed some light into this as i was unable to find a suitable documentation on these. Thanks, Rithu

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  • Castle Windsor: Inject NameValueCollection vs. Dictionary

    - by Aren B
    I've already done many configs where dictionaries are passed into services in the <parameters> block. But what I find myself needing right now is to build a NameValueCollection (allowing multiple entries with the same key) or a Collection of KeyValuePair objects. The reason for this is im not using this dictionary to look up b when given a, im basically using it to pass in a Tuple (pair) of (a,b) to be used later in code. Im kind of new to castle windor and I was wondering how i would go about making a List of KeyValuePair's injected, or a NameValueCollection injected.

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  • Penalty of using QGraphicsObject vs QGraphicsItem?

    - by Dutch
    I currently have a hierarchy of items based off of QGraphicsItem. I want to move to QGraphicsObject instead so that I can put properties on my items. I will not be making use of signals/slots or any other features of QObject. I'm told that you shouldn't derive from QObject because it's "heavy" and "slow". To test the impact, I derive from QGraphicsObject, add a couple properties to my items, and look at the memory usage of the running app. I create 1000 items using both flavors and I don't notice anything more than 10k more memory usage. Since all I am adding on to my items are properties, is it safe to say that QObject only adds weight if you are using signals/slots?

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  • Parameterized SQL statements vs. very simple method

    - by Philipp G
    When I started to write the first SQL-Statements in my programs I felt quite comfortable with protecting myself against SQL-Injection with a very simple method that a colleague showed me. It replaced all single quotes with two single quotes. So for example there is a searchfield in which you can enter a customername to search in the customertable. If you would enter Peter's Barbershop The SELECT Statement would look like SELECT * FROM Customers WHERE Customername = 'Peter''s Barbershop' If now an attacker would insert this: ';DROP TABLE FOO; -- The statement would look like: SELECT * FROM Customers WHERE Customername = ''';DROP TABLE FOO;--' It would not drop any table, but search the customertable for the customername ';DROP TABLE FOO;-- which, I suppose, won't be found ;-) Now after a while of writing statements and protecting myself against SQL-Injection with this method, I read that many developers use parameterized statements, but I never read an article where "our" method was used. So definitely there is a good reason for it. What scenarios would parameterized statements cover but our method doesn't? What are the advantages of parameterized statements compared to our method? Thanks Philipp

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  • Which is better? private static vs private

    - by KiD0M4N
    In this code sample: public class SuperMan { private static bool IsProper(decimal x) { return x > 31.0m && x < 45.0m; } public bool CheckStuff(string a, string b, string c) { // lots of code, some of which introduces a variable x return IsProper(x) && /* other conditions */; } } Should IsProper(..) be a 'private static' or a 'private'. Assuming: IsProper(..) doesn't need to access any instance state.

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  • Contains performs MUCH slower with variable vs constant string SQL Server

    - by Greg R
    For some unknown reason I'm running into a problem when passing a variable to a full text search stored procedure performs many times slower than executing the same statement with a constant value. Any idea why and how can that be avoided? This executes very fast: SELECT * FROM table WHERE CONTAINS (comments, '123') This executes very slowly and times out: DECLARE @SearchTerm nvarchar(30) SET @SearchTerm = '123' SET @SearchTerm = '"' + @SearchTerm + '"' SELECT * FROM table WHERE CONTAINS (comments, @SearchTerm) Does this make any sense???

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  • OpenGL render vs. own Phong Illumination Implementation

    - by Myx
    Hello: I have implemented a Phong Illumination Scheme using a camera that's centered at (0,0,0) and looking directly at the sphere primitive. The following are the relevant contents of the scene file that is used to view the scene using OpenGL as well as to render the scene using my own implementation: ambient 0 1 0 dir_light 1 1 1 -3 -4 -5 # A red sphere with 0.5 green ambiance, centered at (0,0,0) with radius 1 material 0 0.5 0 1 0 0 1 0 0 0 0 0 0 0 0 10 1 0 sphere 0 0 0 0 1 The resulting image produced by OpenGL. The image that my rendering application produces. As you can see, there are various differences between the two: The specular highlight on my image is smaller than the one in OpenGL. The diffuse surface seems to not diffuse in the correct way, resulting in the yellow region to be unneccessarily large in my image, whereas in OpenGL there's a nice dark green region closer to the bottom of the sphere The color produced by OpenGL is much darker than the one in my image. Those are the most prominent three differences that I see. The following is my implementation of the Phong illumination: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } R3Vector normal = intersection->normal; R3Rgb Kd = intersection->node->material->kd; R3Rgb Ks = intersection->node->material->ks; // obtain ambient term R3Rgb intensity_ambient = intersection->node->material->ka*scene->ambient; // obtain emissive term R3Rgb intensity_emission = intersection->node->material->emission; // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // calculate diffuse reflection intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; // calculate specular reflection R3Vector reflection_vector = 2.*normal.Dot(light_vector)*normal-light_vector; reflection_vector.Normalize(); R3Vector viewing_vector = ray->Start() - intersection->position; viewing_vector.Normalize(); double n = intersection->node->material->shininess; intensity_specular += Ks*pow(max(0.,viewing_vector.Dot(reflection_vector)),n)*light_color; } radiance = intensity_emission+intensity_ambient+intensity_diffuse+intensity_specular; return radiance; } Here are the related LightIntensity(...) and LightDirection(...) functions: R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_direction = light->direction; break; case R3_POINT_LIGHT: light_direction = position-light->position; break; case R3_SPOT_LIGHT: light_direction = position-light->position; break; } light_direction.Normalize(); return light_direction; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + light->linear_attenuation*distance + light->quadratic_attenuation*distance*distance; } switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_intensity = light->color; break; case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; case R3_SPOT_LIGHT: R3Vector from_light_to_point = position - light->position; light_intensity = light->color*( pow(light->direction.Dot(from_light_to_point), light->angle_attenuation)); break; } return light_intensity; } I would greatly appreciate any suggestions as to any implementation errors that are apparent. I am wondering if the differences could be occurring simply because of the gamma values used for display by OpenGL and the default gamma value for my display. I also know that OpenGL (or at least tha parts that I was provided) can't cast shadows on objects. Not that this is relevant for the point in question, but it just leads me to wonder if it's simply display and capability differences between OpenGL and what I am trying to do. Thank you for your help.

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  • Core Data vs SQLite 3

    - by Jason Medeiros
    I am already quite familiar with relational databases and have used SQLite (and other databases) in the past. However, Core Data has a certain allure, so I am considering spending some time to learn it for use in my next application. Is there much benefit to using Core Data over SQLite, or vice versa? What are the pros/cons of each? I find it hard to justify the cost of learning Core Data when Apple doesn't use it for many of its flagship applications like Mail.app or iPhoto.app - instead opting for SQLite databases. SQLite is also used extensively on the iPhone. Can those familiar with using both comment on their experience? Perhaps, as with most things, the question is deeper than just using one over the other?

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