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  • APress Deal of the Day - 13/Apr/2012 - Pro WPF and Silverlight MVVM

    - by TATWORTH
    The APress $10 deal of the day for today is "Applied WPF 4 in Context" (http://www.apress.com/9781430234708) starts with a simple introduction to WPF and then shows a complete WPF application from sketch to completed code. This APress web site states "This book can be used by a junior developer to learn WPF and understand how to architect a layered application, and it can also be used by a senior developer as a reference for developing scalable WPF applications. " - this summerises the book very effectively as it is indeed an excellent book both for learning WPF and as a reference for development. I recommend it to all Dot Net development teams.

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  • APress Deal of the Day 15/Jan/2011 - Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices

    - by TATWORTH
    Todays Apress $10 deal of the the day is: Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB.NET. $49.99 | Published Apr 2010 | The book dates from the VS2005/VS2008 era but should still be useful to VS2010 developers. Given that such games development can now be done within Visual Studio. Whilst these devices use the Compact Framework instead of the standard Dot Net Framework, it is still a familiar envirnment. This book should be of benefit not just to games developers but to anyone with an interest in development for mobile phones.

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  • 2012 JCP Awards

    - by Tori Wieldt
    Nominations are now open for the 2012 JCP Awards. Submit nominations to PMO at JCP dot ORG or use this form.  The Java Community Process (JCP) program celebrates success. Members of the community nominate worthy participants, Spec Leads, and Java Specification Requests (JSRs) in order to cheer on the hard work and creativity that produces ground-breaking results for the community and industry in the Java Standard Edition (SE), Java Enterprise Edition (EE), or Java Micro Edition (ME) platforms. The community gets together every year at the JavaOne conference to applaud in person the winners of three awards: JCP Member/Participant of the Year, Outstanding Spec Lead, and Most Significant JSR. This year’s unveiling will occur Tuesday evening, 2 October, at the Annual JCP Community Party held in San Francisco during JavaOne. Nominations close on 16 July 2012. More details are on the JCP blog.

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  • Visual Studio 2012 Coded UI technology matrix updated!

    - by krislankford
    The Visual Studio 2012 support matrix for Automated UI Testing (Coded UI) has been released by Microsoft and the full post can be found here. Thank you Shubhra! There are a couple of items on the list that you should definitely keep your eye on. The first item is the support for Silverlight 4  and 5. This should make the Silverlight community happy. I would also note the Planned items (blue dot) which are cross browser support and Flash/Java. Happy Coding!

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  • Check if the vector is behind another or maybe opposite directions?

    - by Gilson
    I'm doing a network game and on the client side, i interpolate the client position with the server sent extrapolated position. The client has its own physics simulation wich is corrected by the server in steps. The problem is when it laggs and i 'kick' the ball, the server gets a delayed message and sends me the position backwards of the client position wich makes the ball goes back and forth. I want to ignore those and maybe compensate that on the server, not sure though. The problem is the clock difference on those case are 0.07ms or 0.10 ms wich isn't that high to ignore the message i guess. When i get the server position, i extrapolate with the clock interval * serverBallVelocity Can i check if my new ball server position is behind my actual ball vector position? I tried to use the dot product after normalized the two vectors to check if they are opposite but it ain't working properly. Any suggestions on checking that?

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  • After one has made many grid based puzzles how does one make then into a PDF ready for printing

    - by alan ross
    After one has generated many grid based puzzles like sudoku, kakuro or even plain crosswords and now one has to print them in a book. How does one make a pdf (book file) from them automatically. To explain the question better. One has the puzzle ready in computer format like ..35.6.89 for all nine rows. The dot being the empty cell. How does one convert then to a picture on a PDF page complete with box, automatically without doing them individually and then print a book from the pdf file. As can be seen there are other things also printed on the page all this is done automatically.

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  • Creating an OpenGL FPS camera: I have the position and orientation vectors, now what?

    - by Synthetix
    I have been struggling to create a first person camera in OpenGL ES 2.0 without using gluLookAt(). I grab the camera's orientation vectors (the way it's looking) from the current modelview matrix, and use that to calculate the new forward/backward (Z) translation value. I then calculate the strafe (X) value from the dot product of Z and Y (which is always 1.0). So, I have all the information I need to create a view matrix, but how do I do that without using gluLookAt? Almost all the examples I've seen use gluLookAt, but no such function exists in OpenGL ES 2.0. Besides, one of the moderators on cprogramming.com mentioned that gluLookAt is not appropriate for FPS cameras: http://cboard.cprogramming.com/game-programming/135390-how-properly-move-strafe-yaw-pitch-camera-opengl-glut-using-glulookat.html I am really confused by all the conflicting information I'm getting. I just want to create a first person camera that goes forward (W,S keys), side-to-side (A,D keys) and rotates around its center (Y axis only), Wolfenstein style. Any help on this would be much appreciated!

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  • variable declaration in javascript [migrated]

    - by ShaggyInjun
    I have been doing something like this for a while and I have never seen any errors. But, unfortunately, I have never been able to explain why this works. The first line creates a variable which points to a function. The second line just adds func2 to func1 separated by a dot and defines a function. If I add a var in front of func1.func2 then I see a compilation error. func1.func2 = function(){}; Error SyntaxError: missing ; before statement var func1.func2 = function(){}; What type was func1 on first line 1 and what did it become on line 2. var func1 = function(){}; func1.func2 = function(){}; Thanks Venkat

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  • Happy Birthday LearnVisualStudio.NET?

    - by TATWORTH
    Back in 2003, I made the changeover to Dot Net with the help of LearnViusal Studio.NET. They provide an excellent learning resource. I commend membership to you. This week only, you can get started for as little as $48.97 for a 1 Year Subscription! Save 30% at LearnVisualStudio.NET http://www.learnvisualstudio.net?awt_l=BN5TZ&awt_m=JaSOlFqKSr1QwB You can also get a Lifetime membership for only $139.97! That's over $59 in savings! A lifetime membership will grant you access to every video on the site and every video we ever create for LearnVisualStudio.NET without giving us another dime! This is a great chance to access over 900 tutorials to help you learn C#, VB, ASP NET and more. Get started today! http://www.learnvisualstudio.net?awt_l=BN5TZ&awt_m=JaSOlFqKSr1QwB

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  • Get all triangles that are < N dist from you?

    - by CyanPrime
    Does anyone know of a way I could add a radius to this code for p? Like basically saying "this is true if the triangle is < N dist from the point" public boolean isPointInTriangle( Vector3f p, Vector3f a, Vector3f b, Vector3f c ) { return ( pointsAreOnSameSide(p, a, b, c) && pointsAreOnSameSide(p, b, a, c) && pointsAreOnSameSide(p, c, a, b) ); } public boolean pointsAreOnSameSide( Vector3f p1, Vector3f p2, Vector3f a, Vector3f b ) { Vector3f diffba = new Vector3f(0,0,0); Vector3f.sub( b, a, diffba ); Vector3f diffp1a = new Vector3f(0,0,0); Vector3f.sub( p1, a, diffp1a ); Vector3f diffp2a = new Vector3f(0,0,0); Vector3f.sub( p2, a, diffp2a ); Vector3f cross1 = Vector3f.cross(diffba, diffp1a); Vector3f cross2 = Vector3f.cross(diffba, diffp2a); return ( Vector3f.dot( cross1, cross2 ) >= 0 ); }

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  • A pattern matching an expression that doesn't end with specific sequence

    - by patryk
    I need a regex pattern which matches such strings that DO NOT end with such a sequence: \.[A-z0-9]{2,} by which I mean the examined string must not have at its end a sequence of a dot and then two or more alphanumeric characters. For example, a string /home/patryk/www and also /home/patryk/www/ should match desired pattern and /home/patryk/images/DSC002.jpg should not. I suppose this has something to do with lookarounds (look aheads) but still I have no idea how to make it. Any help appreciated.

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  • C# Create Snap To Grid Functionality

    - by Nathan
    I am trying to create some snap to grid functionality to be used at run time but I am having problems with the snapping part. I have successfully drawn a dotted grid on a panel but when I add a label control to the panel how to I snap the top, left corner of the label to the nearest dot? Thanks

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  • How to extent activrerecord,just make id to id.to_i

    - by qichunren
    module ActiveRecord module Mixin alias old_id id def id old_id.to_i end def hello "hellooooooooooooo" end end end ActiveRecord::Base.send :include, ActiveRecord::Mixin I make is because: id column in oracle is number type,not number(10), @user.id return 123.0,not 123,so I would like to do it by extend ar. But my way above does not work for me,it still show number with dot zero,123.0. How to make id auto invove id.to_i???

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  • JSLint -Tolerate inefficient subscripting?

    - by James Wiseman
    I'm reading the JSlint Options Documentation to understand each of the available options, and have come across one that I don't quite understand, and can't find any useful information regarding it elsewhere. sub - Tolerate inefficient subscripting true if subscript notation may be used for expressions better expressed in dot notation. Can anyone shed more light as to what this means? Thanks

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  • How to display user location in mapkit?

    - by 4thSpace
    I'd like to display the blue pulsing dot for a user's location. I'm doing this: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ //some other stuff here [self.mapView setShowsUserLocation:YES]; } But I eventually get -[MKUserLocation establishment]: unrecognized selector sent to instance 0x125e90 Should I be doing this some other way?

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  • Double.TryParse() input decimal separator different than system decimal separator

    - by mare
    I have a source XML that uses a dot (".") as a decimal separator and I am parsing this on a system that uses a comma (",") as a decimal separator. As a result, value of 0.7 gets parsed with Double.TryParse or Double.Parse as 7000000. What are my options to parse correctly? One of them is to replace dots in source with commas with String.Replace('.', ',') but I don't think I like this very much.

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  • Do fluent interfaces violate the Law of Demeter?

    - by Jakub Šturc
    The wikipedia article about Law of Demeter says: The law can be stated simply as "use only one dot". However a simple example of a fluent interface may look like this: static void Main(string[] args) { new ZRLabs.Yael.Pipeline("cat.jpg") .Rotate(90) .Watermark("Monkey") .RoundCorners(100, Color.Bisque) .Save("test.png"); } So does this goes together?

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  • Where can you find fun/educational programming challenges?

    - by tj9991
    I've searched around for different challenge sites, and most of them seem to be geared towards difficulty in problem solving logically, rather than trying to use your language of choice to do something you haven't used it for. Their center is around mathematics rather than function design. Some kind of point system for correctly solving challenges, or solving them the most efficient/smallest would be neat as well. Listed sites Project Euler TopCoder UVa Online Judge Challenges with Python Google Code Jam Programming Challenges Less Than Dot ACM's Programing Contest archive USACO problems ITA Software's puzzle page Refactor My Code Ruby Quiz

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  • point light illumination using Phong model

    - by Myx
    Hello: I wish to render a scene that contains one box and a point light source using the Phong illumination scheme. The following are the relevant code snippets for my calculation: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } ... // obtain ambient term ... // this is zero for my test // obtain emissive term ... // this is also zero for my test // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // check if the light is "behind" the surface normal if(normal.Dot(light_vector)<=0) continue; // calculate diffuse reflection if(!Kd.IsBlack()) intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; if(Ks.IsBlack()) continue; // calculate specular reflection ... // this I believe to be irrelevant for the particular test I'm doing } radiance = intensity_diffuse; return radiance; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + (light->linear_attenuation*distance) + (light->quadratic_attenuation*distance*distance); } switch(light->type) { ... case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; ... } return light_intensity; } R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { ... case R3_POINT_LIGHT: light_direction = position - light->position; break; ... } light_direction.Normalize(); return light_direction; } I believe that the error must be somewhere in either LightDirection(...) or LightIntensity(...) functions because when I run my code using a directional light source, I obtain the desired rendered image (thus this leads me to believe that the Phong illumination equation is correct). Also, in Phong(...), when I computed the intensity_diffuse and while debugging, I divided light_color by 10, I was obtaining a resulting image that looked more like what I need. Am I calculating the light_color correctly? Thanks.

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  • Makefile : contains string

    - by Michael
    The variable returns MINGW32_NT-5.1 or CYGWIN_NT-5.1. (yea, dot at the end) Need to compare that given var contains NT-5.1 positioned anywhere. Using cygwin and would like to be compatible with pretty much any *nix.

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  • jquery data selector

    - by Tauren
    I need to select elements based on values stored in an element's .data() object. At a minimum, I'd like to select top-level data properties using selectors, perhaps like this: $('a').data("category","music"); $('a:data(category=music)'); Or perhaps the selector would be in regular attribute selector format: $('a[category=music]'); Or in attribute format, but with a specifier to indicate it is in .data(): $('a[:category=music]'); I've found James Padolsey's implementation to look simple, yet good. The selector formats above mirror methods shown on that page. There is also this Sizzle patch. For some reason, I recall reading a while back that jQuery 1.4 would include support for selectors on values in the jquery .data() object. However, now that I'm looking for it, I can't find it. Maybe it was just a feature request that I saw. Is there support for this and I'm just not seeing it? Ideally, I'd like to support sub-properties in data() using dot notation. Like this: $('a').data("user",{name: {first:"Tom",last:"Smith"},username: "tomsmith"}); $('a[:user.name.first=Tom]'); I also would like to support multiple data selectors, where only elements with ALL specified data selectors are found. The regular jquery multiple selector does an OR operation. For instance, $('a.big, a.small') selects a tags with either class big or small). I'm looking for an AND, perhaps like this: $('a').data("artist",{id: 3281, name: "Madonna"}); $('a').data("category","music"); $('a[:category=music && :artist.name=Madonna]'); Lastly, it would be great if comparison operators and regex features were available on data selectors. So $(a[:artist.id>5000]) would be possible. I realize I could probably do much of this using filter(), but it would be nice to have a simple selector format. What solutions are available to do this? Is Jame's Padolsey's the best solution at this time? My concern is primarily in regards to performance, but also in the extra features like sub-property dot-notation and multiple data selectors. Are there other implementations that support these things or are better in some way?

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