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  • Where to store Android preference keys?

    - by pixel
    When I create preference activity I define all preferences in xml file. Every preference has a key defined in this xml. But when I access preference I write: SharedPreferences appPreferences = PreferenceManager.getDefaultSharedPreferences(this); boolean foo_value = appPreferences.getBoolean("foo_key_defined_in_xml", false); Is there any way to avoid acessing "foo_key_defined_in_xml" in hard-coded way? Maybe there is a possibility to access it in R style way?

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  • How do I make IntelliJ recognize wicket html tags?

    - by Alex B
    I'm using IntellIJ with Apache Wicket and IntelliJ is showing me that tags like <wicket:extend> and <wicket:container> and adding wicket:id to other html tags is not valid. What steps do I need to take to make IntelliJ recognize the wicket tags? I'm using IntelliJ Ultimate 9 with the wicketforge plugin.

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  • problem in extending a class

    - by Vineeth
    there are two classes public class Account { public Acconut() { //constructor } } public class SavingsAccount extends Account { } while doing the inheritance i have got an error message "cannont find symbol Symbol: constructor Account()" what might be the error in my code...??

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  • problem with update the counter value

    - by Edan
    Hello, I having problem to update the counter (integer value). this is the definitions of the class: public class Item_Actions { private final int MAX_ITEMS = 100; private Item myItem[]; private int counter; public Item_Actions() { myItem = new Item[MAX_ITEMS]; counter++; } //Constructor add item into the menu (Description, type & price of Item) public void addItem(Item itm) { myItem[counter] = itm; counter++; }....... Now everytime I call the addItem constructor from another class, the counter always stays on zero. What causing it and how do I save the data inside? thanks

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  • Changing the icon of a .JAR file

    - by Demonick
    How can I change the icon of a .JAR file I want to distribute? I have changed the icon that shows when the program is run, but I want to change the icon in the environment (e.g. Windows XP), that is for the file itself. I googled, but the best I could find is converting the .JAR to a .EXE, which is not the best choice.

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  • Oval collision detection not working properly

    - by William
    So I'm trying to implement a test where a oval can connect with a circle, but it's not working. edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); and here is the full code (requires Slick2D): import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; public class ColTest extends BasicGame{ float px = 50; float py = 50; float pheight = 50; float pwidth = 50; float bx = 200; float by = 200; float bsize = 200; float edist; float pspeed = 3; Input input; public ColTest() { super("ColTest"); } @Override public void init(GameContainer gc) throws SlickException { } @Override public void update(GameContainer gc, int delta) throws SlickException { input = gc.getInput(); try{ if(input.isKeyDown(Input.KEY_UP)) py-=pspeed; if(input.isKeyDown(Input.KEY_DOWN)) py+=pspeed; if(input.isKeyDown(Input.KEY_LEFT)) px-=pspeed; if(input.isKeyDown(Input.KEY_RIGHT)) px+=pspeed; } catch(Exception e){} } public void render(GameContainer gc, Graphics g) throws SlickException { g.setColor(new Color(255,255,255)); g.drawString("col: " + col(), 10, 10); g.drawString("edist: " + edist + " dist: " + dist, 10, 100); g.fillRect(px, py, pwidth, pheight); g.setColor(new Color(255,0,255)); g.fillOval(px, py, pwidth, pheight); g.setColor(new Color(255,255,255)); g.fillOval(200, 200, 200, 200); } public boolean col(){ edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); if(edist <= (bsize/2) + (px + (pwidth/2))) return true; else return false; } public float rotate(float x, float y, float ox, float oy, float a, boolean b) { float dst = (float) Math.sqrt(Math.pow(x-ox,2.0)+ Math.pow(y-oy,2.0)); float oa = (float) Math.atan2(y-oy,x-ox); if(b) return (float) Math.cos(oa + Math.toRadians(a))*dst+ox; else return (float) Math.sin(oa + Math.toRadians(a))*dst+oy; } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer( new ColTest() ); app.setShowFPS(false); app.setAlwaysRender(true); app.setTargetFrameRate(60); app.setDisplayMode(800, 600, false); app.start(); } }

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • About the String#substring() method

    - by alain.janinm
    If we take a look at the String#substring method implementation : new String(offset + beginIndex, endIndex - beginIndex, value); We see that a new String is created with the same original content (parameter char [] value). So the workaround is to use new String(toto.substring(...)) to drop the reference to the original char[] value and make it eligible for GC (if no more references exist). I would like to know if there is a special reason that explain this implementation. Why the method doesn't create herself the new shorter String and why she keeps the full original value instead? The other related question is : should we always use new String(...) when dealing with substring?

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  • Does a HashSet make an internal copy of added Objects?

    - by praks5432
    Let's say I have a function that is recursive and is like this public void someRecur(List<Integer>someList){ if(someBreakCondition) Set.add(someList); for(int i = 0; i < someLen ; i++){ someList.add(someInt); someRecur(someList); someList.remove(someInt); } } Does the remove affect the list that has been put into the set? What should I do to give the set an actual copy of the list?

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  • Writing a line in a JTextArea from another class

    - by Christopher Nastovski
    I'm trying to use a Method in my class 'Visual' to write a line of code into a JTextArea and it prints when I call it from 'Visual' but when I call it from 'Login' It only prints Text into the Console, not to the TextArea. private static Visual Visual; Visual.WriteLine("I'm sorry, your username or password is incorrect. Please try again."); or private static Visual Visual = new Visual(); Visual.WriteLine("I'm sorry, your username or password is incorrect. Please try again."); Dont work form 'Login' But, WriteLine("Test"); works from 'Visual', the class that the method is in. Here's the method in 'Visual' public void WriteLine(String Text) { System.out.println(Text); SystemFeed.append(Text.toString() + "\n"); SystemFeed.setCaretPosition(SystemFeed.getDocument().getLength()); }

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  • How to get the set of beans that are to be created in Spring?

    - by cyborg
    So here's the scenario: I have a Spring XML configuration with some lazy-beans, some not lazy-beans and some beans that depend on other beans. Eventually Spring will resolve all this so that only the beans that are meant to be created are created. The question: how can I programmatically tell what this set is? When I use context.getBean(name) that initializes the bean. BeanDefinition.isLazyInit() will only tell me how I defined the bean. Any other ideas? ETA: In DefaultListableBeanFactory: public void preInstantiateSingletons() throws BeansException { if (this.logger.isInfoEnabled()) { this.logger.info("Pre-instantiating singletons in " + this); } synchronized (this.beanDefinitionMap) { for (Iterator it = this.beanDefinitionNames.iterator(); it.hasNext();) { String beanName = (String) it.next(); RootBeanDefinition bd = getMergedLocalBeanDefinition(beanName); if (!bd.isAbstract() && bd.isSingleton() && !bd.isLazyInit()) { if (isFactoryBean(beanName)) { FactoryBean factory = (FactoryBean) getBean(FACTORY_BEAN_PREFIX + beanName); if (factory instanceof SmartFactoryBean && ((SmartFactoryBean) factory).isEagerInit()) { getBean(beanName); } } else { getBean(beanName); } } } } } The set of instantiable beans is initialized. When initializing this set any beans not in this set referenced by this set will also be created. From looking through the source it does not look like there's going to be any easy way to answer my question.

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  • How to get the text content on the swt table with arbitrary controls

    - by amarnath vishwakarma
    I have different controls placed on a table using TableEditor. ... TableItem [] items = table.getItems (); for (int i=0; i<items.length; i++) { TableEditor editor = new TableEditor (table); final Text text1 = new Text (table, SWT.NONE); text1.setText(listSimOnlyComponents.get(i).getName()); text1.setEditable(false); editor.grabHorizontal = true; editor.setEditor(text1, items[i], 0); editor = new TableEditor (table); final CCombo combo1 = new CCombo (table, SWT.NONE); combo1.setText(""); Set<String> comps = mapComponentToPort.keySet(); for(String comp:comps) combo1.add(comp); editor.grabHorizontal = true; editor.setEditor(combo1, items[i], 1); } //end of for ... When I try to get the text on the table using getItem(i).getText, I get empty string ... TableItem [] items = table.getItems (); for(int i=0; i<items.length; i++) { TableItem item = items[i]; String col0text = items[i].getText(0); //this text is empty String col1text = items[i].getText(1); //this text is empty } ... Why does getText returns empty strings even when I have text appearing on the table?

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  • BufferedImage.getGraphics() resulting in memory leak, is there a fix?

    - by user359202
    Hi friends, I'm having problem with some framework API calling BufferedImage.getGraphics() method and thus causing memory leak. What this method does is that it always calls BufferedImage.createGraphics(). On a windows machine, createGraphics() is handled by Win32GraphicsEnvironment which keeps a listeners list inside its field displayChanger. When I call getGraphics on my BufferedImage someChart, someChart's SurfaceManager(which retains a reference to someChart) is added to the listeners map in Win32GraphicsEnvironment, preventing someChart to be garbage collected. Nothing afterwards removes someChart's SurfaceManager from the listeners map. In general, the summarized path stopping a BufferedImage from being garbage collected, once getGraphics is called, is as follows: GC Root - localGraphicsEnvironment(Win32GraphicsEnvironment) - displayChanger(SunDisplayChanger) - listeners(Map) - key(D3DChachingSurfaceManager) - bImg(BufferedImage) I could have changed the framework's code so that after every called to BufferedImage.getGraphics(), I keep a reference to the BufferedImage's SurfaceManager. Then, I get hold of localGraphicsEnvironment, cast it to Win32GraphicsEnvironment, then call removeDisplayChangedListener() using the reference to the BufferedImage's SurfaceManager. But I don't think this is a proper way to solve the problem. Could someone please help me with this issue? Thanks a lot!

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  • How to provide i18n service for developer and end user

    - by user247245
    Many android applications have quite poor i18n-support, and for an understandable reason, as it adds much work for the developer. From a both intuitive and cultural point of view it would be a good thing if end-users could translate the apps themself, and OTA share the translation, without reinstalling the app itself. In concept; as wikipedia, some add content easily, others only use what's there. It's of course important that the service is as easy as possible to use, both for app-developers, and people willing to transcribe. To keep it simple, this is the solution I'm concidering; Developer perspective: Developer uses a customized setContentView when open activities/layouts that will seach for thanslations of xml-entries. (below) The customized version is provided as a free downloadable library/class..., turning the i18n feature to more or less a one liner. User perspective: User downloads app without any translation As app launches, it checks locale running at phone, and will look for a translated xml-file at shared space in SD. If no or old transcribed xml (above), try to download new from internet-service (ansync). This is all done by library above, no need for intents. Translator perspective: Separate app to provide translations for any app using the i18n service above. (Could be just a webapp), with some form of QA on translators/input. QUESTION: Now, for this to work efficiently, it has to be AeasyAP for the developer to even bother, and the most fluent solution would be a customized version of setContentView, that simply loads the translated values from external xml, instead of the ones in the apk. Is this possible at all, and if not, what's your suggested solutions? (And of course, Happy New Year, feliz ano novo, blwyddyn newydd dda, Gott Nytt År, kontan ane nouvo, szczesliwego nowego roku ...) Regards, /T

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