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  • Lists Hash function

    - by John Retallack
    I'm trying to make a hash function so I can tell if too lists with same sizes contain the same elements. For exemple this is what I want: f((1 2 3))=f((1 3 2))=f((2 1 3))=f((2 3 1))=f((3 1 2))=f((3 2 1)). Any ideea how can I approch this problem ? I've tried doing the sum of squares of all elements but it turned out that there are collisions,for exemple f((2 2 5))=33=f((1 4 4)) which is wrong as the lists are not the same. I'm looking for a simple approach it there are any.

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  • Did I implement this correctly?

    - by user146780
    I'm trying to implement line thickness as denoted here: start = line start = vector(x1, y1) end = line end = vector(x2, y2) dir = line direction = end - start = vector(x2-x1, y2-y1) ndir = normalized direction = dir*1.0/length(dir) perp = perpendicular to direction = vector(dir.x, -dir.y) nperp = normalized perpendicular = perp*1.0/length(perp) perpoffset = nperp*w*0.5 diroffset = ndir*w*0.5 p0, p1, p2, p3 = polygon points: p0 = start + perpoffset - diroffset p1 = start - perpoffset - diroffset p2 = end + perpoffset + diroffset p3 = end - perpoffset + diroffset I'v implemented this like so: void OGLENGINEFUNCTIONS::GenerateLinePoly(const std::vector<std::vector<GLdouble>> &input, std::vector<GLfloat> &output, int width) { output.clear(); float temp; float dirlen; float perplen; POINTFLOAT start; POINTFLOAT end; POINTFLOAT dir; POINTFLOAT ndir; POINTFLOAT perp; POINTFLOAT nperp; POINTFLOAT perpoffset; POINTFLOAT diroffset; POINTFLOAT p0, p1, p2, p3; for(int i = 0; i < input.size() - 1; ++i) { start.x = input[i][0]; start.y = input[i][1]; end.x = input[i + 1][0]; end.y = input[i + 1][1]; dir.x = end.x - start.x; dir.y = end.y - start.y; dirlen = sqrt((dir.x * dir.x) + (dir.y * dir.y)); ndir.x = dir.x * (1.0 / dirlen); ndir.y = dir.y * (1.0 / dirlen); perp.x = dir.x; perp.y = -dir.y; perplen = sqrt((perp.x * perp.x) + (perp.y * perp.y)); nperp.x = perp.x * (1.0 / perplen); nperp.y = perp.y * (1.0 / perplen); perpoffset.x = nperp.x * width * 0.5; perpoffset.y = nperp.y * width * 0.5; diroffset.x = ndir.x * width * 0.5; diroffset.y = ndir.x * width * 0.5; // p0 = start + perpoffset - diroffset //p1 = start - perpoffset - diroffset //p2 = end + perpoffset + diroffset // p3 = end - perpoffset + diroffset p0.x = start.x + perpoffset.x - diroffset.x; p0.y = start.y + perpoffset.y - diroffset.y; p1.x = start.x - perpoffset.x - diroffset.x; p1.y = start.y - perpoffset.y - diroffset.y; p2.x = end.x + perpoffset.x + diroffset.x; p2.y = end.y + perpoffset.y + diroffset.y; p3.x = end.x - perpoffset.x + diroffset.x; p3.y = end.y - perpoffset.y + diroffset.y; output.push_back(p0.x); output.push_back(p0.y); output.push_back(p1.x); output.push_back(p1.y); output.push_back(p2.x); output.push_back(p2.y); output.push_back(p3.x); output.push_back(p3.y); } } But right now the lines look perpendicular and wrong, it should be giving me quads to render which is what i'm rendering, but the points it is outputing are strange. Have I done this wrong? Thanks

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  • Recursive breadth-first travel function in Java or C++?

    - by joejax
    Here is a java code for breadth-first travel: void breadthFirstNonRecursive(){ Queue<Node> queue = new java.util.LinkedList<Node>(); queue.offer(root); while(!queue.isEmpty()){ Node node = queue.poll(); visit(node); if (node.left != null) queue.offer(node.left); if (node.right != null) queue.offer(node.right); } } Is it possible to write a recursive function to do the same? At first, I thought this would be easy, so I came out with this: void breadthFirstRecursive(){ Queue<Node> q = new LinkedList<Node>(); breadthFirst(root, q); } void breadthFirst(Node node, Queue<Node> q){ if (node == null) return; q.offer(node); Node n = q.poll(); visit(n); if (n.left != null) breadthFirst(n.left, q); if (n.right != null) breadthFirst(n.right, q); } Then I found it doesn't work. It is actually does the same thing as this: void preOrder(Node node) { if (node == null) return; visit(node); preOrder(node.left); preOrder(node.right); } Has any one thought about this before?

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  • Data structure name: combination array/linked list

    - by me_and
    I have come up with a data structure that combines some of the advantages of linked lists with some of the advantages of fixed-size arrays. It seems very obvious to me, and so I'd expect someone to have thought of it and named it already. Does anyone know what this is called: Take a small fixed-size array. If the number of elements you want to put in your array is greater than the size of the array, add a new array and whatever pointers you like between the old and the new. Thus you have: Static array ————————————————————————— |1|2|3|4|5|6|7|8|9|a|b|c| ————————————————————————— Linked list ———— ———— ———— ———— ———— |1|*->|2|*->|3|*->|4|*->|5|*->NULL ———— ———— ———— ———— ———— My thing: ———————————— ———————————— |1|2|3|4|5|*->|6|7|8|9|a|*->NULL ———————————— ————————————

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  • What's the best way to return a subset of a list

    - by Pikrass
    I have a list of tasks. A task is defined by a name, a due date and a duration. My TaskManager class handles a std::list<Task> sorted by due date. It has to provide a way to get the tasks due for a specific date. How would you implement that ? I think a good way (from API point of view) would be to provide a std::list<Task>::iterator pair. So I would have a TaskManager::begin(date) method. Do you think this method should get the iterator by iterating from the start of the list until it finds the first task due on that date, or by getting it from a std::map<date, std::list<Task>::iterator> (but then we have to keep it up-to-date when adding or removing tasks) ? And then, how could I implement the TaskManager::end(date) method ?

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  • finding long repeated substrings in a massive string

    - by Will
    I naively imagined that I could build a suffix trie where I keep a visit-count for each node, and then the deepest nodes with counts greater than one are the result set I'm looking for. I have a really really long string (hundreds of megabytes). I have about 1 GB of RAM. This is why building a suffix trie with counting data is too inefficient space-wise to work for me. To quote Wikipedia's Suffix tree: storing a string's suffix tree typically requires significantly more space than storing the string itself. The large amount of information in each edge and node makes the suffix tree very expensive, consuming about ten to twenty times the memory size of the source text in good implementations. The suffix array reduces this requirement to a factor of four, and researchers have continued to find smaller indexing structures. And that was wikipedia's comments on the tree, not trie. How can I find long repeated sequences in such a large amount of data, and in a reasonable amount of time (e.g. less than an hour on a modern desktop machine)? (Some wikipedia links to avoid people posting them as the 'answer': Algorithms on strings and especially Longest repeated substring problem ;-) )

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  • Comparing two speech sounds

    - by JessicaB
    I need to be able to determine if two sounds are very similar. The goal is to have a very limited vocabulary (10 or 15) of short one or two syllable words, then compare a captured sound to determine if it is one of those items with all the usual variability in environmental and capture conditions. The idea is that the user can issue a few simple commands by voice instead of keyboard or mouse. Does anyone know the best approach to this? I don't want to do full blown speech recognition, just something much more limited.

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  • how to fast compute distance between high dimension vectors

    - by chyojn
    assume there are three group of high dimension vectors: {a_1, a_2, ..., a_N}, {b_1, b_2, ... , b_N}, {c_1, c_2, ..., c_N}. each of my vector can be represented as: x = a_i + b_j + c_k, where 1 <=i, j, k <= N. then the vector is encoded as (i, j, k) wich is then can be decoded as x = a_i + b_j + c_k. my question is, if there are two vector: x = (i_1, j_1, k_1), y = (i_2, j_2, k_2), is there a method to compute the euclidian distance of these two vector without decode x and y.

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  • Simple loop, which one I would get more performance and which one is recommended? defining a variable inside a loop or outside of it?

    - by Grego
    Variable outside of the loop int number = 0; for(int i = 0; i < 10000; i++){ number = 3 * i; printf("%d",number); } or Variable inside of the loop for(int i = 0; i < 10000; i++){ int number = 3 * i; printf("%d",number); } Which one is recommended and which one is better in performance? Edit: This is just an example to exhibit what I mean, All I wanna know is if defining a variable inside a loop and outside a loop means the same thing , or there's a difference.

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  • Solving the problem of finding parts which work well with each other

    - by dotnetdev
    Hi, I have a database of items. They are for cars and similar parts (eg cam/pistons) work better than others in different combinations (eg one product will work well with another, while another combination of 2 parts may not). There are so many possible permutations, what solutions apply to this problem? So far, I feel that these are possible approaches (Where I have question marks, something tells me these are solutions but I am not 100% confident they are). Neural networks (?) Collection-based approach (selection of parts in a collection for cam, and likewise for pistons in another collection, all work well with each other) Business rules engine (?) What are good ways to tackle this sort of problem? Thanks

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  • Finding the index of a given value in a pre-sorted array

    - by bobo
    Today, I went for an interview and the interviewer asked me how I would find the index of a given value (number) in a pre-sorted array like this: $preSortedArr=array(23,32,36,41,45,54); He also said that using recursion is not allowed. I think the function should look like this: function findIndexByValue($preSortedArray,$value){ //some codes here } What solution do you think he was expecting from me? EDIT: sorry, I forgot to add that, he originally asked me to write psuedo codes but I said I don't know. I tried to write in PHP, but I think he's expecting a language-independent solution.

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  • Triangulation in 3D Space

    - by w3b_wizzard
    Disclaimer: This is for class, however I'm fresh out of ideas and a nudge in the right direction would be much appreciated. Also, this needs to be implemented in raw C, so no fancy libraries can be used. I have to write a search and rescue simulator for submarines, it has to find a probe that is randomly placed in 3D space in a grid from of the MAX_XYZ (100000). The only tools I'm given are a "ping" which will give the magnitude of the distance between a certain sub and the probe. The goal is to optimize the costs of this entire operation so a brute force attempt, like looking at every single coordinate, won't work. Hence I was thinking triangulation. Now, it makes loads of sense to me, place three subs, each one of them uses their ping to get the distance between them and the probe. Since each sub have a known distance relative to one another, it's easy to build the base of a tetrahedron with them, and the results of the ping will point to a certain coordinate, the problem I'm having is how to figure out the elevation, or the height, of the tetrahedron. So what I have as data is the following: Distances between subs (In vector format) Angles between each subs (very easy to compute) Distance between each sub and the probe (3 segments from the base to the peak) Angles inside each of the outer 3 surfaces of the tetrahedron. I tried finding some sort of relationship with the vertices of the tetrahedron and the relative angles in each of them, however all I found had to deal with tetrahedrons built with equilateral triangles, which isn't much help. I have the impression this can be easily solved with trig but either I'm not seeing it or I need more coffee. Any suggestions would be appreciated!

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  • Finding users near other user

    - by Bunny Rabbit
    what algorithms should I explore to implement a feature which lets a user find other user located near him , the latitude and the longitudes of all the user are known in advance and are fixed [not dynamic]. Also i believe that there should be a better way to store such data then simply storing the lat , long of the user against his user id in a database.What are the efficient ways to handle this ?

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  • skipping certain number of frames on a timeline

    - by clamp
    hi, i have a mathematical problem which is a bit hard to describe, but i'll give it a try anyway. in a timeline, i have a number of frames, of which i want to skip a certain number of frames, which should be evenly distributed along the timeline. for example i have 10 frames and i want to skip 5, then the solution is easy: we skip every second frame. 10/5 = 2 if (frame%2 == 0) skip(); but what if the above division does result in a floating number? for example in 44 frames i want to skip 15 times. how can i determine the 15 frames which should be skipped? thanks!

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  • Algorithms for finding the intersections of intervals

    - by tomwu
    I am wondering how I can find the number of intervals that intersect with the ones before it. for the intervals [2, 4], [1, 6], [5, 6], [0, 4], the output should be 2. from [2,4] [5,6] and [5,6] [0,4]. So now we have 1 set of intervals with size n all containing a point a, then we add another set of intervals size n as well, and all of the intervals are to the right of a. Can you do this in O(nlgn) and O(nlg^2n)?

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  • How to find the largest power of 2 less than the given number

    - by nazar_art
    I need to find the largest power of 2 less than the given number. And I stuck and can't find any solution. Code: public class MathPow { public int largestPowerOf2 (int n) { int res = 2; while (res < n) { res =(int)Math.pow(res, 2); } return res; } } This doesn't work correctly. Testing output: Arguments Actual Expected ------------------------- 9 16 8 100 256 64 1000 65536 512 64 256 32 How to solve this issue?

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  • Intersection() and Except() is too slow with large collections of custom objects

    - by Theo
    I am importing data from another database. My process is importing data from a remote DB into a List<DataModel> named remoteData and also importing data from the local DB into a List<DataModel> named localData. I am then using LINQ to create a list of records that are different so that I can update the local DB to match the data pulled from remote DB. Like this: var outdatedData = this.localData.Intersect(this.remoteData, new OutdatedDataComparer()).ToList(); I am then using LINQ to create a list of records that no longer exist in remoteData, but do exist in localData, so that I delete them from local database. Like this: var oldData = this.localData.Except(this.remoteData, new MatchingDataComparer()).ToList(); I am then using LINQ to do the opposite of the above to add the new data to the local database. Like this: var newData = this.remoteData.Except(this.localData, new MatchingDataComparer()).ToList(); Each collection imports about 70k records, and each of the 3 LINQ operation take between 5 - 10 minutes to complete. How can I make this faster? Here is the object the collections are using: internal class DataModel { public string Key1{ get; set; } public string Key2{ get; set; } public string Value1{ get; set; } public string Value2{ get; set; } public byte? Value3{ get; set; } } The comparer used to check for outdated records: class OutdatedDataComparer : IEqualityComparer<DataModel> { public bool Equals(DataModel x, DataModel y) { var e = string.Equals(x.Key1, y.Key1) && string.Equals(x.Key2, y.Key2) && ( !string.Equals(x.Value1, y.Value1) || !string.Equals(x.Value2, y.Value2) || x.Value3 != y.Value3 ); return e; } public int GetHashCode(DataModel obj) { return 0; } } The comparer used to find old and new records: internal class MatchingDataComparer : IEqualityComparer<DataModel> { public bool Equals(DataModel x, DataModel y) { return string.Equals(x.Key1, y.Key1) && string.Equals(x.Key2, y.Key2); } public int GetHashCode(DataModel obj) { return 0; } }

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  • R implementation of sorting by reversals

    - by user1357015
    I was wondering if there is an implementation in R where it sorts a permutation of n numbers into the original 1...n sequence and provides the number of reversals needed. Eg an implementation of the "sorting by reversals" or "sorting by translocation" as outlined in this ppt. Specifically, I have a permutation of a sequence of n elements, pi(n), and I want to figure out how close it is to the original sequence. The number of reversals seems a good metric. Thanks!

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  • Function for creating color wheels

    - by lbrandy
    This is something I've pseudo-solved many times and never quite found a solution that's stuck with me. The problem is to come up with a way to generate N colors that are as distinguishable as possible where N is a parameter.

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  • How do I find the next multiple of 10 of any integer?

    - by Tommy
    Dynamic integer will be any number from 0 to 150. i.e. - number returns 41, need to return 50. If number is 10 need to return 10. Number is 1 need to return 10. Was thinking I could use the ceiling function if I modify the integer as a decimal...? then use ceiling function, and put back to decimal? Only thing is would also have to know if the number is 1, 2 or 3 digits (i.e. - 7 vs 94 vs 136) Is there a better way to achieve this? Thank You,

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  • How to read arbitrary number of values using std::copy?

    - by Miro Kropacek
    Hi, I'm trying to code opposite action to this: std::ostream outs; // properly initialized of course std::set<int> my_set; // ditto outs << my_set.size(); std::copy( my_set.begin(), my_set.end(), std::ostream_iterator<int>( outs ) ); it should be something like this: std::istream ins; std::set<int>::size_type size; ins >> size; std::copy( std::istream_iterator<int>( ins ), std::istream_iterator<int>( ins ) ???, std::inserter( my_set, my_set.end() ) ); But I'm stuck with the 'end' iterator -- input interators can't use std::advance and neither I can use two streams with the same source... Is there any elegant way how to solve this? Of course I can use for loop, but maybe there's something nicer :)

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  • Python threading question (Working with a method that blocks forever)

    - by Nix
    I am trying to wrap a thread around some receiving logic in python. Basically we have an app, that will have a thread in the background polling for messages, the problem I ran into is that piece that actually pulls the messages waits forever for a message. Making it impossible to terminate... I ended up wrapping the pull in another thread, but I wanted to make sure there wasn't a better way to do it. Original code: class Manager: def __init__(self): receiver = MessageReceiver() receiver.start() #do other stuff... class MessageReceiver(Thread): receiver = Receiver() def __init__(self): Thread.__init__(self) def run(self): #stop is a flag that i use to stop the thread... while(not stopped ): #can never stop because pull below blocks message = receiver.pull() print "Message" + message What I refectored to: class Manager: def __init__(self): receiver = MessageReceiver() receiver.start() class MessageReceiver(Thread): receiver = Receiver() def __init__(self): Thread.__init__(self) def run(self): pullThread = PullThread(self.receiver) pullThread.start() #stop is a flag that i use to stop the thread... while(not stopped and pullThread.last_message ==None): pass message = pullThread.last_message print "Message" + message class PullThread(Thread): last_message = None def __init__(self, receiver): Thread.__init(self, target=get_message, args=(receiver)) def get_message(self, receiver): self.last_message = None self.last_message = receiver.pull() return self.last_message I know the obvious locking issues exist, but is this the appropriate way to control a receive thread that waits forever for a message? One thing I did notice was this thing eats 100% cpu while waiting for a message... **If you need to see the stopping logic please let me know and I will post.

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  • What are the core mathematical concepts a good developer should know?

    - by Jose B.
    Since Graduating from a very small school in 2006 with a badly shaped & outdated program (I'm a foreigner & didn't know any better school at the time) I've come to realize that I missed a lot of basic concepts from a mathematical & software perspective that are mostly the foundations of other higher concepts. I.e. I tried to listen/watch the open courseware from MIT on Introduction to Algorithms but quickly realized I was missing several mathematical concepts to better understand the course. So what are the core mathematical concepts a good software engineer should know? And what are the possible books/sites you will recommend me?

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