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  • How do I configure emacs speedbar for C# mode?

    - by Alex B
    I'm using emacs with C# Mode and when I turn on the speedbar, no files show up by default. I can choose "show all files" on the speedbar mode, but then every .cs file shows up with a '[?]' next to the name. How do I properly configure speedbar so it shows up with .cs files by default? How do I get the '[+]' next to each file so I can navigate inside the file?

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  • set default java version

    - by Dónal
    I have been using Java 6 on Ubuntu 11.10, but now I want to update to version 7. I've installed version 7 via PPA as described here. If I run sudo update-alternatives --config java I get the following output: There are 2 choices for the alternative java (providing /usr/bin/java). Selection Path Priority Status ------------------------------------------------------------ 0 /usr/lib/jvm/java-7-oracle/jre/bin/java 64 auto mode 1 /usr/lib/jvm/java-6-sun/jre/bin/java 63 manual mode * 2 /usr/lib/jvm/java-7-oracle/jre/bin/java 64 manual mode Similarly, if I run: sudo update-alternatives --config javac I get the output: Selection Path Priority Status ------------------------------------------------------------ 0 /usr/lib/jvm/java-7-oracle/bin/javac 64 auto mode 1 /usr/lib/jvm/java-6-sun/bin/javac 63 manual mode * 2 /usr/lib/jvm/java-7-oracle/bin/javac 64 manual mode So it looks like version 7 is already the default. But if I run either java -version or javac -version The output indicates that version 6 is still the default. How can I set the default to version 7?

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  • Can one draw a cube using different method/drawing mode?

    - by den-javamaniac
    Hi. I've just started learning gamedev (in particular android EGL based) and have ran over a code from Pro Android Games 2 that looks as follows: /* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package opengl.scenes.cubes; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; public class Cube { public Cube(){ int one = 0x10000; int vertices[] = { -one, -one, -one, one, -one, -one, one, one, -one, -one, one, -one, -one, -one, one, one, -one, one, one, one, one, -one, one, one, }; int colors[] = { 0, 0, 0, one, one, 0, 0, one, one, one, 0, one, 0, one, 0, one, 0, 0, one, one, one, 0, one, one, one, one, one, one, 0, one, one, one, }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; // Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot vbb.asIntBuffer() // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer = cbb.asIntBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); } private IntBuffer mVertexBuffer; private IntBuffer mColorBuffer; private ByteBuffer mIndexBuffer;} So it suggests to draw a cube using triangles. My question is: can I draw the same cube using GL_TPOLYGON? If so, isn't that an easier/more understandable way to do things?

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  • What emulation mode for an epson printer is best?

    - by deamon
    I'm looking for a color duplex printer for Ubuntu. My favourites are Epson B-310N and Brother HL 4050CDN. The latter should be work with linux, but I'd prefer the first one, because printing costs are cheaper. The epson printer has "Epson ESC/P Raster", "PCL3", and "Epson ESC/P2" emulation. Can I use the printer with one of those emulations under linux? Were there any restrictions (like unusable duplex)?

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  • how to use opengl blend mode/functions to brighten/darken a texture.

    - by Jigar
    Tried this code, but the texture didnot get any lighter. try { texture = TextureLoader.getTexture("png", Game.class.getResourceAsStream("/brick.png"), true, GL_NEAREST); } catch (IOException e) { e.printStackTrace(); } GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureID()); glEnable(GL_BLEND); glBlendFunc(GL_CONSTANT_ALPHA, GL_CONSTANT_ALPHA); GL14.glBlendColor(1.0f, 1.0f, 1.0f, 0.5f); glColor4f(1, 1, 1, 0.5f); GL11.glBegin(GL11.GL_QUADS); // Start Drawing Quads // Front Face GL11.glNormal3f(0.0f, 0.0f, 1.0f); // Normal Pointing Towards Viewer GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(-1.0f, -1.0f, 1.0f); // Point 1 (Front) GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(1.0f, -1.0f, 1.0f); // Point 2 (Front) GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex3f(1.0f, 1.0f, 1.0f); // Point 3 (Front) GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(-1.0f, 1.0f, 1.0f); // Point 4 (Front) glEnd();

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  • USB Ports In Wrong Mode, How To Use usbmodeswitch?

    - by user86872
    I haven't had access to my USB ports as media devices for a couple days now. I've been reading and researching everything I can find but I can't find a good guide for usbmodeswtich or usbms that I can decipher. The USB's are fine for power, but won't support my android phone as a media device, which is killing me because I use adb everyday, and won't support my plug and play mouse any longer. Not sure what caused the switch, though I think it may be related to the suspend issue I've read about, but the solutions in those threads I read also didn't work. Below is my system information and details. System: Ubuntu 12.04, 64-bit, Dedicated Machine Machine: HP-Pavillion g6 notebook, AMD A6 Quad Core Processor USBs used for: Cooling dock, Android Debug Bridge, Wireless Mouse Attempted Mod Probe, udev restart, unable to attempt lsusb due to my own lack of knowledge. :) Last Attempt Readout: ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ sudo modprobe -r usbhid && sleep 5 && sudo modprobe usbhid ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ sudo modprobe -r usb-storage ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ sudo modprobe usb-storage ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ sudo restart udev udev start/running, process 2624 ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 0461:4de7 Primax Electronics, Ltd webcam Any help would be greatly appreciated!

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  • Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

    - by Neophyte
    I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will be at (0,0) while the second will be at (129,0). Unity on the other hand, has its own odd unit system, scaling on all transforms, pixel-to-units, othographic size, etc etc. So my question is two-fold, namely: Why does Unity have this system by default for 2d? Is it for mobile dev? Is there a big benefit I'm not seeing? How can I setup my environment, so that if I have a 128x128 sprite in Photoshop, it displays as a 128x128 sprite in Unity when I run my game? Note that I am targeting desktop exclusively.

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  • How do I set command line mode vga=788 permanently?

    - by George
    I have a problem that is not of easy resolution, happen to tell... I have Installed Ubuntu 10.10 Server. I want to join to the system way vga=788, into the grub it changes without any problem editing the file grub.cfg, the problem is that editing the above mentioned file I join to the system way vga=788 (800x600) and then command line puts itself in way vga=792 (1280x1024). Is there any way of changing this configuration so that it is always vga=788? tanks. sorry for my english :D

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  • Enum types, FlagsAttribute & Zero value – Part 2

    - by nmgomes
    In my previous post I wrote about why you should pay attention when using enum value Zero. After reading that post you are probably thinking like Benjamin Roux: Why don’t you start the enum values at 0x1? Well I could, but doing that I lose the ability to have Sync and Async mutually exclusive by design. Take a look at the following enum types: [Flags] public enum OperationMode1 { Async = 0x1, Sync = 0x2, Parent = 0x4 } [Flags] public enum OperationMode2 { Async = 0x0, Sync = 0x1, Parent = 0x2 } To achieve mutually exclusion between Sync and Async values using OperationMode1 you would have to operate both values: protected void CheckMainOperarionMode(OperationMode1 mode) { switch (mode) { case (OperationMode1.Async | OperationMode1.Sync | OperationMode1.Parent): case (OperationMode1.Async | OperationMode1.Sync): throw new InvalidOperationException("Cannot be Sync and Async simultaneous"); break; case (OperationMode1.Async | OperationMode1.Parent): case (OperationMode1.Async): break; case (OperationMode1.Sync | OperationMode1.Parent): case (OperationMode1.Sync): break; default: throw new InvalidOperationException("No default mode specified"); } } but this is a by design constraint in OperationMode2. Why? Simply because 0x0 is the neutral element for the bitwise OR operation. Knowing this singularity, replacing and simplifying the previous method, you get: protected void CheckMainOperarionMode(OperationMode2 mode) { switch (mode) { case (OperationMode2.Sync | OperationMode2.Parent): case (OperationMode2.Sync): break; case (OperationMode2.Parent): default: break; } This means that: if both Sync and Async values are specified Sync value always win (Zero is the neutral element for bitwise OR operation) if no Sync value specified, the Async method is used. Here is the final method implementation: protected void CheckMainOperarionMode(OperationMode2 mode) { if (mode & OperationMode2.Sync == OperationMode2.Sync) { } else { } } All content above prove that Async value (0x0) is useless from the arithmetic perspective, but, without it we lose readability. The following IF statements are logically equals but the first is definitely more readable: if (OperationMode2.Async | OperationMode2.Parent) { } if (OperationMode2.Parent) { } Here’s another example where you can see the benefits of 0x0 value, the default value can be used explicitly. <my:Control runat="server" Mode="Async,Parent"> <my:Control runat="server" Mode="Parent">

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  • What to do about "system running in low-graphics mode"?

    - by ubuntubabe
    My Dell which was 5 years old suddenly karked it and I had the "low graphics" black screen and useless dialogue box. As I believed it was a dead graphics card I went out and bought a brand new machine. I put aside the new machine and tried again in vain to open the Dell. I eventually got to the command line via Ctrl+Alt+F1. I logged into my account from there, and simply started a series of sudo apt-get remove of various softwares that I knew were installed on my PC (software without any great consequence like Google earth, tweak, Skype etc). Lo and behold after a sudo reboot my computer was fine again! So now I have 2 computers. BUT one week after buying the other one and installing 12.04 because I love Ubuntu, the SAME PROBLEM arrived! I once again deleted Google earth, Skype, and did a sudo reboot and everything worked as before. I think there is a bug or something in 12.04 as this problem has never arisen with any other versions of Ubuntu.

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  • After installing Ubuntu my computer boots into GRUB rescue mode after displaying 'no such partition' error message.

    - by VictorVictor5
    I wanted Ubuntu on my Gateway Solo Laptop. It had Win98 on the C:\ and WinXP on the D:\. Before the install, I could not boot from CD, but I could boot from floppy. I installed Ubuntu to run alongside Windows XP as that was one of the options. It didn't detect Win98, but I swear it's on there. Install seemed fine and then it asked me to reboot. When I rebooted, I got the message error: no such partition and the grub rescue> command prompt. I've looked around, but some commands, like sudo, don't work. One command I did get to work was set root=(hd0,0) if that helps. I'm a noob, and it was a pain installing Win98 and XP since this system is so old. I don't want to wipe my drive and start all over! Additional details copied from comments Addendum, I restored my master boot record via my Win98 boot floppy and typing in frisk /mbr. But, I'd still like to get ubuntu - any help? If I restored my master boot record - did I delete Ubuntu?

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  • How do I reset a lost password (using recovery mode requires me to type the password)?

    - by user16441
    I need to reset my password. I have followed these steps: How do I reset a lost Administrative(root) password? However, then I go to "root" or "netroot" recovery options, it tells me: Give root password for maintenance (or type Control-D to continue) Clearly, I do not know the root password. If I type Control-D, I return to the list of options. From this page I read: Under chapter 'The Other Way': 4. Highlight the line that begins kernel and press 'e' to edit But in the grub configuration file I have no line that starts with 'kernel'. Only: setparams 'Ubuntu...' recordfail set gxfpayload... insmod part_msdos insmod ext2 set root=... search --no-floppy... linux /boot/vmlinuz-2.6.38... initrd /boot/initrd.img-2.6.... Those are all lines in my grub. Which line should I edit? Or is there another way to reset my password?

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  • Is there a hotkey to toggle between the two panes only in Nautilus (with Extra Pane/F3 mode)?

    - by Jakob
    I am running Nautilus with the Extra Pane feature enabled. But I am missing a keyboard shortcut to switch between the left and right pane. Is there a shortcut key for toggling just between the left and right file pane? Something that works like tab in Total Commander/Midnight Commander? Tab and Shift-Tab are not what I'm looking for. They cycle through several other GUI elements in addition to the two panes. I'm on Ubuntu 10.04 if that matters.

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  • xrandr shows two displays (LVDS1), but how can I use VGA1 only?

    - by Tom Fishman
    We're running Ubuntu 11 on this hardware: Foxconn R20-D2 Intel Atom D510 Intel NM10 Intel GMA 3150 Barebone There is no integrated display (it is a barebone box). I connected an external VGA to it. However xrandr shows two displays: Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 519mm x 324mm 1920x1200 60.0 + 1600x1200 60.0 1680x1050 60.0 1280x1024 76.0 75.0 72.0 60.0 1440x900 75.0 59.9 1152x864 75.0 1024x768 75.1 70.1 60.0* 832x624 74.6 800x600 72.2 75.0 60.3 640x480 72.8 75.0 66.7 60.0 720x400 70.1 But I don't have two displays. How can I get rid of LVDS1 and use only VGA1? The direct result is that I'm seeing a 1024x768 resolution on my VGA display, because the OS is using "mirror" mode which uses the lower resolution of the two. Turning off the mirror is not a solution. I want to fix it. Related logs: ... [ 20.019] (II) intel(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 20.019] (==) intel(0): Depth 24, (--) framebuffer bpp 32 [ 20.019] (==) intel(0): RGB weight 888 [ 20.019] (==) intel(0): Default visual is TrueColor [ 20.019] (II) intel(0): Integrated Graphics Chipset: Intel(R) Pineview G [ 20.019] (--) intel(0): Chipset: "Pineview G" [ 20.019] (**) intel(0): Relaxed fencing enabled [ 20.019] (**) intel(0): Wait on SwapBuffers? enabled [ 20.019] (**) intel(0): Triple buffering? enabled [ 20.019] (**) intel(0): Framebuffer tiled [ 20.019] (**) intel(0): Pixmaps tiled [ 20.020] (**) intel(0): 3D buffers tiled [ 20.020] (**) intel(0): SwapBuffers wait enabled [ 20.020] (==) intel(0): video overlay key set to 0x101fe [ 20.020] (II) intel(0): Output LVDS1 has no monitor section [ 20.020] (II) intel(0): found backlight control interface /sys/class/backlight/intel_backlight [ 20.080] (II) intel(0): Output VGA1 has no monitor section [ 20.080] (II) intel(0): EDID for output LVDS1 [ 20.081] (II) intel(0): Not using default mode "320x240" (doublescan mode not supported) [ 20.081] (II) intel(0): Not using default mode "400x300" (doublescan mode not supported) [ 20.081] (II) intel(0): Not using default mode "400x300" (doublescan mode not supported) [ 20.081] (II) intel(0): Not using default mode "512x384" (doublescan mode not supported) ... [ 20.082] (II) intel(0): Not using default mode "960x600" (doublescan mode not supported) [ 20.082] (II) intel(0): Printing probed modes for output LVDS1 [ 20.082] (II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) [ 20.082] (II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) [ 20.082] (II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) [ 20.082] (II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) [ 20.149] (II) intel(0): EDID for output VGA1 [ 20.149] (II) intel(0): Manufacturer: BNQ Model: 771b Serial#: 6595 [ 20.149] (II) intel(0): Year: 2008 Week: 16 [ 20.149] (II) intel(0): EDID Version: 1.3 [ 20.149] (II) intel(0): Analog Display Input, Input Voltage Level: 0.700/0.700 V ... [ 20.152] (II) intel(0): Modeline "640x480"x60.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) [ 20.152] (II) intel(0): Modeline "720x400"x70.1 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz) [ 20.152] (II) intel(0): Output LVDS1 connected [ 20.152] (II) intel(0): Output VGA1 connected [ 20.152] (II) intel(0): Using exact sizes for initial modes [ 20.152] (II) intel(0): Output LVDS1 using initial mode 1024x768 [ 20.152] (II) intel(0): Output VGA1 using initial mode 1024x768 [ 20.152] (II) intel(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. ...

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  • How do I configure AT&T's Uverse 2Wire 2701HGV-B Gateway into DMZPlus Mode?

    - by MasD
    I subscribed for AT&T's Uverse service and they shipped me a Wire 2701HGV-B Router/Gateway/Firewall/WiFi. I would like to configure AT&T's hardware to have less control and use my trusted Linksys WRT54-G router between my computers and the 2Wire Gateway. This seems to be a common configuration for Uverse users with this hardware in other forums, but requires a "DMZPlus" mode that I'm unfamiliar with.

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