Search Results

Search found 21759 results on 871 pages for 'int'.

Page 93/871 | < Previous Page | 89 90 91 92 93 94 95 96 97 98 99 100  | Next Page >

  • How can I make a WPF TreeView data binding lazy and asynchronous?

    - by pauldoo
    I am learning how to use data binding in WPF for a TreeView. I am procedurally creating the Binding object, setting Source, Path, and Converter properties to point to my own classes. I can even go as far as setting IsAsync and I can see the GUI update asynchronously when I explore the tree. So far so good! My problem is that WPF eagerly evaluates parts of the tree prior to them being expanded in the GUI. If left long enough this would result in the entire tree being evaluated (well actually in this example my tree is infinite, but you get the idea). I would like the tree only be evaluated on demand as the user expands the nodes. Is this possible using the existing asynchronous data binding stuff in the WPF? As an aside I have not figured out how ObjectDataProvider relates to this task. My XAML code contains only a single TreeView object, and my C# code is: public partial class Window1 : Window { public Window1() { InitializeComponent(); treeView.Items.Add( CreateItem(2) ); } static TreeViewItem CreateItem(int number) { TreeViewItem item = new TreeViewItem(); item.Header = number; Binding b = new Binding(); b.Converter = new MyConverter(); b.Source = new MyDataProvider(number); b.Path = new PropertyPath("Value"); b.IsAsync = true; item.SetBinding(TreeView.ItemsSourceProperty, b); return item; } class MyDataProvider { readonly int m_value; public MyDataProvider(int value) { m_value = value; } public int[] Value { get { // Sleep to mimick a costly operation that should not hang the UI System.Threading.Thread.Sleep(2000); System.Diagnostics.Debug.Write(string.Format("Evaluated for {0}\n", m_value)); return new int[] { m_value * 2, m_value + 1, }; } } } class MyConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // Convert the double to an int. int[] values = (int[])value; IList<TreeViewItem> result = new List<TreeViewItem>(); foreach (int i in values) { result.Add(CreateItem(i)); } return result; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new InvalidOperationException("Not implemented."); } } } Note: I have previously managed to do lazy evaluation of the tree nodes by adding WPF event handlers and directly adding items when the event handlers are triggered. I'm trying to move away from that and use data binding instead (which I understand is more in spirit with "the WPF way").

    Read the article

  • Replacing instructions in a method's MethodBody

    - by Alix
    Hi, (First of all, this is a very lengthy post, but don't worry: I've already implemented all of it, I'm just asking your opinion.) I'm having trouble implementing the following; I'd appreciate some help: I get a Type as parameter. I define a subclass using reflection. Notice that I don't intend to modify the original type, but create a new one. I create a property per field of the original class, like so: public class OriginalClass { private int x; } public class Subclass : OriginalClass { private int x; public int X { get { return x; } set { x = value; } } } For every method of the superclass, I create an analogous method in the subclass. The method's body must be the same except that I replace the instructions ldfld x with callvirt this.get_X, that is, instead of reading from the field directly I call the get accessor. I'm having trouble with step 4. I know you're not supposed to manipulate code like this, but I really need to. Here's what I've tried: Attempt #1: Use Mono.Cecil. This would allow me to parse the body of the method into human-readable Instructions, and easily replace instructions. However, the original type isn't in a .dll file, so I can't find a way to load it with Mono.Cecil. Writing the type to a .dll, then load it, then modify it and write the new type to disk (which I think is the way you create a type with Mono.Cecil), and then load it seems like a huge overhead. Attempt #2: Use Mono.Reflection. This would also allow me to parse the body into Instructions, but then I have no support for replacing instructions. I've implemented a very ugly and inefficient solution using Mono.Reflection, but it doesn't yet support methods that contain try-catch statements (although I guess I can implement this) and I'm concerned that there may be other scenarios in which it won't work, since I'm using the ILGenerator in a somewhat unusual way. Also, it's very ugly ;). Here's what I've done: private void TransformMethod(MethodInfo methodInfo) { // Create a method with the same signature. ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); // Declare the same local variables as in the original method. IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } // Get readable instructions. IList<Instruction> instructions = methodInfo.GetInstructions(); // I first need to define labels for every instruction in case I // later find a jump to that instruction. Once the instruction has // been emitted I cannot label it, so I'll need to do it in advance. // Since I'm doing a first pass on the method's body anyway, I could // instead just create labels where they are truly needed, but for // now I'm using this quick fix. Dictionary<int, Label> labels = new Dictionary<int, Label>(); foreach (Instruction instr in instructions) { labels[instr.Offset] = ilGen.DefineLabel(); } foreach (Instruction instr in instructions) { // Mark this instruction with a label, in case there's a branch // instruction that jumps here. ilGen.MarkLabel(labels[instr.Offset]); // If this is the instruction that I want to replace (ldfld x)... if (instr.OpCode == OpCodes.Ldfld) { // ...get the get accessor for the accessed field (get_X()) // (I have the accessors in a dictionary; this isn't relevant), MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // ...instead of emitting the original instruction (ldfld x), // emit a call to the get accessor, ilGen.Emit(OpCodes.Callvirt, safeReadAccessor); // Else (it's any other instruction), reemit the instruction, unaltered. } else { Reemit(instr, ilGen, labels); } } } And here comes the horrible, horrible Reemit method: private void Reemit(Instruction instr, ILGenerator ilGen, Dictionary<int, Label> labels) { // If the instruction doesn't have an operand, emit the opcode and return. if (instr.Operand == null) { ilGen.Emit(instr.OpCode); return; } // Else (it has an operand)... // If it's a branch instruction, retrieve the corresponding label (to // which we want to jump), emit the instruction and return. if (instr.OpCode.FlowControl == FlowControl.Branch) { ilGen.Emit(instr.OpCode, labels[Int32.Parse(instr.Operand.ToString())]); return; } // Otherwise, simply emit the instruction. I need to use the right // Emit call, so I need to cast the operand to its type. Type operandType = instr.Operand.GetType(); if (typeof(byte).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (byte) instr.Operand); else if (typeof(double).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (double) instr.Operand); else if (typeof(float).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (float) instr.Operand); else if (typeof(int).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (int) instr.Operand); ... // you get the idea. This is a pretty long method, all like this. } Branch instructions are a special case because instr.Operand is SByte, but Emit expects an operand of type Label. Hence the need for the Dictionary labels. As you can see, this is pretty horrible. What's more, it doesn't work in all cases, for instance with methods that contain try-catch statements, since I haven't emitted them using methods BeginExceptionBlock, BeginCatchBlock, etc, of ILGenerator. This is getting complicated. I guess I can do it: MethodBody has a list of ExceptionHandlingClause that should contain the necessary information to do this. But I don't like this solution anyway, so I'll save this as a last-resort solution. Attempt #3: Go bare-back and just copy the byte array returned by MethodBody.GetILAsByteArray(), since I only want to replace a single instruction for another single instruction of the same size that produces the exact same result: it loads the same type of object on the stack, etc. So there won't be any labels shifting and everything should work exactly the same. I've done this, replacing specific bytes of the array and then calling MethodBuilder.CreateMethodBody(byte[], int), but I still get the same error with exceptions, and I still need to declare the local variables or I'll get an error... even when I simply copy the method's body and don't change anything. So this is more efficient but I still have to take care of the exceptions, etc. Sigh. Here's the implementation of attempt #3, in case anyone is interested: private void TransformMethod(MethodInfo methodInfo, Dictionary<string, MethodInfo[]> dataMembersSafeAccessors, ModuleBuilder moduleBuilder) { ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } byte[] rawInstructions = methodInfo.GetMethodBody().GetILAsByteArray(); IList<Instruction> instructions = methodInfo.GetInstructions(); int k = 0; foreach (Instruction instr in instructions) { if (instr.OpCode == OpCodes.Ldfld) { MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // Copy the opcode: Callvirt. byte[] bytes = toByteArray(OpCodes.Callvirt.Value); for (int m = 0; m < OpCodes.Callvirt.Size; m++) { rawInstructions[k++] = bytes[put.Length - 1 - m]; } // Copy the operand: the accessor's metadata token. bytes = toByteArray(moduleBuilder.GetMethodToken(safeReadAccessor).Token); for (int m = instr.Size - OpCodes.Ldfld.Size - 1; m >= 0; m--) { rawInstructions[k++] = bytes[m]; } // Skip this instruction (do not replace it). } else { k += instr.Size; } } methodBuilder.CreateMethodBody(rawInstructions, rawInstructions.Length); } private static byte[] toByteArray(int intValue) { byte[] intBytes = BitConverter.GetBytes(intValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } private static byte[] toByteArray(short shortValue) { byte[] intBytes = BitConverter.GetBytes(shortValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } (I know it isn't pretty. Sorry. I put it quickly together to see if it would work.) I don't have much hope, but can anyone suggest anything better than this? Sorry about the extremely lengthy post, and thanks.

    Read the article

  • Trying to convert simple midlet application to Android application but running into problems.

    - by chobo2
    Hi I am trying to do some threading in Android so I took an old threading assignment I had done fora midlet and took out the midlet code and replaced it with android code(such as textview). package com.assignment1; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class Threading extends Activity { private TextView tortose; private TextView hare; private Thread hareThread; private Thread torotoseThread; private int num = 0; private int num2 = 0; public Threading() { } /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tortose = (TextView) findViewById(R.id.TextView01); hare = (TextView) findViewById(R.id.TextView02); Hare newHare = new Hare(); hareThread = new Thread(newHare); hareThread.start(); Torotose newTortose = new Torotose(); torotoseThread = new Thread(newTortose); torotoseThread.start(); //updateDisplay(); } private synchronized void check(int value1, int value2) { if((value1-value2) >= 10) { try { wait(); } catch(Exception ex) { System.out.println(ex); } } } private synchronized void getGoing(int value1, int value2) { if((value1-value2) == 0) { try { notify(); } catch(Exception ex) { System.out.println(ex); } } } private class Hare extends Thread { public void run() { while(true) { num++; hare.setText(Integer.toString(num)); check(num, num2); try { // are threads different in andriod apps? Thread.sleep(100); // hareThread.sleep(100); } catch(Exception ex) { System.out.println(ex); } } } } private class Torotose extends Thread { public void run() { while(true) { num2++; tortose.setText(Integer.toString(num2)); getGoing(num,num2); try { Thread.sleep(200); //torotoseThread.sleep(200); } catch(Exception ex) { System.out.println(ex); } } } } } First it wanted me to change my threads to like static threads.So is this just how Android does it? Next when I run this code it just crashes with some unexpected error. I am not sure what the error is but when I try to debug it and goes to like to create a new "hare" object it shows me this. // Compiled from ClassLoader.java (version 1.5 : 49.0, super bit) public abstract class java.lang.ClassLoader { // Method descriptor #8 ()V // Stack: 3, Locals: 1 protected ClassLoader(); 0 aload_0 [this] 1 invokespecial java.lang.Object() [1] 4 new java.lang.RuntimeException [2] 7 dup 8 ldc <String "Stub!"> [3] 10 invokespecial java.lang.RuntimeException(java.lang.String) [4] 13 athrow Line numbers: [pc: 0, line: 4] Local variable table: [pc: 0, pc: 14] local: this index: 0 type: java.lang.ClassLoader // Method descriptor #14 (Ljava/lang/ClassLoader;)V // Stack: 3, Locals: 2 protected ClassLoader(java.lang.ClassLoader parentLoader); 0 aload_0 [this] 1 invokespecial java.lang.Object() [1] 4 new java.lang.RuntimeException [2] 7 dup 8 ldc <String "Stub!"> [3] 10 invokespecial java.lang.RuntimeException(java.lang.String) [4] 13 athrow Line numbers: [pc: 0, line: 5] Local variable table: [pc: 0, pc: 14] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 14] local: parentLoader index: 1 type: java.lang.ClassLoader // Method descriptor #17 ()Ljava/lang/ClassLoader; // Stack: 3, Locals: 0 public static java.lang.ClassLoader getSystemClassLoader(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 6] // Method descriptor #19 (Ljava/lang/String;)Ljava/net/URL; // Stack: 3, Locals: 1 public static java.net.URL getSystemResource(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 7] Local variable table: [pc: 0, pc: 10] local: resName index: 0 type: java.lang.String // Method descriptor #23 (Ljava/lang/String;)Ljava/util/Enumeration; // Signature: (Ljava/lang/String;)Ljava/util/Enumeration<Ljava/net/URL;>; // Stack: 3, Locals: 1 public static java.util.Enumeration getSystemResources(java.lang.String resName) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 8] Local variable table: [pc: 0, pc: 10] local: resName index: 0 type: java.lang.String // Method descriptor #29 (Ljava/lang/String;)Ljava/io/InputStream; // Stack: 3, Locals: 1 public static java.io.InputStream getSystemResourceAsStream(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 9] Local variable table: [pc: 0, pc: 10] local: resName index: 0 type: java.lang.String // Method descriptor #31 ([BII)Ljava/lang/Class; // Signature: ([BII)Ljava/lang/Class<*>; // Stack: 3, Locals: 4 protected final java.lang.Class defineClass(byte[] classRep, int offset, int length) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 10] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: classRep index: 1 type: byte[] [pc: 0, pc: 10] local: offset index: 2 type: int [pc: 0, pc: 10] local: length index: 3 type: int // Method descriptor #39 (Ljava/lang/String;[BII)Ljava/lang/Class; // Signature: (Ljava/lang/String;[BII)Ljava/lang/Class<*>; // Stack: 3, Locals: 5 protected final java.lang.Class defineClass(java.lang.String className, byte[] classRep, int offset, int length) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 11] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String [pc: 0, pc: 10] local: classRep index: 2 type: byte[] [pc: 0, pc: 10] local: offset index: 3 type: int [pc: 0, pc: 10] local: length index: 4 type: int // Method descriptor #42 (Ljava/lang/String;[BIILjava/security/ProtectionDomain;)Ljava/lang/Class; // Signature: (Ljava/lang/String;[BIILjava/security/ProtectionDomain;)Ljava/lang/Class<*>; // Stack: 3, Locals: 6 protected final java.lang.Class defineClass(java.lang.String className, byte[] classRep, int offset, int length, java.security.ProtectionDomain protectionDomain) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 12] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String [pc: 0, pc: 10] local: classRep index: 2 type: byte[] [pc: 0, pc: 10] local: offset index: 3 type: int [pc: 0, pc: 10] local: length index: 4 type: int [pc: 0, pc: 10] local: protectionDomain index: 5 type: java.security.ProtectionDomain // Method descriptor #46 (Ljava/lang/String;Ljava/nio/ByteBuffer;Ljava/security/ProtectionDomain;)Ljava/lang/Class; // Signature: (Ljava/lang/String;Ljava/nio/ByteBuffer;Ljava/security/ProtectionDomain;)Ljava/lang/Class<*>; // Stack: 3, Locals: 4 protected final java.lang.Class defineClass(java.lang.String name, java.nio.ByteBuffer b, java.security.ProtectionDomain protectionDomain) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 13] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: name index: 1 type: java.lang.String [pc: 0, pc: 10] local: b index: 2 type: java.nio.ByteBuffer [pc: 0, pc: 10] local: protectionDomain index: 3 type: java.security.ProtectionDomain // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 protected java.lang.Class findClass(java.lang.String className) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 14] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 protected final java.lang.Class findLoadedClass(java.lang.String className); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 15] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 protected final java.lang.Class findSystemClass(java.lang.String className) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 16] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #17 ()Ljava/lang/ClassLoader; // Stack: 3, Locals: 1 public final java.lang.ClassLoader getParent(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 17] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader // Method descriptor #19 (Ljava/lang/String;)Ljava/net/URL; // Stack: 3, Locals: 2 public java.net.URL getResource(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 18] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #23 (Ljava/lang/String;)Ljava/util/Enumeration; // Signature: (Ljava/lang/String;)Ljava/util/Enumeration<Ljava/net/URL;>; // Stack: 3, Locals: 2 public java.util.Enumeration getResources(java.lang.String resName) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 19] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #29 (Ljava/lang/String;)Ljava/io/InputStream; // Stack: 3, Locals: 2 public java.io.InputStream getResourceAsStream(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 20] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 public java.lang.Class loadClass(java.lang.String className) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 21] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #62 (Ljava/lang/String;Z)Ljava/lang/Class; // Signature: (Ljava/lang/String;Z)Ljava/lang/Class<*>; // Stack: 3, Locals: 3 protected java.lang.Class loadClass(java.lang.String className, boolean resolve) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 22] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String [pc: 0, pc: 10] local: resolve index: 2 type: boolean // Method descriptor #67 (Ljava/lang/Class;)V // Signature: (Ljava/lang/Class<*>;)V // Stack: 3, Locals: 2 protected final void resolveClass(java.lang.Class clazz); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 23] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: clazz index: 1 type: java.lang.Class Local variable type table: [pc: 0, pc: 10] local: clazz index: 1 type: java.lang.Class<?> // Method descriptor #19 (Ljava/lang/String;)Ljava/net/URL; // Stack: 3, Locals: 2 protected java.net.URL findResource(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 24] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #23 (Ljava/lang/String;)Ljava/util/Enumeration; // Signature: (Ljava/lang/String;)Ljava/util/Enumeration<Ljava/net/URL;>; // Stack: 3, Locals: 2 protected java.util.Enumeration findResources(java.lang.String resName) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 25] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #76 (Ljava/lang/String;)Ljava/lang/String; // Stack: 3, Locals: 2 protected java.lang.String findLibrary(java.lang.String libName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 26] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: libName index: 1 type: java.lang.String // Method descriptor #79 (Ljava/lang/String;)Ljava/lang/Package; // Stack: 3, Locals: 2 protected java.lang.Package getPackage(java.lang.String name); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 27] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: name index: 1 type: java.lang.String // Method descriptor #81 ()[Ljava/lang/Package; // Stack: 3, Locals: 1 protected java.lang.Package[] getPackages(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 28] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader // Method descriptor #83 (Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/net/URL;)Ljava/lang/Package; // Stack: 3, Locals: 9 protected java.lang.Package definePackage(java.lang.String name, java.lang.String specTitle, java.lang.String specVersion, java.lang.String specVendor, java.lang.String implTitle, java.lang.String implVersion, java.lang.String implVendor, java.net.URL sealBase) throws java.lang.IllegalArgumentException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 29] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: name index: 1 type: java.lang.String [pc: 0, pc: 10] local: specTitle index: 2 type: java.lang.String [pc: 0, pc: 10] local: specVersion index: 3 type: java.lang.String [pc: 0, pc: 10] local: specVendor index: 4 type: java.lang.String [pc: 0, pc: 10] local: implTitle index: 5 type: java.lang.String [pc: 0, pc: 10] local: implVersion index: 6 type: java.lang.String [pc: 0, pc: 10] local: implVendor index: 7 type: java.lang.String [pc: 0, pc: 10] local: sealBase index: 8 type: java.net.URL // Method descriptor #94 (Ljava/lang/Class;[Ljava/lang/Object;)V // Signature: (Ljava/lang/Class<*>;[Ljava/lang/Object;)V // Stack: 3, Locals: 3 protected final void setSigners(java.lang.Class c, java.lang.Object[] signers); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 30] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: c index: 1 type: java.lang.Class [pc: 0, pc: 10] local: signers index: 2 type: java.lang.Object[] Local variable type table: [pc: 0, pc: 10] local: c index: 1 type: java.lang.Class<?> // Method descriptor #100 (Ljava/lang/String;Z)V // Stack: 3, Locals: 3 public void setClassAssertionStatus(java.lang.String cname, boolean enable); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 31] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: cname index: 1 type: java.lang.String [pc: 0, pc: 10] local: enable index: 2 type: boolean // Method descriptor #100 (Ljava/lang/String;Z)V // Stack: 3, Locals: 3 public void setPackageAssertionStatus(java.lang.String pname, boolean enable); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 32] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: pname index: 1 type: java.lang.String [pc: 0, pc: 10] local: enable index: 2 type: boolean // Method descriptor #106 (Z)V // Stack: 3, Locals: 2 public void setDefaultAssertionStatus(boolean enable); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 33] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: enable index: 1 type: boolean // Method descriptor #8 ()V // Stack: 3, Locals: 1 public void clearAssertionStatus(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 34] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader } So I am not sure where I went wrong. Thanks

    Read the article

  • Sub Rectangle or ROI problem in opencv

    - by iva123
    Hi, I'm trying to convert this c code(http://nashruddin.com/OpenCV_Eye_Detection) to the python code, but in c style, he used cvROI thing, since ROI functions are not supported by python-opencv, I tried cvGetSubRect so Here is the eye detection part of the code : eye_region = cvGetSubRect(image,cvRect(face.x,int(face.y + (face.height/4)),face.width,int(face.height/2))) eyes = cvHaarDetectObjects(eye_region,eyeCascade,memo,1.15,3,0,cvSize(25,15)) for e in eyes: cvRectangle(image, cvPoint( int(e.x), int(e.y)), cvPoint(int(e.x + e.width), int(e.y + e.height)), CV_RGB(0, 255, 0), 1, 8, 0) return image; When I run this code, It draws rectangles irrelevant places. I thought, eye_region coordinates are wrong, and tried some coordinates, but it didn't work. Any idea ? Note :Face detection method works very well, and it's code is same with the eye detection method.

    Read the article

  • not so obvious pointers

    - by mike_hornbeck
    I have a class : class X{ public : void f ( int ) ; int a ; } ; And the task is "Inside the code provide declarations for : pointer to int variable of class X pointer to function void(int) defined inside class X pointer to double variable of class X" Ok so pointer to int a will be just int *x = &a, right ? If there is no double in X can I already create pointer to double inside this class ? And the biggest problem is the second task. How one declares pointer to function ?

    Read the article

  • Android Gallery View Update Images

    - by xger86x
    Hi, i have a question about using GalleryView. At first, i set five "default images" to show from drawable directory. But after, i want to run an Async Task in which i download the images, save them and show them in the gallery. For that i created the following Adapter: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private ArrayList<Integer> mImageIds = new ArrayList<Integer>(); private ArrayList<Drawable> mImageDrawables = new ArrayList<Drawable>(); public ImageAdapter(Context c) { mContext = c; TypedArray a = obtainStyledAttributes(R.styleable.Gallery1); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery1_android_galleryItemBackground, 0); a.recycle(); } public void setPlaces(int count) { for (int i = 0; i < count; i++) { mImageIds.add(R.drawable.tournoimg); mImageDrawables.add(null); } } public void setDrawable(String resource, int position) { Drawable image = Drawable.createFromPath(resource); mImageDrawables.add(position, image); } public int getCount() { return mImageIds.size(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView i = new ImageView(mContext); if (mImageDrawables.get(position) == null) i.setImageResource(mImageIds.get(position)); else i.setImageDrawable(mImageDrawables.get(position)); i.setLayoutParams(new Gallery.LayoutParams(60, 78)); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setBackgroundResource(mGalleryItemBackground); return i; } } } and the following Async Task private class FillImages extends AsyncTask<ArrayList<Place>, Void, Void> { protected Void doInBackground(ArrayList<Place>... listplaces) { ArrayList<Place> places = listplaces[0]; Iterator<Place> it = places.iterator(); int position = 0; while (it.hasNext()) { Place p = it.next(); saveImage(p.getImage(), p.getURLImage()); // Gallery g = (Gallery) findViewById(R.id.gallery); mImageAdapter.setDrawable(p.getImage(), position); position++; mImageAdapter.notifyDataSetChanged(); } return (null); } But when i run it i have this error: Caused by: android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. Any idea? Thanks

    Read the article

  • android spinning image

    - by user270811
    hi, i am trying to create two spinning wheels, as in pulleys, so everytime the attached rope moves, the two pulleys will rotate. i have tried two approaches: 1) use Matrix.postRotate within the onDraw() method of the View class, which calls the following: private void drawSpinningWheel(Canvas canvas) { try { canvas.save(); Bitmap bitmapOrg = null; int iDrawable = R.drawable.spinning_button; bitmapOrg = BitmapFactory.decodeResource(getResources(), iDrawable); if(bitmapOrg != null) { int width = bitmapOrg.getWidth(); int height = bitmapOrg.getHeight(); int newWidth = 24; int newHeight = 24; // calculate the scale - in this case = 0.4f float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; // createa matrix for the manipulation Matrix matrix = new Matrix(); // resize the bit map matrix.postScale(scaleWidth, scaleHeight); matrix.postRotate((float) mDegrees++); Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width, height, matrix, true); canvas.drawBitmap(resizedBitmap, matrix, null); } canvas.restore(); } catch(Exception e) { Log.e(TAG + "drawSpinningWheel", e.getMessage()); } } but it seems like the image not only spins but rotates around another axis 2) use SurfaceView and a separate thread, in the run() call this: private void doDraw(Canvas canvas) { // Draw the background image. Operations on the Canvas accumulate // so this is like clearing the screen. canvas.drawBitmap(mBackgroundImage, 0, 0, null); int yTop = mCanvasHeight - ((int) mY + mSpinningWheelImageHeight / 2); int xLeft = (int) mX - mSpinningWheelImageWidth / 2; ... // Draw the ship with its current rotation canvas.save(); canvas.rotate((float) mHeading++, (float) mX, mCanvasHeight - (float) mY); mSpinningWheelImage.setBounds(xLeft, yTop, xLeft + mSpinningWheelImageWidth, yTop + mSpinningWheelImageHeight); mSpinningWheelImage.draw(canvas); canvas.restore(); } i get the spinning to work but i can't add another spinning wheel. i even tried to create another thread for the second spinning wheel, only one shows up. can someone point me in the right direction? thanks.

    Read the article

  • Notification CeSetUserNotificationEx with custom sound

    - by inTagger
    Hail all! I want to display notification and play custom sound on my Windows Mobile 5/6 device. I have tried something like that, but my custom sound does not play, though message is displayed with standart sound. If i edit Wave key in [HKEY_CURRENT_USER\ControlPanel\Notifications{15F11F90-8A5F-454c-89FC-BA9B7AAB0CAD}] to sound file i need then it plays okay. But why there are flag NotificationAction.Sound and property UserNotification.Sound? It doesn't work. Also Vibration and Led don't work, if i use such flags. (You can obtain full project sources from http://dl.dropbox.com/u/1758206/Code/Thunder.zip) var trigger = new UserNotificationTrigger { StartTime = DateTime.Now + TimeSpan.FromSeconds(1), Type = NotificationType.ClassicTime }; var userNotification = new UserNotification { Sound = @"\Windows\Alarm1.wma", Text = "Hail from Penza, Russia!", Action = NotificationAction.Dialog | NotificationAction.Sound, Title = string.Empty, MaxSound = 16384 }; NotificationTools.SetUserNotification(0, trigger, userNotification); UserNotificationTrigger.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Specifies the type of notification. /// </summary> public enum NotificationType { /// <summary> /// Equivalent to using the SetUserNotification function. /// The standard command line is supplied. /// </summary> ClassicTime = 4, /// <summary> /// System event notification. /// </summary> Event = 1, /// <summary> /// Time-based notification that is active for the time period between StartTime and EndTime. /// </summary> Period = 3, /// <summary> /// Time-based notification. /// </summary> Time = 2 } /// <summary> /// System Event Flags /// </summary> public enum NotificationEvent { None, TimeChange, SyncEnd, OnACPower, OffACPower, NetConnect, NetDisconnect, DeviceChange, IRDiscovered, RS232Detected, RestoreEnd, Wakeup, TimeZoneChange, MachineNameChange, RndisFNDetected, InternetProxyChange } /// <summary> /// Defines what event activates a notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotificationTrigger { internal int dwSize = 52; private int dwType; private int dwEvent; [MarshalAs(UnmanagedType.LPWStr)] private string lpszApplication = string.Empty; [MarshalAs(UnmanagedType.LPWStr)] private string lpszArguments; internal SYSTEMTIME stStartTime; internal SYSTEMTIME stEndTime; /// <summary> /// Specifies the type of notification. /// </summary> public NotificationType Type { get { return (NotificationType) dwType; } set { dwType = (int) value; } } /// <summary> /// Specifies the type of event should Type = Event. /// </summary> public NotificationEvent Event { get { return (NotificationEvent) dwEvent; } set { dwEvent = (int) value; } } /// <summary> /// Name of the application to execute. /// </summary> public string Application { get { return lpszApplication; } set { lpszApplication = value; } } /// <summary> /// Command line (without the application name). /// </summary> public string Arguments { get { return lpszArguments; } set { lpszArguments = value; } } /// <summary> /// Specifies the beginning of the notification period. /// </summary> public DateTime StartTime { get { return stStartTime.ToDateTime(); } set { stStartTime = SYSTEMTIME.FromDateTime(value); } } /// <summary> /// Specifies the end of the notification period. /// </summary> public DateTime EndTime { get { return stEndTime.ToDateTime(); } set { stEndTime = SYSTEMTIME.FromDateTime(value); } } } } UserNotification.cs: using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Contains information used for a user notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotification { private int ActionFlags; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogTitle; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogText; [MarshalAs(UnmanagedType.LPWStr)] private string pwszSound; private int nMaxSound; private int dwReserved; /// <summary> /// Any combination of the <see cref="T:Thunder.Lib.NotificationAction" /> members. /// </summary> /// <value>Flags which specifies the action(s) to be taken when the notification is triggered.</value> /// <remarks>Flags not valid on a given hardware platform will be ignored.</remarks> public NotificationAction Action { get { return (NotificationAction) ActionFlags; } set { ActionFlags = (int) value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise /// </summary> public string Title { get { return pwszDialogTitle; } set { pwszDialogTitle = value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise. /// </summary> public string Text { get { return pwszDialogText; } set { pwszDialogText = value; } } /// <summary> /// Sound string as supplied to PlaySound. /// </summary> public string Sound { get { return pwszSound; } set { pwszSound = value; } } public int MaxSound { get { return nMaxSound; } set { nMaxSound = value; } } } } NativeMethods.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { [StructLayout(LayoutKind.Sequential)] public struct SYSTEMTIME { public short wYear; public short wMonth; public short wDayOfWeek; public short wDay; public short wHour; public short wMinute; public short wSecond; public short wMillisecond; public static SYSTEMTIME FromDateTime(DateTime dt) { return new SYSTEMTIME { wYear = (short) dt.Year, wMonth = (short) dt.Month, wDayOfWeek = (short) dt.DayOfWeek, wDay = (short) dt.Day, wHour = (short) dt.Hour, wMinute = (short) dt.Minute, wSecond = (short) dt.Second, wMillisecond = (short) dt.Millisecond }; } public DateTime ToDateTime() { if ((((wYear == 0) && (wMonth == 0)) && ((wDay == 0) && (wHour == 0))) && ((wMinute == 0) && (wSecond == 0))) return DateTime.MinValue; return new DateTime(wYear, wMonth, wDay, wHour, wMinute, wSecond, wMillisecond); } } /// <summary> /// Specifies the action to take when a notification event occurs. /// </summary> [Flags] public enum NotificationAction { /// <summary> /// Displays the user notification dialog box. /// </summary> Dialog = 4, /// <summary> /// Flashes the LED. /// </summary> Led = 1, /// <summary> /// Dialog box z-order flag. /// Set if the notification dialog box should come up behind the password. /// </summary> Private = 32, /// <summary> /// Repeats the sound for 10–15 seconds. /// </summary> Repeat = 16, /// <summary> /// Plays the sound specified. /// </summary> Sound = 8, /// <summary> /// Vibrates the device. /// </summary> Vibrate = 2 } internal class NativeMethods { [DllImport("coredll.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)] internal static extern int CeSetUserNotificationEx(int hNotification, UserNotificationTrigger lpTrigger, UserNotification lpUserNotification); } } NotificationTools.cs: using System.ComponentModel; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { public static class NotificationTools { /// <summary> /// This function modifies an existing user notification. /// </summary> /// <param name="handle">Handle of the Notification to be modified</param> /// <param name="trigger">A UserNotificationTrigger that defines what event activates a notification.</param> /// <param name="notification">A UserNotification that defines how the system should respond when a notification occurs.</param> /// <returns>Handle to the notification event if successful.</returns> public static int SetUserNotification(int handle, UserNotificationTrigger trigger, UserNotification notification) { int num = NativeMethods.CeSetUserNotificationEx(handle, trigger, notification); if (num == 0) throw new Win32Exception(Marshal.GetLastWin32Error(), "Error setting UserNotification"); return num; } } }

    Read the article

  • Android: How can i access email addresses in android

    - by Maxood
    I have the following code through which i am able to retrieve phone numbers. Somehow , i am not able to retrieve email addresses by using android.provider.Contacts.People API. Any ideas? import android.app.AlertDialog; import android.app.ExpandableListActivity; import android.content.ContentUris; import android.content.Context; import android.database.Cursor; import android.net.Uri; import android.os.Bundle; import android.provider.Contacts.People; import android.view.View; import android.widget.ExpandableListAdapter; import android.widget.SimpleCursorTreeAdapter; import android.widget.TextView; import android.widget.ExpandableListView.OnChildClickListener; public class ShowContacts extends ExpandableListActivity implements OnChildClickListener { private int mGroupIdColumnIndex; private String mPhoneNumberProjection[] = new String[] { People.Phones._ID, People.NUMBER // CHANGE HERE }; private ExpandableListAdapter mAdapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Query for people Cursor groupCursor = managedQuery(People.CONTENT_URI, new String[] {People._ID, People.NAME}, null, null, null); // Cache the ID column index mGroupIdColumnIndex = groupCursor.getColumnIndexOrThrow(People._ID); // Set up our adapter mAdapter = new MyExpandableListAdapter(groupCursor, this, android.R.layout.simple_expandable_list_item_1, android.R.layout.simple_expandable_list_item_1, new String[] {People.NAME}, // Name for group layouts new int[] {android.R.id.text1}, new String[] {People.NUMBER}, // AND CHANGE HERE new int[] {android.R.id.text1}); setListAdapter(mAdapter); } public class MyExpandableListAdapter extends SimpleCursorTreeAdapter { public MyExpandableListAdapter(Cursor cursor, Context context, int groupLayout, int childLayout, String[] groupFrom, int[] groupTo, String[] childrenFrom, int[] childrenTo) { super(context, cursor, groupLayout, groupFrom, groupTo, childLayout, childrenFrom, childrenTo); } @Override protected Cursor getChildrenCursor(Cursor groupCursor) { // Given the group, we return a cursor for all the children within that group // Return a cursor that points to this contact's phone numbers Uri.Builder builder = People.CONTENT_URI.buildUpon(); ContentUris.appendId(builder, groupCursor.getLong(mGroupIdColumnIndex)); builder.appendEncodedPath(People.Phones.CONTENT_DIRECTORY); Uri phoneNumbersUri = builder.build(); return managedQuery(phoneNumbersUri, mPhoneNumberProjection, null, null, null); } } @Override public boolean onChildClick(android.widget.ExpandableListView parent, View v, int groupPosition, int childPosition, long id) { AlertDialog dialog = new AlertDialog.Builder(ShowContacts.this) .setMessage(((TextView) v).getText().toString()) .setPositiveButton("OK", null).create(); dialog.show(); return true; } }

    Read the article

  • Math.max and Math.min outputting highest and lowest values allowed

    - by user1696162
    so I'm trying to make a program that will output the sum, average, and smallest and largest values. I have everything basically figured out except the smallest and largest values are outputting 2147483647 and -2147483647, which I believe are the absolute smallest and largest values that Java will compute. Anyway, I want to compute the numbers that a user enters, so this obviously isn't correct. Here is my class. I assume something is going wrong in the addValue method. public class DataSet { private int sum; private int count; private int largest; private int smallest; private double average; public DataSet() { sum = 0; count = 0; largest = Integer.MAX_VALUE; smallest = Integer.MIN_VALUE; average = 0; } public void addValue(int x) { count++; sum = sum + x; largest = Math.max(x, largest); smallest = Math.min(x, smallest); } public int getSum() { return sum; } public double getAverage() { average = sum / count; return average; } public int getCount() { return count; } public int getLargest() { return largest; } public int getSmallest() { return smallest; } } And here is my tester class for this project: public class DataSetTester { public static void main(String[] arg) { DataSet ds = new DataSet(); ds.addValue(13); ds.addValue(-2); ds.addValue(3); ds.addValue(0); System.out.println("Count: " + ds.getCount()); System.out.println("Sum: " + ds.getSum()); System.out.println("Average: " + ds.getAverage()); System.out.println("Smallest: " + ds.getSmallest()); System.out.println("Largest: " + ds.getLargest()); } } Everything outputs correctly (count, sum, average) except the smallest and largest numbers. If anyone could point me in the right direction of what I'm doing wrong, that would be great. Thanks.

    Read the article

  • Modifying nested structs in c#

    - by joniba
    Can someone tell me why the commented line of code (one before last) does not compile? Isn't it the same as the line following it? public struct OtherStruct { public int PublicProperty { get; set; } public int PublicField; public OtherStruct(int propertyValue, int fieldValue) : this() { PublicProperty = propertyValue; PublicField = fieldValue; } public int GetProperty() { return PublicProperty; } public void SetProperty(int value) { PublicProperty = value; } } public struct SomeStruct { public OtherStruct OtherStruct { get; set; } } class Program { static void Main(string[] args) { SomeStruct a = new SomeStruct(); //a.OtherStruct.PublicProperty++; a.OtherStruct.SetProperty(a.OtherStruct.GetProperty() + 1); } }

    Read the article

  • Need help receiving ByteArray data

    - by k80sg
    Hi folks, I am trying to receive byte array data from a machine. It sends out 3 different types of data structure each with different number of fields which consist of mostly int and a few floats, and byte sizes, the first being 320 bytes, 420 for the second type and 560 for the third. When the sending program is launched, it fires all 3 types of data simultaneouly with an interval of 1 sec. Example: Sending order: Pack1 - 320 bytes 1 sec later Pack2 - 420 bytes 1 sec later Pack3 - 560 bytes 1 sec later Pack1 - 320 bytes ... .. . How do I check the incoming byte size before passing it to: byte[] handsize = new byte[bytesize]; as the data I receive are all out of order, for instance using the following the read all int: System.out.println("Reading data in int format:" + " " + datainput.readInt()); I get many different sets of values whenever I run my prog although with some valid field data but they are all over the place. I am not too sure how exactly should I do it but I tried the following and apparently my data fields are not receiving in correct sequence: BufferedInputStream bais = new BufferedInputStream(requestSocket.getInputStream()); DataInputStream datainput = new DataInputStream(bais); byte[] handsize = new byte[560]; datainput.readFully(handsize); int n = 0; int intByte[] = new int[140]; for (int i = 0; i < 140 ; i++) { System.out.println("Reading data in int format:" + " " + datainput.readInt()); intByte[n] = datainput.readInt(); n = n + 1; System.out.println("The value in array is:" + intByte[0]); System.out.println("The value in array is:" + intByte[1]); System.out.println("The value in array is:" + intByte[2]); System.out.println("The value in array is:" + intByte[3]); Also from the above code, the order of the values printed out with System.out.println("Reading data in int format:" + " " + datainput.readInt()); and System.out.println("The value in array is:" + intByte[0]); System.out.println("The value in array is:" + intByte[1]); are different. Any help will be appreciated. Thanks

    Read the article

  • daynamic 2d array in c++ and memory leaks

    - by SepiDev
    Hi guys, i wrote this code, it runs ok, but when i check it under Valgrind it catches 2 problems, since i can not interpret valgrind's messages i will appreciate if anyone explain me more and tell me where is the problem!!! here is the code: #include <iostream> #define width 70000 #define height 10000 using namespace std; int main(void) { int** pint; pint = new int*[height]; for(int i = 0; i < height; i++) pint[i] = new int[width]; for(int i = 0; i < height; i++){ delete[] pint[i]; pint[i] = NULL; } delete[] pint; pint = NULL; return 1; }

    Read the article

  • Eye Detection Problem In Opencv

    - by iva123
    Hi, I'm trying to convert this c code(http://nashruddin.com/OpenCV_Eye_Detection) to the python code, but in c style, he used cvROI thing, since ROI functions are not supported by python-opencv, I tried cvGetSubRect so Here is the eye detection part of the code : eye_region = cvGetSubRect(image,cvRect(face.x,int(face.y + (face.height/4)),face.width,int(face.height/2))) eyes = cvHaarDetectObjects(eye_region,eyeCascade,memo,1.15,3,0,cvSize(25,15)) for e in eyes: cvRectangle(image, cvPoint( int(e.x), int(e.y)), cvPoint(int(e.x + e.width), int(e.y + e.height)), CV_RGB(0, 255, 0), 1, 8, 0) return image; When I run this code, It draws rectangles irrelevant places. I thought, eye_region coordinates are wrong, and tried some coordinates, but it didn't work. Any idea ? Note :Face detection method works very well, and it's code is same with the eye detection method.

    Read the article

  • Resultant of a polynomial with x^n–1

    - by devin.omalley
    Resultant of a polynomial with x^n–1 (mod p) I am implementing the NTRUSign algorithm as described in http://grouper.ieee.org/groups/1363/lattPK/submissions/EESS1v2.pdf , section 2.2.7.1 which involves computing the resultant of a polynomial. I keep getting a zero vector for the resultant which is obviously incorrect. private static CompResResult compResMod(IntegerPolynomial f, int p) { int N = f.coeffs.length; IntegerPolynomial a = new IntegerPolynomial(N); a.coeffs[0] = -1; a.coeffs[N-1] = 1; IntegerPolynomial b = new IntegerPolynomial(f.coeffs); IntegerPolynomial v1 = new IntegerPolynomial(N); IntegerPolynomial v2 = new IntegerPolynomial(N); v2.coeffs[0] = 1; int da = a.degree(); int db = b.degree(); int ta = da; int c = 0; int r = 1; while (db > 0) { c = invert(b.coeffs[db], p); c = (c * a.coeffs[da]) % p; IntegerPolynomial cb = b.clone(); cb.mult(c); cb.shift(da - db); a.sub(cb, p); IntegerPolynomial v2c = v2.clone(); v2c.mult(c); v2c.shift(da - db); v1.sub(v2c, p); if (a.degree() < db) { r *= (int)Math.pow(b.coeffs[db], ta-a.degree()); r %= p; if (ta%2==1 && db%2==1) r = (-r) % p; IntegerPolynomial temp = a; a = b; b = temp; temp = v1; v1 = v2; v2 = temp; ta = db; } da = a.degree(); db = b.degree(); } r *= (int)Math.pow(b.coeffs[0], da); r %= p; c = invert(b.coeffs[0], p); v2.mult(c); v2.mult(r); v2.mod(p); return new CompResResult(v2, r); } There is pseudocode in http://www.crypto.rub.de/imperia/md/content/texte/theses/da_driessen.pdf which looks very similar. Why is my code not working? Are there any intermediate results I can check? I am not posting the IntegerPolynomial code because it isn't too interesting and I have unit tests for it that pass. CompResResult is just a simple "Java struct".

    Read the article

  • non-class rvalues always have cv-unqualified types

    - by FredOverflow
    §3.10 section 9 says "non-class rvalues always have cv-unqualified types". That made me wonder... int foo() { return 5; } const int bar() { return 5; } void pass_int(int&& i) { std::cout << "rvalue\n"; } void pass_int(const int&& i) { std::cout << "const rvalue\n"; } int main() { pass_int(foo()); // prints "rvalue" pass_int(bar()); // prints "const rvalue" } According to the standard, there is no such thing as a const rvalue for non-class types, yet bar() prefers to bind to const int&&. Is this a compiler bug? EDIT: Apparently, this is also a const rvalue :)

    Read the article

  • Winforms Hotkey, Help?

    - by Di4g0n4leye
    namespace WebBrowser { public partial class MainForm : Form { public MainForm() { InitializeComponent(); } int GetPixel(int x, int y) { Bitmap bmp = new Bitmap(1, 1, PixelFormat.Format32bppPArgb); Graphics grp = Graphics.FromImage(bmp); grp.CopyFromScreen(new Point(x,y), Point.Empty, new Size(1,1)); grp.Save(); return bmp.GetPixel(0, 0).ToArgb(); } void Button1Click(object sender, EventArgs e) { int x = Cursor.Position.X; int y = Cursor.Position.Y; int pixel = GetPixel(x,y); textBox1.Text = pixel.ToString(); } void MainFormLoad(object sender, EventArgs e) { webBrowser1.Navigate("http://google.com"); } } } } i want to add a hotkey that call Button1 on Press, How can that be done?

    Read the article

  • Pinvoke- to call a function with pointer to pointer to pointer parameter

    - by jambodev
    complete newbe in PInvoke. I have a function in C with this signature: int addPos(int init_array_size, int *cnt, int *array_size, PosT ***posArray, PosT ***hPtr, char *id, char *record_id, int num, char *code, char *type, char *name, char *method, char *cont1, char *cont2, char *cont_type, char *date1, char *date_day, char *date2, char *dsp, char *curr, char *contra_acc, char *np, char *ten, char *dsp2, char *covered, char *cont_subtype, char *Xcode, double strike, int version, double t_price, double long, double short, double scale, double exrcised_price, char *infoMsg); and here is how PosT looks like: typedef union pu { struct dpos d; struct epo e; struct bpos b; struct spos c; } PosT ; my questions are: 1- do I need to define a class in CSharp representing PosT? 2- how do I pass PosT ***posArray parameter across frm CSharp to C? 3- How do I specify marshaling for it all? I Do appreciate your help

    Read the article

  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

    Read the article

  • Ideablade Update

    - by Tolu
    Hi, I'm using IdeaBlade version 3.6. I noticed the following generated SQL update query : (@P1 nchar(32),@P2 nvarchar(32),@P3 nvarchar(512),@P4 nchar(32),@P5 int,@P6 nvarchar(32),@P7 int,@P8 datetime,@P9 datetime,@P10 datetime,@P11 int,@P12 datetime,@P13 int,@P14 int,@P15 int,@P16 nvarchar(32),@P17 nvarchar(128),@P18 nvarchar(32),@P19 nvarchar(32),@P20 datetime,@P21 datetime,@P22 bit,@P23 nvarchar(32),@P24 nvarchar(64),@P25 nchar(32))update "dbo"."GSS_Documents" set "DocumentID"=@P1,"FileName"=@P2,"FilePath"=@P3,"BusinessOfficeID"=@P4,"Pages"=@P5,"FileSize"=@P6,"DocumentType"=@P7,"DateCreated"=@P8,"EffectiveDateCreated"=@P9,"DateProcessed"=@P10,"ProcessorID"=@P11,"DateReviewed"=@P12,"ReviewerID"=@P13,"WorkflowStatus"=@P14,"ApprovalStatus"=@P15,"AccountNumber"=@P16,"AccountName"=@P17,"SerialNumber"=@P18,"TransactionID"=@P19,"CriticalDate"=@P20,"EmergencyDate"=@P21,"GenerateSMSAlert"=@P22,"CustomerPhoneNumber"=@P23,"CustomerEmailAddress"=@P24 where "DocumentID"=@P25 Problem is DocumentID is the primary key. This update appears to be updating the primary key as well! Any ideas on how to stop this?

    Read the article

  • Matlab N-Queen Problem

    - by Kay
    main.m counter = 1; n = 8; board = zeros(1,n); back(0, board); disp(counter); sol.m function value = sol(board) for ( i = 1:(length(board))) for ( j = (i+1): (length(board)-1)) if (board(i) == board(j)) value = 0; return; end if ((board(i) - board(j)) == (i-j)) value = 0; return; end if ((board(i) - board(j)) == (j-i)) value = 0; return; end end end value = 1; return; back.m function back(depth, board) disp(board); if ( (depth == length(board)) && (sol2(board) == 1)) counter = counter + 1; end if ( depth < length(board)) for ( i = 0:length(board)) board(1,depth+1) = i; depth = depth + 1; solv2(depth, board); end end I'm attempting to find the maximum number of ways n-queen can be placed on an n-by-n board such that those queens aren't attacking eachother. I cannot figure out the problem with the above matlab code, i doubt it's a problem with my logic since i've tested out this logic in java and it seems to work perfectly well there. The code compiles but the issue is that the results it produces are erroneous. Java Code which works: public static int counter=0; public static boolean isSolution(final int[] board){ for (int i = 0; i < board.length; i++) { for (int j = i + 1; j < board.length; j++) { if (board[i] == board[j]) return false; if (board[i]-board[j] == i-j) return false; if (board[i]-board[j] == j-i) return false; } } return true; } public static void solve(int depth, int[] board){ if (depth == board.length && isSolution(board)) { counter++; } if (depth < board.length) { // try all positions of the next row for (int i = 0; i < board.length; i++) { board[depth] = i; solve(depth + 1, board); } } } public static void main(String[] args){ int n = 8; solve(0, new int[n]); System.out.println(counter); }

    Read the article

  • C signals and processes

    - by Gary
    Hi, so basically I want "cmd_limit" to take a number in seconds which is the maximum time we'll wait for the child process (safe to assume there's only one) to finish. If the child process does finish during the sleep, I want cmd_limit to return pass and not run the rest of the cmd_limit code. Could anyone help me do this, here's what I've got so far.. int cmd_limit( int limit, int pid ) { signal( SIGCHLD, child_died ); sleep( limit ); kill( pid, SIGKILL ); printf("killin'\n"); return PASS; } void child_died( int sig ) { int stat_loc; /* child return information */ int status; /* child return status */ waitpid( -1, &stat_loc, WNOHANG ); if( WIFEXITED(stat_loc) ) { // program exited normally status = WEXITSTATUS( stat_loc ); /* get child exit status */ } printf("child died: %s\n", signal); }

    Read the article

  • Evaluation of CTEs in SQL Server 2005

    - by Jammer
    I have a question about how MS SQL evaluates functions inside CTEs. A couple of searches didn't turn up any results related to this issue, but I apologize if this is common knowledge and I'm just behind the curve. It wouldn't be the first time :-) This query is a simplified (and obviously less dynamic) version of what I'm actually doing, but it does exhibit the problem I'm experiencing. It looks like this: CREATE TABLE #EmployeePool(EmployeeID int, EmployeeRank int); INSERT INTO #EmployeePool(EmployeeID, EmployeeRank) SELECT 42, 1 UNION ALL SELECT 43, 2; DECLARE @NumEmployees int; SELECT @NumEmployees = COUNT(*) FROM #EmployeePool; WITH RandomizedCustomers AS ( SELECT CAST(c.Criteria AS int) AS CustomerID, dbo.fnUtil_Random(@NumEmployees) AS RandomRank FROM dbo.fnUtil_ParseCriteria(@CustomerIDs, 'int') c) SELECT rc.CustomerID, ep.EmployeeID FROM RandomizedCustomers rc JOIN #EmployeePool ep ON ep.EmployeeRank = rc.RandomRank; DROP TABLE #EmployeePool; The following can be assumed about all executions of the above: The result of dbo.fnUtil_Random() is always an int value greater than zero and less than or equal to the argument passed in. Since it's being called above with @NumEmployees which has the value 2, this function always evaluates to 1 or 2. The result of dbo.fnUtil_ParseCriteria(@CustomerIDs, 'int') produces a one-column, one-row table that contains a sql_variant with a base type of 'int' that has the value 219935. Given the above assumptions, it makes sense (to me, anyway) that the result of the expression above should always produce a two-column table containing one record - CustomerID and an EmployeeID. The CustomerID should always be the int value 219935, and the EmployeeID should be either 42 or 43. However, this is not always the case. Sometimes I get the expected single record. Other times I get two records (one for each EmployeeID), and still others I get no records. However, if I replace the RandomizedCustomers CTE with a true temp table, the problem vanishes completely. Every time I think I have an explanation for this behavior, it turns out to not make sense or be impossible, so I literally cannot explain why this would happen. Since the problem does not happen when I replace the CTE with a temp table, I can only assume it has something to do with the functions inside CTEs are evaluated during joins to that CTE. Do any of you have any theories?

    Read the article

  • Inserting instructions into method.

    - by Alix
    Hi, (First of all, this is a very lengthy post, but don't worry: I've already implemented all of it, I'm just asking your opinion.) I'm having trouble implementing the following; I'd appreciate some help: I get a Type as parameter. I define a subclass using reflection. Notice that I don't intend to modify the original type, but create a new one. I create a property per field of the original class, like so: [- ignore this text here; I had to add something or the formatting wouldn't work <-] public class OriginalClass { private int x; } public class Subclass : OriginalClass { private int x; public int X { get { return x; } set { x = value; } } } [This is number 4! Numbered lists don't work if you add code in between; sorry] For every method of the superclass, I create an analogous method in the subclass. The method's body must be the same except that I replace the instructions ldfld x with callvirt this.get_X, that is, instead of reading from the field directly I call the get accessor. I'm having trouble with step 4. I know you're not supposed to manipulate code like this, but I really need to. Here's what I've tried: Attempt #1: Use Mono.Cecil. This would allow me to parse the body of the method into human-readable Instructions, and easily replace instructions. However, the original type isn't in a .dll file, so I can't find a way to load it with Mono.Cecil. Writing the type to a .dll, then load it, then modify it and write the new type to disk (which I think is the way you create a type with Mono.Cecil), and then load it seems like a huge overhead. Attempt #2: Use Mono.Reflection. This would also allow me to parse the body into Instructions, but then I have no support for replacing instructions. I've implemented a very ugly and inefficient solution using Mono.Reflection, but it doesn't yet support methods that contain try-catch statements (although I guess I can implement this) and I'm concerned that there may be other scenarios in which it won't work, since I'm using the ILGenerator in a somewhat unusual way. Also, it's very ugly ;). Here's what I've done: private void TransformMethod(MethodInfo methodInfo) { // Create a method with the same signature. ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); // Declare the same local variables as in the original method. IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } // Get readable instructions. IList<Instruction> instructions = methodInfo.GetInstructions(); // I first need to define labels for every instruction in case I // later find a jump to that instruction. Once the instruction has // been emitted I cannot label it, so I'll need to do it in advance. // Since I'm doing a first pass on the method's body anyway, I could // instead just create labels where they are truly needed, but for // now I'm using this quick fix. Dictionary<int, Label> labels = new Dictionary<int, Label>(); foreach (Instruction instr in instructions) { labels[instr.Offset] = ilGen.DefineLabel(); } foreach (Instruction instr in instructions) { // Mark this instruction with a label, in case there's a branch // instruction that jumps here. ilGen.MarkLabel(labels[instr.Offset]); // If this is the instruction that I want to replace (ldfld x)... if (instr.OpCode == OpCodes.Ldfld) { // ...get the get accessor for the accessed field (get_X()) // (I have the accessors in a dictionary; this isn't relevant), MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // ...instead of emitting the original instruction (ldfld x), // emit a call to the get accessor, ilGen.Emit(OpCodes.Callvirt, safeReadAccessor); // Else (it's any other instruction), reemit the instruction, unaltered. } else { Reemit(instr, ilGen, labels); } } } And here comes the horrible, horrible Reemit method: private void Reemit(Instruction instr, ILGenerator ilGen, Dictionary<int, Label> labels) { // If the instruction doesn't have an operand, emit the opcode and return. if (instr.Operand == null) { ilGen.Emit(instr.OpCode); return; } // Else (it has an operand)... // If it's a branch instruction, retrieve the corresponding label (to // which we want to jump), emit the instruction and return. if (instr.OpCode.FlowControl == FlowControl.Branch) { ilGen.Emit(instr.OpCode, labels[Int32.Parse(instr.Operand.ToString())]); return; } // Otherwise, simply emit the instruction. I need to use the right // Emit call, so I need to cast the operand to its type. Type operandType = instr.Operand.GetType(); if (typeof(byte).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (byte) instr.Operand); else if (typeof(double).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (double) instr.Operand); else if (typeof(float).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (float) instr.Operand); else if (typeof(int).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (int) instr.Operand); ... // you get the idea. This is a pretty long method, all like this. } Branch instructions are a special case because instr.Operand is SByte, but Emit expects an operand of type Label. Hence the need for the Dictionary labels. As you can see, this is pretty horrible. What's more, it doesn't work in all cases, for instance with methods that contain try-catch statements, since I haven't emitted them using methods BeginExceptionBlock, BeginCatchBlock, etc, of ILGenerator. This is getting complicated. I guess I can do it: MethodBody has a list of ExceptionHandlingClause that should contain the necessary information to do this. But I don't like this solution anyway, so I'll save this as a last-resort solution. Attempt #3: Go bare-back and just copy the byte array returned by MethodBody.GetILAsByteArray(), since I only want to replace a single instruction for another single instruction of the same size that produces the exact same result: it loads the same type of object on the stack, etc. So there won't be any labels shifting and everything should work exactly the same. I've done this, replacing specific bytes of the array and then calling MethodBuilder.CreateMethodBody(byte[], int), but I still get the same error with exceptions, and I still need to declare the local variables or I'll get an error... even when I simply copy the method's body and don't change anything. So this is more efficient but I still have to take care of the exceptions, etc. Sigh. Here's the implementation of attempt #3, in case anyone is interested: private void TransformMethod(MethodInfo methodInfo, Dictionary<string, MethodInfo[]> dataMembersSafeAccessors, ModuleBuilder moduleBuilder) { ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } byte[] rawInstructions = methodInfo.GetMethodBody().GetILAsByteArray(); IList<Instruction> instructions = methodInfo.GetInstructions(); int k = 0; foreach (Instruction instr in instructions) { if (instr.OpCode == OpCodes.Ldfld) { MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; byte[] bytes = toByteArray(OpCodes.Callvirt.Value); for (int m = 0; m < OpCodes.Callvirt.Size; m++) { rawInstructions[k++] = bytes[put.Length - 1 - m]; } bytes = toByteArray(moduleBuilder.GetMethodToken(safeReadAccessor).Token); for (int m = instr.Size - OpCodes.Ldfld.Size - 1; m >= 0; m--) { rawInstructions[k++] = bytes[m]; } } else { k += instr.Size; } } methodBuilder.CreateMethodBody(rawInstructions, rawInstructions.Length); } private static byte[] toByteArray(int intValue) { byte[] intBytes = BitConverter.GetBytes(intValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } private static byte[] toByteArray(short shortValue) { byte[] intBytes = BitConverter.GetBytes(shortValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } (I know it isn't pretty. Sorry. I put it quickly together to see if it would work.) I don't have much hope, but can anyone suggest anything better than this? Sorry about the extremely lengthy post, and thanks.

    Read the article

  • Help with a logic problem

    - by Stradigos
    I'm having a great deal of difficulty trying to figure out the logic behind this problem. I have developed everything else, but I really could use some help, any sort of help, on the part I'm stuck on. Back story: *A group of actors waits in a circle. They "count off" by various amounts. The last few to audition are thought to have the best chance of getting the parts and becoming stars. Instead of actors having names, they are identified by numbers. The "Audition Order" in the table tells, reading left-to-right, the "names" of the actors who will be auditioned in the order they will perform.* Sample output: etc, all the way up to 10. What I have so far: using System; using System.Collections; using System.Text; namespace The_Last_Survivor { class Program { static void Main(string[] args) { //Declare Variables int NumOfActors = 0; System.DateTime dt = System.DateTime.Now; int interval = 3; ArrayList Ring = new ArrayList(10); //Header Console.Out.WriteLine("Actors\tNumber\tOrder"); //Add Actors for (int x = 1; x < 11; x++) { NumOfActors++; Ring.Insert((x - 1), new Actor(x)); foreach (Actor i in Ring) { Console.Out.WriteLine("{0}\t{1}\t{2}", NumOfActors, i, i.Order(interval, x)); } Console.Out.WriteLine("\n"); } Console.In.Read(); } public class Actor { //Variables protected int Number; //Constructor public Actor(int num) { Number = num; } //Order in circle public string Order(int inter, int num) { //Variable string result = ""; ArrayList myArray = new ArrayList(num); //Filling Array for (int i = 0; i < num; i++) myArray.Add(i + 1); //Formula foreach (int element in myArray) { if (element == inter) { result += String.Format(" {0}", element); myArray.RemoveAt(element); } } return result; } //String override public override string ToString() { return String.Format("{0}", Number); } } } } The part I'm stuck on is getting some math going that does this: Can anyone offer some guidance and/or sample code?

    Read the article

< Previous Page | 89 90 91 92 93 94 95 96 97 98 99 100  | Next Page >