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  • how to get all 'username' from my model 'MyUser' on google-app-engine ..

    - by zjm1126
    my model is : class MyUser(db.Model): user = db.UserProperty() password = db.StringProperty(default=UNUSABLE_PASSWORD) email = db.StringProperty() nickname = db.StringProperty(indexed=False) and my method which want to get all username is : s=[] a=MyUser.all().fetch(10000) for i in a: s.append(i.username) and the error is : AttributeError: 'MyUser' object has no attribute 'username' so how can i get all 'username', which is the simplest way . thanks

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  • If I'm running my App Engine app on localhost, will I not see a value for X-AppEngine-Country?

    - by Bartholomew
    According to the Release Notes: All user request have an X-AppEngine-Country header which contains the ISO-3166-1 alpha-2 country code for the user, based on the IP address of the client request. My app is running on localhost with the 1.5.1 Java release which contains the X-AppEngine-Country header but I don't seem to be receiving any value for this header in my requests. Do I have to deploy the app to a production instance to test this feature?

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  • How can I get sessions to work if I'm using Google App Engine + Django 1.1?

    - by user341642
    Is there a way for me to get sessions working? I know Django has built in session management, and GAE has some tools for it if you're using their watered down version of Django 0.96, but is there a way to get sessions to work if you're trying to use GAE w/ Django 1.1 (i.e. use_library() call). I assume using a db-backed session doesn't work, and a file system backed one won't work b/c we don't have access to the filesystem if we deploy to the Google production servers. This kinda worked (as in didn't crap out) when I used SessionMiddleware backed by a local-memory backed cache and a non-persistent cache (i.e. setting SESSION_ENGINE to django.contrib.sessions.backends.cache). But the session never seems to persist in this case, no matter how I set the timeouts. A new session key is generated on every page reload. Maybe this is b/c the GAE assumes complete statelessness with each request and blows away my local cache? Apologies in advance, I'm pretty new to Python. Any suggestions would be greatly appreciated.

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  • Works on development server but it doesn't on Google App Engine (Sessions).

    - by grep
    Hi, I have this code that works just fine on the development server but when I deploy the application, the session isn't created. What am I doing wrong? HttpSession session = req.getSession(true); session.setAttribute("loggedIn", new String("true")); Edit: The sessions are enabled. What I realized now is that the _ah_SESSION variable is not being created, not even on the development server (although it works).

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • SQL SERVER – Subquery or Join – Various Options – SQL Server Engine knows the Best

    - by pinaldave
    This is followup post of my earlier article SQL SERVER – Convert IN to EXISTS – Performance Talk, after reading all the comments I have received I felt that I could write more on the same subject to clear few things out. First let us run following four queries, all of them are giving exactly same resultset. USE AdventureWorks GO -- use of = SELECT * FROM HumanResources.Employee E WHERE E.EmployeeID = ( SELECT EA.EmployeeID FROM HumanResources.EmployeeAddress EA WHERE EA.EmployeeID = E.EmployeeID) GO -- use of in SELECT * FROM HumanResources.Employee E WHERE E.EmployeeID IN ( SELECT EA.EmployeeID FROM HumanResources.EmployeeAddress EA WHERE EA.EmployeeID = E.EmployeeID) GO -- use of exists SELECT * FROM HumanResources.Employee E WHERE EXISTS ( SELECT EA.EmployeeID FROM HumanResources.EmployeeAddress EA WHERE EA.EmployeeID = E.EmployeeID) GO -- Use of Join SELECT * FROM HumanResources.Employee E INNER JOIN HumanResources.EmployeeAddress EA ON E.EmployeeID = EA.EmployeeID GO Let us compare the execution plan of the queries listed above. Click on image to see larger image. It is quite clear from the execution plan that in case of IN, EXISTS and JOIN SQL Server Engines is smart enough to figure out what is the best optimal plan of Merge Join for the same query and execute the same. However, in the case of use of Equal (=) Operator, SQL Server is forced to use Nested Loop and test each result of the inner query and compare to outer query, leading to cut the performance. Please note that here I no mean suggesting that Nested Loop is bad or Merge Join is better. This can very well vary on your machine and amount of resources available on your computer. When I see Equal (=) operator used in query like above, I usually recommend to see if user can use IN or EXISTS or JOIN. As I said, this can very much vary on different system. What is your take in above query? I believe SQL Server Engines is usually pretty smart to figure out what is ideal execution plan and use it. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Joins, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • First look at the cloud with Google App Engine and Udacity

    - by Ken Hortsch
    Udacity is free online university and offers a CS253 intro to web development class.  Since I am currently a web developer/architect in ASP.Net (and recent project has brought me back to Java) it is a bit light.  However, it does offer me a nice problem set and my first exposure to writing cloud apps with GAE and Google Datastore. Steve Huffman, who developed reddit, is the instructor and does offer nice real-life stories.  Give it a look.

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  • Configure Windows Firewall for SQL Server 2008 Database Engine in Windows Server 2008 R2

    I have installed SQL Server 2008 Developer Edition on Windows Server 2008 R2 and I am unable to get connect to SQL Server 2008 Instance from SQL Server 2008 Management Studio which is installed on another remote server. As I am new to Windows Server 2008 R2 it would be great if you can let me know the step by step approach to enable the default port of SQL Server 2008 in Windows Firewall for user connectivity.

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  • Loading Obj Files in Soya3d engine

    - by John Riselvato
    I recently just found soya3d and from what i have seen through the tutorials i will be able to make exactly what i wanted with python skills. Now i have built this map generator. The only issue is that i can not manage to understand from any documents how to load obj files. At first i figured that i had to convert it to a .data file, but i dont understand how to do this. I just want to load a simple model of a house. I tried using the soya_editor, but i can not figure out at all how to do anything with that. Heres my script so far: import sys, os, os.path, soya, soya.sdlconst width, height = 760, 375 soya.init("Generator 0.1", width, height) soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) scene = soya.World() model = soya.model.get("house") light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop() house is in .obj form at folder data/models The error i get is: Traceback (most recent call last): File "introduction.py", line 7, in <module> model = soya.Model.get("house") File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 259, in get return klass._alls.get(filename) or klass._alls.setdefault(filename, klass.load(filename)) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 268, in load dirname = klass._get_directory_for_loading_and_check_export(filename) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 194, in _get_directory_for_loading_and_check_export dirname = klass._get_directory_for_loading(filename, ext) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 171, in _get_directory_for_loading raise ValueError("Cannot find a %s named %s!" % (klass, filename)) ValueError: Cannot find a <class 'soya.Model'> named house! * Soya3D * Quit... So i am figuring that because i dont understand how to turn my files into .data files, i will need to learn that. So my question is, how do i use my own models?

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  • \G like vertical output in MySQL Workbench for show engine innodb status

    - by KCD
    show engine innodb status; is unusable in MySQL Workbench, as shown here: =====================================120329 12:39:32 INNODB MONITOR OUTPUT=====================================Per second averages calculated from the last 17 seconds-----------------BACKGROUND THREAD-----------------srv_master_thread loops: 192438... However show engine innodb status \G is great on the mysql command line client. Is there any \G equivalent on MySQL workbench or better way to get this information?

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  • Can LittleBigPlanet2's engine be used for other ?

    - by Bill
    LittleBigPlanet2 just came out. I've worked with the original LBP level editor a bit and really enjoyed it. I've read that LBP2's featureset in the game is much richer; is it possible to use these advanced features to create different sorts of game other than just a regular platformer? I imagine that something along the lines of a Breakout clone would definitely be manageable, but I'm interested in hearing more about the capabilities of the platform.

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  • Silverlight: Search Engine Optimization

    - by xamlnotes
    I am doing lots of consulting on Silverlight these days. So I was looking into search enabling Sl applications. So I found this great whitepaper on this very subject. I will post more on this same subject as I get into implementing these ideas as well as some of my own I want to try out. Silverlight is really rocking the world today with more and more applications rolling out. So check out this great whitepaper to see whats cooking with SEO for yours. http://www.silverlight.net/learn/whitepapers/seo-for-silverlight/

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  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

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  • Week in Geek: New Faster IonMonkey JavaScript Engine Added to Firefox Nightly Builds

    - by Asian Angel
    Our latest edition of WIG is filled with news link coverage on topics such as the next version of Photoshop will not support Windows XP, Microsoft has found preloaded malware on PC production lines in China, Internet Explorer 8 users will lose browser support for Google Apps in November, and more. Original wallpaper for the image shown above is available at HD Wallpapers 4 Free. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Developing JSON API for a Carpool Engine

    - by Siddharth
    I am developing a new set of API methods for carpooling/cab booking, so if a developer needs to develop an app or webportal for carpooling, he can call my JSON API. Basically making it easy for developers. My API current has: AddVehicle AddJourney SearchJourney SubscribeToThisJourney(journey) SubscriberList(journey) to get list of people who have subscribed for this journey AcceptSubscription(subscriber) AcceptedSubcriberList SubscriberList to get list of providers I have subscribed to I need help with replacing subscriber with something else. It's difficult to remember, and confusing when you see 3 methods that mean very different things: SubscriberList, SubscribedToThisJourneyList and AcceptedSubscriberList. Confusing to remember. One is a list of who I have subscribed to Who has subscribed to me Whose subscription I have accepted How can I name these methods to make them easier to understand and remember?

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  • Introduction au Blender Game Engine (BGE), un article par Grégory Gosselin De Bénicourt

    Vous avez souvent entendu parler de Blender, et peut-être avez-vous déjà utilisé cet outil de modélisation gratuit et Open Source pour modéliser votre appartement ? Saviez-vous que Blender possède un moteur de jeu intégré très performant et permettant de réaliser de A à Z des jeux 3D complets fonctionnant sous Windows, Mac et Linux ? Plusieurs jeux utilisent déjà ce moteur de jeu. Voici 2 exemples de FPS: L'auteur du second jeu, Fajrul Falakh, pratique un hobby très intéressant: la création...

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  • NoFollow and DoFollow Blog - Comment Links Affect Search Engine Optimization

    Many sellers of information products leave comments on blogs, especially popular ones with high Google PageRank, thinking that they are getting those good inbound links to their sites. But there's a problem. Most blogs put a "No Follow" tag in the link to your website. Sure, readers can click on it and check you out, and that's a good thing. But you get no SEO benefit.

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  • Mobile 3D engine renders alpha as full-object transparency

    - by Nils Munch
    I am running a iOS project using the isgl3d framework for showing pod files. I have a stylish car with 0.5 alpha windows, that I wish to render on a camera background, seeking some augmented reality goodness. The alpha on the windows looks okay, but when I add the object, I notice that it renders the entire object transparently, where the windows are. Including interior of the car. Like so (in example, keyboard can be seen through the dashboard, seats and so on. should be solid) The car interior is a seperate object with alpha 1.0. I would rather not show a "ghost car" in my project, but I haven't found a way around this. Have anyone encountered the same issue, and eventually reached a solution ?

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