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  • Take Control Of Web Control ClientID Values in ASP.NET 4.0

    Each server-side Web control in an ASP.NET Web Forms application has an ID property that identifies the Web control and is name by which the Web control is accessed in the code-behind class. When rendered into HTML, the Web control turns its server-side ID value into a client-side id attribute. Ideally, there would be a one-to-one correspondence between the value of the server-side ID property and the generated client-side id, but in reality things aren't so simple. By default, the rendered client-side id is formed by taking the Web control's ID property and prefixed it with the ID properties of its naming containers. In short, a Web control with an ID of txtName can get rendered into an HTML element with a client-side id like ctl00_MainContent_txtName. This default translation from the server-side ID property value to the rendered client-side id attribute can introduce challenges when trying to access an HTML element via JavaScript, which is typically done by id, as the page developer building the web page and writing the JavaScript does not know what the id value of the rendered Web control will be at design time. (The client-side id value can be determined at runtime via the Web control's ClientID property.) ASP.NET 4.0 affords page developers much greater flexibility in how Web controls render their ID property into a client-side id. This article starts with an explanation as to why and how ASP.NET translates the server-side ID value into the client-side id value and then shows how to take control of this process using ASP.NET 4.0. Read on to learn more! Read More >

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  • Take Control Of Web Control ClientID Values in ASP.NET 4.0

    Each server-side Web control in an ASP.NET Web Forms application has an ID property that identifies the Web control and is name by which the Web control is accessed in the code-behind class. When rendered into HTML, the Web control turns its server-side ID value into a client-side id attribute. Ideally, there would be a one-to-one correspondence between the value of the server-side ID property and the generated client-side id, but in reality things aren't so simple. By default, the rendered client-side id is formed by taking the Web control's ID property and prefixed it with the ID properties of its naming containers. In short, a Web control with an ID of txtName can get rendered into an HTML element with a client-side id like ctl00_MainContent_txtName. This default translation from the server-side ID property value to the rendered client-side id attribute can introduce challenges when trying to access an HTML element via JavaScript, which is typically done by id, as the page developer building the web page and writing the JavaScript does not know what the id value of the rendered Web control will be at design time. (The client-side id value can be determined at runtime via the Web control's ClientID property.) ASP.NET 4.0 affords page developers much greater flexibility in how Web controls render their ID property into a client-side id. This article starts with an explanation as to why and how ASP.NET translates the server-side ID value into the client-side id value and then shows how to take control of this process using ASP.NET 4.0. Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Metro: Query Selectors

    - by Stephen.Walther
    The goal of this blog entry is to explain how to perform queries using selectors when using the WinJS library. In particular, you learn how to use the WinJS.Utilities.query() method and the QueryCollection class to retrieve and modify the elements of an HTML document. Introduction to Selectors When you are building a Web application, you need some way of easily retrieving elements from an HTML document. For example, you might want to retrieve all of the input elements which have a certain class. Or, you might want to retrieve the one and only element with an id of favoriteColor. The standard way of retrieving elements from an HTML document is by using a selector. Anyone who has ever created a Cascading Style Sheet has already used selectors. You use selectors in Cascading Style Sheets to apply formatting rules to elements in a document. For example, the following Cascading Style Sheet rule changes the background color of every INPUT element with a class of .required in a document to the color red: input.red { background-color: red } The “input.red” part is the selector which matches all INPUT elements with a class of red. The W3C standard for selectors (technically, their recommendation) is entitled “Selectors Level 3” and the standard is located here: http://www.w3.org/TR/css3-selectors/ Selectors are not only useful for adding formatting to the elements of a document. Selectors are also useful when you need to apply behavior to the elements of a document. For example, you might want to select a particular BUTTON element with a selector and add a click handler to the element so that something happens whenever you click the button. Selectors are not specific to Cascading Style Sheets. You can use selectors in your JavaScript code to retrieve elements from an HTML document. jQuery is famous for its support for selectors. Using jQuery, you can use a selector to retrieve matching elements from a document and modify the elements. The WinJS library enables you to perform the same types of queries as jQuery using the W3C selector syntax. Performing Queries with the WinJS.Utilities.query() Method When using the WinJS library, you perform a query using a selector by using the WinJS.Utilities.query() method.  The following HTML document contains a BUTTON and a DIV element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <button>Click Me!</button> <div style="display:none"> <h1>Secret Message</h1> </div> </body> </html> The document contains a reference to the following JavaScript file named \js\default.js: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.Utilities.query("button").listen("click", function () { WinJS.Utilities.query("div").clearStyle("display"); }); } }; app.start(); })(); The default.js script uses the WinJS.Utilities.query() method to retrieve all of the BUTTON elements in the page. The listen() method is used to wire an event handler to the BUTTON click event. When you click the BUTTON, the secret message contained in the hidden DIV element is displayed. The clearStyle() method is used to remove the display:none style attribute from the DIV element. Under the covers, the WinJS.Utilities.query() method uses the standard querySelectorAll() method. This means that you can use any selector which is compatible with the querySelectorAll() method when using the WinJS.Utilities.query() method. The querySelectorAll() method is defined in the W3C Selectors API Level 1 standard located here: http://www.w3.org/TR/selectors-api/ Unlike the querySelectorAll() method, the WinJS.Utilities.query() method returns a QueryCollection. We talk about the methods of the QueryCollection class below. Retrieving a Single Element with the WinJS.Utilities.id() Method If you want to retrieve a single element from a document, instead of matching a set of elements, then you can use the WinJS.Utilities.id() method. For example, the following line of code changes the background color of an element to the color red: WinJS.Utilities.id("message").setStyle("background-color", "red"); The statement above matches the one and only element with an Id of message. For example, the statement matches the following DIV element: <div id="message">Hello!</div> Notice that you do not use a hash when matching a single element with the WinJS.Utilities.id() method. You would need to use a hash when using the WinJS.Utilities.query() method to do the same thing like this: WinJS.Utilities.query("#message").setStyle("background-color", "red"); Under the covers, the WinJS.Utilities.id() method calls the standard document.getElementById() method. The WinJS.Utilities.id() method returns the result as a QueryCollection. If no element matches the identifier passed to WinJS.Utilities.id() then you do not get an error. Instead, you get a QueryCollection with no elements (length=0). Using the WinJS.Utilities.children() method The WinJS.Utilities.children() method enables you to retrieve a QueryCollection which contains all of the children of a DOM element. For example, imagine that you have a DIV element which contains children DIV elements like this: <div id="discussContainer"> <div>Message 1</div> <div>Message 2</div> <div>Message 3</div> </div> You can use the following code to add borders around all of the child DIV element and not the container DIV element: var discussContainer = WinJS.Utilities.id("discussContainer").get(0); WinJS.Utilities.children(discussContainer).setStyle("border", "2px dashed red");   It is important to understand that the WinJS.Utilities.children() method only works with a DOM element and not a QueryCollection. Notice that the get() method is used to retrieve the DOM element which represents the discussContainer. Working with the QueryCollection Class Both the WinJS.Utilities.query() method and the WinJS.Utilities.id() method return an instance of the QueryCollection class. The QueryCollection class derives from the base JavaScript Array class and adds several useful methods for working with HTML elements: addClass(name) – Adds a class to every element in the QueryCollection. clearStyle(name) – Removes a style from every element in the QueryCollection. conrols(ctor, options) – Enables you to create controls. get(index) – Retrieves the element from the QueryCollection at the specified index. getAttribute(name) – Retrieves the value of an attribute for the first element in the QueryCollection. hasClass(name) – Returns true if the first element in the QueryCollection has a certain class. include(items) – Includes a collection of items in the QueryCollection. listen(eventType, listener, capture) – Adds an event listener to every element in the QueryCollection. query(query) – Performs an additional query on the QueryCollection and returns a new QueryCollection. removeClass(name) – Removes a class from the every element in the QueryCollection. removeEventListener(eventType, listener, capture) – Removes an event listener from every element in the QueryCollection. setAttribute(name, value) – Adds an attribute to every element in the QueryCollection. setStyle(name, value) – Adds a style attribute to every element in the QueryCollection. template(templateElement, data, renderDonePromiseContract) – Renders a template using the supplied data.  toggleClass(name) – Toggles the specified class for every element in the QueryCollection. Because the QueryCollection class derives from the base Array class, it also contains all of the standard Array methods like forEach() and slice(). Summary In this blog post, I’ve described how you can perform queries using selectors within a Windows Metro Style application written with JavaScript. You learned how to return an instance of the QueryCollection class by using the WinJS.Utilities.query(), WinJS.Utilities.id(), and WinJS.Utilities.children() methods. You also learned about the methods of the QueryCollection class.

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  • Practical mysql schema advice for eCommerce store - Products & Attributes

    - by Gravy
    I am currently planning my first eCommerce application (mySQL & Laravel Framework). I have various products, which all have different attributes. Describing products very simply, Some will have a manufacturer, some will not, some will have a diameter, others will have a width, height, depth and others will have a volume. Option 1: Create a master products table, and separate tables for specific product types (polymorphic relations). That way, I will not have any unnecessary null fields in the products table. Option 2: Create a products table, with all possible fields despite the fact that there will be a lot of null rows Option 3: Normalise so that each attribute type has it's own table. Option 4: Create an attributes table, as well as an attribute_values table with the value being varchar regardless of the actual data-type. The products table would have a many:many relationship with the attributes table. Option 5: Common attributes to all or most products put in the products table, and specific attributes to a particular category of product attached to the categories table. My thoughts are that I would like to be able to allow easy product filtering by these attributes and sorting. I would also want the frontend to be fast, less concern over the performance of the inserting and updating of product records. Im a bit overwhelmed with the vast implementation options, and cannot find a suitable answer in terms of the best method of approach. Could somebody point me in the right direction? In an ideal world, I would like to offer the following kind of functionality - http://www.glassesdirect.co.uk/products/ to my eCommerce store. As can be seen, in the sidebar, you can select an attribute the glasses to filter them. e.g. male / female or plastic / metal / titanium etc... Alternatively, should I just dump the mySql relational database idea and learn mongodb?

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  • OpenGL: Where shoud I place shaders?

    - by mivic
    I'm trying to learn OpenGL ES 2.0 and I'm wondering what is the most common practice to "manage" shaders. I'm asking this question because in the examples I've found (like the one included in the API Demo provided with the android sdk), I usually see everything inside the GLRenderer class and I'd rather separate things so I can have, for example, a GLImage object that I can reuse whenever I want to draw a textured quad (I'm focusing on 2D only at the moment), just like I had in my OpenGL ES 1.0 code. In almost every example I've found, shaders are just defined as class attributes. For example: public class Square { public final String vertexShader = "uniform mat4 uMVPMatrix;\n" + "attribute vec4 aPosition;\n" + "attribute vec4 aColor;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_Position = uMVPMatrix * aPosition;\n" + " vColor = aColor;\n" + "}\n"; public final String fragmentShader = "precision mediump float;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_FragColor = vColor;\n" + "}\n"; // ... } I apologize in advance if some of these questions are dumb, but I've never worked with shaders before. 1) Is the above code the common way to define shaders (public final class properties)? 2) Should I have a separate Shader class? 3) If shaders are defined outside the class that uses them, how would I know the names of their attributes (e.g. "aColor" in the following piece of code) so I can bind them? colorHandle = GLES20.glGetAttribLocation(program, "aColor");

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  • Extension Methods in Dot Net 2.0

    - by Tom Hines
    Not that anyone would still need this, but in case you have a situation where the code MUST be .NET 2.0 compliant and you want to use a cool feature like Extension methods, there is a way.  I saw this article when looking for ways to create extension methods in C++, C# and VB:  http://msdn.microsoft.com/en-us/magazine/cc163317.aspx The author shows a simple  way to declare/define the ExtensionAttribute so it's available to 2.0 .NET code. Please read the article to learn about the when and why and use the content below to learn HOW. In the next post, I'll demonstrate cross-language calling of extension methods. Here is a version of it in C# First, here's the project showing there's no VOODOO included: using System; namespace System.Runtime.CompilerServices {    [       AttributeUsage(          AttributeTargets.Assembly          | AttributeTargets.Class          | AttributeTargets.Method,       AllowMultiple = false, Inherited = false)    ]    class ExtensionAttribute : Attribute{} } namespace TestTwoDotExtensions {    public static class Program    {       public static void DoThingCS(this string str)       {          Console.WriteLine("2.0\t{0:G}\t2.0", str);       }       static void Main(string[] args)       {          "asdf".DoThingCS();       }    } }   Here is the C++ version: // TestTwoDotExtensions_CPP.h #pragma once using namespace System; namespace System {        namespace Runtime {               namespace CompilerServices {               [                      AttributeUsage(                            AttributeTargets::Assembly                             | AttributeTargets::Class                            | AttributeTargets::Method,                      AllowMultiple = false, Inherited = false)               ]               public ref class ExtensionAttribute : Attribute{};               }        } } using namespace System::Runtime::CompilerServices; namespace TestTwoDotExtensions_CPP { public ref class CTestTwoDotExtensions_CPP {    public:            [ExtensionAttribute] // or [Extension]            static void DoThingCPP(String^ str)    {       Console::WriteLine("2.0\t{0:G}\t2.0", str);    } }; }

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  • Passing multiple Vertex Attributes in GLSL 130

    - by Roy T.
    (note this question is closely related to this one however I didn't fully understand the accepted answer) To support videocards in laptops I have to rewrite my GLSL 330 shaders to GLSL 130. I'm trying to do this but somehow I don't get vertex attributes to work properly. My 330 shaders look like this: #version 330 layout(location = 0) in vec4 position; layout(location = 3) in vec4 color; smooth out vec4 theColor; void main() { gl_Position = position; theColor = color; } Now this explicit layout is not allowed in GLSL 130 so I referenced this page to see what the default layouts for some values would be. As you can see position should be the 0th vertex attribute and color should be the 3rd vertex attribute. Because this is a test case I had already configured my explicit layouts in the same way, which worked, so I now simply rewrote my shader to this and expected it to work: #version 130 smooth out vec4 theColor; void main() { gl_Position = gl_Vertex; theColor = gl_Color; } However this doesn't work, the value of gl_Color is always (1,1,1,1). So how should I pass multiple vertex attributes to my GLSL 130 shaders? For reference, this is how I set my vertex buffer object and attributes (I've just adapted this tutorial to JAVA+JOGL) gl.glBindBuffer(GL3.GL_ARRAY_BUFFER, vertex_buffer_id); gl.glEnableVertexAttribArray(0); gl.glEnableVertexAttribArray(3); gl.glVertexAttribPointer(0, 4 , GL3.GL_FLOAT, false, 0, 0); gl.glVertexAttribPointer(3, 4, GL3.GL_FLOAT, false, 0, 4*4*4); gl.glDrawArrays(GL3.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableVertexAttribArray(0); gl.glDisableVertexAttribArray(3); EDIT I solved the problem by querying for the layout locations of position an color using glGetAttribLocation however I still don't understand why the 'hardcoded' values like gl_Color didn't work, can't I upload data in there as normal? Shouldn't they be used?

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  • Inheritance versus Composition in a business application

    - by ProfK
    I have a training management and tracking system, with a high level structure as follows: We have a Role1, e.g. Manager, Shift-boss, miner, etc. and a Candidate, training for that Role. The role has a list of courses and their subjects the candidate needs to complete to qualify for the role. Candidate has a TrainingHistory attribute, containing the courses and subjects they have completed, their results, and the date completed. Now I see it as a TrainingHistoryCourse is-a Course, extended to add DateCompleted etc. but something is nagging at me to rather use something like a TrainingHistoryRecord that has-a Course. How can I further analyse this to determine which pattern to use? Then, a Role has a list of RoleTask definitions that the Candidate must be observed practising, and a Candidate has a history of RoleTaskObservation objects recording their performance at these tasks. This is very similar to the course/subject requirement and history pattern for the candidate, except for one less hierarchical level, but, a RoleTaskObservation clearly does not have an is-a relationship with RoleTask, unless I block my nose and rather use ObservedRoleTask. I would prefer to use the same pattern for both subject/course and task/observation structures, but I think that would force me to adopt a composition pattern for TrainingHistoryCourse. What is the wisdom here? Always inherit where possible and validated by a solid is-a association, or always favour composition wherever possible? 1 Client specified this to be called JobTitle, but he isn't writing the app, and a JobTitle is only one attribute of a Role. Authorization roles are handled by the DevExpress framework and its customization hooks, so there would be very little little confusion between a business Role in my domain objects and an authorization role in lower level, framework code.

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  • Regex syntax question - trying to understand

    - by Asaf Chertkoff
    i don't know if this question belong here or no, but it is worth a shot. i'm a self taught php programmer and i'm only now starting to grasp the regex stuff. i'm pretty aware of its capabilities when it is done right, but this is something i need to dive in too. so maybe someone can help me, and save me so hours of experiment. i have this string: here is the <a href="http://www.google.com" class="ttt" title="here"><img src="http://www.somewhere.com/1.png" alt="some' /></a> and there is <a href="#not">not</a> a chance... now, i need to perg_match this string and search for the a href tag that has an image in it, and replace it with the same tag with a small difference: after the title attribute inside the tag, i'll want to add a rel="here" attribute. of course, it should ignore links (a href's) that doesn't have img tag inside. help will be appreciated, thanks.

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  • XMLPad – a new tool in my developer utility belt

    - by jamiet
    Yesterday I was on the lookout for a free tool that would help me write XPath statements. I put a shout out on Twitter and Johan Barnard replied saying : Give XMLPad a try http://www.wmhelp.com/xmlpad3.htm I’m sure there are legions of developers out there that know all about XMLPad but I had never heard about it so I suspect some of you reading haven’t either. Today I downloaded it to give it a run out and I gotta say – I love it. I only used it to do one thing –constructing an XPath expression to point to a particular Configuration definition in a .dtsx file- and it allowed me to do that with consummate ease. The feature I particularly loved was that, similar to Google Suggest, it showed me results from my expression as I typed. Here is a screenshot of my XPath expression to find (and just try saying this in a hurry) the value of a property whose DTS:Name attribute equals ‘ConfigurationString’ of a Configuration definition where the value of that Configuration definition’s property whose DTS:Name attribute equals ‘ObjectName’, equals ‘BIConfig My XPath expression: /DTS:Executable/DTS:Configuration[DTS:Property[@DTS:Name=’ObjectName’]=’BIConfig’]/DTS:Property[@DTS:Name=’ConfigurationString’] and believe me, there was no way I would have been able to come up with that without a tool to help me! So, an easy tip for you – if you need to write XPath expression download XMLPad for free from http://www.wmhelp.com/xmlpad3.htm and see what it can do for you. That’s all. Its now Friday evening and I’m shutting down and relaxing before heading to the big game at Twickenham tomorrow (yes, I have a ticket ). Have a good one! @Jamiet

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  • SEO - Index images (lazyload)

    - by Guilherme Nascimento
    Note:My question is not about Javascript. I'm developing a plugin for jQuery/Mootols/Prototype, that work with DOM. This plugin will be to improve page performance (better user experience). The plugin will be distributed to other developers so that they can use in their projects. How does the lazyload: The images are only loaded when you scroll down the page (will look like this: http://www.appelsiini.net/projects/lazyload/enabled_timeout.html LazyLoad). But he does not need HTML5, I refer to this attribute: data-src="image.jpg" Two good examples of website use LazyLoad are: youtube.com (suggested videos) and facebook.com (photo gallery). I believe that the best alternative would be to use: <A href="image.jpg">Content for ALT=""</a> and convert using javascript, for this: <IMG alt="Content for ALT=\"\"" src="image.jpg"> Then you question me: Why do you want to do that anyway? I'll tell you: Because HTML5 is not supported by any browser (especially mobile) And the attribute data-src="image.jpg" not work at all Indexers. I need a piece of HTML code to be fully accessible to search engines. Otherwise the plugin will not be something good for other developers. I thought about doing so to help in indexing: <noscript><img src="teste.jpg"></noscript> But noscript has negative effect on the index (I refer to the contents of noscript) I want a plugin that will not obstruct the image indexing in search engines. This plugin will be used by other developers (and me too). This is my question: How to make a HTML images accessible to search engines, which can minimize the requests?

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  • Billboarding restricted to an axis (cylindrical)

    - by user8709
    I have succesfully created a GLSL shader for a billboarding effect. I want to tweak this to restrict the billboarding to an arbitrary axis, i.e. a billboarded quad only rotates itself about the y-axis. I use the y-axis as an example, but essentially I would like this to be an arbitrary axis. Can anyone show me how to modify my existing shader below, or if I need to start from scratch, point me towards some resources that could be helpful? precision mediump float; uniform mat4 u_modelViewProjectionMat; uniform mat4 u_modelMat; uniform mat4 u_viewTransposeMat; uniform vec3 u_axis; // <------------ !!! the arbitrary axis to restrict rotation around attribute vec3 a_position0; attribute vec2 a_texCoord0; varying vec2 v_texCoord0; void main() { vec3 pos = (a_position0.x * u_viewTransposeMat[0] + a_position0.y * u_viewTransposeMat[1]).xyz; vec4 position = vec4(pos, 1.0); v_texCoord0 = a_texCoord0; gl_Position = u_modelViewProjectionMat * position; }

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  • 'Binary XML' for game data?

    - by bluescrn
    I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. The downside, though, is that the XML files are rather bloated, mostly due to duplication of tag and attribute names. Also due to numeric data taking significantly more space than using native datatypes. A small level could easily end up as 1Mb+. I want to get these sizes down significantly, especially if the system is to be used for a game on the iPhone or other devices with relatively limited memory. The optimal solution, for memory and performance, would be to convert the XML to a binary level format. But I don't want to do this. I want to keep the format fairly flexible. XML makes it very easy to add new attributes to objects, and give them a default value if an old version of the data is loaded. So I want to keep with the hierarchy of nodes, with attributes as name-value pairs. But I need to store this in a more compact format - to remove the massive duplication of tag/attribute names. Maybe also to give attributes native types, so, for example floating-point data is stored as 4 bytes per float, not as a text string. Google/Wikipedia reveal that 'binary XML' is hardly a new problem - it's been solved a number of times already. Has anyone here got experience with any of the existing systems/standards? - are any ideal for games use - with a free, lightweight and cross-platform parser/loader library (C/C++) available? Or should I reinvent this wheel myself? Or am I better off forgetting the ideal, and just compressing my raw .xml data (it should pack well with zip-like compression), and just taking the memory/performance hit on-load?

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  • CLR 4.0: Corrupted State Exceptions

    - by Scott Dorman
    Corrupted state exceptions are designed to help you have fewer bugs in your code by making it harder to make common mistakes around exception handling. A very common pattern is code like this: public void FileSave(String name) { try { FileStream fs = new FileStream(name, FileMode.Create); } catch (Exception e) { MessageBox.Show("File Open Error"); throw new Exception(IOException); } The standard recommendation is not to catch System.Exception but rather catch the more specific exceptions (in this case, IOException). While this is a somewhat contrived example, what would happen if Exception were really an AccessViolationException or some other exception indicating that the process state has been corrupted? What you really want to do is get out fast before persistent data is corrupted or more work is lost. To help solve this problem and minimize the chance that you will catch exceptions like this, CLR 4.0 introduces Corrupted State Exceptions, which cannot be caught by normal catch statements. There are still places where you do want to catch these types of exceptions, particularly in your application’s “main” function or when you are loading add-ins.  There are also rare circumstances when you know code that throws an exception isn’t dangerous, such as when calling native code. In order to support these scenarios, a new HandleProcessCorruptedStateExceptions attribute has been added. This attribute is added to the function that catches these exceptions. There is also a process wide compatibility switch named legacyCorruptedStateExceptionsPolicy which when set to true will cause the code to operate under the older exception handling behavior. Technorati Tags: CLR 4.0, .NET 4.0, Exception Handling, Corrupted State Exceptions

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  • Working with Key Flex Fields in OAF

    - by PRajkumar
    1. Create a New Workspace and Project Right click Workspaces and click create New OA Workspace and name it as PRajkumarKFFDemo. Automatically a new OA Project will also be created. Name the project as KFFDemo and package as prajkumar.oracle.apps.fnd.kffdemo   2. Create a New Application Module (AM) Right Click on KFFDemo > New > ADF Business Components > Application Module Name -- KFFAM Package -- prajkumar.oracle.apps.fnd.kffdemo.server   Check Application Module Class: KFFAMImpl Generate JavaFile(s)   3. Create a New View Object (VO) Right click on KFFDemo > New > ADF Business Components > View Object Name -- KFFVO Package -- prajkumar.oracle.apps.fnd.kffdemo.server   Note - The VO is not based on any EO so click next and go to the query section and paste the query   SELECT  code_combination_id FROM    gl_code_combinations_kfv   In Step8 Check Object Class: KFFVOImpl -> Generate Java File -> Bind Variable Accessors   4. Add View Object to Root UI Application Module Right Click on KFFAM > Edit KFFAM > Data Model and shuttle KFFVO from Available View Objects to Data Model   5. Create a New Page Right click on KFFDemo > New > Web Tier > OA Components > Page Name -- KFFPG Package -- prajkumar.oracle.apps.fnd.kffdemo.webui   6. Select the KFFPG and go to the strcuture pane where a default region has been created   7. Select region1 and set the following properties:   Attribute Property ID PageLayoutRN AM Definition prajkumar.oracle.apps.fnd.kffdemo.server.KFFAM Window Title Key Flex Field Demo Window Title Key Flex Field Demo     8. Create Stack Layout Region Under Page Layout Region Right click PageLayoutRN > New > Region   Attribute Property ID MainRN AM Definition stackLayout   9. Create a New Item of type Flex under the Stack Layout Region Right click on MainRN > New > Item Set Following Properties for New Item --   Attribute Property ID KeyFlexItem Item Style Flex Prompt Accounting Key Flex Field Appl Short Name SQLGL Name GL# Type Key View Instance KFFVO1     10. Create Controller for page KFFPG Right Click on PageLayoutRN > Set New Controller Package Name: prajkumar.oracle.apps.fnd.kffdemo.webui Class Name: KFFCO   Write Following Code in KFFCO processRequest   public void processRequest(OAPageContext pageContext, OAWebBean webBean) {  super.processRequest(pageContext, webBean);    OAKeyFlexBean kffId = (OAKeyFlexBean)webBean.findIndexedChildRecursive("KeyFlexItem");    // Set the code combination lov   kffId.useCodeCombinationLOV(true);   //set the structure code for the item key flex    kffId.setStructureCode("FED_AFF");   //Set the attribute name to the item   kffId.setCCIDAttributeName("CodeCombinationId");  //Execute the Query   KFFAMImpl am = (KFFAMImpl)pageContext.getApplicationModule(webBean);   KFFVOImpl vo = (KFFVOImpl)am.findViewObject("KFFVO1");          if(!vo.isPreparedForExecution())   {          vo.executeQuery();   } }   Note -- If you do not want to see the key flex field is merging one then change the code in the controller class as below   kffId.useCodeCombinationLOV(false);   11. Use the below Query to find the Structure Code   SELECT  fif.application_id,                  fif.id_flex_code,                  fif.id_flex_name,                  fif.application_table_name,                   fif.description,                  fifs.id_flex_num,                  fifs.id_flex_structure_code,                  fifse.segment_name,                  fifse.segment_num,                  fifse.flex_value_set_id  FROM     fnd_id_flexs                    fif,                  fnd_id_flex_structures   fifs,                   fnd_id_flex_segments    fifse  WHERE  fif.application_id      = fifs.application_id  AND       fif.id_flex_code         = fifs.id_flex_code  AND       fifse.application_id   = fif.application_id  AND       fifse.id_flex_code      = fif.id_flex_code  AND       fifse.id_flex_num      = fifs.id_flex_num  AND       fif.id_flex_code         LIKE 'GL#' AND       fif.id_flex_name       LIKE 'Accounting Flexfield';   12. Congratulation you have successfully finished. Run Your page and Test Your Work        

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  • How to create per-vertex normals when reusing vertex data?

    - by Chris Smith
    I am displaying a cube using a vertex buffer object (gl.ELEMENT_ARRAY_BUFFER). This allows me to specify vertex indicies, rather than having duplicate vertexes. In the case of displaying a simple cube, this means I only need to have eight vertices total. Opposed to needing three vertices per triangle, times two triangles per face, times six faces. Sound correct so far? My question is, how do I now deal with vertex attribute data such as color, texture coordinates, and normals when reusing vertices using the vertex buffer object? If I am reusing the same vertex data in my indexed vertex buffer, how can I differentiate when vertex X is used as part of the cube's front face versus the cube's left face? In both cases I would like the surface normal and texture coordinates to be different. I understand I could average the surface normal, however I would like to render a cube. Also, this still doesn't work for texture coordinates. Is there a way to save memory using a vertex buffer object while being able to provide different vertex attribute data based on context? (Per-triangle would be idea.) Or should I just duplicate each vertex for each context in which it gets rendered. (So there is a one-to-one mapping between vertex, normal, color, etc.) Note: I'm using OpenGL ES.

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  • Versioning and Continuous Integration with project settings files

    - by Michael Stephenson
    I came across something which was a bit of a pain in the bottom the other week. Our scenario was that we had implemented a helper style assembly which had some custom configuration implemented through the project settings. I'm sure most of you are familiar with this where you end up with a settings file which is viewable through the C# project file and you can configure some basic settings. The settings are embedded in the assembly during compilation to be part of a DefaultValue attribute. You have the ability to override the settings by adding information to your app.config and if the app.config doesn’t override the settings then the embedded default is used. All normal C# stuff so far… Where our pain started was when we implement Continuous Integration and we wanted to version all of this from our build. What I was finding was that the assembly was versioned fine but the embedded default value was maintaining the non CI build version number. I ended up getting this to work by using a build task to change the version numbers in the following files: App.config Settings.settings Settings.designer.cs I think I probably could have got away with just the settings.designer.cs, but wanted to keep them all consistent incase we had to look at the code on the build server for some reason. I think the reason this was painful was because the settings.designer.cs is only updated through Visual Studio and it writes out the code to this file including the DefaultValue attribute when the project is saved rather than as part of the compilation process. The compile just compiles the already existing C# file. As I said we got it working, and it was a bit of a pain. If anyone has a better solution for this I'd love to hear it

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  • What are the best practices for phasing out obsolete code?

    - by P.Brian.Mackey
    I have the need to phase out an obsolete method. I am aware of the [Obsolete] attribute. Does Microsoft have a recommended best practice guide for doing this? Here's my current plan: A. I do not want to create a new assembly because developers would have to add a new reference to their projects and I expect to get a lot of grief from my boss and co-workers if they must do this. We also do not maintain multiple assembly versions. We only use the latest version. Changing this practice would require changing our deployment process which is a big issue (have to teach people how to do things with TFS instead of FinalBuilder and get them to give up FinalBuilder) B. Mark the old method obsolete. C. Because the implementation is changing (not the method signature), I need to rename the method rather than create an overload. So, to make users aware of the proper method I plan to add a message to the [Obsolete] attribute. This part bothers me, because the only change I'm making is decoupling the method from the connection string. But, because I'm not adding a new assembly, I see no way around this. Result: [Obsolete("Please don't use this anymore because it does not implement IMyDbProvider. Use XXX instead.")]; /// <summary> /// /// </summary> /// <param name="settingName"></param> /// <returns></returns> public static Dictionary<string, Setting> ReadSettings(string settingName) { return ReadSettings(settingName, SomeGeneralClass.ConnectionString); } public Dictionary<string, Setting> ReadSettings2(string settingName) { return ReadSettings(settingName);// IMyDbProvider.ConnectionString private member added to class. Probably have to make this an instance method. }

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  • How do I choose which way to enable/disable, start/stop, or check the status of a service?

    - by Glyph
    If I want to start a system installed service, I can do: # /etc/init.d/some-svc start # initctl start some-svc # service some-svc start # start some-svc If I want to disable a service from running at boot, I can do: # rm /etc/rc2.d/S99some-svc # update-rc.d some-svc disable # mv /etc/init/some-svc.conf /etc/init/some-svc.conf.disabled Then there are similarly various things I can do to enable services for starting at boot, and so on. I'm aware of the fact that upstart is a (relatively) new thing, and I know about how SysV init used to work, and I'm vaguely aware of a bunch of D-Bus nonsense, but what I don't know is how one is actually intended to interface with this stuff. For example, I don't know how to easily determine whether a service is an Upstart job or a legacy SysV thing, without actually reading through the source of its shell scripts extensively. So: if I want to start or stop a service, either at the moment or persistently, which of these tools should I use, and why? If the answer depends on some attribute (like "this service supports upstart") then how do I quickly and easily learn about that attribute of an installed package? Relatedly, are there any user interface tools which can safely and correctly interact with the modern service infrastructure (upstart, and/or whatever its sysv compatibility is)? For example, could I reliably use sysv-rc-conf to determine which services should start?

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  • Blender - creating bones from transform matrices

    - by user975135
    Notice: this is for the Blender 2.5/2.6 API. Back in the old days in the Blender 2.4 API, you could easily create a bone from a transform matrix in your 3d file as EditBones had an attribute named "matrix", which was an armature-space matrix you could access and modify. The new 2.5+ API still has the "matrix" attribute for EditBones, but for some unknown reason it is now read-only. So how to create EditBones from transform matrices? I could only find one thing: a new "transform()" function, which takes a Matrix too. Transform the the bones head, tail, roll and envelope (when the matrix has a scale component). Perfect, but you already need to have some values (loc/rot/scale) for your bone, otherwise transforming with a matrix like this will give you nothing, your bone will be a zero-sized bone which will be deleted by Blender. if you create default bone values first, like this: bone.tail = mathutils.Vector([0,1,0]) Then transform() will work on your bone and it might seem to create correct bones, but setting a tail position actually generates a matrix itself, use transform() and you don't get the matrix from your model file on your EditBone, but the multiplication of your matrix with the bone's existing one. This can be easily proven by comparing the matrices read from the file with EditBone.matrix. Again it might seem correct in Blender, but now export your model and you see your animations are messed up, as the bind pose rotations of the bones are wrong. I've tried to find an alternative way to assign the transformation matrix from my file to my EditBone with no luck.

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  • How to draw an E-R diagram?

    - by Appy
    I am learning DBMS in my college. Recently I was given an assignment to draw a E-R Model of a Bus Reservation system which handles Reservations, Ticketing and cancellations. I understand the theory about E-R model when I study from a book, but it gets confusing when I try to draw one from scratch. How should one proceed? There seem to be a lot of ways to model a E-R diagram for a particular requirement. It's really confusing. Can anyone explain taking Bus reservation System as an example? Here is the model I made (But I am not confident with it because at every step, I could think of many more alternatives!) - Entity_Set Passenger(passengerID,name,age,gender) Entity_Set Ticket(ticketID,status) //Status is either WaitingList , Confirmed or Cancelled Entity_Set Bus (busID,MaxSeats,Type) //Type is Ac or Non-AC Entity_Set Route(routeID,ArrivalTime,DepartureTime,Source,Destination) And a Ternary relationship between Passenger, Ticket and Bus with attributes as passengerID, ticketID, busID . Binary relationship between Bus and Route with attributes as busID, routeID . I have few doubts regarding - 1 . Should we take Time as a composite attribute with Arrival and Departure as its attributes (What's the difference if we take that way?) 2 . The same with Source and Destination. Should they be made into a composite attribute "Place" or something like "Location"? 3. Are there any weak entity sets here? Can you please 'create' a weak entity set and explain? Because I have no idea at all what to take as a Weak entity set?

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  • Sitecore Item Web API and Json.Net Test Drive (Part II –Strongly Typed)

    - by jonel
    In the earlier post I did related to this topic, I have talked about using Json.Net to consume the result of Sitecore Item Web API. In that post, I have used the keyword dynamic to express my intention of consuming the returned json of the API. In this article, I will create some useful classes to write our implementation of consuming the API using strongly-typed. We will start of with the Record class which will hold the top most elements the API will present us. Pretty straight forward class. It has 2 properties to hold the statuscode and the result elements. If you intend to use a different property name in your class from the json property, you can do so by passing a string literal of the json property name to the JsonProperty attribute and name your class property differently. If you look at the earlier post, you will notice that the API returns an array of items that contains all of the Sitecore content item or items and stores them under the result->items array element. To be able to map that array of items, we have to write a collection property and decorate that with the JsonProperty attribute. The JsonItem class is a simple class which will map to the corresponding item property contained in the array. If you notice, these properties are just the basic Sitecore fields. And here’s the main portion of this post that will binds them all together. And here’s the output of this code. In closing, the same result can be achieved using the dynamic keyword or defining classes to map the json propery returned by the Sitecore Item Web API. With a little bit more of coding, you can take advantage of power of strongly-typed solution. Have a good week ahead of you.

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  • How can I include my derived class type name in the serialized JSON?

    - by ChrisD
    Sometimes working with the js Serializer is easy, sometimes its not.   When I attempt to serialize an object that is derived from a base, the serializer decided whether or not to include the type name. When its present, the type name is represented by a ___type attribute in the serialized json like this: {"d":{"__type":"Commerce.Integration.Surfaces.OrderCreationRequest","RepId":0}} The missing type name is a problem if I intend to ship the object back into a web method that needs to deserialize the object.   Without the Type name, serialization will fail and result in a ugly web exception. The solution, which feels more like a work-around, is to explicitly tell the serializer to ALWAYS generate the type name for each derived type.  You make this declaration by adding a [GenerateScriptType())] attribute for each derived type to the top of the web page declaration.   For example, assuming I had 3 derivations of OrderCreationRequest; PersonalOrderCreationRequest, CompanyOrderCreationRequest, InternalOrderCreationRequestion, the code-behind for my web page would be decorated as follows: [GenerateScriptType(typeof(PersonalOrderCreationRequest))] [GenerateScriptType(typeof(CompanyOrderCreationRequest))] [GenerateScriptType(typeof(InternalOrderCreationRequest))] public partial class OrderMethods : Page { ... } With the type names generated in the serialized JSON, the serializer can successfully deserialize instances of any of these types passed into a web method. Hope this helps you as much as it did me.

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  • Handling game logic events by behavior components

    - by chehob
    My question continues on topic discussed here I have tried implementing attribute/behavior design and here is a quick example demonstrating the issue. class HealthAttribute : public ActorAttribute { public: HealthAttribute( float val ) : mValue( val ) { } float Get( void ) const { return mValue; } void Set( float val ) { mValue = val; } private: float mValue; }; class HealthBehavior : public ActorBehavior { public: HealthBehavior( shared_ptr< HealthAttribute > health ) : pHealth( health ) { // Set OnDamage() to listen for game logic event "DamageEvent" } void OnDamage( IEventDataPtr pEventData ) { // Check DamageEvent target entity // ( compare my entity ID with event's target entity ID ) // If not my entity, do nothing // Else, modify health attribute with received DamageEvent data } protected: shared_ptr< HealthAttribute > pHealth; }; My question - is it possible to get rid of this annoying check for game logic events? In the current implementation when some entity must receive damage, game logic just fires off event that contains damage value and the entity id which should receive that damage. And all HealthBehaviors are subscribed to the DamageEvent type, which leads to any entity possesing HealthBehavior call OnDamage() even if he is not the addressee.

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  • Event handler generation in Visual Studio 2012

    - by Jalpesh P. Vadgama
    This post will be a part of Visual Studio 2012 feature series There are lots of new features there in visual studio 2012. Event handler generation is one of them. In earlier version of visual studio there was no way to create event handler from source view directly.  Now visual studio 2012 have event handler generation functionality. So if you are editing an event view in source view intellisense will display add new event handler template and once you click on it. It will create a new event handler in the cs file. It will also put a eventhandler name against event name so you don’t need to write that. So, let’s take a simple example of button click event so once I write onclick attribute their smart intellisense will pop up . Now once you click on <Create New Event> It will create event handler in .cs file like following. It will also put submitButton_Click on onClick attribute. Hope you liked it. Stay tuned for more. Till then happy programming..

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