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  • Implementing Drag and Drop using MouseListener for custom Components

    - by Chris Lieb
    I am working on a school assignment that requires me to be able to pick up a tile, drag it to a location, then drop it there. I was able to get this working using TransferHandler and a bunch of stuff from the dnd package, but this is not an acceptable way to perform this action for this assignment according to the professor. So, I am trying to achieve the same effect using the MouseListener interface. The basic setup is this: I have a JPanel-derived class called LocationView that contains JLabel-dervived instances of TileView. I need to get events that give me the LocationView that has the mouse pressed on and the LocationView that has the mouse released on. I am proxying mouse events through the TileView to its containing LocationView so that I can properly handle the mousePressed event. I added System.out.println()'s to the mouse listeners for mousePressed and mouseReleased to both LocationView and TileView so that I could observe the events that were being generated. To my surprise, pressing the mouse on Tile A in Location A, then dragging to Location B and releasing would generate a mouse released event for both Tile A and Location A, but not for Location B. I need the mouse released event triggered for only Location B. To try to work around this, I tried implementing a glass pane based off of the FinalGlassPane found at http://weblogs.java.net/blog/2006/09/20/well-behaved-glasspane. After adding the glass pane and adding an event listener for it, I can see that the mouse events are indeed filtering through the glass pane, but the mouse released event is still only being called on the item the mouse was clicked on. Is there a way to have mousePressed and mouseReleased events associated with the same drag action be called on separate components?

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  • Possible loss of precision / [type] cannot be dereferenced

    - by Samuel
    I have been looking around a lot but i simply can't find a nice solution to this... Point mouse = MouseInfo.getPointerInfo().getLocation(); int dx = (BULLET_SPEED*Math.abs(x - mouse.getX()))/ (Math.abs(y - mouse.getY()) + Math.abs(x - mouse.getX()))* (x - mouse.getX())/Math.abs(x - mouse.getX()); In this constellation i get: Possible loss of precision, when i change e.g (x - mouse.getX()) to (x - mouse.getX()).doubleValue() it says double cannot be dereferenced, when i add intValue() somewhere it says int cannot be dereferenced. What's my mistake? [x, y are integers | BULLET_SPEED is a static final int] Thanks!

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  • How can I improve my isometric tile-picking algorithm?

    - by Cypher
    I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have come fairly close and what I have is workable, but I would like to improve on this algorithm as it's a little off and seems to pick down and to the right of the mouse pointer. I've uploaded a video to help visualize the current implementation: http://youtu.be/EqwWcq1zuaM My isometric rendering algorithm is based on what is found at this stackoverflow question's answer, with the exception that my x and y axis' are inverted (x increased down-right, while y increased up-right). Here is where I am converting from screen to tiles: // these next few lines convert the mouse pointer position from screen // coordinates to tile-grid coordinates. cameraOffset captures the current // mouse location and takes into consideration the camera's position on screen. System.Drawing.Point cameraOffset = new System.Drawing.Point( 0, 0 ); cameraOffset.X = mouseLocation.X + (int)camera.Left; cameraOffset.Y = ( mouseLocation.Y + (int)camera.Top ); // the camera-aware mouse coordinates are then further converted in an attempt // to select only the "tile" portion of the grid tiles, instead of the entire // rectangle. this algorithm gets close, but could use improvement. mouseTileLocation.X = ( cameraOffset.X + 2 * cameraOffset.Y ) / Global.TileWidth; mouseTileLocation.Y = -( ( 2 * cameraOffset.Y - cameraOffset.X ) / Global.TileWidth ); Things to make note of: mouseLocation is a System.Drawing.Point that represents the screen coordinates of the mouse pointer. cameraOffset is the screen position of the mouse pointer that includes the position of the game camera. mouseTileLocation is a System.Drawing.Point that is supposed to represent the tile coordinates of the mouse pointer. If you check out the above link to youtube, you'll notice that the picking algorithm is off a bit. How can I improve on this?

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  • Connecting two monitors at the corners

    - by fastmultiplication
    I am using two separate X screens on two monitors and I would like them to be connected at the lower right corner. That is, if you move to the lower right corner of screen0 the mouse should appear at the upper left of screen1. I do not want an entire edge of each monitor to be permeable to the mouse. I modified the xorg.conf file like so: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" Relative "Screen0" 1200 1000 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection (screen 0's resolution is 1280x1024) so there is a bit of overlap. However whenever I move the mouse to the bottom of screen0, the pointer appears at the upper left of screen1. And, the entire top of screen1 is permeable to the mouse and brings it to the lower left corner of screen0. I have tried various numbers in following the "relative" statement - if I put 1280 1024 the mouse does not cross over at all. If I use 1280 1023 the entire right side of screen0 is permeable. I haven't been able to find any documentation about how to explicitly tell the mouse where to crossover - is there some? It seems that xorg is being really aggressive in guessing where the mouse crossover should take place. Does anyone know how to do this? Thanks!

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  • Microsoft Outlook tips and tricks for improving user experience?

    - by Roee Adler
    I'm one of those heavy Microsoft Outlook users, currently working on the 2007 version. God knows this tool is heavy and may impose problems. I wondered what the Super User crowd has to suggest in order to improve the usage experience. Several suggestions of my own: Always work in cached mode (Tools--Account Settings--Change--Use Cached Exchange Mode) Use Outlook's local archiving capabilities Use Outlook's RSS reader - it's simple and allows offline access to your feeds If you have e-mail subscriptions to magazines, blogs, etc. - create a subdirectory to keep them, and a rule to automatically move them there when they arrive (one rule per subscription, based on the sender e-mail.) You can also share suggestions that require configuration of Exchange Server, for those of us who can make bring them to their IT managers. What are your suggestions? PS: "Use Gmail" is not an accepted answer, some of us don't control what email system we use...

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  • Average mail quota usage: tricks to implement unlimited email quota.

    - by Marco Demaio
    I suppose that hosters who provides unlimited mail quota are only claiming it unlimited, and hope that they won't run out of disk space. Correct me if I'm wrong. In order to do such trick they will have probably to calculate the average real quota used by the average user. Let's say on a 100 GB space hosting I offer to 20 x 1GB emails, obviously if all user fill their mail my server would stop working cause they would require 200 GB, but I think I can expect this trick to work cause it will never happen (or it's extermly unprobable) that all user fills up all their mails. But the QUESTTIONS are: What's the average email usage? Can we say that a user normally fills up 1/2 or 1/3 of the quota you provide him? Thanks to any answers/suggetions you might provide.

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  • tricks for speeding up tar while tarring up a huge directory of little files?

    - by Trevor Harrison
    I'm trying to tar up a directory that has about 3M tiny files in it. Tar is chugging along, but I'm thinking its going to take longer than I can wait. I'm wondering if telling tar to not store metadata (owner, group, perms) would reduce the churn on reading and re-reading this huge directory and maybe speed things up, and if there is a tar switch that does this. My initial perusal of the man page only gets me something like --no-xattrs, which looks like a start, but I was hoping someone had some specific knowledge.

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  • are scala's mouse events working? how?

    - by coubeatczech
    Hi, I'm trying to create link-like label in scala. But no mouse events works for me. How are they supposed to work? class Hyperlink extends Label{ text = "hyperlink" reactions += { case MouseClicked(_,_,_,_,_) => println("mouse clicked")}} I put this in some panel and click over the label like a pro minesweeper player... and nothing shows up in console. Why?

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  • is there any way we can disable on mouse over event on certain columns of an data grid

    - by prince23
    hi, here wat i am trying to do is that on mouse over of first column i need to hit mouse MouseEnter event and show the pop up which i have kept there rest all other column i dnt need to to show the pop up so i am having this fuction there MouseLeave="Row_MouseLeave" <sdk:DataGrid MinHeight="100" x:Name="dgCounty" AutoGenerateColumns="False" VerticalAlignment="Top" Grid.Row="1" IsReadOnly="True" Margin="5,5,5,0" RowDetailsVisibilityChanged="dgCounty_RowDetailsVisibilityChanged" SelectionMode="Extended" RowDetailsVisibilityMode="VisibleWhenSelected" MouseEnter="dgCounty_MouseEnter" MouseLeave="dgCounty_MouseLeave" SelectionChanged="dgCounty_SelectionChanged" LoadingRow="dgCounty_LoadingRow1" UnloadingRow="dgCounty_UnloadingRow"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Width="24" Height="24" Click="Details_Click"> <Image x:Name="img" Source="Images/detail.JPG" Stretch="None"/> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="ID"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding EmployeeID}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding EmployeeFName}" MouseLeave="Row_MouseLeave" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="MailID"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding EmployeeMailID}" MouseLeave="Row_MouseLeave" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> in code behind void Row_MouseLeave(object sender, MouseEventArgs e) { Show.Visibility = Visibility.Collapsed; PoPGrid.Visibility = Visibility.Collapsed; } void Row_MouseEnter(object sender, MouseEventArgs e) { } the pop up her is like the ajax modal pop up wat we do in asp.net i am able to show data in pop up now the main issue is i need to show pop up only on the 2 column. rest all other column i need to hide the pop up when i move mouse over on that column. i am trying this concept it is not working is there any way i can achive it as i said only need to show pop up on mouse over of the 2 column thanks in advance prince

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  • Activating a button underneath the mouse: how do you capture the OVER event?

    - by cgs
    Observed behavior: I have a page of UI sliding onto the screen. On slide complete, activate buttons. If mouse already over a button, the rollover does not happen (since MOUSE_OVER hasn't technically occurred) Desired behavior: 1, 2 the same, but on 3, I see my rollover. Is there any way to easily do this, aside from something brute-force, like tracking the mouse and comparing its position against all buttons dims? Thanks!

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  • what are all the Optimize tricks that you know for asp.net code ?

    - by Aristos
    After some time of many code programming on asp.net, I discover the very big speed different between string and StringBuilder. I know that is very common and known but I just mention it for start. The second think that I have found to speed up the code, is to use the const, and not the static, for declare my configuration constants value (especial the strings). With the const, the compiler not create new object, but just place the value, on the point that you have ask it, but with the static declaration, is create a new memory object and keep its on the memory. My third trick, is when I search for string, I use hash values, and not the string itself. For example, if I need a List<string SomeValues, and place inside strings that I need to search them, I prefer to use List<int SomeHashValue, and I use the hash value to locate the strings. My forth thought that I was wandering, is if is better to place big strings in one line, or separate them in different lines with the + symbol to be more easy to read out. I make some tests and see that the compiler make a good job is some split the string, in many lines, using the + symbol. What other tricks/tips do you know and use on your programming to make it run faster, and maybe use less memory. Well I know, that some times, to make something run faster, you need more memory, more cache. My priority is on speed. Because Speed Counts.

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  • What are the best tricks for learning how to -think- in Objective-C?

    - by Braintapper
    Before I get flamed out for not checking previous questions, I have read most of the tutorials, and have Hillegass' book, as well as O'Reilly's book on it. I'm not asking for tips on Cocoa or what IDE to use. Where my issue lies - my 'mental muscle memory' is making it hard for me to read Objective-C code. I have no problems at all reading Java and C code and understanding what's going on. Maybe I'm getting to old to learn a new syntax, but it's a struggle shifting mental gears and looking at Objective-C code and just "getting it" (I thought it might be an isolated case, but I have other friends who are seasoned devs who have said the same thing). Are there any tricks that any non-Objective-C programmers who now know Objective-C used to help process the syntactical differences when learning it? For some reason, I get dyslexic when reading Objective-C code. Maybe I'm not meant to be able to learn it (and that's ok too). I was hoping/wondering if there might be others who have had the same experience.

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  • Converting Degrees to X and Y Coordinate change

    - by gopgop
    I am using a float positioning system in my game. IE float x,y,z now I want to get the location of the mouse, then to fire an arrow to it. X0 = the players X location X1 = the mouse X location Y0 = the players Y location Y1 = the mouse Y location I want to make a method that the parameters are Degrees and it sets my Yspeed and my Xspeed accordingly to get to the mouse xy starting at player xy How do would I accomplish this?

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  • [FLASH CS4] Button acting as a scroll with mouse event in AS3?

    - by Ivan
    Hi all! I'm new here, just found these forums on Google. First of all, I want to appologise if there is some topics like this, but I searched whole forums and didn't find any that finishes my problem. Now the important one. As I stated in topic title, I need an AS3 code that's doing the thing. This is what I want to accomplish. I have a MC(image) in the center of my screen, and have two buttons, one on right and one on left side of that MC. I want to scroll (image is like a menu) that MC left or right on mouse events, down or over. So, I just want to change MCs X value while holding mouse button on buttons or just hovering over them. I have managed to do that, but it's only moving by one value I have entered after a mouse event. Here's a piece of code I did. buttonL1_btn.addEventListener(MouseEvent.MOUSE_OVER, buttonL1Pressed); function buttonL1Pressed(event:MouseEvent):void{ var temp:int = 0; var temp1:int = 0; temp = paleta1_mc.x; temp1 = temp - 5; paleta1_mc.x = temp1; trace(temp1); } I hope you understood me, and have a clue how to help me with this. Thank you very much in advance! Cheers, Ivan

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  • jQuery fade li elemet and cycle it when mouse hovered.

    - by Pennf0lio
    I'm trying to recreate an effect in jQuery, where an element(<li> <img>) will be cycled and has a fading effect when hovered. The '<li>' contains '<img>' (image screenshots). when the mouse is on top of element it will keep cycling all that are in '<ul>' with a fading effect. when the mouse is away it will stop cycling the list. I also want to add a pager where you can navigate to the list. My Existing Code: link text My Problem: The current code has some problem with the pagination, it added all images that can be seen on the code. instead of 1-8 only, it continued to add another 1-8 and another. Second problem is, It also start cycling and fading when the page loads. The cycling and fading should only be working when the mouse is on top of the element. I don't know if the 'Cycle Plugin' is really required on this approach, I wan't it to be minimal as much as possible. I just use 'Cycle Plugin' because it's a quick answer to my problem. The effect i'm trying to achieve: link text (WARNING: Contains some Pornography), Sorry of my example, I tried finding other alternative but no luck. Thanks and merry xmas!

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • How to change mouse pointer icon in Xfce Debian 7 Wheezy?

    - by kadaj
    I copied the cursor theme (oxy-neon or Oxygen Neon) to /usr/share/icons and from Applications Menu - Settings - Mouse, I am able to see the new theme. I clicked on it and the pointer doesn't change. However the text typing icon ('I'), busy icon, hand icon, and resize window icons got changed. The pointer icon remains the same, the black Adwaita. I removed the Adwaita folder from the icons folder, and still the mouse pointer doesn't change. Is the pointer theme specified elsewhere? I have no setting under home directory. I tried logging out, restart, restarting xfwm4, but nothing works. I just found that the icon pointer changes when the pointer is inside Firefox, but it's not consistent. It keeps changing when I click menu items. Very weird. Any idea how to fix this? This is the output of running: gsettings list-recursively org.gnome.desktop.interface : ~$ gsettings list-recursively org.gnome.desktop.interface org.gnome.desktop.interface automatic-mnemonics true org.gnome.desktop.interface buttons-have-icons false org.gnome.desktop.interface can-change-accels false org.gnome.desktop.interface clock-format '24h' org.gnome.desktop.interface clock-show-date false org.gnome.desktop.interface clock-show-seconds false org.gnome.desktop.interface cursor-blink true org.gnome.desktop.interface cursor-blink-time 1200 org.gnome.desktop.interface cursor-blink-timeout 10 org.gnome.desktop.interface cursor-size 24 org.gnome.desktop.interface cursor-theme 'Adwaita' org.gnome.desktop.interface document-font-name 'Sans 11' org.gnome.desktop.interface enable-animations true org.gnome.desktop.interface font-name 'Cantarell 11' org.gnome.desktop.interface gtk-color-palette 'black:white:gray50:red:purple:blue:light blue:green:yellow:orange:lavender:brown:goldenrod4:dodger blue:pink:light green:gray10:gray30:gray75:gray90' org.gnome.desktop.interface gtk-color-scheme '' org.gnome.desktop.interface gtk-im-module '' org.gnome.desktop.interface gtk-im-preedit-style 'callback' org.gnome.desktop.interface gtk-im-status-style 'callback' org.gnome.desktop.interface gtk-key-theme 'Default' org.gnome.desktop.interface gtk-theme 'Adwaita' org.gnome.desktop.interface gtk-timeout-initial 200 org.gnome.desktop.interface gtk-timeout-repeat 20 org.gnome.desktop.interface icon-theme 'gnome' org.gnome.desktop.interface menubar-accel 'F10' org.gnome.desktop.interface menubar-detachable false org.gnome.desktop.interface menus-have-icons false org.gnome.desktop.interface menus-have-tearoff false org.gnome.desktop.interface monospace-font-name 'Monospace 11' org.gnome.desktop.interface show-input-method-menu true org.gnome.desktop.interface show-unicode-menu true org.gnome.desktop.interface text-scaling-factor 1.0 org.gnome.desktop.interface toolbar-detachable false org.gnome.desktop.interface toolbar-icons-size 'large' org.gnome.desktop.interface toolbar-style 'both-horiz' org.gnome.desktop.interface toolkit-accessibility false ~$

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