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  • FBML is not rendered in Facebook App in iframe - please help

    - by Jakob
    I'm developing an Facebook Application in PHP. It's loaded as an iframe and not as FBML. The normal interaction with Facebook works. For example the following code gives the username: $facebook = new Facebook($config->appapikey, $config->appsecret); $user_id = $facebook->require_login($required_permissions = 'email'); echo $user->name; Where $user is my class in which the user-details are loaded from facebook. My document begins the following way: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> <head><title>Appname</title> </head> <body> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/de_DE" type="text/javascript"></script> And ends likes this: <script type="text/javascript"> FB_RequireFeatures(['XFBML','CanvasUtil'], function(){ FB.init("<?php echo $config->appapikey; ?>", "/app/xd_receiver.htm"); FB.CanvasClient.startTimerToSizeToContent(); }); </script> </body> </html> Also the file xd_receiver.htm is loaded as I can see in Firebug. But my problem is that for example the request-form is not loaded. My code: <fb:serverFbml> <script type="text/fbml"> <fb:fbml> <fb:request-form method="post" action="<?php echo $config->site; ?>index.php" type="appname" invite="true" target="_top" content="content"> <fb:multi-friend-selector actiontext="text" rows="3" showborder="true" target="_top"/> </fb:request-form> </fb:fbml> </script> </fb:serverFbml> I can see the code with Firebug but the form ist not displayed by Facebook. 2 or 3 weeks ago it was displayed but in this time I had the tags </fb:fbml> </script> </fb:serverFbml> arround my complete text in the body. 2 weeks ago I had the the problem that nothing any more was displayed. After I removed the tags my app is displayed but not the form. I am searchign the web vor 1 week now and read many Threads about FBML and XFBML in Facebook but nothing worked for me. So thank you in advance for help.

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  • jquery Tab - Open Link in current panel does not work

    - by Maik Koster
    Hi, I just started playing around with the Jquery ui tabs. The content of the Tabs consist mainly of static content at the beginning. Now some of the content within the panels do have Links to some kind of subcontent. So if the User clicks on a link in the panel I would like to replace the content of the current panel with the content coming from the link. So I used the script directly from the jquery ui tab documentation but I can't get it to work. It is always opening the link directly, not within the panel. The code I use for testing is quite simple: <div id="MyTabs"> <ul> <li><a href="#TestTab1">TestTab</a></li> <li><a href="#TestTab2">TestTab</a></li> </ul> <div id="TestTab1"> Lorem ipsum dolor. dumm di dumm <a href="http://mywebserver/somelink">Test</a> </div> <div id="TestTab2"> Lorem ipsum dolor. dumm di dumm 2 <a href="http://mywebserver/somelink2">Test 2</a> </div> </div> <script type="text/javascript"> $(document).ready(function() { $('#MyTabs').tabs({ load: function(event, ui) { $('a', ui.panel).click(function() { $(ui.panel).load(this.href); return false; }); } }); }); Additionally, if I have the content of the panel loaded using an AJAX call no link within the panel is working whatsoever. Any idea what I`m doing wrong? Help is really appreciated Regards Maik Edit1: OK, I got a bit further. I replaced the Javascript with the following snippet: $(function() { $("#MyTabs").tabs(); $("#MyTabs").bind('tabsshow', function(event, ui) { AddClickHandler(ui); }); }); function AddClickHandler(ui) { $('a', ui.panel).click(function() { MyAlert("AddClickHandler"); $(ui.panel).load(this.href, AddClickHandler(ui)); return false; }); } After this change all links on a panel will update the content of the current panel. So far so good. Still one problem left. I can't get it to work for subsequent links. I tried to do it with the second "AddClickHandler" for callback when the ajax call has finished. Using a different function with a simple alert showd it is actually been called when the content of the panel has been updated. But I can't bind anything to the new links in that content. The "$('a', ui.panel)..." doesn't work. What would be the correct selector for this? Any hint? Regards Maik

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  • Act on click of a button on the Nav Bar for moreNavigationController -- Can't pushviewcontroller

    - by Jann
    Okay, here is my issue: My app has a display of categories in the tab bar at the bottom of the iPhoneOS screen. This only allows 5 categories before it presents the MORE button. I have over 25 (please do not answer this by saying: "Rethink your application...etc" -- that was rudely said before. They are food, drink, etc categories and cannot be changed). I want to allow the user to put their favorites on the home page. The Apple moreNavigationController editing system only allows 20 tab bar items to be rearranged due to space constraints on the editing page. This is not enough so i need to implement my own Editing screen. I set the rightBarButtonItem to nil and created my own. Using NSLog, i can see the "click" happens when clicking the EDIT button, but I cannot push using pushViewController. Nothing happens. I think it has something to do with the navigationController I am addressing...but i am not sure. ps: This all happens in my App Delegate which DOES act as both UITabBarControllerDelegate & UINavigationControllerDelegate. I tried to do the following: - ( void )navigationController:( UINavigationController * )navigationController_local willShowViewController:( UIViewController * )viewController_local animated:( BOOL )animated { UIViewController * currentController = navigationController_local.visibleViewController; UIViewController * nextController = viewController_local; // Do whatever here. NSLog(@"Nav contoller willShowViewController fired\n'%@'\n'%@'\nThere are currently: %d views on the stack\n",currentController,nextController,[self.navigationController.viewControllers count]); if ( [nextController isKindOfClass:NSClassFromString(@"UIMoreListController")]) { UINavigationBar *morenavbar = navigationController_local.navigationBar; UINavigationItem *morenavitem = morenavbar.topItem; morenavitem.rightBarButtonItem = nil; NSLog(@"Is a UIMoreListController\n"); UIBarButtonItem *editTabBarButton = [[UIBarButtonItem alloc] initWithTitle:@"Edit" style:UIBarButtonItemStylePlain target:self action:@selector(editTabBar:)]; morenavitem.rightBarButtonItem = editTabBarButton; [editTabBarButton release]; } } This works to place an EDIT button at the top right of the screen -- mimicking Apple's look and feel... but when that button is clicked, you cannot exit the darn moreNavigationController. I have tried many things. UIAlerts work, etc...but pushing (or popping -- even popping to root view) a view controller on the stack does not. - (void) editTabBar:(id)sender { NSLog(@"clicked edit tabbar\n"); NSLog(@"Total count of controllers: %d\n",[self.navigationController.viewControllers count]); TabBarViewController *tabBarViewController2 = [[TabBarViewController alloc] initWithNibName:@"TabBarView" bundle:nil]; tabBarViewController2.navigationItem.title=@"Edit Tab Bar"; [self.navigationController pushViewController:tabBarViewController2 animated:YES]; [tabBarViewController2 release]; NSLog(@"finished edit tabbar\n"); } If you click the edit button on the moreNavigationController's display page, you get the log entries like expected AND (this is strange) the views on the stack climbs -- but no page change occurs. I marked it down to not using the correct navigation controller...but I am lost on how to find which one TO use. this is a weird one too. In the edit function if i just do this: - (void) editTabBar:(id)sender { self.tabBarController.selectedIndex = 0; } It DOES take me home (to tabbarcontroller 0) BUT doing this: - (void) editTabBar:(id)sender { [self.navigationController popToRootViewControllerAnimated:YES]; } does not work. Does the moreNavigationController have some special quality that screws with the rest of the system?

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  • How to animate an non-closed path with CAShapeLayer?

    - by mystify
    On GitHub you can find an example for CAShapeLayer which animates an path. It animates a pentagon turning into a star. First: This works only in the iPhone simulator. OS 3.0 on the device shows serious bugs with this code. But I can't find anything wrong in there. However, I tried to animate an path which is not closed. To put it simply: A few straight lines. Is there anything special I must do to get this work properly on the device? - (void)loadView { UIView *appView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; appView.backgroundColor = [UIColor blackColor]; self.view = appView; [appView release]; rootLayer = [CALayer layer]; rootLayer.frame = self.view.bounds; [self.view.layer addSublayer:rootLayer]; //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(starPath); //Create Shape shapeLayer = [CAShapeLayer layer]; //shapeLayer.path = pentagonPath; UIColor *col = [UIColor colorWithWhite:0.9 alpha:1.0]; //shapeLayer.fillColor = col.CGColor; shapeLayer.strokeColor = col.CGColor; shapeLayer.lineWidth = 3.0f; // shapeLayer.contents = [UIImage imageNamed:@"test.png"]; shapeLayer.fillRule = kCAFillRuleEvenOdd; [rootLayer addSublayer:shapeLayer]; [self performSelector:@selector(startAnimation) withObject:nil afterDelay:1.0]; } -(void)startAnimation { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"]; animation.duration = 2.0; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.repeatCount = 1e100f; animation.autoreverses = YES; animation.fromValue = (id)pentagonPath; animation.toValue = (id)starPath; [shapeLayer addAnimation:animation forKey:@"animatePath"]; } Note this lines, where I just make straight lines with a small peak which is animated: //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); I don't want a closed and filled path, but only simple lines with some color and thickness. The nasty thing on the device is, that the first point seems to move towards the right side of the screen for no reason. On the simulator though, it works perfectly fine. Maybe something is wrong with this setup?

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  • Cocoa nextEventMatchingMask not receiving NSMouseMoved event

    - by Jonny
    Hello, I created a local event loop and showed up a borderless window (derived from NSPanel), I found in the event loop there's no NSMouseMoved event received, although I can receive Mouse button down/up events. What should I do to get the NSMouseMoved events? I found making the float window as key window can receive the NSMouseMoved events, but I don't want to change key window. And it appears this is possible, because I found after clicking the test App Icon in System Dock Bar, I can receive the mousemoved events, and the key window/mainwindow are unchanged. Here's the my test code: (Create a Cocoa App project names FloatWindowTest, and put a button to link it with the onClick: IBAction). Thanks in advance! -Jonny #import "FloatWindowTestAppDelegate.h" @interface FloatWindow : NSPanel @end @interface FloatWindowContentView : NSView @end @implementation FloatWindowTestAppDelegate @synthesize window; - (void)delayedAction:(id)sender { // What does this function do? // 1. create a float window // 2. create a local event loop // 3. print out the events got from nextEventMatchingMask. // 4. send it to float window. // What is the problem? // In local event loop, althrough the event mask has set NSMouseMovedMask // there's no mouse moved messages received. // FloatWindow* floatWindow = [[FloatWindow alloc] init]; NSEvent* event = [NSApp currentEvent]; NSPoint screenOrigin = [[self window] convertBaseToScreen:[event locationInWindow]]; [floatWindow setFrameTopLeftPoint:screenOrigin]; [floatWindow orderFront:nil]; //Making the float window as Key window will work, however //change active window is not anticipated. //[floatWindow makeKeyAndOrderFront:nil]; BOOL done = NO; while (!done) { NSAutoreleasePool* pool = [NSAutoreleasePool new]; NSUInteger eventMask = NSLeftMouseDownMask| NSLeftMouseUpMask| NSMouseMovedMask| NSMouseEnteredMask| NSMouseExitedMask| NSLeftMouseDraggedMask; NSEvent* event = [NSApp nextEventMatchingMask:eventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; //why I cannot get NSMouseMoved event?? NSLog(@"new event %@", [event description]); [floatWindow sendEvent:event]; [pool drain]; } [floatWindow release]; return; } -(IBAction)onClick:(id)sender { //Tried to postpone the local event loop //after return from button's mouse tracking loop. //but not fixes this problem. [[NSRunLoop currentRunLoop] performSelector:@selector(delayedAction:) target:self argument:nil order:0 modes:[NSArray arrayWithObject:NSDefaultRunLoopMode]]; } @end @implementation FloatWindow - (id)init { NSRect contentRect = NSMakeRect(200,300,200,300); self = [super initWithContentRect:contentRect styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:YES]; if (self) { [self setLevel:NSFloatingWindowLevel]; NSRect frameRect = [self frameRectForContentRect:contentRect]; NSView* view = [[[FloatWindowContentView alloc] initWithFrame:frameRect] autorelease]; [self setContentView:view]; [self setAcceptsMouseMovedEvents:YES]; [self setIgnoresMouseEvents:NO]; } return self; } - (BOOL)becomesKeyOnlyIfNeeded { return YES; } - (void)becomeMainWindow { NSLog(@"becomeMainWindow"); [super becomeMainWindow]; } - (void)becomeKeyWindow { NSLog(@"becomeKeyWindow"); [super becomeKeyWindow]; } @end @implementation FloatWindowContentView - (BOOL)acceptsFirstMouse:(NSEvent *)theEvent { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (id)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { NSTrackingArea* area; area = [[NSTrackingArea alloc] initWithRect:frameRect options:NSTrackingActiveAlways| NSTrackingMouseMoved| NSTrackingMouseEnteredAndExited owner:self userInfo:nil]; [self addTrackingArea:area]; [area release]; } return self; } - (void)drawRect:(NSRect)rect { [[NSColor redColor] set]; NSRectFill([self bounds]); } - (BOOL)becomeFirstResponder { NSLog(@"becomeFirstResponder"); return [super becomeFirstResponder]; } @end

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  • Objective-C woes: cellForRowAtIndexPath crashes.

    - by Mr. McPepperNuts
    I want to the user to be able to search for a record in a DB. The fetch and the results returned work perfectly. I am having a hard time setting the UItableview to display the result tho. The application continually crashes at cellForRowAtIndexPath. Please, someone help before I have a heart attack over here. Thank you. @implementation SearchViewController @synthesize mySearchBar; @synthesize textToSearchFor; @synthesize myGlobalSearchObject; @synthesize results; @synthesize tableView; @synthesize tempString; #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - #pragma mark Table View - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //handle selection; push view } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{ /* if(nullResulSearch == TRUE){ return 1; }else { return[results count]; } */ return[results count]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; // Test hack to display multiple rows. } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Search Cell Identifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell == nil){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:CellIdentifier] autorelease]; } NSLog(@"TEMPSTRING %@", tempString); cell.textLabel.text = tempString; return cell; } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; } - (void)viewDidUnload { self.tableView = nil; } - (void)dealloc { [results release]; [mySearchBar release]; [textToSearchFor release]; [myGlobalSearchObject release]; [super dealloc]; } #pragma mark - #pragma mark Search Function & Fetch Controller - (NSManagedObject *)SearchDatabaseForText:(NSString *)passdTextToSearchFor{ NSManagedObject *searchObj; UndergroundBaseballAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; NSManagedObjectContext *managedObjectContext = appDelegate.managedObjectContext; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name == [c]%@", passdTextToSearchFor]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Entry" inManagedObjectContext:managedObjectContext]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [request setEntity: entity]; [request setPredicate: predicate]; NSError *error; results = [managedObjectContext executeFetchRequest:request error:&error]; if([results count] == 0){ NSLog(@"No results found"); searchObj = nil; nullResulSearch == TRUE; }else{ if ([[[results objectAtIndex:0] name] caseInsensitiveCompare:passdTextToSearchFor] == 0) { NSLog(@"results %@", [[results objectAtIndex:0] name]); searchObj = [results objectAtIndex:0]; nullResulSearch == FALSE; }else{ NSLog(@"No results found"); searchObj = nil; nullResulSearch == TRUE; } } [tableView reloadData]; [request release]; [sortDescriptors release]; return searchObj; } - (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar{ textToSearchFor = mySearchBar.text; NSLog(@"textToSearchFor: %@", textToSearchFor); myGlobalSearchObject = [self SearchDatabaseForText:textToSearchFor]; NSLog(@"myGlobalSearchObject: %@", myGlobalSearchObject); tempString = [myGlobalSearchObject valueForKey:@"name"]; NSLog(@"tempString: %@", tempString); } @end *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UILongPressGestureRecognizer isEqualToString:]: unrecognized selector sent to instance 0x3d46c20'

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  • DTGridView losing content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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  • CSS/JavaScript/hacking: Detect :visited styling on a link *without* checking it directly OR do it fa

    - by Sai Emrys
    This is for research purposes on http://cssfingerprint.com Consider the following code: <style> div.csshistory a { display: none; color: #00ff00;} div.csshistory a:visited { display: inline; color: #ff0000;} </style> <div id="batch" class="csshistory"> <a id="1" href="http://foo.com">anything you want here</a> <a id="2" href="http://bar.com">anything you want here</a> [etc * ~2000] </div> My goal is to detect whether foo has been rendered using the :visited styling. I want to detect whether foo.com is visited without directly looking at $('1').getComputedStyle (or in Internet Explorer, currentStyle), or any other direct method on that element. The purpose of this is to get around a potential browser restriction that would prevent direct inspection of the style of visited links. For instance, maybe you can put a sub-element in the <a> tag, or check the styling of the text directly; etc. Any method that does not directly or indierctly rely on $('1').anything is acceptable. Doing something clever with the child or parent is probably necessary. Note that for the purposes of this point only, the scenario is that the browser will lie to JavaScript about all properties of the <a> element (but not others), and that it will only render color: in :visited. Therefore, methods that rely on e.g. text size or background-image will not meet this requirement. I want to improve the speed of my current scraping methods. The majority of time (at least with the jQuery method in Firefox) is spent on document.body.appendChild(batch), so finding a way to improve that call would probably most effective. See http://cssfingerprint.com/about and http://cssfingerprint.com/results for current speed test results. The methods I am currently using can be seen at http://github.com/saizai/cssfingerprint/blob/master/public/javascripts/history_scrape.js To summarize for tl;dr, they are: set color or display on :visited per above, and check each one directly w/ getComputedStyle put the ID of the link (plus a space) inside the <a> tag, and using jQuery's :visible selector, extract only the visible text (= the visited link IDs) FWIW, I'm a white hat, and I'm doing this in consultation with the EFF and some other fairly well known security researchers. If you contribute a new method or speedup, you'll get thanked at http://cssfingerprint.com/about (if you want to be :-P), and potentially in a future published paper. ETA: The bounty will be rewarded only for suggestions that can, on Firefox, avoid the hypothetical restriction described in point 1 above, or perform at least 10% faster, on any browser for which I have sufficient current data, than my best performing methods listed in the graph at http://cssfingerprint.com/about In case more than one suggestion fits either criterion, the one that does best wins.

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  • How we should load the MFMailViewController in cocos2d ?

    - by srikanth rongali
    I am writing an app in using cocos2d. This method I have written for the selector goToFirstScreen: . The view is in landscape mode. I need to send an email. So, I need to launch the MFMailComposeViewController. I need it in portrait mode. But, the control is not entering in to viewDidLoad of the mailMe class. The problem is in goToScreen: method. But, I do not get where I am wrong ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [mailME node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } This is my mailMe class to launch mail controller #import <UIKit/UIKit.h> #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> #import "cocos2d.h" @interface mailME : CCLayer <MFMailComposeViewControllerDelegate> { UIViewController *mailComposer; } -(void)displayComposerSheet; -(void)launchMailAppOnDevice; @end #import "mailME.h" @implementation mailME -(void)viewDidLoad { NSLog(@"Enetrd in to mail"); Class mailClass = (NSClassFromString(@"MFMailComposeViewController")); if (mailClass != nil) { if ([mailClass canSendMail]) { [self displayComposerSheet]; } else { [self launchMailAppOnDevice]; } } else { [self launchMailAppOnDevice]; } } -(void)displayComposerSheet { CCDirector *director = [CCDirector sharedDirector]; [director pause]; [director stopAnimation]; [director.openGLView setUserInteractionEnabled:NO]; mailComposer = [[UIViewController alloc] init]; [mailComposer setView:[[CCDirector sharedDirector]openGLView]]; [mailComposer setModalTransitionStyle:UIModalTransitionStyleCoverVertical]; MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setSubject:@"Hello!"]; NSArray *toRecipients = [NSArray arrayWithObject:@"[email protected]"]; [picker setToRecipients:toRecipients]; NSString *emailBody = @"It is not working!"; [picker setMessageBody:emailBody isHTML:YES]; [mailComposer presentModalViewController:picker animated:NO]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { switch (result) { case MFMailComposeResultCancelled: break; case MFMailComposeResultSaved: break; case MFMailComposeResultSent: break; case MFMailComposeResultFailed: break; default: break; } [mailComposer dismissModalViewControllerAnimated:NO]; [[UIApplication sharedApplication] setStatusBarOrientation:CCDeviceOrientationLandscapeLeft animated:NO]; CCDirector *director = [CCDirector sharedDirector]; [director.openGLView setUserInteractionEnabled:YES]; [director startAnimation]; [director resume]; [mailComposer.view.superview removeFromSuperview]; } -(void)launchMailAppOnDevice { NSString *recipients = @"mailto:[email protected]?&subject=Hello!"; NSString *body = @"&body=It is not working"; NSString *email = [NSString stringWithFormat:@"%@%@", recipients, body]; email = [email stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:email]]; } - (void)dealloc { [super dealloc]; } @end

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  • WPF Xaml Custom Styling Selected Item Style in a ListBox

    - by John Batdorf
    I have a list box that scrolls images horizontally. I have the following XAML I used blend to create it. It originally had a x:Key on the Style TaregetType line, MSDN said to remove it, as I was getting errors on that. Now I'm getting this error: Error 3 Operation is not valid while ItemsSource is in use. Access and modify elements with ItemsControl.ItemsSource instead. I don't understand how to apply all of this junk that way, I've tried several thing, nothing is working. My goal is to have the selected item's background be white, not blue. Seems like a lot of work for something so small! Thanks. <ListBox ItemsSource="{Binding Source={StaticResource WPFApparelCollection}}" Grid.Row="1" Margin="2,26,2,104" ScrollViewer.VerticalScrollBarVisibility="Hidden" ScrollViewer.HorizontalScrollBarVisibility="Hidden" SelectionMode="Single" x:Name="list1" MouseLeave="List1_MouseLeave" MouseMove="List1_MouseMove" Style="{DynamicResource ListBoxStyle1}" > <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="Background" Value="Transparent"/> <Setter Property="HorizontalContentAlignment" Value="{Binding Path=HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="VerticalContentAlignment" Value="{Binding Path=VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="Padding" Value="2,0,0,0"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <Border x:Name="Bd" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Padding="{TemplateBinding Padding}"> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="true"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.HighlightTextBrushKey}}"/> <Setter Property="Background" TargetName="Bd" Value="#FFFFFFFF"/> </Trigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsSelected" Value="true"/> <Condition Property="Selector.IsSelectionActive" Value="false"/> </MultiTrigger.Conditions> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> </MultiTrigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <ListBox.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Horizontal" IsItemsHost="True" /> </ItemsPanelTemplate> </ListBox.ItemsPanel> <ListBox.ItemTemplate> <DataTemplate> <Image Source="{Binding Image}" /> </DataTemplate> </ListBox.ItemTemplate> </ListBox>

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  • Android AlertDialog wait for result in calling activity

    - by insanesam
    I am trying to use an AlertDialog in my app to select the quantity of an item. The problem is that the activity that calls the AlertDialog doesn't wait for it to update the item before it adds it to the SQLite Database and change intents. At the moment, the QuantitySelector (AlertDialog) appears, then disappears straight away and changes the MealActivity class (which is just a ListView that reads from the database) through the intent change with an update to the database with quantity 0. I need the Activity to wait for the AlertDialog to close before it updates the database. What would be the correct way of implementing this? Here is some code for you: QuantitySelector (which runs the alertdialog): public class QuantitySelector{ protected static final int RESULT_OK = 0; private Context _context; private DatabaseHandler db; private HashMap<String, Double> measures; private Item item; private View v; private EditText quan; private NumberPicker pick; private int value; private Quantity quantity; /** * Function calls the quantity selector AlertDialog * @param _c: The application context * @param item: The item to be added to consumption * @return The quantity that is consumed */ public void select(Context _c, Item item, Quantity quantity){ this._context = _c; this.item = item; this.quantity = quantity; db = new DatabaseHandler(_context); //Get the measures to display createData(); //Set up the custom view LayoutInflater inflater = LayoutInflater.from(_context); v = inflater.inflate(R.layout.quantity_selector, null); //Set up the input fields quan = (EditText) v.findViewById(R.id.quantityNumber); pick = (NumberPicker) v.findViewById(R.id.numberPicker1); //Set up the custom measures into pick pick.setMaxValue(measures.size()-1); pick.setDisplayedValues(measures.keySet().toArray(new String[0])); //Start the alert dialog runDialog(); } public void createData(){ measures = new HashMap<String, Double>(); //Get the measurements from the database if(item!=null){ measures.putAll(db.getMeasures(item)); } //Add grams as the default measurement if(!measures.keySet().contains("grams")){ //Add grams as a standard measure measures.put("grams", 1.0); } } public void runDialog(){ AlertDialog dialog = new AlertDialog.Builder(_context).setTitle("Select Quantity") .setView(v) .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //Change the consumption to the new quantity if(!quan.getText().toString().matches("")){ value = Integer.parseInt(quan.getText().toString()); //Check if conversion from other units is needed String s[] = pick.getDisplayedValues(); String a = s[pick.getValue()]; //Convert the chosen measure back to grams if(!a.equals("grams")){ for(String m : measures.keySet()){ if(m==a){ value = (int) (value * measures.get(m)); } } } } quantity.setQuantity(value); dialog.dismiss(); } }) .setNegativeButton("Cancel", null).create(); dialog.show(); } } The method from favouritesAdapter (which calls the alertdialog): add.setOnClickListener(new OnClickListener(){ public void onClick(View arg0) { QuantitySelector q = new QuantitySelector(); Quantity quan = new Quantity(); q.select(_context, db.getItem(p.getID()), quan); db.addConsumption(p.getID(), p.getFavouriteShortName(), quan.getQuantity(), "FAVOURITE"); Intent intent = new Intent(_context,MealActivity.class); _context.startActivity(intent); } }); All help is appreciated :)

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  • How to directly rotate CVImageBuffer image in IOS 4 without converting to UIImage?

    - by Ian Charnas
    I am using OpenCV 2.2 on the iPhone to detect faces. I'm using the IOS 4's AVCaptureSession to get access to the camera stream, as seen in the code that follows. My challenge is that the video frames come in as CVBufferRef (pointers to CVImageBuffer) objects, and they come in oriented as a landscape, 480px wide by 300px high. This is fine if you are holding the phone sideways, but when the phone is held in the upright position I want to rotate these frames 90 degrees clockwise so that OpenCV can find the faces correctly. I could convert the CVBufferRef to a CGImage, then to a UIImage, and then rotate, as this person is doing: Rotate CGImage taken from video frame However that wastes a lot of CPU. I'm looking for a faster way to rotate the images coming in, ideally using the GPU to do this processing if possible. Any ideas? Ian Code Sample: -(void) startCameraCapture { // Start up the face detector faceDetector = [[FaceDetector alloc] initWithCascade:@"haarcascade_frontalface_alt2" withFileExtension:@"xml"]; // Create the AVCapture Session session = [[AVCaptureSession alloc] init]; // create a preview layer to show the output from the camera AVCaptureVideoPreviewLayer *previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:session]; previewLayer.frame = previewView.frame; previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill; [previewView.layer addSublayer:previewLayer]; // Get the default camera device AVCaptureDevice* camera = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; // Create a AVCaptureInput with the camera device NSError *error=nil; AVCaptureInput* cameraInput = [[AVCaptureDeviceInput alloc] initWithDevice:camera error:&error]; if (cameraInput == nil) { NSLog(@"Error to create camera capture:%@",error); } // Set the output AVCaptureVideoDataOutput* videoOutput = [[AVCaptureVideoDataOutput alloc] init]; videoOutput.alwaysDiscardsLateVideoFrames = YES; // create a queue besides the main thread queue to run the capture on dispatch_queue_t captureQueue = dispatch_queue_create("catpureQueue", NULL); // setup our delegate [videoOutput setSampleBufferDelegate:self queue:captureQueue]; // release the queue. I still don't entirely understand why we're releasing it here, // but the code examples I've found indicate this is the right thing. Hmm... dispatch_release(captureQueue); // configure the pixel format videoOutput.videoSettings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA], (id)kCVPixelBufferPixelFormatTypeKey, nil]; // and the size of the frames we want // try AVCaptureSessionPresetLow if this is too slow... [session setSessionPreset:AVCaptureSessionPresetMedium]; // If you wish to cap the frame rate to a known value, such as 10 fps, set // minFrameDuration. videoOutput.minFrameDuration = CMTimeMake(1, 10); // Add the input and output [session addInput:cameraInput]; [session addOutput:videoOutput]; // Start the session [session startRunning]; } - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // only run if we're not already processing an image if (!faceDetector.imageNeedsProcessing) { // Get CVImage from sample buffer CVImageBufferRef cvImage = CMSampleBufferGetImageBuffer(sampleBuffer); // Send the CVImage to the FaceDetector for later processing [faceDetector setImageFromCVPixelBufferRef:cvImage]; // Trigger the image processing on the main thread [self performSelectorOnMainThread:@selector(processImage) withObject:nil waitUntilDone:NO]; } }

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  • Uninitialized constant Item::Types

    - by Rasmus
    Hi! First of, im a newbie ruby programmer so please bare with me if this is a very dumb question. I get this uninitialized constant error when i submit my nested forms. order.rb class Order < ActiveRecord::Base has_many :items, :dependent => :destroy has_many :types, :through => :items accepts_nested_attributes_for :items accepts_nested_attributes_for :types validates_associated :items validates_associated :types end item.rb class Item < ActiveRecord::Base has_one :types belongs_to :order accepts_nested_attributes_for :types validates_associated :types end type.rb class Type < ActiveRecord::Base belongs_to :items belongs_to :orders end new.erb.html <% form_for @order do |f| %> <%= f.error_messages %> <% f.fields_for :items do |builder| %> <table border="0"> <th>Type</th> <th>Amount</th> <th>Text</th> <th>Price</th> <tr> <% f.fields_for :type do |m| %> <td> <%= m.collection_select :type, Type.find(:all, :order => "created_at DESC"), :id, :name, {:prompt => "Select a Type" }, {:id => "selector", :onchange => "type_change(this)"} %> </td> <% end %> <td> <%= f.text_field :amount, :id => "amountField", :onchange => "change_total_price()" %> </td> <td> <%= f.text_field :text, :id => "textField" %> </td> <td> <%= f.text_field :price, :class => "priceField", :onChange => "change_total_price()" %> </td> <td> <%= link_to_remove_fields "Remove Item", f %> </td> </tr> </table> <% end %> <p><%= link_to_add_fields "Add Item", f, :items %></p> <p> <%= f.label :total_price %><br /> <%= f.text_field :total_price, :class => "priceField", :id => "totalPrice" %> </p> <p><%= f.submit "Create"%></p> <% end %> <%= link_to 'Back', orders_path %> create method in orders_controller.rb def create @order = Order.new(params[:order]) respond_to do |format| if @order.save flash[:notice] = 'Post was successfully created.' format.html { redirect_to(@order) } format.xml { render :xml => @order, :status => :created, :location => @order } else format.html { render :action => "new" } format.xml { render :xml => @order.errors, :status => :unprocessable_entity } end end end Hopefully you can see what i cant

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • jQuery not support rich:hotKey in jsf tag

    - by eswaramoorthy-nec
    Hi, i have used rich:hotKey for h:inputText in my jsp page. And also i wrote jQuery for get the textBox value. When i use jquery, that time rich:kotKey not worked sample.jsp <%@page contentType="text/html" pageEncoding="UTF-8"%> <%@ taglib uri="http://java.sun.com/jsf/core" prefix="f" %> <%@ taglib uri="http://java.sun.com/jsf/html" prefix="h" %> <%@ taglib uri="http://richfaces.org/a4j" prefix="a4j" %> <%@ taglib uri="http://richfaces.org/rich" prefix="rich"%> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <f:view> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>JSP Page</title> <script type="text/javascript" src="../../resource/js/jquery.min.js"/> <script type="text/javascript"> function typedName() { //Get The value using styleClass id var userName = jQuery.trim($('.textBox').val()); alert("Name is : " + userName); } // If i am not use above typedName() script and load src, then // the following testButton() clicked script perfectly worked. function testButton() { alert("Test Button Clicked"); } </script> </head> <body> <h:form> <rich:panel> <h:outputText value="Enter your Name : "/> <h:inputText id="textBox" styleClass="textBox" value ="" />&nbsp; <a4j:commandButton id="nameButton" value="NameButton" onclick="typedName();"/><br> <a4j:commandButton id="testButton" value="TestButton" onclick="testButton();" /> <%--HotKey for text Box and focus to testButton --%> <rich:hotKey key="return" selector="#textBox" handler="#{rich:element('testButton')}.click(); event.stopPropagation();event.preventDefault(); return false;"/> </rich:panel> </h:form> </body> </f:view> If i am not include the jquery, then that time i hit the enter button from text box, then automatically called testButton() script. If i include the Jquery, then rich:hotkey not work. I am also Used , var $J = jQuery.noConflict(); . But this time also not work jQuery. I hope help me about this. Thanks for your effort.

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  • iphone app: delegate not responding

    - by Fiona
    Hi guys.. So i'm very new to this iphone development stuff.... and i'm stuck. I'm building an app that connects to the twitter api. However when the connectionDidFinishLoading method gets called, it doesn't seem to recognise the delegate. Here's the source code of the request class: import "OnePageRequest.h" @implementation OnePageRequest @synthesize username; @synthesize password; @synthesize receivedData; @synthesize delegate; @synthesize callback; @synthesize errorCallBack; @synthesize contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector{ //set the delegate and selector self.delegate = requestDelegate; self.callback = requestSelector; //Set up the URL of the request to send to twitter!! NSURL *url = [NSURL URLWithString:@"http://twitter.com/statuses/friends_timeline.xml"]; [self request:url]; } -(void)request:(NSURL *) url{ theRequest = [[NSMutableURLRequest alloc] initWithURL:url]; theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection){ //Create the MSMutableData that will hold the received data. //receivedData is declared as a method instance elsewhere receivedData=[[NSMutableData data] retain]; }else{ //errorMessage.text = @"Error connecting to twitter!!"; } } -(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge{ if ([challenge previousFailureCount] == 0){ NSLog(@"username: %@ ",[self username]); NSLog(@"password: %@ ",[self password]); NSURLCredential *newCredential = [NSURLCredential credentialWithUser:[self username] password:[self password] persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { [[challenge sender] cancelAuthenticationChallenge:challenge]; NSLog(@"Invalid Username or password!"); } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ [receivedData setLength:0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data{ [receivedData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error{ [theConnection release]; [receivedData release]; [theRequest release]; NSLog(@"Connection failed. Error: %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); if(errorCallBack){ [delegate performSelector:errorCallBack withObject:error]; } } -(void)connectionDidFinishLoading:(NSURLConnection *)connection{ if (delegate && callback){ if([delegate respondsToSelector:[self callback]]){ [delegate performSelector:[self callback] withObject:receivedData]; }else{ NSLog(@"No response from delegate!"); } } [theConnection release]; [theRequest release]; [receivedData release]; } Here's the .h: @interface OnePageRequest : NSObject { NSString *username; NSString *password; NSMutableData *receivedData; NSURLRequest *theRequest; NSURLConnection *theConnection; id delegate; SEL callback; SEL errorCallBack; NSMutableArray *contactsArray; } @property (nonatomic,retain) NSString *username; @property (nonatomic,retain) NSString *password; @property (nonatomic,retain) NSMutableData *receivedData; @property (nonatomic,retain) id delegate; @property (nonatomic) SEL callback; @property (nonatomic) SEL errorCallBack; @property (nonatomic,retain) NSMutableArray *contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector; -(void)request:(NSURL *) url; @end In the method: connectionDidFinishLoading, the following never gets executed: [delegate performSelector:[self callback] withObject:receivedData]; Instead I get the message: "No response from delegate" Anyone see what I'm doing wrong?! or what might be causing the problem? Regards, Fiona

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  • DTGridView losting content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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  • Objective-J Cappuccino want a list of buttons on main menu, when I click the panel refreshes with UI

    - by Setori
    Dear all, I am new to objective-j/c and cappuccino not really sure how this all fits together. The code below is taken from http://github.com/jfahrenkrug/CappuccinoLocations1 What I need to do is: I need a landing main menu which is a CPView called ie MainView with five or so buttons, when you click on the LocationButton on MainView is replaces MainView by with LocationView, which displays the contents of jfahrenkrug's work. A similar effect will happen with each other button. What is the correct Objective-c/j way of handling this approach? @import <Foundation/CPObject.j> @import "src/Location/LocationView.j" @implementation AppController : CPObject { LocationView locationView; } - (void)applicationDidFinishLaunching:(CPNotification)aNotification { var theWindow = [[CPWindow alloc] initWithContentRect:CGRectMakeZero() styleMask:CPBorderlessBridgeWindowMask], mainContentView = [theWindow locationView], bounds = [locationView bounds]; [mainContentView setBackgroundColor:[CPColor colorWithRed:212.0 /255.0 green:221.0/ 255.0 blue:230.0/255.0 alpha:1.0]]; locationView = [[LocationView alloc] initWithFrame:CGRectMake(0,0,920.0,590.0)]; [locationView setCenter:[mainContentView center]]; [locationView setBackgroundColor:[CPColor whiteColor]] [locationView setAutoresizingMask:CPViewMinXMargin | CPViewMaxXMargin | CPViewMinYMargin | CPViewMaxYMargin]; var shadow = [[CPShadowView alloc] initWithFrame:CGRectMakeZero()]; [shadow setFrameForContentFrame:[locationView frame]]; [shadow setAutoresizingMask:CPViewMinXMargin | CPViewMaxXMargin | CPViewMinYMargin | CPViewMaxYMargin]; [mainContentView addSubview:shadow]; [mainContentView addSubview:locationView]; [theWindow orderFront:self]; } Now we have the locationView.j @import "LocationsController.j" @import "LocationListView.j" @import "MapController.j" @import "LocationsToolbar.j" @import "LocationDetailView.j" @import "LocationDetailController.j" @implementation LocationView : CPView { LocationsController locationsController; LocationListView locationListView; MapController mapController; MKMapView mapView; CPTextField coordinatesLabel; LocationsToolbar locationsToolbar; LocationDetailView locationDetailView; LocationDetailController locationDetailController; CPTextField searchField; // id delegate @accessors; } - (id)initWithFrame:(CGRect)aFrame { self = [super initWithFrame:aFrame]; if(self){ locationsController = [[LocationsController alloc] init]; [locationsController loadExampleLocations]; locationListView = [[LocationListView alloc] initWithFrame:CGRectMake(0.0,0.0,226.0,400.0)]; [locationListView setContent:[locationsController locations]]; [locationListView setDelegate:locationsController]; [locationsController setLocationListView:locationListView]; var locationScrollView = [[CPScrollView alloc] initWithFrame:CGRectMake(10.0,65.0,243.0,400.0)]; [locationScrollView setDocumentView:locationListView]; [locationScrollView setAutohidesScrollers:YES]; [[locationScrollView self] setBackgroundColor:[CPColor whiteColor]]; [self addSubview:locationScrollView]; mapController = [[MapController alloc] init]; mapView = [[MKMapView alloc] initWithFrame:CGRectMake(510,65,400,400) apiKey:'' ]; [mapView setDelegate:self]; mapController.mapView = mapView; [self addSubview:mapView]; coordinatesLabel = [[CPTextField alloc] initWithFrame:CGRectMake(510,465,200,35)]; [coordinatesLabel setTextColor:[CPColor colorWithHexString:@"009900"]]; [coordinatesLabel setFont:[CPFont systemFontOfSize:14.0]]; [coordinatesLabel setEditable:NO]; [coordinatesLabel setStringValue:@"-/-"]; [mapController setCoordinatesLabel:coordinatesLabel]; [self addSubview:coordinatesLabel]; locationsToolbar = [[LocationsToolbar alloc] initWithFrame:CGRectMake(10.0,467.0,226.0,25.0)]; [locationsToolbar setDelegate:locationsController]; [self addSubview:locationsToolbar]; locationDetailController = [[LocationDetailController alloc] init]; locationDetailController.mapController = mapController; locationsController.locationDetailController = locationDetailController; [mapController setDelegate:locationDetailController]; locationDetailView = [[LocationDetailView alloc] initWithFrame:CGRectMake(510,490,400,90)]; [locationDetailView setDelegate:locationDetailController]; [locationDetailController setLocationDetailView:locationDetailView]; [self addSubview:locationDetailView]; searchField = [CPTextField roundedTextFieldWithStringValue:@"" placeholder:@"Location" width:200.0]; [searchField setFrameOrigin:CGPointMake(510.0,35.0)]; [searchField setDelegate:self]; [self addSubview:searchField]; var searchButton = [[CPButton alloc] initWithFrame:CGRectMake(710.0,37.0,60.0,24.0)]; [searchButton setTitle:"Search"]; [searchButton setTarget:self]; [searchButton setAction:@selector(searchLocation)]; [self addSubview:searchButton]; } return self; }

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  • Organising XML results as cells in container (AS3)

    - by PJ Palomaki
    Hi, I'm having some problems figuring out how to organise data pulled off XML in cells within a container. I'm sure this should be a basic thing in AS3, but my head's fried.. can anyone help? Basically an array if fed to callThumbs() which iterates through it and compares the entries with preloaded XML _my_images. If match is found, it's sent to processXML which loads all relevant info and loads a .jpg thumbnail. All this is then fed to createCell which creates a specific cell with position values depending on x_counter and y_counter values (4 cells in a row) and adds the cell into a container _container_mc. The Problem: This all works fine and looks fine, the problem is that the cells within the container do not display in descending order. They are in random order, probably because some of the .jpg's takes longer to load etc. How do I easily organise the cells within the container in descending order by the XML .id value? Or how do I tell Flash to wait till the thumbnail and data is loaded and the cell created and added? Thanks guys, would really appreciate all the help! PJ //Flash (AS3) function callThumbs(_my_results:Array):void { // selector = 1 for specific items, 2 for search items var _thumb_url:XML; for (var r:Number=0; r < _my_results.length; r++) { // iterate through results vector, compare with _my_images XML .id for (var i:Number=0; i < _my_images.length(); i++) { if (_my_images[i][email protected]() == _my_results[r]) { _thumb_url=_my_images[i]; processXML(_thumb_url, i); } } } } // End callThumbs function processXML(imageXML:XML, num:Number) { // Processes XML data and loads .jpg thumbnail var _thumb_loader=new Loader(); _thumb_loader.load(new URLRequest("thumbs/thumb_sm/" + imageXML.@id + "_st.jpg")); _thumb_loader.contentLoaderInfo.addEventListener(Event.COMPLETE,thumbLoaded); _thumb_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, urlNotFound); var id:XMLList = new XMLList; id = imageXML.@id; var description:XMLList = new XMLList; description = imageXML.@description; function urlNotFound(event:IOErrorEvent):void { trace("The image URL '" + String(imageXML.@id) + "' was not found."); } function thumbLoaded(e:Event):void { var imageLoader:Loader = Loader(e.target.loader); var bm:Bitmap = Bitmap(imageLoader.content); createCell(bm, id, description, num); adjustFooterBar(); // Adjust bottom footer } } // End processXML private function createCell(_image:Bitmap, _id, _description:String, _position):void { // Creates a cell with data, add to container var _cell_mc = new CellTitle(); _cell_mc.initCell(_image, _id, _description, _position, x_counter, y_counter); if (x_counter+1 < 4) { x_counter++; } else { x_counter = 0; y_counter++; } _container_mc.addChild(_cell_mc); // movieclip container } // End createCell

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  • can anyone help how to get data from a plist, precisely inside the array

    - by jix
    Can anyone help me with getting data from this plist? I'm having trouble accessing the values of the three objects in the plist. i can see all the list of countries in my tableView, but i can't see the prices when i tap on a cell . any help please thanks MY PLIST <plist version="1.0"> <dict> <key>Afghanistan 3</key> <array> <string>RC $1.65</string> <string>CC $2.36</string> <string>EC 0</string> </array> <key>Albania 1</key> <array> <string>RC FREE</string> <string>CC $1.01</string> </array> <key>Algeria 2</key> <array> <string>RC $0.27</string> <string>CC $0.85</string> </array> <key>Andorra 2</key> <array> <string>RC FREE</string> <string>CC $0.93</string> also my code that i have implemented in xcode 4.5 . cc is the calling rate that is in item 0 in the plist rc is the receiving rate that is in item 1 in the plist ec is the extra rate that is in item 2 in the plist how can i see the cc ,rc, & ec each in a label when i click the cell in the next view controller ? MY CODE NSString *ratesFile = [[NSBundle mainBundle] pathForResource:@"rates" ofType:@"plist"]; rates = [[NSDictionary alloc]initWithContentsOfFile:ratesFile]; NSArray * dictionaryKeys = [rates allKeys]; name = [dictionaryKeys sortedArrayUsingSelector:@selector(compare:)]; cc = [rates objectForKey:@"Item 0"]; rc = [rates objectForKey:@"Item 1"]; ec = [rates objectForKey:@"Item 2"]; - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [rates count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } NSString *countryName = [name objectAtIndex:indexPath.row]; cell.textLabel.text = countryName; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *ccRate = [cc objectAtIndex:indexPath.row]; if (!self.detailViewController) { self.detailViewController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:nil]; } self.detailViewController.detailItem = ccRate; [self.navigationController pushViewController:self.detailViewController animated:YES]; } thank in advance

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  • data not reloading into tableview from core data on minor update

    - by Martin KS
    I've got a basic photo album application, on the first view a list of albums is displayed with a subtitle showing how many images are in each album. I've got everything working to add albums, and add images to albums. The problem is that the image count lines are accurate whenever the app loads, but I can't get them to update during execution. The following viewdidload correctly populates all lines of the tableview when the app loads: - (void)viewDidLoad { [super viewDidLoad]; // Set the title. self.title = @"Photo albums"; // Configure the add and edit buttons. self.navigationItem.leftBarButtonItem = self.editButtonItem; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addAlbum)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by name. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [mutableFetchResults release]; [request release]; } But when I run similar code inside viewdidappear, nothing happens: { /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [self.tableView reloadData]; [mutableFetchResults release]; [request release]; } Apologies if I've missed the answer to this question elsewhere, but what am I missing?

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  • iPhone multi-touch scale and rotate, how to prevent scale?

    - by russhill
    I have existing code for tracking multi-touch positions and then rotating and scaling the item - in this case an image - appropriately. The code works really well and in itself is perfect, however for this particular task, I need the rotation ONLY. I have spent time trying to work out what is going on in this routine, but maths is not my strong point so wanted to see if anyone could assist? - (CGAffineTransform)incrementalTransformWithTouches:(NSSet *)touches { NSArray *sortedTouches = [[touches allObjects] sortedArrayUsingSelector:@selector(compareAddress:)]; NSInteger numTouches = [sortedTouches count]; // No touches if (numTouches == 0) { return CGAffineTransformIdentity; } // Single touch if (numTouches == 1) { UITouch *touch = [sortedTouches objectAtIndex:0]; CGPoint beginPoint = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); CGPoint currentPoint = [touch locationInView:self.superview]; return CGAffineTransformMakeTranslation(currentPoint.x - beginPoint.x, currentPoint.y - beginPoint.y); } // If two or more touches, go with the first two (sorted by address) UITouch *touch1 = [sortedTouches objectAtIndex:0]; UITouch *touch2 = [sortedTouches objectAtIndex:1]; CGPoint beginPoint1 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch1); CGPoint currentPoint1 = [touch1 locationInView:self.superview]; CGPoint beginPoint2 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch2); CGPoint currentPoint2 = [touch2 locationInView:self.superview]; double layerX = self.center.x; double layerY = self.center.y; double x1 = beginPoint1.x - layerX; double y1 = beginPoint1.y - layerY; double x2 = beginPoint2.x - layerX; double y2 = beginPoint2.y - layerY; double x3 = currentPoint1.x - layerX; double y3 = currentPoint1.y - layerY; double x4 = currentPoint2.x - layerX; double y4 = currentPoint2.y - layerY; // Solve the system: // [a b t1, -b a t2, 0 0 1] * [x1, y1, 1] = [x3, y3, 1] // [a b t1, -b a t2, 0 0 1] * [x2, y2, 1] = [x4, y4, 1] double D = (y1-y2)*(y1-y2) + (x1-x2)*(x1-x2); if (D < 0.1) { return CGAffineTransformMakeTranslation(x3-x1, y3-y1); } double a = (y1-y2)*(y3-y4) + (x1-x2)*(x3-x4); double b = (y1-y2)*(x3-x4) - (x1-x2)*(y3-y4); double tx = (y1*x2 - x1*y2)*(y4-y3) - (x1*x2 + y1*y2)*(x3+x4) + x3*(y2*y2 + x2*x2) + x4*(y1*y1 + x1*x1); double ty = (x1*x2 + y1*y2)*(-y4-y3) + (y1*x2 - x1*y2)*(x3-x4) + y3*(y2*y2 + x2*x2) + y4*(y1*y1 + x1*x1); return CGAffineTransformMake(a/D, -b/D, b/D, a/D, tx/D, ty/D); } I have tried to read up on the way matrix's work, but cannot figure it out entirely. More likely to be the issue is the calculations, which as I mention is not my strong point. What I need from this routine is a transform that performs my rotation but ignores scale - so the distance between the 2 finger touch points is ignored and scale is not affected. I have looked at other routines on the internet to handle multi-touch rotation but all the ones I tried had issues in some way or other, whereas the above code is spot on for scale and rotate actions. Any help appreciated!

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  • Thread locking issue with FileHelpers between calling engine.ReadNext() method and readign engine.Li

    - by Rad
    I use producer/consumer pattern with FileHelpers library to import data from one file (which can be huge) using multiple threads. Each thread is supposed to import a chunk of that file and I would like to use LineNumber property of the FileHelperAsyncEngine instance that is reading the file as primary key for imported rows. FileHelperAsyncEngine internally has an IEnumerator IEnumerable.GetEnumerator(); which is iterated over using engine.ReadNext() method. That internally sets LineNumber property (which seems is not thread safe). Consumers will have Producers assiciated with them that will supply DataTables to Consumers which will consume them via SqlBulkLoad class which will use IDataReader implementation which will iterate over a collection of DataTables which are internal to a Consumer instance. Each instance of will have one SqlBulkCopy instance associate with it. I have thread locking issue. Below is how I create multiple Producer threads. I start each thread afterwords. Produce method on a producer instance will be called determining which chunk of input file will be processed. It seems that engine.LineNumber is not thread safe and I doesn't import a proper LineNumber in the database. It seems that by the time engine.LineNumber is read some other thread called engine.ReadNext() and changed engine.LineNumber property. I don't want to lock the loop that is supposed to process a chunk of input file because I loose parallelism. How to reorganize the code to solve this threading issue? Thanks Rad for (int i = 0; i < numberOfProducerThreads; i++) DataConsumer consumer = dataConsumers[i]; //create a new producer DataProducer producer = new DataProducer(); //consumer has already being created consumer.Subscribe(producer); FileHelperAsyncEngine orderDetailEngine = new FileHelperAsyncEngine(recordType); orderDetailEngine.Options.RecordCondition.Condition = RecordCondition.ExcludeIfBegins; orderDetailEngine.Options.RecordCondition.Selector = STR_ORDR; int skipLines = i * numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount; Thread newThread = new Thread(() => { producer.Produce(consumer, inputFilePath, lineNumberFieldName, dict, orderDetailEngine, skipLines, numberOfBufferTablesToProcess); consumer.SetEndOfData(producer); }); producerThreads.Add(newThread); thread.Start();} public void Produce(DataConsumer consumer, string inputFilePath, string lineNumberFieldName, Dictionary<string, object> dict, FileHelperAsyncEngine engine, int skipLines, int numberOfBufferTablesToProcess) { lock (this) { engine.Options.IgnoreFirstLines = skipLines; engine.BeginReadFile(inputFilePath); } int rowCount = 1; DataTable buffer = consumer.BufferDataTable; while (engine.ReadNext() != null) { lock (this) { dict[lineNumberFieldName] = engine.LineNumber; buffer.Rows.Add(ObjectFieldsDataRowMapper.MapObjectFieldsToDataRow(engine.LastRecord, dict, buffer)); if (rowCount % DataBuffer.MaxBufferRowCount == 0) { consumer.AddBufferDataTable(buffer); buffer = consumer.BufferDataTable; } if (rowCount % (numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount) == 0) { break; } rowCount++; } } if (buffer.Rows.Count > 0) { consumer.AddBufferDataTable(buffer); } engine.Close(); }

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  • Possible iphone animation timing/rendering bug?

    - by David
    Hi all, I have been working on an iphone apps for several weeks. Now I encounter an animation problem that I can't figure out how to resolve. Mayhbe you can help. Here is the details (a little long, bear with me): Basically the effect I want to achieve is, when user click a button, a loading view pops up, hiding the whole screen; and then the apps does a lot of heavy computation, which takes a few seconds. Once the computation is done, soem result views (something likes checkers on a checker board) are rendered under the loading view. Once all result views are rendered, I used animation animation to remove the loading view nand show the result views to the user. Here is what I do: when user click a button, run this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(loadingViewInserted:finished:context:)]; // use a really high index number so it will always on top [self.view insertSubview:loadingViewController.view atIndex:1000]; [UIView commitAnimations]; In the "loadingViewInserted" function, it calls another function doing the heavy computation work. Once the computation is done, a lot of result views (like checkers on a checker board) are rendered under the loading view. for(int colIndex = 1; colIndex <= result.columns; colIndex++) { for(int rowIndex = 1; rowIndex <= result.rows; rowIndex++) { ResultView *rv = [ResultView resultViewWithData:results[colIndex][rowIndex]]; [self.view addSubview:rv]; } } Once all result views are added, following animation is invoked to remove the loading view: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [loadingViewController.view removeFromSuperview]; [UIView commitAnimations]; By doing this, most of the time (maybe 90%) it does exactly what I want. However, sometime I see some weird result: the loading view shows up first as expected, then before it disappears, some result views, which suppose to be under the loading view, suddenly appears on top of the loading view; and some of them are partial rendered. And then the loading view curled up, and everything looks normal again. The weird situation only lasts for less than a second, but already bad enough to screw up the UI. I have tried all different kinds of thing to fix this (using another thread to remove the loading view, make the loading view non-transparent), but none of them works. The only thing that makes a little better is, I hide all the result views first; after the last animation finished, in its call back, unhide all result views. But this loses the nice effect that when curling up the loading view, the results are already there. At this point, I really think this is a bug in iphone (I compile it with OS 3.0) OS. Or maybe you can point out what I have done wrong (or could do differently). (thanks for finishing this long post, :-) )

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  • Async networking + threading problem

    - by randallmeadows
    I kick off a network request, assuming no login credentials are required to talk to the destination server. If they are required, then I get an authentication challenge, at which point I display a view requesting said credentials from the user. When they are supplied, I restart the network request, using those credentials. That's all fine and dandy, as long as I only do one request at a time. But I'm not, typically. When both requests are kicked off, I get the first challenge, and present the prompt (using -presentModalViewController:). Then the 2nd challenge comes in. And I crash when it tries to display the 2nd prompt. I have the bulk of this wrapped in an @synchronized() block, but this has no effect because these delegate methods are all being called on the same (main) thread. The docs say the delegate methods are called on the same thread in which the connection was started. OK, no problem; I'll just write a method that I run on a background thread using -performSelectorInBackground: NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:NO]; [connections addObject:connection]; [self performSelectorInBackground:@selector(startConnection:) withObject:connection]; [connection release]; - (void)startConnection:(NSURLConnection *)connection { NSAutoreleasePool *pool = [NSAutoreleasePool new]; [connection scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [connection start]; [pool drain]; } which should put every network request, and its callbacks, on its own thread, and then my @synchronized() blocks will take effect. The docs for -initWithRequest:... state "Messages to the delegate will be sent on the thread that calls this method. By default, for the connection to work correctly the calling thread’s run loop must be operating in the default run loop mode." Ok, I'm doing that. They also state "If you pass NO [for startImmediately], you must schedule the connection in a run loop before starting it." OK, I'm doing that, too. Furthermore, the docs for NSRunLoop state "Each NSThread object, including the application’s main thread, has an NSRunLoop object automatically created for it as needed. If you need to access the current thread’s run loop, you do so with the class method currentRunLoop." I'm assuming this applies to the background thread created by the call -performSelectorInBackground... (which does appear to be the case, when I execute 'po [NSClassFromString(@"NSRunLoop") currentRunLoop]' in the -startConnection: method). The -startConnection: method is indeed being called. But after kicking off the connection, I now never get any callbacks on it. None of the -connectionDid… delegate methods. (I even tried explicitly starting the thread's run loop, but that made no difference; I've used threads like this before, and I've never had to start the run loop manually before--but I'm now grasping at straws...) I think I've come up with a workaround such that I only handle one request at a time, but it's kludgy and I'd like to do this the Right Way. But, what am I missing here? Thanks! randy

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