How to implement custom texture formats in Android?
- by random1337
What I know:
Android can load PNG, BMP, WEBP,... via BitmapFactory.
What I want to achive:
Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture.
Question:
Is there any interface to achieve this?(or any other way)
The resulting image is used as a texture for a 3D model.
Why would you do that?
Saving phone memory and download bandwidth while expanding the texture at runtime to RAM seems reasonable for very simple textures.