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  • What should I do if a IOException is thrown?

    - by Roman
    I have the following 3 lines of the code: ServerSocket listeningSocket = new ServerSocket(earPort); Socket serverSideSocket = listeningSocket.accept(); BufferedReader in = new BufferedReader(new InputStreamReader(serverSideSocket.getInputStream())); The compiler complains about all of these 3 lines and its complain is the same for all 3 lines: unreported exception java.io.IOException; In more details, these exception are thrown by new ServerSocket, accept() and getInputStream(). I know I need to use try ... catch .... But for that I need to know what this exceptions mean in every particular case (how should I interpret them). When they happen? I mean, not in general, but in these 3 particular cases.

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  • Lighttpd server is stopped

    - by tomaszs
    I have a Lighttpd server plus mod_fastcgi. And today I had Internal Server Error 500. I've checked my error log and it goes like this: 2010-04-22 22:59:14: (server.c.1464) server stopped by UID = 0 PID = 3332 2010-04-22 22:59:15: (mod_fastcgi.c.1768) connect failed: No such file or directory on unix:/tmp/php.socket-5 2010-04-22 22:59:15: (mod_fastcgi.c.2956) backend died; we'll disable it for 5 seconds and send the request to another backend instead: reconnects: 0 load: 1 2010-04-22 22:59:15: (mod_fastcgi.c.2709) child died somehow, waitpid failed: 10 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 0 PID = 3332 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 48 PID = 1385 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 48 PID = 1385 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 48 PID = 1385 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 48 PID = 1385 What to do to find out what can be cause of this?

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  • AMF through a BinarySocket written in .net

    - by KensoDev
    Hi All, I have a windows service behaving as a Binary Socket sending data to flex applications. Once I try to send strings or int's or any other native data-type, everything is working great. I even succeeded in sending JSon from the server to the client parsing it on Flex. I want to send AMF objects to the client. Meaning, I have a class called User, I want to fill it with data and send it to the client, there I want it to be mapped to an object on the client. How can I achieve this?

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  • CakePHP 'Cake is NOT able to connect to the database'

    - by kand
    I've looked at this post about a similar issue: CakePHP: Can't access MySQL database and I've tried everything they mentioned in there including: Changing my database.php so that the 'port' attribute for both $default and $test are the location of my mysqld.sock file Changing the 'port' attribute to the actual integer that represents the port in my my.cnf mysql config Changing the mysql socket locations in php.ini to the location of my mysqld.sock file I'm using ubuntu 11.04, apache 2.2.17, mysql 5.1.54, and CakePHP 1.3.10. My install of mysql and apache don't seem to match any conventions, as in, all the config files are there, they are all just in really weird places--I'm not sure why that is, but I've tried reinstalling both programs multiple times with the same results... At any rate, I can log into mysql from the terminal and use it normally, and apache is working because I can see the CakePHP default homepage. I just can't get it to change the message 'Cake is NOT able to connect to the database'. SOLVED: Figured it out, had to change php.ini so that extension_dir pointed to the correct directory and had to add a line extension=mysql.so.

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  • C# Proxy, what is the best way to do this?

    - by Kin
    I'm writing a proxy using .NET and C#. It has a couple of functions that it needs to fulfill. I haven't done much Socket programming, and I am not sure the best way to go about it. Should I use Synchronous Sockets, Asynchronous sockets? Please help! It must... Accept Connections from the client on two different ports, and be able to receive data on both ports at the same time. When a connection is made on a port, it must immediately connect to the server, and start sending data as it receives it from the client to the server. Packets must be forwarded in the order they are received, exactly as they were received. It needs to be as low latency as possible. I don't need the ability for multiple clients to use the proxy, but it would be a nice feature if its easy to implement.

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  • XmlTextReader issue

    - by Stanislav Palatnik
    I'm try to parse this xml, but c# keeps throwing an exception saying it has invalid characters. I can't copy the text from the messagebox directly, so I've screened it. http://img29.imageshack.us/img29/694/xmler.jpg Here's the code to get the string string strRetPage = System.Text.Encoding.GetEncoding(1251).GetString(RecvBytes, 0, bytes); while (bytes > 0) { bytes = socket.Receive(RecvBytes, RecvBytes.Length, 0); strRetPage = strRetPage + System.Text.Encoding.GetEncoding(1251).GetString(RecvBytes, 0, bytes); } int start = strRetPage.IndexOf("<?xml"); string servReply = strRetPage.Substring(start); servReply = servReply.Trim(); servReply = servReply.Replace("\r", ""); servReply = servReply.Replace("\n", ""); servReply = servReply.Replace("\t", ""); XmlTextReader txtRdr = new XmlTextReader(servReply);

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  • Close resources before exiting JFrame and TCP communication in Java

    - by Oz Molaim
    1. I'm writing a chat based application on TCP communication. I'm using NetBeans and I want to add functionality to the default EXIT_ON_CLOSE when exiting JFrame. The reason of course is because I want to clean resources and end threads safely. How can I call a method that clear resources and only then close the JFrame safely and end the process. 2. I need to implement the server side. The server has List/HashMap/Queue of 'Socket' with their chat nick-names. Is there any simple design pattern to do it correctly because I don't want to re-invent the wheel. thanks.

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  • Any sense to set obj = null(Nothing) in Dispose()?

    - by serhio
    Is there any sense to set custom object to null(Nothing in VB.NET) in the Dispose() method? Could this prevent memory leaks or it's useless?! Let's consider two examples: public class Foo : IDisposable { private Bar bar; // standard custom .NET object public Foo(Bar bar) { this.bar = bar; } public void Dispose() { bar = null; // any sense? } } public class Foo : RichTextBox { // this could be also: GDI+, TCP socket, SQl Connection, other "heavy" object private Bitmap backImage; public Foo(Bitmap backImage) { this.backImage = backImage; } protected override void Dispose(bool disposing) { if (disposing) { backImage = null; // any sense? } } }

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  • Javascript / Flash : When exactly are flash external callback methods triggered ?

    - by felace
    I have a flash application using callbacks to javascript functions (eg. when it receives some data over a socket, it'll call a js script which would change the content of a div according to that given data). Afaik, there is no actual mutual exclusion in javascript so I'm not sure if I can/need to simulate something like : callbackFunc() { lock(mutex1) foo unlock(mutex1) } ... someOtherFunc() { lock(mutex1) bar unlock(mutex1) } So, the question is, when are those callbacks called ? Are they simply queued to be executed right after the browser finishes its task or are they triggered randomly ?

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  • Append message to JBoss Console using jboss-log4j.xml

    - by Random Joe
    I'm unable to append messages from my application to the JBoss console. The following are the changes that I made to the jboss-log4j.xml configuration file: <category name="com.tricubes"> <priority value="INFO"/> <appender-ref ref="CONSOLE"/> </category> Here is my code: public class OneToOneValidation2 { private static final Logger logger = Logger.getLogger("com.tricubes"); public boolean validate(byte[] fpImage, byte[] fpTemplate, String desc, String ticket) { ... logger.info("BES INFO: SOCKET MSG SENT " + intToByteArray(x)); ... return b; } } What am I missing? TIA!

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  • Transferring Data Directly between 2 Connections in Indy (TIdContext)

    - by killercode
    ive a sever running TIdTCPServer, and Client Using Web Browser (or any other software) to Communicate, i dunno the protocol, but what im trying to do is to Send The Data between the client and another Connection (Both Connected to the same TIdTCPServer) for example the data sent by the first client is transmitted to the second client, and the data sent by the second client is transmitted to the first client, like a proxy (i cant really use a proxy server since its just this one condition) and the TIdTCPServer should still be receiving other clients and processing their data. i stumbled upon the first line of code, since TIdContext.Connection.Socket.ReadLn requires a Delimiter, and the Client's Protocol is unknown to the server. any ideas? thanks.

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  • Create multiple TCP Connections in C# then wait for data

    - by Ryan French
    Hi Everyone, I am currently creating a Windows Service that will create TCP connections to multiple machines (same socket on all machines) and then listen for 'events' from those machines. I am attempting to write the code to create a connection and then spawn a thread that listens to the connection waiting for packets from the machine, then decode the packets that come through, and call a function depending on the payload of the packet. The problem is I'm not entirely sure how to do that in C#. Does anyone have any helpful suggestions or links that might help me do this? Thanks in advance for any help!

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  • launch an app to record keep with greasemonkey

    - by acidzombie24
    I have my greasemonkey script scanning every page i visit for a specific string. I would like to recordkeep the variations of the string in a sqlite db. I'll have another app process this db everyonce in a while. What i dont know is HOW do i store the data into the sqlite db? i was thinking i can launch an executable automatically if the string was found but i dont know how to do that through javascript. Another alternative i thought was have a socket listen on a certain port and have some js magic but i couldnt think of a silent way to send data like that.

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  • Receving multiple multicast feeds on the same port - C, Linux

    - by Gigi
    I have an application that is receiving data from multiple multicast sources on the same port. I am able to receive the data. However, I am trying to account for statistics of each group (i.e. msgs received, bytes received) and all the data is getting mixed up. Does anyone know how to solved this problem? If I try to look at the sender's address, it is not the multicast address, but rather the IP of the sending machine. I am using the following socket options: struct ip_mreq mreq; mreq.imr_multiaddr.s_addr = inet_addr("224.1.2.3"); mreq.imr_interface.s_addr = INADDR_ANY; setsockopt(s, IPPROTO_IP, IP_ADD_MEMBERSHIP, &mreq, sizeof(mreq)); and also: setsockopt(s, SOL_SOCKET, SO_REUSEPORT, &reuse, sizeof(reuse)); I appreciate any help!!!

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  • Getting the location from a WebClient on a HTTP 302 Redirect?

    - by Michael Stum
    I have a URL that returns a HTTP 302 redirect, and I would like to get the URL it redirects to. The problem is that System.Net.WebClient seems to actually follow it, which is bad. HttpWebRequest seems to do the same. Is there a way to make a simple HTTP Request and get back the target Location without the WebClient following it? I'm tempted to do raw socket communication as HTTP is simple enough, but the site uses HTTPS and I don't want to do the Handshaking. At the end, I don't care which class I use, I just don't want it to follow HTTP 302 Redirects :)

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  • Strange client's address returned throug accept(..) function.

    - by Negai
    Hi everyone, I'm a socket programming newbie. Here's a snippet: struct sockaddr_storage client_addr; ... client_addr_size = sizeof(client_addr); client_socket = accept( server_socket, (struct sockaddr *)&client_addr, &client_addr_size ); ... result = inet_ntop( AF_INET, &((struct sockaddr_in *)&client_addr)->sin_addr, client_addr_str, sizeof(client_addr_str) ); Whenever the client connects the address I get is 0.0.0.0 regardless from the host. Can anybody explain, what I'm doing wrong? Thanks.

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  • C / JSON Library in popular Linux distros?

    - by Tim Post
    I have a program written in C that has to input and output JSON over a local domain socket. I've found several C / JSON libraries that 'almost work' through searches. Prior to taking one of the libraries that I found .. I want to be sure that I'm not over-looking a library that is commonly found on modern Linux distros. I'd also really appreciate links to libraries that you use. Most likely, I'll just drop it in tree, unless I realize that I've over looked something widely distributed. I am tagging this as subjective because the answer that I select is the one linking to a library that works for me, that does not mean its the 'best' library. I want to take an existing array and easily convert it to a buffer that can be sent, or take a buffer and easily convert it into an allocated array. Thanks in advance!

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  • How do I modify this download function in Python?

    - by TIMEX
    Right now, it's iffy. Gzip, images, sometimes it doesn't work. How do I modify this download function so that it can work with anything? (Regardless of gzip or any header?) How do I automatically "Detect" if it's gzip? I don't want to always pass True/False, like I do right now. def download(source_url, g = False, correct_url = True): try: socket.setdefaulttimeout(10) agents = ['Mozilla/4.0 (compatible; MSIE 5.5; Windows NT 5.0)','Mozilla/4.0 (compatible; MSIE 7.0b; Windows NT 5.1)','Microsoft Internet Explorer/4.0b1 (Windows 95)','Opera/8.00 (Windows NT 5.1; U; en)'] ree = urllib2.Request(source_url) ree.add_header('User-Agent',random.choice(agents)) ree.add_header('Accept-encoding', 'gzip') opener = urllib2.build_opener() h = opener.open(ree).read() if g: compressedstream = StringIO(h) gzipper = gzip.GzipFile(fileobj=compressedstream) data = gzipper.read() return data else: return h except Exception, e: return ""

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  • SocketAsyncEventArgs and buffering while messages are in parts

    - by Rob
    C# socket server, which has roughly 200 - 500 active connections, each one constantly sending messages to our server. About 70% of the time the messages are handled fine (in the correct order etc), however in the other 30% of cases we have jumbled up messages and things get screwed up. We should note that some clients send data in unicode and others in ASCII, so that's handled as well. Messages sent to the server are a variable length string which end in a char3, it's the char3 that we break on, other than that we keep receiving data. Could anyone shed any light on our ProcessReceive code and see what could possibly be causing us issues and how we can solve this small issue (here's hoping it's a small issue!) Code below:

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  • can you use proxies to do load/stress testing on a server, with proxy serving as a sort of mirror?

    - by EndangeringSpecies
    suppose I want to test a server's and its web application's ability to handle many simultaneous connections well and show decent latency. So ideally I would want a thousand machines to bombard it with usage requests, but that's not practicable. So instead, can I just make a testing script with a thousand threads to run on the same server and have them perform the testing, connecting to the server via a geographically far-away proxy? My reasoning here is that the signal will have to travel realistically big distances to the proxy and back, so that sort of emulates the reality of real clients accessing the server. Then again, to take this one step further, are there prepackaged emulators/frameworks that could perform a similar test without using internet at all, just simulating the latency of the network, realistically creating all the socket connections and other resource intensive stuff etc?

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  • How to learn to program C the right way

    - by sfactor
    i have been programming in C/C++ for my academic courses a lot and was under the impression i had a pretty good grasp of it. but lately i had to work in a bluetooth application that had a server and client implementation in a Linux box and an embedded system. i learned bluez bluetooth API, socket/network programming and coded it. however i ran into a lot of problems with memory leaks and segmentation faults and other memory related errors along the way.as the code grew more complex i all but lost control of the pointers and threads and sockets. this got me wondering that i had a lot to learn that they didn't say in the basic C/C++ books. so i wanted to ask for the resources that are available that'll help be code better in a professional way in C/C++ .especially for the Linux/Mac environment (gcc compiler).

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  • setting up a private network using linksys router

    - by user287745
    scenerio:- a database server running sql server 2005 and sql server management studio 2005 express editions a web server running IIS 5.0v using windows xp pro. two other computer having windows xp and windows 98 i have a linksys router which i use to access point for wireless (laptop) there are 5 sockets behind it four for clients and one for internet. i would like to setup a LAN- something like a private hosting area with two clients. would should i do? where to connect what and what would the changes in settnigs be. right now it uses dhcp or something to assign ips. where will the webserver be attached to the internet socket? where will the db server be attached? any guide, links, help thank you

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  • How to load an RSA key from binary data to an RSA structure using the OpenSSL C Library?

    - by Andreas Bonini
    Currently I have my private key saved in a file, private.key, and I use the following function to load it: RSA *r = PEM_read_RSAPrivateKey("private.key", NULL, NULL, NULL); This works perfectly but I'm not happy with the file-based format; I want to save my key in pure binary form (ie, no base64 or similar) in a char* variable and load/save the key from/to it. This way I have much more freedom: I'll be able to store the key directly into the application const char key[] { 0x01, 0x02, ... };, send it over a network socket, etc. Unfortunately though I haven't found a way to do that. The only way to save and load a key I know of reads/saves it to a file directly.

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  • Ruby TCPSocket doesn't notice it when server is killed

    - by user303308
    I've this ruby code that connects to a TCP server (namely, netcat). It loops 20 times, and sends "ABCD ". If I kill netcat, it takes TWO iterations of the loop for an exception to be triggered. On the first loop after netcat is killed, no exception is triggered, and "send" reports that 5 bytes have been correctly written... Which in the end is not true, since of course the server never received them. Is there a way to work around this issue ? Right now I'm losing data : since I think it's been correctly transfered, I'm not replaying it. #!/usr/bin/env ruby require 'rubygems' require 'socket' sock = TCPSocket.new('192.168.0.10', 5443) sock.sync = true 20.times do sleep 2 begin count = sock.write("ABCD ") puts "Wrote #{count} bytes" rescue Exception => myException puts "Exception rescued : #{myException}" end end

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  • J2ME's extra annoying HTTP permission prompt

    - by Hans Malherbe
    Some phones only prompt the user for permission the first time a connection is made. Others pop up the permission prompt whenever the MIDlet attempts to make a HTTP connection! What are the options if we want to suppress the prompt? Can we sign the JAR using only one CA (Certificate Authority) and have it work on all devices? Do we have to pay for a signature on every release? Is it an option to create our own CA certificate and tell our customers to install it on there device? Alternatively, it seems that plain socket connections do not suffer so. Is there a free implementation of HTTP on top of TCP for J2ME?

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