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  • Phone-book Database Help - Python

    - by IDOntWantThat
    I'm new to programming and have an assignment I've been working at for awhile. I understand defining functions and a lot of the basics but I'm kind of running into a brick wall at this point. I'm trying to figure this one out and don't really understand how the 'class' feature works yet. I'd appreciate any help with this one; also any help with some python resources that have can dummy down how/why classes are used. You've been going to work on a database project at work for sometime now. Your boss encourages you to program the database in Python. You disagree, arguing that Python is not a database language but your boss persists by providing the source code below for a sample telephone database. He asks you to do two things: Evaluate the existing source code and extend it to make it useful for managers in the firm. (You do not need a GUI interface, just work on the database aspects: data entry and retrieval - of course you must get the program to run or properly work He wants you to critically evaluate Python as a database tool. Import the sample code below into the Python IDLE and enhance it, run it and debug it. Add features to make this a more realistic database tool by providing for easy data entry and retrieval. import shelve import string UNKNOWN = 0 HOME = 1 WORK = 2 FAX = 3 CELL = 4 class phoneentry: def __init__(self, name = 'Unknown', number = 'Unknown', type = UNKNOWN): self.name = name self.number = number self.type = type # create string representation def __repr__(self): return('%s:%d' % ( self.name, self.type )) # fuzzy compare or two items def __cmp__(self, that): this = string.lower(str(self)) that = string.lower(that) if string.find(this, that) >= 0: return(0) return(cmp(this, that)) def showtype(self): if self.type == UNKNOWN: return('Unknown') if self.type == HOME: return('Home') if self.type == WORK: return('Work') if self.type == FAX: return('Fax') if self.type == CELL: return('Cellular') class phonedb: def __init__(self, dbname = 'phonedata'): self.dbname = dbname; self.shelve = shelve.open(self.dbname); def __del__(self): self.shelve.close() self.shelve = None def add(self, name, number, type = HOME): e = phoneentry(name, number, type) self.shelve[str(e)] = e def lookup(self, string): list = [] for key in self.shelve.keys(): e = self.shelve[key] if cmp(e, string) == 0: list.append(e) return(list) # if not being loaded as a module, run a small test if __name__ == '__main__': foo = phonedb() foo.add('Sean Reifschneider', '970-555-1111', HOME) foo.add('Sean Reifschneider', '970-555-2222', CELL) foo.add('Evelyn Mitchell', '970-555-1111', HOME) print 'First lookup:' for entry in foo.lookup('reifsch'): print '%-40s %s (%s)' % ( entry.name, entry.number, entry.showtype() ) print print 'Second lookup:' for entry in foo.lookup('e'): print '%-40s %s (%s)' % ( entry.name, entry.number, entry.showtype() ) I'm not sure if I'm on the right track but here is what I have so far: def openPB(): foo = phonedb() print 'Please select an option:' print '1 - Lookup' print '2 - Add' print '3 - Delete' print '4 - Quit' entry=int(raw_input('>> ')) if entry==1: namelookup=raw_input('Please enter a name: ') for entry in foo.lookup(namelookup): print '%-40s %s (%s)' % (entry.name, entry.number, entry.showtype() ) elif entry==2: name=raw_input('Name: ') number=raw_input('Number: ') showtype=input('Type (UNKNOWN, HOME, WORK, FAX, CELL): \n>> ') for entry in foo.add(name, number, showtype): #Trying to figure out this part print '%-40s %s (%s)'% (entry.name, entry.number, entry.showtype() ) elif entry==3: delname=raw_input('Please enter a name to delete: ') # #Trying to figure out this part print "Contact '%s' has been deleted" (delname) elif entry==4: print "Phone book is now closed" quit else: print "Your entry was not recognized." openPB() openPB()

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  • Help me alter this query to get the desired results - New*

    - by sandeepan
    Please dump these data first CREATE TABLE IF NOT EXISTS `all_tag_relations` ( `id_tag_rel` int(10) NOT NULL AUTO_INCREMENT, `id_tag` int(10) unsigned NOT NULL DEFAULT '0', `id_tutor` int(10) DEFAULT NULL, `id_wc` int(10) unsigned DEFAULT NULL, PRIMARY KEY (`id_tag_rel`), KEY `All_Tag_Relations_FKIndex1` (`id_tag`), KEY `id_wc` (`id_wc`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=19 ; INSERT INTO `all_tag_relations` (`id_tag_rel`, `id_tag`, `id_tutor`, `id_wc`) VALUES (1, 1, 1, NULL), (2, 2, 1, NULL), (3, 6, 2, NULL), (4, 7, 2, NULL), (8, 3, 1, 1), (9, 4, 1, 1), (10, 5, 2, 2), (11, 4, 2, 2), (15, 8, 1, 3), (16, 9, 1, 3), (17, 10, 1, 4), (18, 4, 1, 4), (19, 1, 2, 5), (20, 4, 2, 5); CREATE TABLE IF NOT EXISTS `tags` ( `id_tag` int(10) unsigned NOT NULL AUTO_INCREMENT, `tag` varchar(255) DEFAULT NULL, PRIMARY KEY (`id_tag`), UNIQUE KEY `tag` (`tag`), KEY `id_tag` (`id_tag`), KEY `tag_2` (`tag`), KEY `tag_3` (`tag`), KEY `tag_4` (`tag`), FULLTEXT KEY `tag_5` (`tag`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=11 ; INSERT INTO `tags` (`id_tag`, `tag`) VALUES (1, 'Sandeepan'), (2, 'Nath'), (3, 'first'), (4, 'class'), (5, 'new'), (6, 'Bob'), (7, 'Cratchit'), (8, 'more'), (9, 'fresh'), (10, 'second'); CREATE TABLE IF NOT EXISTS `webclasses` ( `id_wc` int(10) NOT NULL AUTO_INCREMENT, `id_author` int(10) NOT NULL, `name` varchar(50) DEFAULT NULL, PRIMARY KEY (`id_wc`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=5 ; INSERT INTO `webclasses` (`id_wc`, `id_author`, `name`) VALUES (1, 1, 'first class'), (2, 2, 'new class'), (3, 1, 'more fresh'), (4, 1, 'second class'), (5, 2, 'sandeepan class'); About the system - The system consists of tutors and classes. - The data in the table All_Tag_Relations stores tag relations for each tutor registered and each class created by a tutor. The tag relations are used for searching classes. The current data dump corresponds to tutor "Sandeepan Nath" who has created classes named "first class", "more fresh", "second class" and tutor "Bob Cratchit" who has created classes "new class" and "Sandeepan class". I am trying for a search query performs AND logic on the search keywords and returns wvery such class for which the search terms are present in the class name or its tutor name To make it easy, following is the list of search terms and desired results:- Search term result classes (check the id_wc in the results) first class 1 Sandeepan Nath class 1 Sandeepan Nath 1,3 Bob Cratchit 2 Sandeepan Nath bob none Sandeepan Class 1,4,5 I have so far reached upto this query -- Two keywords search SET @tag1 = 4, @tag2 = 1; -- Setting some user variables to see where the ids go. SELECT wc.id_wc, sum( DISTINCT ( wtagrels.id_tag = @tag1 ) ) AS key_1_class_matches, sum( DISTINCT ( wtagrels.id_tag = @tag2 ) ) AS key_2_class_matches, sum( DISTINCT ( ttagrels.id_tag = @tag1 ) ) AS key_1_tutor_matches, sum( DISTINCT ( ttagrels.id_tag = @tag2 ) ) AS key_2_tutor_matches, sum( DISTINCT ( ttagrels.id_tag = wtagrels.id_tag ) ) AS key_class_tutor_matches FROM WebClasses as wc join all_tag_relations AS wtagrels on wc.id_wc = wtagrels.id_wc join all_tag_relations as ttagrels on (wc.id_author = ttagrels.id_tutor) WHERE ( wtagrels.id_tag = @tag1 OR wtagrels.id_tag = @tag2 OR ttagrels.id_tag = @tag1 OR ttagrels.id_tag = @tag2 ) GROUP BY wtagrels.id_wc LIMIT 0 , 20 For search with 1 or 3 terms, remove/add the variable part in this query. Tabulating my observation of the values of key_1_class_matches, key_2_class_matches,key_1_tutor_matches (say, class keys),key_2_tutor_matches for various cases (say, tutor keys). Search term expected result Observation first class 1 for class 1, all class keys+all tutor keys =1 Sandeepan Nath class 1 for class 1, one class key+ all tutor keys = 1 Sandeepan Nath 1,3 both tutor keys =1 for these classes Bob Cratchit 2 both tutor keys = 1 Sandeepan Nath bob none no complete tutor matches for any class I found a pattern that, for any case, the class(es) which should appear in the result have the highest number of matches (all class keys and tutor keys). E.g. searching "first class", only for class =1, total of key matches = 4(1+1+1+1) searching "Sandeepan Nath", for classes 1, 3,4(all classes by Sandeepan Nath) have all the tutor keys matching. But no pattern in the search for "Sandeepan Class" - classes 1,4,5 should match. Now, how do I put a condition into the query, based on that pattern so that only those classes are returned. Do I need to use full text search here because it gives a scoring/rank value indicating the strength of the match? Any sample query would help. Please note - I have already found solution for showing classes when any/all of the search terms match with the class name. http://stackoverflow.com/questions/3030022/mysql-help-me-alter-this-search-query-to-get-desired-results But if all the search terms are in tutor name, it does not work. So, I am modifying the query and experimenting.

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  • Help me alter this query to get the desired results

    - by sandeepan
    Please dump these data first CREATE TABLE IF NOT EXISTS `all_tag_relations` ( `id_tag_rel` int(10) NOT NULL AUTO_INCREMENT, `id_tag` int(10) unsigned NOT NULL DEFAULT '0', `id_tutor` int(10) DEFAULT NULL, `id_wc` int(10) unsigned DEFAULT NULL, PRIMARY KEY (`id_tag_rel`), KEY `All_Tag_Relations_FKIndex1` (`id_tag`), KEY `id_wc` (`id_wc`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=19 ; INSERT INTO `all_tag_relations` (`id_tag_rel`, `id_tag`, `id_tutor`, `id_wc`) VALUES (1, 1, 1, NULL), (2, 2, 1, NULL), (3, 6, 2, NULL), (4, 7, 2, NULL), (8, 3, 1, 1), (9, 4, 1, 1), (10, 5, 2, 2), (11, 4, 2, 2), (15, 8, 1, 3), (16, 9, 1, 3), (17, 10, 1, 4), (18, 4, 1, 4), (19, 1, 2, 5), (20, 4, 2, 5); CREATE TABLE IF NOT EXISTS `tags` ( `id_tag` int(10) unsigned NOT NULL AUTO_INCREMENT, `tag` varchar(255) DEFAULT NULL, PRIMARY KEY (`id_tag`), UNIQUE KEY `tag` (`tag`), KEY `id_tag` (`id_tag`), KEY `tag_2` (`tag`), KEY `tag_3` (`tag`), KEY `tag_4` (`tag`), FULLTEXT KEY `tag_5` (`tag`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=11 ; INSERT INTO `tags` (`id_tag`, `tag`) VALUES (1, 'Sandeepan'), (2, 'Nath'), (3, 'first'), (4, 'class'), (5, 'new'), (6, 'Bob'), (7, 'Cratchit'), (8, 'more'), (9, 'fresh'), (10, 'second'); CREATE TABLE IF NOT EXISTS `webclasses` ( `id_wc` int(10) NOT NULL AUTO_INCREMENT, `id_author` int(10) NOT NULL, `name` varchar(50) DEFAULT NULL, PRIMARY KEY (`id_wc`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=5 ; INSERT INTO `webclasses` (`id_wc`, `id_author`, `name`) VALUES (1, 1, 'first class'), (2, 2, 'new class'), (3, 1, 'more fresh'), (4, 1, 'second class'), (5, 2, 'sandeepan class'); About the system - The system consists of tutors and classes. - The data in the table All_Tag_Relations stores tag relations for each tutor registered and each class created by a tutor. The tag relations are used for searching classes. The current data dump corresponds to tutor "Sandeepan Nath" who has created classes named "first class", "more fresh", "second class" and tutor "Bob Cratchit" who has created classes "new class" and "Sandeepan class". I am trying for a search query performs AND logic on the search keywords and returns wvery such class for which the search terms are present in the class name or its tutor name To make it easy, following is the list of search terms and desired results:- Search term result classes (check the id_wc in the results) first class 1 Sandeepan Nath class 1 Sandeepan Nath 1,3 Bob Cratchit 2 Sandeepan Nath bob none Sandeepan Class 1,4,5 I have so far reached upto this query -- Two keywords search SET @tag1 = 4, @tag2 = 1; -- Setting some user variables to see where the ids go. SELECT wc.id_wc, sum( DISTINCT ( wtagrels.id_tag = @tag1 ) ) AS key_1_class_matches, sum( DISTINCT ( wtagrels.id_tag = @tag2 ) ) AS key_2_class_matches, sum( DISTINCT ( ttagrels.id_tag = @tag1 ) ) AS key_1_tutor_matches, sum( DISTINCT ( ttagrels.id_tag = @tag2 ) ) AS key_2_tutor_matches, sum( DISTINCT ( ttagrels.id_tag = wtagrels.id_tag ) ) AS key_class_tutor_matches FROM WebClasses as wc join all_tag_relations AS wtagrels on wc.id_wc = wtagrels.id_wc join all_tag_relations as ttagrels on (wc.id_author = ttagrels.id_tutor) WHERE ( wtagrels.id_tag = @tag1 OR wtagrels.id_tag = @tag2 OR ttagrels.id_tag = @tag1 OR ttagrels.id_tag = @tag2 ) GROUP BY wtagrels.id_wc LIMIT 0 , 20 For search with 1 or 3 terms, remove/add the variable part in this query. Tabulating my observation of the values of key_1_class_matches, key_2_class_matches,key_1_tutor_matches (say, class keys),key_2_tutor_matches for various cases (say, tutor keys). Search term expected result Observation first class 1 for class 1, all class keys+all tutor keys =1 Sandeepan Nath class 1 for class 1, one class key+ all tutor keys = 1 Sandeepan Nath 1,3 both tutor keys =1 for these classes Bob Cratchit 2 both tutor keys = 1 Sandeepan Nath bob none no complete tutor matches for any class I found a pattern that, for any case, the class(es) which should appear in the result have the highest number of matches (all class keys and tutor keys). E.g. searching "first class", only for class =1, total of key matches = 4(1+1+1+1) searching "Sandeepan Nath", for classes 1, 3,4(all classes by Sandeepan Nath) have all the tutor keys matching. But no pattern in the search for "Sandeepan Class" - classes 1,4,5 should match. Now, how do I put a condition into the query, based on that pattern so that only those classes are returned. Do I need to use full text search here because it gives a scoring/rank value indicating the strength of the match? Any sample query would help. Please note - I have already found solution for showing classes when any/all of the search terms match with the class name. http://stackoverflow.com/questions/3030022/mysql-help-me-alter-this-search-query-to-get-desired-results But if all the search terms are in tutor name, it does not work. So, I am modifying the query and experimenting.

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  • Need Help Setting Transparent Image to Clipboard

    - by AMissico
    I need help setting a transparent image to the clipboard. I keep getting "handle is invalid". Following is the specific code with the complete working project at ftp://missico.net/ImageVisualizer.zip. This is an image Debug Visualizer class library, but I made to run as executable for testing. (Note that window is a toolbox window and show in taskbar is set to false.) I was tired of having to perform a screen capture on the toolbox window, open with an image editor, and then deleting the background added due to the screen capture. So I thought I would quickly put the transparent image onto the clipboard. Well, the problem is...no transparency support for Clipboard.SetImage. Google to the rescue...not quite. This is what I have so far pulled from a number of sources. See the code for the main reference. My problem is the "invalid handle" when using CF_DIBV5. I imagine the problem is related to BITMAPV5HEADER and CreateDIBitmap. Any help from you GDI/GDI+ Wizards would be greatly appreciated. public static void SetClipboardData(Bitmap bitmap, IntPtr hDC) { const uint SRCCOPY = 0x00CC0020; const int CF_DIBV5 = 17; const int CF_BITMAP = 2; //'reference //'http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/816a35f6-9530-442b-9647-e856602cc0e2 IntPtr memDC = CreateCompatibleDC(hDC); IntPtr memBM = CreateCompatibleBitmap(hDC, bitmap.Width, bitmap.Height); SelectObject(memDC, memBM); using (Graphics g = Graphics.FromImage(bitmap)) { IntPtr hBitmapDC = g.GetHdc(); IntPtr hBitmap = bitmap.GetHbitmap(); SelectObject(hBitmapDC, hBitmap); BitBlt(memDC, 0, 0, bitmap.Width, bitmap.Height, hBitmapDC, 0, 0, SRCCOPY); if (!OpenClipboard(IntPtr.Zero)) { throw new System.Runtime.InteropServices.ExternalException("Could not open Clipboard", new Win32Exception()); } if (!EmptyClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Unable to empty Clipboard", new Win32Exception()); } //IntPtr hClipboard = SetClipboardData(CF_BITMAP, memBM); //works but image is not transparent //all my attempts result in SetClipboardData returning hClipboard = IntPtr.Zero IntPtr hClipboard = SetClipboardData(CF_DIBV5, memBM); //because if (hClipboard == IntPtr.Zero) { // InnerException: System.ComponentModel.Win32Exception // Message="The handle is invalid" // ErrorCode=-2147467259 // NativeErrorCode=6 // InnerException: throw new System.Runtime.InteropServices.ExternalException("Could not put data on Clipboard", new Win32Exception()); } if (!CloseClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Could not close Clipboard", new Win32Exception()); } g.ReleaseHdc(hBitmapDC); } } private void __copyMenuItem_Click(object sender, EventArgs e) { //'Applications that I have verified can paste the clipboard custom data format PNG are: //' Word 2003 //' Excel 2003 using (Graphics g = __pictureBox.CreateGraphics()) { IntPtr hDC = g.GetHdc(); MemoryStream ms = new MemoryStream(); __pictureBox.Image.Save(ms, ImageFormat.Png); ms.Seek(0, SeekOrigin.Begin); Image imag = Image.FromStream(ms); // Derive BitMap object using Image instance, so that you can avoid the issue //"a graphics object cannot be created from an image that has an indexed pixel format" Bitmap img = new Bitmap(new Bitmap(imag)); SetClipboardData(img, hDC); g.ReleaseHdc(); } }

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  • Trying to write a std::iterator : Compilation error

    - by Naveen
    I am trying to write an std::iterator for the CArray<Type,ArgType> MFC class. This is what I have done till now: template <class Type, class ArgType> class CArrayIterator : public std::iterator<std::random_access_iterator_tag, ArgType> { public: CArrayIterator(CArray<Type,ArgType>& array_in, int index_in = 0) : m_pArray(&array_in), m_index(index_in) { } void operator++() { ++m_index; } void operator++(int) { ++m_index; } void operator--() { --m_index; } void operator--(int) { --m_index; } void operator+=(int n) { m_index += n; } void operator-=(int n) { m_index -= n; } typename ArgType operator*() const{ return m_pArray->GetAt(m_index); } typename ArgType operator->() const { return m_pArray->GetAt(m_index); } bool operator==(const CArrayIterator& other) const { return m_pArray == other.m_pArray && m_index == other.m_index; } bool operator!=(const CArrayIterator& other) const { return ! (operator==(other)); } private: CArray<Type,ArgType>* m_pArray; int m_index; }; I also provided two helper functions to create the iterators like this: template<class Type, class ArgType> CArrayIterator<Type,ArgType> make_begin(CArray<Type,ArgType>& array_in) { return CArrayIterator<Type,ArgType>(array_in, 0); } template<class Type, class ArgType> CArrayIterator<Type,ArgType> make_end(CArray<Type,ArgType>& array_in) { return CArrayIterator<Type,ArgType>(array_in, array_in.GetSize()); } To test the code, I wrote a simple class A and tried to use it like this: class A { public: A(int n): m_i(n) { } int get() const { return m_i; } private: int m_i; }; struct Test { void operator()(A* p) { std::cout<<p->get()<<"\n"; } }; int main(int argc, char **argv) { CArray<A*, A*> b; b.Add(new A(10)); b.Add(new A(20)); std::for_each(make_begin(b), make_end(b), Test()); return 0; } But when I compile this code, I get the following error: Error 4 error C2784: 'bool std::operator <(const std::_Tree<_Traits &,const std::_Tree<_Traits &)' : could not deduce template argument for 'const std::_Tree<_Traits &' from 'CArrayIterator' C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xutility 1564 Vs8Console Can anybody throw some light on what I am doing wrong and how it can be corrected? I am using VC9 compiler if it matters.

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  • Need help displaying a dynamic table

    - by Gideon
    I am designing a job rota planner for a company and need help displaying a dynamic table containing the staff details. I have the following tables in MySQL database: Staff, Event, and Job. The staff table holds staff details (staffed, name, address...etc), the Event table (eventide, eventName, Fromdate, Todate...etc) and the Job table holds (Jobid, Jobdate, Eventid(fk), Staffid (fk)). I need to dynamically display the available staff list from the staff table when the user selects the EVENT and the DATE (3 drop downs: date, month, and year) from a PHP form. I need to display staff members that have not been assigned work on the selected date by checking the Jobdate in the Job table. I have been at this for all day and can't get around it. I am still learning PHP and would surely appreciate any help I can get. My current code displays all staff members when an event is selected: if(isset($_POST['submit'])) { $eventId = $_POST['eventradio']; } $timePeriod = $_POST['timeperiod']; $Day = $_POST['day']; $Month = $_POST['month']; $Year = $_POST['year']; $dateValue = $Year."-".$Month."-".$Day; $selectedDate = date("Y-m-d", strtotime($dateValue)); //construct the available staff list if ($selectedDate) { $staffsql = "SELECT s.StaffId, s.LastName, s.FirstName FROM Staff s WHERE s.StaffId NOT IN (SELECT J.StaffId FROM Job J WHERE J.JobDate != ".$selectedDate.")"; $staffResult = mysql_query($staffsql) or die (mysql_error()); } if ($staffResult){ echo "<p><table cellspacing='1' cellpadding='3'>"; echo "<th colspan=6>List of Available Staff</th>"; echo "</tr><tr><th> Select</th><th>Id</th><th></th><th>Last Name </th><th></th><th>First Name </th></tr>"; while ($staffarray = mysql_fetch_array($staffResult)) { echo "<tr onMouseOver= this.bgColor = 'red' onMouseOut =this.bgColor = 'white' bgcolor= '#FFFFFF'> <td align=center><input type='checkbox' name='selectbox[]' id='selectbox[]' value=".$staffarray['StaffId']."> </td><td align=left>".$staffarray['StaffId']." </td><td>&nbsp&nbsp</td><td align=center>".$staffarray['LastName']." </td><td>&nbsp&nbsp</td><td align=center>".$staffarray['FirstName']." </td></tr>"; } echo "</table>"; } else { echo "<br> The Staff list can not be displayed!"; } echo "</td></tr>"; echo "<tr><td></td>"; echo "<td align=center><input type='submit' name='Submit' value='Assign Staff'>&nbsp&nbsp"; echo "<input type='reset' value='Start Over'>"; echo "</td></tr>"; echo "</table>";

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  • can anyone help how to get data from a plist, precisely inside the array

    - by jix
    Can anyone help me with getting data from this plist? I'm having trouble accessing the values of the three objects in the plist. i can see all the list of countries in my tableView, but i can't see the prices when i tap on a cell . any help please thanks MY PLIST <plist version="1.0"> <dict> <key>Afghanistan 3</key> <array> <string>RC $1.65</string> <string>CC $2.36</string> <string>EC 0</string> </array> <key>Albania 1</key> <array> <string>RC FREE</string> <string>CC $1.01</string> </array> <key>Algeria 2</key> <array> <string>RC $0.27</string> <string>CC $0.85</string> </array> <key>Andorra 2</key> <array> <string>RC FREE</string> <string>CC $0.93</string> also my code that i have implemented in xcode 4.5 . cc is the calling rate that is in item 0 in the plist rc is the receiving rate that is in item 1 in the plist ec is the extra rate that is in item 2 in the plist how can i see the cc ,rc, & ec each in a label when i click the cell in the next view controller ? MY CODE NSString *ratesFile = [[NSBundle mainBundle] pathForResource:@"rates" ofType:@"plist"]; rates = [[NSDictionary alloc]initWithContentsOfFile:ratesFile]; NSArray * dictionaryKeys = [rates allKeys]; name = [dictionaryKeys sortedArrayUsingSelector:@selector(compare:)]; cc = [rates objectForKey:@"Item 0"]; rc = [rates objectForKey:@"Item 1"]; ec = [rates objectForKey:@"Item 2"]; - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [rates count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } NSString *countryName = [name objectAtIndex:indexPath.row]; cell.textLabel.text = countryName; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *ccRate = [cc objectAtIndex:indexPath.row]; if (!self.detailViewController) { self.detailViewController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:nil]; } self.detailViewController.detailItem = ccRate; [self.navigationController pushViewController:self.detailViewController animated:YES]; } thank in advance

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  • jQuery - Need help stopping animation on click command.

    - by iamtheratio
    With a few of your help I was able to get the jquery I wanted to work flawlessly, except for one thing.. the animation doesn't stop when i click on the buttons. Scenario: I have an Image, and 3 buttons underneath labeled "1","2", and "3". The jquery will automate the click function every 4500ms and switch from 1 to 2, then 2 to 3 and continuously loop. However the problem is, if I manually click on a 1,2,3 button the animation does not stop. Any ideas how I could accomplish this? jQuery: var tabs; var len; var index = 1; var robot; function automate() { tabs.eq((index%len)).trigger('click'); index++; } robot = setInterval(automate, 5500); jQuery(document).ready(function(){ jQuery(".imgs").hide(); jQuery(".img_selection a").click(function(){ stringref = this.href.split('#')[1]; $(".img_selection a[id$=_on]").removeAttr('id'); this.id = this.className + "_on"; jQuery('.imgs').hide(); if (jQuery.browser.msie && jQuery.browser.version.substr(0,3) == "6.0") { jQuery('.imgs#' + stringref).show(); } else jQuery('.imgs#' + stringref).fadeIn(); return false; }); $('.img_selection a').removeAttr('id').eq(0).trigger('click'); tabs = jQuery(".img_selection a"); len = tabs.size(); }); I tried adding the below code, with a lot of help from this website, but to no avail.. CODE: jQuery(document).ready(function(){ jQuery(".imgs").hide().click(function(){ clearInterval(robot); }); HTML: <!-- TOP IMAGE ROTATION --> <div id="upper_image"> <div id="img1" class="imgs"> <p><img src="images/top_image.jpg" width="900" height="250" alt="The Ratio - Print Projects!" border="0" /></p> </div> <div id="img2" class="imgs"> <p><img src="images/top_image2.jpg" width="900" height="250" alt="The Ratio - In The Works!" border="0" /></p> </div> <div id="img3" class="imgs"> <p><img src="images/top_image3.jpg" width="900" height="250" alt="The Ratio!" border="0" /></p> </div> </div> <!-- / TOP IMAGE ROTATION --> <!-- TOP IMAGE SELECTION --> <ul class="img_selection"> <li><a id="img1_on" class="img1" href="#img1">1</a></li> <li><a class="img2" href="#img2">2</a></li> <li><a class="img3" href="#img3">3</a></li> </ul> <!-- / TOP IMAGE SELECTION -->

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  • database design help for game / user levels / progress

    - by sprugman
    Sorry this got long and all prose-y. I'm creating my first truly gamified web app and could use some help thinking about how to structure the data. The Set-up Users need to accomplish tasks in each of several categories before they can move up a level. I've got my Users, Tasks, and Categories tables, and a UserTasks table which joins the three. ("User 3 has added Task 42 in Category 8. Now they've completed it.") That's all fine and working wonderfully. The Challenge I'm not sure of the best way to track the progress in the individual categories toward each level. The "business" rules are: You have to achieve a certain number of points in each category to move up. If you get the number of points needed in Cat 8, but still have other work to do to complete the level, any new Cat 8 points count toward your overall score, but don't "roll over" into the next level. The number of Categories is small (five currently) and unlikely to change often, but by no means absolutely fixed. The number of points needed to level-up will vary per level, probably by a formula, or perhaps a lookup table. So the challenge is to track each user's progress toward the next level in each category. I've thought of a few potential approaches: Possible Solutions Add a column to the users table for each category and reset them all to zero each time a user levels-up. Have a separate UserProgress table with a row for each category for each user and the number of points they have. (Basically a Many-to-Many version of #1.) Add a userLevel column to the UserTasks table and use that to derive their progress with some kind of SUM statement. Their current level will be a simple int in the User table. Pros & Cons (1) seems like by far the most straightforward, but it's also the least flexible. Perhaps I could use a naming convention based on the category ids to help overcome some of that. (With code like "select cats; for each cat, get the value from Users.progress_{cat.id}.") It's also the one where I lose the most data -- I won't know which points counted toward leveling up. I don't have a need in mind for that, so maybe I don't care about that. (2) seems complicated: every time I add or subtract a user or a category, I have to maintain the other table. I foresee synchronization challenges. (3) Is somewhere in between -- cleaner than #2, but less intuitive than #1. In order to find out where a user is, I'd have mildly complex SQL like: SELECT categoryId, SUM(points) from UserTasks WHERE userId={user.id} & countsTowardLevel={user.level} groupBy categoryId Hmm... that doesn't seem so bad. I think I'm talking myself into #3 here, but would love any input, advice or other ideas.

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  • Help With Proxy Username & Pass with GeckoFX??!!

    - by John
    Hello, I am trying to set the proxy username and password. I saw this posting (http://geckofx.org/viewtopic.php?id=832) and I thought it might be a similar setting for the username/password, such as : Skybound.Gecko.GeckoPreferences.User["network.proxy.user"] = (user); Skybound.Gecko.GeckoPreferences.User["network.proxy.password"] = (password); But, nothing has worked so far. Can anyone help? I would really appreciate it!!! I am using VB.net if that helps. Thanks!!

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Help Understanding Enumerable.Join Method

    - by lush
    Yesterday I posted this question regarding using lambdas inside of a Join() method to check if 2 conditions exist across 2 entities. I received an answer on the question, which worked perfectly. I thought after reading the MSDN article on the Enumerable.Join() method, I'd understand exactly what was happening, but I don't. Could someone help me understand what's going on in the below code (the Join() method specifically)? Thanks in advance. if (db.TableA.Where( a => a.UserID == currentUser ) .Join( db.TableB.Where( b => b.MyField == someValue ), o => o.someFieldID, i => i.someFieldID, (o,i) => o ) .Any()) { //... }

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  • Help with Algorithm chinese auction

    - by sam munkes
    Hi, i am designing a Chinese auction website. Tickets ($5, $10 & $20) are sold either individually, or via packages to receive discounts. There are various Ticket packages for example: 5-$5 tickets = receive 10% off 5-$10 tickets = receive 10% off 5-$20 tickets = receive 10% off 5-$5 tickets + 5-$10 tickets + 5-$20 tickets = receive 15% off When users add tickets to their cart, i need to figure out the cheapest package(s) to give them. the trick is that if a user adds 4-$5 tickets + 5-$10 tickets + 5-$20 tickets, it should still give him package #3 since that would be the cheapest for him. Any help in figuring out a algorithm to solve this, or any tips would be greatly appreciate it. thanks

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  • WPF 3D - Need help writing conversion methods between 2D and 3D (Point3DToPoint and PointAndZToPoint

    - by DanM
    I'm new to WPF 3D, so I may just be missing something obvious, but how do I convert from 3D to 2D and (for a given z location) from 2D to 3D? Specifically, I need two conversion methods: Point3DToPoint - If I have an (x, y, z) coordinate in the 3D world, how do I determine the (x, y) coordinate on the projected 2D surface. Method signature: public Point Point3DToPoint(Point3D point3D) PointAndZToPoint3D - If I have an (x, y) coordinate on the projected 2D surface and a z location in the 3D world, how do I determine the intersecting (x, y, z) coordinate in the 3D world? Method signature: public Point3D PointAndZToPoint3D(Point point, double z) I'd like the 2D coordinate to be the location measured from the upper-left corner of Viewport3D and the 3D coordinate to be the location relative to the origin (0, 0, 0) of the 3D world. Note 1: I found this related question, but it only addresses conversion from 3D to 2D (not the reverse), and I'm not sure if the answers are up-to-date. Note 2: I'm currently using .NET 3.5, but if there are improvements in .NET 4.0 that would help me, please let me know.

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  • Android - Help with ANR and traces.txt

    - by Tori
    My app crashes with an ANR while scrolling in a spinner. I implemented many spinners in different apps and this is the first time i get this ANR. I would appreciate any help in deciphering the traces.txt DALVIK THREADS: "main" prio=5 tid=3 NATIVE | group="main" sCount=1 dsCount=0 s=0 obj=0x40018e70 | sysTid=896 nice=0 sched=0/0 handle=-1097417572 at android.os.BinderProxy.transact(Native Method) at android.app.ActivityManagerProxy.handleApplicationError(ActivityManagerNative.java:2103) at com.android.internal.os.RuntimeInit.crash(RuntimeInit.java:302) at com.android.internal.os.RuntimeInit$UncaughtHandler.uncaughtException(RuntimeInit.java:75) at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:887) at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:884) at dalvik.system.NativeStart.main(Native Method)

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  • help with number calculation algorithm [hw]

    - by sa125
    Hi - I'm working on a hw problem that asks me this: given a finite set of numbers, and a target number, find if the set can be used to calculate the target number using basic math operations (add, sub, mult, div) and using each number in the set exactly once (so I need to exhaust the set). This has to be done with recursion. So, for example, if I have the set {1, 2, 3, 4} and target 10, then I could get to it by using ((3 * 4) - 2)/1 = 10. I'm trying to phrase the algorithm in pseudo-code, but so far haven't gotten too far. I'm thinking graphs are the way to go, but would definitely appreciate help on this. thanks.

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  • Help with a compiler warning: Initialization from distinct Objective-C type when types match

    - by Alex Gosselin
    Here is the function where I get the compiler warning, I can't seem to figure out what is causing it. Any help is appreciated. -(void)displaySelector{ //warning on the following line: InstanceSelectorViewController *controller = [[InstanceSelectorViewController alloc] initWithCreator:self]; [self.navController pushViewController:controller animated:YES]; [controller release]; } Interface and implementation for the initWithCreator: method -(InstanceSelectorViewController*)initWithCreator:(InstanceCreator*)creator; -(InstanceSelectorViewController*)initWithCreator:(InstanceCreator*)crt{ if (self = [self initWithNibName:@"InstanceSelectorViewController" bundle:nil]) { creator = crt; } return self; }

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  • help me understand the following javascript relate to AsyncFileUpload control

    - by sean717
    Hi, in my current project I used a AsyncFileUpload control from AJAX Control Toolkits. After I got the async file upload part working, I needed to filter the file type so users can only upload image files. I found the following code off web and it worked well: function uploadStarted(sender, args) { var filename = args.get_fileName(); var filext = filename.substring(filename.lastIndexOf(".") + 1); if (filext == "jpg" || filext == "jpeg" || filext == "gif" || filext == "bmp") { return true; } else { // force uploading cancel args.set_cancel(true); // set reason of cancel args.set_errorMessage("Invalid File Format Selected"); return false; } } The problem is : I don't understand this javascript. What is the type of args parameter? Where are the methods such as "get_fileName()", "set_cancel()" defined? I went to the homepage of the AsyncFileUpload control but couldn't find any documentation regarding the "args". Can someone help me out explaining this Javascript? Thanks

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  • ASP.NET/VB.NET problem solving help!

    - by Jonesy
    Hi folks, Got a problem I need help with. Basically I'm gonna develop a form (part of a bigger web app) that lists a load of clients and there business contact, tech contact 1, and tech contact 2. The idea is rapid data entry. So one form shows each client with their contacts in dropdowns and I we can change each one then click a save button to do a mass save. the database looks like this: tblClient ClientID ClientName BusinessContact Tech1 Tech2 My idea was to use a repeater to format the data like this: Client Business Contact Tech1 Tech2 Client2 Business Contact Tech1 Tech2 What I'm stuck on is how to do the mass update? Can I do something like for each item in Repeater1 then do an update SQL statement? -- Jonesy

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  • Django exclude(**kwargs) help

    - by shawnjan
    Hey guys/gals! I had a question for you, something that I can't seem to find the solution for... Basically, I have a model called Environment, and I am passing all of them to a view, and there are particular environments that I would like to exclude. Now, I know there is a exclude function on a queryset, but I can't seem to figure out how to use it for multiple options... For example, I tried this but it didn't work: kwargs = {"name": "env1", "name": "env2"} envs = Environment.objects.exclude( kwards ) But the only thing that it will exclude is the last "name" value in the list of kwargs. I understand why it does that now, but I still can't seem to exclude multiple objects with one command. Any help is much appreciated! Shawn

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  • Do Precompiled headers help with rebuilds?

    - by brickner
    I read some of the questions about precompiled headers but couldn't find a direct answer to that. I usually rebuild my entire Visual Studio 2010 solution. One of the projects in my solution is a C++/CLI project. I thought that using precompiled headers in that project will increase the speed of the compilation. After some experiments, it seems that using precompiled headers only slows the rebuild process. Do precompiled headers only help with builds that didn't completely clean the old files?

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  • InvokeMember("click") webBrowser help

    - by Tom
    I am trying to automate a web page via the weBrowser and the button that i'm trying to click has no ID only a value. here's the html code for it: Accept I can't useGetElementById as the button has no ID. If I do HtmlElement goButton = this.webBrowser1.Document.All["Accept"]; goButton.InvokeMember("click"); My script stops showing a nullreference error highlighting the "goButton.InvokeMember("click");" If I do var inputControls = (from HtmlElement element in webBrowser1.Document.GetElementsByTagName("input") select element).ToList(); HtmlElement submitButton = inputControls.First(x = x.Name == "Accept"); My script give me an "Sequence contains no matching element" error at the "HtmlElement submitButton" line and sometimes the page has more than one of these Accept buttons, so I would need to be able to tell the difference between each one as well or at least be able to click on one without the script breaking Any help with this will be greatly appreciated

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  • Objective-c Novice - Needs help with string with variable

    - by user544006
    Im trying to get my label to print out "your score is ." All i can find online is how to print using printf: int score=2; printf("You scored %i", score); But this does not work when using the setText method. I have also tried labelAnswer.setText:("You scored %i", score); [labelAnswer setText:("You scored %i", score)]; But these do not work. I get an error: "request for member in something not a structure or union" Can anyone help?

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  • Help in using shape drawable as my background xml

    - by n179911
    I really appreciate if someone can help me with using how to use shape drawable as my background xml for my view. This is what I tried: But I never get the color. Android always gives me black text on white background, regardless what color attribute I put. <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle"> <stroke android:width="1dip" android:color="#FBBB" /> <solid android:color="#6000"/> </shape> I tried , does not work <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" android:color="#6000> </shape> I tried , does not work <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" android:background="#6000> </shape> I google this is the limited result I found to try.

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  • Help solving a error in openGL

    - by peiska
    Hi, I am making a group work in openGL, and when i try to open the file that my partner gave me i have this error: -------------- Build: Debug in CG --------------- Linking console executable: bin/Debug/CG ld: library not found for -lGL collect2: ld returned 1 exit status Process terminated with status 1 (0 minutes, 0 seconds) 0 errors, 0 warnings I've seen the same code working in his computer. Is it cause he is working in Windows? and i am working in MacOSX? I am using CodeBlocks IDE. Can anyone help me solving this?

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