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  • Windows doesn't recognise my USB key anymore (it used to work)

    - by dominicbri7
    I use my friend's USB flash drive (Corsair flash voyager 16gb) to transfer files from my laptop to my desktop computer. However, since a couple of days my laptop stopped recognizing the USB key.. while there is still no problems with all other computers. I use Windows 7 64 bits if that can help. I tried uninstalling the driver, rebooting and all those kind of tricks, but it won't work. When I connect it and open the "My computer" window, I see "Removable Disk (G:)" for a moment, then it disappears... then it reappears again and it keeps doing that periodically. I can't even right click then hit "Properties" because it disappears. As I recall, it DOES work on every other computers, I think it has to do with the driver but what can I do?

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  • Flash 10.1 dépasse les 85% de part de marché, et pourrait atteindre 90% dans six mois d'après Adobe

    Flash 10.1 dépasse les 85% de part de marché, et pourrait atteindre 90% dans six mois d'après Adobe Mise à jour du 10.01.2011 par Katleen Adobe vient de révéler ses dernières statistiques concernant Flash. Si le plug-in est devenu un incontournable sur les ordinateurs du globe (il équipe plus de 98% des PC), toutes les machines ne sont malheureusement pas à jour. Et pourtant, il est important d'avoir la dernière mouture en date : pour des questions de sécurité, mais aussi de compatibilité avec les applications les plus récentes. Adobe a donc demandé à Millward Brown de voir ce qu'il en était. C'est chose faite, et les résultats sont là : en décembre 2010, Flash 10.1 était installé sur 85.3% des PCs présents su...

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  • Page Flip Flash Technology to Save the Environment

    With many more people becoming aware of the global climate change that is taking place around us, an increasing number of them are starting to understand their negative impact on the environment. Thankfully, a lot of them are taking steps to mitigate that negative impact.

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  • Adobe jette l'éponge sur l'iPhone, «Puisqu'on ne veut pas de nous, on va voir ailleurs» déclare le r

    Mise à jour du 21.04.2009 par Katleen Adobe jette l'éponge sur l'iPhone, «Puisqu'on ne veut pas de nous, on va voir ailleurs» déclare le responsable de Flash Suite à la situation qui s'envenime entre Adobe et Apple, Mike Chambers, le responsable du produit Flash pour la firme a décidé de s'exprimre publiquement dans un long billet, publié sur son blog. Pour contrer la compagnie de Jobs, il expose ses projets avec sa rivale de Mountain View. «Heureusement, Apple n'est pas le seul acteur. Les téléphones sous Android connaissent un succès croissant et de nombreuses tablettes Android doivent sortir cette année. Nous travaillons main dans la main avec Google pour amener Flash Player et Adobe Air s...

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  • Flash : Adobe publie à son tour une lettre ouverte et lance une campagne de publicité pour répondre

    Mise à jour du 14/05/10 Flash : Adobe publie à son tour une lettre ouverte Et lance une campagne de publicité pour répondre à Apple La mode est aux lettres ouvertes. Après celle de Steve Jobs, qui accusait Flash d'être une technologie fermée et qui justifiait son choix de l'exclure de l'iPad, c'est au tour d'Adobe d'utiliser cette forme d'expression. Que nous dit cette lettre ? Objectivement, rien de bien nouveau. « Nos pensées sur les marchés ouverts » commence par quelques généralités (le web c'est l'innovation, etc.), pour finalement en venir à la position d'Adobe que la société défend depuis qu...

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  • Add child to scene from within a class.

    - by Fecal Brunch
    Hi, I'm new to flash in general and have been writing a program with two classes that extend MovieClip (Stems and Star). I need to create a new Stems object as a child of the scene when the user stops dragging a Star object, but do not know how to reference the scene from within the Star class's code. I've tried passing the scene into the constructor of the Star and doing sometihng like: this.scene.addChild (new Stems ()); But apparently that's not how to do it... Below is the code for Stems and Stars, any advice would be appreciated greatly. package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Stems extends MovieClip { public const centreX=1026/2; public const centreY=600/2; public var isFlowing:Boolean; public var flowerType:Number; public const outerLimit=210; public const innerLimit=100; public function Stems(fType:Number) { this.isFlowing=false; this.scaleX=this.scaleY= .0007* distanceFromCentre(this.x, this.y); this.setXY(); trace(distanceFromCentre(this.x, this.y)); if (fType==2) { gotoAndStop("Aplant"); } } public function distanceFromCentre(X:Number, Y:Number):int { return (Math.sqrt((X-centreX)*(X-centreX)+(Y-centreY)*(Y-centreY))); } public function rotateAwayFromCentre():void { var theX:int=centreX-this.x; var theY:int = (centreY - this.y) * -1; var angle = Math.atan(theY/theX)/(Math.PI/180); if (theX<0) { angle+=180; } if (theX>=0&&theY<0) { angle+=360; } this.rotation = ((angle*-1) + 90)+180; } public function setXY() { do { var tempX=Math.random()*centreX*2; var tempY=Math.random()*centreY*2; } while (distanceFromCentre (tempX, tempY)>this.outerLimit || distanceFromCentre (tempX, tempY)<this.innerLimit); this.x=tempX; this.y=tempY; rotateAwayFromCentre(); } public function getFlowerType():Number { return this.flowerType; } } } package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Star extends MovieClip { public const sWide=1026; public const sTall=600; public var startingX:Number; public var startingY:Number; public var starColor:Number; public var flicker:Timer; public var canUpdatePos:Boolean=true; public const innerLimit=280; public function Star(color:Number, basefl:Number, factorial:Number) { this.setXY(); this.starColor=color; this.flicker = new Timer (basefl + factorial * (Math.ceil(100* Math.random ()))); this.flicker.addEventListener(TimerEvent.TIMER, this.tick); this.addEventListener(MouseEvent.MOUSE_OVER, this.hover); this.addEventListener(MouseEvent.MOUSE_UP, this.drop); this.addEventListener(MouseEvent.MOUSE_DOWN, this.drag); this.addChild (new Stems (2)); this.flicker.start(); this.updateAnimation(0, false); } public function distanceOK(X:Number, Y:Number):Boolean { if (Math.sqrt((X-(sWide/2))*(X-(sWide/2))+(Y-(sTall/2))*(Y-(sTall/2)))>innerLimit) { return true; } else { return false; } } public function setXY() { do { var tempX=this.x=Math.random()*sWide; var tempY=this.y=Math.random()*sTall; } while (distanceOK (tempX, tempY)==false); this.startingX=tempX; this.startingY=tempY; } public function tick(event:TimerEvent) { if (this.canUpdatePos) { this.setXY(); } this.updateAnimation(0, false); this.updateAnimation(this.starColor, false); } public function updateAnimation(color:Number, bright:Boolean) { var brightStr:String; if (bright) { brightStr="bright"; } else { brightStr="low"; } switch (color) { case 0 : this.gotoAndStop("none"); break; case 1 : this.gotoAndStop("N" + brightStr); break; case 2 : this.gotoAndStop("A" + brightStr); break; case 3 : this.gotoAndStop("F" + brightStr); break; case 4 : this.gotoAndStop("E" + brightStr); break; case 5 : this.gotoAndStop("S" + brightStr); break; } } public function hover(event:MouseEvent):void { this.updateAnimation(this.starColor, true); this.canUpdatePos=false; } public function drop(event:MouseEvent):void { this.stopDrag(); this.x=this.startingX; this.y=this.startingY; this.updateAnimation(0, false); this.canUpdatePos=true; } public function drag(event:MouseEvent):void { this.startDrag(false); this.canUpdatePos=false; } } }

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  • Can't export release build / compile for Adobe Air 1.0

    - by Shawn Simon
    I opened up an old project in Flex Builder 3 which runs on Adobe AIR 1.0. I believe it was originally written in Flex Builder 2. When I try to run the air app, nothing happens. When I try to export a release build, I get this error: If I change the main-app.xml file to use the 1.5 version of the namespace, it builds fine. Unfortunately, the clients environment runs on 1.0. Ideas?

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  • Adobe AIR canvas dimensions messed up

    - by Nikhil
    I'm messing about with Canvas in Adobe Air. But their seems to be some issue with the mouse coordinates. The more I click towards the right, the difference between the draw position and actual click increases. My code is Wb.canvas.fillRect(evt.clientX-canvasTag.clientX, evt.clientY-canvasTag.clientY, 50, 50);

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  • Moving from ColdFusion 8 to ColdFusion 10 - Migration Fails

    - by XenoFoxx
    After having made several attempts to migrate from a ColdFusion 8 Standard server to a ColdFusion 10 Standard server, it feels like I am "almost" there. I'm using the 64 bit installer from Adobe's website. I'm using a Windows Server 2008 (64 bit) server with IIS 7.0. The installation itself goes smooth and the services start and are running. But at the end of the installation it says "ColdFusion Installed, but with errors" and it generates a log file. The log file reads: Migration Error: : Check that "C:\ColdFusion8" is a valid directory and is an installation of either ColdFusion MX 6 or ColdFusionMX 7 and further down says: Status: WARNING Additional Notes: WARNING - Could not migrate settings from previous version of ColdFusion Custom Action: com.macromedia.ia.action.MigrateColdFusionAction Status: ERROR Additional Notes: ERROR - class com.macromedia.ia.action.MigrateColdFusionAction NonfatalInstallException null The applicationHost.config file has new XML referencing the ColdFusion 10 directory, but IIS is still using ColdFusion 8. I'm also going to guess that the settings in the CF Administrator have not been migrated based on the message in the log above. I've followed the instructions on Adobe's site, including ensuring that ASP.NET, CGI, ISAPI Extensions, and ISAPI Filters are all enabled. I've also enabled IIS 6 Metabase Compatibility even though I don't think it's needed. Has anyone else had similar issues with ColdFusion 10 and IIS 7. Currently I have uninstalled CF 10 and reverted back to

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  • Proper High-End Video Editing Software for Windows?

    - by Michael Stum
    I'm wondering if anyone here has experience with Prosumer/High-End Video Editing? So far I use Adobe Premiere CS4, but it is an unstable and buggy mess sadly. This could be partially caused by the fact that my input material isn't always pure HDV/AVCHD but sometimes it can be DivX or some already pre-processed video. The one thing I liked about Adobe is though that with After Effects and Encore, they have a good overall toolset, but if it's sub-par then it's no good. Luckily it is already paid for and was worth it's money overall, so It's not a complete waste of money. But are there alternatives? Especially After Effects is quite unique, and the closest thing I found is Apple's Final Cut Studio which includes Motion and DVD Studio. The two downsides is that it requires a Mac and that it doesn't support BluRay though. Any hints for Windows? Sony Vegas might be something I'll look at, but I'm guessing I have to keep using After Effects for some serious compositing/VFX?

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  • The height and width properties on my Flex 4 app arn't working

    - by ben
    In the opening application tag of my Flex 4 app, I set the width and height properties as follows: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init()" backgroundColor.mainState="0x303030" xmlns:components="components.*" width="798" height="240"> What I go into Design mode in Flash Builder 4, the app is the correct size. But when I embed the .swf file into a HTML page, the application's background color covers the whole screen, and when the Flash Player Settings message box pops up it is outside of the area I defined in the code above. What am I doing wrong? Thanks for reading.

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  • Cannot delete flash9.ocx

    - by Kara Marfia
    Some kinda voodoo, indeed. Bought a new boot drive, and it's time to use the old drive for data. I thought I'd save some time by just wiping the unneeded system folders, instead of backing up, formatting, and restoring. Wups! I have a single Adobe file that absolutely will not be deleted. G:\Windows\SysWOW64\Macromed\Flash\flash9.ocx - though it may have started with a different file name. I'm able to rename it, oddly enough. To be clear, the drive is currently plugged in externally. So I can boot the computer, plug this drive in afterward, and immediately attempt to delete. "File in use" box reads "the action can't be completed because the file is open in another program". I'd format at this point, but it's my white whale, and I have to know if Adobe has inserted some nasty little registry hack - or whatever it is - making this impossible. Since I'm sure it'll come up, I've taken ownership of the file - and this was the trick preventing me from deleting anything else on the drive - full rights on the file permissions, you name it, I've fiddled with the file itself. I'm about to try uninstalling flash from the system drive, in case that aligns the planets properly. Sometimes I wish I were less stubborn, and could just format already.

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  • combobox in Flex

    - by Adnan
    I have combo-box; <mx:VBox xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" > <fx:Script> <![CDATA[ public var cbSelected:String; ]]> </fx:Script> <mx:ComboBox id="CustomBox" updateComplete="cbSelected=CustomBox.selectedLabel;" dataProvider="{parentDocument.getAllResult4.lastResult}" labelField="name"/> </mx:VBox> And I display the combo-box in a data-grid. My problem is that I need a key to be send back. My table is as below: KEY | NAME ON | ONE TW | TWO So I display the name in combobox by using labelField="name" But how to have the return value of key? so ONE is displayed in the combo-box and ON is returned back.

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  • Codecs, Premiere Pro & Quicktime: Import or Play Error

    - by Nchpmn
    Original Question I've been using a FS-H200 (not the Pro variant) recorder with a JVC ProHD camera. I have been shooting with the DTE FORMAT to Quicktime (.mov). I copied the files to an external hard drive and am now trying to edit. The files will play back in VLC, as they would be expected to. However they will not import into Adobe Premiere CS5.5, instead giving an error: Unsupported format or damaged file. Quicktime gives the following error when attempting to play the files: Error -2002: a bad public movie atom was found in the movie (Filename) To try and fix this, I have installed the following codec packs: K-Lite Codec Pack 64-bit Full (version 5.9, latest) K-Lite Codec Pack 32-bit Full (version 8.4, latest) MainConcept Codec Suite (Broadcast) v5.1 for Adobe CS5 Reinstalled Quicktime with new download from Apple The same errors and problems still exist. From this I can assume that there is an issue with Quicktime and that is what Premiere is using as an encoder/decoder for the codec. Is there any way to fix this? From looking at the "Codec Information" from VLC: Stream 0 Type: Video Codec: MPEG-1/2 (mpgv) Language: English Resolution: 1280 x 720 Frame Rate: 25 Stream 1 Type: Audio Codec: PCM S16 BE (twos) Language: English Channels: Stereo Sample Rate: 48000 Hz Bits per sample: 16 Other computer specs: Windows 7 Professional 64-bit (SP1) Gigabyte Z68X-UD3-B3 Intel i7-2600K 16GB DDR3 2TB WD 7200RPM SATA 6Gb/s LaCie d2 Quadra 2TB v3 7200RPM (External HDD) NVIDIA GeForce GTX 560 Ti Golden Sample Updates 2012-03-11 @ 2050 AEDT MPEG Steamclip doesn't recognise, play or convert the footage. File open error: unrecognised file type. [Open Anyway] File open error: can't find video or audio tracks. 2012-03-24 @ 1920 AEDT Had to transcode the footage. :(

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  • Web P2P video confrence solution

    - by dtroy
    I'm looking for the best possible solution which will allow me to incorporate live video/audio conference between 2 users(only 2 at this point) into a flash gaming platform. The video chat is not just an extra feature, it's the main one. I'm mainly looking at open source implementations or something I'll be able to implement myself, but will consider commercial products if they are exactly what I need. Here are a few things I've looked at, but so far, I didn't find any of them good enough: Flash player 10's P2P capabilities sound promising, but I am aware of the fact that Adobe has not release any information on the RTMFP protocol and that there is no commercial server which supports it at this point. Stream all the video/audio live through a flash server (not p2p), but from my personal experience you don't get a smooth conversation. I think TokBox uses this method Java applets are a possible solution too (to perform p2p), but I don't think it will be a nice and elegant solution to combine them in the game at this point (and requires the user to authorize them). BTW, I couldn't find any useful implementations. So, If you know of any, i'll look into them. Google Gmail Video Chat uses a custom (and proprietary) browser plug-in which does the p2p and streams the video/audio into the flash player. This is a possible solution, but I rather not implement the entire p2p protocol stack + browser plug-in at this stage and concentrate on other aspect of the game itself. I think they are using XMPP based protocol similar to Jingle and they've release a Jingle librarby but without the video confrencing implementation. EDIT: In response to Branden: I am aware of Adobe Stratus. Stratus is a beta, hosted rendezvous service that aids establishing communications between Flash Player endpoints (RTMFP server). This current release of the Stratus is prerelease and is designed for evaluation purposes only. The service is not final. There is no guarantee that the service will continue to exist in the future or any information about the future cost. That's why I don't think it can be used as a commercial solution. At least not yet. I'd appreciate your suggestions and advice. thanks!

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  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

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  • Full Screen Flash is choppy (nVidia GeForce 8200M)

    - by Joel Martinez
    I have a new compaq presario laptop (I asked SU for advice before I bought it :-) ). It has a nVidia GeForce 8200M video card. When I try to play a flash video full screen, it plays really choppy. This is a brand new computer and is well more powerful than my previous computer so I know it's not a matter of the full screen being too processor intensive to play, or a bandwidth problem. Even playing HD hulu videos full screen was fine on my previous laptop. Any advice on how to get better performance here? edit: World Of Warcraft is able to play at a great framerate, so this machine should definitely be able to handle a simple little flash video ;-)

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  • setting visual bell to flash in iTerm

    - by blackwing
    Hi, I am using iTerm on OSX (leopard) to ssh to a linux machine. I run screen on the dev machine to save my work between sessions. I am not a big fan of audio bell and I don't like screen's default 'Wuff Wuff' bell (or any other little message shown at bottom of the page). What I like though is to have flash (foreground and blackground colors swapped for a fraction of a second) as my visual bell. I used to use PuTTY and it is as simple as ticking a checkbox but I can't find such an option in iTerm. My question is how can I set my visual bell to flash? The ideal answer would work with iTerm on local computer, iTerm sshed to a linux server, and iTerm sshed to a linux server and ran screen.

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