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  • Can I use an Apple AirPort Express as a wireless-to-wired bridge?

    - by Chris
    I have a wireless network using an Apple AirPort Extreme. That device is set up in my office and hooked up to the cable modem. I have a TV in another room which can accept a wired internet connection (not wireless enabled). Can I use an Apple AirPort Express's ethernet jack to create a wireless-to-wired bridge? If not, what device would I use to do the same thing?

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  • Can I use an apple airport express as a wired bridge?

    - by Chris
    I have a wireless network using an Apple Airport extreme. That device is set up in my office and hooked up to the cable modem. I have a TV in another room which can accept a wired internet connection (not wireless enabled). Can I use an Apple airport express's ethernet jack to create a wireless to wired bridge? If not what device would I use to do the same thing?

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  • How can I change folder icon in Windows XP Home Edition?

    - by Eric
    In XP professional, it's REALLY easy to change folder icons: there's a button in the customize menu. However, I can't seem to set a folder icon in home edition: the button isn't there. Additionally, I can't seem to get a simple desktop.ini to do the trick either: [.ShellClassInfo] IconFile=icon.ico IconIndex=0 Is there something I've missed?

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  • How can I identify a mystery tray icon in Windows 7?

    - by Mark
    A new icon has appeared in my tray in Windows 7 recently - a black square with a white A in it: It doesn't have any tooltip or right-click context menu so I haven't been able to identify which process it belongs to. I tried using the "Find Window's Process" tool in Process Explorer but that won't identify individual tray icons. Short of killing processes until it disappears, is there a good way to identify which process this icon belongs to?

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  • Will any USB DVD reader work with Apple Mac's?

    - by Kev
    Following on from this question: Can Apple Macintosh computers boot from a USB volume? Can I use any USB 2.0 DVD drive to boot a Mac from? I had a look around my local PC World today and only the more expensive drives explicitly state on the packaging that they were Mac compatible. Is this just because these products have been through Apple's hardware approval/testing programme, or do Mac's have some special requirement?

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • Create a Shortcut to Put Your Windows Computer into Hibernation

    - by Mysticgeek
    Putting your Windows computer into Hibernation Mode allows you to save power, and quickly access your desktop again when you need it. Here we show how to create a shortcut to put your PC in Hibernation Mode quickly. Note: Here we show how to create the shortcut in Windows 7 and add it to the Taskbar. But creating the shortcut should work in XP and Vista as well. Create Shortcut  Right-click an empty area on your desktop and select New \ Shortcut from the Context Menu. In the Create Shortcut window type or copy the following in the location field… C:\Windows\System32\rundll32.exe powrprof.dll, SetSuspendState 0,1,0 Now give the shortcut a name such as Hibernate Computer or whatever you want to call it. Now you have the shortcut on your desktop, but you might want to change the icon to something else. Change Shortcut Icon Right-click the shortcut icon and select Properties. Select the Shortcut Tab and click the Change Icon button. In the Look for icons in this file field copy and past the following then click OK. %SystemRoot%\system32\SHELL32.dll This brings up a list of included Windows icons you can choose from. Select whatever you want it to be. There are a couple of Power icons in the directory…click OK. Of course you can choose any icon you want, if you customize your icons just browse to the directory they are in. For more on selecting icons check out our article on how to customize your icons in Windows 7 or how to change a file type’s icon. Now you will see the icon in the Shortcut Properties window, click OK. Here we have a nice looking shortcut that you can use to put your machine into Hibernation. Or here we used a customized Star Trek icon just to make things more interesting… You can pin the shortcut to the Taskbar for easy access. Conclusion If Hibernation is not enabled on your Windows 7 system you can easily manage it. By creating a shortcut and pinning to the Taskbar, it allows you to put your machine into Hibernation Mode quick and easy. If you like to customize your desktop with unique icons check out our posts on a Sci-Fi icon pack or Video Game icon pack. Similar Articles Productive Geek Tips Create a Shortcut for Locking Your Computer Screen in Windows 7 or VistaCreate Shutdown / Restart / Lock Icons in Windows 7 or VistaHow To Manage Hibernate Mode in Windows 7Microsoft Releases Pre-SP1 Updates for Windows VistaCreate a Shortcut or Hotkey to Run CCleaner Silently TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 10 Superb Firefox Wallpapers OpenDNS Guide Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides

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  • How to rotate a sprite using multi-touch with AndEngine?

    - by 786
    I am new to Android game development. I am using AndEngine GLES-2. I have created a box with a sprite. This box is now draggable by using the code below. It works fine. But I want multi-touch on this: I want to rotate the sprite with two fingers on that box, and to keep it draggable. I've no idea how do do that, which way should I go? final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box = new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; }

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  • Heavily customized split view controller in iPad app -- how?

    - by Macatomy
    I was going through some of the early screenshots of the first iPad apps and I came upon this: I'm just wondering, how is this done? Mainly, how has the detail view section of the split view been given a drop shadow and rounded corners, and for lack of better phrasing, how has it been "separated" from the master view (the default split view template has the master and detail view joined together with nothing but a vertical line separating the two)?

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  • how to create multiple pages in Xcode iphone apps

    - by al7r
    Hi there, i am starting my experience with iphone sdk. and i have a question, which is i am trying to create two pages to the app but i don't know how to link them or design them. like when i start the Xcode i find one page named View to design in it, i want to make that page a welcoming page then the user choose one of the three choices he see in that page. Once he clicked on one of them the program take him to the next page or the page he chose. thank you

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  • Rounded Rect UIButton without the border

    - by Dave DeLong
    I'm trying to draw a normal rounded rect UIButton, but without the border. Ideally I'd like to be able to change some setting on the UIButton to disable the border. My problem is that if I change the button type to "custom", I don't get the nice blue selection gradient (which I want to keep), and I have no idea how to draw it manually.

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  • App not installed...because its resources have been modified

    - by brettr
    One user cannot install my app because they continue to receive the error: The application “myapp” was not installed on the iPhone “myPhone” because its resources have been modified I've read the error occurs because of adding files after the app is built. I have not added any files. Last week, the user could install the ad hoc without issue. Any ideas?

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  • Adding a UINavigationController as a subview of UIView

    - by eagle
    I'm trying to display a UILabel on top of a UINavigationController. The problem is that when I add the UILabel as a subview of UIWindow it will not automatically rotate since it is not a subview of UIViewController (UIViewController automatically handles updating subviews during rotations). This is the hierarchy I was using: UIWindow UILabel UINavigationController So I was thinking I could use the following hierarchy: UIWindow UIViewController UIView UILabel UINavigationController This way the label could be displayed on top of the UINavigationController's bar while also automatically being rotated since it is a subview of UIViewController. The problem is that when I try adding a UINavigationController as a subview of a view: [myViewController.view addSubview:myNavigationController.view]; it will appear 20 pixels downwards. Which I'm guessing is because it thinks it needs to make room for the status bar. But, since the UINavigationController is being placed inside a UIView which does not overlay on top of the status bar, it is incorrectly adding an additional 20 pixels. In other words, the top of the UINavigationBar is at the screen's 40 pixel mark instead of at 20 pixels. Is there any easy way to just shift the UINavigationController and all of its elements (e.g. navigation bar, tool bar, root view controller) up 20 pixels? Or to let it know that it shouldn't compensate for a status bar? If not, I guess I would need to use my first hierarchy mentioned above and figure out how to rotate the label so it is consistent with the navigation bar's rotation. Where can I find more information on how to do this? Note: by "displaying a label on top of the navigation bar", I mean it should overlay on top of the navigation bar... it can't simply be wrapped in a bar button item and placed as one of the items of the navigation bar.

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  • Add an objective @property attribute in objective-c

    - by morticae
    Does anyone know of a way to add additional attribute types to the @property keyword without modifying the compiler? Or can anyone think of another way to genericize getter/setter creation? Basically, I have a lot of cases in a recent project where it's handy for objects to lazily instantiate their array properties. This is because we have "event" objects that can have a wide variety of collections as properties. Subclassing for particular events is undesirable because many properties are shared, and it would become a usability nightmare. For example, if I had an object with an array of songs, I'd write a getter like the following: - (NSMutableArray *)songs { if (!songs) { songs = [[NSMutableArray alloc] init]; } return songs; } Rather than writing dozens of these getters, it would be really nice to get the behavior via... @property (nonatomic, retain, lazyGetter) NSMutableArray *songs; Maybe some fancy tricks via #defines or something? Other ideas?

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  • UIModalPresentationFormSheet on iPad in landscape mode

    - by Ivan
    I created a UIViewController view from XIB with modalPresentationStyle set to UIModalPresentationFormSheet and everything works great in portrait mode. When I switch to landscape the view gets moved upperleft (it's not centered as it should be) and most part of it is clipped. Any ideas why this is happening and how to solve it? Thanks

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  • iPhone UIButton addTarget:action:forControlEvents: not working

    - by Aaron Vegh
    I see there are similar problems posted here, but none of the solutions work for me. Here goes: I have a UIButton instance inside a UIView frame, which is positioned within another UIView frame, which is positioned in the main window UIView. To wit: UIWindow --> UIView (searchView) --> UISearchBar (findField) --> UIView (prevButtonView) --> UIButton (prevButton) --> UIView (nextButtonView) --> UIButton (nextButton) So far, so good: everything is laid out as I want it. However, the buttons aren't accepting user input of any kind. I am using the UIButton method addTarget:action:forControlEvents: and to give you an idea of what I'm doing, here's my code for nextButton: nextButton = [UIButton buttonWithType:UIButtonTypeCustom]; [nextButton setImage:[UIImage imageNamed:@"find_next_on.png"] forState:UIControlStateNormal]; [nextButton setImage:[UIImage imageNamed:@"find_next_off.png"] forState:UIControlStateDisabled]; [nextButton setImage:[UIImage imageNamed:@"find_next_off.png"] forState:UIControlStateHighlighted]; [nextButton addTarget:self action:@selector(nextResult:) forControlEvents:UIControlEventTouchUpInside]; The method nextResult: never gets called, the state of the button doesn't change on touching, and there's not a damned thing I've been able to do to get it working. I assume that there's an issue with all these layers of views: maybe something is sitting on top of my button, but I'm not sure what it could be. In the interest of information overload, I found a bit of code that would print out all my view info. This is what I get for my entire view hierarchy: UIWindow {{0, 0}, {320, 480}} UILayoutContainerView {{0, 0}, {320, 480}} UINavigationTransitionView {{0, 0}, {320, 480}} UIViewControllerWrapperView {{0, 64}, {320, 416}} UIView {{0, 0}, {320, 416}} UIWebView {{0, 44}, {320, 416}} UIScroller {{0, 0}, {320, 416}} UIImageView {{0, 0}, {54, 54}} UIImageView {{0, 0}, {54, 54}} UIImageView {{0, 0}, {54, 54}} UIImageView {{0, 0}, {54, 54}} UIImageView {{-14.5, 14.5}, {30, 1}} UIImageView {{-14.5, 14.5}, {30, 1}} UIImageView {{0, 0}, {1, 30}} UIImageView {{0, 0}, {1, 30}} UIImageView {{0, 430}, {320, 30}} UIImageView {{0, 0}, {320, 30}} UIWebDocumentView {{0, 0}, {320, 21291}} UIView {{0, 0}, {320, 44}} UISearchBar {{10, 8}, {240, 30}} UISearchBarBackground {{0, 0}, {240, 30}} UISearchBarTextField {{5, -2}, {230, 31}} UITextFieldBorderView {{0, 0}, {230, 31}} UIPushButton {{205, 6}, {19, 19}} UIImageView {{10, 8}, {15, 15}} UILabel {{30, 7}, {163, 18}} UIView {{290, 15}, {23, 23}} UIButton {{0, 0}, {0, 0}} UIImageView {{-12, -12}, {23, 23}} UIView {{260, 15}, {23, 23}} UIButton {{0, 0}, {0, 0}} UIImageView {{-12, -12}, {23, 23}} UINavigationBar {{0, 20}, {320, 44}} UINavigationButton {{267, 7}, {48, 30}} UIImageView {{0, 0}, {48, 30}} UIButtonLabel {{11, 7}, {26, 15}} UINavigationItemView {{79, 8}, {180, 27}} UINavigationItemButtonView {{5, 7}, {66, 30}} MBProgressHUD {{0, 0}, {320, 480}} UIActivityIndicatorView {{141, 206}, {37, 37}} UILabel {{117, 247}, {86, 27}} The relevant part is noted above the UINavigationBar section. Anyone have any suggestions? I'm all out. Thanks for reading. Aaron.

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  • Select videos using UIImagePickerController in 2G/3G

    - by Raj
    Hi, I am facing a problem where-in I cannot select videos from the photo album in iPhone 2G/3G device. The default photos application does show videos and is capable of playing them, which in turn means that UIImagePickerController should clearly be capable of showing videos in photo album and selecting them. I have coded this to determine whether the device is capable of snapping a photo, recording video, selecting photos and selecting videos: // Check if camera and video recording are available: [self setCameraAvailable:NO]; [self setVideoRecordingAvailable:NO]; [self setPhotoSelectionAvailable:NO]; [self setVideoSelectionAvailable:NO]; // For live mode: NSArray *availableTypes = [UIImagePickerController availableMediaTypesForSourceType:UIImagePickerControllerSourceTypeCamera]; NSLog(@"Available types for source as camera = %@", availableTypes); if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { if ([availableTypes containsObject:(NSString*)kUTTypeMovie]) [self setVideoRecordingAvailable:YES]; if ([availableTypes containsObject:(NSString*)kUTTypeImage]) [self setCameraAvailable:YES]; } // For photo library mode: availableTypes = [UIImagePickerController availableMediaTypesForSourceType:UIImagePickerControllerSourceTypePhotoLibrary]; NSLog(@"Available types for source as photo library = %@", availableTypes); if ([availableTypes containsObject:(NSString*)kUTTypeImage]) [self setPhotoSelectionAvailable:YES]; if ([availableTypes containsObject:(NSString*)kUTTypeMovie]) [self setVideoSelectionAvailable:YES]; The resulting logs for 3G device is as follows: 2010-05-03 19:09:09.623 xyz [348:207] Available types for source as camera = ( "public.image" ) 2010-05-03 19:09:09.643 xyz [348:207] Available types for source as photo library = ( "public.image" ) As the logs state, for photo library the string equivalent of kUTTypeMovie is not available and hence the UIImagePickerController does not show up (or rather throws exception if we set the source types array which includes kUTTypeMovie) the movie files in photo library. I havent tested for 3GS, but I am sure that this problem does not exist in it with reference to other threads. I have built the app for both 3.0 (base SDK) and 3.1 but with the same results. This issue is already discussed in the thread: http://www.iphonedevsdk.com/forum/iphone-sdk-development/36197-uiimagepickercontroller-does-not-show-movies-albums.html But it does not seem to host a solution. Any solutions to this problem? Thanks and Regards, Raj Pawan

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  • iOS: AVQueuePlayer/AVPlayerItem 'An AVPlayerItem can occupy only one position in a player's queue at a time.'

    - by JoshDG
    I keep getting this error: 'An AVPlayerItem can occupy only one position in a player's queue at a time.' I NSLog'd the players items, and none of them seem to be equal. Further, I added this just to be sure: if([player canInsertItem:itemToAdd afterItem:nil]) [player insertItem:itemToAdd afterItem:nil]; When I wasn't sure if that would work (can have two identical items in different memory locations) I wrote a category method to test if a player contains an item or something identical to it. Yet, I'm still getting the error. I've seen several posts of people getting this error with MPMoviePlayerController, but I'm not using that custom class, just the out of the box AVQueuePlayer. Any ideas on how to fix this?

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  • Custom UIToolBar from Images

    - by Sophtware
    I need to create a UIToolbar object that uses an image for the background. Most of the buttons are images as well, and rectangular. One button, however, is round and overlaps the toolbar like the Start button on the Windows task bar. See below. I know that I will need to subclass the UIToolbar to paint the image for the toolbar -- I think. If so, does anyone have example code showing how to do this? Furthermore, does anyone have any ideas on how to implement the larger round button? I'm thinking of another custom subclass for this, but not sure if there might be an easier way. I can have the art guys chop the image anyway needed, which I'm sure the round button will need to be chopped some how. Any ideas or sample code?

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  • Error Building Project With NSXMLParserDelegate.

    - by fuzzygoat
    TurbineXMLParser.h #import <Foundation/Foundation.h> @interface TurbineXMLParser : NSObject <NSXMLParserDelegate> { ... TurbineXMLParser.m #import "TurbineXMLParser.h" I have just added a new class to my current project that I previously tested in a single file. When I try and build the project I get the error: error: cannot find protocol declaration for 'NSXMLParserDelegate' I did a bit of searching and tried adding the following ... TurbineXMLParser.h #import <Foundation/Foundation.h> @protocol NSXMLParserDelegate; @interface TurbineXMLParser : NSObject <NSXMLParserDelegate> { ... but still get the warning: warning: no definition of protocol 'NSXMLParserDelegate' is found any help would be much appreciated gary

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