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  • Help to resolve 'Out of memory' exception when calling DrawImage

    - by Jack Juiceson
    Hi guys, About one percent of our users experience sudden crash while using our application. The logs show below exception, the only thing in common that I've seen so far is that, they all have XP SP3. Thanks in advance Out of memory. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs, DrawImageAbort callback, IntPtr callbackData) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr, DrawImageAbort callback) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr) at System.Windows.Forms.ControlPaint.DrawBackgroundImage(Graphics g, Image backgroundImage, Color backColor, ImageLayout backgroundImageLayout, Rectangle bounds, Rectangle clipRect, Point scrollOffset, RightToLeft rightToLeft) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e) at System.Windows.Forms.Control.PaintTransparentBackground(PaintEventArgs e, Rectangle rectangle, Region transparentRegion) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e) at System.Windows.Forms.Control.PaintTransparentBackground(PaintEventArgs e, Rectangle rectangle, Region transparentRegion) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Operation System Information ---------------------------- Name = Windows XP Edition = Home Service Pack = Service Pack 3 Version = 5.1.2600.196608 Bits = 32

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  • Question about creating device-compatible bitmaps in C#

    - by MusiGenesis
    I am storing bitmap-like data in a two-dimensional int array. To convert this array into a GDI-compatible bitmap (for use with BitBlt), I am using this function: public IntPtr GetGDIBitmap(int[,] data) { int w = data.GetLength(0); int h = data.GetLength(1); IntPtr ret = IntPtr.Zero; using (Bitmap bmp = new Bitmap(w, h)) { for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { Color color = Color.FromArgb(data[x, y]); bmp.SetPixel(x, y, color); } } ret = bmp.GetHbitmap(); } return ret; } This works as expected, but the call to bmp.GetHbitmap() has to allocate memory for the returned bitmap. I'd like to modify this method in two (probably related) ways: I'd like to remove the intermediate Bitmap from the above code entirely, and go directly from my int[,] array to the device-compatible bitmap (i.e. the IntPtr). I presume this would involve calling CreateCompatibleBitmap, but I don't know how to go from that call to actually manipulating the pixel values. This should logically follow from the answer to the first, but I'd also like my method to re-use existing GDI bitmap handles (instead of creating a new bitmap each time). How can I do this? NOTE: I don't really use Bitmap.SetPixel(), as its performance could best be described as "glacial". The code is just for illustration.

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  • How can I fetch Google static maps with TIdHTTP?

    - by cloudstrif3
    I'm trying to return content from maps.google.com from within Delphi 2006 using the TIdHTTP component. My code is as follows procedure TForm1.GetGoogleMap(); var t_GetRequest: String; t_Source: TStringList; t_Stream: TMemoryStream; begin t_Source := TStringList.Create; try t_Stream := TMemoryStream.Create; try t_GetRequest := 'http://maps.google.com/maps/api/staticmap?' + 'center=Brooklyn+Bridge,New+York,NY' + '&zoom=14' + '&size=512x512' + '&maptype=roadmap' + '&markers=color:blue|label:S|40.702147,-74.015794' + '&markers=color:green|label:G|40.711614,-74.012318' + '&markers=color:red|color:red|label:C|40.718217,-73.998284' + '&sensor=false'; IdHTTP1.Post(t_GetRequest, t_Source, t_Stream); t_Stream.SaveToFile('google.html'); finally t_Stream.Free; end; finally t_Source.Free; end; end; However I keep getting the response HTTP/1.0 403 Forbidden. I assume this means that I don't have permission to make this request but if I copy the url into my web browser IE 8, it works fine. Is there some header information that I need or something else?

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  • How to include frameset under CGI.pm

    - by neversaint
    I want to have a cgi-script that does two things. Take the input from a form. Generate results base on the input values on a frame. Primarily I want the frame exist only after the results is generated/printed. Below is the simplified code of what I want to do. But somehow it doesn't work. What's the right way to do it? #!/usr/local/bin/perl use CGI ':standard'; print header; print start_html('A Simple Example'), h1('A Simple Example'), start_form, "What's your name? ",textfield('name'), p, "What's the combination?", p, checkbox_group(-name=>'words', -values=>['eenie','meenie','minie','moe'], -defaults=>['eenie','minie']), p, "What's your favorite color? ", popup_menu(-name=>'color', -values=>['red','green','blue','chartreuse']), p, submit, end_form, hr; if (param()) { # begin create the frame print <<EOF; <html><head><title>$TITLE</title></head> <frameset rows="10,90"> <frame src="$script_name/query" name="query"> <frame src="$script_name/response" name="response"> </frameset> EOF # Finish creating frame print "Your name is: ",em(param('name')), p, "The keywords are: ",em(join(", ",param('words'))), p, "Your favorite color is: ",em(param('color')), hr; } print end_html;

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  • please convert this PHP code in ruby

    - by Arpit Vaishnav
    <?php // amcharts.com export to image utility // set image type (gif/png/jpeg) $imgtype = 'jpeg'; // set image quality (from 0 to 100, not applicable to gif) $imgquality = 100; // get data from $_POST or $_GET ? $data = &$_POST; // get image dimensions $width = (int) $data['width']; $height = (int) $data['height']; // create image object $img = imagecreatetruecolor($width, $height); // populate image with pixels for ($y = 0; $y < $height; $y++) { // innitialize $x = 0; // get row data $row = explode(',', $data['r'.$y]); // place row pixels $cnt = sizeof($row); for ($r = 0; $r < $cnt; $r++) { // get pixel(s) data $pixel = explode(':', $row[$r]); // get color $pixel[0] = str_pad($pixel[0], 6, '0', STR_PAD_LEFT); $cr = hexdec(substr($pixel[0], 0, 2)); $cg = hexdec(substr($pixel[0], 2, 2)); $cb = hexdec(substr($pixel[0], 4, 2)); // allocate color $color = imagecolorallocate($img, $cr, $cg, $cb); // place repeating pixels $repeat = isset($pixel[1]) ? (int) $pixel[1] : 1; for ($c = 0; $c < $repeat; $c++) { // place pixel imagesetpixel($img, $x, $y, $color); // iterate column $x++; } } } // set proper content type header('Content-type: image/'.$imgtype); header('Content-Disposition: attachment; filename="chart.'.$imgtype.'"'); // stream image $function = 'image'.$imgtype; if ($imgtype == 'gif') { $function($img); } else { $function($img, null, $imgquality); } // destroy imagedestroy($img); ?

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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  • CSS renders Input in firefox mac vs firefox PC. can i detect os via javascript? or maybe a CSS hack

    - by adardesign
    I have a input[type="text"] the that has padding applied to it behaves differently in firefox PC then on a mac. Any hacks that can target firefox PC? These styles are what its seen on firefox PC firebug .searchContainer input { border-color:#7C7C7C #C3C3C3 #DDDDDD; border-style:solid; border-width:1px; color:#555555; float:left; height:12px; padding:3px; } These styles are what its seen on firefox PC firebug .searchContainer input { border-color:#7C7C7C #C3C3C3 #DDDDDD; border-style:solid; border-width:1px; color:#555555; float:left; height:12px; padding:3px; } No other styles are applied to these inputs. Here is a snapshot of FF PC http://tinyurl.com/2wdxmq5 Here is a snapshot of FF mac http://tinyurl.com/2u7f2nl any suggestions?

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  • How to modulate every texture unit in OpenGL ES 1.1?

    - by Jesse Beder
    I have two textures and a "blend factor", and I'd like to mix them, modulated by the current color; in effect, I want to use the following shader: gl_FragColor = gl_Color * mix(tex0, tex1, blendFactor); I'm using OpenGL ES 1.1, targeting all versions of the iPhone, so I can't use shaders, and I have two texture units. My best attempt is: // texture 0 glActiveTexture(GL_TEXTURE0); image1.Bind(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); // texture 1 glActiveTexture(GL_TEXTURE1); image2.Bind(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_CONSTANT); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_ALPHA, GL_CONSTANT); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); const float factor[] = { 0, 0, 0, blendFactor }; glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, factor); This has the effect of the shader: gl_FragColor = mix(gl_Color * tex0, tex1, blendFactor); but I don't see how to module texture 1 by the color. Is there any way to have the color provided by a texture unit automatically modulated by the incoming primary color? Or any other way to do what I want that I'm missing? Multiple passes are definitely allowed, but they have to have the proper blend effect; I have glBlend(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); enabled, so it can be tricky to get right with multiple passes.

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  • Jquery Tabs Help

    - by Jacinto
    So I am trying to make a tabs in a menu but cant make the whole width of each of the tabs 219px. it only allows me to make the li 219 but I wanna make the li a 219px. I cant seem to figure it out. Also is there a way to make a next button or would the best way to go to each tab and literally put in the next tab in a type of way? any help would be greatly appreciated Css .servicesNavigation li { float: left; list-style: none; width: 219px; } ul.servicesNavigation li a { padding: 3px 5px; background-color: #ccc; color: #000; text-decoration: none; width: 219px; } ul.servicesNavigation li a.selected, ul.tabNavigation li a:hover { background-color: #333; color: #fff; padding-top: 7px; } ul.servicesNavigation li a:focus { outline: 0; } HTML <ul class="servicesNavigation"> <li><a href="#Web">Web</a></li> <li><a href="#Print">Print</a></li> <li><a href="#DynamicContent">Dynamic Content</a></li> <li><a href="#Hosting">Hosting</a></li> </ul> Jquery var tabContainers = $('div.servicesInfo > div'); tabContainers.hide().filter(':first').show(); $('div.servicesInfo ul.servicesNavigation a').click(function () { tabContainers.hide(); tabContainers.filter(this.hash).show(); $('div.servicesInfo ul.servicesNavigation a').removeClass('selected'); $(this).addClass('selected'); return false; }).filter(':first').click();

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  • How to draw some lines in a view element defined in the xml layout

    - by Nils
    Hello, I have problems drawing some simple lines in a view object (Android programming). First I created the layout with the view element(kind of painting area) in it (XML file). [...] < View android:id="@+id/viewmap" android:layout_width="572px" android:layout_height="359px" android:layout_x="26px" android:layout_y="27px" [...] ... and tried then to access it to draw some lines. Unfortunately the program is running and other UI elements like buttons are displayed, but I can't see the drawings. What's wrong ? [...] viewmap = (View) findViewById(R.id.viewmap); Canvas canvas = new Canvas(); viewmap.draw(canvas); Paint p = new Paint(); p.setColor(Color.BLUE); p.setStyle(Paint.Style.STROKE); canvas.drawColor(Color.WHITE); p.setColor(Color.BLUE); canvas.drawLine(4, 4, 29, 5, p); p.setColor(Color.RED); viewmap.draw(canvas); [...] Thanks for help :) !

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  • Javascript: prototypeal inheritance and the prototype property

    - by JanD
    Hi, I have a simple code fragment in JS working with prototype inheritance. function object(o) { function F() {} F.prototype = o; return new F(); } //the following code block has a alternate version var mammal = { color: "brown", getColor: function() { return this.color; } } var myCat = object(mammal); myCat.meow = function(){return "meow";} that worked fine but adding this: mammal.prototype.kindOf = "predator"; does not. ("mammal.prototype is undefined") Since I guessed that object maybe have no prototype I rewrote it, replacing the var mammal={... block with: function mammal() { this.color = "brown"; this.getColor = function() { return this.color; } } which gave me a bunch of other errors: "Function.prototype.toString called on incompatible object" and if I try to call _myCat.getColor() "myCat.getColor is not a function" Now I am totally confused. After reading Crockford, and Flanagan I did not get the solution for the errors. So it would be great if somebody knows... - why is the prototype undefined in the first example (which is foremost concern; I thought the prototype of explicitly set in the object() function) - why get I these strange errors trying to use the mammal function as prototype object in the object() function?

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  • How can I mix SVG and HTML into a page?

    - by John Duff
    I've been using the jQuery.svg plugin to do some SVG rendering and it works perfectly but I also want to have the server render some SVG into the page and I can't get that to work. How do I add some SVG like below into the page so that Firefox will render it? <svg xmlns="http://www.w3.org/2000/svg" version="1.1" preserveAspectRatio="none" viewBox="0 0 100 100"> <linearGradient id="background_gradient_black" x1="0%" y1="10" x2="0%" y2="90" gradientUnits="userSpaceOnUse"> <stop offset="0%" stop-color="#000" stop-opacity="1" /> <stop offset="45%" stop-color="#444" stop-opacity="1" /> <stop offset="55%" stop-color="#444" stop-opacity="1" /> <stop offset="100%" stop-color="#000" stop-opacity="1" /> </linearGradient> <rect x="0" y="0" width="100" height="100" fill="url(#background_gradient_black)"" /> </svg> Do I need a meta tag saying that there is SVG content in the page or define the SVG namespace somehow?

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  • "Outward" border-radius in css?

    - by MaxMackie
    Currently, the links at the top of my website look like this: However, I am trying to "round" the bottom edges of the buttons to make it look like they are coming out of the page and into the ribbon at the top. I am aware that you can hack it and add a "separator" div with rounded corners between each entry, but this would be difficult to do seeing at the borders used are not all from the same div. Also, it wouldn't be easy seeing as my buttons are very close to each other. The css for the "button": .button { border-top: 3px solid #A1C1BE; border-left: 3px solid #A1C1BE; border-right: 3px solid #A1C1BE; border-bottom: 0px; padding: 5px 8px 5px 8px; margin: 0 0 -9px 0; border-radius: 5px 5px 0 0; font-size: 12px; font-family: 'PT Sans', sans-serif; background-color: #f8f8ff; color: #484848; } css for the "ribbon": #top-wrapper { border-bottom: 5px solid #A1C1BE; width: 100%; background-color: #59554E; padding: 10px 0 0 0; color: #C0C0A8; } As you can see, the thicker border belongs to the ribbon which stretches the length of the webpage, whereas the thinner blue border is part of the button.

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  • Jquery and PHP rating function problem

    - by Sergio
    I know that I was already posted similar question but I just can't find the answer and figure it out how to solve this problem. I'm trying to customize Jquery Star Rating plugin (link text) but I do not know what to do to show the message based on response of PHP script. Jquery script successfully send rating data to PHP scripts that query the database and based on that echo message of proper or improper rating. What should I add to an existing JS code so I can get echo from PHP and base on that write a message on some DIV beside rating star? Jquery: $('#gal').rating('gl.php?gal_no=<?=$gal_no;?>&id=<?=$id;?>', {maxvalue:10,increment:.5, curvalue: <?=$cur;?>}); Simplified PHP code: $br=mysql_query("SELECT count(gal) as total FROM ...") if ... { echo '0'; } else echo '1'; } Jquery code successfully transmitted data to PHP script and when the PHP done with checking data echo the result ('1' or '0'). How can I get this PHP result back to Jquery and based on them write a message? Something like: if(data=="1") { $("#error").show("fast").html('not correct').css({'background-color':'#F5F5F5','border-color' : '#F69'}); }else{ $("#error").show("fast").html('correct').css({'background-color' : '#FFF','border-color' : '#3b5998'}); } If someone has an idea...I would appreciate it.

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  • css style remains after click

    - by rod
    Hi All, I have a simple test page with a single styled button. I'm using a:hover when you hover over the button. However, when you click the button the a:hover style remains until I click on something else. How would I fix this and why is this happening? Thanks, rod. <asp:Content ID="indexContent" ContentPlaceHolderID="MainContent" runat="server"> <% using (Ajax.BeginForm(new AjaxOptions { })) { %> <div id="detailActions"> <a href="#">Delete User</a> </div> <% } %> </asp:Content> My CSS: #detailActions { margin-bottom: 7px; padding: 3px 0px 5px 0px; } #detailActions { padding: 1px 7px 1px 7px; margin: 0px 5px 0px 0px; border: solid 1px gray; background-color: #ADD8E6; cursor: pointer; width: auto !important; font-weight: bold; text-decoration: none; color: #003366; font-size: 1.2em; } #detailActions a:hover, #detailActions a:active, #detailActions a:focus { color: White; background-color: #00008B; }

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  • jQuery weirdness. Div becomes attached to chained element markup?

    - by Scott B
    I've got a div in my app that is displayed each time my theme options panel is "saved". The markup is... <form method="post"> <?php if ( $_REQUEST['saved']) { ?> <div id="message" class="updated fade"><p>Sweet! The settings were saved :)</p></div> <script type="text/javascript"> $('#message').delay(3000).fadeOut(3000);</script> <?php }?> This has the effect of showing the div (which is absolutely positioned to overlay the interface). I'm also using jQuery to fade the message offscreen after 3 seconds. This works fine, however, when I add a bit of script to my jQuery chain (see the commented out block below), the message div is only visible when the jPicker popup appears. $(function() { $("#carousel").jCarouselLite ( { btnNext: ".next", btnPrev: ".prev", visible: 6, speed: 700 } ); $('#carousel').show(); $('#myTheme').change ( function() { var myImage = $('#myTheme :selected').text(); $('.selectedImage img').attr('src','../wp-content/themes/myTheme/styles/'+myImage+'/screenshot.jpg'); } ); $('#carousel ul li').click ( function(e) { var myOption = $(this).children('img').attr('title'); $("#myTheme option[value='"+myOption+"']").attr('selected', 'selected'); $("#myTheme").css('backgroundColor', '#A9A9A9').animate({backgroundColor: "#ffffff"}, 'slow'); } ); $('#carousel ul li').hover ( function(e) { var img_src = $(this).children('img').attr('src'); $('.selectedImage img').attr('src',img_src); } ,function() { $('.selectedImage img').attr('src', '<?php echo $selectedThumb; ?>'); } ); /* $('#myTheme_sidebar_color').jPicker ( {}, function(color) { $(this).val(color.get_Hex()); }, function(color) { $(this).val(color.get_Hex()); } ); */ });

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  • How do I include a frameset under CGI.pm?

    - by neversaint
    I want to have a cgi-script that does two things. Take the input from a form. Generate results base on the input values on a frame. I also want the frame to exist only after the result is generated/printed. Below is the simplified code of what I want to do. But somehow it doesn't work. What's the right way to do it? #!/usr/local/bin/perl use CGI ':standard'; print header; print start_html('A Simple Example'), h1('A Simple Example'), start_form, "What's your name? ",textfield('name'), p, "What's the combination?", p, checkbox_group(-name=>'words', -values=>['eenie','meenie','minie','moe'], -defaults=>['eenie','minie']), p, "What's your favorite color? ", popup_menu(-name=>'color', -values=>['red','green','blue','chartreuse']), p, submit, end_form, hr; if (param()) { # begin create the frame print <<EOF; <html><head><title>$TITLE</title></head> <frameset rows="10,90"> <frame src="$script_name/query" name="query"> <frame src="$script_name/response" name="response"> </frameset> EOF # Finish creating frame print "Your name is: ",em(param('name')), p, "The keywords are: ",em(join(", ",param('words'))), p, "Your favorite color is: ",em(param('color')), hr; } print end_html;

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  • custom grid style in silverlight 4

    - by Archie
    Hello, I want to set background of a grid using a style. I style I'm setting the Background Property of the grid. But I have a border filled with LinearGradientFill and a Path which also has LinearGradientFill in it. But I'm not able to combine both. Below is sample code. I want to create it as a style. <Grid> <Border BorderBrush="Black" BorderThickness="2"> <Border.Background> <LinearGradientBrush EndPoint="1,0.5" StartPoint="0,0.5"> <GradientStop Color="Black" Offset="0.953" /> <GradientStop Color="White" Offset="0" /> </LinearGradientBrush> </Border.Background> </Border> <Path Data="M 0,0 C 0,620 10,10 560,0" Height="60" VerticalAlignment="Top"> <Path.Fill> <LinearGradientBrush EndPoint="1,0.5" StartPoint="0,0.5"> <GradientStop Color="Black" Offset="0" /> <GradientStop Color="White" Offset="0.779" /> </LinearGradientBrush> </Path.Fill> </Path> </Grid> It gives me an error as The Property 'Value' is set more than once. Can anyone help me with it? Thanks.

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  • In CSS, want to override my a:link and a:hover directives to for a specific span

    - by brendan
    This will probably be a softball for you CSS folks... I have a site like this: <div id="header"> <span class="myheader">This is the name of my awesome site!!!!</span> </div> <div id="content">whole bunch of other stuff</div> <div="sidemenu"><ul><li>something</li><li>something else</li></ul> <div id="footer">Some footer stuff will go here....</div> In my css I have some directives to format the hyperlinks: a:link { text-decoration: none; color : #ff6600; border: 0px; -moz-outline-style: none;} a:active { text-decoration: underline; color : #ff6600; border: 0px; -moz-outline-style: none;} a:visited { text-decoration: none; color : #ff6600; border: 0px; -moz-outline-style: none;} a:hover { text-decoration: underline; color : #000; border: 0px; -moz-outline-style: none;} a:focus { outline: none;-moz-outline-style: none;} Now here is the problem. In my header I have some text that is a link, but I do not want to to format it like all the other links in the site. So basically I want my a:link, a:hover, etc to ignore anything in the "header" div. How can I do this? Assume I need to override this for that div/span?

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  • problem in html, table class text stretching out.

    - by Andy
    Hey people, I've got a slight problem after weeks of html programming. I've got a large table which I use to construct tabs with, details don't really matter. On every tab there is a tab title (which is defined as one single cell in a table with a class from a .css) and under it there are other rows and columns for the table. sample code for the single table with the single cell in it: <table class='tabcontainer_title'><tr><td class='tabcontainer_title'>TEXT</td></tr></table> This table is again positioned in one cell of the table outside it, which has a different class 'tabcontainer_content' This is in the CSS: .tabcontainer_title{ background-color : #58af34; background-image : url(); text-align : right; vertical-align : top; margin-top : 0px; margin-right : 0px; margin-bottom : 0px; margin-left : 0px; padding-top : 5px; padding-right : 10px; padding-bottom : 5px; padding-left : 0px; font-size : 14px; font-style : normal; color : #000000; } .tabcontainer_content{ width : 100%; font-weight : bolder; background-color : #58af34; color : #000000; padding : 0px; border-collapse : collapse; } The problem I'm experiencing right now is that if there are like 3 rows in the table, which means there's a lot of emtpy space instead of those rows, the text in the tab title has a large margin from the top: but I haven't configured any margin to be present. When the table is full of rows though, hence the table is full, then the tab title holds no unnecessary empty space above the text. What am I missing here?

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  • CSS renders Input in firefox mac diffrent then firefox PC. can i detect OS via javascript? or maybe

    - by adardesign
    I have a input[type="text"] the that has padding applied to it behaves differently in firefox PC then on a mac. Any hacks that can target firefox PC? These styles are what its seen on firefox PC firebug .searchContainer input { border-color:#7C7C7C #C3C3C3 #DDDDDD; border-style:solid; border-width:1px; color:#555555; float:left; height:12px; padding:3px; } These styles are what its seen on firefox Mac firebug .searchContainer input { border-color:#7C7C7C #C3C3C3 #DDDDDD; border-style:solid; border-width:1px; color:#555555; float:left; height:12px; padding:3px; } No other styles are applied to these inputs. Here is a snapshot of FF PC http://tinyurl.com/2wdxmq5 Here is a snapshot of FF mac http://tinyurl.com/2u7f2nl any suggestions?

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • #nav css affecting all elements in page.

    - by Sam Gabriel
    Hey guys I set up this CSS file to use on the navbar: #nav { background-color: #98bf21; } #nav li { float:left; } #nav li ul{ position: absolute; width: 172px; left: -999em; } #nav li:hover ul{ left: auto; } #nav a:link,a:visited { display:block; width:164px; font-weight:bold; color:white; background-color:#98bf21; text-align:center; padding:4px; text-decoration:none; text-transform:uppercase; } #nav a:hover,a:active { background-color: #7A991A; } And it seems to be affecting all the elements. For example all elements take the styles if the #nav a styles. Is there something I'm missing here? I'm new to web design.

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  • How to avoid using the same identifier for Class Names and Property Names?

    - by Wololo
    Here are a few example of classes and properties sharing the same identifier: public Coordinates Coordinates { get; set; } public Country Country { get; set; } public Article Article { get; set; } public Color Color { get; set; } public Address Address { get; set; } This problem occurs more frequently when using POCO with the Entity Framework as the Entity Framework uses the Property Name for the Relationships. So what to do? Use non-standard class names? public ClsCoordinates Coordinates { get; set; } public ClsCountry Country { get; set; } public ClsArticle Article { get; set; } public ClsColor Color { get; set; } public ClsAddress Address { get; set; } public ClsCategory Category { get; set; } Yuk Or use more descriptive Property Names? public Coordinates GeographicCoordinates { get; set; } public Country GeographicCountry { get; set; } public Article WebArticle { get; set; } public Color BackgroundColor { get; set; } public Address HomeAddress { get; set; } public Category ProductCategory { get; set; } Less than ideal, but can live with it I suppose. Or JUST LIVE WITH IT? What are you best practices?

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  • inheritance confusion. Adding a special class for making errors obvious on form validation

    - by aslum
    So I've got a form... The relevant CSS is (I think): .libform input { background-color:transparent; color:#000; border-left:0; border-right:0; border-top:0; border-bottom: 1px solid #555; margin: 0 5px 1px 5px; display:inline-block; } .libform input:focus { border:0; border-bottom: 1px dotted #000; color:#939; background-color:#fed; } .error { border-bottom: 1px solid red; } Form field: <? if ($name=="") {$nameerror="error";}?> <input name="name" type="text" class="<?php echo $nameerror;?>" value="<?echo $name;?>" id="name"> I'd like for when they've left the field blank the input button's underline to change from black to red. But it doesn't seem to inherit right. What am I doing wrong?

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