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  • Access server bound to localhost:5000 from different computer

    - by Jesse
    I am working on a web application using the Pylons framework. The web server is binding to localhost:5000 so I am able to access my application by going to localhost:5000 in my browser. I would like to be able to access the server from another computer on the same network. The computer that is hosting the server and application is running Mac OSX and the computer I would like to be able to access the application is running Windows 7 (I have cygwin with SSH installed as well as PuTTY). I could work around this by binding to the host name of the computer but would rather leave it running only on localhost. I was thinking I could do something with SSH tunneling but have not had any luck so far. Any ideas?

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  • Minimum rights to access the whole Users directory on another computer

    - by philipthegreat
    What is the minimum rights required to access the Users directory on another computer via an admin share? I have a batch file that writes some information to a few other computers using a path of \\%COMPUTERNAME%\c$\Users\%USERNAME%\AppData\Roaming. The batch files run under an unprivileged user (part of Domain Users only). How do I set appropriate rights so that service account can access the AppData\Roaming folder for every user on another computer? I'd like to give rights lower than Local Admin, which I know will work. Things I've attempted: As Domain Admin, attempted to give Modify rights to the C:\Users\ directory on the local computer. Error: Access Denied. Set the service account as Local Admin on the other computer. This works, but is against IT policy where I work. I'd like to accomplish this with rights lower than Local Admin. Any suggestions?

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  • Configure Virtualbox guest with static IP, SSH and internet access from host

    - by koskoz
    I have an Ubuntu Server 12 virtualbox guest running on a Windows 7 host which has a dynamic IP (and I don't wanna change this considering it's a laptop and I'm changing network frenquently). I want to have a static IP for my VM and a SSH access from my host but I still want to have the internet access on my VM. I tried added a second host only adapter and configured /etc/network/interface to set eth1 to a static ip, but I can't connect via SSH to it. Setting only adapter1 to host only works for SSH and static IP but I lose the internet access.

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  • Web application access different between Domain Name and IP

    - by h82
    in our office, we have a web application running. When we access the application by the domain name, http://server.domain.com/application/name it will display the current version of application. However, when we go by the IP address, http://192.168.1.111/application/name it will display the old version of that application. One thing is that we can access that application either by http://server.domain.com/ (it will be redirected to the long URL automatically) or http://server.domain.com/application/name when we are using domain name. But only accessible via the exact URL when we use IP address. Why is it showing the old version and how can it be corrected? It is running JRun4, Apache on Red hat. I've checked in httpd.conf a bit but could not find any. Please advice what should be done to display the same (updated version) when we access using domain name or IP address. Thank you.

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  • How to secure a VM while allowing customer RDS (or equivalent) access to its desktop

    - by ChrisA
    We have a Windows Client/(SQL-)Server application which is normally installed at the customer's premises. We now need to provide a hosted solution, and browser-based isn't feasible in the short term. We're considering hosting the database ourselves, and also hosting the client in a VM. We can set all this up easily enough, so we need to: ensure that the customer can connect easily, and also ensure that we suitably restrict access to the VM (and its host, of course) We already access the host and guest machines across the internet via RDS, but we restrict access to it to only our own internal, very small, set of static IPs, and of course theres the 2 (or 3?)-user limit on RDS connections to a remote server. So I'd greatly appreciate ideas on how to manage: the security the multi-user aspect. We're hoping to be able to do this initially without a large investment in virtualisation infrastructure - it would be one customer only to start with, with perhaps two remote users. Thanks!

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  • Windows failover cluster - virtual node with multiple Client Access Names

    - by mclaassen
    I recently encountered a customer environment in which they had failover cluster where one of the virtual nodes had more than one 'Client Access Name' (i.e. more than one IP address and DNS name for the single virtual node). Long story short we had to modify our software to deal with this situation, but we want to recreate the situation in house to test it before releasing. I have been unable to locate any information about how or why you would end up with a virtual node that has more than one access name. Does anyone know how I can set up a Windows failover cluster where a virtual node has more than one access name/IP?

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  • Hyper-V Manager - Host Access During a Catastrophe

    - by LonnieBest
    How can I ensure that I can always have Hyper-V Manager access to a Hyper-V server, even in the event that the Active Directory Server is down (in a domain-login environment)? Background: The one that came before me, set up the company's servers as virtual machines on top of a host running Hyper-V Server 6.1 (7601) Service Pack 1. For managing Hyper-V, he installed Window 7 onto a virtual machine (run on the same host) with Hyper-V Manager installed. When the (virtual) Active Directory server (run on this same host) is rebooted, during that reboot, I'm unable to RDP into the Windows 7 virtual machine, and I'm therefore unable to access Hyper-V Manager when the Active Directory server is down. I suspect I can't login because I can't authenticate with the Active Directory Server. I'm going to install Hyper-V Manger onto some addition manager's workstations, but how can I ensure they'll have access in a catastrophe where Active Directory authentication isn't possible?

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  • windows symbolic file links arn't followed through network access

    - by fpdragon
    I have a server with win7 and a big share on C:\share In this share there are many symbolic links to files on other local disks like C:\share\file.txt(symlink) <- D:\file.txt I can access the file over: C:\share\file.txt \server\share\file.txt but if I try to access from an other pc I can't open the file. I'm able to delete, rename ... the link but it seems that the symbolic link isn't processed by the server. Can I change something with cifs to make this work? I already checked the acls of the link and the file and set them to allow everybody everything. I also can access the file with d$. Hope there is a solution...

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  • repair window-xp - access denied for "document and settings" through command line

    - by Or A
    hi, i'm trying to repair my windows xp and it fails to reboot (bad sector or something). i'm using my dell recovery disk and then select the "Repair" option which takes me to the command line application when i can browse my files and folders (like with cmd.exe). however, when i'm trying to access the "Documents and settings" folder, it gives me access denied. is there any way to override it? is there any other way to access my documents and settings through other method? I'm just trying to recover some files and copy them to another drive on my computer and then reinstall my winxp. Thanks for the help

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  • Access to certain files but not others

    - by ADW
    Hoping someone can help me as I have, thus far, been unable to solve the issue. I am running a media center utilizing Ubuntu 12.04. I was initially successful accessing media files from the desktop running Ubuntu via my Windows 7 laptop and Roku device. I started backing up a new batch of DVD's I had (into MKV files, like everything else in my media folders) and noticed I cannot access the new files from either the Roku or the laptop. I have not changed any settings in the media folder and verified the shared permissions. The parent folder (Media) is shared (with permission flow-down) while the subfolders (Movies, TV Shows, Music) are not. I have changed the permissions on this to include shared when the access problem arose but with no success. I can only access the original files uploaded an not new files added. Any suggestions??? Thanks in advance for any and all help.

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  • Alow Plesk access (login) only for one domain

    - by crimson93
    Hope someone is able to help me. :) I have 4 domains registered, and all of them are using the same server. That means, they have the same IP-Address. Thats okay, but at the moment it is possible to access the plesk using ":8443" with all domains. But I would like to permit access to plesk only for 1 domain! That means, if enter: "https:// domainexample1:8443" it should allow the access to plesk. If I enter: "https:// domainexample2:8443" it should forbid. How can I configure this, or change the settings? Thanks in advance! :) Best regards

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • .NET file Decryption - Bad Data

    - by Jon
    I am in the process of rewriting an old application. The old app stored data in a scoreboard file that was encrypted with the following code: private const String SSecretKey = @"?B?n?Mj?"; public DataTable GetScoreboardFromFile() { FileInfo f = new FileInfo(scoreBoardLocation); if (!f.Exists) { return setupNewScoreBoard(); } DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); //A 64 bit key and IV is required for this provider. //Set secret key For DES algorithm. DES.Key = ASCIIEncoding.ASCII.GetBytes(SSecretKey); //Set initialization vector. DES.IV = ASCIIEncoding.ASCII.GetBytes(SSecretKey); //Create a file stream to read the encrypted file back. FileStream fsread = new FileStream(scoreBoardLocation, FileMode.Open, FileAccess.Read); //Create a DES decryptor from the DES instance. ICryptoTransform desdecrypt = DES.CreateDecryptor(); //Create crypto stream set to read and do a //DES decryption transform on incoming bytes. CryptoStream cryptostreamDecr = new CryptoStream(fsread, desdecrypt, CryptoStreamMode.Read); DataTable dTable = new DataTable("scoreboard"); dTable.ReadXml(new StreamReader(cryptostreamDecr)); cryptostreamDecr.Close(); fsread.Close(); return dTable; } This works fine. I have copied the code into my new app so that I can create a legacy loader and convert the data into the new format. The problem is I get a "Bad Data" error: System.Security.Cryptography.CryptographicException was unhandled Message="Bad Data.\r\n" Source="mscorlib" The error fires at this line: dTable.ReadXml(new StreamReader(cryptostreamDecr)); The encrypted file was created today on the same machine with the old code. I guess that maybe the encryption / decryption process uses the application name / file or something and therefore means I can not open it. Does anyone have an idea as to: A) Be able explain why this isn't working? B) Offer a solution that would allow me to be able to open files that were created with the legacy application and be able to convert them please? Here is the whole class that deals with loading and saving the scoreboard: using System; using System.Collections.Generic; using System.Text; using System.Security.Cryptography; using System.Runtime.InteropServices; using System.IO; using System.Data; using System.Xml; using System.Threading; namespace JawBreaker { [Serializable] class ScoreBoardLoader { private Jawbreaker jawbreaker; private String sSecretKey = @"?B?n?Mj?"; private String scoreBoardFileLocation = ""; private bool keepScoreBoardUpdated = true; private int intTimer = 180000; public ScoreBoardLoader(Jawbreaker jawbreaker, String scoreBoardFileLocation) { this.jawbreaker = jawbreaker; this.scoreBoardFileLocation = scoreBoardFileLocation; } // Call this function to remove the key from memory after use for security [System.Runtime.InteropServices.DllImport("KERNEL32.DLL", EntryPoint = "RtlZeroMemory")] public static extern bool ZeroMemory(IntPtr Destination, int Length); // Function to Generate a 64 bits Key. private string GenerateKey() { // Create an instance of Symetric Algorithm. Key and IV is generated automatically. DESCryptoServiceProvider desCrypto = (DESCryptoServiceProvider)DESCryptoServiceProvider.Create(); // Use the Automatically generated key for Encryption. return ASCIIEncoding.ASCII.GetString(desCrypto.Key); } public void writeScoreboardToFile() { DataTable tempScoreBoard = getScoreboardFromFile(); //add in the new scores to the end of the file. for (int i = 0; i < jawbreaker.Scoreboard.Rows.Count; i++) { DataRow row = tempScoreBoard.NewRow(); row.ItemArray = jawbreaker.Scoreboard.Rows[i].ItemArray; tempScoreBoard.Rows.Add(row); } //before it is written back to the file make sure we update the sync info if (jawbreaker.SyncScoreboard) { //connect to webservice, login and update all the scores that have not been synced. for (int i = 0; i < tempScoreBoard.Rows.Count; i++) { try { //check to see if that row has been synced to the server if (!Boolean.Parse(tempScoreBoard.Rows[i].ItemArray[7].ToString())) { //sync info to server //update the row to say that it has been updated object[] tempArray = tempScoreBoard.Rows[i].ItemArray; tempArray[7] = true; tempScoreBoard.Rows[i].ItemArray = tempArray; tempScoreBoard.AcceptChanges(); } } catch (Exception ex) { jawbreaker.writeErrorToLog("ERROR OCCURED DURING SYNC TO SERVER UPDATE: " + ex.Message); } } } FileStream fsEncrypted = new FileStream(scoreBoardFileLocation, FileMode.Create, FileAccess.Write); DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); DES.Key = ASCIIEncoding.ASCII.GetBytes(sSecretKey); DES.IV = ASCIIEncoding.ASCII.GetBytes(sSecretKey); ICryptoTransform desencrypt = DES.CreateEncryptor(); CryptoStream cryptostream = new CryptoStream(fsEncrypted, desencrypt, CryptoStreamMode.Write); MemoryStream ms = new MemoryStream(); tempScoreBoard.WriteXml(ms, XmlWriteMode.WriteSchema); ms.Position = 0; byte[] bitarray = new byte[ms.Length]; ms.Read(bitarray, 0, bitarray.Length); cryptostream.Write(bitarray, 0, bitarray.Length); cryptostream.Close(); ms.Close(); //now the scores have been added to the file remove them from the datatable jawbreaker.Scoreboard.Rows.Clear(); } public void startPeriodicScoreboardWriteToFile() { while (keepScoreBoardUpdated) { //three minute sleep. Thread.Sleep(intTimer); writeScoreboardToFile(); } } public void stopPeriodicScoreboardWriteToFile() { keepScoreBoardUpdated = false; } public int IntTimer { get { return intTimer; } set { intTimer = value; } } public DataTable getScoreboardFromFile() { FileInfo f = new FileInfo(scoreBoardFileLocation); if (!f.Exists) { jawbreaker.writeInfoToLog("Scoreboard not there so creating new one"); return setupNewScoreBoard(); } else { DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); //A 64 bit key and IV is required for this provider. //Set secret key For DES algorithm. DES.Key = ASCIIEncoding.ASCII.GetBytes(sSecretKey); //Set initialization vector. DES.IV = ASCIIEncoding.ASCII.GetBytes(sSecretKey); //Create a file stream to read the encrypted file back. FileStream fsread = new FileStream(scoreBoardFileLocation, FileMode.Open, FileAccess.Read); //Create a DES decryptor from the DES instance. ICryptoTransform desdecrypt = DES.CreateDecryptor(); //Create crypto stream set to read and do a //DES decryption transform on incoming bytes. CryptoStream cryptostreamDecr = new CryptoStream(fsread, desdecrypt, CryptoStreamMode.Read); DataTable dTable = new DataTable("scoreboard"); dTable.ReadXml(new StreamReader(cryptostreamDecr)); cryptostreamDecr.Close(); fsread.Close(); return dTable; } } public DataTable setupNewScoreBoard() { //scoreboard info into dataset DataTable scoreboard = new DataTable("scoreboard"); scoreboard.Columns.Add(new DataColumn("playername", System.Type.GetType("System.String"))); scoreboard.Columns.Add(new DataColumn("score", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("ballnumber", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("xsize", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("ysize", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("gametype", System.Type.GetType("System.String"))); scoreboard.Columns.Add(new DataColumn("date", System.Type.GetType("System.DateTime"))); scoreboard.Columns.Add(new DataColumn("synced", System.Type.GetType("System.Boolean"))); scoreboard.AcceptChanges(); return scoreboard; } private void Run() { // For additional security Pin the key. GCHandle gch = GCHandle.Alloc(sSecretKey, GCHandleType.Pinned); // Remove the Key from memory. ZeroMemory(gch.AddrOfPinnedObject(), sSecretKey.Length * 2); gch.Free(); } } }

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  • How to access core data objects from Javascript?

    - by Eli
    How can I gain access to Core Data objects from Javascript/WebKit on Mac OS X? I've made custom subclasses of NSManagedObject for each of my tables, with accessors defined using @property/@dynamic for each attribute, but neither isSelectorExcludedFromWebScript: or isKeyExcludedFromWebScript: is called for any of them, so Javascript just stops when I try to access any of the attributes. It returns 'undefined' if I access it as a property (eg business.name ) and javascript execution stops if I access it as a function (eg business.name() ).

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  • Permanent access token to an app that posts to a fan page - error code:1

    - by Leandro Guedes
    I'm following the steps very well described here http://stackoverflow.com/a/18399927/2510225 , but, from my server, I receive the following error: {"error":{"message":"The access token does not belong to application APP-ID","type":"OAuthException","code":1}} I can't figure what I'm doing wrong. Anyone knows if the process to get a permanent access token has changed, or is having the same issue? The access token I'm using in the request is the user access token, which I think is correct.

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  • howt to access COM port via script

    - by mithunmo
    Hello, I need to access COM port (console) via script to access our DSL modem. It should access in such a way that I can read all the messages printed on the console and i should also send commands to the console via script . Please let me know if it is possible in TCL or php . Platform : Windows XP. Also is there any way I can access the com port through script and console software such as teraterm simultaneously ? Regards, Mithun

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  • Using a service registry that doesn’t suck part II: Dear registry, do you have to be a message broker?

    - by gsusx
    Continuing our series of posts about service registry patterns that suck, we decided to address one of the most common techniques that Service Oriented (SOA) governance tools use to enforce policies. Scenario Service registries and repositories serve typically as a mechanism for storing service policies that model behaviors such as security, trust, reliable messaging, SLAs, etc. This makes perfect sense given that SOA governance registries were conceived as a mechanism to store and manage the policies...(read more)

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  • Soluto’s New Quick Question Button Makes Family Tech Support Simple

    - by Jason Fitzpatrick
    Soluto, a computer and boot management tool, now features a Quick Question button that allows the people you help out to easily click a button and send you both a short message and a screenshot of the problem. Any time your friend or family member presses F8, Soluto will take a screenshot of the screen, the Task Manager history, and a note from the user highlighting what issue they’re experiencing, and then email it all to you. After reviewing the email you can easily login to Soluto to remotely manage your friend’s computer and help with the problem. For more information about Soluto you can check out our previous reviews of the service here and here, or just hit up the link below to read more and take Soluto for a test drive. Soluto is a free service (for the first 5 computers), Windows only. Introducing Quick Question [The Soluto Blog] Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

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  • We are hiring (take a minute to read this, is not another BS talk ;) )

    - by gsusx
    I really wanted to wait until our new website was out to blog about this but I hope you can put up with the ugly website for a few more days J. Tellago keeps growing and, after a quick break at the beginning of the year, we are back in hiring mode J. We are currently expanding our teams in the United States and Argentina and have various positions open in the following categories. .NET developers: If you are an exceptional .NET programmer with a passion for creating great software solutions working...(read more)

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  • The Importance of a Security Assessment - by Michael Terra, Oracle

    - by Darin Pendergraft
    Today's Blog was written by Michael Terra, who was the Subject Matter Expert for the recently announced Oracle Online Security Assessment. You can take the Online Assessment here: Take the Online Assessment Over the past decade, IT Security has become a recognized and respected Business discipline.  Several factors have contributed to IT Security becoming a core business and organizational enabler including, but not limited to, increased external threats and increased regulatory pressure. Security is also viewed as a key enabler for strategic corporate activities such as mergers and acquisitions.Now, the challenge for senior security professionals is to develop an ongoing dialogue within their organizations about the importance of information security and how it can impact their organization's strategic objectives/mission. The importance of conducting regular “Security Assessments” across the IT and physical infrastructure has become increasingly important. Security standards and frameworks, such as the international standard ISO 27001, are increasingly being adopted by organizations and their business partners as proof of their security posture and “Security Assessments” are a great way to ensure a continued alignment to these frameworks.Oracle offers a number of different security assessment covering a broad range of technologies. Some of these are short engagements conducted for free with our strategic customers and partners. Others are longer term paid engagements delivered by Oracle Consulting Services or one of our partners. The goal of a security assessment, (also known as a security audit or security review), is to ensure that necessary security controls are integrated into the design and implementation of a project, application or technology.  A properly completed security assessment should provide documentation outlining any security gaps that exist in an infrastructure and the associated risks for those gaps. With that knowledge, an organization can choose to either mitigate, transfer, avoid or accept the risk. One example of an Oracle offering is a Security Readiness Assessment:The Oracle Security Readiness Assessment is a practical security architecture review focused on aligning an organization’s enterprise security architecture to their business principals and strategic objectives. The service will establish a multi-phase security architecture roadmap focused on supporting new and existing business initiatives.Offering OverviewThe Security Readiness Assessment will: Define an organization’s current security posture and provide a roadmap to a desired future state architecture by mapping  security solutions to business goals Incorporate commonly accepted security architecture concepts to streamline an organization’s security vision from strategy to implementation Define the people, process and technology implications of the desired future state architecture The objective is to deliver cohesive, best practice security architectures spanning multiple domains that are unique and specific to the context of your organization. Offering DetailsThe Oracle Security Readiness Assessment is a multi-stage process with a dedicated Oracle Security team supporting your organization.  During the course of this free engagement, the team will focus on the following: Review your current business operating model and supporting IT security structures and processes Partner with your organization to establish a future state security architecture leveraging Oracle’s reference architectures, capability maps, and best practices Provide guidance and recommendations on governance practices for the rollout and adoption of your future state security architecture Create an initial business case for the adoption of the future state security architecture If you are interested in finding out more, ask your Sales Consultant or Account Manager for details.

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  • Tellago && Tellago Studios 2010

    - by gsusx
    With 2011 around the corner we, at Tellago and Tellago Studios , we have been spending a lot of times evaluating our successes and failures (yes those too ;)) of 2010 and delineating some of our goals and strategies for 2011. When I look at 2010 here are some of the things that quickly jump off the page: Growing Tellago by 300% Launching a brand new company: Tellago Studios Expanding our customer base Establishing our business intelligence practice http://tellago.com/what-we-say/events/business-intelligence...(read more)

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  • Tellago 2011: Dwight, Chris and Don are MVPs

    - by gsusx
    It’s been a great start of 2011. Tellago’s Dwight Goins has been awarded as a Microsoft BizTalk Server MVP for 2011. I’ve always said that Dwight should have been an MVP a long time ago. His contributions to the BizTalk Server community are nothing but remarkable. In addition to Dwight, my colleagues Don Demsak and Chris Love also renewed their respective MVP award. A few other of us are up for renewal later in the year. As a recognition to Dwight’s award, we have made him the designated doorman...(read more)

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  • Data caching in ASP.Net applications

    - by nikolaosk
    In this post I will continue my series of posts on caching. You can read my other post in Output caching here .You can read on how to cache a page depending on the user's browser language. Output caching has its place as a caching mechanism. But right now I will focus on data caching .The advantages of data caching are well known but I will highlight the main points. We have improvements in response times We have reduced database round trips We have different levels of caching and it is up to us...(read more)

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  • Ubuntu Server available updates

    - by Rapture
    In Ubuntu 11.04 Server when I would log in via ssh it would tell me how many packages are available for updating in the welcome message. After upgrading to 11.10 I no longer get that information. Is there a package I need to install or a config file that needs changing? 11.04 output: Welcome to Ubuntu 11.10 (GNU/Linux 3.0.0-12-generic x86_64) * Documentation: https://help.ubuntu.com/ 32 packages can be updated. 8 updates are security updates. Last login: Mon Nov 21 16:19:01 2011 from han-solo.local 11.10 output: Welcome to Ubuntu 11.10 (GNU/Linux 3.0.0-12-server x86_64) * Documentation: https://help.ubuntu.com/11.10/serverguide/C No mail. Last login: Tue Nov 22 19:07:19 2011 from han-solo.local

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  • Kuppinger Cole Paper on Entitlements Server

    - by Naresh Persaud
    Kuppinger Cole recently released a paper discussing external authorization describing how organizations can "future proof" their enterprise security by deploying Oracle Entitlements Server.  By taking a declarative security approach, security policy can be flexible and distributed across multiple applications consistently. You can get a copy of the report here. In fact Oracle Entitlements Server is being used in many places to secure data and sensitive business transactions. The paper covers the major  use cases for Entitlements Server as well as Kuppinger Cole's assessment of the market. Here are some additional resources that reinforce the cases discussed in the paper. Today applications for cloud and mobile applications can utilize RESTful interfaces. Click on this link to learn how. OES can also be used to secure data in Oracle Databases.   To learn more check out the new Oracle U  OES 11g course.

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