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  • "Half of everything you know will be obsolete in 18-24 months" = ( True, or False? )

    - by blunders
    Just ran across this, and wondering if anyone has a way to prove or disprove this statement: Something to keep in mind ... what's the half-life of knowledge in high tech? It tracks with Moore's Law: half of everything you know will be obsolete in 18-24 months. SOURCE: Within answer by Craig Trader to this question "What is the single most effective thing you did to improve your programming skills?"

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  • About Inbound Links

    For the object of search optimization processes inbound links are considered as among the best way to generate and direct high quality traffic to your website. The existence of a good pedigree of back links is always a good way to increase web traffic and gain that extra length over the competition.

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  • More Than a Map - Computerlogy

    More Than a Map - Computerlogy In Bangkok, Thailand we met with the co-founder of Computerlogy, Vachara Aemavat. Computerlogy is a Google Maps API development shop. Among their many great projects, they have built a great store locator for Siam Commercial Bank and a viral maps app that helps people find high ground during the Thai flood seasons. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 60 4 ratings Time: 02:04 More in Science & Technology

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  • Radeon 4350 Driver - Spectacular Graphics Made Easy

    If you are looking for a software program to put the fun back into the games that you play on your computer, then this article has the right solution waiting for you. With the Radeon 4350 driver high... [Author: Sunny Makkar - Computers and Internet - March 20, 2010]

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  • The Secret to SEO Consulting

    The secret to achieving good SEO results in the natural search is build links to your site. It is really easy to do but you have to find high value sites and you can only do 2 or 3 a day. The hardest part of doing SEO is to stay consistent. I have devised a plan that only takes 1 hour to do, five days a week. It is a simple way to reach the top of natural search results in a fun and never frustrating way.

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  • Windows Vista vs. Windows XP: a Comparison

    Windows XP had earned high acclaim from global clientele and still going up. But Microsoft had a different plan altogether. The result was the launch of Windows Vista, an electrifying Operating Syste... [Author: Susan Brown - Computers and Internet - April 16, 2010]

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  • Learn SSIS in London 12-14 Sep 2012!

    - by andyleonard
    My friends at TechniTrain , the students, and I had a blast during the March 2012 London delivery of From Zero To SSIS ! We have decided to do it again in September 2012 with my new Learning SSIS 2012 3-day course ! Please find a course outline here . It is difficult to list everything I cover in the course, but the outline hits the high spots. This material grew out of my experiences serving as a consultant on short-term engagements and as a manager (and enterprise ETL architect) for a team of forty...(read more)

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  • Coordinate and positioning problem on iOS with cocos2d-x

    - by Vexille
    I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, Android and even on Blackberry's Playbook, but on iOS devices (iPhone and iPad) the positioning seems to be off. To make things clearer, I put together a scene that just draws an image in the middle of the screen. It worked as expected on everything else, but this is the result I got on an iPhone: To get the coordinates for the center of the screen I'm using the VisibleRect class from the TestCpp sample. It just uses sharedOpenGLView to get the visible size and visible origin, and calculate the center from that. CCSprite* test = CCSprite::create("Ball.png", CCRectMake(0, 0, 80, 80) ); test->setPosition( ccp(VisibleRect::center().x, VisibleRect::center().y) ); this->addChild(test); Also I have a noBorder policy set on AppDelegate: CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder); One funny thing is that I tried to deploy the TestCpp sample project to some iOS devices and it worked reasonably well on the iPhone, but on the iPad the application was only being drawn on a small portion of the screen - just like what happened on the iPhone when I tried using the ShowAll policy.

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  • Do I need to be a genius to succeed in this field? [on hold]

    - by user46104
    I could not draw in high school only stick figures I have adhd but I thought some people with adhd/autism in this field are making inventions Do I have to be like michael angelo who could remember his dreams and drawed perfectly or is that someone else.Do I need to be able to read very fast like 30 books a year? sorry I never had a career counsellor who really supported me to dream big and to find me other people who can test if I am qualified for such dreams

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  • Do you know any studies on relation of productivity of a programmer and the workstation used?

    - by Tomasz Blachowicz
    I was wondering if there are any studies (formal or not-so-formal) that show correlation between a developer productivity and the workstation used to develop software. It is often heard as argument that the high spec workstations increase the productivity (or the low spec machines impact productivity to the greater extent). To me it sound reasonable, however I'd like to verify the statement with some studies if such exists. Can you help me with that?

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  • Why is learning assembly language seen as a disadvantage?

    - by cprogcr
    I was recently reading an article about making a compiler, and one of the disadvantages mentioned about making a compiler instead of interpreter, was "Learning Assembly language".I understand that perhaps it takes a little more time to learn ASM than it would take for a high level language. But why should it be seen as a disadvantage? And this is not the first time, I mean there are a lot of articles which see ASM as a disadvantage or not important.Personally I find ASM interesting and not at all as a "disadvantage".

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  • Collision with half of a semi-circle

    - by heitortsergent
    I am trying to port a game I made using Flash/AS3, to the Windows Phone using C#/XNA 4.0. You can see it here: http://goo.gl/gzFiE In the flash version I used a pixel-perfect collision between meteors (it's a rectangle, and usually rotated) that spawn outside the screen, and move towards the center, and a shield in the center of the screen(which is half of a semi-circle, also rotated by the player), which made the meteor bounce back in the opposite direction it came from, when they collided. My goal now is to make the meteors bounce in different angles, depending on the position it collides with the shield (much like Pong, hitting the borders causes a change in the ball's angle). So, these are the 3 options I thought of: Pixel-perfect collision (Microsoft has a sample) , but then I wouldn't know how to change the meteor angle after the collision 3 BoundingCircle's to represent the half semi-circle shield, but then I would have to somehow move them as I rotate the shield. Farseer Physics. I could make a shape composed of 3 lines, and use that as the collision object for the shield. Is there any other way besides those? Which would be the best way to do it(it's aimed towards mobile devices, so pixel-perfect is probably not a good choice)? Most of the time there's always a easier/better way than what we think of...

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  • The SEO Basics

    Search Engine Optimization or SEO is indeed an essential part of web marketing as it can help you promote your site by optimizing web pages or your entire website so that it will be able to get a higher position in search results. Although this can help you a lot in promoting your website, it cannot be a guarantee that your website will be able to get high ranking in search results especially if you are ignoring the basic rules.

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  • Google I/O 2012 - Go Concurrency Patterns

    Google I/O 2012 - Go Concurrency Patterns Rob Pike Concurrency is the key to designing high performance network services. Go's concurrency primitives (goroutines and channels) provide a simple and efficient means of expressing concurrent execution. In this talk we see how tricky concurrency problems can be solved gracefully with simple Go code. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 169 2 ratings Time: 51:27 More in Science & Technology

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  • Is a computer's DRAM size not as important once we get a Solid State Drive?

    - by Jian Lin
    I am thinking of getting a Dell X11 netbook, and it can go up to 8GB of DRAM, together with a 256GB Solid State Drive. So in that case, it can handle quite a bit of Virtual PC running Linux, and Win XP, etc. But is the 8GB of RAM not so important any more? Won't 2GB or 4GB be quite good if a Solid State Drive is used? I think the most worrying thing is that the memory is not enough and the less often used data is swapped to the pagefile on hard disk and it will become really slow, but with an SSD drive, the problem is a lot less of a concern? Is there a comparison as to, if DRAM speed is n, then SSD drive speed is how many n and hard disk speed is how many n just as a ball park comparison?

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  • An Unstoppable Force!

    - by TammyBednar
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Building a high-availability database platform presents unique challenges. Combining servers, storage, networking, OS, firmware, and database is complicated and raises important concerns: Will coordination between multiple SME’s delay deployment? Will it be reliable? Will it scale? Will routine maintenance consume precious IT-staff time? Ultimately, will it work? Enter the Oracle Database Appliance, a complete package of software, server, storage, and networking that’s engineered for simplicity. It saves time and money by simplifying deployment, maintenance, and support of database workloads. Plus, it’s based on Intel Xeon processors to ensure a high level of performance and scalability. Take a look at this video to compare Heather and Ted’s approach to building a server for their Oracle database! http://www.youtube.com/watch?v=os4RDVclWS8 If you missed the “Compare Database Platforms: Build vs. Buy” webcast or want to listen again to find out how Jeff Schulte - Vice President at Yodlee uses Oracle Database Appliance.

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  • 3 Emerging SEO Trends

    Everyone knows that technology is always changing, always moving forward. Following the trends of the moment is vital for webmasters to keep their sites high on search engine rankings and ensure they are successful. Here are three search engine optimization (SEO) trends that webmasters and professionals should be aware of for this coming year.

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  • How do I clip an image in OpenGL ES on Android?

    - by Maxim Shoustin
    My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = 100; 9int Y = 100; 9Bitmap overlay; 9Canvas c2; 9Rect dest; pTouch = new Paint(Paint.ANTI_ALIAS_FLAG); pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); pTouch.setColor(Color.TRANSPARENT); pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); overlay = BitmapFactory.decodeResource(getResources(),R.drawable.wraith_spell).copy(Config.ARGB_8888, true); c2 = new Canvas(overlay); dest = new Rect(0, 0, getWidth(), getHeight()); Paint paint = new Paint();9 paint.setFilterBitmap(true); ... @Override protected void onDraw(Canvas canvas) { ... c2.drawCircle(X, Y, 80, pTouch); canvas.drawBitmap(overlay, 0, 0, null); ... } @Override 9public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: { X = (int) event.getX(); Y = (int) event.getY();9 invalidate(); c2.drawCircle(X, Y, 80, pTouch);9 break; } } return true; ... What I'm essentially doing is drawing transparency onto the canvas, over the red ball image. Canvas and Bitmap feel old... Surely there is a way to do something similar with OpenGL ES. What is it called? How do I use it? [EDIT] I found that if I draw an image and above new image with alpha 0, it goes to be transparent, maybe that direction? Something like: gl.glColor4f(0.0f, 0.0f, 0.0f, 0.01f);

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  • SEO - Concepts and Processes

    SEO and marketing may be quite different in someways but with similar goals, that is to help your business to reach its optimum success. SEO gives your site the face lift it needs and optimizes its content to achieve high ranking results in major search engines.

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  • Introduction to SQL Server 2008 Extended Events

    SQL Server 2008 Extended Events are the new low level, high performance eventing system in SQL Server. They use less system resources and provide better tracking of SQL Server performance than previous methods like Perfmon and SQL Trace/Profiler events.

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