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  • Are nested classes under-rated?

    - by Aaron Anodide
    I'm not trying to say I know something everyone else doesn't but I've been solving more and more designs with the use of nested classes, so I'm curious to get a feeling for the acceptablilty of using this seemingly rarely used design mechanism. This leads me to the question: am I going down an inherintly bad path for reasons I'll discover when they come back to bite me, or are nested classes maybe something that are underrated? Here are two examples I just used them for: https://gist.github.com/3975581 - the first helped me keep tightly releated heirarchical things together, the second let me give access to protected members to workers...

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  • Moving from mock to real objects?

    - by jjchiw
    I'm like doing TDD so I started everything mocking objects, creating interface, stubbing, great. The design seems to work, now I'll implement the stuff, a lot of the code used in the stubs are going to be reused in my real implementation yay! Now should I duplicate the tests to use the real object implementation (but keeping the mocks object of the sensitive stuff like Database and "services" that are out of my context (http calls, etc...)) Or just change the mocks and stubs of the actual tests to use the real objects....... So the question is that, keep two tests or replace the stubs, mocks? And after that, I should keep designing with the mocks, stubs or just go with real objects? (Just making myself clear I'll keep the mock object of the sensitive stuff like database and services that are out of my context, in both situations.)

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  • Development Approach: User Interface In or Domain Model Out?

    - by Berin Loritsch
    While I've never delivered anything using Smalltalk, my brief time playing with it has definitely left its mark. The only way to describe the experience is MVC the way it was meant to be. Essentially, all the heavy lifting for your application is done in the business objects (or domain model if you are so inclined). The standard controls are bound to the business objects in some way. For example, a text box is mapped to an object's field (the field itself is an object so it's easy to do). A button would mapped to a method. This is all done with a very simple and natural API. We don't have to think about binding objects, etc. It just works. Yet, in many newer languages and APIs you are forced to think from the outside in. First with C++ and MFC, and now with C# and WPF, Microsoft has gotten it's developer world hooked on GUI builders where you build your application by implementing event handlers. Java Swing development isn't so different, only you are writing the code to instantiate the controls on the form yourself. For some projects, there may never even be a domain model--just event handlers. I've been in and around this model for most of my carreer. Each way forces you to think differently. With the Smalltalk approach, your domain is smart while your GUI is dumb. With the default VisualStudio approach, your GUI is smart while your domain model (if it exists) is rather anemic. Many developers that I work with see value in the Smalltalk approach, and try to shoehorn that approach into the VisualStudio environment. WPF has some dynamic binding features that makes it possible; but there are limitations. Inevitably some code that belongs in the domain model ends up in the GUI classes. So, which way do you design/develop your code? Why? GUI first. User interaction is paramount. Domain first. I need to make sure the system is correct before we put a UI on it. There's pros and cons for either approach. Domain model fits in there with crystal cathedrals and pie in the sky. GUI fits in there with quick and dirty (sometimes really dirty). And for an added bonus: How do you make sure the code is maintainable?

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  • Designing a single look up entity

    - by altsyset
    In almost every application you have this look up entity that provides a dynamic references. This are things like type, category, etc. These entities will always have id, name, desc So at first I designed different entities for each look up. Like education_type, education_level, degree_type.... But on a second thought I decided to have on entity for each of these kinds of entities. But when I am done with the design and check the relation this entity will be referenced by almost all entities in the system and I don't believe that is appropriate. So What is your take on this? Can you give me some clear pros and cons?

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  • How can I bind an interface to a class decided by an xml or database configuration at the launch of the application?

    - by ipohfly
    I'm re-working on the design of an existing application which is build using WebForms. Currently the plan is to work it into a MVP pattern application while using Ninject as the IoC container. The reason for Ninject to be there is that the boss had wanted a certain flexibility within the system so that we can build in different flavor of business logic in the model and let the programmer to choose which to use based on the client request, either via XML configuration or database setting. I know that Ninject have no need for XML configuration, however I'm confused on how it can help to dynamically inject the dependency into the system? Imagine I have a interface IMember and I need to bind this interface to the class decided by a xml or database configuration at the launch of the application, how can I achieve that?

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • Does anyone have a specific example of using the Flyweight Pattern?

    - by Jeremy E
    I have been studying design patterns and came accross the fly weight pattern. I have been trying to see opportunities to use the pattern in my applications but I am having trouble seeing how to use it. Also, what are some signs that a fly weight pattern is being used when I read other peoples code? According to the definition it says: Use sharing to support large numbers of fine-grained objects efficiently. If I read it right Dictionaries and Hashtables could be instances of fly weights is this correct? Thanks in advance.

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  • Where would a senior PHP developer locate the method getActiveEntries()?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

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  • Architects into videogames

    - by Ángel
    I'm an architecture student in my last year. I've always been interested in videogames design. I use 3d Max and Photoshop on a daily basis, and I was thinking about aiming for a career in videogames, starting as a level/environment designer. How should approach it? Is it worthy to spend some time learning UDK or CryEngine? Should I try a smaller but more general software? I know some programming already. Finally, will my skills as an architect be something valuable in the indusrty? Thanks in advance.

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  • is it allowed to create a app with overscroll feature?

    - by user61664
    As Apple wo lawsuits against Motorola and Samsung with the so called overscroll patent, i am asking myself what the legal consequences of releasing a APP with such a feature are. I think if one releases the APP in IOS it would be okay, but what happens in android or Windows? Am i getting sued ? What happens if i am writing an APP for the Browser? Isn`t this overscroll patent a design patent? It this is true, all apps hat usw overscrolling and not written by apple , would be illegal. Very confusing. Can anyone explain is?

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • Architecture or Pattern for handling properties with custom setter/getter?

    - by Shelby115
    Current Situation: I'm doing a simple MVC site for keeping journals as a personal project. My concern is I'm trying to keep the interaction between the pages and the classes simplistic. Where I run into issues is the password field. My setter encrypts the password, so the getter retrieves the encrypted password. public class JournalBook { private IEncryptor _encryptor { get; set; } private String _password { get; set; } public Int32 id { get; set; } public String name { get; set; } public String description { get; set; } public String password { get { return this._password; } set { this.setPassword(this._password, value, value); } } public List<Journal> journals { get; set; } public DateTime created { get; set; } public DateTime lastModified { get; set; } public Boolean passwordProtected { get { return this.password != null && this.password != String.Empty; } } ... } I'm currently using model-binding to submit changes or create new JournalBooks (like below). The problem arises that in the code below book.password is always null, I'm pretty sure this is because of the custom setter. [HttpPost] public ActionResult Create(JournalBook book) { // Create the JournalBook if not null. if (book != null) this.JournalBooks.Add(book); return RedirectToAction("Index"); } Question(s): Should I be handling this not in the property's getter/setter? Is there a pattern or architecture that allows for model-binding or another simple method when properties need to have custom getters/setters to manipulate the data? To summarize, how can I handle the password storing with encryption such that I have the following, Robust architecture I don't store the password as plaintext. Submitting a new or modified JournalBook is as easy as default model-binding (or close to it).

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  • How to elegantly work with a lot of print functions?

    - by user1824372
    I'm working on a Python project that is executed on a terminal (or console) for which I am planning to implement a GUI. I did not major in CS so I really have no idea how to effectively design a terminal GUI such that: the user interface looks good in GUI, it is directed to a certain widget, let's say, a text label, or a bottom bar, or a hide-able frame. Do you have any suggestions? Currently, I am using the print function to provide essential information on STDOUT during execution, so a lot of print calls are distributed here and there in the code. I'm thinking of using macro-like variables such as 'FILE_NOT_EXISTS_MESSAGE' for printing, and all of them and their values would be defined in one file. Is that a standard way to do this? Should I introduce a logging system? In summary, I'm looking for a pattern for handling console output that is effective and adaptable.

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  • Using Essential Use Cases to design a UI-centric Application

    - by Bruno Brant
    Hello all, I'm begging a new project (oh, how I love the fresh taste of a new project!) and we are just starting to design it. In short: The application is a UI that will enable users to model an execution flow (a Visio like drag & drop interface). So our greatest concern is usability and features that will help the users model fast and clearly the execution flow. Our established methodology makes extensive use of Use Cases in order to create a harmonious view of the application between the programmers and users. This is a business concern, really: I'd prefer to use an Agile Method with User Stories rather than User Cases, but we need to define a clear scope to sell the product to our clients. However, Use Cases have a number of flaws, most of which are related to the fact that they include technical details, like UI, etc, as can be seem here. But, since we can't use User Stories and a fully interactive design, I've decided that we compromise: I will be using Essential Use Cases in order to hide those details. Now I have another problem: it's essential (no pun intended) to have a clear description of UI interaction, so, how should I document it? In other words, how do I specify a application through the use of Essential Use Cases where the UI interaction is vital to it? I can see some alternatives: Abandon the use of Use Cases since they don't correctly represent the problem Do not include interface descriptions in the use case, but create another documentation (Story Boards) and link then to the Essential Use Cases Include UI interaction description to the Essential Use Cases, since they are part of the business rules in the perspective of the users and the application itself

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  • How accurate is "Business logic should be in a service, not in a model"?

    - by Jeroen Vannevel
    Situation Earlier this evening I gave an answer to a question on StackOverflow. The question: Editing of an existing object should be done in repository layer or in service? For example if I have a User that has debt. I want to change his debt. Should I do it in UserRepository or in service for example BuyingService by getting an object, editing it and saving it ? My answer: You should leave the responsibility of mutating an object to that same object and use the repository to retrieve this object. Example situation: class User { private int debt; // debt in cents private string name; // getters public void makePayment(int cents){ debt -= cents; } } class UserRepository { public User GetUserByName(string name){ // Get appropriate user from database } } A comment I received: Business logic should really be in a service. Not in a model. What does the internet say? So, this got me searching since I've never really (consciously) used a service layer. I started reading up on the Service Layer pattern and the Unit Of Work pattern but so far I can't say I'm convinced a service layer has to be used. Take for example this article by Martin Fowler on the anti-pattern of an Anemic Domain Model: There are objects, many named after the nouns in the domain space, and these objects are connected with the rich relationships and structure that true domain models have. The catch comes when you look at the behavior, and you realize that there is hardly any behavior on these objects, making them little more than bags of getters and setters. Indeed often these models come with design rules that say that you are not to put any domain logic in the the domain objects. Instead there are a set of service objects which capture all the domain logic. These services live on top of the domain model and use the domain model for data. (...) The logic that should be in a domain object is domain logic - validations, calculations, business rules - whatever you like to call it. To me, this seemed exactly what the situation was about: I advocated the manipulation of an object's data by introducing methods inside that class that do just that. However I realize that this should be a given either way, and it probably has more to do with how these methods are invoked (using a repository). I also had the feeling that in that article (see below), a Service Layer is more considered as a façade that delegates work to the underlying model, than an actual work-intensive layer. Application Layer [his name for Service Layer]: Defines the jobs the software is supposed to do and directs the expressive domain objects to work out problems. The tasks this layer is responsible for are meaningful to the business or necessary for interaction with the application layers of other systems. This layer is kept thin. It does not contain business rules or knowledge, but only coordinates tasks and delegates work to collaborations of domain objects in the next layer down. It does not have state reflecting the business situation, but it can have state that reflects the progress of a task for the user or the program. Which is reinforced here: Service interfaces. Services expose a service interface to which all inbound messages are sent. You can think of a service interface as a façade that exposes the business logic implemented in the application (typically, logic in the business layer) to potential consumers. And here: The service layer should be devoid of any application or business logic and should focus primarily on a few concerns. It should wrap Business Layer calls, translate your Domain in a common language that your clients can understand, and handle the communication medium between server and requesting client. This is a serious contrast to other resources that talk about the Service Layer: The service layer should consist of classes with methods that are units of work with actions that belong in the same transaction. Or the second answer to a question I've already linked: At some point, your application will want some business logic. Also, you might want to validate the input to make sure that there isn't something evil or nonperforming being requested. This logic belongs in your service layer. "Solution"? Following the guidelines in this answer, I came up with the following approach that uses a Service Layer: class UserController : Controller { private UserService _userService; public UserController(UserService userService){ _userService = userService; } public ActionResult MakeHimPay(string username, int amount) { _userService.MakeHimPay(username, amount); return RedirectToAction("ShowUserOverview"); } public ActionResult ShowUserOverview() { return View(); } } class UserService { private IUserRepository _userRepository; public UserService(IUserRepository userRepository) { _userRepository = userRepository; } public void MakeHimPay(username, amount) { _userRepository.GetUserByName(username).makePayment(amount); } } class UserRepository { public User GetUserByName(string name){ // Get appropriate user from database } } class User { private int debt; // debt in cents private string name; // getters public void makePayment(int cents){ debt -= cents; } } Conclusion All together not much has changed here: code from the controller has moved to the service layer (which is a good thing, so there is an upside to this approach). However this doesn't look like it had anything to do with my original answer. I realize design patterns are guidelines, not rules set in stone to be implemented whenever possible. Yet I have not found a definitive explanation of the service layer and how it should be regarded. Is it a means to simply extract logic from the controller and put it inside a service instead? Is it supposed to form a contract between the controller and the domain? Should there be a layer between the domain and the service layer? And, last but not least: following the original comment Business logic should really be in a service. Not in a model. Is this correct? How would I introduce my business logic in a service instead of the model?

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  • Is there any special tool for interactive GUI development

    - by niko
    Hi, Currently I am preparing exercises about networks and mobile communications for students. I was thinking about creating an interactive user-interface which enables the user to drag&drop predefined elements and then implement a logic based upon element distances etc. An example would be to place two base stations (a predefined element with several properties), set the scale in the interface and then check the signal interferrence in the environment (user-interface). The first part might be too abstract whereas the example might be too specific, but I was wondering whether there already exists any friendly framework or language which enables developers to create interactive interfaces (for teaching/learning purpouses) in short ammount of time. Usually I write applications for PC environment in .NET but in this case it would take too much time to create a specific interface for every exercise. I would appreciate if anyone could suggest any way to create interactive user-interface in short ammount of time. Are there any special programming languages or development tools for this kind of applications or are there any useful frameworks for .NET, Java or any other language to speed up the development of user-interfaces? Thank you!

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  • Wysiwyg with image copy/paste

    - by jW
    First, I understand that an image cannot be "copied" from a local machine into a website. I understand that it must be uploaded. I am a web programmer, and am familiar with common web wysiwyg tools such as TinyMCE and FCKEditor. My question is if there exists a program or web module or something of the sort that works will perform an automatic upload of images for a wysiwyg. I have a client that is constantly complaining about not being able to copy/paste documents with images from MS Word into a wysiwyg to create content on their website. I have looked into TX Text Control (http://labs.textcontrol.com/) and was looking into a possibly flash wysiwyg that could upload the file automatically behind the scenes. I don't know if this exists, and google did not much help me in my search, so I thought I would ask other coders. I am open to any sort of server technology, or browser requirements. I am looking for some browser based tool instead of an application tool such as Dreamweaver or otherwise. If no good solution to the problem exists, I am willing to accept that at this point. Note: This was a request from a client, and to me it seemed rather unreasonable. I decided to gather community advice instead of just tell the client 'No' and the options here have been extremely helpful and informative in presenting possible solutions.

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  • WindowsForms difference to simple Console App

    - by daemonfire300
    I currently started to "port" my console projects to WinForms, but it seems I am badly failing doing that. I am simply used to a console structure: I got my classes interacting with each other depending on the input coming from the console. A simple flow: Input -> ProcessInput -> Execute -> Output -> wait for input Now I got this big Form1.cs (etc.) and the "Application.Run(Form1);" But I really got no clue how my classes can interact with the form and create a flow like I described above. I mean, I just have these "...._Click(object sender....)" for each "item" inside the form. Now I do not know where to place / start my flow / loop, and how my classes can interact with the form.

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  • Dual usage of asp.net mvc and php under same domain

    - by jim
    Hello all, I've got a scenario where we have a customer who has a linux hosted php app (joomla) that they wish to integrate with some back-end asp.net mvc functionality that was created for a 'sister' site. Basically, the mvc site has prices and stock availability methods which (in the sister site) populates dropdown lists and other 'order' style info on the pages. I've been tasked with looking at the integration options to allow the php site to use this info as a 'service'. (as ever, these guys are looking at cost of ownership, maintenence etc, so this is their preferred route) Has anyone done anything similar with success?? I'd imagine (much like the sister site) liberal doses of ajax will be employed in order to populate portions of the page on demand. So this may have a bearing on any suggestions that you may have. Also, the methods that are being called ultimately end up populating the same database, so there are no issues with correlating the ID's across the different platforms. I don't really want to go down any 'iframe' type route if at all possible, tho' reality may dictate this as being an option. I'm possibly (naively) imagining that i could simply invoke the mvc functions directly from the php app with some sort of 'session' variable being passed for authentication. pretty tall order or pretty straightfwd?? cheers jim

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  • C#, WindowsForms difference to simple Console App

    - by daemonfire300
    Hi there, I currently started to "port" my console projects to WinForms, but it seems I am badly failing doing that. I am simply used to a console structure: I got my classes interacting with each other depending on the input coming from the console. A simple flow: Input -> ProcessInput -> Execute -> Output -> wait for input Now I got this big Form1.cs (etc.) and the "Application.Run(Form1);" But I really got no clue how my classes can interact with the form and create a flow like I described above. I mean, I just have these "...._Click(object sender....)" for each "item" inside the form. Now I do not know where to place / start my flow / loop, and how my classes can interact with the form. thanks and regards daemonfire

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  • Preventing what was/were previously copied on to my clipboard from appearing on R Console when using

    - by Bazon
    Hi all, I am having some problems with my clipboard contents when using R. When I run my scripts/commands in tinn-r, very often I would get something that I had ran earlier pasted onto my R Console instead of the command that I have just selected. To get over this, I would go to my clipboard and delete its content(text/syntax). However, the same text/syntax that I had just deleted would re-appear on my clipboard and would again appear on my R Console when trying to run a different syntax from my tinn-r. Any help would be appreciated. Bazon

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  • finding out the selectted section of a pie chart in iphone

    - by sandeep sinha
    I am using Core-Plot to draw the pie chart.I am having no issues in drawing the pie chart.I need the pie chart to be interactive in nature, i.e., if I click on any particular section on pie chart, it should navigate to the next page showing details of that particular section. Kindly help me in this regard. I tried using -(void)pieChart:sliceWasSelectedAtRecordIndex: but its not working . The method is not being called.

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  • Google image Swirl - interactive information visualization

    - by skyde
    I have seen this image swirl effect on a visual thesaurus. Is there any open source code for this? Or research paper explaining how they made it. I don't care about the algorithm to match similar objects. I only am wondering about the effects. From what i understand they are called recursive orbital diagram. Screenshot: google Wonder Wheel google image swirl

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  • Counting point size based on chart area during zooming/unzoomin

    - by Gacek
    Hi folks. I heave a quite simple task. I know (I suppose) it should be easy, but from the reasons I cannot understand, I try to solve it since 2 days and I don't know where I'm making the mistake. So, the problem is as follows: - we have a chart with some points - The chart starts with some known area and points have known size - we would like to "emulate" the zooming effect. So when we zoom to some part of the chart, the size of points is getting proportionally bigger. In other words, the smaller part of the chart we select, the bigger the point should get. So, we have something like that. We know this two parameters: initialArea; // Initial area - area of the whole chart, counted as width*height initialSize; // initial size of the points Now lets assume we are handling some kind of OnZoom event. We selected some part of the chart and would like to count the current size of the points float CountSizeOnZoom() { float currentArea = CountArea(...); // the area is counted for us. float currentSize = initialSize * initialArea / currentArea; return currentSize; } And it works. But the rate of change is too fast. In other words, the points are getting really big too soon. So I would like the currentSize to be invertly proportional to currentArea, but with some scaling coefficient. So I created the second function: float CountSizeOnZoom() { float currentArea = CountArea(...); % the area is counted for us. // Lets assume we want the size of points to change ten times slower, than area of the chart changed. float currentSize = initialSize + 0.1f* initialSize * ((initialArea / currentArea) -1); return currentSize; } Lets do some calculations in mind. if currentArea is smaller than initialArea, initialArea/currentArea > 1 and then we add "something" small and postive to initialSize. Checked, it works. Lets check what happens if we would un-zoom. currentArea will be equal to initialArea, so we would have 0 at the right side (1-1), so new size should be equal to initialSize. Right? Yeah. So lets check it... and it doesn't work. My question is: where is the mistake? Or maybe you have any ideas how to count this scaled size depending on current area in some other way?

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