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  • iPhone: didSelectRowAtIndexPath not invoked

    - by soletan
    Hi, I know this issue being mentioned before, but resolutions there didn't apply. I'm having a UINavigationController with an embedded UITableViewController set up using IB. In IB the UITableView's delegate and dataSource are both set to my derivation of UITableViewController. This class has been added using XCode's templates for UITableViewController classes. There is no custom UITableViewCell and the table view is using default plain style with single title, only. Well, in simulator the list is rendered properly, with two elements provided by dataSource, so dataSource is linked properly. If I remove the outlet link for dataSource in IB, an empty table is rendered instead. As soon as I tap on one of these two items, it is flashing blue and the GDB encounters interruption in __forwarding__ in scope of a UITableView::_selectRowAtIndexPath. It's not reaching breakpoint set in my non-empty method didSelectRowIndexPath. I checked the arguments and method's name to exclude typos resulting in different selector. I recently didn't succeed in whether delegate is set properly, but as it is set equivalently to dataSource which is getting two elements from the same class, I expect it to be set properly. So, what's wrong? I'm running iPhone/iPad SDK 3.1.2 ... but tried with iPhone SDK 3.1 in simulator as well. EDIT: This is the code of my UITableViewController derivation: #import "LocalBrowserListController.h" #import "InstrumentDescriptor.h" @implementation LocalBrowserListController - (void)viewDidLoad { [super viewDidLoad]; [self listLocalInstruments]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [super viewDidUnload]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [entries count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) cell.textLabel.text = [[[entries objectAtIndex:[indexPath indexAtPosition:[indexPath length] - 1]] label] retain]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) { ... } } - (void)dealloc { [super dealloc]; } - (void) listLocalInstruments { NSMutableArray *result = [NSMutableArray arrayWithCapacity:10]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"idl"] withLabel:@"Default 1"]]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"xml"] withLabel:@"Default 2"]]; [entries release]; entries = [[NSArray alloc] initWithArray:result]; } @end

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  • Iphone sdk upload images to Flickr with geotagging

    - by user295944
    How can I upload an image to flickr from the iphone sdk to flickr while the image is still geotagged? I tried to use objectiveflickr but it takes away the exif information so the photo is no longer geotagged. There has to be a relatively easy way to do this because there are apps around which do this very well.

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  • Analog clock for Iphone application

    - by Joy
    I am developing an iphone application through xcode. I need to show a analog clock in my application. I can show the time in a digital clock but just not been able to show an analog clock. Looking forward to any kind of help. Thanks in advance Joy

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  • iPhone or Android?

    - by tunnuz
    According to a recent article iPhone has gained a better appeal than Android among programmers. I'm quite a newbie to Java and a complete profane to ObjectiveC, in your opinion, in which one of the two could I have a try?

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  • iPhone SDK simple alert message question

    - by Paul
    char asd='a'; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Are you sure?" message:asd delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; above code not compiling in iPhone simulator. Why is that? :)

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  • iPhone - packaging multiple app in a single app

    - by karim
    Hi, I would like to package multiple app in a single app. So donwloading one app and install that in an iPhone will install 3/4 apps. Something like java midlet suits having multiple Midlets in a single jar file. Is it possible by using multiple target or bundle, aggregate target etc.?

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  • iPhone SDK UI element preview

    - by Michael
    Looking for some catalog/gallery(not UICatalog, just images), where I can see preview of each UI element in iPhone SDK, along with corresponding class name(eg datetime picker, calendar, the black switch bar on bottom). This will give me rough idea on which UI elements I can use in my app and go read about corresponding class.

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  • What's the keychain service in iPhone?

    - by hgpc
    What's the keychain service (kSecAttrService) in iPhone? I haven't found a concrete definition of "service" in the docs. Is it just a category for keychain items inside my app? Does the value matter other than categorizing items inside my app? Thanks.

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  • What is the iPhone simulator IP address?

    - by Chris G
    Hi I have been looking for the answer to this question for some time. I am doing network programming for the iPhone and it is necessary for me to use the IP address of the device. This isn't a problem on the physical device as it has its own IP address on the network. However I was wondering what was the case with it on the simulator. Does it get assigned an IP address to be used? Thanks in advanced for any help, CG

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  • Deploy application to iPhone Simulator

    - by Craig Warren
    Hi, I am looking for a way to deploy my application to another users simulator. To be blunt the person needs to show the application on the simulator and is not capable of compiling the source code and I don't have the time to produce the instructions. What I want to do is provide them with the .app (or another) file and have them install it in the simulator just like they can do with any real iPhone Device. Does anyone know how I can do this?

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  • json-framework error in iPhone static library

    - by David Beck
    I have an iPhone app that uses the json-framework. I moved some of the code, including the json-framework source, from the main project to a static library. When I did this, the json-framework stopped getting compiled into the binary (double checked with class dump). This causes a nasty error: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString JSONValue]: unrecognized selector sent to instance 0x43897f0' Everything else in the static library continues to function properly.

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  • Iphone C# development

    - by cable729
    I wanted to use monotouch, but unfortunately I don't have $400 to spend. So I found xmlvm http://www.xmlvm.org/ and I it seems It can crosscompile .net bytecode to objective c. But, I'm not sure, are there any wrappers? What else would I need to start developing for the iphone using xmlvm??

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  • iPhone SDK 3.2 beta 4 missing arm architecture

    - by David Beck
    Ever since I upgraded to iPhone SDK 3.2 beta 4, when I try to compile for device I get a warning for most of my libraries (libxml2.dylib, libobjc.A.dylib etc.) saying that it is missing the required architecture arm in file. Checking the libraries with lipo, I see that they all have arm5-7. Surely someone else had to of run into this.

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  • Compiling the ffmpeg on iPhone?

    - by user287225
    I downloaded the iFrameExtractor sample code and try to compile it with the iPhone simulator version 3.1.3 The project shows the following errors ( http://img514.imageshack.us/img514/3245/66948298.png ) even thought I added *.a libraries to my project. All libraries was under the library searching path. I guess it is a linking problem. Anyone can recommend to me a configuration for compiling ffmpeg on x86? Thanks in advance.

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  • Older iPhone/ iPod frame rate?

    - by Adam
    Do older iPods and iPhones have a frame rate of 60fps? I'm finding that all the methods for calculating time intervals on iPhone (cftimeinterval, nstimer, timesince1970, etc) are all giving me bad data, so I've decided assume a frame rate of 60, just not sure if older apple devices can run at this.

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