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  • How can I launch app store from my application

    - by Tankista
    Im trying to implement button which opens app store application from my app. I use this simple line of code, which opens safari but not app store application. [[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://itunes.apple.com/sk/app/tweetie-2/id333903271?mt=8"]]; I dont know whats wrong, is the URL format correct? I was following this document. All related questions in stackoverflow are outofdate I suppose.

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  • OSGI on google app engine?

    - by Patrick Cornelissen
    I am evaluating several technologies for an open source app for the google app engine. I'm searching for information regarding OSGI on googles app engine. I have found Lemmon but it seems to be a dead project. The last checkin was in mid 2009... :-/ There is also a eclipse blog entry from april 2009, but it's not a real success story. Has anyone successfully used OSGI in a GAE app?

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  • Does Google App Engine support ftp ?

    - by Frank
    Now I use my own Java FTP program to ftp objects from my PC to my ISP's website server. I want to use Google App Engine's servlet to get Paypal IPN messages, then store the messages into my own objects and ftp the objects to my ISP's website server, is this doable ? I heard Google App Engine doesn't support FTP. I don't expect Google to do it for me, but can I use my own Java FTP program in the web app that I upload onto the App Engine to do it ? Frank

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  • Advice and resources for Apple iOS 4 development

    - by mlambie
    I'm looking for resources, screencasts, books, courses, sites and the like to assist with learning Objective-C with the intention of developing applications for Apple's iOS 4. My development team has access to Apple's development program, and is largely coming from a similar background: they're Comp Sci graduates that have experience with Ruby and web languages, but haven't written any C since university. Considering Apple's announcement regarding limited programming language support for developers, what's the current best avenue for learning Objective-C with the desire for developing iPad and iPhone applications?

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  • iphone facebook framework

    - by satyam
    i'm able to successfully integrate facebook into my iphone application. but just before publishing, it will show a dialog which is an instance of "FBStreamDialog". I'm only setting "userMessagePrompt" which is "Share the app with Facebook and follow the link to obtain the app" and "attachment" with "Share the app". When the app is run and when FBStreamDialog is shown, I'm seeing only "attachment" and not "userMessagePrompt". Why?

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  • In App Billing: Item not found

    - by hunterp
    I have followed the steps for in app billing: Installed demo app Published an in-app product NOT published the app itself Although I CAN buy the item, there is a curious warning "item not found" that I have to dismiss before I can go to the buy screen. AND this log error: E/Volley(1384): [157] BasicNetwork.performRequest: Unexpected response code 500 for https://android.clients.google.com/fdfe/details?doc=subs:com.testorooney.testo:sword_001

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  • iPhone Image Resources, ICO vs PNG, app bundle filesize

    - by Jasarien
    My application has a collection of around 1940 icons that are used throughout. They're currently in ICO and new images provided to me come in ICO format too. I have noticed that they contain a 16x16 and 32x32 representation of each icon in one file. Each file is roughly 4KB in filesize (as reported by finder, but ls reports that they vary from being ~1000 bytes to 5000 bytes) A very small number of these icons only contain the 32x32 representation, and as a result are only around 700 bytes in size. Currently I am bundling these icons with my application and they are inflating the size of the app a bit more than I would like. Altogether, the images total just about 25.5MB. Xcode must do some kind of compression because the resulting app bundle is about 12.4MB. Compressing this further into a ZIP (as it would be when submitted to the App Store), results in a final file of 5.8MB. I'm aware that the maximum limit for over the air App Store downloads has been raised to 20MB since the introduction of the iPad (I'm not sure if that extends to iPhone apps as well as iPad apps though, if not the limit would be 10MB). My worry is that new icons are going to be added (sometimes up to 10 icons per week), and will continue to inflate the app bundle over time. What is the best way to distribute these icons with my app? Things I've tried and not had much success with: Converting the icons from ICO to PNG: I tried this in the hopes that the pngcrush utility would help out with the filesize. But it appears that it doesn't make much of a difference between a normal PNG and a crushed png (I believe it just optimises the image for display on the iPhone's GPU rather than compress it's size). Also in going from ICO to PNG actually increased the size of the icon file... Zipping the images, and then uncompressing them on first run. While this did reduce the overall image sizes, I found that the effort needed to unzip them, copy them to the documents folder and ensure that duplication doesn't happen on upgrades was too much hassle to be worth the benefit. Also, on original and 3G iPhones unzipping and copying around 25MB of images takes too long and creates a bad experience... Things I've considered but not yet tried: Instead of distributing the icons within the app bundle, host them online, and download each icon on demand (it depends on the user's data as to which icons will actually be displayed and when). Issues with this is that bandwidth costs money, and image downloads will be bandwidth intensive. However, my app currently has a small userbase of around 5,500 users (of which I estimate around 1500 to be active based on Flurry stats), and I have a huge unused bandwidth allowance with my current hosting package. So I'm open to thoughts on how to solve this tricky issue.

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  • Weird functioning of Application event in iPhone

    - by Shikhar
    Hi, iPhone app shuts down when ever any call accepted by user. When call ends, app will resume. I want to capture that event when app resumes after call ends. Howsoever I have tried: on App delegate: - (void)applicationWillTerminate:(UIApplication *)application - (void)applicationDidFinishLaunching:(UIApplication *)application - (void)applicationDidBecomeActive:(UIApplication *)application - (void)applicationWillResignActive:(UIApplication *)application On view load: viewDidLoad ViewwillAppear But non of the above event occur. Dont know how would I know that user is coming back after receiving a call.

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  • iPhone Launch Image zoom animation not working on physical device

    - by user341542
    I have developed an iPhone app with a launch image. When starting the app in the simulator, the image zooms in as expected. However, when the app is deployed to my physical device, the zoom animation is very short and sometimes completes instantaneously. I'm sure it's nothing to do with my app start up as I put a sleep call in applicationDidFinishLoading to slow it down and this occurs after the zoom animation has completed.

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  • blackberry versus iphone development

    - by Blankman
    For those of you who know/experienced both blackberry and iphone development, which platform did you prefer and why? I'm looking for things like debugging ability, api stability, UI development, deployment, IDE, documentations etc.

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  • google app engine proxy workaround

    - by Lumpy
    I am trying to build a google app engine app in Java. The app is trying to get information from another site. On my computer I am behind a firewall and need to connect to the site through a proxy. Google app engine does not allow the use of java.net.proxy. Is there a way to configure eclipse so it knows that when I use URL.getContent() my local host will connect to that url through a proxy??

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  • How do you beta test an iphone app?

    - by Michael Pryor
    How can you beta test an iPhone app? I can get it on my own device, and anyone that gives me a device, I can run it on theirs, but is there a way to do a limited release via the app store for beta testing? Update: Also, see this question on getting your app onto phones without using the App Store.

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  • Authenticating users in iPhone app

    - by Myron
    I'm developing an HTTP api for our web application. Initially, the primary consumer of the API will be an iPhone app we're developing, but I'm designing this with future uses in mind (such as mobile apps for other platforms). I'm trying to decide on the best way to authenticate users so they can access their accounts from the iPhone. I've got a design that I think works well, but I'm no security expert, so I figured it would be good to ask for feedback here. The design of the user authentication has 3 primary goals: Good user experience: We want to allow users to enter their credentials once, and remain logged in indefinitely, until they explicitly log out. I would have considered OAuth if not for the fact that the experience from an iPhone app is pretty awful, from what I've heard (i.e. it launches the login form in Safari, then tells the user to return to the app when authentication succeeds). No need to store the user creds with the app: I always hate the idea of having the user's password stored in either plain text or symmetrically encrypted anywhere, so I don't want the app to have to store the password to pass it to the API for future API requests. Security: We definitely don't need the intense security of a banking app, but I'd obviously like this to be secure. Overall, the API is REST-inspired (i.e. treating URLs as resources, and using the HTTP methods and status codes semantically). Each request to the API must include two custom HTTP headers: an API Key (unique to each client app) and a unique device ID. The API requires all requests to be made using HTTPS, so that the headers and body are encrypted. My plan is to have an api_sessions table in my database. It has a unique constraint on the API key and unique device ID (so that a device may only be logged into a single user account through a given app) as well as a foreign key to the users table. The API will have a login endpoint, which receives the username/password and, if they match an account, logs the user in, creating an api_sessions record for the given API key and device id. Future API requests will look up the api_session using the API key and device id, and, if a record is found, treat the request as being logged in under the user account referenced by the api_session record. There will also be a logout API endpoint, which deletes the record from the api_sessions table. Does anyone see any obvious security holes in this?

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  • *iPhone* Unable to symbolicate in Object Allocations instrument

    - by AkademiksQc
    Hi there, i run a C++ app from objective-c I can successfully symbolicate my function names using Shark profiler but not with the Object Allocations instrument.à In the detailed pane, i only see my C++ app name with the hexadecimal value for my C++ functions. I tried to do a "File/Re-Symbolicate Document", selecting my app folder containing both my app and my Dsym file but nothing change. Any clues? My config: xCode 3.2.2 iPhonoe SDK 3.2 Snowleopard (10.6.3) Thx.

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  • iPhone App Store Screenshot Order

    - by David L
    In iTunes Connect, the first screenshot (on left) is not showing up as the first screenshot in the App Store. In one case the 3rd screenshot in iTunes Connect shows up 1st on the App Store and in another case the 4th screenshot is 1st on the App Store. Does anyone know how to specify the order of images? I found this question, that says the 1st screenshot in iTunes Connect should be 1st on the App Store, but that is not the case for my 2 apps. iTunes connect screenshot order

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  • Can not find Picasa Web Album, under Google App admin panel/google app/Other Google Services

    - by PMaly
    We got a Google App account that we use with our domaine name. We use the core service apps (gmail, calendar, drive, etc.). Now we are looking into going into Google+. To be able active Google+ for my users, I need to activate Picasa Web Album first. But I can't find it anywhere in my admin panel. It's suppose to be under Google Apps/Add Services/Other Services, but it's not. The only thing I see there is "Google App Engine" and "Google Apps Marketplace". Is it because I don't have Google Apps for business account? Thanks.

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  • Does it make sense to use ORM in Android development?

    - by Heinzi
    Does it make sense to use an ORM in Android development or is the framework optimized for a tighter coupling between the UI and the DB layer? Background: I've just started with Android development, and my first instinct (coming from a .net background) was to look for a small object-relational mapper and other tools that help reduce boilerplate clode (e.g. POJOs + OrmLite + Lombok). However, while developing my first toy application I stumbled upon a UI class that explicitly requires a database cursor: AlphabetIndexer. That made me wonder if maybe the Android library is not suited for a strict decoupling of UI and DB layer and that I will miss out on a lot of useful, time-saving features if I try to use POJOs everywhere (instead of direct database access). Clarification: I'm quite aware of the advantages of using ORM in general, I'm specifically interested in how well the Android class library plays along with it.

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  • Is there a viable alternative to the agile development methodology? [closed]

    - by Eric Wilson
    The two predominant software-development methodologies are waterfall and agile. When discussing these two, there is often much focus on the particular practices that distinguish them (pair programming, TDD, etc. vs. functional spec, big up-front design, etc.) But the real differences are far deeper, in that these practices come from a philosophy. Waterfall says: Change is costly, so it should be minimized. Agile says: Change is inevitable, so make change cheap. My question is, regardless of what you think of TDD or functional specs, is the waterfall development methodology really viable? Does anyone really think that minimizing change in software is a viable option for those that desire to deliver valuable software? Or is the question really about what sort of practices work best in our situations to manage the inevitable change?

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