Search Results

Search found 9467 results on 379 pages for 'objective c blocks'.

Page 94/379 | < Previous Page | 90 91 92 93 94 95 96 97 98 99 100 101  | Next Page >

  • OBJ-C: Call an instance of core-plot graph from separate view controller

    - by Kevin
    I'm using a view controller i.e. ViewController:UIViewController and have another class GraphViewController:UIViewController . How do I call an instance of GraphViewController and place it into my ViewController? I am currently trying to call the plot within my ViewController directly, but I want to make the graph modular so I don't have to copy code if I use the same graph again. ViewController has methods -(void) refreshGraph; //Inhereted Methods -(NSUInteger)numberOfRecordsForPlot:(CPPlot *)plot; -(NSNumber *)numberForPlot:(CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index; How do I move these methods to a separate class and then call it to get the same plot in my ViewController? I am sure there must be a thread on this somewhere but I can't seem to find it.

    Read the article

  • OCUnit testing an embedded framework

    - by d11wtq
    I've added a Unit Test target to my Xcode project but it fails to find my framework when it builds, saying: Test.octest could not be loaded because a link error occurred. It is likely that dyld cannot locate a framework framework or library that the the test bundle was linked against, possibly because the framework or library had an incorrect install path at link time. My framework (the main project target) is designed to be embedded and so has an install path of @executable_path/../Frameworks. I've marked the framework as a direct dependency of the test target and I've added it to the "Link Binary with Libraries" build phase. Additionally I've add a first step (after it's built the dependency) of "Copy Files" which simply copies the framework to the unit test bundle's Frameworks directory. Anyone got any experience on this? I'm not sure what I've missed.

    Read the article

  • Weak linking on iPhone refuses to work

    - by Jonathan Grynspan
    I've got an iPhone app that's mainly targetting 3.0, but which takes advantage of newer APIs when they're available. Code goes something like this: if (UIApplicationDidEnterBackgroundNotification != NULL) [nc addObserver: self selector: @selector(irrelelvantCallbackName:) name: UIApplicationDidEnterBackgroundNotification object: nil]; Now, according to everything Apple's ever said, if the relevant APIs are weakly linked, that will work fine because the dynamic linker will evaluate UIApplicationDidEnterBackgroundNotification to NULL. Except that it doesn't. The application compiles, but as soon as it hits "if (UIApplicationDidEnterBackgroundNotification != NULL)" it crashes with EXC_BAD_ACCESS. Is this simply a matter of a compiler flag I need to set? Or am I going about this the wrong way?

    Read the article

  • NSLog(@"%@",super) crashing

    - by Chandan Shetty SP
    I used NSLog(@"%@",super) in a method(any method) and it is crashing.... Why? How to print the super contents? Updated : currentclassname : superClassName { } and also if i use NSLog(@"%@", [super description]); It is printing "<currentclassname: 0x3db7230>" instead of superClassName... It is expected to print superClassName right. Thanks in advance,

    Read the article

  • How do those bitmasks actually work?

    - by mystify
    For example, this method from NSCalendar takes a bitmask: - (NSDate *)dateByAddingComponents:(NSDateComponents *)comps toDate:(NSDate *)date options:(NSUInteger)opts So options can be like: NSUInteger options = kCFCalendarUnitYear; or like: NSUInteger options = kCFCalendarUnitYear | kCFCalendarUnitMonth | kCFCalendarUnitDay; What I don't get is, how is this actually done? I mean: How can they pull out those values which are merged into options? If I wanted to program something like this, that can take a bitmask, how would that look?

    Read the article

  • Showing IPhone keyboard in different languages based on user input.

    - by itsaboutcode
    Hi, My question is related to the following question, and can be said almost same. http://stackoverflow.com/questions/330542/setting-the-iphone-keyboard-language But here are my requirement. I am writing dictionary app for IPhone, which support multiple languages. So my requirement is to display the English keyboard when user has selected English language and show Dutch keyboard when user has selected Dutch and so on. So i was wondering if this is possible? Thanks.

    Read the article

  • NSString to NSData Failing in Encoding

    - by Travis
    I'm trying to use NSXmlParser to parse ISO-8859-1 data. Using Apple's own example for parsing ISO-8859-1, I have the following. NSString *xmlFilePath = [[NSBundle mainBundle] pathForResource:sampleFileName ofType:@"xml"]; NSString *xmlFileContents = [NSString stringWithContentsOfFile:xmlFilePath encoding:NSISOLatin1StringEncoding error:nil]; NSLog(@"contents: %@", xmlFileContents); I see that in the console, the contents of the string is accurate. However when I try to convert it to an NSData object (for use with the parser), I do the following. NSData *xmlData = [xmlFileContents dataUsingEncoding:NSISOLatin1StringEncoding]; But then when my didStartElement delegate gets called, I see  showing up which I think is from an encoding discrepancy. Can NSXmlParser handle ISO-8859-1 and if so, what am I doing wrong?

    Read the article

  • iPhone UI addSubview causing concurrency exception

    - by Eli
    This is really odd... I run my app, and while it is opening and the views are constructing I get: Collection <CALayerArray: 0x124650> was mutated while being enumerated. The code trace goes through the following: main UIApplicationMain -[UIApplication _run] CFRunLoopRunInMode CFRunLoopRunSpecific _UIApplicationHandleEvent -[UIApplication sendEvent:] -[UIApplication handleEvent:withNewEvent:] -[UIApplication _runWithURL:sourceBundleID:] -[UIApplication _performInitilizationWithURL:sourceBundleID:] -[AppDelegate applicationDidFinishLaunching:] +[Controller initializeController] //This is my own function [window addSubview: pauseMenuController.view] //This is the last point of my code it goes through -[UIView(Hierarchy) addSubview:] -[UIView(Internal) _addSubview:positioned:relativeTo:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] _NSFastEnumerationMutationHandler objc_exception_throw I've run the game lots and lots and lots of times and I've never seen this, then suddenly it popped up. The weird thing is that I'm not creating any other threads (that I know of) until after this code all gets called. It'll be easier for me to debug this if someone can give me some explanation of what might be getting modified while it's being accessed in a UIView. Does it have something to do with adding something to the view while it's already adding something, maybe? Any ideas?

    Read the article

  • Aquatic Prime on 10.6?

    - by Kevin
    Hello, I have 2 applications that I use with Aquatic Prime. One is an application just with the Aquatic Prime framework, and the other is an application that I've been working on that has been incorporated with the Aquatic Prime framework. The first application I mentioned before has its SDK set to 10.5 with the architecture to 32-bit. The second application I made has its SDK that is set to 10.6 (which it has to since I need NSRunningApplication) and its architecture to 32-bit. Now my question is, whenever I debug my first application it works perfectly fine, but with my second it gives me this interrupted error right after Running. What's going wrong? I've tried doing some breakpoints like "objc-exception-throw" but all it says is stopped at breakpoint 1. I need 10.6 in my application, but I also need Aquatic Prime. Can anyone help me solve this problem? Ok here's the one from the stack trace which I have no idea how to read: 0x91cdff11 <+0000> push %ebp 0x91cdff12 <+0001> mov %esp,%ebp 0x91cdff14 <+0003> sub $0x28,%esp 0x91cdff17 <+0006> mov %ebx,-0xc(%ebp) 0x91cdff1a <+0009> mov %esi,-0x8(%ebp) 0x91cdff1d <+0012> mov %edi,-0x4(%ebp) 0x91cdff20 <+0015> call 0x91cdff25 <objc_exception_throw+20> 0x91cdff25 <+0020> pop %ebx 0x91cdff26 <+0021> mov 0x8(%ebp),%esi 0x91cdff29 <+0024> lea 0xe4cbb8b(%ebx),%edi 0x91cdff2f <+0030> mov 0x4(%edi),%eax 0x91cdff32 <+0033> test %eax,%eax 0x91cdff34 <+0035> jne 0x91cdff3b <objc_exception_throw+42> 0x91cdff36 <+0037> call 0x91ce4f53 <set_default_handlers> 0x91cdff3b <+0042> mov %esi,(%esp) 0x91cdff3e <+0045> nop 0x91cdff3f <+0046> nopl 0x0(%eax) 0x91cdff43 <+0050> mov %esi,(%esp) 0x91cdff46 <+0053> call *0x4(%edi) 0x91cdff49 <+0056> lea 0xfd44(%ebx),%eax 0x91cdff4f <+0062> mov %eax,(%esp) 0x91cdff52 <+0065> call 0x91ce4e1f <_objc_fatal> The the GDB tells me its all good: run [Switching to process 990] Running… 2009-10-14 15:20:33.233 ApplicationName[990:a0f] init Sincerely, Kevin

    Read the article

  • iPhone GPS Development - Tips + Tricks

    - by Keith Fitzgerald
    Hello - I'm looking for some feedback, blog links, etc that offer some tips and tricks for iPhone GPS development. I've read and understand the API, I have my demo app up and running, etc but I have run into some "quirks" with gps on iphone. For example, it seems that you you will receive a lot less location updates when your iphone enters "power save" mode. I've read that you can combat this by playing music in your application [not sure if this is true]. It also seems that, terms of making a reasonable pedometer, you should filter out any reading with horizontal accuracies less than 20 meters. Does this sound right? Is there any kind of checklist out on the web for iphone gps gotchas? Thanks in advance.

    Read the article

  • Refresh a UITableView after loading

    - by Alavoil
    I am trying to load a table view from a cache very quickly and have the cached data in the table view appear. Then I want download new data, and then reload the table. Right now I am downloading the new data on viewDidAppear, but the view still refreshes before it displays. Any idea how I can do this?

    Read the article

  • setDelegate:self, how does it work?

    - by fuzzygoat
    I have a query regarding how delegates work. My understanding was that delegates take responsibility for doing certain tasks on behalf of another object. locationManager = [[CLLocationManager alloc] init]; [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; Am I right in thinking that in the example code above that the instance of CLLocationManager is created on a new thread so that it can get on with trying to find the location information it needs. When it completes its task (or encounters an error) it calls-back using the appropriate methods located in self e.g. locationManager:didUpdateToLocation:fromLocation: Essentially locationManager sends messages to self (which conforms to the correct delegate protocol) when things happen cheers gary

    Read the article

  • Asynchronous NSURLConnection Throws EXC_BAD_ACCESS

    - by Sheehan Alam
    I'm not really sure why my code is throwing a EXC_BAD_ACCESS, I have followed the guidelines in Apple's documentation: -(void)getMessages:(NSString*)stream{ NSString* myURL = [NSString stringWithFormat:@"http://www.someurl.com"]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:myURL]]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection) { receivedData = [[NSMutableData data] retain]; } else { NSLog(@"Connection Failed!"); } } And my delegate methods #pragma mark NSURLConnection Delegate Methods - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { // This method is called when the server has determined that it // has enough information to create the NSURLResponse. // It can be called multiple times, for example in the case of a // redirect, so each time we reset the data. // receivedData is an instance variable declared elsewhere. [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Append the new data to receivedData. // receivedData is an instance variable declared elsewhere. [receivedData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object [connection release]; // receivedData is declared as a method instance elsewhere [receivedData release]; // inform the user NSLog(@"Connection failed! Error - %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // do something with the data // receivedData is declared as a method instance elsewhere NSLog(@"Succeeded! Received %d bytes of data",[receivedData length]); // release the connection, and the data object [connection release]; [receivedData release]; } I get an EXC_BAD_ACCESS on didReceiveData. Even if that method simply contains an NSLog, I get the error. Note: receivedData is an NSMutableData* in my header file

    Read the article

  • Core Data iPad/iPhone BLOBS vs File system for 20k PDFs

    - by jamone
    I'm designing an iPad/iPhone app using core data. The main focus of the app is sorting and viewing up to 20,000 PDFs They are ~200KB each. Typically its best to not store BLOBS in a DB, but for desktop systems I've typically seen it said that if the blobs are < 1 MB then its fine to use the DB. Any considerations I should take into count? If I store them in the file system can I store them all in one directory and not have performance issues (I won't need to ever get a directory list since I'd store each's path in the DB)? Should I divide them among a handful of directories? If so is there a good rule on # of files per dir?

    Read the article

  • Avaudioplayer problem regarding songs

    - by Arun Sharma
    I am using avaudioplayer for playing mp3 songs. The problem is in being able to catch the instance of the player to control it i.e. Stop it, Play it etc. The code by default creates multiple instances of the same player and overlaps the songs. I am being unable to reference the player specifically. Do you have an idea as to how we can do so? Thanks Arun Sharma

    Read the article

  • How can we change color of a text programmatically ?

    - by user297535
    My code is -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } How can we change the color of the text programmatically? Answers will be greatly appreciated!

    Read the article

  • touchesBegin & touchesMove Xcode Obj C Question

    - by AndrewDK
    So I have my app working good when you press and drag along. I also have UIButtons set to Touch Down in Interface Builder. As well when you drag you need to drag from the outside of the UIButton. You cannot click on the UIButton and drag to the other. TOUCHES MOVED: Code: -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { if (!oneButton.isHighlighted){ [self oneFunction]; [oneButton setHighlighted:YES]; } }else { [oneButton setHighlighted:NO]; } // if(CGRectContainsPoint(twoButton.frame, location)) { if (!twoButton.isHighlighted){ [self twoFunction]; [twoButton setHighlighted:YES]; } }else { [twoButton setHighlighted:NO]; } } TOUCHES BEGAN: Code: - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { [self oneFunction]; [oneButton setHighlighted:YES]; } if(CGRectContainsPoint(twoButton.frame, location)) { [self twoFunction]; [twoButton setHighlighted:YES]; } } I want to be able to click on any of the button fire the function & also be able to drag from one button on to the other and fire that function. So basically just being able to click on a button and slide your finger over and activate the other button without having to press and slide from outside of the button. I think I'm close, need a bit of help. Hope thats clear enough. Thanks.

    Read the article

  • Clipped UITextField with UITextFieldAlignmentRight

    - by Typeoneerror
    Got a small problem with UITextField. I have a simple UITextField and when I set the textAlignment property to "right", it gets clipped by 1-2 pixels. It looks shite so I'm hoping someone has an idea of how to remedy this. I've tried setting the frame to integers to prevent them from being on .5 pixels. - (UITextField *)textControlForSetting:(NSDictionary *)settings { CGRect frame = CGRectIntegral(CGRectMake(100.0f, 0.0f, 170.0f, 44.0f)); UITextField *textField = [[[UITextField alloc] initWithFrame:frame] autorelease]; NSString *defaultValue = [settings objectForKey:kDefaultValueKey]; NSString *currentValue = [prefs objectForKey:[settings objectForKey:kSettingKey]]; textField.tag = settingsCounter; textField.delegate = self; textField.textAlignment = UITextAlignmentRight; textField.font = [UIFont fontWithName:@"HelveticaNeue" size:14.0f]; textField.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter; textField.placeholder = (currentValue != nil) ? currentValue : defaultValue; settingsCounter++; return textField; }

    Read the article

  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

    Read the article

  • how to make a explorer like logic in Obj C for iphone

    - by Ekra
    Hi friends, To make the query simple first we can take example:- If we open the explorer in our Windows desktop how it shows us the tree. As we keep on clicking the tree it get expanded and shows the file in it. The same way I want to show a explorer which gets expanded as the user clicks on it(I want to get the business logic the UI is simple). The information of the explorer i.e. which folder has what files come in a XML format to me. I have 2 options of getting the XML either I can get the whole XML at one query(but I guess this might slow the application if the XML is quite big). OR I can get the XML for every list like first only the root structure then if user clicks on any folder in root I can get the list(the files or folders inside that folder) of that particular folder. Now the question is What would be the approach to implement both the method and which would be the best. Should I need to create some dictionary to maintain the link of the files like which file is inside what. I am not able to get as how I would be able to link all the files. Any hint or direction would be highly appreciated. Thanks in advance

    Read the article

< Previous Page | 90 91 92 93 94 95 96 97 98 99 100 101  | Next Page >