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  • ConnectionKit & iPhone SDK

    - by Wilco
    I'm still getting my feet wet with the iPhone SDK, but I'm wondering if it would be possible to get the ConnectionKit framework working for an iPhone app. I know it was developed for the desktop OS, so I'm not sure what sort of dependencies it has and whether or not it could be shoehorned into the iPhone OS. In my case, I would like to use its FTP functionality, though having access to this entire framework could prove useful for future projects as well. Any ideas or experience trying this? In case it helps, here's the official ConnectionKit site: http://opensource.utr-software.com/connection/

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  • Facebook Connect iPhone API logout not working

    - by Hunter Bridges
    I am attempting to write a Facebook integration in an iPhone app I'm working on. I have it logging in just fine, but I don't like the idea of being able to turn a feature on without being able to turn it off. So, in working on the logout functionality, I have been caught in a snag. - (IBAction) logoutClicked:(id)sender { if (fbLoggedIn) { FBSession * mySession = [FBSession session]; [mySession logout]; } } - (void)sessionDidLogout:(FBSession*)session { NSLog(@"Session logged out."); [theLoginButton setTitle:@"Facebook Time!" forState:UIControlStateNormal]; fbLoggedIn = FALSE; theLogoutButton.enabled = NO; theLogoutButton.alpha = 0; } The logoutClicked method responds to a button in my xib. The delegate method is not getting called. I have tried setting the Facebook session as a property in my ViewController in order to store/access the data across methods, but that didn't seem to work either. Anybody have any solutions?

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  • OCUnit testing an embedded framework

    - by d11wtq
    I've added a Unit Test target to my Xcode project but it fails to find my framework when it builds, saying: Test.octest could not be loaded because a link error occurred. It is likely that dyld cannot locate a framework framework or library that the the test bundle was linked against, possibly because the framework or library had an incorrect install path at link time. My framework (the main project target) is designed to be embedded and so has an install path of @executable_path/../Frameworks. I've marked the framework as a direct dependency of the test target and I've added it to the "Link Binary with Libraries" build phase. Additionally I've add a first step (after it's built the dependency) of "Copy Files" which simply copies the framework to the unit test bundle's Frameworks directory. Anyone got any experience on this? I'm not sure what I've missed.

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  • iPhone UI addSubview causing concurrency exception

    - by Eli
    This is really odd... I run my app, and while it is opening and the views are constructing I get: Collection <CALayerArray: 0x124650> was mutated while being enumerated. The code trace goes through the following: main UIApplicationMain -[UIApplication _run] CFRunLoopRunInMode CFRunLoopRunSpecific _UIApplicationHandleEvent -[UIApplication sendEvent:] -[UIApplication handleEvent:withNewEvent:] -[UIApplication _runWithURL:sourceBundleID:] -[UIApplication _performInitilizationWithURL:sourceBundleID:] -[AppDelegate applicationDidFinishLaunching:] +[Controller initializeController] //This is my own function [window addSubview: pauseMenuController.view] //This is the last point of my code it goes through -[UIView(Hierarchy) addSubview:] -[UIView(Internal) _addSubview:positioned:relativeTo:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] _NSFastEnumerationMutationHandler objc_exception_throw I've run the game lots and lots and lots of times and I've never seen this, then suddenly it popped up. The weird thing is that I'm not creating any other threads (that I know of) until after this code all gets called. It'll be easier for me to debug this if someone can give me some explanation of what might be getting modified while it's being accessed in a UIView. Does it have something to do with adding something to the view while it's already adding something, maybe? Any ideas?

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  • Warning: control reaches end of non-void function - iPhone

    - by Dave
    I keep getting 'warning: control reaches end of non-void function' with this code: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section ==0) { return [comparativeList count]; } if (section==1) { return [generalList count]; } if (section==2) { return [contactList count]; How can I get rid of this warning? Thanks.

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  • How to directly store SQLite data in XCode?

    - by Justin
    Hi guys: Searched on here and got some vague answers, so I thought i'd rephrase the problem to get some clearer answers- Right now I have an SQL Lite db that reads/parses information from a pre-formatted .txt file. When I open the app, there is a slight 'lag' as the iDevice parses the info, then gets fetched for the iDevice. I'm just wondering if there's any way to just 'save' all the information directly in the xCode so there's no lag/fetch time? Thank you.

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  • NSLog(@"%@",super) crashing

    - by Chandan Shetty SP
    I used NSLog(@"%@",super) in a method(any method) and it is crashing.... Why? How to print the super contents? Updated : currentclassname : superClassName { } and also if i use NSLog(@"%@", [super description]); It is printing "<currentclassname: 0x3db7230>" instead of superClassName... It is expected to print superClassName right. Thanks in advance,

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  • Core Data iPad/iPhone BLOBS vs File system for 20k PDFs

    - by jamone
    I'm designing an iPad/iPhone app using core data. The main focus of the app is sorting and viewing up to 20,000 PDFs They are ~200KB each. Typically its best to not store BLOBS in a DB, but for desktop systems I've typically seen it said that if the blobs are < 1 MB then its fine to use the DB. Any considerations I should take into count? If I store them in the file system can I store them all in one directory and not have performance issues (I won't need to ever get a directory list since I'd store each's path in the DB)? Should I divide them among a handful of directories? If so is there a good rule on # of files per dir?

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  • Aquatic Prime on 10.6?

    - by Kevin
    Hello, I have 2 applications that I use with Aquatic Prime. One is an application just with the Aquatic Prime framework, and the other is an application that I've been working on that has been incorporated with the Aquatic Prime framework. The first application I mentioned before has its SDK set to 10.5 with the architecture to 32-bit. The second application I made has its SDK that is set to 10.6 (which it has to since I need NSRunningApplication) and its architecture to 32-bit. Now my question is, whenever I debug my first application it works perfectly fine, but with my second it gives me this interrupted error right after Running. What's going wrong? I've tried doing some breakpoints like "objc-exception-throw" but all it says is stopped at breakpoint 1. I need 10.6 in my application, but I also need Aquatic Prime. Can anyone help me solve this problem? Ok here's the one from the stack trace which I have no idea how to read: 0x91cdff11 <+0000> push %ebp 0x91cdff12 <+0001> mov %esp,%ebp 0x91cdff14 <+0003> sub $0x28,%esp 0x91cdff17 <+0006> mov %ebx,-0xc(%ebp) 0x91cdff1a <+0009> mov %esi,-0x8(%ebp) 0x91cdff1d <+0012> mov %edi,-0x4(%ebp) 0x91cdff20 <+0015> call 0x91cdff25 <objc_exception_throw+20> 0x91cdff25 <+0020> pop %ebx 0x91cdff26 <+0021> mov 0x8(%ebp),%esi 0x91cdff29 <+0024> lea 0xe4cbb8b(%ebx),%edi 0x91cdff2f <+0030> mov 0x4(%edi),%eax 0x91cdff32 <+0033> test %eax,%eax 0x91cdff34 <+0035> jne 0x91cdff3b <objc_exception_throw+42> 0x91cdff36 <+0037> call 0x91ce4f53 <set_default_handlers> 0x91cdff3b <+0042> mov %esi,(%esp) 0x91cdff3e <+0045> nop 0x91cdff3f <+0046> nopl 0x0(%eax) 0x91cdff43 <+0050> mov %esi,(%esp) 0x91cdff46 <+0053> call *0x4(%edi) 0x91cdff49 <+0056> lea 0xfd44(%ebx),%eax 0x91cdff4f <+0062> mov %eax,(%esp) 0x91cdff52 <+0065> call 0x91ce4e1f <_objc_fatal> The the GDB tells me its all good: run [Switching to process 990] Running… 2009-10-14 15:20:33.233 ApplicationName[990:a0f] init Sincerely, Kevin

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  • How do those bitmasks actually work?

    - by mystify
    For example, this method from NSCalendar takes a bitmask: - (NSDate *)dateByAddingComponents:(NSDateComponents *)comps toDate:(NSDate *)date options:(NSUInteger)opts So options can be like: NSUInteger options = kCFCalendarUnitYear; or like: NSUInteger options = kCFCalendarUnitYear | kCFCalendarUnitMonth | kCFCalendarUnitDay; What I don't get is, how is this actually done? I mean: How can they pull out those values which are merged into options? If I wanted to program something like this, that can take a bitmask, how would that look?

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • Showing IPhone keyboard in different languages based on user input.

    - by itsaboutcode
    Hi, My question is related to the following question, and can be said almost same. http://stackoverflow.com/questions/330542/setting-the-iphone-keyboard-language But here are my requirement. I am writing dictionary app for IPhone, which support multiple languages. So my requirement is to display the English keyboard when user has selected English language and show Dutch keyboard when user has selected Dutch and so on. So i was wondering if this is possible? Thanks.

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  • NSOperation and UIKit problem

    - by Infinity
    Hello guys! I am doing my download with an object which was inherited from NSOperation. I have read the documentation and when my operation finished I must call the [self.delegate performSelectorOnMainThread:@selector(operationDidFinish:) withObject:self waitUntilDone:YES]; method. It needs to be called on the main thread, because the UIKit is not thread safe and the documentation says this in these non thread safe frameworks cases. In the delegate method I am drawing a pdf or an image, but because it is drawn on the main thread the User Interface is very laggy until the drawing is finished. Maybe can you suggest me a good way to avoid this problem?

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  • Refresh a UITableView after loading

    - by Alavoil
    I am trying to load a table view from a cache very quickly and have the cached data in the table view appear. Then I want download new data, and then reload the table. Right now I am downloading the new data on viewDidAppear, but the view still refreshes before it displays. Any idea how I can do this?

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  • Adding an observer to UIImageView? observer & notifications

    - by sagar
    Each class has almost one method named addObserver [imgVURL addObserver:<#(NSObject *)observer#> forKeyPath:<#(NSString *)keyPath#> options:<#(NSKeyValueObservingOptions)options#> context:<#(void *)context#>] Here, imgVURL is an image which is going to be load an image asynchronously. When image will be loaded dynamically - other class will set an image from loaded data. Now, my question is how can we add an observer to UIImageView's instance. Observer and notifications are same or not ? If it is not then what's different ? Let's have some sample code That I did in my project to understand my question. // locating image view from Scroll view by it's tag imgVURL=(UIImageView*)[scrMain viewWithTag:(kTagImagesTag+i)]; // ImageViewURL is a class which contains methods of // didReceiveResponse // didReceiveData // connection ImageViewURL *tmp=[[ImageViewURL alloc] init]; // it has a nonatomic property which will take the reference of my image view tmp.imgV=imgVURL; // now I will pass a url from my an array to property strURL // in strUrl I have custom setter // in which I am initializing a connection tmp.strUrl=[NSURL URLWithString:[[tblmain objectAtIndex:i] valueForKey:@"url"]]; // from ImageViewURL.m file -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; // NSLog@"ImageView Ref From - %@",imgV); // see imgV has reference of my -> imgVURL (nonatomic,assign) imgV.image=[UIImage imageWithData:myWebData]; [connection release]; connection=nil; } // as you can see in above code many many images are loaded asynchronously // now How can I add an observer to an imageview whether it received or not.

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  • how can I translate a NSString to NSData? And the data has the same content as the string

    - by someonemaybe
    NSString * theString=@"e88d"; NSData * data; // something I should implement NSLog(@"%@", theString); NSLog(@"%@",[data description]); I want the results of the two printings are the same. AES encryption and decryption: (1).The server: if the plaintext is :@"abcd"; the AES encrypted data(NSData data type) is :"d882830c dc892036 4345839f 13c7516a"; (2).in my local app, my code is : NSData*data=[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://..."]]; NSString * mystring= [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; However, to decrypt data successfully, I must got a data(NSData date type) which equals to "d882830c dc892036 4345839f 13c7516a".But it is the mystring (NSString data type) not the data(NSData data type) that equals to the right value. the encryption and decryption function both need a data(NSData data type) as input datas. (NSData*)AES128EncryptWithKey:(NSString*)key; (NSData*)AES128DecryptWithKey:(NSString*)key;

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  • NSString to NSData Failing in Encoding

    - by Travis
    I'm trying to use NSXmlParser to parse ISO-8859-1 data. Using Apple's own example for parsing ISO-8859-1, I have the following. NSString *xmlFilePath = [[NSBundle mainBundle] pathForResource:sampleFileName ofType:@"xml"]; NSString *xmlFileContents = [NSString stringWithContentsOfFile:xmlFilePath encoding:NSISOLatin1StringEncoding error:nil]; NSLog(@"contents: %@", xmlFileContents); I see that in the console, the contents of the string is accurate. However when I try to convert it to an NSData object (for use with the parser), I do the following. NSData *xmlData = [xmlFileContents dataUsingEncoding:NSISOLatin1StringEncoding]; But then when my didStartElement delegate gets called, I see  showing up which I think is from an encoding discrepancy. Can NSXmlParser handle ISO-8859-1 and if so, what am I doing wrong?

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  • Asynchronous NSURLConnection Throws EXC_BAD_ACCESS

    - by Sheehan Alam
    I'm not really sure why my code is throwing a EXC_BAD_ACCESS, I have followed the guidelines in Apple's documentation: -(void)getMessages:(NSString*)stream{ NSString* myURL = [NSString stringWithFormat:@"http://www.someurl.com"]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:myURL]]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection) { receivedData = [[NSMutableData data] retain]; } else { NSLog(@"Connection Failed!"); } } And my delegate methods #pragma mark NSURLConnection Delegate Methods - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { // This method is called when the server has determined that it // has enough information to create the NSURLResponse. // It can be called multiple times, for example in the case of a // redirect, so each time we reset the data. // receivedData is an instance variable declared elsewhere. [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Append the new data to receivedData. // receivedData is an instance variable declared elsewhere. [receivedData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object [connection release]; // receivedData is declared as a method instance elsewhere [receivedData release]; // inform the user NSLog(@"Connection failed! Error - %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // do something with the data // receivedData is declared as a method instance elsewhere NSLog(@"Succeeded! Received %d bytes of data",[receivedData length]); // release the connection, and the data object [connection release]; [receivedData release]; } I get an EXC_BAD_ACCESS on didReceiveData. Even if that method simply contains an NSLog, I get the error. Note: receivedData is an NSMutableData* in my header file

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  • Pesky compiler error on iPhone app

    - by RexOnRoids
    Trying to get MGTwitterEngine app to build. Getting one pesky error. The following ERROR. ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status

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  • setDelegate:self, how does it work?

    - by fuzzygoat
    I have a query regarding how delegates work. My understanding was that delegates take responsibility for doing certain tasks on behalf of another object. locationManager = [[CLLocationManager alloc] init]; [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; Am I right in thinking that in the example code above that the instance of CLLocationManager is created on a new thread so that it can get on with trying to find the location information it needs. When it completes its task (or encounters an error) it calls-back using the appropriate methods located in self e.g. locationManager:didUpdateToLocation:fromLocation: Essentially locationManager sends messages to self (which conforms to the correct delegate protocol) when things happen cheers gary

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  • Avaudioplayer problem regarding songs

    - by Arun Sharma
    I am using avaudioplayer for playing mp3 songs. The problem is in being able to catch the instance of the player to control it i.e. Stop it, Play it etc. The code by default creates multiple instances of the same player and overlaps the songs. I am being unable to reference the player specifically. Do you have an idea as to how we can do so? Thanks Arun Sharma

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