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  • Stepping outside Visual Studio IDE [Part 1 of 2] with Eclipse

    - by mbcrump
    “If you're walking down the right path and you're willing to keep walking, eventually you'll make progress." – Barack Obama In my quest to become a better programmer, I’ve decided to start the process of learning Java. I will be primary using the Eclipse Language IDE. I will not bore you with the history just what is needed for a .NET developer to get up and running. I will provide links, screenshots and a few brief code tutorials. Links to documentation. The Official Eclipse FAQ’s Links to binaries. Eclipse IDE for Java EE Developers the Galileo Package (based on Eclipse 3.5 SR2)  Sun Developer Network – Java Eclipse officially recommends Java version 5 (also known as 1.5), although many Eclipse users use the newer version 6 (1.6). That's it, nothing more is required except to compile and run java. Installation Unzip the Eclipse IDE for Java EE Developers and double click the file named Eclipse.exe. You will probably want to create a link for it on your desktop. Once, it’s installed and launched you will have to select a workspace. Just accept the defaults and you will see the following: Lets go ahead and write a simple program. To write a "Hello World" program follow these steps: Start Eclipse. Create a new Java Project: File->New->Project. Select "Java" in the category list. Select "Java Project" in the project list. Click "Next". Enter a project name into the Project name field, for example, "HW Project". Click "Finish" Allow it to open the Java perspective Create a new Java class: Click the "Create a Java Class" button in the toolbar. (This is the icon below "Run" and "Window" with a tooltip that says "New Java Class.") Enter "HW" into the Name field. Click the checkbox indicating that you would like Eclipse to create a "public static void main(String[] args)" method. Click "Finish". A Java editor for HW.java will open. In the main method enter the following line.      System.out.println("This is my first java program and btw Hello World"); Save using ctrl-s. This automatically compiles HW.java. Click the "Run" button in the toolbar (looks like a VCR play button). You will be prompted to create a Launch configuration. Select "Java Application" and click "New". Click "Run" to run the Hello World program. The console will open and display "This is my first java program and btw Hello World". You now have your first java program, lets go ahead and make an applet. Since you already have the HW.java open, click inside the window and remove all code. Now copy/paste the following code snippet. Java Code Snippet for an applet. 1: import java.applet.Applet; 2: import java.awt.Graphics; 3: import java.awt.Color; 4:  5: @SuppressWarnings("serial") 6: public class HelloWorld extends Applet{ 7:  8: String text = "I'm a simple applet"; 9:  10: public void init() { 11: text = "I'm a simple applet"; 12: setBackground(Color.GREEN); 13: } 14:  15: public void start() { 16: System.out.println("starting..."); 17: } 18:  19: public void stop() { 20: System.out.println("stopping..."); 21: } 22:  23: public void destroy() { 24: System.out.println("preparing to unload..."); 25: } 26:  27: public void paint(Graphics g){ 28: System.out.println("Paint"); 29: g.setColor(Color.blue); 30: g.drawRect(0, 0, 31: getSize().width -1, 32: getSize().height -1); 33: g.setColor(Color.black); 34: g.drawString(text, 15, 25); 35: } 36: } The Eclipse IDE should look like Click "Run" to run the Hello World applet. Now, lets test our new java applet. So, navigate over to your workspace for example: “C:\Users\mbcrump\workspace\HW Project\bin” and you should see 2 files. HW.class java.policy.applet Create a HTML page with the following code: 1: <HTML> 2: <BODY> 3: <APPLET CODE=HW.class WIDTH=200 HEIGHT=100> 4: </APPLET> 5: </BODY> 6: </HTML> Open, the HTML page in Firefox or IE and you will see your applet running.  I hope this brief look at the Eclipse IDE helps someone get acquainted with Java Development. Even if your full time gig is with .NET, it will not hurt to have another language in your tool belt. As always, I welcome any suggestions or comments.

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  • YouTube Scalability Lessons

    - by Bertrand Matthelié
    @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Calibri"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }h2 { margin: 12pt 0cm 3pt; page-break-after: avoid; font-size: 14pt; font-family: "Times New Roman"; font-style: italic; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }span.Heading2Char { font-family: Calibri; font-weight: bold; font-style: italic; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Very interesting blog post by Todd Hoff at highscalability.com presenting “7 Years of YouTube Scalability Lessons in 30 min” based on a presentation from Mike Solomon, one of the original engineers at YouTube: …. The key takeaway away of the talk for me was doing a lot with really simple tools. While many teams are moving on to more complex ecosystems, YouTube really does keep it simple. They program primarily in Python, use MySQL as their database, they’ve stuck with Apache, and even new features for such a massive site start as a very simple Python program. That doesn’t mean YouTube doesn’t do cool stuff, they do, but what makes everything work together is more a philosophy or a way of doing things than technological hocus pocus. What made YouTube into one of the world’s largest websites? Read on and see... Stats @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } 4 billion Views a day 60 hours of video is uploaded every minute 350+ million devices are YouTube enabled Revenue double in 2010 The number of videos has gone up 9 orders of magnitude and the number of developers has only gone up two orders of magnitude. 1 million lines of Python code Stack @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } Python - most of the lines of code for YouTube are still in Python. Everytime you watch a YouTube video you are executing a bunch of Python code. Apache - when you think you need to get rid of it, you don’t. Apache is a real rockstar technology at YouTube because they keep it simple. Every request goes through Apache. Linux - the benefit of Linux is there’s always a way to get in and see how your system is behaving. No matter how bad your app is behaving, you can take a look at it with Linux tools like strace and tcpdump. MySQL - is used a lot. When you watch a video you are getting data from MySQL. Sometime it’s used a relational database or a blob store. It’s about tuning and making choices about how you organize your data. Vitess- a  new project released by YouTube, written in Go, it’s a frontend to MySQL. It does a lot of optimization on the fly, it rewrites queries and acts as a proxy. Currently it serves every YouTube database request. It’s RPC based. Zookeeper - a distributed lock server. It’s used for configuration. Really interesting piece of technology. Hard to use correctly so read the manual Wiseguy - a CGI servlet container. Spitfire - a templating system. It has an abstract syntax tree that let’s them do transformations to make things go faster. Serialization formats - no matter which one you use, they are all expensive. Measure. Don’t use pickle. Not a good choice. Found protocol buffers slow. They wrote their own BSON implementation, which is 10-15 time faster than the one you can download. ...Contiues. Read the blog Watch the video

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  • NDepend Evaluation: Part 3

    - by Anthony Trudeau
    NDepend is a Visual Studio add-in designed for intense code analysis with the goal of high code quality. NDepend uses a number of metrics and aggregates the data in pleasing static and active visual reports. My evaluation of NDepend will be broken up into several different parts. In the first part of the evaluation I looked at installing the add-in.  And in the last part I went over my first impressions including an overview of the features.  In this installment I provide a little more detail on a few of the features that I really like. Dependency Matrix The dependency matrix is one of the rich visual components provided with NDepend.  At a glance it lets you know where you have coupling problems including cycles.  It does this with number indicating the weight of the dependency and a color-coding that indicates the nature of the dependency. Green and blue cells are direct dependencies (with the difference being whether the relationship is from row-to-column or column-to-row).  Black cells are the ones that you really want to know about.  These indicate that you have a cycle.  That is, type A refers to type B and type B also refers to Type A. But, that’s not the end of the story.  A handy pop-up appears when you hover over the cell in question.  It explains the color, the dependency, and provides several interesting links that will teach you more than you want to know about the dependency. You can double-click the problem cells to explode the dependency.  That will show the dependencies on a method-by-method basis allowing you to more easily target and fix the problem.  When you’re done you can click the back button on the toolbar. Dependency Graph The dependency graph is another component provided.  It’s complementary to the dependency matrix, but it isn’t as easy to identify dependency issues using the window. On a positive note, it does provide more information than the matrix. My biggest issue with the dependency graph is determining what is shown.  This was not readily obvious.  I ended up using the navigation buttons to get an acceptable view.  I would have liked to choose what I see. Once you see the types you want you can get a decent idea of coupling strength based on the width of the dependency lines.  Double-arrowed lines are problematic and are shown in red.  The size of the boxes will be related to the metric being displayed.  This is controlled using the Box Size drop-down in the toolbar.  Personally, I don’t find the size of the box to be helpful, so I change it to Constant Font. One nice thing about the display is that you can see the entire path of dependencies when you hover over a type.  This is done by color-coding the dependencies and dependants.  It would be nice if selecting the box for the type would lock the highlighting in place. I did find a perhaps unintended work-around to the color-coding.  You can lock the color-coding in by hovering over the type, right-clicking, and then clicking on the canvas area to clear the pop-up menu.  You can then do whatever with it including saving it to an image file with the color-coding. CQL NDepend uses a code query language (CQL) to work with your code just like it was a database.  CQL cannot be confused with the robustness of T-SQL or even LINQ, but it represents an impressive attempt at providing an expressive way to enumerate and interrogate your code. There are two main windows you’ll use when working with CQL.  The CQL Query Explorer allows you to define what queries (rules) are run as part of a report – I immediately unselected rules that I don’t want in my results.  The CQL Query Edit window is where you can view or author your own rules.  The explorer window is pretty self-explanatory, so I won’t mention it further other than to say that any queries you author will appear in the custom group. Authoring your own queries is really hard to screw-up.  The Intellisense-like pop-ups tell you what you can do while making composition easy.  I was able to create a query within two minutes of playing with the editor.  My query warns if any types that are interfaces don’t start with an “I”. WARN IF Count > 0 IN SELECT TYPES WHERE IsInterface AND !NameLike “I” The results from the CQL Query Edit window are immediate. That fact makes it useful for ad hoc querying.  It’s worth mentioning two things that could make the experience smoother.  First, out of habit from using Visual Studio I expect to be able to scroll and press Tab to select an item in the list (like Intellisense).  You have to press Enter when you scroll to the item you want.  Second, the commands are case-sensitive.  I don’t see a really good reason to enforce that. CQL has a lot of potential not just in enforcing code quality, but also enforcing architectural constraints that your enterprise has defined. Up Next My next update will be the final part of the evaluation.  I will summarize my experience and provide my conclusions on the NDepend add-in. ** View Part 1 of the Evaluation ** ** View Part 2 of the Evaluation ** Disclaimer: Patrick Smacchia contacted me about reviewing NDepend. I received a free license in return for sharing my experiences and talking about the capabilities of the add-in on this site. There is no expectation of a positive review elicited from the author of NDepend.

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  • In 10.10, USB 3.0 PCI Express card recognized by lspci but not lsusb or dmesg. How to fix?

    - by Paul
    Asus N PC, runs 10.10 x86_64 The Asus N comes with 4 usb 2.0 ports, each labelled 2.0 on the case. Attempting to add two usb 3.0 ports to be provided by a generic usb 3.0 pci express card installed in the pci expres slot. The new card says usb 3.0 and has the blue ports. The card is installed into the laptop unpowered, then the laptop is powered on and boots normally. Nothing happens when a USB 3.0 flash drive is inserted into the usb 3.0 port. uname -a Linux drpaulbrewer-N90SV 2.6.35.8 #1 SMP Fri Jan 14 15:54:11 EST 2011 x86_64 GNU/Linux lspci -v 00:00.0 Host bridge: Silicon Integrated Systems [SiS] 671MX Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64 Kernel modules: sis-agp 00:01.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=0 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: fa000000-fdefffff Prefetchable memory behind bridge: 00000000d0000000-00000000dfffffff Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [f4] Power Management version 2 Capabilities: [70] Subsystem: Silicon Integrated Systems [SiS] PCI-to-PCI bridge Kernel driver in use: pcieport 00:02.0 ISA bridge: Silicon Integrated Systems [SiS] SiS968 [MuTIOL Media IO] (rev 01) Flags: bus master, medium devsel, latency 0 00:02.5 IDE interface: Silicon Integrated Systems [SiS] 5513 [IDE] (rev 01) (prog-if 80 [Master]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 128 I/O ports at 01f0 [size=8] I/O ports at 03f4 [size=1] I/O ports at 0170 [size=8] I/O ports at 0374 [size=1] I/O ports at ffe0 [size=16] Capabilities: [58] Power Management version 2 Kernel driver in use: pata_sis 00:03.0 USB Controller: Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 20 Memory at f9fff000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci_hcd 00:03.1 USB Controller: Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 21 Memory at f9ffe000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci_hcd 00:03.3 USB Controller: Silicon Integrated Systems [SiS] USB 2.0 Controller (prog-if 20 [EHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 22 Memory at f9ffd000 (32-bit, non-prefetchable) [size=4K] Capabilities: [50] Power Management version 2 Kernel driver in use: ehci_hcd 00:04.0 Ethernet controller: Silicon Integrated Systems [SiS] 191 Gigabit Ethernet Adapter (rev 02) Subsystem: ASUSTeK Computer Inc. Device 11f5 Flags: bus master, medium devsel, latency 0, IRQ 19 Memory at f9ffcc00 (32-bit, non-prefetchable) [size=128] I/O ports at cc00 [size=128] Capabilities: [40] Power Management version 2 Kernel driver in use: sis190 Kernel modules: sis190 00:05.0 IDE interface: Silicon Integrated Systems [SiS] SATA Controller / IDE mode (rev 03) (prog-if 8f [Master SecP SecO PriP PriO]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 17 I/O ports at c800 [size=8] I/O ports at c400 [size=4] I/O ports at c000 [size=8] I/O ports at bc00 [size=4] I/O ports at b800 [size=16] I/O ports at b400 [size=128] Capabilities: [58] Power Management version 2 Kernel driver in use: sata_sis Kernel modules: sata_sis 00:06.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 Memory behind bridge: fdf00000-fdffffff Capabilities: [b0] Subsystem: Silicon Integrated Systems [SiS] Device 0004 Capabilities: [c0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [f4] Power Management version 2 Kernel driver in use: pcieport 00:07.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=06, sec-latency=0 I/O behind bridge: 0000e000-0000efff Memory behind bridge: fe000000-febfffff Prefetchable memory behind bridge: 00000000f6000000-00000000f8ffffff Capabilities: [b0] Subsystem: Silicon Integrated Systems [SiS] Device 0004 Capabilities: [c0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [f4] Power Management version 2 Kernel driver in use: pcieport 00:0f.0 Audio device: Silicon Integrated Systems [SiS] Azalia Audio Controller Subsystem: ASUSTeK Computer Inc. Device 17b3 Flags: bus master, medium devsel, latency 0, IRQ 18 Memory at f9ff4000 (32-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 01:00.0 VGA compatible controller: nVidia Corporation G96 [GeForce GT 130M] (rev a1) (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. Device 2021 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fc000000 (32-bit, non-prefetchable) [size=16M] Memory at d0000000 (64-bit, prefetchable) [size=256M] Memory at fa000000 (64-bit, non-prefetchable) [size=32M] I/O ports at dc00 [size=128] [virtual] Expansion ROM at fde80000 [disabled] [size=512K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Capabilities: [b4] Vendor Specific Information: Len=14 <?> Kernel driver in use: nvidia Kernel modules: nvidia-current, nouveau, nvidiafb 02:00.0 Network controller: Atheros Communications Inc. AR928X Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: Device 1a3b:1067 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fdff0000 (64-bit, non-prefetchable) [size=64K] Capabilities: [40] Power Management version 2 Capabilities: [50] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [60] Express Legacy Endpoint, MSI 00 Capabilities: [90] MSI-X: Enable- Count=1 Masked- Kernel driver in use: ath9k Kernel modules: ath9k 03:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30) Flags: bus master, fast devsel, latency 0, IRQ 10 Memory at febfe000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable- Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 lsusb Bus 003 Device 002: ID 0b05:1751 ASUSTek Computer, Inc. BT-253 Bluetooth Adapter Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 0bda:0158 Realtek Semiconductor Corp. USB 2.0 multicard reader Bus 001 Device 002: ID 04f2:b071 Chicony Electronics Co., Ltd 2.0M UVC Webcam / CNF7129 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub dmesg trying to post dmesg exceeded the stackexchange posting limit of 30K... but nothing there is usb 3.0

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  • What Counts for A DBA - Logic

    - by drsql
    "There are 10 kinds of people in the world. Those who will always wonder why there are only two items in my list and those who will figured it out the first time they saw this very old joke."  Those readers who will give up immediately and get frustrated with me for not explaining it to them are not likely going to be great technical professionals of any sort, much less a programmer or administrator who will be constantly dealing with the common failures that make up a DBA's day.  Many of these people will stare at this like a dog staring at a traffic signal and still have no more idea of how to decipher the riddle. Without explanation they will give up, call the joke "stupid" and, feeling quite superior, walk away indignantly to their job likely flipping patties of meat-by-product. As a data professional or any programmer who has strayed  to this very data-oriented blog, you would, if you are worth your weight in air, either have recognized immediately what was going on, or felt a bit ignorant.  Your friends are chuckling over the joke, but why is it funny? Unfortunately you left your smartphone at home on the dresser because you were up late last night programming and were running late to work (again), so you will either have to fake a laugh or figure it out.  Digging through the joke, you figure out that the word "two" is the most important part, since initially the joke mentioned 10. Hmm, why did they spell out two, but not ten? Maybe 10 could be interpreted a different way?  As a DBA, this sort of logic comes into play every day, and sometimes it doesn't involve nerdy riddles or Star Wars folklore.  When you turn on your computer and get the dreaded blue screen of death, you don't immediately cry to the help desk and sit on your thumbs and whine about not being able to work. Do that and your co-workers will question your nerd-hood; I know I certainly would. You figure out the problem, and when you have it narrowed down, you call the help desk and tell them what the problem is, usually having to explain that yes, you did in fact try to reboot before calling.  Of course, sometimes humility does come in to play when you reach the end of your abilities, but the ‘end of abilities’ is not something any of us recognize readily. It is handy to have the ability to use logic to solve uncommon problems: It becomes especially useful when you are trying to solve a data-related problem such as a query performance issue, and the way that you approach things will tell your coworkers a great deal about your abilities.  The novice is likely to immediately take the approach of  trying to add more indexes or blaming the hardware. As you become more and more experienced, it becomes increasingly obvious that performance issues are a very complex topic. A query may be slow for a myriad of reasons, from concurrency issues, a poor query plan because of a parameter value (like parameter sniffing,) poor coding standards, or just because it is a complex query that is going to be slow sometimes. Some queries that you will deal with may have twenty joins and hundreds of search criteria, and it can take a lot of thought to determine what is going on.  You can usually figure out the problem to almost any query by using basic knowledge of how joins and queries work, together with the help of such things as the query plan, profiler or monitoring tools.  It is not unlikely that it can take a full day’s work to understand some queries, breaking them down into smaller queries to find a very tiny problem. Not every time will you actually find the problem, and it is part of the process to occasionally admit that the problem is random, and everything works fine now.  Sometimes, it is necessary to realize that a problem is outside of your current knowledge, and admit temporary defeat: You can, at least, narrow down the source of the problem by looking logically at all of the possible solutions. By doing this, you can satisfy your curiosity and learn more about what the actual problem was. For example, in the joke, had you never been exposed to the concept of binary numbers, there is no way you could have known that binary - 10 = decimal - 2, but you could have logically come to the conclusion that 10 must not mean ten in the context of the joke, and at that point you are that much closer to getting the joke and at least won't feel so ignorant.

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  • Contricted A* problem

    - by Ragekit
    I've got a little problem with an A* algorithm that I need to constrict a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a corridor between them. The problem I found is that sometimes it makes chimney like corridors that are not ideal, so I constrict the A* so that if the last movement was up or down, you go sideways. Everything is fine, but in some corner cases, it fails to find a path (when there is obviously one). Like here between the blue and red dot : (i'm in unity btw, but i don't think it matters) Here is the code of the actual A* (a bit long, and some redundency) while(current != goal) { //add stair up / stair down foreach(Node<GridUnit> test in current.Neighbors) { if(!test.Data.empty && test != goal) continue; //bug at arrival; if(test == goal && penul !=null) { Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(currentDiff.y,0)) { //wanna drop on the last if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,to.Data.bounds.center)) { continue; } else { if(Mathf.Approximately(to.Data.bounds.center.x, current.Data.parentUnit.bounds.center.x) && Mathf.Approximately(to.Data.bounds.center.z, current.Data.parentUnit.bounds.center.z)) { continue; } } } } if(current.Data.parentUnit != null) { Vector3 previousDiff = current.Data.parentUnit.bounds.center - current.Data.bounds.center; Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(previousDiff.y,0)) { if(!Mathf.Approximately(currentDiff.y,0)) { //you wanna drop now : continue; } if(current.Data.parentUnit.parentUnit != null) { if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,current.Data.parentUnit.parentUnit.bounds.center)) { continue; }else { if(Mathf.Approximately(test.Data.bounds.center.x, current.Data.parentUnit.parentUnit.bounds.center.x) && Mathf.Approximately(test.Data.bounds.center.z, current.Data.parentUnit.parentUnit.bounds.center.z)) { continue; } } } } } g = current.Data.g + HEURISTIC(current.Data,test.Data); h = HEURISTIC(test.Data,goal.Data); f = g + h; if(open.Contains(test) || closed.Contains(test)) { if(test.Data.f > f) { //found a shorter path going passing through that point test.Data.f = f; test.Data.g = g; test.Data.h = h; test.Data.parentUnit = current.Data; } } else { //jamais rencontré test.Data.f = f; test.Data.h = h; test.Data.g = g; test.Data.parentUnit = current.Data; open.Add(test); } } closed.Add (current); if(open.Count == 0) { Debug.Log("nothingfound"); //nothing more to test no path found, stay to from; List<GridUnit> r = new List<GridUnit>(); r.Add(from.Data); return r; } //sort open from small to biggest travel cost open.Sort(delegate(Node<GridUnit> x, Node<GridUnit> y) { return (int)(x.Data.f-y.Data.f); }); //get the smallest travel cost node; Node<GridUnit> smallest = open[0]; current = smallest; open.RemoveAt(0); } //build the path going backward; List<GridUnit> ret = new List<GridUnit>(); if(penul != null) { ret.Insert(0,to.Data); } GridUnit cur = goal.Data; ret.Insert(0,cur); do{ cur = cur.parentUnit; ret.Insert(0,cur); } while(cur != from.Data); return ret; You see at the start of the foreach i constrict the A* like i said. If you have any insight it would be cool. Thanks

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  • What Counts for A DBA: Observant

    - by drsql
    When walking up to the building where I work, I can see CCTV cameras placed here and there for monitoring access to the building. We are required to wear authorization badges which could be checked at any time. Do we have enemies?  Of course! No one is 100% safe; even if your life is a fairy tale, there is always a witch with an apple waiting to snack you into a thousand years of slumber (or at least so I recollect from elementary school.) Even Little Bo Peep had to keep a wary lookout.    We nerdy types (or maybe it was just me?) generally learned on the school playground to keep an eye open for unprovoked attack from simpler, but more muscular souls, and take steps to avoid messy confrontations well in advance. After we’d apprehensively negotiated adulthood with varying degrees of success, these skills of watching for danger, and avoiding it,  translated quite well to the technical careers so many of us were destined for. And nowhere else is this talent for watching out for irrational malevolence so appropriate as in a career as a production DBA.   It isn’t always active malevolence that the DBA needs to watch out for, but the even scarier quirks of common humanity.  A large number of the issues that occur in the enterprise happen just randomly or even just one time ever in a spurious manner, like in the case where a person decided to download the entire MSDN library of software, cross join every non-indexed billion row table together, and simultaneously stream the HD feed of 5 different sporting events, making the network access slow while the corporate online sales just started. The decent DBA team, like the going, gets tough under such circumstances. They spring into action, checking all of the sources of active information, observes the issue is no longer happening now, figures that either it wasn’t the database’s fault and that the reboot of the whatever device on the network fixed the problem.  This sort of reactive support is good, and will be the initial reaction of even excellent DBAs, but it is not the end of the story if you really want to know what happened and avoid getting called again when it isn’t even your fault.   When fires start raging within the corporate software forest, the DBA’s instinct is to actively find a way to douse the flames and get back to having no one in the company have any idea who they are.  Even better for them is to find a way of killing a potential problem while the fires are small, long before they can be classified as raging. The observant DBA will have already been monitoring the server environment for months in advance.  Most troubles, such as disk space and security intrusions, can be predicted and dealt with by alerting systems, whereas other trouble can come out of the blue and requires a skill of observing ongoing conditions and noticing inexplicable changes that could signal an emerging problem.  You can’t automate the DBA, because the bankable skill of a DBA is in detecting the early signs of unexpected problems, and working out how to deal with them before anyone else notices them.    To achieve this, the DBA will check the situation as it is currently happening,  and in many cases is likely to have been the person who submitted the problem to the level 1 support person in the first place, just to let the support team know of impending issues (always well received, I tell you what!). Database and host computer settings, configurations, and even critical data might be profiled and captured for later comparisons. He’ll use Monitoring tools, built-in, commercial (Not to be too crassly commercial or anything, but there is one such tool is SQL Monitor) and lots of homebrew monitoring tools to monitor for problems and changes in the server environment.   You will know that you have it right when a support call comes in and you can look at your monitoring tools and quickly respond that “response time is well within the normal range, the query that supports the failing interface works perfectly and has actually only been called 67% as often as normal, so I am more than willing to help diagnose the problem, but it isn’t the database server’s fault and is probably a client or networking slowdown causing the interface to be used less frequently than normal.” And that is the best thing for any DBA to observe…

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  • CSS hover behavior inconsistent on desktop/mobile devices [migrated]

    - by tbart
    I have a strange problem: This page looks good on desktop browsers, but the hovering effect does not seem to work correctly on at least my CM7 Android 2.3.7 device. I know hovering is not supposed to work on touch displays as it does with a mouse, but I'd like to have touch feedback, i.e. the highlight color should show once the user has tapped a menu item. This does work when the link is just a href="#" but it does not when it is a real link. I tried all sorts of stuff as you can see, to no avail. If you go back in the browser history after having tapped a real link, the item is highlighted, so the browser understands the CSS I am throwing at it. However, the javascript alert makes it clear that it only seems to interpret the link opening action and does not care about the color changing stuff. Weird that is. Workarounds welcome, preferable without javascript, but if it has to be JS, then go ahead! either go here: http://orpheus.co.at/hoverprob and Use the source, Luke! or see it here in all its glory: <html> <head> <meta name="viewport" content="width=320"> <style> #nav, #nav ul { width: 100%; float: left; list-style: none; line-height: 1; background: #fff; font-weight: bold; padding: 0; margin: 0 0 5px 0; } #nav a { display: block; color: #001834; text-decoration: none; padding: 5px 7px; } #nav li { float: left; padding: 0; width: 33%; } #nav li ul { position: absolute; left: -9999px; height: auto; margin: 0; opacity: .95; width: 100%; } #nav li a { text-align: center; height: 20px; line-height: 20px; } #nav li ul li a { text-align: left; } #nav li ul li { float: none; /* width: 316px; */ width: 100%; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -9999px; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: 0; } #nav li.educate { background: #FFF0B8; /* background: #FF0000; */ /* border-radius: 5px; */ border: 5px; } #nav li.educate:hover { background: #FFCE00; /* border-radius: 5px; */ } </style> </head> <body> <div id="mobMenu"> <ul id="nav" class="nav"> <li class="educate"><a href="#">menu</a> <ul class="educate"> <li class="educate"><a href="#">href=&quot#&quot;, works</a></li> <!--(+emtpy onmouseover for iPose devices)--> <li class="educate"><a onmouseover="" href="index.html">does not work, real link</a></li> <li class="educate" id="bla"><a onmousedown="document.getElementById('bla').style.backgroundColor='Blue'; alert('Done');document.location='index.html';" href="#">JS, not interpreted in corr order</a></li> </ul> </li> </div> </body>

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  • Constrained A* problem

    - by Ragekit
    I've got a little problem with an A* algorithm that I need to Constrained a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a corridor between them. The problem I found is that sometimes it makes chimney like corridors that are not ideal, so I constrict the A* so that if the last movement was up or down, you go sideways. Everything is fine, but in some corner cases, it fails to find a path (when there is obviously one). Like here between the blue and red dot : (i'm in unity btw, but i don't think it matters) Here is the code of the actual A* (a bit long, and some redundency) while(current != goal) { //add stair up / stair down foreach(Node<GridUnit> test in current.Neighbors) { if(!test.Data.empty && test != goal) continue; //bug at arrival; if(test == goal && penul !=null) { Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(currentDiff.y,0)) { //wanna drop on the last if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,to.Data.bounds.center)) { continue; } else { if(Mathf.Approximately(to.Data.bounds.center.x, current.Data.parentUnit.bounds.center.x) && Mathf.Approximately(to.Data.bounds.center.z, current.Data.parentUnit.bounds.center.z)) { continue; } } } } if(current.Data.parentUnit != null) { Vector3 previousDiff = current.Data.parentUnit.bounds.center - current.Data.bounds.center; Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(previousDiff.y,0)) { if(!Mathf.Approximately(currentDiff.y,0)) { //you wanna drop now : continue; } if(current.Data.parentUnit.parentUnit != null) { if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,current.Data.parentUnit.parentUnit.bounds.center)) { continue; }else { if(Mathf.Approximately(test.Data.bounds.center.x, current.Data.parentUnit.parentUnit.bounds.center.x) && Mathf.Approximately(test.Data.bounds.center.z, current.Data.parentUnit.parentUnit.bounds.center.z)) { continue; } } } } } g = current.Data.g + HEURISTIC(current.Data,test.Data); h = HEURISTIC(test.Data,goal.Data); f = g + h; if(open.Contains(test) || closed.Contains(test)) { if(test.Data.f > f) { //found a shorter path going passing through that point test.Data.f = f; test.Data.g = g; test.Data.h = h; test.Data.parentUnit = current.Data; } } else { //jamais rencontré test.Data.f = f; test.Data.h = h; test.Data.g = g; test.Data.parentUnit = current.Data; open.Add(test); } } closed.Add (current); if(open.Count == 0) { Debug.Log("nothingfound"); //nothing more to test no path found, stay to from; List<GridUnit> r = new List<GridUnit>(); r.Add(from.Data); return r; } //sort open from small to biggest travel cost open.Sort(delegate(Node<GridUnit> x, Node<GridUnit> y) { return (int)(x.Data.f-y.Data.f); }); //get the smallest travel cost node; Node<GridUnit> smallest = open[0]; current = smallest; open.RemoveAt(0); } //build the path going backward; List<GridUnit> ret = new List<GridUnit>(); if(penul != null) { ret.Insert(0,to.Data); } GridUnit cur = goal.Data; ret.Insert(0,cur); do{ cur = cur.parentUnit; ret.Insert(0,cur); } while(cur != from.Data); return ret; You see at the start of the foreach i constrict the A* like i said. If you have any insight it would be cool. Thanks

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  • How to move a rectangle properly?

    - by bodycountPP
    I recently started to learn OpenGL. Right now I finished the first chapter of the "OpenGL SuperBible". There were two examples. The first had the complete code and showed how to draw a simple triangle. The second example is supposed to show how to move a rectangle using SpecialKeys. The only code provided for this example was the SpecialKeys method. I still tried to implement it but I had two problems. In the previous example I declared and instaciated vVerts in the SetupRC() method. Now as it is also used in the SpecialKeys() method, I moved the declaration and instantiation to the top of the code. Is this proper c++ practice? I copied the part where vertex positions are recalculated from the book, but I had to pick the vertices for the rectangle on my own. So now every time I press a key for the first time the rectangle's upper left vertex is moved to (-0,5:-0.5). This ok because of GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y But I also think that this is the reason why my rectangle is shifted in the beginning. After the first time a key was pressed everything works just fine. Here is my complete code I hope you can help me on those two points. GLBatch squareBatch; GLShaderManager shaderManager; //Load up a triangle GLfloat vVerts[] = {-0.5f,0.5f,0.0f, 0.5f,0.5f,0.0f, 0.5f,-0.5f,0.0f, -0.5f,-0.5f,0.0f}; //Window has changed size, or has just been created. //We need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize(int w, int h) { glViewport(0,0,w,h); } //Called to draw the scene. void RenderScene(void) { //Clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f}; shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed); squareBatch.Draw(); //perform the buffer swap to display the back buffer glutSwapBuffers(); } //This function does any needed initialization on the rendering context. //This is the first opportunity to do any OpenGL related Tasks. void SetupRC() { //Blue Background glClearColor(0.0f,0.0f,1.0f,1.0f); shaderManager.InitializeStockShaders(); squareBatch.Begin(GL_QUADS,4); squareBatch.CopyVertexData3f(vVerts); squareBatch.End(); } //Respond to arrow keys by moving the camera frame of reference void SpecialKeys(int key,int x,int y) { GLfloat stepSize = 0.025f; GLfloat blockSize = 0.5f; GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y if(key == GLUT_KEY_UP) { blockY += stepSize; } if(key == GLUT_KEY_DOWN){blockY -= stepSize;} if(key == GLUT_KEY_LEFT){blockX -= stepSize;} if(key == GLUT_KEY_RIGHT){blockX += stepSize;} //Recalculate vertex positions vVerts[0] = blockX; vVerts[1] = blockY - blockSize*2; vVerts[3] = blockX + blockSize * 2; vVerts[4] = blockY - blockSize *2; vVerts[6] = blockX+blockSize*2; vVerts[7] = blockY; vVerts[9] = blockX; vVerts[10] = blockY; squareBatch.CopyVertexData3f(vVerts); glutPostRedisplay(); } //Main entry point for GLUT based programs int main(int argc, char** argv) { //Sets the working directory. Not really needed gltSetWorkingDirectory(argv[0]); //Passes along the command-line parameters and initializes the GLUT library. glutInit(&argc,argv); //Tells the GLUT library what type of display mode to use, when creating the window. //Double buffered window, RGBA-Color mode,depth-buffer as part of our display, stencil buffer also available glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); //Window size glutInitWindowSize(800,600); glutCreateWindow("MoveRect"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); //initialize GLEW library GLenum err = glewInit(); //Check that nothing goes wrong with the driver initialization before we try and do any rendering. if(GLEW_OK != err) { fprintf(stderr,"Glew Error: %s\n",glewGetErrorString); return 1; } SetupRC(); glutMainLoop(); return 0; }

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  • Using Optical Flow in EmguCV

    - by Meko
    HI. I am trying to create simple touch game using EmguCV.Should I use optical flow to determine for interaction between images on screen and with my hand ,if changes of points somewhere on screen more than 100 where the image, it means my hand is over image? But how can I track this new points? I can draw on screen here the previous points and new points but It shows on my head more points then my hand and I can not track my hands movements. void Optical_Flow_Worker(object sender, EventArgs e) { { Input_Capture.SetCaptureProperty(Emgu.CV.CvEnum.CAP_PROP.CV_CAP_PROP_POS_FRAMES, ActualFrameNumber); ActualFrame = Input_Capture.QueryFrame(); ActualGrayFrame = ActualFrame.Convert<Gray, Byte>(); NextFrame = Input_Capture.QueryFrame(); NextGrayFrame = NextFrame.Convert<Gray, Byte>(); ActualFeature = ActualGrayFrame.GoodFeaturesToTrack(500, 0.01d, 0.01, 5); ActualGrayFrame.FindCornerSubPix(ActualFeature, new System.Drawing.Size(10, 10), new System.Drawing.Size(-1, -1), new MCvTermCriteria(20, 0.3d)); OpticalFlow.PyrLK(ActualGrayFrame, NextGrayFrame, ActualFeature[0], new System.Drawing.Size(10, 10), 3, new MCvTermCriteria(20, 0.03d), out NextFeature, out Status, out TrackError); OpticalFlowFrame = new Image<Bgr, Byte>(ActualFrame.Width, ActualFrame.Height); OpticalFlowFrame = NextFrame.Copy(); for (int i = 0; i < ActualFeature[0].Length; i++) DrawFlowVectors(i); ActualFrameNumber++; pictureBox1.Image = ActualFrame.Resize(320, 400).ToBitmap() ; pictureBox3.Image = OpticalFlowFrame.Resize(320, 400).ToBitmap(); } } private void DrawFlowVectors(int i) { System.Drawing.Point p = new Point(); System.Drawing.Point q = new Point(); p.X = (int)ActualFeature[0][i].X; p.Y = (int)ActualFeature[0][i].Y; q.X = (int)NextFeature[i].X; q.Y = (int)NextFeature[i].Y; p.X = (int)(q.X + 6 * Math.Cos(angle + Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle + Math.PI / 4)); p.X = (int)(q.X + 6 * Math.Cos(angle - Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle - Math.PI / 4)); OpticalFlowFrame.Draw(new Rectangle(q.X,q.Y,1,1), new Bgr(Color.Red), 1); OpticalFlowFrame.Draw(new Rectangle(p.X, p.Y, 1, 1), new Bgr(Color.Blue), 1); }

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  • Visual Studio build fails: unable to copy exe-file from obj\debug to bin\debug

    - by Nailuj
    This is a question asked before, both here on Stack Overflow and other places, but none of the suggestions I've found this far has helped me, so I just have to try asking a new question. Scenario: I have a simple Windows Forms application (C#, .NET 4.0, Visual Studio 2010). It has a couple of base forms that most other forms inherit from, it uses Entity Framework (and POCO classes) for database access. Nothing fancy, no multi-threading or anything. Problem: All was fine for a while. Then, all out of the blue, Visual Studio failed to build when I was about to launch the application. I got the warning "Unable to delete file '...bin\Debug\[ProjectName].exe'. Access to the path '...bin\Debug\[ProjectName].exe' is denied." and the error "Unable to copy file 'obj\x86\Debug\[ProjectName].exe' to 'bin\Debug\[ProjectName].exe'. The process cannot access the file 'bin\Debug\[ProjectName].exe' because it is being used by another process." (I get both the warning and the error when running Rebuild, but only the error when running Build - don't think that is relevant?) I understand perfectly fine what the warning and error message says: Visual Studio is obviously trying to overwrite the exe-file while it the same time has a lock on it for some reason. However, this doesn't help me find a solution to the problem... The only thing I've found working is to shut down Visual Studio and start it again. Building and launching then works, untill I make a change in some of the forms, then I have the same problem again and have to restart... Quite frustrating! As I mentioned above, this seems to be a known problem, so there are lots of suggested solutions. I'll just list what I've already tried here, so people know what to skip: Creating a new clean solution and just copy the files from the old solution. Adding the following to the following to the project's pre-build event: if exist "$(TargetPath).locked" del "$(TargetPath).locked"   if not exist "$(TargetPath).locked" if exist "$(TargetPath)" move "$(TargetPath)" "$(TargetPath).locked" Adding the following to the project properties (.csproj file): <GenerateResourceNeverLockTypeAssembliestrue</GenerateResourceNeverLockTypeAssemblies However, none of them worked for me, so you can probably see why I'm starting to get a bit frustrated. I don't know where else to look, so I hope somebody has something to give me! Is this a bug in VS, and if so is there a patch? Or has I done something wrong, do I have a circular reference or similar, and if so how could I find out? Any suggestions are highly appreciated :)

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  • Silverlight animation not smooth

    - by Andrej
    Hi, When trying to animate objects time/frame based in Silverlight (in contrast to using something like DoubleAnimation or Storyboard, which is not suitable e.g. for fast paced games), for example moving a spaceship in a particular direction every frame, the movement is jumpy and not really smooth. The screen even seems to tear. There seems to be no difference between CompositionTarget and DistpatcherTimer. I use the following approach (in pseudocode): Register Handler to Tick-Event of a DispatcherTimer In each Tick: Compute the elapsed time from the last frame in milliseconds Object.X += movementSpeed * ellapsedMilliseconds This should result in a smooth movement, right? But it doesn't. Here is an example (Controls: WASD and Mouse): Silverlight Game. Although the effect I described is not too prevalent in this sample, I can assure you that even moving a single rectangle over a canvas produces a jumpy animation. Does someone have an idea how to minimize this. Are there other approaches to to frame based animation exept using Storyboards/DoubleAnimations which could solve this? Edit: Here a quick and dirty approach, animating a rectangle with minimum code (Controls: A and D) Animation Sample Xaml: <Grid x:Name="LayoutRoot" Background="Black"> <Canvas Width="1000" Height="400" Background="Blue"> <Rectangle x:Name="rect" Width="48" Height="48" Fill="White" Canvas.Top="200" Canvas.Left="0"/> </Canvas> </Grid> C#: private bool isLeft = false; private bool isRight = false; private DispatcherTimer timer = new DispatcherTimer(); private double lastUpdate; public Page() { InitializeComponent(); timer.Interval = TimeSpan.FromMilliseconds(1); timer.Tick += OnTick; lastUpdate = Environment.TickCount; timer.Start(); } private void OnTick(object sender, EventArgs e) { double diff = Environment.TickCount - lastUpdate; double x = Canvas.GetLeft(rect); if (isRight) x += 1 * diff; else if (isLeft) x -= 1 * diff; Canvas.SetLeft(rect, x); lastUpdate = Environment.TickCount; } private void UserControl_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = true; if (e.Key == Key.A) isLeft = true; } private void UserControl_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = false; if (e.Key == Key.A) isLeft = false; } Thanks! Andrej

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  • asp.net mvc2 - controller for master page and code organization

    - by ile
    I've just finished my first ASP.NET MVC (2) CMS. Next step is to build website that will show data from CMS's database. This is website design: #1 (Red box) - displays article categories. ViewModel: public class CategoriesDisplay { public CategoriesDisplay() { } public int CategoryID { set; get; } public string CategoryTitle { set; get; } } #2 (Brown box) - displays last x articles; skips those from green box #3. Viewmodel: public class ArticleDisplay { public ArticleDisplay() { } public int CategoryID { set; get; } public string CategoryTitle { set; get; } public int ArticleID { set; get; } public string ArticleTitle { set; get; } public string URLArticleTitle { set; get; } public DateTime ArticleDate; public string ArticleContent { set; get; } } #3 (green box) - Displays last x articles. Uses the same ViewModel as brown box #2 #4 (blue box) - Displays list of upcoming events. Uses dataContext.Model.Event as ViewModel Boxes #1, #2 and #4 will repeat all over the site and they are part of Master Page. So, my question is: what is the best way to transfer this data from Model to Controller and finally to View pages? Should I make a controller for master page and ViewModel class that will wrap all this classes together OR Should I create partial Views for every of these boxes and make each of them inherit appropriate class (if it is even possible that it works this way?) OR Should I put this repeated code in all controllers and all additional data transfer via ViewData, which would be probably the worse way :) OR There is maybe a better and more simple way but I don't know/see it? Thanks in advance, Ile EDIT: If your answer is #1, then please explain how to make a controller for master page! EDIT 2: In this tutorial is described how to pass data to master page using abstract class: http://www.asp.net/LEARN/mvc/tutorial-13-cs.aspx In "Listing 5 – Controllers\MoviesController.cs", data is retrieved directly from database using LINQ, not from repository. So, I wonder if this is just in this tutorial, or there is some trick here and repository can't/shouldn't be used?

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  • How to create StackedBarSeries with custom tooltip without losing standard colors

    - by Simon_Weaver
    I have a StackedBarSeries in Silverlight 4 charting (latest release). I have created a DataPointStyle called MyDataPointStyle for a custom tooltip. By itself this breaks the standard palette used for the different bars. I've applied a custom palette - as described in David Anson's blog to the chart. However when I have the DataPointStyle set for my SeriesDefinition objects it does not use this palette. I'm not sure what I'm missing - but David specifically says : ... it enables the use of DynamicResource (currently only supported by the WPF platform) to let users customize their DataPointStyle without inadvertently losing the default/custom Palette colors. (Note: A very popular request!) Unfortunately I'm inadvertently losing these colors - and I can't see why? <chartingToolkit:Chart.Palette> <dataviz:ResourceDictionaryCollection> <ResourceDictionary> <Style x:Key="DataPointStyle" TargetType="Control"> <Setter Property="Background" Value="Blue"/> </Style> </ResourceDictionary> <ResourceDictionary> <Style x:Key="DataPointStyle" TargetType="Control"> <Setter Property="Background" Value="Green"/> </Style> </ResourceDictionary> <ResourceDictionary> <Style x:Key="DataPointStyle" TargetType="Control"> <Setter Property="Background" Value="Red"/> </Style> </ResourceDictionary> </dataviz:ResourceDictionaryCollection> </chartingToolkit:Chart.Palette> <chartingToolkit:Chart.Series> <chartingToolkit:StackedBarSeries> <chartingToolkit:SeriesDefinition IndependentValueBinding="{Binding SKU}" DependentValueBinding="{Binding Qty}" DataPointStyle="{StaticResource MyDataPointStyle}" Title="Regular"/> <chartingToolkit:SeriesDefinition IndependentValueBinding="{Binding SKU}" DependentValueBinding="{Binding Qty}" DataPointStyle="{StaticResource MyDataPointStyle}" Title="FSP Orders"/> <chartingToolkit:StackedBarSeries.IndependentAxis> <chartingToolkit:CategoryAxis Title="SKU" Orientation="Y" FontStyle="Italic" AxisLabelStyle="{StaticResource LeftAxisStyle}"/> </chartingToolkit:StackedBarSeries.IndependentAxis> <chartingToolkit:StackedBarSeries.DependentAxis> <chartingToolkit:LinearAxis Orientation="X" ExtendRangeToOrigin="True" Minimum="0" ShowGridLines="True" /> </chartingToolkit:StackedBarSeries.DependentAxis> </chartingToolkit:StackedBarSeries > </chartingToolkit:Chart.Series> </chartingToolkit:Chart>

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  • James Server connection failure exception

    - by John
    Hi, I'm trying to connect Javamail application to James server, but I'm getting javax.mail.MessagingException: Could not connect to SMTP host:localhost, port:4555; nested exception is: java.net.SocketException: Invalid arguent: connect Here's the code, which is creating a little problem for me: import java.security.Security; import java.io.IOException; import java.io.PrintWriter; import java.util.Properties; import javax.mail.*; import javax.mail.internet.*; public class mail { public static void main(String[] argts) { Security.addProvider(new com.sun.net.ssl.internal.ssl.Provider()); String mailHost = "your.smtp.server"; String to = "blue@localhost"; String from = "red@localhost"; String subject = "jdk"; String body = "Down to wind"; if ((from != null) && (to != null) && (subject != null) && (body != null)) // we have mail to send { try { //Get system properties Properties props = System.getProperties(); props.put("mail.smtp.user", "red"); props.put("mail.smtp.host", "localhost"); props.put("mail.debug", "true"); props.put("mail.smtp.port", 4555); props.put("mail.smtp.socketFactory.port", 4555); props.put("mail.smtp.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); props.put("mail.smtp.socketFactory.fallback", "false"); Session session = Session.getInstance(props,null); Message message = new MimeMessage(session); message.setFrom(new InternetAddress(from)); message.setRecipients(Message.RecipientType.TO, new InternetAddress[] { new InternetAddress(to) }); message.setSubject(subject); message.setContent(body, "text/plain"); message.setText(body); Transport.send(message); System.out.println("<b>Thank you. Your message to " + to + " was successfully sent.</b>"); } catch (Throwable t) { System.out.println("Teri maa ki "+t); } } } } Thanks in advance. :)

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  • Google slideshow shows a blank screen when calling from ajax

    - by ufk
    I'm having problems implementing google slideshow (http://www.google.com/uds/solutions/slideshow/index.html) to my web application by loading it using a jquery load() function. index.html: <script type="text/javascript" src="jquery-1.3.2.js"></script> <div id="moshe"></div> <script type="text/javascript"> $(document).ready(function(){ $('#moshe').load('test.html'); }); </script> test.html: <script type="text/javascript"> function load() { var samples = "http://dlc0421.googlepages.com/gfss.rss"; var options = { displayTime: 2000, transistionTime: 600, linkTarget : google.feeds.LINK_TARGET_BLANK }; new GFslideShow(samples, "slideshow", options); } google.load("feeds", "1"); google.setOnLoadCallback(load); </script> <div id="slideshow" class="gslideshow" style="width:300px;height:300px;position:relative; border: 2px solid blue">Loading...</div> When i execute the test.html, it loads the slideshow just fine. when i try to load using index.html that actually calls Jquery's $.load() function that loads the content of test.html into a specific div element, i see that the gallery is loading on that div, but when it's about to show images the entire page clears and all i have is a blank page. Any ideas ? a different version of index.html without using jquery: <script type="text/javascript"> function makeRequest(url) { var httpRequest; if (window.XMLHttpRequest) { // Mozilla, Safari, ... httpRequest = new XMLHttpRequest(); if (httpRequest.overrideMimeType) { httpRequest.overrideMimeType('text/xml'); // See note below about this line } } else if (window.ActiveXObject) { // IE try { httpRequest = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { httpRequest = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) {} } } if (!httpRequest) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } httpRequest.onreadystatechange = function() { alertContents(httpRequest); }; httpRequest.open('GET', url, true); httpRequest.send(''); } function alertContents(httpRequest) { if (httpRequest.readyState == 4) { if (httpRequest.status == 200) { document.getElementById('moshe').innerHTML=httpRequest.responseText; } else { alert('There was a problem with the request.'); } } } makeRequest('test.html'); </script>

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  • Fluid CSS: floating column with max-width and overflow

    - by Ates Goral
    I'm using a fluid layout in the new theme that I'm working on for my blog. I often blog about code and include <pre> blocks within the posts. The float: left column for the content area has a max-width so that the column stops at a certain maximum width and can also be shrunk: +----------+ +------+ | text | | text | | | | | | | | | | | | | | | | | | | | | +----------+ +------+ max shrunk What I want is for the <pre> elements to be wider than the text column so that I can fit 80-character-wrapped code without horizontal scroll bars. But I want the <pre> elements to overflow from the content area, without affecting its fluidity: +----------+ +------+ | text | | text | | | | | +----------+--+ +------+------+ | code | | code | +----------+--+ +------+------+ | | | | +----------+ +------+ max shrunk But, max-width stops being fluid once I insert the overhanging <pre> in there: the width of the column remains at the specified max-width even when I shrink the browser beyond that width. I've reproduced the issue with this bare-minimum scenario: <div style="float: left; max-width: 460px; border: 1px solid red"> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit</p> <pre style="max-width: 700px; border: 1px solid blue"> function foo() { // Lorem ipsum dolor sit amet, consectetur adipisicing elit } </pre> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit</p> </div> I noticed that doing either of the following brings back the fluidity: Remove the <pre> (doh...) Remove the float: left The workaround I'm currently using is to insert the <pre> elements into "breaks" in the post column, so that the widths of the post segments and the <pre> segments are managed mutually exclusively: +----------+ +------+ | text | | text | +----------+ +------+ +-------------+ +-------------+ | code | | code | +-------------+ +-------------+ +----------+ +------+ +----------+ +------+ max shrunk But this forces me to insert additional closing and opening <div> elements into the post markup which I'd rather keep semantically pristine. Admittedly, I don't have a full grasp of how the box model works with floats with overflowing content, so I don't understand why the combination of float: left on the container and the <pre> inside it cripple the max-width of the container. I'm observing the same problem on Firefox/Chrome/Safari/Opera. IE6 (the crazy one) seems happy all the time. This also doesn't seem dependent on quirks/standards mode. Update I've done further testing to observe that max-width seems to get ignored when the element has a float: left. I glanced at the W3C box model chapter but couldn't immediately see an explicit mention of this behaviour. Any pointers?

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  • Find Control in Grid

    - by Eric
    I have a RadGrid with radio buttons on the inside of a FormTemplate. I want hide the panels below or show the panels below on checkchanged of the radio button. However, my issue is that i don't know how to access the panels oncheckchanged. Any help would be appreciate. Thanks in advance. protected void RadioButtonCompany_CheckChanged(object sender, EventArgs e) { RadioButton RadioButtonCompany = (RadioButton)sender; Panel pnlPerson = (Panel)RadGridInjuries.Items[1].FindControl("pnlPerson"); Panel pnlcomp = (Panel)RadGridInjuries.MasterTableView.FindControl("pnlComp"); if (RadioButtonCompany.Checked) { pnlPerson.Visible = false; pnlcomp.Visible = true; } else { pnlPerson.Visible = true; pnlcomp.Visible = false; } } <telerik:RadGrid ID="RadGridInjuries" DataSourceID="DSource"> <GroupingSettings CaseSensitive="false" /> <SelectedItemStyle CssClass="Cursor" /> <ItemStyle CssClass="Cursor" /> <MasterTableView TableLayout="Auto" CssClass="Cursor" CanRetrieveAllData="true" CommandItemDisplay="Top" ShowHeadersWhenNoRecords="false" GridLines="Both" runat="server"> <ItemStyle CssClass="Cursor" /> <EditFormSettings EditFormType="Template" > <FormTemplate> <table id="Table2" width="100%" border="0" rules="none" style="border-collapse: collapse;background:#F0F0F0"> <tr> <td style="font-size: medium;color:Blue"> <b>Provider Details Information</b></td> </tr> <tr><td><br /></td></tr> <tr> <td> <asp:RadioButton ID="RadioButtonCompany" OnCheckedChanged="RadioButtonCompany_CheckChanged" runat="server" Text="Company" GroupName="Type" AutoPostBack="true" /> <asp:RadioButton ID="RadioButtonPerson" runat="server" Text="Person" GroupName="Type" AutoPostBack="true" /> </td> </tr> <tr><td><br /></td></tr> <tr> <td align="center"> <asp:Panel ID="pnlPerson" runat="server" Visible="false"> //stuff in here <asp:/Panel> <asp:Panel ID="pnlCompany" runat="server" Visible="false"> //stuff in here <asp:/Panel> </FormTemplate> </EditFormSettings> </MasterTableView> <ClientSettings EnableRowHoverStyle="true" EnablePostBackOnRowClick="false"> <Selecting AllowRowSelect="True" EnableDragToSelectRows="true" /> <ClientEvents /> </ClientSettings> </telerik:RadGrid>

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  • CGContextDrawPDFPage doesn't seem to persist in CGContext

    - by erichf
    I am trying to access the pixels of a CGContext written to with a PDF, but the bitmap buffer doesn't seem to update. Any help would be appreciated: //Get the reference to our current page pageRef = CGPDFDocumentGetPage(docRef, iCurrentPage); //Start with a media crop, but see if we can shrink to smaller crop CGRect pdfRect1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFMediaBox)); CGRect r1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFCropBox)); if (!CGRectIsEmpty(r1)) pdfRect1 = r1; int wide = pdfRect1.size.width + pdfRect1.origin.x; int high = pdfRect1.size.height + pdfRect1.origin.y; CGContextRef ctxBuffer = NULL; CGColorSpaceRef colorSpace; UInt8* bitmapData; int bitmapByteCount; int bitmapBytesPerRow; bitmapBytesPerRow = (wide * 4); bitmapByteCount = (bitmapBytesPerRow * high); colorSpace = CGColorSpaceCreateDeviceRGB(); bitmapData = malloc( bitmapByteCount ); if (bitmapData == NULL) { DebugLog (@"Memory not allocated!"); return; } ctxBuffer = CGBitmapContextCreate (bitmapData, wide, high, 8, // bits per component bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); // if (ctxBuffer== NULL) { free (bitmapData); DebugLog (@"Context not created!"); return; } CGColorSpaceRelease( colorSpace ); //White out the current context CGContextSetRGBFillColor(ctxBuffer, 1.0, 1.0, 1.0, 1.0); CGContextFillRect(ctxBuffer, CGContextGetClipBoundingBox(ctxBuffer)); CGContextDrawPDFPage(ctxBuffer, pageRef); //!!!This displays just fine to the context passed in from - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx. That is, I can see the PDf page rendered, so we know ctxBuffer was created correctly //However, if I view bitmapData in memory, it only shows as 0xFF (or whatever fill color I use) CGImageRef img = CGBitmapContextCreateImage(ctxBuffer); CGContextDrawImage(ctx, tiledLayer.frame, img); void *data = CGBitmapContextGetData (ctx); for (int i = 0; i < wide; i++) { for (int j = 0; j < high; j++) { //All of the bytes show as 0xFF (or whatever fill color I test with)?! int byteIndex = (j * 4) + i * 4; UInt8 red = bitmapData[byteIndex]; UInt8 green = bitmapData[byteIndex + 1]; UInt8 blue = bitmapData[byteIndex + 2]; UInt8 alpha = m_PixelBuf[byteIndex + 3]; } } I have also tried using CGDataProviderCopyData(CGImageGetDataProvider(img)) & CFDataGetBytePtr, but the results are the same?

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  • click events issue in jquery.

    - by alex
    I don't know if the title explain this situation well. Below is a code i wrote to create div elements when the button is pressed. Then By clicking on any of the created divs, we can change the div background by choosing a color from the drop down box. However if i click on another div and tried to change the color by selecting another color from the drop down, the previously clicked divs also gets affected by the new color. Why is this happening. I only want the selected div to change color, without affecting the previously clicked divs. I read allot of threads on this site, some of which talks about unbinding clicks, but I'm unable to solve the problem. Thanks for the help. <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" type="text/javascript"></script> <style> .aaa { width:100px; height:100px;background-color:#ccc;margin-bottom:5px;} p{widht:500px; height:500px; margin:0px; padding:0px;border:2px solid red;color:#000;} </style> <select id="item_select" name="item"> <option value="1">red</option> <option value="2">blue</option> <option value="3">green</option> </select> <button>Click to create divs</button> <p id="ptest"></p> <script type="text/javascript"> var dividcount = 1; $("button").click(run); function run(){ var myDiv = $('<div id=lar'+dividcount+' class=aaa></div>'); $(myDiv).clone().appendTo('#ptest'); $(dividcount++); $("div").bind('click',(function() { var box = $("div").index(this); var idd = (this.id); $("#"+idd).text("div #"+idd); $("select").change(function(){ var str= $("select option:selected").text(); $("#"+idd).css("background-color",str); }); })); }; </script>

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  • How can I pass a reference to another control as an IValueConverter parameter?

    - by MKing
    I am binding some business objects to a WPF ItemsControl. They are displayed using a custom IValueConverter implementation used to produce the Geometry for a Path object in the DataTemplate as shown here: <ItemsControl x:Name="Display" Background="White" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" ItemsSource="{Binding ElementName=ViewPlaneSelector, Path=SelectedItem.VisibleElements}" > <ItemsControl.Resources> <!-- This object is just used to get around the fact that ConverterParameter can't be a binding directly (it's not a DependencyProperty on a DependencyObject --> <this:GeometryConverterData x:Key="ConverterParameter2" Plane="{Binding ElementName=ViewPlaneSelector, Path=SelectedItem}" /> <DataTemplate DataType="{x:Type o:SlenderMember}"> <Path Stroke="Blue" StrokeThickness=".5" Data='{Binding Converter={StaticResource SlenderMemberConverter}, ConverterParameter={StaticResource ConverterParameter2}}' ToolTip="{Binding AsString}"> </Path> </DataTemplate> </ItemsControl.Resources> </ItemsControl> Note that the items for the ItemsControl are drawn from the ViewPlaneSelector (a ComboBox) SelectedItem.VisibleElements property. I need that same ViewPlaneSelector.SelectedItem in the SlenderMemberConverter to figure out how to display this element. I'm trying to get a reference to it into the converter by creating the intermediate GeometryConverterData object in the Resources section. This object exists solely to get around the problem of not being able to bind directly to the ConverterParameter property (as mentioned in the comments). Here is the code for the GeometryDataConverter class: class GeometryConverterData : FrameworkElement { public static readonly DependencyProperty PlaneProperty = DependencyProperty.Register("Plane", typeof(ViewPlane), typeof(GeometryConverterData), null, ValidValue); public static bool ValidValue(object o){ return true; } public ViewPlane Plane { get{ return GetValue(PlaneProperty) as ViewPlane; }set{ SetValue(PlaneProperty, value); } } } I added the ValidValue function for debugging, to see what this property was getting bound it. It only and always gets set to null. I know that the ViewPlaneSelector.SelectedItem isn't always null since the ItemsControl has items, and it's items are drawn from the same property on the same object... so what gives? How can I get a reference to this ComboBox into my ValueConverter. Or, alternately, why is what I'm doing silly and overly complicated. I'm as guilty as many of sometimes getting it into my head that something has to be done a certain way and then killing myself to make it happen when there's a much cleaner and simpler solution.

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  • pyQt4: QWidget subclass not responding to new setStyleSheet() background colour

    - by Ronny
    I am having an issue with PyQt4. I want to create a new widget within a window, and I want this widget to have a custom color. When i create a subclass of the QWidget class, and instantiate it, I am not able to change its background color through the setStyleSheet() function. When I instantiate a new QWidget object, I have no problems in changing its background color. But i dont want an ordinary QWidget object.I want to create my own subclass of QWidget. When i create a subclass of a QPushButton, I am also able to change its background color using the setStyleSheet() function. There are no error messages or warnings in the console window, it just refuses to work properly without any indication as to why. So what i would like to know is why is it that i can change the background color of a widget if i simply create a QWidget object, or a subclass of QPushButton, but not when i create a subclass of QWidget. And how can i therefore change the background color of an object that is a subclass of QWidget? Is it maybe something specific to the version of python or PyQt that i am using? Is it a bug in the library? or some flaw in the way that i am writing my code? I am using python 2.6.4 and PyQt4 Below is an example of the code that leads me to trouble. There are three widgets within the window one below the other. The parent widget is set with background color of green. The top widget is set to red, the middle one, is the subclass of QWidget, which should be blue, but it appears invisible because it takes on the color of the parent window for some reason. and the bottom widget is a subclass of QPushButton and is white. import sys from PyQt4 import QtGui, QtCore ################################################################################ #--------------------------------------------------------- CUSTOM WIDGET CLASS 1 class CustomWidget(QtGui.QWidget): def __init__(self, parent): QtGui.QWidget.__init__(self, parent) # some custom properties and functions will follow ################################################################################ #--------------------------------------------------------- CUSTOM WIDGET CLASS 2 class CustomWidget2(QtGui.QPushButton): def __init__(self, parent): QtGui.QPushButton.__init__(self, parent) # some custom properties and functions will follow ################################################################################ #----------------------------------------------------------- PARENT WIDGET CLASS class Parent(QtGui.QWidget): def __init__(self, parent=None): #---------------------------------------------------------- SETUP WINDOW QtGui.QWidget.__init__(self, parent) self.resize(500, 340) self.setStyleSheet("QWidget {background-color: #00FF00}") #-------------------------------------------------- SETUP DEFAULT WIDGET wid1 = QtGui.QWidget(self) wid1.setGeometry(10, 10, 480, 100) wid1.setStyleSheet("QWidget {background-color: #FF0000 }") #------------------------------------------------- SETUP CUSTOM WIDGET 1 wid2 = CustomWidget(self) wid2.setGeometry(10, 120, 480, 100) wid2.setStyleSheet("QWidget {background-color: #0000FF }") for i in dir(wid2): print i #------------------------------------------------- SETUP CUSTOM WIDGET 2 wid3 = CustomWidget2(self) wid3.setGeometry(10, 230, 480, 100) wid3.setStyleSheet("QWidget {background-color: #FFFFFF }") ################################################################################ #-------------------------------------------------------------------------- MAIN app = QtGui.QApplication(sys.argv) win = Parent() win.show() app.exec_()

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  • Trouble with OpenLayers Styles.

    - by Jenny
    So, tired of always seeing the bright orange default regular polygons, I'm trying to learn to style OpenLayers. I've had some success with: var layer_style = OpenLayers.Util.extend({},OpenLayers.Feature.Vector.style['default']); layer_style.fillColor = "#000000"; layer_style.strokeColor = "#000000"; polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer"); polygonLayer.style = layer_style; But sine I am drawing my polygons with DrawFeature, my style only takes effect once I've finished drawing, and seeing it snap from bright orange to grey is sort of disconcerting. So, I learned about temporary styles, and tried: var layer_style = new OpenLayers.Style({"default": {fillColor: "#000000"}, "temporary": {fillColor: "#000000"}}) polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer"); polygonLayer.style = layer_style; This got me a still orange square--until I stopped drawing, when it snapped into completely opaque black. I figured maybe I had to explicitly set the fillOpacity...no dice. Even when I changed both fill colors to be pink and blue, respectively, I still saw only orange and opaque black. I've tried messing with StyleMaps, since I read that if you only add one style to a style map, it uses the default one for everything, including the temporary style. var layer_style = OpenLayers.Util.extend({}, OpenLayers.Feature.Vector.style['default']); var style_map = new OpenLayers.StyleMap(layer_style); polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer"); polygonLayer.style = style_map; That got me the black opaque square, too. (Even though that layer style works when not given to a map). Passing the map to the layer itself like so: polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer", style_map); Didn't get me anything at all. Orange all the way, even after drawn. polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer", {styleMap: style_map}); Is a lot more succesful: Orange while drawing, translucent black with black outline when drawn. Just like when I didn't use a map. Problem is, still no temporary... So, I tried initializing my map this way: var style_map = new OpenLayers.StyleMap({"default": layer_style, "temporary": layer_style}); No opaque square, but no dice for the temporary, either... Still orange snapping to black transparent. Even if I make a new Style (layer_style2), and set temporary to that, still no luck. And no luck with setting "select" style, either. What am I doing wrong? Temporary IS for styling things that are currently being sketched, correct? Is there some other way specific to the drawFeature Controller? Edit: setting extendDefault to be true doesn't seem to help, either... var style_map = new OpenLayers.StyleMap({"default": layer_style, "temporary": layer_style}, {"extendDefault": "true"});

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  • jquery - establishing truths when loading inline javascript via AJAX

    - by yaya3
    I have thrown together a quick prototype to try and establish a few very basic truths regarding what inline JavaScript can do when it is loaded with AJAX: index.html <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> </head> <body> <script type="text/javascript"> $('p').css('color','white'); alert($('p').css('color')); // DISPLAYS FIRST but is "undefined" $(document).ready(function(){ $('#ajax-loaded-content-wrapper').load('loaded-by-ajax.html', function(){ $('p').css('color','grey'); alert($('p').css('color')); // DISPLAYS LAST (as expected) }); $('p').css('color','purple'); alert($('p').css('color')); // DISPLAYS SECOND }); </script> <p>Content not loaded by ajax</p> <div id="ajax-loaded-content-wrapper"> </div> </body> </html> loaded-by-ajax.html <p>Some content loaded by ajax</p> <script type="text/javascript"> $('p').css('color','yellow'); alert($('p').css('color')); // DISPLAYS THIRD $(document).ready(function(){ $('p').css('color','pink'); alert($('p').css('color')); // DISPLAYS FOURTH }); </script> <p>Some content loaded by ajax</p> <script type="text/javascript"> $(document).ready(function(){ $('p').css('color','blue'); alert($('p').css('color')); // DISPLAYS FIFTH }); $('p').css('color','green'); alert($('p').css('color')); // DISPLAYS SIX </script> <p>Some content loaded by ajax</p> Notes: a) All of the above (except the first) successfully change the colour of all the paragraphs (in firefox 3.6.3). b) I've used alert instead of console.log as console is undefined when called in the 'loaded' HTML. Truths(?): $(document).ready() does not treat the 'loaded' HTML as a new document, or reread the entire DOM tree including the loaded HTML JavaScript that is contained inside 'loaded' HTML can effect the style of existing DOM nodes One can successfully use the jQuery library inside 'loaded' HTML to effect the style of existing DOM nodes One can not use the firebug inside 'loaded' HTML can effect the existing DOM (proven by Note a) Am I correct in deriving these 'truths' from my tests (test validity)? If not, how would you test for these?

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