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  • My python program always brings down my internet connection after several hours running, how do I debug and fix this problem?

    - by Shane
    I'm writing a python script checking/monitoring several server/websites status(response time and similar stuff), it's a GUI program and I use separate thread to check different server/website, and the basic structure of each thread is using an infinite while loop to request that site every random time period(15 to 30 seconds), once there's changes in website/server each thread will start a new thread to do a thorough check(requesting more pages and similar stuff). The problem is, my internet connection always got blocked/jammed/messed up after several hours running of this script, the situation is, from my script side I got urlopen error timed out each time it's requesting a page, and from my FireFox browser side I cannot open any site. But the weird thing is, the moment I close my script my Internet connection got back on immediately which means now I can surf any site through my browser, so it must be the script causing all the problem. I've checked the program carefully and even use del to delete any connection once it's used, still get the same problem. I only use urllib2, urllib, mechanize to do network requests. Anybody knows why such thing happens? How do I debug this problem? Is there a tool or something to check my network status once such situation occurs? It's really bugging me for a while... By the way I'm behind a VPN, does it have something to do with this problem? Although I don't think so because my network always get back on once the script closed, and the VPN connection never drops(as it appears) during the whole process.

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  • Android CursorAdapters, ListViews and background threads

    - by MattC
    This application I've been working on has databases with multiple megabytes of data to sift through. A lot of the activities are just ListViews descending through various levels of data within the databases until we reach "documents", which is just HTML to be pulled from the DB(s) and displayed on the phone. The issue I am having is that some of these activities need to have the ability to search through the databases by capturing keystrokes and re-running the query with a "like %blah%" in it. This works reasonably quickly except when the user is first loading the data and when the user first enters a keystroke. I am using a ResourceCursorAdapter and I am generating the cursor in a background thread, but in order to do a listAdapter.changeCursor(), I have to use a Handler to post it to the main UI thread. This particular call is then freezing the UI thread just long enough to bring up the dreaded ANR dialog. I'm curious how I can offload this to a background thread totally so the user interface remains responsive and we don't have ANR dialogs popping up. Just for full disclosure, I was originally returning an ArrayList of custom model objects and using an ArrayAdapter, but (understandably) the customer pointed out it was bad memory-manangement and I wasn't happy with the performance anyways. I'd really like to avoid a solution where I'm generating huge lists of objects and then doing a listAdapter.notifyDataSetChanged/Invalidated() Here is the code in question: private Runnable filterDrugListRunnable = new Runnable() { public void run() { if (filterLock.tryLock() == false) return; cur = ActivityUtils.getIndexItemCursor(DrugListActivity.this); if (cur == null || forceRefresh == true) { cur = docDb.getItemCursor(selectedIndex.getIndexId(), filter); ActivityUtils.setIndexItemCursor(DrugListActivity.this, cur); forceRefresh = false; } updateHandler.post(new Runnable() { public void run() { listAdapter.changeCursor(cur); } }); filterLock.unlock(); updateHandler.post(hideProgressRunnable); updateHandler.post(updateListRunnable); } };

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  • Clarification on Threads and Run Loops In Cocoa

    - by dubbeat
    I'm trying to learn about threading and I'm thoroughly confused. I'm sure all the answers are there in the apple docs but I just found it really hard to breakdown and digest. Maybe somebody could clear a thing or 2 up for me. 1)performSelectorOnMainThread Does the above simply register an event in the main run loop or is it somehow a new thread even though the method says "mainThread"? If the purpose of threads is to relieve processing on the main thread how does this help? 2) RunLoops Is it true that if I want to create a completely seperate thread I use "detachNewThreadSelector"? Does calling start on this initiate a default run loop for the thread that has been created? If so where do run loops come into it? 3) And Finally , I've seen examples using NSOperationQueue. Is it true to say that If you use performSelectorOnMainThread the threads are in a queue anyway so NSOperation is not needed? 4) Should I forget about all of this and just use the Grand Central Dispatch instead?

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  • Java's Swing Threading

    - by nevets1219
    My understanding is that if I start up another thread to perform some actions, I would need to SwingUtilities.invokeAndWait or SwingUtilities.invokeLater to update the GUI while I'm in said thread. Please correct me if I'm wrong. What I'm trying to accomplish is relatively straightforward: when the user clicks submit, I want to (before performing any actions) disable the submit button, perform the action, and at the end of the action re-enable the button. My method to perform the action updates the GUI directly (displays results) when it gets the results back. This action basically queries a server and gets some results back. What I have so far is: boolean isRunning = false; synchronized handleButtonClick() { if ( isRunning == false ) { button.setEnabled( false ); isRunning = true; doAction(); } } doAction() { new Thread() { try { doAction(); // Concern A } catch ( ... ) { displayStackTrace( ... ); // Concern B } finally { SwingUtilities.invokeLater ( /* simple Runnable to enable button */ ); isRunning = false; } } } For both of my concerns above, do I would have to use SwingUtilities.invokeAndWait since they both will update the GUI? All GUI updates revolve around updating JTextPane. Do I need to in my thread check if I'm on EDT and if so I can call my code (regardless of whether it updates the GUI or not) and NOT use SwingUtilities.invokeAndWait?

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  • php while loop throwing a error over a $var < 10 statement

    - by William
    Okay, so for some reason this is giving me a error as seen here: http://prime.programming-designs.com/test_forum/viewboard.php?board=0 However if I take away the '&& $cur_row < 10' it works fine. Why is the '&& $cur_row < 10' causing me a problem? $sql_result = mysql_query("SELECT post, name, trip, Thread FROM (SELECT MIN(ID) AS min_id, MAX(ID) AS max_id, MAX(Date) AS max_date FROM test_posts GROUP BY Thread ) t_min_max INNER JOIN test_posts ON test_posts.ID = t_min_max.min_id WHERE Board=".$board." ORDER BY max_date DESC", $db); $num_rows = mysql_num_rows($sql_result); $cur_row = 0; while($row = mysql_fetch_row($sql_result) && $cur_row < 10) { $sql_max_post_query = mysql_query("SELECT ID FROM test_posts WHERE Thread=".$row[3].""); $post_num = mysql_num_rows($sql_max_post_query); $post_num--; $cur_row++; echo''.$cur_row.'<br/>'; echo'<div class="postbox"><h4>'.$row[1].'['.$row[2].']</h4><hr />' .$row[0]. '<br /><hr />[<a href="http://prime.programming-designs.com/test_forum/viewthread.php?thread='.$row[3].'">Reply</a>] '.$post_num.' posts omitted.</div>'; }

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  • javascript error of unterminated string

    - by OM The Eternity
    I want pass a parameter of javascript functiona which is a string. This javascript function is a hintbox on mousehover.. and the string i am using is like this: Hemmed Finish: Every side/edge (1/2" to 2") of the banner are folded and glued (special vinyl solution) or heat pressed. This is the most common and best finish option. Stitched Finish: Every side/edge (1" to 2") of the banner are folded in the back and stitched/sewed with white thread. This is not a common option as thread can be seen on the banner. Now in the hintbox on mousehover the above given text has to be display as it is displayed above along with the paragraph break.. But when i pass the above as parameter in that function along with appending some backslashes to recognise some punctuation, iots till gives me javascript error of unterminated string... I am doing this: onMouseover="showhint('Hemmed Finish\: Every side/edge \(1/2\'\' to 2\'\'\) of the banner are folded and glued \(special vinyl solution\) or heat pressed. This is the most common and best finish option.Stitched Finish\: Every side/edge \(1\'\' to 2\'\'\) of the banner are folded in the back and stitched/sewed with white thread. This is not a common option as thread can be seen on the banner', this, event, '250px')" pls could u help me in rectifying the issue...

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  • Are background threads a bad idea? Why?

    - by Matt Grande
    So I've been told what I'm doing here is wrong, but I'm not sure why. I have a webpage that imports a CSV file with document numbers to perform an expensive operation on. I've put the expensive operation into a background thread to prevent it from blocking the application. Here's what I have in a nutshell. protected void ButtonUpload_Click(object sender, EventArgs e) { if (FileUploadCSV.HasFile) { string fileText; using (var sr = new StreamReader(FileUploadCSV.FileContent)) { fileText = sr.ReadToEnd(); } var documentNumbers = fileText.Split(new[] {',', '\n', '\r'}, StringSplitOptions.RemoveEmptyEntries); ThreadStart threadStart = () => AnotherClass.ExpensiveOperation(documentNumbers); var thread = new Thread(threadStart) {IsBackground = true}; thread.Start(); } } (obviously with some error checking & messages for users thrown in) So my three-fold question is: a) Is this a bad idea? b) Why is this a bad idea? c) What would you do instead?

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  • Do I need to using locking against integers in c++ threads

    - by Shane MacLaughlin
    The title says it all really. If I am accessing a single integer type (e.g. long, int, bool, etc...) in multiple threads, do I need to use a synchronisation mechanism such as a mutex to lock them. My understanding is that as atomic types, I don't need to lock access to a single thread, but I see a lot of code out there that does use locking. Profiling such code shows that there is a significant performance hit for using locks, so I'd rather not. So if the item I'm accessing corresponds to a bus width integer (e.g. 4 bytes on a 32 bit processor) do I need to lock access to it when it is being used across multiple threads? Put another way, if thread A is writing to integer variable X at the same time as thread B is reading from the same variable, is it possible that thread B could end up a few bytes of the previous value mixed in with a few bytes of the value being written? Is this architecture dependent, e.g. ok for 4 byte integers on 32 bit systems but unsafe on 8 byte integers on 64 bit systems? Edit: Just saw this related post which helps a fair bit.

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  • selenium and firefox timeout behavior

    - by Md. Reazul Karim
    I am facing this strange timeout behavior. I tried to load some page using: WebDriver drv = new FirefoxDriver(); drv.manage().timeouts().implicitlyWait(10, TimeUnit.SECONDS); drv.get(url); String email = ""; try { WebElement aElem = Util.safeFindElementByXpath(drv, "//p[1]/a[1]"); if (aElem != null) { email = aElem.getAttribute("href"); } } catch (Exception e) { } drv.quit(); return email; The safeFindElementByXpath is: static WebElement safeFindElementByXpath(WebDriver driver, String xpath) { try { return driver.findElement(By.xpath(xpath)); } catch (NoSuchElementException e) { return null; } } Now I set the firefox network.http.connection-timeout and network.http.connection-retry-timeout both to 10. Now if I restart the firefox I can see the new values. But if I try to run the above code - the firefox window opens and it waits for a particular website for a long time. Hence I open another tab in the same firefox window and check the values of timeout and find them to be 90 and 250. If I change the values on that same window, the selenium code immediately finishes requesting for the page (ie it goes after the exception block). So the thing is that the same code will work on many sites and I don't know beforehand which site is invalid/down and I was thinking of putting this code in a separate thread and kill the thread after some time from the calling thread. But that is not possible I guess because the child thread has no way to poll anything as it is stuck at page request and can't go to the polling code afterwards. Now the thing is that I want any kind of hack/workaround to accomplish this: try getting the emails for good sites and if there are bad sites just give up after a certain period (press the panic button sorta thing). Thanks

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  • threading in Python taking up too much CPU

    - by KevinShaffer
    I wrote a chat program and have a GUI running using Tkinter, and to go and check when new messages have arrived, I create a new thread so Tkinter keeps doing its thing without locking up while the new thread goes and grabs what I need and updates the Tkinter window. This however becomes a huge CPU hog, and my guess is that it has to do somehow with the fact that the Thread is started and never really released when the function is done. Here's the relevant code (it's ugly and not optimized at the moment, but it gets the job done, and itself does not use too much processing power, as when I run it not threaded, it doesn't take up much CPU but it locks up Tkinter) Note: This is inside of a class, hence the extra tab. def interim(self): threading.Thread(target=self.readLog).start() self.after(5000,self.interim) def readLog(self): print 'reading' try: length = len(str(self.readNumber)) f = open('chatlog'+str(myport),'r') temp = f.readline().replace('\n','') while (temp[:length] != str(self.readNumber)) or temp[0] == '<': temp = f.readline().replace('\n','') while temp: if temp[0] != '<': self.updateChat(temp[length:]) self.readNumber +=1 else: self.updateChat(temp) temp = f.readline().replace('\n','') f.close() Is there a way to better manage the threading so I don't consume 100% of the CPU very quickly?

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  • Revalidate and repaint - Java Swing

    - by bosra
    I have a JPanel that I am adding JLabel's to. I then want to remove all the JLabels and add some new ones. So I do the following: panel.removeAll();panel.repaint(); panel.add(new JLabel("Add something new"); panel.revalidate(); This works fine. My problem arises when I start a new thread after this like: panel.removeAll();panel.repaint(); (1)panel.add(new JLabel("Add something new"); panel.revalidate(); //new thread to start - this thread creates new JLabels that should appear under (1) firstProducer.start(); try { firstProducer.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } Then the output from the original JLabels is still visible. I have read that the revalidate process is a long running task and hence the firstProducer thread is getting started while the revalidation is going on and a conflict is arising. What is the best way to deal with this?

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  • Python - How to wake up a sleeping process- multiprocessing?

    - by user1162512
    I need to wake up a sleeping process ? The time (t) for which it sleeps is calculated as t = D/S . Now since s is varying, can increase or decrease, I need to increase/decrease the sleeping time as well. The speed is received over a UDP procotol. So, how do I change the sleeping time of a process, keeping in mind the following:- If as per the previous speed `S1`, the time to sleep is `(D/S1)` . Now the speed is changed, it should now sleep for the new time,ie (D/S2). Since, it has already slept for D/S1 time, now it should sleep for D/S2 - D/S1. How would I do it? As of right now, I'm just assuming that the speed will remain constant all throughout the program, hence not notifying the process. But how would I do that according to the above condition? def process2(): p = multiprocessing.current_process() time.sleep(secs1) # send some packet1 via UDP time.sleep(secs2) # send some packet2 via UDP time.sleep(secs3) # send some packet3 via UDP Also, as in threads, 1) threading.activeCount(): Returns the number of thread objects that are active. 2) threading.currentThread(): Returns the number of thread objects in the caller's thread control. 3) threading.enumerate(): Returns a list of all thread objects that are currently active. What are the similar functions for getting activecount, enumerate in multiprocessing?

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  • send and receive in socket [closed]

    - by user3696492
    I have trouble in sending an object through socket in c#, my client can send to server but server can't send to client, i think there is something wrong with the client. Server private void Form1_Load(object sender, EventArgs e) { CheckForIllegalCrossThreadCalls = false; Thread a = new Thread(connect); a.Start(); } private void sendButton_Click(object sender, EventArgs e) { client.Send(SerializeData(ShapeList[ShapeList.Count - 1])); } void connect() { try { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); iep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5555); server.Bind(iep); server.Listen(10); client = server.Accept(); while (true) { byte[] data = new byte[1024]; client.Receive(data); PaintObject a = (PaintObject)DeserializeData(data); ShapeList.Add(a); Invalidate(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } client private void Form1_Load(object sender, EventArgs e) { CheckForIllegalCrossThreadCalls = false; Thread a = new Thread(connect); a.Start(); } private void SendButton_Click(object sender, EventArgs e) { client.Send(SerializeData(ShapeList[ShapeList.Count - 1])); } void connect() { try { client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); iep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5555); client.Connect(iep); while (true) { byte[] data = new byte[1024]; client.Receive(data); PaintObject a = (PaintObject)DeserializeData(data); ShapeList.Add(a); Invalidate(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } }

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  • Using Threads to Handle Sockets

    - by user340468
    I am working on a java program that is essentially a chat room. This is an assignment for class so no code please, I am just having some issues determining the most feasible way to handle what I need to do. I have a server program already setup for a single client using threads to get the data input stream and a thread to handle sending on the data output stream. What I need to do now is create a new thread for each incoming request. My thought is to create a linked list to contain either the client sockets, or possibly the thread. Where I am stumbling is figuring out how to handle sending the messages out to all the clients. If I have a thread for each incoming message how can I then turn around and send that out to each client socket. I'm thinking that if I had a linkedlist of the clientsockets I could then traverse the list and send it out to each one, but then I would have to create a dataoutputstream each time. Could I create a linkedlist of dataoutputstreams? Sorry if it sounds like I'm rambling but I don't want to just start coding this, it could get messy without a good plan. Thanks!

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  • How to have synchronous writing to a file (Threads) ?

    - by bobby
    Hi all. I created and started some Threads that each one writes something to a common text file. but the following error appears to me: "The process cannot access the file 'C:\hello.txt' because it is being used by another process." void AccessFile() { int num = 5; Thread[] trds = new Thread[5]; for (int i = 0; i < num; i++) { trds[i] = new Thread(new ParameterizedThreadStart(WriteToFile)); } for (int i = 0; i < num; i++) { trds[i].Start(String.Format("{0}: Hello from thread id:#{1}", i, trds[i].ManagedThreadId)); } } void WriteToFile(object message) { string FileName = "C:\\hello.txt"; string mess = (string)message; System.IO.StreamWriter sw = null; FileStream objStream = null; sw = File.AppendText(FileName); if (sw == null) { objStream = new FileStream(FileName, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite); sw = new StreamWriter(objStream); } sw.WriteLine(mess); sw.Close(); sw.Dispose(); } the AccessFile() method is the starting point. could any one tell me what should i do?

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  • Is there a Form.Invoke() method?

    - by rubicon
    Hi, I am new to multithreading (and also to C#) so I hope this is not obvious: In my Form (WinForms application, .NET 2.0) I subscribed to an event that is raised by another object, and on handling this event I wish to change several Controls on my Form. As this event is raised in another thread than the main (UI) thread I want to marshal the call to the Form's thread. I understand I could use the Control.Invoke() method on any Control that I want to change, but as there are several of them I do not wish to do that. When searching the internet I found hints that the Form class itself provides an Invoke() method. See for example: http://marioschneider.blogspot.com/2008/04/invoke-methode-fr-multithread.html (Sorry, as I am I new user I can't seem to post more than one link. I will add more links as comments if possible.) With that, I could just wrap my event handler and then use it as if it was called on the UI thread. However, this doesn't seem to be defined in my environment, and in MSDN's System.Windows.Forms.Form documentation there's also no sign of it. Does this method exist in the .NET-Framework? I find it hard to believe that Form would not supply such a method, as it uses the same message queue the Controls on it do. (Or am I missing something here?)

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  • VB.NET Program Locks Up with Internet Explorer Opened

    - by aaronsj
    I'm using Visual Studio 2008 and developing a VB.NET application. I'm having strange lockup problems with my program, but only when Internet explorer 8 is opened. When I cover my form with another window and then uncover it, I find that it has locked up. My program has no references to IE and the only thing it even has to do with IE is using Process.Start with a web address. My program works fine and exactly as it should, but only when IE is not opened. Does anyone know why a program would lock up only while IE is running? Edit: I've done some digging and I've found the offending thread in my program. I don't know what starts this thread or what it does, but when I kill it, my program no longer freezes. The thread is one of the CreateApplicationContext threads, here is the last few items in the stack trace of that thread. 6 ntkrnlpa.exe+0x897bc 7 ntdll.dll!KiFastSystemCallRet 8 mscorwrks.dll!LogHelp_TerminateOnAssert+0x61 9 mscorwrks.dll!DllUnregisterServerInternal+0x10523 10 mscorwrks.dll!DllUnregisterServerInternal+0x10542 11 mscorwrks.dll!StrongNameErrorInfo+0x34387 12 mscorwrks.dll!StrongNameErrorInfo+0x34815 13 mscorwrks.dll!CreateApplicationContext+0xbc35 14 KERNEL32.dll!GetModuleHandleA+0xdf Process explorer says my program is using no CPU nor throwing any exceptions while it is hung.

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  • Java: multi-threaded maps: how do the implementations compare?

    - by user346629
    I'm looking for a good hash map implementation. Specifically, one that's good for creating a large number of maps, most of them small. So memory is an issue. It should be thread-safe (though losing the odd put might be an OK compromise in return for better performance), and fast for both get and put. And I'd also like the moon on a stick, please, with a side-order of justice. The options I know are: HashMap. Disastrously un-thread safe. ConcurrentHashMap. My first choice, but this has a hefty memory footprint - about 2k per instance. Collections.sychronizedMap(HashMap). That's working OK for me, but I'm sure there must be faster alternatives. Trove or Colt - I think neither of these are thread-safe, but perhaps the code could be adapted to be thread safe. Any others? Any advice on what beats what when? Any really good new hash map algorithms that Java could use an implementation of? Thanks in advance for your input!

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  • Built in background-scheduling system in .NET?

    - by Lasse V. Karlsen
    I ask though I doubt there is any such system. Basically I need to schedule tasks to execute at some point in the future (usually no more than a few seconds or possibly minutes from now), and have some way of cancelling that request unless too late. Ie. code that would look like this: var x = Scheduler.Schedule(() => SomethingSomething(), TimeSpan.FromSeconds(5)); ... x.Dispose(); // cancels the request Is there any such system in .NET? Is there anything in TPL that can help me? I need to run such future-actions from various instances in a system here, and would rather avoid each such class instance to have its own thread and deal with this. Also note that I don't want this (or similar, for instance through Tasks): new Thread(new ThreadStart(() => { Thread.Sleep(5000); SomethingSomething(); })).Start(); There will potentially be a few such tasks to execute, they don't need to be executed in any particular order, except for close to their deadline, and it isn't vital that they have anything like a realtime performance concept. I just want to avoid spinning up a separate thread for each such action.

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  • How to delay program for a certain number of milliseconds, or until a key is pressed?

    - by Jack
    I need to delay my program's execution for a specified number of milliseconds, but also want the user to be able to escape the wait when a key is pressed. If no key is pressed the program should wait for the specified number of milliseconds. I have been using Thread.Sleep to halt the program (which in the context of my program I think is ok as the UI is set to minimise during the execution of the main method). I have thought about doing something like this: while(GetAsyncKeyState(System.Windows.Forms.Keys.Escape) == 0 || waitTime > totalWait) { Thread.Sleep(100); waitTime += 100; } As Thread.Sleep will wait until at least the time specified before waking the thread up, there will obviously be a large unwanted extra delay as it is scaled up in the while loop. Is there some sort of method that will sleep for a specified amount of time but only while a condition holds true? Or is the above example above the "correct" way to do it but to use a more accurate Sleep method? If so what method can I use? Thanks in advance for your help.

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  • Parallel features in .Net 4.0

    - by Jonathan.Peppers
    I have been going over the practicality of some of the new parallel features in .Net 4.0. Say I have code like so: foreach (var item in myEnumerable) myDatabase.Insert(item.ConvertToDatabase()); Imagine myDatabase.Insert is performing some work to insert to a SQL database. Theoretically you could write: Parallel.ForEach(myEnumerable, item => myDatabase.Insert(item.ConvertToDatabase())); And automatically you get code that takes advantage of multiple cores. But what if myEnumerable can only be interacted with by a single thread? Will the Parallel class enumerate by a single thread and only dispatch the result to worker threads in the loop? What if myDatabase can only be interacted with by a single thread? It would certainly not be better to make a database connection per iteration of the loop. Finally, what if my "var item" happens to be a UserControl or something that must be interacted with on the UI thread? What design pattern should I follow to solve these problems? It's looking to me that switching over to Parallel/PLinq/etc is not exactly easy when you are dealing with real-world applications.

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  • C#: System.Collections.Concurrent.ConcurrentQueue vs. Queue

    - by James Michael Hare
    I love new toys, so of course when .NET 4.0 came out I felt like the proverbial kid in the candy store!  Now, some people get all excited about the IDE and it’s new features or about changes to WPF and Silver Light and yes, those are all very fine and grand.  But me, I get all excited about things that tend to affect my life on the backside of development.  That’s why when I heard there were going to be concurrent container implementations in the latest version of .NET I was salivating like Pavlov’s dog at the dinner bell. They seem so simple, really, that one could easily overlook them.  Essentially they are implementations of containers (many that mirror the generic collections, others are new) that have either been optimized with very efficient, limited, or no locking but are still completely thread safe -- and I just had to see what kind of an improvement that would translate into. Since part of my job as a solutions architect here where I work is to help design, develop, and maintain the systems that process tons of requests each second, the thought of extremely efficient thread-safe containers was extremely appealing.  Of course, they also rolled out a whole parallel development framework which I won’t get into in this post but will cover bits and pieces of as time goes by. This time, I was mainly curious as to how well these new concurrent containers would perform compared to areas in our code where we manually synchronize them using lock or some other mechanism.  So I set about to run a processing test with a series of producers and consumers that would be either processing a traditional System.Collections.Generic.Queue or a System.Collection.Concurrent.ConcurrentQueue. Now, I wanted to keep the code as common as possible to make sure that the only variance was the container, so I created a test Producer and a test Consumer.  The test Producer takes an Action<string> delegate which is responsible for taking a string and placing it on whichever queue we’re testing in a thread-safe manner: 1: internal class Producer 2: { 3: public int Iterations { get; set; } 4: public Action<string> ProduceDelegate { get; set; } 5: 6: public void Produce() 7: { 8: for (int i = 0; i < Iterations; i++) 9: { 10: ProduceDelegate(“Hello”); 11: } 12: } 13: } Then likewise, I created a consumer that took a Func<string> that would read from whichever queue we’re testing and return either the string if data exists or null if not.  Then, if the item doesn’t exist, it will do a 10 ms wait before testing again.  Once all the producers are done and join the main thread, a flag will be set in each of the consumers to tell them once the queue is empty they can shut down since no other data is coming: 1: internal class Consumer 2: { 3: public Func<string> ConsumeDelegate { get; set; } 4: public bool HaltWhenEmpty { get; set; } 5: 6: public void Consume() 7: { 8: bool processing = true; 9: 10: while (processing) 11: { 12: string result = ConsumeDelegate(); 13: 14: if(result == null) 15: { 16: if (HaltWhenEmpty) 17: { 18: processing = false; 19: } 20: else 21: { 22: Thread.Sleep(TimeSpan.FromMilliseconds(10)); 23: } 24: } 25: else 26: { 27: DoWork(); // do something non-trivial so consumers lag behind a bit 28: } 29: } 30: } 31: } Okay, now that we’ve done that, we can launch threads of varying numbers using lambdas for each different method of production/consumption.  First let's look at the lambdas for a typical System.Collections.Generics.Queue with locking: 1: // lambda for putting to typical Queue with locking... 2: var productionDelegate = s => 3: { 4: lock (_mutex) 5: { 6: _mutexQueue.Enqueue(s); 7: } 8: }; 9:  10: // and lambda for typical getting from Queue with locking... 11: var consumptionDelegate = () => 12: { 13: lock (_mutex) 14: { 15: if (_mutexQueue.Count > 0) 16: { 17: return _mutexQueue.Dequeue(); 18: } 19: } 20: return null; 21: }; Nothing new or interesting here.  Just typical locks on an internal object instance.  Now let's look at using a ConcurrentQueue from the System.Collections.Concurrent library: 1: // lambda for putting to a ConcurrentQueue, notice it needs no locking! 2: var productionDelegate = s => 3: { 4: _concurrentQueue.Enqueue(s); 5: }; 6:  7: // lambda for getting from a ConcurrentQueue, once again, no locking required. 8: var consumptionDelegate = () => 9: { 10: string s; 11: return _concurrentQueue.TryDequeue(out s) ? s : null; 12: }; So I pass each of these lambdas and the number of producer and consumers threads to launch and take a look at the timing results.  Basically I’m timing from the time all threads start and begin producing/consuming to the time that all threads rejoin.  I won't bore you with the test code, basically it just launches code that creates the producers and consumers and launches them in their own threads, then waits for them all to rejoin.  The following are the timings from the start of all threads to the Join() on all threads completing.  The producers create 10,000,000 items evenly between themselves and then when all producers are done they trigger the consumers to stop once the queue is empty. These are the results in milliseconds from the ordinary Queue with locking: 1: Consumers Producers 1 2 3 Time (ms) 2: ---------- ---------- ------ ------ ------ --------- 3: 1 1 4284 5153 4226 4554.33 4: 10 10 4044 3831 5010 4295.00 5: 100 100 5497 5378 5612 5495.67 6: 1000 1000 24234 25409 27160 25601.00 And the following are the results in milliseconds from the ConcurrentQueue with no locking necessary: 1: Consumers Producers 1 2 3 Time (ms) 2: ---------- ---------- ------ ------ ------ --------- 3: 1 1 3647 3643 3718 3669.33 4: 10 10 2311 2136 2142 2196.33 5: 100 100 2480 2416 2190 2362.00 6: 1000 1000 7289 6897 7061 7082.33 Note that even though obviously 2000 threads is quite extreme, the concurrent queue actually scales really well, whereas the traditional queue with simple locking scales much more poorly. I love the new concurrent collections, they look so much simpler without littering your code with the locking logic, and they perform much better.  All in all, a great new toy to add to your arsenal of multi-threaded processing!

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  • Randomly displayed flashing lines, no response to all shortcuts, just power off. [syslog included]

    - by B. Roland
    Hello! I have an old machine, and I want to use for that to learn employees how to use Ubuntu, and to be easyer to switch from Windows. I've been installed 10.04, and updated, but this strange stuff is happend. Graphical installion failed, same strange thing. With alternate workd. Sometimes, when I boot up, a boot message displayed: Keyboard failure..., often diplayed after reboot, and after shutdown, when I haven't plugged off from AC. I replaced the keyboard yet, same failure... If I powered off, and plugged off from AC, no keyboard problems displayed in boot time. Details Configuration: Dell OptiPlex GX60 - in original cover, no changes. 256 MB DDR 166 MHz Intel® Celeron® Processor 2.40 GHz Dell 0C3207 Base Board I know, that is not enough, but I have three other Nec compuers, with nearly similar config, and they works well with 9.10, 10.04, 10.10. Live CDs I've been tried with 10.04 and 10.10, but the problem is displayed too. With 9.10 no strange things displayed, but it froze, during a simple apt-get install. Syslog An error loop is logged here, but I paste the whole startup and error lines. The flashing lines are displayed sometimes immediately after login, but sometimes after 10 minutes, but once occured, that nothing happend. Strange thing is displayed immediately after login: here. An other boot, after some minutes, strange lines, and loop in log appeard: here. The loop should be that: Jan 23 00:20:08 machine_name kernel: [ 46.782212] [drm:i915_gem_entervt_ioctl] *ERROR* Reenabling wedged hardware, good luck Jan 23 00:20:08 machine_name kernel: [ 47.100033] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung Jan 23 00:20:08 machine_name kernel: [ 47.100045] render error detected, EIR: 0x00000000 Jan 23 00:20:08 machine_name kernel: [ 47.101487] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 16 at 9) Jan 23 00:20:11 machine_name kernel: [ 49.152020] [drm:i915_gem_idle] *ERROR* hardware wedged Jan 23 00:20:11 machine_name gdm-simple-slave[1245]: WARNING: Unable to load file '/etc/gdm/custom.conf': No such file or directory Jan 23 00:20:11 machine_name acpid: client 1239[0:0] has disconnected Jan 23 00:20:11 machine_name acpid: client connected from 1247[0:0] Jan 23 00:20:11 machine_name acpid: 1 client rule loaded UPDATE Added syslog things: before errors, error loop, the complete shutdown(after the big updates): Jan 28 20:40:30 machine_name rtkit-daemon[1339]: Sucessfully called chroot. Jan 28 20:40:30 machine_name rtkit-daemon[1339]: Sucessfully dropped privileges. Jan 28 20:40:30 machine_name rtkit-daemon[1339]: Sucessfully limited resources. Jan 28 20:40:30 machine_name rtkit-daemon[1339]: Running. Jan 28 20:40:30 machine_name rtkit-daemon[1339]: Watchdog thread running. Jan 28 20:40:30 machine_name rtkit-daemon[1339]: Canary thread running. Jan 28 20:40:30 machine_name rtkit-daemon[1339]: Sucessfully made thread 1337 of process 1337 (n/a) owned by '1001' high priority at nice level -11. Jan 28 20:40:30 machine_name rtkit-daemon[1339]: Supervising 1 threads of 1 processes of 1 users. Jan 28 20:40:32 machine_name rtkit-daemon[1339]: Sucessfully made thread 1345 of process 1337 (n/a) owned by '1001' RT at priority 5. Jan 28 20:40:32 machine_name rtkit-daemon[1339]: Supervising 2 threads of 1 processes of 1 users. Jan 28 20:40:32 machine_name rtkit-daemon[1339]: Sucessfully made thread 1349 of process 1337 (n/a) owned by '1001' RT at priority 5. Jan 28 20:40:32 machine_name rtkit-daemon[1339]: Supervising 3 threads of 1 processes of 1 users. Jan 28 20:40:37 machine_name pulseaudio[1337]: ratelimit.c: 2 events suppressed Jan 28 20:41:33 machine_name AptDaemon: INFO: Initializing daemon Jan 28 20:41:44 machine_name kernel: [ 167.691563] lo: Disabled Privacy Extensions Jan 28 20:47:33 machine_name AptDaemon: INFO: Quiting due to inactivity Jan 28 20:47:33 machine_name AptDaemon: INFO: Shutdown was requested Jan 28 20:59:50 machine_name kernel: [ 1253.840513] lo: Disabled Privacy Extensions Jan 28 21:17:02 machine_name CRON[1874]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Jan 28 21:17:38 machine_name kernel: [ 2321.553239] lo: Disabled Privacy Extensions Jan 28 22:07:44 machine_name kernel: [ 5327.840254] lo: Disabled Privacy Extensions Jan 28 22:17:02 machine_name CRON[2665]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Jan 28 22:32:38 machine_name sudo: pam_sm_authenticate: Called Jan 28 22:32:38 machine_name sudo: pam_sm_authenticate: username = [some_user] Jan 28 22:32:38 machine_name sudo: pam_sm_authenticate: /home/some_user is already mounted Jan 28 22:57:03 machine_name kernel: [ 8286.641472] lo: Disabled Privacy Extensions Jan 28 22:57:24 machine_name sudo: pam_sm_authenticate: Called Jan 28 22:57:24 machine_name sudo: pam_sm_authenticate: username = [some_user] Jan 28 22:57:24 machine_name sudo: pam_sm_authenticate: /home/some_user is already mounted Jan 28 23:07:42 machine_name kernel: [ 8925.272030] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung Jan 28 23:07:42 machine_name kernel: [ 8925.272048] render error detected, EIR: 0x00000000 Jan 28 23:07:42 machine_name kernel: [ 8925.272093] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 171453 at 171452) Jan 28 23:07:45 machine_name kernel: [ 8928.868041] [drm:i915_gem_idle] *ERROR* hardware wedged Jan 28 23:08:10 machine_name acpid: client 925[0:0] has disconnected Jan 28 23:08:10 machine_name acpid: client connected from 8127[0:0] Jan 28 23:08:10 machine_name acpid: 1 client rule loaded Jan 28 23:08:11 machine_name kernel: [ 8955.046248] [drm:i915_gem_entervt_ioctl] *ERROR* Reenabling wedged hardware, good luck Jan 28 23:08:12 machine_name kernel: [ 8955.364016] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung Jan 28 23:08:12 machine_name kernel: [ 8955.364027] render error detected, EIR: 0x00000000 Jan 28 23:08:12 machine_name kernel: [ 8955.364407] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 171457 at 171452) Jan 28 23:08:14 machine_name kernel: [ 8957.472025] [drm:i915_gem_idle] *ERROR* hardware wedged Jan 28 23:08:14 machine_name acpid: client 8127[0:0] has disconnected Jan 28 23:08:14 machine_name acpid: client connected from 8141[0:0] Jan 28 23:08:14 machine_name acpid: 1 client rule loaded Jan 28 23:08:15 machine_name kernel: [ 8958.671722] [drm:i915_gem_entervt_ioctl] *ERROR* Reenabling wedged hardware, good luck Jan 28 23:08:15 machine_name kernel: [ 8958.988015] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung Jan 28 23:08:15 machine_name kernel: [ 8958.988026] render error detected, EIR: 0x00000000 Jan 28 23:08:15 machine_name kernel: [ 8958.989400] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 171459 at 171452) Jan 28 23:08:16 machine_name init: tty4 main process (848) killed by TERM signal Jan 28 23:08:16 machine_name init: tty5 main process (856) killed by TERM signal Jan 28 23:08:16 machine_name NetworkManager: nm_signal_handler(): Caught signal 15, shutting down normally. Jan 28 23:08:16 machine_name init: tty2 main process (874) killed by TERM signal Jan 28 23:08:16 machine_name init: tty3 main process (875) killed by TERM signal Jan 28 23:08:16 machine_name init: tty6 main process (877) killed by TERM signal Jan 28 23:08:16 machine_name init: cron main process (890) killed by TERM signal Jan 28 23:08:16 machine_name init: tty1 main process (1146) killed by TERM signal Jan 28 23:08:16 machine_name avahi-daemon[644]: Got SIGTERM, quitting. Jan 28 23:08:16 machine_name avahi-daemon[644]: Leaving mDNS multicast group on interface eth0.IPv4 with address 10.238.11.134. Jan 28 23:08:16 machine_name acpid: exiting Jan 28 23:08:16 machine_name init: avahi-daemon main process (644) terminated with status 255 Jan 28 23:08:17 machine_name kernel: Kernel logging (proc) stopped. Jan 28 23:09:00 machine_name kernel: imklog 4.2.0, log source = /proc/kmsg started. Jan 28 23:09:00 machine_name rsyslogd: [origin software="rsyslogd" swVersion="4.2.0" x-pid="516" x-info="http://www.rsyslog.com"] (re)start Jan 28 23:09:00 machine_name rsyslogd: rsyslogd's groupid changed to 103 Jan 28 23:09:00 machine_name rsyslogd: rsyslogd's userid changed to 101 Jan 28 23:09:00 machine_name rsyslogd-2039: Could no open output file '/dev/xconsole' [try http://www.rsyslog.com/e/2039 ] When I hit the On/Off button, the system shuts down normally. May be it a hardware problem, but I don't know... Can you say something useful to solve my problem?

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  • What Is Nuclear Meltdown?

    - by Gopinath
    Japan was first hit by a massive earth quake, then a ruthless tsunami washed away thousands of homes and now they fear the worst – meltdown of nuclear power stations in the quake hit year. Nuclear meltdowns are horrifying – remember the Chernobyl incident in Russia? The Chernobyl reactor meltdown released 400 times more radio active material than the atomic bombing of Hiroshima. The effects of nuclear meltdowns are beyond imagination of a common man, thousands of people loose their lives and many more lakhs of people suffer with radiation related diseases for many years. Nuclear Meltdowns are dangerous, but how do they happen? What causes a nuclear meltdown? In simple terms – Nuclear meltdown is an accident that happens due to severe overheating of a nuclear reactor and results in release of nuclear radiation into the environment.  How A Nuclear Meltdown Happens? According to Wikipedia A meltdown occurs when a severe failure of a nuclear power plant system prevents proper cooling of the reactor core, to the extent that the nuclear fuel assemblies overheat and melt. A meltdown is considered very serious because of the potential that radioactive materials could be released into the environment. The fuel assemblies in a reactor core can melt if heat is not removed. A nuclear reactor does not have to remain critical for a core damage incident to occur, because decay heat continues to heat the reactor fuel assemblies after the reactor has shut down, though this heat decreases with time. A core damage accident is caused by the loss of sufficient cooling for the nuclear fuel within the reactor core. The reason may be one of several factors, including a loss of pressure control accident, a loss of coolant accident (LOCA), an uncontrolled power excursion or, in some types, a fire within the reactor core. Failures in control systems may cause a series of events resulting in loss of cooling. Contemporary safety principles of defense in depth, ensure that multiple layers of safety systems are always present to make such accidents unlikely. Video – What Causes Nuclear Meltdown AlJazeera news has a good analysis on feared nuclear meltdown of Japan’s nuclear plants and also an animation on what causes Nuclear Meltdown. cc image credit: flickr/jtjdt This article titled,What Is Nuclear Meltdown?, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • tile_static, tile_barrier, and tiled matrix multiplication with C++ AMP

    - by Daniel Moth
    We ended the previous post with a mechanical transformation of the C++ AMP matrix multiplication example to the tiled model and in the process introduced tiled_index and tiled_grid. This is part 2. tile_static memory You all know that in regular CPU code, static variables have the same value regardless of which thread accesses the static variable. This is in contrast with non-static local variables, where each thread has its own copy. Back to C++ AMP, the same rules apply and each thread has its own value for local variables in your lambda, whereas all threads see the same global memory, which is the data they have access to via the array and array_view. In addition, on an accelerator like the GPU, there is a programmable cache, a third kind of memory type if you'd like to think of it that way (some call it shared memory, others call it scratchpad memory). Variables stored in that memory share the same value for every thread in the same tile. So, when you use the tiled model, you can have variables where each thread in the same tile sees the same value for that variable, that threads from other tiles do not. The new storage class for local variables introduced for this purpose is called tile_static. You can only use tile_static in restrict(direct3d) functions, and only when explicitly using the tiled model. What this looks like in code should be no surprise, but here is a snippet to confirm your mental image, using a good old regular C array // each tile of threads has its own copy of locA, // shared among the threads of the tile tile_static float locA[16][16]; Note that tile_static variables are scoped and have the lifetime of the tile, and they cannot have constructors or destructors. tile_barrier In amp.h one of the types introduced is tile_barrier. You cannot construct this object yourself (although if you had one, you could use a copy constructor to create another one). So how do you get one of these? You get it, from a tiled_index object. Beyond the 4 properties returning index objects, tiled_index has another property, barrier, that returns a tile_barrier object. The tile_barrier class exposes a single member, the method wait. 15: // Given a tiled_index object named t_idx 16: t_idx.barrier.wait(); 17: // more code …in the code above, all threads in the tile will reach line 16 before a single one progresses to line 17. Note that all threads must be able to reach the barrier, i.e. if you had branchy code in such a way which meant that there is a chance that not all threads could reach line 16, then the code above would be illegal. Tiled Matrix Multiplication Example – part 2 So now that we added to our understanding the concepts of tile_static and tile_barrier, let me obfuscate rewrite the matrix multiplication code so that it takes advantage of tiling. Before you start reading this, I suggest you get a cup of your favorite non-alcoholic beverage to enjoy while you try to fully understand the code. 01: void MatrixMultiplyTiled(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: static const int TS = 16; 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M,N,vC); 07: parallel_for_each(c.grid.tile< TS, TS >(), 08: [=] (tiled_index< TS, TS> t_idx) restrict(direct3d) 09: { 10: int row = t_idx.local[0]; int col = t_idx.local[1]; 11: float sum = 0.0f; 12: for (int i = 0; i < W; i += TS) { 13: tile_static float locA[TS][TS], locB[TS][TS]; 14: locA[row][col] = a(t_idx.global[0], col + i); 15: locB[row][col] = b(row + i, t_idx.global[1]); 16: t_idx.barrier.wait(); 17: for (int k = 0; k < TS; k++) 18: sum += locA[row][k] * locB[k][col]; 19: t_idx.barrier.wait(); 20: } 21: c[t_idx.global] = sum; 22: }); 23: } Notice that all the code up to line 9 is the same as per the changes we made in part 1 of tiling introduction. If you squint, the body of the lambda itself preserves the original algorithm on lines 10, 11, and 17, 18, and 21. The difference being that those lines use new indexing and the tile_static arrays; the tile_static arrays are declared and initialized on the brand new lines 13-15. On those lines we copy from the global memory represented by the array_view objects (a and b), to the tile_static vanilla arrays (locA and locB) – we are copying enough to fit a tile. Because in the code that follows on line 18 we expect the data for this tile to be in the tile_static storage, we need to synchronize the threads within each tile with a barrier, which we do on line 16 (to avoid accessing uninitialized memory on line 18). We also need to synchronize the threads within a tile on line 19, again to avoid the race between lines 14, 15 (retrieving the next set of data for each tile and overwriting the previous set) and line 18 (not being done processing the previous set of data). Luckily, as part of the awesome C++ AMP debugger in Visual Studio there is an option that helps you find such races, but that is a story for another blog post another time. May I suggest reading the next section, and then coming back to re-read and walk through this code with pen and paper to really grok what is going on, if you haven't already? Cool. Why would I introduce this tiling complexity into my code? Funny you should ask that, I was just about to tell you. There is only one reason we tiled our extent, had to deal with finding a good tile size, ensure the number of threads we schedule are correctly divisible with the tile size, had to use a tiled_index instead of a normal index, and had to understand tile_barrier and to figure out where we need to use it, and double the size of our lambda in terms of lines of code: the reason is to be able to use tile_static memory. Why do we want to use tile_static memory? Because accessing tile_static memory is around 10 times faster than accessing the global memory on an accelerator like the GPU, e.g. in the code above, if you can get 150GB/second accessing data from the array_view a, you can get 1500GB/second accessing the tile_static array locA. And since by definition you are dealing with really large data sets, the savings really pay off. We have seen tiled implementations being twice as fast as their non-tiled counterparts. Now, some algorithms will not have performance benefits from tiling (and in fact may deteriorate), e.g. algorithms that require you to go only once to global memory will not benefit from tiling, since with tiling you already have to fetch the data once from global memory! Other algorithms may benefit, but you may decide that you are happy with your code being 150 times faster than the serial-version you had, and you do not need to invest to make it 250 times faster. Also algorithms with more than 3 dimensions, which C++ AMP supports in the non-tiled model, cannot be tiled. Also note that in future releases, we may invest in making the non-tiled model, which already uses tiling under the covers, go the extra step and use tile_static memory on your behalf, but it is obviously way to early to commit to anything like that, and we certainly don't do any of that today. Comments about this post by Daniel Moth welcome at the original blog.

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