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  • Enterprise Library Logging / Exception handling and Postsharp

    - by subodhnpushpak
    One of my colleagues came-up with a unique situation where it was required to create log files based on the input file which is uploaded. For example if A.xml is uploaded, the corresponding log file should be A_log.txt. I am a strong believer that Logging / EH / caching are cross-cutting architecture aspects and should be least invasive to the business-logic written in enterprise application. I have been using Enterprise Library for logging / EH (i use to work with Avanade, so i have affection towards the library!! :D ). I have been also using excellent library called PostSharp for cross cutting aspect. Here i present a solution with and without PostSharp all in a unit test. Please see full source code at end of the this blog post. But first, we need to tweak the enterprise library so that the log files are created at runtime based on input given. Below is Custom trace listner which writes log into a given file extracted out of Logentry extendedProperties property. using Microsoft.Practices.EnterpriseLibrary.Common.Configuration; using Microsoft.Practices.EnterpriseLibrary.Logging.Configuration; using Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners; using Microsoft.Practices.EnterpriseLibrary.Logging; using System.IO; using System.Text; using System; using System.Diagnostics;   namespace Subodh.Framework.Logging { [ConfigurationElementType(typeof(CustomTraceListenerData))] public class LogToFileTraceListener : CustomTraceListener {   private static object syncRoot = new object();   public override void TraceData(TraceEventCache eventCache, string source, TraceEventType eventType, int id, object data) {   if ((data is LogEntry) & this.Formatter != null) { WriteOutToLog(this.Formatter.Format((LogEntry)data), (LogEntry)data); } else { WriteOutToLog(data.ToString(), (LogEntry)data); } }   public override void Write(string message) { Debug.Print(message.ToString()); }   public override void WriteLine(string message) { Debug.Print(message.ToString()); }   private void WriteOutToLog(string BodyText, LogEntry logentry) { try { //Get the filelocation from the extended properties if (logentry.ExtendedProperties.ContainsKey("filelocation")) { string fullPath = Path.GetFullPath(logentry.ExtendedProperties["filelocation"].ToString());   //Create the directory where the log file is written to if it does not exist. DirectoryInfo directoryInfo = new DirectoryInfo(Path.GetDirectoryName(fullPath));   if (directoryInfo.Exists == false) { directoryInfo.Create(); }   //Lock the file to prevent another process from using this file //as data is being written to it.   lock (syncRoot) { using (FileStream fs = new FileStream(fullPath, FileMode.Append, FileAccess.Write, FileShare.Write, 4096, true)) { using (StreamWriter sw = new StreamWriter(fs, Encoding.UTF8)) { Log(BodyText, sw); sw.Close(); } fs.Close(); } } } } catch (Exception ex) { throw new LoggingException(ex.Message, ex); } }   /// <summary> /// Write message to named file /// </summary> public static void Log(string logMessage, TextWriter w) { w.WriteLine("{0}", logMessage); } } }   The above can be “plugged into” the code using below configuration <loggingConfiguration name="Logging Application Block" tracingEnabled="true" defaultCategory="Trace" logWarningsWhenNoCategoriesMatch="true"> <listeners> <add listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.CustomTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" traceOutputOptions="None" filter="All" type="Subodh.Framework.Logging.LogToFileTraceListener, Subodh.Framework.Logging, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Subodh Custom Trace Listener" initializeData="" formatter="Text Formatter" /> </listeners> Similarly we can use PostSharp to expose the above as cross cutting aspects as below using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using PostSharp.Laos; using System.Diagnostics; using GC.FrameworkServices.ExceptionHandler; using Subodh.Framework.Logging;   namespace Subodh.Framework.ExceptionHandling { [Serializable] public sealed class LogExceptionAttribute : OnExceptionAspect { private string prefix; private MethodFormatStrings formatStrings;   // This field is not serialized. It is used only at compile time. [NonSerialized] private readonly Type exceptionType; private string fileName;   /// <summary> /// Declares a <see cref="XTraceExceptionAttribute"/> custom attribute /// that logs every exception flowing out of the methods to which /// the custom attribute is applied. /// </summary> public LogExceptionAttribute() { }   /// <summary> /// Declares a <see cref="XTraceExceptionAttribute"/> custom attribute /// that logs every exception derived from a given <see cref="Type"/> /// flowing out of the methods to which /// the custom attribute is applied. /// </summary> /// <param name="exceptionType"></param> public LogExceptionAttribute( Type exceptionType ) { this.exceptionType = exceptionType; }   public LogExceptionAttribute(Type exceptionType, string fileName) { this.exceptionType = exceptionType; this.fileName = fileName; }   /// <summary> /// Gets or sets the prefix string, printed before every trace message. /// </summary> /// <value> /// For instance <c>[Exception]</c>. /// </value> public string Prefix { get { return this.prefix; } set { this.prefix = value; } }   /// <summary> /// Initializes the current object. Called at compile time by PostSharp. /// </summary> /// <param name="method">Method to which the current instance is /// associated.</param> public override void CompileTimeInitialize( MethodBase method ) { // We just initialize our fields. They will be serialized at compile-time // and deserialized at runtime. this.formatStrings = Formatter.GetMethodFormatStrings( method ); this.prefix = Formatter.NormalizePrefix( this.prefix ); }   public override Type GetExceptionType( MethodBase method ) { return this.exceptionType; }   /// <summary> /// Method executed when an exception occurs in the methods to which the current /// custom attribute has been applied. We just write a record to the tracing /// subsystem. /// </summary> /// <param name="context">Event arguments specifying which method /// is being called and with which parameters.</param> public override void OnException( MethodExecutionEventArgs context ) { string message = String.Format("{0}Exception {1} {{{2}}} in {{{3}}}. \r\n\r\nStack Trace {4}", this.prefix, context.Exception.GetType().Name, context.Exception.Message, this.formatStrings.Format(context.Instance, context.Method, context.GetReadOnlyArgumentArray()), context.Exception.StackTrace); if(!string.IsNullOrEmpty(fileName)) { ApplicationLogger.LogException(message, fileName); } else { ApplicationLogger.LogException(message, Source.UtilityService); } } } } To use the above below is the unit test [TestMethod] [ExpectedException(typeof(NotImplementedException))] public void TestMethod1() { MethodThrowingExceptionForLog(); try { MethodThrowingExceptionForLogWithPostSharp(); } catch (NotImplementedException ex) { throw ex; } }   private void MethodThrowingExceptionForLog() { try { throw new NotImplementedException(); } catch (NotImplementedException ex) { // create file and then write log ApplicationLogger.TraceMessage("this is a trace message which will be logged in Test1MyFile", @"D:\EL\Test1Myfile.txt"); ApplicationLogger.TraceMessage("this is a trace message which will be logged in YetAnotherTest1Myfile", @"D:\EL\YetAnotherTest1Myfile.txt"); } }   // Automatically log details using attributes // Log exception using attributes .... A La WCF [FaultContract(typeof(FaultMessage))] style] [Log(@"D:\EL\Test1MyfileLogPostsharp.txt")] [LogException(typeof(NotImplementedException), @"D:\EL\Test1MyfileExceptionPostsharp.txt")] private void MethodThrowingExceptionForLogWithPostSharp() { throw new NotImplementedException(); } The good thing about the approach is that all the logging and EH is done at centralized location controlled by PostSharp. Of Course, if some other library has to be used instead of EL, it can easily be plugged in. Also, the coder ARE ONLY involved in writing business code in methods, which makes code cleaner. Here is the full source code. The third party assemblies provided are from EL and PostSharp and i presume you will find these useful. Do let me know your thoughts / ideas on the same. Technorati Tags: PostSharp,Enterprize library,C#,Logging,Exception handling

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  • Software Testing Humor

    - by mbcrump
    I usually don’t share these kind of things unless it really makes me laugh. At least, I can provide a link to a free eBook on the Pablo’s S.O.L.I.D principles eBook. S.O.L.I.D. is a collection of best-practice object-oriented design principles that you can apply to your design to accomplish various desirable goals like loose-coupling, higher maintainability, intuitive location of interesting code, etc You may also want to check out the Pablo’s 31 Days of Refactoring eBook as well.

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  • Change or Reset Windows Password from a Ubuntu Live CD

    - by Trevor Bekolay
    If you can’t log in even after trying your twelve passwords, or you’ve inherited a computer complete with password-protected profiles, worry not – you don’t have to do a fresh install of Windows. We’ll show you how to change or reset your Windows password from a Ubuntu Live CD. This method works for all of the NT-based version of Windows – anything from Windows 2000 and later, basically. And yes, that includes Windows 7. You’ll need a Ubuntu 9.10 Live CD, or a bootable Ubuntu 9.10 Flash Drive. If you don’t have one, or have forgotten how to boot from the flash drive, check out our article on creating a bootable Ubuntu 9.10 flash drive. The program that lets us manipulate Windows passwords is called chntpw. The steps to install it are different in 32-bit and 64-bit versions of Ubuntu. Installation: 32-bit Open up Synaptic Package Manager by clicking on System at the top of the screen, expanding the Administration section, and clicking on Synaptic Package Manager. chntpw is found in the universe repository. Repositories are a way for Ubuntu to group software together so that users are able to choose if they want to use only completely open source software maintained by Ubuntu developers, or branch out and use software with different licenses and maintainers. To enable software from the universe repository, click on Settings > Repositories in the Synaptic window. Add a checkmark beside the box labeled “Community-maintained Open Source software (universe)” and then click close. When you change the repositories you are selecting software from, you have to reload the list of available software. In the main Synaptic window, click on the Reload button. The software lists will be downloaded. Once downloaded, Synaptic must rebuild its search index. The label over the text field by the Search button will read “Rebuilding search index.” When it reads “Quick search,” type chntpw in the text field. The package will show up in the list. Click on the checkbox near the chntpw name. Click on Mark for Installation. chntpw won’t actually be installed until you apply the changes you’ve made, so click on the Apply button in the Synaptic window now. You will be prompted to accept the changes. Click Apply. The changes should be applied quickly. When they’re done, click Close. chntpw is now installed! You can close Synaptic Package Manager. Skip to the section titled Using chntpw to reset your password. Installation: 64-bit The version of chntpw available in Ubuntu’s universe repository will not work properly on a 64-bit machine. Fortunately, a patched version exists in Debian’s Unstable branch, so let’s download it from there and install it manually. Open Firefox. Whether it’s your preferred browser or not, it’s very readily accessible in the Ubuntu Live CD environment, so it will be the easiest to use. There’s a shortcut to Firefox in the top panel. Navigate to http://packages.debian.org/sid/amd64/chntpw/download and download the latest version of chntpw for 64-bit machines. Note: In most cases it would be best to add the Debian Unstable branch to a package manager, but since the Live CD environment will revert to its original state once you reboot, it’ll be faster to just download the .deb file. Save the .deb file to the default location. You can close Firefox if desired. Open a terminal window by clicking on Applications at the top-left of the screen, expanding the Accessories folder, and clicking on Terminal. In the terminal window, enter the following text, hitting enter after each line: cd Downloadssudo dpkg –i chntpw* chntpw will now be installed. Using chntpw to reset your password Before running chntpw, you will have to mount the hard drive that contains your Windows installation. In most cases, Ubuntu 9.10 makes this simple. Click on Places at the top-left of the screen. If your Windows drive is easily identifiable – usually by its size – then left click on it. If it is not obvious, then click on Computer and check out each hard drive until you find the correct one. The correct hard drive will have the WINDOWS folder in it. When you find it, make a note of the drive’s label that appears in the menu bar of the file browser. If you don’t already have one open, start a terminal window by going to Applications > Accessories > Terminal. In the terminal window, enter the commands cd /medials pressing enter after each line. You should see one or more strings of text appear; one of those strings should correspond with the string that appeared in the title bar of the file browser earlier. Change to that directory by entering the command cd <hard drive label> Since the hard drive label will be very annoying to type in, you can use a shortcut by typing in the first few letters or numbers of the drive label (capitalization matters) and pressing the Tab key. It will automatically complete the rest of the string (if those first few letters or numbers are unique). We want to switch to a certain Windows directory. Enter the command: cd WINDOWS/system32/config/ Again, you can use tab-completion to speed up entering this command. To change or reset the administrator password, enter: sudo chntpw SAM SAM is the file that contains your Windows registry. You will see some text appear, including a list of all of the users on your system. At the bottom of the terminal window, you should see a prompt that begins with “User Edit Menu:” and offers four choices. We recommend that you clear the password to blank (you can always set a new password in Windows once you log in). To do this, enter “1” and then “y” to confirm. If you would like to change the password instead, enter “2”, then your desired password, and finally “y” to confirm. If you would like to reset or change the password of a user other than the administrator, enter: sudo chntpw –u <username> SAM From here, you can follow the same steps as before: enter “1” to reset the password to blank, or “2” to change it to a value you provide. And that’s it! Conclusion chntpw is a very useful utility provided for free by the open source community. It may make you think twice about how secure the Windows login system is, but knowing how to use chntpw can save your tail if your memory fails you two or eight times! Similar Articles Productive Geek Tips Reset Your Ubuntu Password Easily from the Live CDChange Your Forgotten Windows Password with the Linux System Rescue CDHow to Create and Use a Password Reset Disk in Windows Vista & Windows 7Reset Your Forgotten Password the Easy Way Using the Ultimate Boot CD for WindowsHow to install Spotify in Ubuntu 9.10 using Wine TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox) New Firefox release 3.6.3 fixes 1 Critical bug Dark Side of the Moon (8-bit)

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  • TinyFluidGrid – a clean and lightweight css framework

    - by Guy Harwood
    I've been using the 960 Grid system for a while on some of my personal projects and if like me you are no css ninja its convenient for sidestepping the usual nightmare of a good cross browser layout, and allows you to move on to the nitty gritty code and functionality. I just stumbled across a new layout generator that looks rather snazzy and has the functionality to back it up.  TinyFluidGrid generates exactly that – a tiny fluid grid! Worth a look.

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  • 10 Useful CSS Tips And Tutorials

    - by Jyoti
    CSS is a technology that web designers use everyday, but yet it is something that most struggle with as well. Whether it’s keeping stylesheets for large sites manageable or creating image effects that are cross browser compatible, there are plenty of things to cause frustration. This article is an attempt to provide you with a [...]

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  • Silverlight Cream for April 03, 2010 -- #829

    - by Dave Campbell
    In this Issue: Scott Marlowe, Nokola, SilverLaw, Brad Abrams, Jeff Wilcox, Jesse Liberty, Alexey Zakharov, ondrejsv, Ward Bell, and David Anson. Shoutouts: Bart Czernicki has a post up about the latest with HTML5: HTML 5 is Born Old - Quake in HTML 5 I was sent a link to shoebox360 a while back and had to sign up to see the Silverlight use, but it does work very nice. I like the panoramic carousel in the viewer: shoebox360 Jeff Handley has a post up on RIA Services - Documentation Guidance and Community Samples... the team is looking for feedback from all of us Shawn Wildermuth posted his My MIX Talks' Source Code Laurent Bugnion posted his Sample code and slides for my TechDays10 (Belgium) talks From SilverlightCream.com: Silverlight to WCF Cross Domain SecurityException Scott Marlowe wrote an article about an often-encountered security exception having to do with cross-domain policies. He details the problem, the response, the solution, and yet another problem/solution associated... good stuff, Scott! Simple Functions for HTML Interop You've seen Nokola's graphic work... how about some HTML Interop from him? He's exposing the code he uses in his work. New Video: ChildWindow Styling - Silverlight 3 SilverLaw has a new video tutorial on Silerlight 3 ChildWindow Styling up - in German - but the video is language-agnostic :) Silverlight 4 + RIA Services - Ready for Business: Exposing WCF (SOAP\WSDL) Services Brad Abrams' continuation in his RIA series is this one demonstrating exposing RIA Services as a Soap\WSDL service Silverlight 4: New parser implementation. New parser features. Jeff Wilcox has a post up highlighting some of the new features in Silverlight 4 such as a new parser implementation with new XAML features. New Video Series – Getting Started With Silverlight Jesse Liberty is starting a new video tutorial series that's going to build out to be a "complete survey of Silverlight programming". The first two are in this post and are Getting Started and Adding Controls to a Silverlight App... looks like good material, Jesse, and all the source is there for the taking as well. Silverlight layout hack: Centered content with fixed maxwidth Alexey Zakharov has a quick tip up on creating centered content with fixed maxwidth. He calls it a dirty trick... looks like code to me :) Silverlight DataForm’s autogenerated fields send empty strings to database ondrejsv points up a problem he had with the Toolkit's DataForm, and his solution to it... with code for all of us following along behind :) DevForce Extensibility With MEF InheritedExport Ward Bell has a post up describing how they got DevForce MEF'd up, and looks like a good post to get you all excited about MEF as well... lots of external links and good info. Tip: Read-only custom DependencyProperties don't exist in Silverlight, but can be closely approximated David Anson's latest Tip is about Read-only custom DependencyProperties in Silverlight -- which strictly is not possible, but he has a code example up that gets close. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • cocos2dx - Custom Fragment Shader and CCRenderTexture

    - by saiy2k
    I have a CCRenderTexture that is filled with a sprite when the scene is loaded, as follows, canvas = CCRenderTexture::create(this->getContentSize().width, this->getContentSize().height); canvas->setPosition(data->position); canvas->beginWithClear(0.0, 0.0, 0.0, 0); this->visit(); canvas->end(); The above code is written within a class, which derives from CCSprite (Hence this). Then, in another function applyShader(), I create a sprite named splat, from the texture of CCRenderTexture *canvas. Thus splat will contain the whole texture of canvas. Now I apply a custom fragment shader to the splat by calling the function splat->renderShader(), which will modify some small portion of the whole texture. Then I draw the modified texture back to the CCRenderTexture *canvas. Hence, applyShader() will * take a texture from CCRenderTexture, * create a sprite based on it, * apply a fragment shader to it * and draw the modified texture back to CCRenderTexture. This applyShader() will be called repetitively and its code is as follows: splat = Splat::createWithTexture(art->canvas->getSprite()->getTexture()); splat->renderShader(); art->canvas->begin(); splat->visit(); art->canvas->end(); My shader code is (nothing fancy) precision mediump float; varying vec2 v_texCoord; uniform sampler2D u_texture; uniform sampler2D u_colorRampTexture; uniform float params[5]; void main() { gl_FragColor = texture2D(u_texture, v_texCoord); return; } So, with the above code I expect the original sprite this to get rendered over and over again without any visual changes. But on each call to applyShader(), the texture is getting stretched a little and the stretched image is getting rendered. After some 10 calls, the image gets so distorted. Can someone please tell me where I am going wrong? Thanks :-) PS: All code shown here is partial, not complete code. Edit: Adding Screens Update: The problem has nothing to do with shaders it seems. It happens even when I dont call renderShader(). The actual lines of code is: splat = Splat::createWithTexture(art->canvas->getSprite()->getTexture()); splat->setPosition( ccp( art->getContentSize().width * 0.5, art->getContentSize().height * 0.5 ) ); splat->setFlipY(true); art->canvas->begin(); splat->visit(); art->canvas->end();

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  • bash command for each file in a folder

    - by Robert
    I have a set of files on which I would like to apply the same command and the output should contain the same name as the processed file but with a different extension. Currently I am doing rename /my/data/Andrew.doc to /my/data/Andrew.txt I would like to do this for all the .doc files from the /my/data/ folder and to preserve the name. I tried several versions but I guess I have something wrong in the syntax as I an new to linux.

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  • Daily tech links for .net and related technologies - Apr 15-18, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - Apr 15-18, 2010 Web Development Guarding against CSRF Attacks in ASP.NET MVC2 - Scott Kirkland Same Markup: Writing Cross-Browser Code - Tony Ross Introducing Machine.Specifications.Mvc - James Broome ASP.NET 4 - Breaking Changes and Stuff to be Aware of - Scott Hanselman JSON Hijacking in ASP.NET MVC 2 - Matt Easy And Safe Model Binding In ASP.NET MVC - Justin Etheredge MVC Portable Areas Enhancement - Embedded Resource Controller - Steve Michelotti...(read more)

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  • Daily tech links for .net and related technologies - Mar 18-21, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - Mar 18-21, 2010 Web Development TDD kata for ASP.NET MVC controllers (part 2) -David Take Control Of Web Control ClientID Values in ASP.NET 4.0 - Scott Mitchell Inside the ASP.NET MVC Controller Factory - Dino Esposito Microsoft, jQuery, and Templating - stephen walther Cross Domain AJAX Request with YQL and jQuery - Jeffrey Way T4MVC Add-In to auto run template -Wayne Web Design Website Content Planning The Right Way - Kristin Wemmer Microsoft...(read more)

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  • Change Tracking

    - by Ricardo Peres
    You may recall my last post on Change Data Control. This time I am going to talk about other option for tracking changes to tables on SQL Server: Change Tracking. The main differences between the two are: Change Tracking works with SQL Server 2008 Express Change Tracking does not require SQL Server Agent to be running Change Tracking does not keep the old values in case of an UPDATE or DELETE Change Data Capture uses an asynchronous process, so there is no overhead on each operation Change Data Capture requires more storage and processing Here's some code that illustrates it's usage: -- for demonstrative purposes, table Post of database Blog only contains two columns, PostId and Title -- enable change tracking for database Blog, for 2 days ALTER DATABASE Blog SET CHANGE_TRACKING = ON (CHANGE_RETENTION = 2 DAYS, AUTO_CLEANUP = ON); -- enable change tracking for table Post ALTER TABLE Post ENABLE CHANGE_TRACKING WITH (TRACK_COLUMNS_UPDATED = ON); -- see current records on table Post SELECT * FROM Post SELECT * FROM sys.sysobjects WHERE name = 'Post' SELECT * FROM sys.sysdatabases WHERE name = 'Blog' -- confirm that table Post and database Blog are being change tracked SELECT * FROM sys.change_tracking_tables SELECT * FROM sys.change_tracking_databases -- see current version for table Post SELECT p.PostId, p.Title, c.SYS_CHANGE_VERSION, c.SYS_CHANGE_CONTEXT FROM Post AS p CROSS APPLY CHANGETABLE(VERSION Post, (PostId), (p.PostId)) AS c; -- update post UPDATE Post SET Title = 'First Post Title Changed' WHERE Title = 'First Post Title'; -- see current version for table Post SELECT p.PostId, p.Title, c.SYS_CHANGE_VERSION, c.SYS_CHANGE_CONTEXT FROM Post AS p CROSS APPLY CHANGETABLE(VERSION Post, (PostId), (p.PostId)) AS c; -- see changes since version 0 (initial) SELECT p.Title, c.PostId, SYS_CHANGE_VERSION, SYS_CHANGE_OPERATION, SYS_CHANGE_COLUMNS, SYS_CHANGE_CONTEXT FROM CHANGETABLE(CHANGES Post, 0) AS c LEFT OUTER JOIN Post AS p ON p.PostId = c.PostId; -- is column Title of table Post changed since version 0? SELECT CHANGE_TRACKING_IS_COLUMN_IN_MASK(COLUMNPROPERTY(OBJECT_ID('Post'), 'Title', 'ColumnId'), (SELECT SYS_CHANGE_COLUMNS FROM CHANGETABLE(CHANGES Post, 0) AS c)) -- get current version SELECT CHANGE_TRACKING_CURRENT_VERSION() -- disable change tracking for table Post ALTER TABLE Post DISABLE CHANGE_TRACKING; -- disable change tracking for database Blog ALTER DATABASE Blog SET CHANGE_TRACKING = OFF; You can read about the differences between the two options here. Choose the one that best suits your needs! SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.brushes.Xml.aliases = ['xml']; SyntaxHighlighter.all();

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • This Week on the Green Data Center Management Front

    Among the big news this week in green data center management: a new industry group is trying to apply open-source principles to the design and build of data centers using new technologies such as green IT, and Viridity Software unveils its EnergyCenter data center.

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  • Oracle releases Java SE 7 Update 7, and Java SE 6 Update 35

    - by Henrik Stahl
    This morning, Oracle released updates to JDK 6 and 7. For more information on these releases see: Security Alert for CVE-2012-4681 Released Release notes Oracle recommends that users apply these updates as soon as possible. Users of Oracle JRE 6 and 7 for Windows (32-bit) and the recently released JRE 7 for Mac OSX (64-bit) will be updated automatically. For more information see, this blog entry.

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  • April 2010 Critical Patch Update Released

    - by eric.maurice
    Hi, this is Eric Maurice. Today Oracle released the April 2010 Critical Patch Update (CPUApr2010),the first one to include security fixes for Oracle Solaris. Today's Critical Patch Update (CPU) provides 47 new security fixes across the following product families: Oracle Database Server, Oracle Fusion Middleware, Oracle Collaboration Suite, Oracle E-Business Suite, Oracle PeopleSoft Enterprise, Oracle Life Sciences, Retail, and Communications Industry Suites, and Oracle Solaris. 28 of these 47 new vulnerabilities are remotely exploitable without authentication, but the criticality of the affected components and the severity of these vulnerabilities vary greatly. Customers should, as usual, refer to the Risk Matrices in the CPU Advisory to assess the relevance of these fixes for their environment (and the urgency with which to apply the fixes). 7 of the 47 new vulnerabilities affect various versions of Oracle Database Server. None of these 7 vulnerabilities are remotely exploitable without authentication. Furthermore, none of these fixes are applicable to client-only deployments. The most severe CVSS Base Score for the Database Server vulnerabilities is 7.1. As a reminder, information about Oracle's use of the CVSS 2.0 standard can be found in Note 394487.1 (My Oracle Support subscription required). Note that this Critical Patch Update includes fixes for vulnerabilities that were publicly disclosed by David Litchfield at the BlackHat DC Conference in early February (CVE-2010-0866 and CVE-2010-0867). 5 of the 47 new vulnerabilities affect various components of the Oracle Fusion Middleware product family. The highest CVSS Base Score for these vulnerabilities is 7.5. Note that the patches for Oracle WebLogic Server are cumulative and this Critical Patch Update therefore also includes a fix for a vulnerability (CVE-2010-0073) that was the subject of a Security Alert issued by Oracle on February 4, 2010. Customers, who have not applied the previously-released patch, should apply today's Critical Patch Update as soon as possible. As stated at the beginning of this blog, it is also noteworthy to highlight that this Critical Patch Update provides 16 new fixes for the Sun product line. With the recent close of the Sun acquisition both security organizations have worked diligently to align Sun's previous security practices with Oracle's. Java users know that Oracle released a Critical Patch Update for Java SE and Java For Business earlier this month (in accordance with the Java patching schedule previously published by Sun Microsystems). Please note that for the first time, the Java advisories included CVSS Scores to help assess the severity of the new vulnerabilities fixed with the advisory. The rapid inclusion of the Solaris product lines in the Critical Patch Update and the extension of Oracle Software Security Assurance to Sun technologies are evidence of the flexibility of Oracle's security assurance programs. These should also result in tangible security benefits for the users of the Oracle hardware and software stack (such as a predictable patching schedule for all Oracle products).

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  • How to make Connect Communications VPN connection in 10.10?

    - by Bilal Mohammad Qazi
    these steps were send by my iSP admin for ver10.10 and i'm using 11.10... step 1 sucessfully implemented till point 7 after that the problems are marked after '//' Step 2 i cannot completely do the step 2 How to make Connect Communications VPN connection in Ubuntu 10.10. 1st Step:- 1- Go to System > Administration > Synaptic Package Manage 2- Search for “PPTP”, check “network-manager-PPTP” and click “Apply” 3- Click on the Network Manager tray icon with your right mouse button and choose “Edit Connections…”. 4- Go to the “VPN” tab and click “Add”. 5- Choose “Point-to-Point Tunneling Protocol (PPTP)” as the VPN Connection Type 6- Check the VPN Connection Type and click “Create”. 7- Give your VPN connection a name and assign all the necessary information • Gateway = blue.connect.net.pk if you got Blue Package or • Gateway = green.connect.net.pk if you got Green Package or • Gateway = blueplus.connect.net.pk if you got BluePlus Package or • Gateway = red.connect.net.pk if you got Red Package • User name = Connect Communications Userid • Password = Connect Communications Password 8- Now Click on “Advanced” Authentication • Unchecked “PAP" // cannot uncheck • Unchecked “MSCHAP" // cannot uncheck • Unchecked “CHAP" • Checked only “MSCHAPv2" EAP shown in ver11.10 and cannot be unchecked Security And Compression. • Unchecked “Use Point-to-Point encryption (MPPE)”. • Unchecked “Allow statefull encryption”. • Unchecked “Allow BSD data Compression”. • Unchecked “Allow Deflate data Compression”. • Unchecked “Use TCP Header Compression”. • Unchecked “Send PPP echo Packets” Then Press “OK” then “Apply”. 9-Now you are able to connect to the specified VPN connection via the Networking Manager Then you can connect to VPN in the menu bar and your Internet icon will have a lock when the connection is successful. 2nd Step:- Open Terminal window. First, you open a terminal (Applications > Accessories > Terminal): Run command “sudo” Now gave root Password. Then run command “netstat -r -n” It will show some lines and for example from the last line pick the IP from 2nd column like 10.111.0.1 0.0.0.0 10.111.0.1 0.0.0.0 UG 0 0 0 eth0 Now run the fallowing command. echo “route add -net 10.101.8.0 netmask 255.255.252.0 gw 10.152.24.1” > /etc/rc.local note :- 10.111.0.1 is an example IP now run “ sh /etc/rc.local “

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  • Correct Display configuration. Errors while trying to arrange displays

    - by David Russell Parrish Bojrquez
    I am trying to set up my tv with my laptop trough a VGA cable. The display application in Ubuntu throws a lot of errors to me and I have given up in trying to do it myself. I try to apply the 1920 1080 display. The selected configuration for displays could not be applied Requested size (3200, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. And Also this: Failed to apply configuration: %s GDBus.Error:org.gtk.GDBus.UnmappedGError.Quark._gnome_2drr_2derror_2dquark.Code3: Requested size (3200, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. Please Help. @Leozitop No I don't see anything when connected to 1920 1080 because the setup fails before actually applying. Yes there are other resolutions which do work. I believe the problem has something to do with the rotation it is set up. My Ubuntu Display application has only clockwise and counterclockwise options for the TV display. I really don't know why this is happening. Basic procedure: Plug in cable, did not get the resolution I wanted. Changed settings, applied them. Re-peat until desired display is shown. I'm not a computer illiterate, really it baffles me that this is happening. Output of xrandr: david@LapUbuntu:~$ xrandr Screen 0: minimum 320 x 200, current 1880 x 800, maximum 4096 x 4096 LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 331mm x 207mm 1280x800 60.0*+ 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 connected 600x800+1280+0 left (normal left inverted right x axis y axis) 1600mm x 900mm 1920x1080 60.0 + 1280x1024 60.0 1360x768 60.0 1280x720 60.0 1024x768 60.0 800x600 60.3* 640x480 60.0 TV1 unknown connection (normal left inverted right x axis y axis) 848x480 59.9 + 640x480 59.9 + 1024x768 59.9 800x600 59.9 Note that VGA says left and indeed it is, but no other option was available in the display. Also, note the TV1 unknown connection which I have no idea what it is. Note, also, that this has nothing to do with the display since W7 on the computer works fine and since while boot up, and also, before starting session in ubuntu the rotation is normal. I'll also mention that I HAVE re-installed Ubuntu since I had posted this question from a Live CD of 12.04 LTS. And that before the posting of the question also using 12.04 before another backup that I had to do, the VGA setup was fine without any problems.

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  • Mono for Android Book has been Released!!!!!

    - by Wallym
    If I understand things correctly, and I make no guarantees that I do, our Mono for Android book has been RELEASED!  I'm not quite sure what this means, but my guess is that that it has been printed and is being shipped to various book sellers.So, if you have pre-ordered a copy, its now up to Amazon to send it to you.  Its fully out of my control, Wrox, Wiley, as well as everyone but Amazon.If you haven't bought a copy already, why?  Seriously, go order 8-10 copies for the ones you love.  They'll make great romantic gifts for the ones you love.  Just think at the look on the other person's face when you give them a copy of our book. Here's a little about the book:The wait is over! For the millions of .NET/C# developers who have been eagerly awaiting the book that will guide them through the white-hot field of Android application programming, this is the book. As the first guide to focus on Mono for Android, this must-have resource dives into writing applications against Mono with C# and compiling executables that run on the Android family of devices.Putting the proven Wrox Professional format into practice, the authors provide you with the knowledge you need to become a successful Android application developer without having to learn another programming language. You'll explore screen controls, UI development, tables and layouts, and MonoDevelop as you become adept at developing Android applications with Mono for Android.Develop Android apps using tools you already know—C# and .NETAimed at providing readers with a thorough, reliable resource that guides them through the field of Android application programming, this must-have book shows how to write applications using Mono with C# that run on the Android family of devices. A team of authors provides you with the knowledge you need to become a successful Android application developer without having to learn another programming language. You'll explore screen controls, UI development, tables and layouts, and MonoDevelop as you become adept at planning, building, and developing Android applications with Mono for Android.Professional Android Programming with Mono for Android and .NET/C#:Shows you how to use your existing C# and .NET skills to build Android appsDetails optimal ways to work with data and bind data to controlsExplains how to program with Android device hardwareDives into working with the file system and application preferencesDiscusses how to share code between Mono for Android, MonoTouch, and Windows® Phone 7Reveals tips for globalizing your apps with internationalization and localization supportCovers development of tablet apps with Android 4Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.Now, go buy a bunch of copies!!!!!If you are interested in iPhone and Android and would like to get a little more knowledgeable in the area of development, you can purchase the 3 pack of books from Wrox on Mobile Development with Mono.  This will cover MonoTouch, Mono for Android, and cross platform methods for using both tools.  A great package in and of itself.  The name of that package is: Wrox Cross Platform Android and iOS Mobile Development Three-Pack 

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  • On StringComparison Values

    - by Jesse
    When you use the .NET Framework’s String.Equals and String.Compare methods do you use an overloStringComparison enumeration value? If not, you should be because the value provided for that StringComparison argument can have a big impact on the results of your string comparison. The StringComparison enumeration defines values that fall into three different major categories: Culture-sensitive comparison using a specific culture, defaulted to the Thread.CurrentThread.CurrentCulture value (StringComparison.CurrentCulture and StringComparison.CurrentCutlureIgnoreCase) Invariant culture comparison (StringComparison.InvariantCulture and StringComparison.InvariantCultureIgnoreCase) Ordinal (byte-by-byte) comparison of  (StringComparison.Ordinal and StringComparison.OrdinalIgnoreCase) There is a lot of great material available that detail the technical ins and outs of these different string comparison approaches. If you’re at all interested in the topic these two MSDN articles are worth a read: Best Practices For Using Strings in the .NET Framework: http://msdn.microsoft.com/en-us/library/dd465121.aspx How To Compare Strings: http://msdn.microsoft.com/en-us/library/cc165449.aspx Those articles cover the technical details of string comparison well enough that I’m not going to reiterate them here other than to say that the upshot is that you typically want to use the culture-sensitive comparison whenever you’re comparing strings that were entered by or will be displayed to users and the ordinal comparison in nearly all other cases. So where does that leave the invariant culture comparisons? The “Best Practices For Using Strings in the .NET Framework” article has the following to say: “On balance, the invariant culture has very few properties that make it useful for comparison. It does comparison in a linguistically relevant manner, which prevents it from guaranteeing full symbolic equivalence, but it is not the choice for display in any culture. One of the few reasons to use StringComparison.InvariantCulture for comparison is to persist ordered data for a cross-culturally identical display. For example, if a large data file that contains a list of sorted identifiers for display accompanies an application, adding to this list would require an insertion with invariant-style sorting.” I don’t know about you, but I feel like that paragraph is a bit lacking. Are there really any “real world” reasons to use the invariant culture comparison? I think the answer to this question is, “yes”, but in order to understand why we should first think about what the invariant culture comparison really does. The invariant culture comparison is really just a culture-sensitive comparison using a special invariant culture (Michael Kaplan has a great post on the history of the invariant culture on his blog: http://blogs.msdn.com/b/michkap/archive/2004/12/29/344136.aspx). This means that the invariant culture comparison will apply the linguistic customs defined by the invariant culture which are guaranteed not to differ between different machines or execution contexts. This sort of consistently does prove useful if you needed to maintain a list of strings that are sorted in a meaningful and consistent way regardless of the user viewing them or the machine on which they are being viewed. Example: Prototype Names Let’s say that you work for a large multi-national toy company with branch offices in 10 different countries. Each year the company would work on 15-25 new toy prototypes each of which is assigned a “code name” while it is under development. Coming up with fun new code names is a big part of the company culture that everyone really enjoys, so to be fair the CEO of the company spent a lot of time coming up with a prototype naming scheme that would be fun for everyone to participate in, fair to all of the different branch locations, and accessible to all members of the organization regardless of the country they were from and the language that they spoke. Each new prototype will get a code name that begins with a letter following the previously created name using the alphabetical order of the Latin/Roman alphabet. Each new year prototype names would start back at “A”. The country that leads the prototype development effort gets to choose the name in their native language. (An appropriate Romanization system will be used for countries where the primary language is not written in the Latin/Roman alphabet. For example, the Pinyin system could be used for Chinese). To avoid repeating names, a list of all current and past prototype names will be maintained on each branch location’s company intranet site. Assuming that maintaining a single pre-sorted list is not feasible among all of the highly distributed intranet implementations, what string comparison method would you use to sort each year’s list of prototype names so that the list is both meaningful and consistent regardless of the country within which the list is being viewed? Sorting the list with a culture-sensitive comparison using the default configured culture on each country’s intranet server the list would probably work most of the time, but subtle differences between cultures could mean that two different people would see a list that was sorted slightly differently. The CEO wants the prototype names to be a unifying aspect of company culture and is adamant that everyone see the the same list sorted in the same order and there’s no way to guarantee a consistent sort across different cultures using the culture-sensitive string comparison rules. The culture-sensitive sort would produce a meaningful list for the specific user viewing it, but it wouldn’t always be consistent between different users. Sorting with the ordinal comparison would certainly be consistent regardless of the user viewing it, but would it be meaningful? Let’s say that the current year’s prototype name list looks like this: Antílope (Spanish) Babouin (French) Cahoun (Czech) Diamond (English) Flosse (German) If you were to sort this list using ordinal rules you’d end up with: Antílope Babouin Diamond Flosse Cahoun This sort is no good because the entry for “C” appears the bottom of the list after “F”. This is because the Czech entry for the letter “C” makes use of a diacritic (accent mark). The ordinal string comparison does a byte-by-byte comparison of the code points that make up each character in the string and the code point for the “C” with the diacritic mark is higher than any letter without a diacritic mark, which pushes that entry to the bottom of the sorted list. The CEO wants each country to be able to create prototype names in their native language, which means we need to allow for names that might begin with letters that have diacritics, so ordinal sorting kills the meaningfulness of the list. As it turns out, this situation is actually well-suited for the invariant culture comparison. The invariant culture accounts for linguistically relevant factors like the use of diacritics but will provide a consistent sort across all machines that perform the sort. Now that we’ve walked through this example, the following line from the “Best Practices For Using Strings in the .NET Framework” makes a lot more sense: One of the few reasons to use StringComparison.InvariantCulture for comparison is to persist ordered data for a cross-culturally identical display That line describes the prototype name example perfectly: we need a way to persist ordered data for a cross-culturally identical display. While this example is 100% made-up, I think it illustrates that there are indeed real-world situations where the invariant culture comparison is useful.

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