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  • How to preserve file attributes when one copies files in Windows?

    - by netvope
    On Linux, we can simply do: cp -pr directory How to do that in Windows? Can it be done in Windows Explorer? Any GUI tool suggestions? It would be the best if I can keep the NTFS permissions and creation/modification/access time. At a minimum, I need to preserve the modification date for the files and the directories. Windows Explorer's copy does not preserve the modification date for directories.

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  • What are my options for a secure External File Share in Server 2008 R2?

    - by Nitax
    Hi, I have a Windows Server 2008 R2 machine installed on a home network with a number of files that need to be shared in a few different scenarios. I would like for all three scenarios to have a solution with some sort of encyption to protect the data during transfer. Scenario 1: I need to access files from my laptop (Mac OSX) or another computer outside of the network. This option seems like the easy one to answer in that I could use LogMeIn, the windows VPN, etc. to create such a connection. Scenario 2: I need to provide access to another user with minimal installation / configuration on his or her end. This makes me think of the new FTP 7.5 provided with Server 2008 R2 but i'm not sure of the details: Does it support SSH or some other form of encryption?, can an OSX user connect?, etc. My question here is what are my options? I really just don't know where to get started...

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  • SQL SERVER – Reduce the Virtual Log Files (VLFs) from LDF file

    - by pinaldave
    Earlier, I wrote a quite note on SQL SERVER – Detect Virtual Log Files (VLF) in LDF. Because of this I got responses suggesting too many VLFs are bad for log file. This prompts to a simple question: “How many is ‘too many’ VLFs?” I suggest that you go and read an article written by Kimberly over here. I am sure that you are going to have a clear understanding of what a good number for your VLFs is from that article. If you have lots of VLFs, you can reduce them right away using the following method: (I am just attempting to write a working script over here.) USE AdventureWorks GO BACKUP LOG AdventureWorks TO DISK='d:\adtlog.bak' GO -- Get Logical file name of the log file sp_helpfile GO DBCC SHRINKFILE(AdventureWorks_Log,TRUNCATEONLY) GO ALTER DATABASE AdventureWorks MODIFY FILE (NAME = AdventureWorks_Log,SIZE = 1GB) GO DBCC LOGINFO GO Again, here I have assumed that your initial log size is 1 GB, but in reality you should select the number based on your own ideal size of the log file. If your log file grows to 10 GB every day, you may want to put the value as 10 GB. For accuracy, read what Kimberly’s original article says over here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • How to make a file load in my program when a user double clicks an associated file.

    - by Edward Boyle
    I assume in this article that file extension association has been setup by the installer. I may address file extension association at a later date, but for the purpose of this article, I address what sometimes eludes new C# programmers. This is sometimes confusing because you just don’t think about it — you have to access a file that you rarely access when making Windows forms applications, “Program.cs” static class Program { /// /// The main entry point for the application. /// [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } There are so many ways to skin this cat, so you get to see how I skinned my last cat. static class Program { /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Form1 mainf = new Form1(); if (args.Length > 0) { try { if (System.IO.File.Exists(args[0])) { mainf.LoadFile= args[0]; } } catch { MessageBox.Show("Could not open file.", "Could not open file.", MessageBoxButtons.OK, MessageBoxIcon.Information); } } Application.Run(mainf); } } It may be easy to miss, but don’t forget to add the string array for the command line arguments: static void Main(string[] args) this is not a part of the default program.cs You will notice the mainf.LoadFile property. In the main form of my program I have a property for public string LoadFile ... and the field private string loadFile = String.Empty; in the forms load event I check the value of this field. private void Form1_Load(object sender, EventArgs e) { if(loadFile != String.Empty){ // The only way this field is NOT String.empty is if we set it in // static void Main() of program.cs // LOAD it however it is needed OpenFile, SetDatabase, whatever you use. } }

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  • Read only file system

    - by Jack Moon
    I'm running Ubuntu 12.10, Upon opening any shell I get the following error: /home/jack/.rbenv/libexec/rbenv-init: line 87: cannot create temp file for here-document: Read-only file system I realised this wasn't simply a rbenv issue, as any file I try to write to returns an error saying the system is Read-only. I don't know how else to describe my problem, each time I boot up the system goes through a disk check, where it supposedly fixes several errors in my disk. Here is my /etc/fstab # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda1 during installation UUID=1cc4b2ab-a984-4516-ac25-6d64f5050244 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=4e0dfeae-701a-43ce-b5c6-65f15ab3d8e3 none swap sw 0 0 The entire file system is read-only. I've tried the following sudo fsck.ext4 -f /dev/sda1 which gave the following (shortened) output /dev/sda1: ***** FILE SYSTEM WAS MODIFIED ***** /dev/sda1: ***** REBOOT LINUX ***** /dev/sda1: 1257080/45268992 files (1.0% non-contiguous), 50696803/181051904 blocks

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  • Executing a Batch file from remote Ax client on an AOS server

    - by Anisha
    Is it possible to execute a batch file on an AOS server from a remote AX client? Answer is yes, provided you have necessary permission for this execution on the server. Please create a batch file on your AOS server. Some thing as below for creating a directory on the server.    Insert a command something like this in a .BAT file (batch file) and place any were on the server.   Mkdir “c:\test”      Copy the following code into your server static method of your class and call this piece of code from a button click on Ax form. Please execute this button click from a remote AX client and see the result . This should execute the batch file on the server and should create a directory called ‘test’ on the root directoryof the server.     server static void AOS_batch_file_create() { boolean b; System.Diagnostics.Process process; System.Diagnostics.ProcessStartInfo processStartInfo; ; b = Global::isRunningOnServer(); infolog.add(0, int2str(b)); new InteropPermission(InteropKind::ClrInterop).assert(); process = new System.Diagnostics.Process(); processStartInfo = new System.Diagnostics.ProcessStartInfo(); processStartInfo.set_FileName("C:\\create_dir.bat"); // batch file path on the AOS server process.set_StartInfo(processStartInfo); process.Start(); //process.Refresh(); //process.Close(); //process.WaitForExit(); info("Finished"); }

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  • xcopy file, suppress &ldquo;Does xxx specify a file name&hellip;&rdquo; message

    - by MarkPearl
    Today we had an interesting problem with file copying. We wanted to use xcopy to copy a file from one location to another and rename the copied file but do this impersonating another user. Getting the impersonation to work was fairly simple, however we then had the challenge of getting xcopy to work. The problem was that xcopy kept prompting us with a prompt similar to the following… Does file.xxx specify a file name or directory name on the target (F = file, D = directory)? At which point we needed to press ‘Y’. This seems to be a fairly common challenge with xcopy, as illustrated by the following stack overflow link… One of the solutions was to do the following… echo f | xcopy /f /y srcfile destfile This is fine if you are running from the command prompt, but if you are triggering this from c# how could we daisy chain a bunch of commands…. The solution was fairly simple, we eventually ended up with the following method… public void Copy(string initialFile, string targetFile) { string xcopyExe = @"C:\windows\system32\xcopy.exe"; string cmdExe = @"C:\windows\system32\cmd.exe"; ProcessStartInfo p = new ProcessStartInfo(); p.FileName = cmdExe; p.Arguments = string.Format(@"/c echo f | {2} {0} {1} /Y", initialFile, targetFile, xcopyExe); Process.Start(p); } Where we wrapped the commands we wanted to chain as arguments and instead of calling xcopy directly, we called cmd.exe passing xcopy as an argument.

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  • Embedded .swf file in .pfd-Ubuntu 10.04

    - by Thanos
    I have just finished a presentation in LaTeX. In this very .pdf file I have included a .swf animation(done with adobe flash CS5 in windows) which starts when you click on it. While I have already installed a relevant player(swfdec flash player) neither document viewer nor okular are able to reproduce it. I tried with my player to make sure that the file is not corrupted and the result was that it can be produced. I tried the same .pdf file in windows using adobe reader and there is no problem there. The embedded file can be reproduced with no problem. So I thought of installing adobe in ubuntu. I tried there to see if the problem was solved. Things got a bit better. Adobe could understand that there is something there, so when clicked I got a message that I had to get the proper player. When I clicked on a relevant button I expected to open my browser in a player's page. Instead nothing happened. If I place my mouse's cursor next to the space that defines my animation the is a "message" stating "Media File(application/x-shockwave flash)". The next step was to install Adobe Flash player, but I couldn't find the standallone player;only the browser's plugs... How can I get this .swf file play in pdf?

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  • How to make new file permission inherit from the parent directory?

    - by Wai Yip Tung
    I have a directory called data. Then I am running a script under the user id 'robot'. robot writes to the data directory and update files inside. The idea is data is open for both me and robot to update. So I setup the permission and owner group like this drwxrwxr-x 2 me robot-grp 4096 Jun 11 20:50 data where both me and robot belongs to the 'robot-grp'. I change the permission and the owner group recursively like the parent directory. I regularly upload new files into the data directory using rsync. Unfortunately, new files uploaded does not inherit the parent directory's permission as I hope. Instead it looks like this -rw-r--r-- 1 me users 6 Jun 11 20:50 new-file.txt When robot tries to update new-file.txt, it fails due to lack of file permission. I'm not sure if setting umask helps. In anycase the new files does not really follow it. $ umask -S u=rwx,g=rx,o=rx I'm often confounded by Unix file permission. Do I even have a right plan? I'm using Debian lenny.

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  • MySQL – Export the Resultset to CSV file

    - by Pinal Dave
    In SQL Server, you can use BCP command to export the result set to a csv file. In MySQL too, You can export data from a table or result set as a csv file in many methods. Here are two methods. Method 1 : Make use of Work Bench If you are using Work Bench as a querying tool, you can make use of it’s Export option in the result window. Run the following code in Work Bench SELECT db_names FROM mysql_testing; The result will be shown in the result windows. There is an option called “File”. Click on it and it will prompt you a window to save the result set (Screen shot attached to show how file option can be used). Choose the directory and type out the name of the file. Method 2 : Make use of OUTFILE command You can do the export using a query with OUTFILE command as shown below SELECT db_names FROM mysql_testing INTO OUTFILE 'C:/testing.csv' FIELDS ENCLOSED BY '"' TERMINATED BY ';' ESCAPED BY '"' LINES TERMINATED BY '\r\n'; After the execution of the above code, you can find a file named testing.csv in C drive of the server. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: MySQL, PostADay, SQL, SQL Authority, SQL Query, SQL Tips and Tricks, T SQL Tagged: CSV

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  • How to read LARGE Sqlite file to be copied into Android emulator, or device from assets folder?

    - by Peter SHINe ???
    I guess many people already read this article: Using your own SQLite database in Android applications: http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/comment-page-2/#comment-12368 However it's keep bringing IOException at while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } I’am trying to use a large DB file. It’s as big as 8MB I built it using sqlite3 in Mac OS X, inserted UTF-8 encoded strings (for I am using Korean), added android_meta table with ko_KR as locale, as instructed above. However, When I debug, it keeps showing IOException at length=myInput.read(buffer) I suspect it’s caused by trying to read a big file. If not, I have no clue why. I tested the same code using much smaller text file, and it worked fine. Can anyone help me out on this? I’ve searched many places, but no place gave me the clear answer, or good solution. Good meaning efficient or easy. I will try use BufferedInput(Output)Stream, but if the simpler one cannot work, I don’t think this will work either. Can anyone explain the fundamental limits in file input/output in Android, and the right way around it, possibly? I will really appreciate anyone’s considerate answer. Thank you. WITH MORE DETAIL: private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = myContext.getAssets().open(DB_NAME); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); }

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  • Please help debug this ASP.Net [VB] code. Trying to write to text file from SQL Server DB.

    - by NJTechGuy
    I am a PHP programmer. I have no .Net coding experience (last seen it 4 years ago). Not interested in code-behind model since this is a quick temporary hack. What I am trying to do is generate an output.txt file whenever the user submits new data. So an output.txt file if exists should be replaced with the new one. I want to write data in this format : 123|Java Programmer|2010-01-01|2010-02-03 124|VB Programmer|2010-01-01|2010-02-03 125|.Net Programmer|2010-01-01|2010-02-03 I don't know VB, so not sure about string manipulations. Hope a kind soul can help me with this. I will be grateful to you. Thank you :) <%@ Import Namespace="System.IO" %> <%@ Import Namespace="System.Data" %> <%@ Import Namespace="System.Data.SqlClient" %> <script language="vb" runat="server"> sub Page_Load(sender as Object, e as EventArgs) Dim sqlConn As New SqlConnection("Data Source=winsqlus04.1and1.com;Initial Catalog=db28765269;User Id=dbo2765469;Password=ByhgstfH;") Dim myCommand As SqlCommand Dim dr As SqlDataReader Dim FILENAME as String = Server.MapPath("Output4.txt") Dim objStreamWriter as StreamWriter ' If Len(Dir$(FILENAME)) > 0 Then Kill(FILENAME) objStreamWriter = File.AppendText(FILENAME) Try sqlConn.Open() 'opening the connection myCommand = New SqlCommand("SELECT id, title, CONVERT(varchar(10), expirydate, 120) AS [expirydate],CONVERT(varchar(10), creationdate, 120) AS [createdate] from tblContact where flag = 0 AND ACTIVE = 1", sqlConn) 'executing the command and assigning it to connection dr = myCommand.ExecuteReader() While dr.Read() objStreamWriter.WriteLine("JobID: " & dr(0).ToString()) objStreamWriter.WriteLine("JobID: " & dr(2).ToString()) objStreamWriter.WriteLine("JobID: " & dr(3).ToString()) End While dr.Close() sqlConn.Close() Catch x As Exception End Try objStreamWriter.Close() Dim objStreamReader as StreamReader objStreamReader = File.OpenText(FILENAME) Dim contents as String = objStreamReader.ReadToEnd() lblNicerOutput.Text = contents.Replace(vbCrLf, "<br>") objStreamReader.Close() end sub </script> <asp:label runat="server" id="lblNicerOutput" Font-Name="Verdana" />

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  • how to read an arraylist from a txt file in java?

    - by lox
    how to read an arraylist from a txt file in java? my arraylist is the form of: public class Account { String username; String password; } i managed to put some "Accounts" in the a txt file, but now i don't know how to read them. this is how my arraylist look in the txt file: username1 password1 | username2 password2 | etc this is a part of the code i came up with, but it doesn't work. it looks logic to me though... :) . public static void RdAc(String args[]) { ArrayList<Account> peoplelist = new ArrayList<Account>(50); int i,i2,i3; String[] theword = null; try { FileReader fr = new FileReader("myfile.txt"); BufferedReader br = new BufferedReader(fr); String line = ""; while ((line = br.readLine()) != null) { String[] theline = line.split(" | "); for (i = 0; i < theline.length; i++) { theword = theline[i].split(" "); } for(i3=0;i3<theline.length;i3++) { Account people = new Account(); for (i2 = 0; i2 < theword.length; i2++) { people.username = theword[i2]; people.password = theword[i2+1]; peoplelist.add(people); } } } } catch (IOException ex) { System.out.println("Could not read from file"); } }

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  • Which tools to use and how to find file descriptors leaking from Glassfish?

    - by cclark
    We release new code to production every week and Glassfish hasn't had any problems. This weekend we had to move racks at our hosting provider. There were not any code changes (they just powered off, moved, re-racked and powered on) but we're on a new network infrastructure and suddenly we're leaking file descriptors like a sieve. So I'm guessing there is some sort of connection attempting to be made which now fails due to a network change. I'm running Glassfish v2ur2-b04/AS9.1_02 on RHEL4 with an embedded IMQ instance. After the move I started seeing: [#|2010-04-25T05:34:02.783+0000|SEVERE|sun-appserver9.1|javax.enterprise.system.container.web|_ThreadID=33;_ThreadName=SelectorThread-?4848;_RequestID=c4de6f6d-c1d6-416d-ac6e-49750b1a36ff;|WEB0756: Caught exception during HTTP processing. java.io.IOException: Too many open files at sun.nio.ch.ServerSocketChannelImpl.accept0(Native Method) ... [#|2010-04-25T05:34:03.327+0000|WARNING|sun-appserver9.1|javax.enterprise.system.stream.err|_ThreadID=34;_ThreadName=Timer-1;_RequestID=d27e1b94-d359-4d90-a6e3-c7ec49a0f383;|java.lang.NullPointerException at com.sun.jbi.management.system.AutoAdminTask.pollAutoDirectory(AutoAdminTask.java:1031) Using lsof I check the number of file descriptors and I see quite a few entries which look like: java 18510 root 8556u sock 0,4 1555182 can't identify protocol java 18510 root 8557u sock 0,4 1555320 can't identify protocol java 18510 root 8558u sock 0,4 1555736 can't identify protocol java 18510 root 8559u sock 0,4 1555883 can't identify protocol If I do a count of open file descriptors every minute I see it growing by 12 every minute. I have no idea what these sockets are. I've undeployed my application so there is only a plain Glassfish instance running and I still see it leaking 12 file descriptors a minute. So I think this leak is in Glassfish or potentially IMQ. What approach should I take to tracking down these sockets of unknown protocol? What tools can I use (or flags can I pass to lsof) to get more information about where to look? thanks, chuck

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  • How can I play .bin file with VLC?

    - by freebird
    For two days I have tried to get vlc play this .bin file. I played it fine in windows xp using vlc. So I decided to install same vlc thats on my xp partition and it plays through Wine the file no problem. Why won't it play natively? fr33bird@fr33bird-desktop:~/Downloads/********/*********$ vlc ********.bin VLC media player 1.1.10 The Luggage (revision exported) Blocked: call to unsetenv("DBUS_ACTIVATION_ADDRESS") Blocked: call to unsetenv("DBUS_ACTIVATION_BUS_TYPE") [0x8387914] main libvlc: Running vlc with the default interface. Use 'cvlc' to use vlc without interface. Blocked: call to setlocale(6, "") Warning: call to srand(1309627174) Warning: call to rand() Blocked: call to setlocale(6, "") (process:14474): Gtk-WARNING **: Locale not supported by C library. Using the fallback 'C' locale. Blocked: call to setlocale(6, "") libdvdnav: Using dvdnav version 4.1.3 libdvdread: Using libdvdcss version 1.2.10 for DVD access libdvdread: Can't stat /home/fr33bird/Downloads/*******/*******/*******.bin No such file or directory libdvdnav: vm: failed to open/read the DVD [0x87034e4] filesystem access error: cannot open file /home/fr33bird/Downloads/*****/*****/*******.bin (No such file or directory) [0x843535c] main input error: open of `file:///home/fr33bird/Downloads/******/****/********.bin' failed: (null) Funny it says no such file even thou it's attempting to read it. Xine says that the .bin is encrypted so I installed libdvdcss2 w32codecs ubuntu-restricted-codecs from Medibuntu still same issue. How can I fix this? I want to run this natively not through wine. I Even tried to change .bin to .mpg and .avi.

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  • How to Pin Any File to the Start Screen in Windows 8

    - by Taylor Gibb
    By default Windows 8 only allows you to pin a few file types to the Start Screen. Read on to find out how you can change that by editing the registry. How to Pin Any File to the Start Screen in Windows 8 Press the Win + R keyboard combination to open a run box, then type notepad and press enter. When notepad opens, paste the following into the new document: Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\*\shell\pintostartscreen] “MUIVerb”=”@shell32.dll,-51201″ “NeverDefault”=”" “Description”=”@shell32.dll,-51202″ “MultiSelectModel”=”Single” [HKEY_CLASSES_ROOT\*\shell\pintostartscreen\command] “DelegateExecute”=”{470C0EBD-5D73-4d58-9CED-E91E22E23282}” Then click on the File menu item and select save as… Before you go any further, change the Save as type to All Files. Then give your file a name ending in .reg and click Save. PinToStartHack.reg To use the hack, just double click on the .reg file you just created. When you are prompted about whether you want to continue, click Yes. Now you can pin any file to the Start Screen. Undo the Change If you ever wish to undo the change, press the Win + R keyboard combination and type regedit, then press enter. Then drill down into: HKEY_CLASSES_ROOT\*\shell\ Finally delete the pintostartscreen key. That’s all there is to it. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Sandcastle Help File Builder - October 2010 release

    - by TATWORTH
    At http://shfb.codeplex.com/releases/view/92191, the latest Sandcastle has been released. I am pleased to say that it incorporates the generic version of a fix, I originated that allows projects including Crystal Reports to be documented.Here is the relevant passage from the help file:"The default configuration for MRefBuilder has been updated to ignore the Crystal Reports licensing assembly (BusinessObjects.Licensing.KeycodeDecoder) if it fails to get resolved. This assembly does not appear to be available and ignoring it prevents projects that include Crystal Reports assemblies from failing and being unbuildable."There are many other fixes. Here are the release notes:IMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog.This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release supports Visual Studio 2010 and 2012 solutions and projects as documentation sources, and adds support for projects targeting the .NET 4.5 Framework, .NET Portable Library 4.5, and .NET for Windows Store Apps.See the Sandcastle 2.7.1.0 Release Notes for details on all of the changes made to the underlying Sandcastle tools and presentation styles.This release uses the Sandcastle Guided Installation package. Download and extract to a folder and then runSandcastleInstaller.exe to run the guided installation of Sandcastle, the various extra items, the Sandcastle Help File Builder core components, and the Visual Studio extension package.What's IncludedHelp 1 compiler check and instructions on where to download it and how to install it if neededHelp 2 compiler check and instructions on where to download it and how to install it if neededSandcastle October 2012 2.7.1.0An option to install the MAML schemas in Visual Studio to provide IntelliSense for MAML topicsSandcastle Help File Builder 1.9.5.0SHFB Visual Studio Extension PackageFor more information about the Visual Studio extension package, see the Visual Studio Package help file topic.

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  • file cretaed using exec could not be accessed immediately after creation?

    - by Holicreature
    HI I'm using exec in php to execute a command and it will create a .png file in a temp folder.. After creating that i'm trying to open that file and read contents and process them,, but i end up file could not read error.. I think the time taken by the exec to execute and create a file is the cause for the issue.. but i dont know how to fix it? i tried sleep() but it makes my script to run slow <?php error_reporting(E_ALL); extension_loaded('ffmpeg') or die('Error in loading ffmpeg'); //db connection codes $max_width = 120; $max_height = 72; $path ="/path/"; $qry="select id, input_file, output_file from videos where thumbnail='' or thumbnail is null;"; $res=mysql_query($qry); $cnt = 1; while($row = mysql_fetch_array($res,MYSQL_ASSOC)) { $outfile = $row[output_file]; $imgname = $cnt.".png"; $srcfile = "/path/".$outfile; echo "####$srcfile####"; exec("ffmpeg -i ".$srcfile." -r 1 -ss 00:00:05 -f image2 -s 120x72 ".$path.$imgname); $nname = "./temp/".$imgname; echo "nname===== $nname"; $fileo = fopen($nname,"rb"); if($fileo) { $imgData = addslashes(file_get_contents($nname)); .. ... .... } else echo "Could not open<br><br>"; $cnt = $cnt + 1: } ?>

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  • To File Share or to not File Share, that is the Question.

    To file share or to not file share, that is the question. The concept of the internet was developed in the 1960’s as a revolutionary idea to share information and data amongst a group of computers. The original concept was to allow universities and the United States Military share data for research and field operations. This network of computers was designed to provide redundant data storage and communications in case one or more locations were destroyed. Since the inception of the internet, people have attempted to use it for sharing data. As the Internet has evolved so did the users and the information they wanted to share. In today’s modern internet people can share information through various avenues, for example: websites, social networks, email, documents, executable files, data files and much more.  Unfortunately, as the internet and its users have grown, some industries have not paid attention. Currently, there are several industries that have really fallen behind in keeping up with current trends, and are severely paying the price for their lack of action. A current example of this is with the Recording Industry Association of America (RIAA) and file sharing. RIAA contends that customers who purchase music can only listen to the music and cannot share it with others. This can be seen when the RIAA sued Napster for distributing copyrighted music through a technology called file sharing. File sharing as defined by the Media Awareness Network is downloadable software that permits users to share music, video, image or book files directly with peers. Users of file sharing networks simply had to extract the music from a CD into a music compatible format. Typically most music files at that time where saved as MPEG file format. Once the users got music in this format it was very easy share their music with others. The big question now is who actually owns the music, does the music industry still retain the rights of the music regarding who has access to listen to it, or is it up to the owner of the music CD.  According to the First – Sale Doctrine, it is the right of the purchaser of the CD to decide who can access the information on the CD. In addition, the original owner looses all rights to the music once it has been sold.  The importance of defining who actually owns the music has a great impact on the future of the industry. If the industry is determined to be the actual owner of the music then anyone who has shared at least 1 fine with another is guilty of violating the copyright. However, if the owners of the CD are determined to be the owners of the music then the music industry will have to figure out some other way to protect their music so that it is more lucrative for them or they will go out of business. References: http://www.walthowe.com/navnet/history.html http://www.media-awareness.ca/english/resources/special_initiatives/wa_resources/wa_shared/backgrounders/internet_glossary.cfm#F

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  • Large File Upload in SharePoint 2010

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). Okay this is a big BIG B-I-G problem. And with SP2010 it’s going to be more prominent, because atleast at the server side, SharePoint can support large files much much better than SharePoint 2007 ever did. The issue with very large files being uploaded through any browser based API are - Reliably transferring gigabyte or bigger files without breakages over a protocol like HTTP, which is better suited for tiny transfers like images and text. Not killing your browser because it has to load all that in memory Not killing your web server because All that you upload through HTTP post, first gets streamed into IIS Memory, w3wp.exe memory before the ENTIRE FILE finishes uploading .. before it is stored. Which means, You cannot show an accurate and live progress bar of the upload, IIS gives you no such accurate metric of an upload. All the counters it gives you are approximate. Your w3wp.exe eats up all server memory – 4GB of it, for a 4GB upload. A thread is kept busy for the entire duration of the upload, thereby greatly limiting your web server’s capability to serve newer requests. Kills effective load balancing. Not killing your content database because, As you are uploading a very large file, that large file gets written sequentially into the DB, and therefore for a very large file very severely impacts the database performance. I had put together another video showing RBS usage in SharePoint 2010. I talked about many practical ramifications of using RBS in SharePoint in that video. Note that enabling large file support will never ever be a point and click job, simply because there are too many questions one needs to ask, and too many things one needs to plan for. However, one part that will remain common across all large file upload scenarios, in SharePoint or outside of SharePoint is to do it efficiently while not killing the web server. In this video, I describe using the Telerik Silverlight Upload control with SharePoint 2010 to enable efficient large file uploads in SharePoint. Presenting .. The video Comment on the article ....

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Why is the code section called a text section?

    - by Gilles
    The section of an executable that contains code is sometimes called the .text section. In segmented memory architectures, a segment mapped as code is sometimes called a text segment. The unix error message “text file busy” (ETXTBSY) means “this file is a program that is being executed”. How did text come to mean executable (machine) code? An ideal answer would: explain the connection between the word and its meaning; provide a citation for the origin or at least the history of the term; give some idea of which communities use it.

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  • How do I share files with someone who does not have a ubuntu one account

    - by Bob
    I tried to search for an answer, except that, uhhh there is no search. I want to share a Ubuntu One folder with people who do not have a Ubuntu One account. Is that possible? I found this answer in the faq, "Yes! Since Ubuntu 10.04 LTS, Ubuntu One supports sharing files publicly. Right click on a file already synchronized by Ubuntu One and select "Publish via Ubuntu One". Right-click on the file again and select "Copy Ubuntu One public URL". You can now paste the URL and share it with whoever you want." That doesn't seem to help me with 11.04. There is no 'Publish via Ubuntu One' button in 11.04. Does anyone know if there is a way to share files with non-ubuntu users? If so, how? Thanks In Advance, Bob

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  • Is it wise to store a big lump of json on a database row

    - by Ieyasu Sawada
    I have this project which stores product details from amazon into the database. Just to give you an idea on how big it is: [{"title":"Genetic Engineering (Opposing Viewpoints)","short_title":"Genetic Engineering ...","brand":"","condition":"","sales_rank":"7171426","binding":"Book","item_detail_url":"http://localhost/wordpress/product/?asin=0737705124","node_list":"Books > Science & Math > Biological Sciences > Biotechnology","node_category":"Books","subcat":"","model_number":"","item_url":"http://localhost/wordpress/wp-content/ecom-plugin-redirects/ecom_redirector.php?id=128","details_url":"http://localhost/wordpress/product/?asin=0737705124","large_image":"http://localhost/wordpress/wp-content/plugins/ecom/img/large-notfound.png","medium_image":"http://localhost/wordpress/wp-content/plugins/ecom/img/medium-notfound.png","small_image":"http://localhost/wordpress/wp-content/plugins/ecom/img/small-notfound.png","thumbnail_image":"http://localhost/wordpress/wp-content/plugins/ecom/img/thumbnail-notfound.png","tiny_img":"http://localhost/wordpress/wp-content/plugins/ecom/img/tiny-notfound.png","swatch_img":"http://localhost/wordpress/wp-content/plugins/ecom/img/swatch-notfound.png","total_images":"6","amount":"33.70","currency":"$","long_currency":"USD","price":"$33.70","price_type":"List Price","show_price_type":"0","stars_url":"","product_review":"","rating":"","yellow_star_class":"","white_star_class":"","rating_text":" of 5","reviews_url":"","review_label":"","reviews_label":"Read all ","review_count":"","create_review_url":"http://localhost/wordpress/wp-content/ecom-plugin-redirects/ecom_redirector.php?id=132","create_review_label":"Write a review","buy_url":"http://localhost/wordpress/wp-content/ecom-plugin-redirects/ecom_redirector.php?id=19186","add_to_cart_action":"http://localhost/wordpress/wp-content/ecom-plugin-redirects/add_to_cart.php","asin":"0737705124","status":"Only 7 left in stock.","snippet_condition":"in_stock","status_class":"ninstck","customer_images":["http://localhost/wordpress/wp-content/uploads/2013/10/ecom_images/51M2vvFvs2BL.jpg","http://localhost/wordpress/wp-content/uploads/2013/10/ecom_images/31FIM-YIUrL.jpg","http://localhost/wordpress/wp-content/uploads/2013/10/ecom_images/51M2vvFvs2BL.jpg","http://localhost/wordpress/wp-content/uploads/2013/10/ecom_images/51M2vvFvs2BL.jpg"],"disclaimer":"","item_attributes":[{"attr":"Author","value":"Greenhaven Press"},{"attr":"Binding","value":"Hardcover"},{"attr":"EAN","value":"9780737705126"},{"attr":"Edition","value":"1"},{"attr":"ISBN","value":"0737705124"},{"attr":"Label","value":"Greenhaven Press"},{"attr":"Manufacturer","value":"Greenhaven Press"},{"attr":"NumberOfItems","value":"1"},{"attr":"NumberOfPages","value":"224"},{"attr":"ProductGroup","value":"Book"},{"attr":"ProductTypeName","value":"ABIS_BOOK"},{"attr":"PublicationDate","value":"2000-06"},{"attr":"Publisher","value":"Greenhaven Press"},{"attr":"SKU","value":"G0737705124I2N00"},{"attr":"Studio","value":"Greenhaven Press"},{"attr":"Title","value":"Genetic Engineering (Opposing Viewpoints)"}],"customer_review_url":"http://localhost/wordpress/wp-content/ecom-customer-reviews/0737705124.html","flickr_results":["http://localhost/wordpress/wp-content/uploads/2013/10/ecom_images/5105560852_06c7d06f14_m.jpg"],"freebase_text":"No around the web data available yet","freebase_image":"http://localhost/wordpress/wp-content/plugins/ecom/img/freebase-notfound.jpg","ebay_related_items":[{"title":"Genetic Engineering (Introducing Issues With Opposing Viewpoints), , Good Book","image":"http://localhost/wordpress/wp-content/uploads/2013/10/ecom_images/140.jpg","url":"http://localhost/wordpress/wp-content/ecom-plugin-redirects/ecom_redirector.php?id=12165","currency_id":"$","current_price":"26.2"},{"title":"Genetic Engineering Opposing Viewpoints by DAVID BENDER - 1964 Hardcover","image":"http://localhost/wordpress/wp-content/uploads/2013/10/ecom_images/140.jpg","url":"http://localhost/wordpress/wp-content/ecom-plugin-redirects/ecom_redirector.php?id=130","currency_id":"AUD","current_price":"11.99"}],"no_follow":"rel=\"nofollow\"","new_tab":"target=\"_blank\"","related_products":[],"super_saver_shipping":"","shipping_availability":"","total_offers":"7","added_to_cart":""}] So the structure for the table is: asin title details (the product details in json) Will the performance suffer if I have to store like 10,000 products? Is there any other way of doing this? I'm thinking of the following, but the current setup is really the most convenient one since I also have to use the data on the client side: store the product details in a file. So something like ASIN123.json store the product details in one big file. (I'm guessing it will be a drag to extract data from this file) store each of the fields in the details in its own table field Thanks in advance!

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  • Advantages And Disadvantages Of Resource Serialization

    - by CPP_Person
    A good example is let's say I'm making a pong game. I have a PNG image for the ball and another PNG image for the paddles. Now which would be better, loading the PNG images with a PNG loader, or loading them in a separate program, serializing it, and de-serializing it in the game itself for use? The reason why this may be good to know is because it seems like game companies (or anyone in the long run) build all of their resources into some sort of file. For example, in the game Fallout: New Vegas the DLCs are loaded as a .ESM file, which includes everything it needs, all the game does is find it, serialize it, and it has the resources. Games like Penumbra: Black Plague take a different approch and add a folder which contains all the textures, sounds, scrips, ect that it needs, but not serialized (it does this with the game itself, and the DLC). Which is the better approch and why?

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