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  • is it possible to get the class of the interface <Set>

    - by user1164885
    Am having some arguments say (String a, Treeset b, Set c) and i try to get the class by arguments[i].getClass(); of the above arguments.. is it possible to get the class of the interface . ex., Class[] argumentTypes = new Class [arguments.length]; for (int i = 0 ; i < arguments.length ; i++) { argumentTypes[i] = arguments[i].getClass(); }

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  • Changing classes on multiple divs when selecting specific radio buttons

    - by Rob
    Hey everyone I got a javascript problem I can't seem to find a specific solution for on the web. What I want to be able to do is select one of the radio buttons and have that change the class of #home-right to either .rackmount or .shipping and add the class of .displaynone to the type of dimensions I don't want shown. <div id="home-right" class="rackmount"> <h4 class="helvneuebcn">Case Finder</h4> <div class="cta-options"> <input type="radio" value="Shipping and Storage" name="" checked> Shipping and Storage<br/> <input type="radio" value="Rackmount Enclosures" name=""> Rackmount Enclosures<br/> </div> <div class="shipping-dimensions displaynone"> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">H x </span></div> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">W x </span></div> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">L</span></div> </div> <div class="rackmount-dimensions"> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">U Height x </span></div> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">Rack Depth</span></div> </div> <div class="clear"></div> <input type="button" value="Submit" class="findcase"> </div>

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  • How to implement a UINavigationController to a standard UIView

    - by tarnfeld
    This is the structure of my application currently: UIWindow UIViewController (Root View Controller) UINavigationController UITableView UIViewController (PresentModalViewControllerAnimated:YES) UITableView This is how I want it to be: UIWindow UIViewController (Root View Controller) UINavigationController UITableView UIViewController (PresentModalViewControllerAnimated:YES) UINavigationController UITableView I have a view that slides up and I want that view to have its own UINavigationController. It's for the app settings so I want to have nested options. Any ideas how to do this? The application type was a Navigation app to start with which is where the Root View Controller's UINavigationController came from.

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  • datagrid height issue in nested datagrid( when using three data grid)

    - by prince23
    hi, i have a nested datagrid(which is of three data grid). here i am able to show data with no issue. the first datagrid has 5 rows the main problem that comes here is when you click any row in first datagrid i show 2 datagrid( which has 10 rows) lets say i click 3 row in 2 data grid. it show further records in third datagrid. again when i click 5 row in 2 data grid it show further records in third datagrid. now all the recods are shown fine when u try to collpase the 3 row in 2 data grid it collpase but the issue is the height what the third datagrid which took space for showing the records( we can see a blank space showing between the main 2 datagrid and third data grid) in every grid first column i have an button where i am writing this code for expand and collpase this is the functionality i am implementing in all the datagrid button where i do expand collpase. hope my question is clear . any help would great private void btn1_Click(object sender, RoutedEventArgs e) { try { Button btnExpandCollapse = sender as Button; Image imgScore = (Image)btnExpandCollapse.FindName("img"); DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is DataGridRow)) { dep = VisualTreeHelper.GetParent(dep); } // if we found the clicked row if (dep != null && dep is DataGridRow) { DataGridRow row = (DataGridRow)dep; // change the details visibility if (row.DetailsVisibility == Visibility.Collapsed) { imgScore.Source = new BitmapImage(new Uri("/Images/a1.JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Visible; } else { imgScore.Source = new BitmapImage(new Uri("/Images/a2JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Collapsed; } } } catch (System.Exception) { } } --------------------------------------- 2 datagrid private void btn2_Click(object sender, RoutedEventArgs e) { try { Button btnExpandCollapse = sender as Button; Image imgScore = (Image)btnExpandCollapse.FindName("img"); DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is DataGridRow)) { dep = VisualTreeHelper.GetParent(dep); } // if we found the clicked row if (dep != null && dep is DataGridRow) { DataGridRow row = (DataGridRow)dep; // change the details visibility if (row.DetailsVisibility == Visibility.Collapsed) { imgScore.Source = new BitmapImage(new Uri("/Images/a1.JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Visible; } else { imgScore.Source = new BitmapImage(new Uri("/Images/a2JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Collapsed; } } } catch (System.Exception) { } } ----------------- 3 datagrid private void btn1_Click(object sender, RoutedEventArgs e) { try { Button btnExpandCollapse = sender as Button; Image imgScore = (Image)btnExpandCollapse.FindName("img"); DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is DataGridRow)) { dep = VisualTreeHelper.GetParent(dep); } // if we found the clicked row if (dep != null && dep is DataGridRow) { DataGridRow row = (DataGridRow)dep; // change the details visibility if (row.DetailsVisibility == Visibility.Collapsed) { imgScore.Source = new BitmapImage(new Uri("/Images/a1.JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Visible; } else { imgScore.Source = new BitmapImage(new Uri("/Images/a2JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Collapsed; } } } catch (System.Exception) { } }**

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  • Backbone.js Model change events in nested collections not firing as expected

    - by Pallavi Kaushik
    I'm trying to use backbone.js in my first "real" application and I need some help debugging why certain model change events are not firing as I would expect. I have a web service at /employees/{username}/tasks which returns a JSON array of task objects, with each task object nesting a JSON array of subtask objects. For example, [{ "id":45002, "name":"Open Dining Room", "subtasks":[ {"id":1,"status":"YELLOW","name":"Clean all tables"}, {"id":2,"status":"RED","name":"Clean main floor"}, {"id":3,"status":"RED","name":"Stock condiments"}, {"id":4,"status":"YELLOW","name":"Check / replenish trays"} ] },{ "id":47003, "name":"Open Registers", "subtasks":[ {"id":1,"status":"YELLOW","name":"Turn on all terminals"}, {"id":2,"status":"YELLOW","name":"Balance out cash trays"}, {"id":3,"status":"YELLOW","name":"Check in promo codes"}, {"id":4,"status":"YELLOW","name":"Check register promo placards"} ] }] Another web service allows me to change the status of a specific subtask in a specific task, and looks like this: /tasks/45002/subtasks/1/status/red [aside - I intend to change this to a HTTP Post-based service, but the current implementation is easier for debugging] I have the following classes in my JS app: Subtask Model and Subtask Collection var Subtask = Backbone.Model.extend({}); var SubtaskCollection = Backbone.Collection.extend({ model: Subtask }); Task Model with a nested instance of a Subtask Collection var Task = Backbone.Model.extend({ initialize: function() { // each Task has a reference to a collection of Subtasks this.subtasks = new SubtaskCollection(this.get("subtasks")); // status of each Task is based on the status of its Subtasks this.update_status(); }, ... }); var TaskCollection = Backbone.Collection.extend({ model: Task }); Task View to renders the item and listen for change events to the model var TaskView = Backbone.View.extend({ tagName: "li", template: $("#TaskTemplate").template(), initialize: function() { _.bindAll(this, "on_change", "render"); this.model.bind("change", this.on_change); }, ... on_change: function(e) { alert("task model changed!"); } }); When the app launches, I instantiate a TaskCollection (using the data from the first web service listed above), bind a listener for change events to the TaskCollection, and set up a recurring setTimeout to fetch() the TaskCollection instance. ... TASKS = new TaskCollection(); TASKS.url = ".../employees/" + username + "/tasks" TASKS.fetch({ success: function() { APP.renderViews(); } }); TASKS.bind("change", function() { alert("collection changed!"); APP.renderViews(); }); // Poll every 5 seconds to keep the models up-to-date. setInterval(function() { TASKS.fetch(); }, 5000); ... Everything renders as expected the first time. But at this point, I would expect either (or both) a Collection change event or a Model change event to get fired if I change a subtask's status using my second web service, but this does not happen. Funnily, I did get change events to fire if I added one additional level of nesting, with the web service returning a single object that has the Tasks Collection embedded, for example: "employee":"pkaushik", "tasks":[{"id":45002,"subtasks":[{"id":1..... But this seems klugey... and I'm afraid I haven't architected my app right. I'll include more code if it helps, but this question is already rather verbose. Thoughts?

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  • C++: Declaration of template class member specialization

    - by Ziv
    When I specialize a (static) member function/constant in a template class, I'm confused as to where the declaration is meant to go. Here's an example of what I what to do - yoinked directly from IBM's reference on template specialization: ===IBM Member Specialization Example=== template<class T> class X { public: static T v; static void f(T); }; template<class T> T X<T>::v = 0; template<class T> void X<T>::f(T arg) { v = arg; } template<> char* X<char*>::v = "Hello"; template<> void X<float>::f(float arg) { v = arg * 2; } int main() { X<char*> a, b; X<float> c; c.f(10); // X<float>::v now set to 20 } The question is, how do I divide this into header/cpp files? The generic implementation is obviously in the header, but what about the specialization? It can't go in the header file, because it's concrete, leading to multiple definition. But if it goes into the .cpp file, is code which calls X::f() aware of the specialization, or might it rely on the generic X::f()? So far I've got the specialization in the .cpp only, with no declaration in the header. I'm not having trouble compiling or even running my code (on gcc, don't remember the version at the moment), and it behaves as expected - recognizing the specialization. But A) I'm not sure this is correct, and I'd like to know what is, and B) my Doxygen documentation comes out wonky and very misleading (more on that in a moment a later question). What seems most natural to me would be something like this, declaring the specialization in the header and defining it in the .cpp: ===XClass.hpp=== #ifndef XCLASS_HPP #define XCLASS_HPP template<class T> class X { public: static T v; static void f(T); }; template<class T> T X<T>::v = 0; template<class T> void X<T>::f(T arg) { v = arg; } /* declaration of specialized functions */ template<> char* X<char*>::v; template<> void X<float>::f(float arg); #endif ===XClass.cpp=== #include <XClass.hpp> /* concrete implementation of specialized functions */ template<> char* X<char*>::v = "Hello"; template<> void X<float>::f(float arg) { v = arg * 2; } ...but I have no idea if this is correct. Any ideas? Thanks much, Ziv

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  • Rails "NoMethodError" with sub-resources

    - by Tchock
    Hi. I'm a newbie Rails developer who is getting the following error when trying to access the 'new' action on my CityController: undefined method `cities_path' for #<#<Class:0x104608c18>:0x104606f08> Extracted source (around line #2): 1: <h1>New City</h1> 2: <%= form_for(@city) do |f| %> 3: <%= f.error_messages %> 4: 5: <div class="field"> As some background, I have a State model with many Cities. I'm getting this error after clicking on the following link coming from a State show page: <p>Add a city: <%= link_to "Add city", new_state_city_path(@state) %></p> When I run 'rake:routes' it says this is a legit route... For more background, here is the CityController 'new' action: def new @city = City.new respond_to do |format| format.html # new.html.erb format.xml { render :xml => @city } end end Here is the (complete) form in the view: <%= form_for(@city) do |f| %> <%= f.error_messages %> <div class="field"> <%= f.label :name %><br /> <%= f.text_field :name %> </div> <div class="actions"> <%= f.submit %> </div> <% end %> This initially made me think that it's a resources/routes issue since it came back with a mention of 'cities_path' (in fact, that's what another person posting to Stack Overflow had wrong (http://stackoverflow.com/questions/845315/rails-error-nomethoderror-my-first-ruby-app). However, that doesn't seem to be the case from what I can see. Here are how my resources look in my routes file: resources :states do resources :cities end I can get it working when they are not sub-resources, but I really need to keep them as sub-resources for my future plans with the app. Any help would be very much appreciated, since I've been racking my brains on this for more hours than I would care to admit... Thanks! (Not sure this matters at all, but I'm running the very latest version of Rails 3 beta2).

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  • Basic Recursion, Check Balanced Parenthesis

    - by pws5068
    Greetings all, I've written software in the past that uses a stack to check for balanced equations, but now I'm asked to write a similar algorithm recursively to check for properly nested brackets and parenthesis. Good examples: () [] () ([]()[]) Bad examples: ( (] ([)] Suppose my function is called: isBalanced. Should each pass evaluate a smaller substring (until reaching a base case of 2 left)? Or, should I always evaluate the full string and move indices inward?

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  • C# Accessing controls from an outside class without "public"

    - by Kurt W
    I know this has been asked before but I believe my situation is a bit different -- or I don't understand the answers given. I have spent about 4 hours working on this solidly and finally realized, I just don't know what to do. I have 2 Forms (Form1, Settings) and a class I created called Themes. I have get/set properties that currently work but are all within Form1 and I would like to move as much code related to themeing as I can OUTSIDE of Form1 and into Themes.cs. Changing Theme: To change the theme, the user opens up the Settings form and selects a theme from the dropdown menu and presses the 'Set' button -- this all works, but now I want to move it into my own class and I can't get the code to compile. Here is example code that works before moving -- note that this is only 2 different controls I want to modify but there are about 30 total. I am abridging the code: Form 1: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void btnSettings_Click(object sender, EventArgs e) { Settings frm = new Settings(this); frm.Show(); } private Color txtRSSURLBGProperty; private Color txtRSSURLFGProperty; public Color TxtRSSURLBGProperty { get { return txtRSSURLBGProperty; } set { txtRSSURL.BackColor = value; } } public Color TxtRSSURLFGProperty { get { return txtRSSURLFGProperty; } set { txtRSSURL.ForeColor = value; } } Settings Form: public partial class Settings : Form { public Settings() { InitializeComponent(); } private Form1 rssReaderMain = null; public Settings(Form requestingForm) { rssReaderMain = requestingForm as Form1; InitializeComponent(); } private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.TxtRSSURLBGProperty = Color.DarkSeaGreen; this.rssReaderMain.TxtRSSURLFGProperty = Color.White; [......about 25 more of these....] } The theme class is currently empty. Again, the goal is to move as much code into the themes class (specifically the get/set statements if at all possible!) and hopefully just use a method similar to this within the Settings form once the proper drowndown item is selected: SetTheme(Default); I hope someone can help, and I hope I explained it right! I have been racking my brain and I need to have this done fairly soon! Much thanks in advance as I'm sure everyone says. I have teamviewer or logmein if someone wants to remote in -- that is just as easy. I can also send my project as a zip if needed. Thanks so much, Kurt Modified code for review: Form1 form: public partial class Form1 : ThemeableForm { public Form1() { InitializeComponent(); } ThemeableForm form: internal abstract class ThemeableForm : Form { private Color rssLabelBGProperty; private Color rssLabelFGProperty; public Color RssLabelBGProperty { get { return rssLabelBGProperty; } set { lRSS.BackColor = value; } } public Color RssLabelFGProperty { get { return rssLabelFGProperty; } set { lRSS.ForeColor = value; } } Settings form: public Settings(ThemeableForm requestingForm) { rssReaderMain = requestingForm as ThemeableForm; InitializeComponent(); } private ThemeableForm rssReaderMain = null; private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.LRSSBGProperty = Color.DarkSeaGreen; this.rssReaderMain.LRSSFGProperty = Color.White; } Now the all the controls in my get/set (lRSS in the example code above) error out with does not exist in the current context. I also get the warning: Warning 1The designer could not be shown for this file because none of the classes within it can be designed. The designer inspected the following classes in the file: Form1 --- The base class 'RSSReader_BKRF.ThemeableForm' could not be loaded. Ensure the assembly has been referenced and that all projects have been built. 0 0

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  • AS3 access to properties of movieclip loaded in dynamically

    - by Anne
    My movieclip clipArt_mc receives movieclips that are loaded dynamically from a listbox selection using: var myLoader9:Loader = new Loader(); I apply color to clipArt_mc using the following: var trans3:Transform = new Transform(MovieClip(parent).design_mc.clipArt_mc); I would like to access the nested or loaded in movieclip inside of clipArt_mc that has in it a movieclip named color_mc so that I can apply color directly to it instead of clipArt_mc. Can this be done? Thank you in advance for your time. Anne

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  • Flex XMLListCollection sort on nested tags

    - by gauravgr8
    Hi all, I have a requirement of sorting the <ename> in the XML with in the branch. The XML goes like this: <company> <branch> <name>finance</name> <emp> <ename>rahul</ename> <phno>123456</phno> </emp> <emp> <ename>sunil</ename> <phno>123456</phno> </emp> <emp> <ename>akash</ename> <phno>123456</phno> </emp> <emp> <ename>alok</ename> <phno>123456</phno> </emp> </branch> <branch> <name>finance</name> <emp> <ename>sameer</ename> <phno>123456</phno> </emp> <emp> <ename>rahul</ename> <phno>123456</phno> </emp> <emp> <ename>anand</ename> <phno>123456</phno> </emp> <emp> <ename>sandeep</ename> <phno>123456</phno> </emp> </branch> </company> I tried it with taking XML in XMLList: var xl:XMLList = new XMLList(branch.ename) var xlc:XMLListCollection = new XMLListCollection(xl); then applied sort to the <ename>. I am able to get the sorted but XMLListCollection but the problem is I got the <ename> collection sorted but I need the sorted <ename> in the XML. I tried with deleting the the item in Collection then adding the sorted list but in that case the <name> is lost. Please help me out in sorting <ename> or is there any way to specify nested tags in SortField name? Thanks in advance.

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  • Best way to add an extra (nested) form in the middle of a tabbed form

    - by Scharrels
    I've got a web application, consisting mainly of a big form with information. The form is split into multiple tabs, to make it more readable for the user: <form> <div id="tabs"> <ul> <li><a href="#tab1">Tab1</a></li> <li><a href="#tab2">Tab2</a></li> </ul> <div id="tab1">A big table with a lot of input rows</div> <div id="tab2">A big table with a lot of input rows</div> </div> </form> The form is dynamically extended (extra rows are added to the tables). Every 10 seconds the form is serialized and synchronized with the server. I now want to add an interactive form on one of the tabs: when a user enters a name in a field, this information is sent to the server and an id associated with that name is returned. This id is used as an identifier for some dynamically added form fields. A quick sketchup of such a page would look like this: <form action="bigform.php"> <div id="tabs"> <ul> <li><a href="#tab1">Tab1</a></li> <li><a href="#tab2">Tab2</a></li> </ul> <div id="tab1">A big table with a lot of input rows</div> <div id="tab2"> <div class="associatedinfo"> <p>Information for Joe</p> <ul> <li><input name="associated[26][]" /></li> <li><input name="associated[26][]" /></li> </ul> </div> <div class="associatedinfo"> <p>Information for Jill</p> <ul> <li><input name="associated[12][]" /></li> <li><input name="associated[12][]" /></li> </ul> </div> <div id="newperson"> <form action="newform.php"> <p>Add another person:</p> <input name="extra" /><input type="submit" value="Add" /> </form> </div> </div> </div> </form> The above will not work: nested forms are not allowed in HTML. However, I really need to display the form on that tab: it's part of the functionality of that page. I also want the behaviour of a separate form: when the user hits return in the form field, the "Add" submit button is pressed and a submit action is triggered on the partial form. What is the best way to solve this problem?

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  • double accepts_nested_attributes_for

    - by sfusion
    does anyone know if it is possible to do a double nested form for. so that i could upload images to a set from an article form. e.g. Article has_many :image_sets ImageSet belongs_to :article has_many :images Image belongs_to :image_set

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  • c++ protected pointer member to the same class and access privileges

    - by aajmakin
    Hi, Example code is included at the bottom of the message. I'm puzzled about the protected access specifier in a class. I have define a class node which has a protected string member name string name; and a vector of node pointers vector args; Before I thought that a member function of node could not do args[0]-name but a program that does just this does compile and run. However, now I would like to inherit this class and access the name field in one of the args array pointers from this derived class args[0]-name but this does not compile. When I compile the example code below with the commented sections uncommented, the compiler reports: Compiler output: g++ test.cc -o test test.cc: In member function 'void foo::newnode::print_args2()': test.cc:22: error: 'std::string foo::node::name' is protected test.cc:61: error: within this context Compilation exited abnormally with code 1 at Thu Jun 17 12:40:12 Questions: Why can I access the name field of the node pointers in args in class node, because this is what I would excpect from a similarly defined private field in Java. How can I access those fields from the derived class. Example code: #include <iostream> #include <vector> using namespace std; namespace foo { class node; typedef std::vector<node*> nodes; class node { public: node (string _name); void print_args (); void add_node (node* a); protected: nodes args; string name; }; } foo::node::node (string _name) : args(0) { name = _name; } void foo::node::add_node (node* a) { args.push_back(a); } void foo::node::print_args () { for (int i = 0; i < args.size(); i++) { cout << "node " << i << ": " << args[i]->name << endl; } } // namespace foo // { // class newnode : public node // { // public: // newnode (string _name) : node(_name) {} // void print_args2 (); // protected: // }; // } // void foo::newnode::print_args2 () // { // for (int i = 0; i < args.size(); i++) // { // cout << "node " << i << ": " << args[i]->name << endl; // } // } int main (int argc, char** argv) { foo::node a ("a"); foo::node b ("b"); foo::node c ("c"); a.add_node (&b); a.add_node (&c); a.print_args (); // foo::newnode newa ("newa"); // foo::newnode newb ("newb"); // foo::newnode newc ("newc"); // newa.add_node (&newb); // newa.add_node (&newc); // newa.print_args2 (); return 0; }

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  • Arduino: Putting servos in my class causes them to rotate all the way to one side

    - by user2526712
    I am trying to create a new class that controls two servos. My code compiles just fine. However, when I run it, the servos just turn all the way to one direction. This seems to happen when I try instantiating the class (when in the constructor, I attach the servos in the class to pins). In My class's header file, I have [UPDATED] #ifndef ServoController_h #define ServoController_h #include "Arduino.h" #include <Servo.h> class ServoController { public: ServoController(int rotateServoPin, int elevateServoPin); void rotate(int degrees); void elevate(int degrees); private: Servo rotateServo; Servo elevateServo; int elevationAngle; int azimuthAngle; }; #endif Code so far for my Class: #include "Arduino.h" #include "ServoController.h" ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } void ServoController::rotate(int degrees) { //TO DO rotateServo.write(degrees); } void ServoController::elevate(int degrees) { //TO DO elevateServo.write(degrees); } And finally my arduino sketch so far is just: #include <ServoController.h> #include <Servo.h> ServoController sc(2 , 3); void setup() { } void loop() { } I'm pretty sure the circuit I am using is fine, since if I do not use my class, and just use the servo library directly in my arduino file, the servos move correctly. any ideas why this might happen? [UPDATE] I actually got this working. In my constructor, I have removed the lines to attach the servos to pins. Instead, I have added another method to my class which does the attachment. ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; // elevateServo.attach(elevateServoPin); // rotateServo.attach(rotateServoPin); } void ServoController::attachPins(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } I then call this in my sketch's setup() function: void setup() { sc.attachPins(2,3); } It seems like if I attach my servos outside of the setup() function, my problem occurs. [UPDATE July 27 9:13PM] Verified something with another test: I created a new sketch where I attached a servo before setup(): #include <Servo.h> Servo servo0; servo0.attach(2); void setup() { } void loop() // this function runs repeatedly after setup() finishes { servo0.write(90); delay(2000); servo0.write(135); delay(2000); servo0.write(45); delay(2000); } When I try to compile, Arduino throws an error: "testservotest:4: error: expected constructor, destructor, or type conversion before '.' token" So there was an error, but it was not thrown when the attach method was called from a class Thanks very much

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  • Nested loop traversing arrays

    - by alecco
    There are 2 very big series of elements, the second 100 times bigger than the first. For each element of the first series, there are 0 or more elements on the second series. This can be traversed and processed with 2 nested loops. But the unpredictability of the amount of matching elements for each member of the first array makes things very, very slow. The actual processing of the 2nd series of elements involves logical and (&) and a population count. I couldn't find good optimizations using C but I am considering doing inline asm, doing rep* mov* or similar for each element of the first series and then doing the batch processing of the matching bytes of the second series, perhaps in buffers of 1MB or something. But the code would be get quite messy. Does anybody know of a better way? C preferred but x86 ASM OK too. Many thanks! Sample/demo code with simplified problem, first series are "people" and second series are "events", for clarity's sake. (the original problem is actually 100m and 10,000m entries!) #include <stdio.h> #include <stdint.h> #define PEOPLE 1000000 // 1m struct Person { uint8_t age; // Filtering condition uint8_t cnt; // Number of events for this person in E } P[PEOPLE]; // Each has 0 or more bytes with bit flags #define EVENTS 100000000 // 100m uint8_t P1[EVENTS]; // Property 1 flags uint8_t P2[EVENTS]; // Property 2 flags void init_arrays() { for (int i = 0; i < PEOPLE; i++) { // just some stuff P[i].age = i & 0x07; P[i].cnt = i % 220; // assert( sum < EVENTS ); } for (int i = 0; i < EVENTS; i++) { P1[i] = i % 7; // just some stuff P2[i] = i % 9; // just some other stuff } } int main(int argc, char *argv[]) { uint64_t sum = 0, fcur = 0; int age_filter = 7; // just some init_arrays(); // Init P, P1, P2 for (int64_t p = 0; p < PEOPLE ; p++) if (P[p].age < age_filter) for (int64_t e = 0; e < P[p].cnt ; e++, fcur++) sum += __builtin_popcount( P1[fcur] & P2[fcur] ); else fcur += P[p].cnt; // skip this person's events printf("(dummy %ld %ld)\n", sum, fcur ); return 0; } gcc -O5 -march=native -std=c99 test.c -o test

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  • OOP concept: is it possible to update the class of an instantiated object?

    - by Federico
    I am trying to write a simple program that should allow a user to save and display sets of heterogeneous, but somehow related data. For clarity sake, I will use a representative example of vehicles. The program flow is like this: The program creates a Garage object, which is basically a class that can contain a list of vehicles objects Then the users creates Vehicles objects, these Vehicles each have a property, lets say License Plate Nr. Once created, the Vehicle object get added to a list within the Garage object --Later on--, the user can specify that a given Vehicle object is in fact a Car object or a Truck object (thus giving access to some specific attributes such as Number of seats for the Car, or Cargo weight for the truck) At first sight, this might look like an OOP textbook question involving a base class and inheritance, but the problem is more subtle because at the object creation time (and until the user decides to give more info), the computer doesn't know the exact Vehicle type. Hence my question: how would you proceed to implement this program flow? Is OOP the way to go? Just to give an initial answer, here is what I've came up until now. There is only one Vehicle class and the various properties/values are handled by the main program (not the class) through a dictionary. However, I'm pretty sure that there must be a more elegant solution (I'm developing using VB.net): Public Class Garage Public GarageAdress As String Private _ListGarageVehicles As New List(Of Vehicles) Public Sub AddVehicle(Vehicle As Vehicles) _ListGarageVehicles.Add(Vehicle) End Sub End Class Public Class Vehicles Public LicensePlateNumber As String Public Enum VehicleTypes Generic = 0 Car = 1 Truck = 2 End Enum Public VehicleType As VehicleTypes Public DictVehicleProperties As New Dictionary(Of String, String) End Class NOTE that in the example above the public/private modifiers do not necessarily reflect the original code

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  • Parallel Class/Interface Hierarchy with the Facade Design Pattern?

    - by Mike G
    About a third of my code is wrapped inside a Facade class. Note that this isn't a "God" class, but actually represents a single thing (called a Line). Naturally, it delegates responsibilities to the subsystem behind it. What ends up happening is that two of the subsystem classes (Output and Timeline) have all of their methods duplicated in the Line class, which effectively makes Line both an Output and a Timeline. It seems to make sense to make Output and Timeline interfaces, so that the Line class can implement them both. At the same time, I'm worried about creating parallel class and interface structures. You see, there are different types of lines AudioLine, VideoLine, which all use the same type of Timeline, but different types of Output (AudioOutput and VideoOutput, respectively). So that would mean that I'd have to create an AudioOutputInterface and VideoOutputInterface as well. So not only would I have to have parallel class hierarchy, but there would be a parallel interface hierarchy as well. Is there any solution to this design flaw? Here's an image of the basic structure (minus the Timeline class, though know that each Line has-a Timeline): NOTE: I just realized that the word 'line' in Timeline might make is sound like is does a similar function as the Line class. They don't, just to clarify.

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • Nested/Child TransactionScope Rollback

    - by Robert Wagner
    I am trying to nest TransactionScopes (.net 4.0) as you would nest Transactions in SQL Server, however it looks like they operate differently. I want my child transactions to be able to rollback if they fail, but allow the parent transaction to decide whether to commit/rollback the whole operation. A greatly simplified example of what I am trying to do: static void Main(string[] args) { using(var scope = new TransactionScope()) // Trn A { // Insert Data A DoWork(true); DoWork(false); // Rollback or Commit } } // This class is a few layers down static void DoWork(bool fail) { using(var scope = new TransactionScope()) // Trn B { // Update Data A if(!fail) { scope.Complete(); } } } I can't use the Suppress or RequiresNew options as Trn B relies on data inserted by Trn A. If I do use those options, Trn B is blocked by Trn A. Any ideas how I would get it to work, or if it is even possible using the System.Transactions namespace? Thanks

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  • jquery dynamic form plugin: adding nested field support

    - by goliatone
    Hi, Im using the jQuery dynamic form plugin, but i need support for nested field duplication. I would like some advice on how to modify the plugin to add such functionality. Im not a javascript/jQuery developer, so any advice on which route to take will be much appreciated. I can provide the plugin's code: /** * @author Stephane Roucheray * @extends jQuery */ jQuery.fn.dynamicForm = function (plusElmnt, minusElmnt, options){ var source = jQuery(this), minus = jQuery(minusElmnt), plus = jQuery(plusElmnt), template = source.clone(true), fieldId = 0, formFields = "input, checkbox, select, textarea", insertBefore = source.next(), clones = [], defaults = { duration:1000 }; // Extend default options with those provided options = $.extend(defaults, options); isPlusDescendentOfTemplate = source.find("*").filter(function(){ return this == plus.get(0); }); isPlusDescendentOfTemplate = isPlusDescendentOfTemplate.length > 0 ? true : false; function normalizeElmnt(elmnt){ elmnt.find(formFields).each(function(){ var nameAttr = jQuery(this).attr("name"), idAttr = jQuery(this).attr("id"); /* Normalize field name attributes */ if (!nameAttr) { jQuery(this).attr("name", "field" + fieldId + "[]"); } if (!/\[\]$/.exec(nameAttr)) { jQuery(this).attr("name", nameAttr + "[]"); } /* Normalize field id attributes */ if (idAttr) { /* Normalize attached label */ jQuery("label[for='"+idAttr+"']").each(function(){ jQuery(this).attr("for", idAttr + fieldId); }); jQuery(this).attr("id", idAttr + fieldId); } fieldId++; }); }; /* Hide minus element */ minus.hide(); /* If plus element is within the template */ if (isPlusDescendentOfTemplate) { function clickOnPlus(event){ var clone, currentClone = clones[clones.length -1] || source; event.preventDefault(); /* On first add, normalize source */ if (clones.length == 0) { normalizeElmnt(source); currentClone.find(minusElmnt).hide(); currentClone.find(plusElmnt).hide(); }else{ currentClone.find(plusElmnt).hide(); } /* Clone template and normalize it */ clone = template.clone(true).insertAfter(clones[clones.length - 1] || source); normalizeElmnt(clone); /* Normalize template id attribute */ if (clone.attr("id")) { clone.attr("id", clone.attr("id") + clones.length); } plus = clone.find(plusElmnt); minus = clone.find(minusElmnt); minus.get(0).removableClone = clone; minus.click(clickOnMinus); plus.click(clickOnPlus); if (options.limit && (options.limit - 2) > clones.length) { plus.show(); }else{ plus.hide(); } clones.push(clone); } function clickOnMinus(event){ event.preventDefault(); if (this.removableClone.effect && options.removeColor) { that = this; this.removableClone.effect("highlight", { color: options.removeColor }, options.duration, function(){that.removableClone.remove();}); } else { this.removableClone.remove(); } clones.splice(clones.indexOf(this.removableClone),1); if (clones.length == 0){ source.find(plusElmnt).show(); }else{ clones[clones.length -1].find(plusElmnt).show(); } } /* Handle click on plus */ plus.click(clickOnPlus); /* Handle click on minus */ minus.click(function(event){ }); }else{ /* If plus element is out of the template */ /* Handle click on plus */ plus.click(function(event){ var clone; event.preventDefault(); /* On first add, normalize source */ if (clones.length == 0) { normalizeElmnt(source); jQuery(minusElmnt).show(); } /* Clone template and normalize it */ clone = template.clone(true).insertAfter(clones[clones.length - 1] || source); if (clone.effect && options.createColor) { clone.effect("highlight", {color:options.createColor}, options.duration); } normalizeElmnt(clone); /* Normalize template id attribute */ if (clone.attr("id")) { clone.attr("id", clone.attr("id") + clones.length); } if (options.limit && (options.limit - 3) < clones.length) { plus.hide(); } clones.push(clone); }); /* Handle click on minus */ minus.click(function(event){ event.preventDefault(); var clone = clones.pop(); if (clones.length >= 0) { if (clone.effect && options.removeColor) { that = this; clone.effect("highlight", { color: options.removeColor, mode:"hide" }, options.duration, function(){clone.remove();}); } else { clone.remove(); } } if (clones.length == 0) { jQuery(minusElmnt).hide(); } plus.show(); }); } };

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  • ASPNET WMI class not available

    - by Nexus
    I need to extract the ASPNET\Requests Queued performance counter from some IIS servers via WMI. The WMI class for this sort of thing appears to be contained in Win32_PerfFormattedData_ASPNET_ASPNET. I've queried all available classes in root\cimv2 on my Win 2003/IIS6 servers, and it's not listed. It is, however, available on an unrelated Win2008/IIS7 box (which is interesting but doesn't really help me much) What gives? Why is this WMI class not available on my Windows 2003 servers?

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  • call a class method from inside an instance method from a module mixin (rails)

    - by sean
    Curious how one would go about calling a class method from inside an instance method of a module which is included by an active record class. For example I want both user and client models to share the nuts and bolts of password encryption. # app/models class User < ActiveRecord::Base include Encrypt end class Client < ActiveRecord::Base include Encrypt end # app/models/shared/encrypt.rb module Encrypt def authenticate # I want to call the ClassMethods#encrypt_password method when @user.authenticate is run self.password_crypted == self.encrypt_password(self.password) end def self.included(base) base.extend ClassMethods end module ClassMethods def encrypt_password(password) Digest::SHA1.hexdigest(password) end end end However, this fails. Says that the class method cannot be found when the instance method calls it. I can call User.encrypt_password('password') but User.new.encrypt_password fails Any thoughts?

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  • Doxygen ignoring inherited functions, when class inherits privately but the functions declared publi

    - by MichaelM
    Sorry for long winded title, this makes a lot more sense with an example. Suppose we have a class A: class A { public: void someFunction(); void someOtherFunction(); }; And another class that privately inherits from A. However, we re-declare one of the inherited functions as public: class B : private A { public: A::someFunction; } When this code is processed by Doxygen, it does not recognise the public declaration of someFunction in class B. Instead, it shows someFunction as a privately inherited function. This is incorrect. Is anybody aware of how to fix this? Cheers

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