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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • How to resolve: 'cmd' is not recognized as an internal or external command?

    - by qwer1234
    I have searched other forums to solve this error where it would either end with: 1.) re-install OS 2.) Setting path variable C:/Windows/System32 The latter did not work, and as you can probably imagine, I do not want to have to re-install my OS... I am running the command "mvn jetty:run" and the following is my stack trace, finishing with the message: "'cmd' is not recognized as an internal or external command, operable problem or batch file" as stated in the title of this question. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Building Test Tool [INFO] task-segment: [jetty:run] [INFO] ------------------------------------------------------------------------ [INFO] Preparing jetty:run [WARNING] Removing: run from forked lifecycle, to prevent recursive invocation. [INFO] [resources:resources] [WARNING] Using platform encoding (Cp1252 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 32 resources [INFO] Copying 192 resources [INFO] [compiler:compile] [INFO] Compiling 1854 source files to C:\Development\global_stock_record\test\java\Turtle\target\classes [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] Compilation failure C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[45,29] cannot find symbol symbol : class CompilerEnvirons location: package org.mozilla.javascript C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[47,29] cannot find symbol symbol : class ContextFactory location: package org.mozilla.javascript C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[49,39] cannot find symbol symbol : class ClassCompiler location: package org.mozilla.javascript.optimizer C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[181,55] cannot find symbol symbol : class CompilerEnvirons location: class net.sf.jasperreports.compilers.JavaScriptClassCompiler C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\export\JRXmlExporter.java:[99,26] package org.w3c.tools.codec does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[26,34] package org.apache.commons.digester does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[27,34] package org.apache.commons.digester does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[34,47] cannot find symbol symbol: class ObjectCreationFactory public abstract class JRBaseFactory implements ObjectCreationFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[41,21] cannot find symbol symbol : class Digester location: class net.sf.jasperreports.engine.xml.JRBaseFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[47,8] cannot find symbol symbol : class Digester location: class net.sf.jasperreports.engine.xml.JRBaseFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[56,25] cannot find symbol symbol : class Digester location: class net.sf.jasperreports.engine.xml.JRBaseFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Code39Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\BarcodeComponent.java:[41,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Code39Component.java:[66,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.Code39Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\BarcodeComponent.java:[179,29] cannot find symbol symbol : class HumanReadablePlacement location: class net.sf.jasperreports.components.barcode4j.BarcodeComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN128Component.java:[26,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\DataMatrixComponent.java:[26,45] package org.krysalis.barcode4j.impl.datamatrix does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\FourStateBarcodeComponent.java:[26,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCAComponent.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCEComponent.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN13Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN8Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Interleaved2Of5Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN128Component.java:[57,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.EAN128Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\DataMatrixComponent.java:[62,22] cannot find symbol symbol : class SymbolShapeHint location: class net.sf.jasperreports.components.barcode4j.DataMatrixComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\FourStateBarcodeComponent.java:[76,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.FourStateBarcodeComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCAComponent.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.UPCAComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCEComponent.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.UPCEComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN13Component.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.EAN13Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN8Component.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.EAN8Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Interleaved2Of5Component.java:[60,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.Interleaved2Of5Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRHibernateAbstractDataSource.java:[36,25] package org.hibernate.type does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[49,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[50,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[51,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[52,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[53,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[54,25] package org.hibernate.type does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRHibernateAbstractDataSource.java:[173,38] cannot find symbol symbol : class Type location: class net.sf.jasperreports.engine.data.JRHibernateAbstractDataSource C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[66,35] cannot find symbol symbol : class Type location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[89,9] cannot find symbol symbol : class Session location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[90,9] cannot find symbol symbol : class Query location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[92,9] cannot find symbol symbol : class ScrollableResults location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[359,8] cannot find symbol symbol : class Type location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[474,8] cannot find symbol symbol : class ScrollableResults location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barbecue\BarbecueFillComponent.java:[40,31] package net.sourceforge.barbecue does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[38,27] package org.apache.tools.ant does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[39,27] package org.apache.tools.ant does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[40,27] package org.apache.tools.ant does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[41,33] package org.apache.tools.ant.types does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[42,33] package org.apache.tools.ant.types does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[43,43] package org.apache.tools.ant.types.resources does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[44,32] package org.apache.tools.ant.util does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[45,32] package org.apache.tools.ant.util does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRBaseAntTask.java:[34,36] package org.apache.tools.ant.taskdefs does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRBaseAntTask.java:[41,35] cannot find symbol symbol: class MatchingTask public class JRBaseAntTask extends MatchingTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[74,9] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[76,9] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[86,23] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[104,8] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[131,8] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[145,30] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[183,41] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[211,33] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[276,32] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\TransformedPropertyRule.java:[27,34] package org.apache.commons.digester does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\TransformedPropertyRule.java:[37,54] cannot find symbol symbol: class Rule public abstract class TransformedPropertyRule extends Rule C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[29,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[30,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[31,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[45,9] cannot find symbol symbol : class Connection location: class net.sf.jasperreports.data.mondrian.MondrianDataAdapterService C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[40,10] package jxl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[41,10] package jxl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[42,10] package jxl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[43,20] package jxl.read.biff does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[66,9] cannot find symbol symbol : class Workbook location: class net.sf.jasperreports.engine.data.JRXlsDataSource C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[83,24] cannot find symbol symbol : class Workbook location: class net.sf.jasperreports.engine.data.JRXlsDataSource C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\xmla\JRXmlaMember.java:[26,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\result\JROlapMember.java:[26,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\xmla\JRXmlaMember.java:[89,8] cannot find symbol symbol : class Member location: class net.sf.jasperreports.olap.xmla.JRXmlaMember C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\result\JROlapMember.java:[46,1] cannot find symbol symbol : class Member location: interface net.sf.jasperreports.olap.result.JROlapMember C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\web\actions\AbstractAction.java:[43,36] package org.codehaus.jackson.annotate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\web\actions\AbstractAction.java:[49,1] cannot find symbol symbol: class JsonTypeInfo @JsonTypeInfo(use=JsonTypeInfo.Id.NAME, include=JsonTypeInfo.As.PROPERTY, property="actionName") C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[32,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[33,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[34,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[35,34] package org.krysalis.barcode4j.impl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[36,42] package org.krysalis.barcode4j.impl.codabar does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[37,42] package org.krysalis.barcode4j.impl.code128 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[38,42] package org.krysalis.barcode4j.impl.code128 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[39,41] package org.krysalis.barcode4j.impl.code39 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[40,45] package org.krysalis.barcode4j.impl.datamatrix does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[41,45] package org.krysalis.barcode4j.impl.datamatrix does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[42,44] package org.krysalis.barcode4j.impl.fourstate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[43,44] package org.krysalis.barcode4j.impl.fourstate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[44,44] package org.krysalis.barcode4j.impl.fourstate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[45,42] package org.krysalis.barcode4j.impl.int2of5 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[46,41] package org.krysalis.barcode4j.impl.pdf417 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[47,42] package org.krysalis.barcode4j.impl.postnet does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[48,41] package org.krysalis.barcode4j.impl.upcean does not exist [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 17 seconds [INFO] Finished at: Fri Dec 07 11:46:28 EST 2012 [INFO] Final Memory: 27M/63M [INFO] ------------------------------------------------------------------------

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  • Rendering a random generated maze in WinForms.NET

    - by Claus Jørgensen
    Hi I'm trying to create a maze-generator, and for this I have implemented the Randomized Prim's Algorithm in C#. However, the result of the generation is invalid. I can't figure out if it's my rendering, or the implementation that's invalid. So for starters, I'd like to have someone take a look at the implementation: maze is a matrix of cells. var cell = maze[0, 0]; cell.Connected = true; var walls = new HashSet<MazeWall>(cell.Walls); while (walls.Count > 0) { var randomWall = walls.GetRandom(); var randomCell = randomWall.A.Connected ? randomWall.B : randomWall.A; if (!randomCell.Connected) { randomWall.IsPassage = true; randomCell.Connected = true; foreach (var wall in randomCell.Walls) walls.Add(wall); } walls.Remove(randomWall); } Here's a example on the rendered result: Edit Ok, lets have a look at the rendering part then: private void MazePanel_Paint(object sender, PaintEventArgs e) { int size = 20; int cellSize = 10; MazeCell[,] maze = RandomizedPrimsGenerator.Generate(size); mazePanel.Size = new Size( size * cellSize + 1, size * cellSize + 1 ); e.Graphics.DrawRectangle(Pens.Blue, 0, 0, size * cellSize, size * cellSize ); for (int y = 0; y < size; y++) for (int x = 0; x < size; x++) { foreach(var wall in maze[x, y].Walls.Where(w => !w.IsPassage)) { if (wall.Direction == MazeWallOrientation.Horisontal) { e.Graphics.DrawLine(Pens.Blue, x * cellSize, y * cellSize, x * cellSize + cellSize, y * cellSize ); } else { e.Graphics.DrawLine(Pens.Blue, x * cellSize, y * cellSize, x * cellSize, y * cellSize + cellSize ); } } } } And I guess, to understand this we need to see the MazeCell and MazeWall class: namespace MazeGenerator.Maze { class MazeCell { public int Column { get; set; } public int Row { get; set; } public bool Connected { get; set; } private List<MazeWall> walls = new List<MazeWall>(); public List<MazeWall> Walls { get { return walls; } set { walls = value; } } public MazeCell() { this.Connected = false; } public void AddWall(MazeCell b) { walls.Add(new MazeWall(this, b)); } } enum MazeWallOrientation { Horisontal, Vertical, Undefined } class MazeWall : IEquatable<MazeWall> { public IEnumerable<MazeCell> Cells { get { yield return CellA; yield return CellB; } } public MazeCell CellA { get; set; } public MazeCell CellB { get; set; } public bool IsPassage { get; set; } public MazeWallOrientation Direction { get { if (CellA.Column == CellB.Column) { return MazeWallOrientation.Horisontal; } else if (CellA.Row == CellB.Row) { return MazeWallOrientation.Vertical; } else { return MazeWallOrientation.Undefined; } } } public MazeWall(MazeCell a, MazeCell b) { this.CellA = a; this.CellB = b; a.Walls.Add(this); b.Walls.Add(this); IsPassage = false; } #region IEquatable<MazeWall> Members public bool Equals(MazeWall other) { return (this.CellA == other.CellA) && (this.CellB == other.CellB); } #endregion } }

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • Fact or fiction: Webkit’s rendering performance is much lower when used in Qt

    - by Jen
    Using Qt’s Webkit implementation renders much slower than directly implementing the Webkit engine -- is this true or just a myth? From my own experience, I found the load time of a complex page about twice as long in Qt’s “Fancy Browser” example as it does in Google Chrome (which also incorporates a port of Webkit), but I hardly think that is a fair comparison. Any insights on this?

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  • PhantomJS not exactly rendering HTML to PNG

    - by John Leonard
    I'm having trouble adjusting PhantomJS to create a PNG file that matches the original browser presentation. Here is the entire sample html file. It's a sankey diagram creating using rCharts and d3-sankey. (You'll need to save the file to your hard drive and view it from there.) I'm running on Windows and using rasterize.js: >> phantomjs.exe rasterize.js test.html test.png ISSUE: Below is a snip of one of the text strings when viewed in a browser: And here is a snip of the same string from the PNG created by PhantomJS: How do I make the text-shadow go away? I've played around with various CSS attributes (text-shadow) and webkit-specific attributes (e.g., -webkit-text-rendering), but can't seem to make it go away. Is this a setting in PhantomJS? in the underlying webkit? or somewhere else? Many thanks!

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  • Using the WF rules engine without workflow in production - implementation experiences

    - by Josh E
    I'm designing an application for a type of case management system that has a big requirement for customizable, flexible business rules. I'm planning on using the WF Rules Engine without workflow (see: here, among other examples and such). One of the points my client brought up (justifiably so!) is whether there are extant examples of using the rules engine for a business rules engine without workflow. My question, of course is: Has anyone used the WF Rules engine sans workflow in a production application before, and what were your experiences?

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  • PyOpenGL: glVertexPointer() offset problem

    - by SurvivalMachine
    My vertices are interleaved in a numpy array (dtype = float32) like this: ... tu, tv, nx, ny, nz, vx, vy, vz, ... When rendering, I'm calling gl*Pointer() like this (I have enabled the arrays before): stride = (2 + 3 + 3) * 4 glTexCoordPointer( 2, GL_FLOAT, stride, self.vertArray ) glNormalPointer( GL_FLOAT, stride, self.vertArray + 2 ) glVertexPointer( 3, GL_FLOAT, stride, self.vertArray + 5 ) glDrawElements( GL_TRIANGLES, len( self.indices ), GL_UNSIGNED_SHORT, self.indices ) The result is that nothing renders. However, if I organize my array so that the vertex position is the first element ( ... vx, vy, vz, tu, tv, nx, ny, nz, ... ) I get correct positions for vertices while rendering but texture coords and normals aren't rendered correctly. This leads me to believe that I'm not setting the pointer offset right. How should I set it? I'm using almost the exact same code in my other app in C++ and it works.

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  • WPF 4.0 Font Rendering Issue

    - by Tom Allen
    I'm getting a weird rendering issue with WPF 4 applications in the way they render some of the text as it's stretching it and making it very narrow. .net 3.5: .net 4.0: At first I thought it could be a problem with the font, but I'm also seeing the same problem in the Blend 4 beta: I'm running XP SP3, Visual Studio 2010 Professional and everything's as up to date as it can be. I'm not noticing any such problems with Silverlight 4 apps I have built on the same machine... Anyone else seen this or know why it's happening?

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  • Multilangual Unicode rendering in opengl

    - by sum1stolemyname
    Hi Folks, I have to extend an OpenGL-Rendering System to support international characters (especially Hebrew, Arabic and cyrillic). Development Platform is Windows(XP|Vista|7), Alas using Embercardero Delphi 2010. I currently use wglOutLineFont(...) to build my font's display list and glCallLists(length(m_Text), UNSIGNED_SHORT, PWchar(m_Text) ) to render my strings. While this is feasable for Latin-1 Characters, building the full unicode character set in advanced is pretty time-consuming (about 8.5 minutes on my machine), so i am looking for a more efficient solution. I thought about limiting the range from u+0020 - u+077f (latin, greek, cyrillic, arbaic and hebrew) to include just the glyphs i need, but that would just be a solution for my current needs, and will become insufficent once other encoding is needed. On the upside, i do not have to worry about left-to right or right-to left direction as our application can handle this already. I would expect this to be a well-known problem, so i would like to ask if there is any reference material on this on the web, or if you could share some insight on this?

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  • Resources for Programmatic Rendering of Topology Maps

    - by bn
    Servus, Do you know of any frameworks, APIS, languages, or other resources that are well suited for drawing topology maps that allow a user to interact with objects on the map? I am not constrained by language choice and the program can be web-based, or stand-alone. I thought I would check before rolling my own. My goal is not to draw cartographic maps, but more like this picture: http://www.fineconnection.com/files/images/GraphicalNM.PNG, or if you are familiar with Edward Tufte's books, the data-visualization mechanisms he describes such as a map of a metro or subway. Also, if you have had any experience rendering these types of user interfaces or usage of underlying datastructures, I would be grateful to hear any thoughts you have on the subject, advice, any "gotchas." Thank you very for your time, -bn

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  • Flash10 Triangle Rendering

    - by anon
    I know about Papervision 3D. However, alot of the realism there comes from textures. Does anyone know of a benchmark that shows how many single-color, flash-shaded 3D triagnels flash10 can reasonably render? I can't find this benchmark online or an engine for this (most seems to really value bitmaps / texture). Thanks!

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  • IE6 not rendering the page

    - by JX
    I have a web page which consists of a few component pages. When a user requests the page, the server assembles its component pages into the main page and sends it back to the browser. When there is an update on the component page, IE6 browser cannot see the updated content. However, IE7 and Firefox are fine. Checking with Fiddler, the http response returns 200, If-Modified-Since header is the same as the last modified date of the main page, the response raw html also has the updated content. It seems that IE6 browser abandons the rendering of the page because If-Modified-Since is the same as the last modified date of the main page. Does anyone know how to overcome this issue in IE6?

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  • Optimising local image loading/rendering on iPhone

    - by Tricky
    Hi, I'm looking to create an interface where the user can navigate through large volumes of images. Each image has a thumbnail of 128x128 that I wish to display and will be kind of similar to coverflow in operation. I have this all working in principle but am becoming stuck when navigating through content at speed. The interface begins to stutter and becoming jerky. I believe this is primarily because of disk i/o and the cost of rendering each image. Is there anyway this can be handed over to a seperate thread simply? Defaulting to a greyed out thumbnail until the image has loaded? How have Apple managed to achieve this in coverflow? Many thanks,

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  • ListView control rendering issue with Groups, CheckBoxes and View mode SmallIcon

    - by volody
    Microsoft MSDN site has next remark: "Any groups assigned to a ListView control appear whenever the ListView.View property is set to a value other than View.List." My problem is that i like to have View set to SmallIcon. In this mode ListView control is shifted left, and CheckBoxes are covered by left edge How to solve this issue, or at least how is possible to shift rendering of control to the right. My OS is Windows XP Service Pack 3. It looks like that ListView items with Groups and CheckBoxes shows correctly only when View set to Details.

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  • Can't get custom error rendering to work in symfony 1.4

    - by hongkildong
    I'm tring to customize error rendering in my form according to this example. Here is my code: if ($this['message']->hasError()) { $error_msg = '<ul>'; foreach ($this['message']->getError() as $error) $error_msg .= "<li>$error</li>"; $error_msg .= '</ul>'; } return $error_msg; but when $this['message'] has error this code returns '<ul></ul>' so it seems foreach ($this['message']->getError() as $error) causes no iterations $this['message']->getError() returns sfValidatorError object - maybe something changed in symfony 1.4 and it isn't iterable anymore... At first I thought that all magic in that example happened because of object being placed in $error by iteration implements __toString() but it seems no iterations happens at all...

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  • Which Workflow Engine do you recommend?

    - by Glenn
    I am kicking around the idea of using a workflow engine on this upcoming project. We know that there is a lot of caveats with using a workflow engine and we have a lot of development experience in many platforms so we would be willing to let the choice of workflow engine take precedence over our favorite toolset or developer IDE. We are more interested in internal workflow (i.e. petri net for easily changeable ERP purposes without involving additional coder time) than external workflow (i.e. aggregating SOAP calls into a transaction aware, higher level SOA). Which workflow engine would you recommend? We have superficially looked at offerings by Oracle, Microsoft, and some open source stuff too. It's all very overwhelming so please respond only if you have real life experience with implementing internal workflow.

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  • Weird Rails URL issue when rendering a new action

    - by Tony
    I am rendering a new action but somehow getting the "index" URL. To be more specific, my create action looks like this: class ListingsController < ApplicationController def create @listing = Listing.new(params[:listing]) @listing.user = @current_user if @listing.save redirect_to @listing else flash[:error] = "There were errors" render :action => "new" end end end When there are errors, I get the "new" action but my URL is the index URL - http://domain.com/listings Anyone know why this would happen? My routes file is fairly standard: map.connect 'listings/send_message', :controller => 'listings', :action => 'send_message' map.resources :listings map.root :controller => "listings" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format'

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  • Programatically prevent ASP .NET AJAX scripts from rendering

    - by cbp
    Does anyone know of a way that I can stop all the .NET AJAX scripts from rendering, even if a ScriptManager exists on the page? The ScriptManager's Visible property has been overridden and disabled so that you receive a NotImplementedException if you try to set the Visible property. The reason I would like to do this is that I don't want these large chunks of javascript all over my pages when they are not required. The ScriptManager needs to be included on the master page to ensure that only one ScriptManager is added, but it would be stupid to to have to have two versions of the same master page - one ajax enabled and one not. Edit: I am actually using Telerik's RadScriptManager with RadAjax, in case anyone knows a method using these classes instead.

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  • Problems rendering pages in FF and IE

    - by Michael
    I am having a constant trouble with pages not rendering correctly between FF and IE. not my code below. "Select an Account" should be next to the drop down such as: Select an Account Type: "then my form" however my form goes to the next line when I want it next to "Select an Account". In IE it renders correctly in FF it does not. <p><b><strong>Select an Account Type <FORM NAME="myform"> <SELECT NAME="mylist"> <OPTION VALUE="traditional">Traditional Account <OPTION VALUE="paperless">Paperless Account </SELECT> </FORM></b></strong></p>

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  • Gujarati Font Rendering

    - by Vishal Khakhkhar
    I am having sqlite database containing gujarati words.. The sql query for the database is... BEGIN TRANSACTION; CREATE TABLE eng_guj (_id INTEGER PRIMARY KEY, eng_word , guj_word ); INSERT INTO eng_guj VALUES(1,'aardvark','??? ??????? ?????????? ?? ?????? ????? ??????.'); COMMIT; I want to display the text in textview.. but its not rendering properly.. meant Its displaying the word in gujarati like "???????" will be displayed as "??????". I already have used Typeface and different ttf fonts.

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  • Rendering splash screen on the iPhone using Open GL ES

    - by Rich
    Hi, I want to render a splash screen on the iPhone whilst using an Open GL view. The iPhone screen as we know is 320x480, which is not a power of 2. Before I enter into the world of chopping the texture up and rendering sub parts, or embedding the screen on another texture page I was wondering if there was another way? Is it possible to overlay another view that I could render to using CoreGraphics functions? Or is it possible to render to a Open GL surface using Core Graphics functions. What would you recommend? Cheers Rich

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