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  • When load balancing, must all copies of static web page be exactly the same?

    - by Gilles Blanchette
    I am used to get answers for everything on the web, but not this time... Yesterday I enable Amazon DNS weight functionally to load balance 7 websites between two different IP addresses (split 50%-50%). Both servers run IIS 8.5, sites runs well on both sides. Today I found out that Google WebMasterTools is reporting fails error with file robots.txt, all close to 50% of access try errors. The robots.txt file is ok and accessible (even via Google testing URL page) on both servers. Lets say current version of static web pages are on the first computer and the updated version of the same web pages are on the second computer. Can it be the problem? When load balancing, can static web pages be slightly different from one host server to the other? Thank you for your help

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  • Find an old static IP address on a mac backup?

    - by Joe
    I have an old backup of a mac via time machine, and I was wondering if there is some sort of accessible file that would have the static IP of the old computer it was backed up from. If you are curious, I am in IT and it is a PITA to get a new static IP here. I am just trying to use the old one to save some hassle. I've tried searching through the system log with no success (but I might be doing it wrong- grep with a regexp for an IP). Thanks!

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • What is the best way to route a static controller in Rails?

    - by yuval
    I have a static_controller that is in charge of all the static pages in the site and works as follows in routes.rb: map.connect ':id', :controller => 'static', :action => 'show' I have a static page called about that among other information, has a contact form. I currently have a contacts_controller that is in charge of inserting the contact information to the database. Inside my routes.rb file, I have: map.resources :contacts My contact form (simplified) looks like this: <% form_for @contact do |f| %> <p class="errors"><%= f.error_messages %></p> <p> <%= f.label :first_name %> <%= f.text_field :first_name %> </p> <p class="buttons"><%= f.submit %></p> <% end %> Which in turn submits to the create action of my contacts_controller. My create action looks like this: def create @contact = Contact.new(params[:contact]) if @contact.save flash[:notice] = "Email delivered successfully." end redirect_to "about" end The problem is, is the that when I redirect back to my about page the error_messages for the form get lost (since the error_messages for the form only exist for one request, and that request ends upon redirect). How would I go about preserving the error_messages and still linking the users back to the about static url? Would a session/flash be sufficient (if so, what code would I use to pass error messages) or am I going about this whole thing wrong? Thanks!

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  • My PNG has transparency, but after saving with PHP GD, transparency is lost [closed]

    - by Harry Stroker
    I found the solution to my problem. See below the original post and completely at the bottom my solution. I made a stupid mistake :) First I crop an image and then save it to a png file. Right after this, I also show the image. However, the saved png does not have transparency and the shown one has. What is going on? $this->resource = imagecreatefrompng($this->url); imagealphablending($this->resource, false); imagesavealpha($this->resource, true); $newResource = imagecreatetruecolor($destWidth, $destHeight); imagealphablending($newResource, false); imagesavealpha($newResource, true); $resample = imagecopyresampled($newResource,$this->resource,0,0,$srcX1,$srcY1,$destWidth,$destHeight,$srcX2-$srcX1, $srcY2-$srcY1); imagedestroy($this->resource); $this->resource = $newResource; // SAVING imagepng($this->resource, $destination, 100); // SHOWING header('Content-type: image/png'); imagepng($this->resource); The reason I also save the image is for caching. If the script is executed on a png, it saves a cached png. Next time the image is requested, the png file will be shown, but it has lost its transparency. Even stranger: When I save that cached png image as (within Firefox), it saves it suddenly as a jpg, even though the extension was png. Downloading the cached png using chrome and opening it in Photoshop gives the error: "file-format module cannot parse the file". I will show you the shown PNG and the generated PNG: http://www.foodmuseum.nl/SaveProblemTransparency.png Once I try to show that saved PNG with the GD library, it gives me an error. EDIT NO NO NO NO THIS IS NOT A DUPLICATE!!!... I ALREADY USED THEIR SOLUTION. The solution in the supposedly duplicate works for showing my image. But I also try to save it with the exact same resource, but then it has no transparency. EDIT 2 - SOLUTION I found out what the problem was. It was a stupid mistake. The script I provided above were cut out of a class and placed as sequential code, while in real this is not what exactly happened. The save image function: function saveImage($destination,$quality = 90) { $this->loadResource(); switch($extension){ default: case 'JPG': case 'jpg': imagejpeg($this->resource, $destination, $quality); break; case 'gif': imagegif($this->resource, $destination); break; case 'png': imagepng($this->resource, $destination); break; case 'gd2': imagegd2($this->resource, $destination); break; } } However... $extension does not exist. I fixed it by adding: $extension = $this->getExtension($destination);

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  • ClassCleanup in MSTest is static, but the build server uses nunit to run the unit tests. How can i a

    - by Kettenbach
    Hi All, MSTest has a [ClassCleanup()] attribute, which needs to be static as far as I can tell. I like to run through after my unit tests have run,and clean up my database. This all works great, however when I go to our build server and use our Nant build script, it seems like the unit tests are run with NUnit. NUnit doesn't seem to like the cleanup method to be static. It therefore ignores my tests in that class. What can I do to remedy this? I prefer to not use [TestCleanUp()] as that is run after each test. Does anyone have any suggestions? I know [TestCleanup()] aids in decoupling, but I really prefer the [ClassCleanup()] in this situation. Here is some example code. ////Use ClassCleanup to run code after all tests have run [ClassCleanup()] public static void MyFacadeTestCleanup() { UpdateCleanup(); } private static void UpdateCleanup() { DbCommand dbCommand; Database db; try { db = DatabaseFactory.CreateDatabase(TestConstants.DB_NAME); int rowsAffected; dbCommand = db.GetSqlStringCommand("DELETE FROM tblA WHERE biID=@biID"); db.AddInParameter(dbCommand, "biID", DbType.Int64, biToDelete); rowsAffected = db.ExecuteNonQuery(dbCommand); Debug.WriteLineIf(rowsAffected == TestConstants.ONE_ROW, string.Format("biId '{0}' was successfully deleted.", biToDelete)); } catch (SqlException ex) { } finally { dbCommand = null; db = null; biDelete = 0; } } Thanks for any pointers and yes i realize I'm not catching anything. I need to get passed this hurdle first. Cheers, ~ck in San Diego

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  • File Server Resource Manager attempting to access quota.xml on System Reserved partition?

    - by pmellett
    I've got a new install of Server 2008 R2 that is designed to be our quota server for user home directories and shared areas. I installed FSRM and set up a few quotas to try out. They worked fine but at some point over the weekend it's stopped loading the FSRM console quota screen and gives the following error, with Event ID 8228: File Server Resource Manager was unable to access the following file or volume: '\\?\Volume{73649de6-7f04-11e1-a344-005056b10310}\System Volume Information\SRM\quota.xml'. This file or volume might be locked by another application right now, or you might need to give Local System access to it. I have removed and reinstalled the FSRM Role Service, cleared the \System Volume Information\SRM folder on each volume and am at the verge of just starting again. I'd rather not since then I have to go through and set up all my NTFS permissions again. Since it looks like the service is trying to access the System Reserved partition, which I assume won't have any files it could possibly need, how do I remove System Reserved partition as a volume to be monitored for the quota service? (I am not aware of configuring that to be the case originally though!)

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  • what are these weird IP address connections in resource monitor?

    - by bill
    I decided to check out Resource Monitor (on the 'Performance' tab in Task Manager, Windows 7) and I noticed in the "Network" section that the 'System' image name kept making a bunch (~5 at a time) of connections to random IP addresses, it would show anywhere from 1-500 bytes/sec 'sent'. They would stay connected for 1-2 minutes. -All web browsers are closed So, first thing I did was run a trace from network-tools.com on some of these IP addresses. 8/10 were outside of US and did not resolve to any host name. Of the 10 IP addresses I traced, 2 were in US, 4 showed origins in China, and one each to Algeria, Russia, Pakistan, Korea. (!) So, the next thing I did was turn off my wireless card, watch the connections disappear, then turn the card back on, and within 30 seconds more random connections were created by System, with different IP addresses from the first time. The next thing I did was go open Task Manager, Show Processes From All Users, then I killed just about everything that wasn't (what appeared to be) a windows process. Turned on wi-fi, and again within 30 seconds, random IP addresses connect for ~ 1 min at a time, new ones coming and going. I occasionally use bit torrent on this machine, but there was definitely no process that seemed related to bt running after I went through task manager, and bt wasn't open to begin with. So, any ideas on what these connections might be for? I have been using Ad-Aware Free and AVG Free on this computer for a while now, always up to date..

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  • How can I serve static content with Glassfish embedded?

    - by Andy Fiedler
    I'm trying to setup Glassfish embedded with a WAR project that implements a REST API and then some static Javascript content that calls it. I got the WAR to deploy and the REST API is available with a context root of "/Users". How can I use Glassfish to serve static content with a context root of "/". So for example, if the user requests http://myserver.com/Users/some-REST-call it routes to the WAR application and http://myserver.com/somefile.js serves a static file from some directory? Here's my Main class file so far: public class Main{ public static void main(String[] args) throws Exception { String port = System.getenv("PORT"); port = port != null ? port : "8080"; GlassFishProperties gfProps = new GlassFishProperties(); gfProps.setPort("http-listener", Integer.parseInt(port)); GlassFish glassfish = GlassFishRuntime.bootstrap().newGlassFish(gfProps); glassfish.start(); Deployer deployer = glassfish.getDeployer(); deployer.deploy(new File("target/Users-Rest.war")); } } Thanks a ton for your help!

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  • Is there a nice way of having static generic parameters is Java?

    - by Chris
    Hello, recently I'm writing some functions that I take from Haskell and translate into Java. One of the main problems I have is I cannot easily create a static property with a generic type. Let me explain by a little example... // An interface to implement functions public interface Func<P, R> { public R apply(P p); } // What I want to do... (incorrect in Java) public class ... { public static <T> Func<T, T> identity = new Func<T, T>() { public T apply(T p) { return p; } } } // What I do right now public class ... { private static Func<Object, Object> identity = new Func<Object, Object>() { public Object apply(Object p) { return p; } } @SuppressWarnings("unchecked") public static <T> Func<T, T> getIdentity() { return (Func<T, T>)identity; } } Are there any easier ways to do something like that? What kind of problems might arise if the syntax I used would be valid?

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  • How about a new platform for your next API&hellip; a CMS?

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2014/05/22/how-about-a-new-platform-for-your-next-apihellip-a.aspxSay what? I’m seeing a type of API emerge which serves static or long-lived resources, which are mostly read-only and have a controlled process to update the data that gets served. Think of something like an app configuration API, where you want a central location for changeable settings. You could use this server side to store database connection strings and keep all your instances in sync, or it could be used client side to push changes out to all users (and potentially driving A/B or MVT testing). That’s a good candidate for a RESTful API which makes proper use of HTTP expiration and validation caching to minimise traffic, but really you want a front end UI where you can edit the current config that the API returns and publish your changes. Sound like a Content Mangement System would be a good fit? I’ve been looking at that and it’s a great fit for this scenario. You get a lot of what you need out of the box, the amount of custom code you need to write is minimal, and you get a whole lot of extra stuff from using CMS which is very useful, but probably not something you’d build if you had to put together a quick UI over your API content (like a publish workflow, fine-grained security and an audit trail). You typically use a CMS for HTML resources, but it’s simple to expose JSON instead – or to do content negotiation to support both, so you can open a resource in a browser and see a nice visual representation, or request it with: Accept=application/json and get the same content rendered as JSON for the app to use. Enter Umbraco Umbraco is an open source .NET CMS that’s been around for a while. It has very good adoption, a lively community and a good release cycle. It’s easy to use, has all the functionality you need for a CMS-driven API, and it’s scalable (although you won’t necessarily put much scale on the CMS layer). In the rest of this post, I’ll build out a simple app config API using Umbraco. We’ll define the structure of the configuration resource by creating a new Document Type and setting custom properties; then we’ll build a very simple Razor template to return configuration documents as JSON; then create a resource and see how it looks. And we’ll look at how you could build this into a wider solution. If you want to try this for yourself, it’s ultra easy – there’s an Umbraco image in the Azure Website gallery, so all you need to to is create a new Website, select Umbraco from the image and complete the installation. It will create a SQL Azure website to store all the content, as well as a Website instance for editing and accessing content. They’re standard Azure resources, so you can scale them as you need. The default install creates a starter site for some HTML content, which you can use to learn your way around (or just delete). 1. Create Configuration Document Type In Umbraco you manage content by creating and modifying documents, and every document has a known type, defining what properties it holds. We’ll create a new Document Type to describe some basic config settings. In the Settings section from the left navigation (spanner icon), expand Document Types and Master, hit the ellipsis and select to create a new Document Type: This will base your new type off the Master type, which gives you some existing properties that we’ll use – like the Page Title which will be the resource URL. In the Generic Properties tab for the new Document Type, you set the properties you’ll be able to edit and return for the resource: Here I’ve added a text string where I’ll set a default cache lifespan, an image which I can use for a banner display, and a date which could show the user when the next release is due. This is the sort of thing that sits nicely in an app config API. It’s likely to change during the life of the product, but not very often, so it’s good to have a centralised place where you can make and publish changes easily and safely. It also enables A/B and MVT testing, as you can change the response each client gets based on your set logic, and their apps will behave differently without needing a release. 2. Define the response template Now we’ve defined the structure of the resource (as a document), in Umbraco we can define a C# Razor template to say how that resource gets rendered to the client. If you only want to provide JSON, it’s easy to render the content of the document by building each property in the response (Umbraco uses dynamic objects so you can specify document properties as object properties), or you can support content negotiation with very little effort. Here’s a template to render the document as HTML or JSON depending on the Accept header, using JSON.NET for the API rendering: @inherits Umbraco.Web.Mvc.UmbracoTemplatePage @using Newtonsoft.Json @{ Layout = null; } @if(UmbracoContext.HttpContext.Request.Headers["accept"] != null &amp;&amp; UmbracoContext.HttpContext.Request.Headers["accept"] == "application/json") { Response.ContentType = "application/json"; @Html.Raw(JsonConvert.SerializeObject(new { cacheLifespan = CurrentPage.cacheLifespan, bannerImageUrl = CurrentPage.bannerImage, nextReleaseDate = CurrentPage.nextReleaseDate })) } else { <h1>App configuration</h1> <p>Cache lifespan: <b>@CurrentPage.cacheLifespan</b></p> <p>Banner Image: </p> <img src="@CurrentPage.bannerImage"> <p>Next Release Date: <b>@CurrentPage.nextReleaseDate</b></p> } That’s a rough-and ready example of what you can do. You could make it completely generic and just render all the document’s properties as JSON, but having a specific template for each resource gives you control over what gets sent out. And the templates are evaluated at run-time, so if you need to change the output – or extend it, say to add caching response headers – you just edit the template and save, and the next client request gets rendered from the new template. No code to build and ship. 3. Create the content With your document type created, in  the Content pane you can create a new instance of that document, where Umbraco gives you a nice UI to input values for the properties we set up on the Document Type: Here I’ve set the cache lifespan to an xs:duration value, uploaded an image for the banner and specified a release date. Each property gets the appropriate input control – text box, file upload and date picker. At the top of the page is the name of the resource – myapp in this example. That specifies the URL for the resource, so if I had a DNS entry pointing to my Umbraco instance, I could access the config with a URL like http://static.x.y.z.com/config/myapp. The setup is all done now, so when we publish this resource it’ll be available to access.  4. Access the resource Now if you open  that URL in the browser, you’ll see the HTML version rendered: - complete with the  image and formatted date. Umbraco lets you save changes and preview them before publishing, so the HTML view could be a good way of showing editors their changes in a usable view, before they confirm them. If you browse the same URL from a REST client, specifying the Accept=application/json request header, you get this response:   That’s the exact same resource, with a managed UI to publish it, being accessed as HTML or JSON with a tiny amount of effort. 5. The wider landscape If you have fairy stable content to expose as an API, I think  this approach is really worth considering. Umbraco scales very nicely, but in a typical solution you probably wouldn’t need it to. When you have additional requirements, like logging API access requests - but doing it out-of-band so clients aren’t impacted, you can put a very thin API layer on top of Umbraco, and cache the CMS responses in your API layer:   Here the API does a passthrough to CMS, so the CMS still controls the content, but it caches the response. If the response is cached for 1 minute, then Umbraco only needs to handle 1 request per minute (multiplied by the number of API instances), so if you need to support 1000s of request per second, you’re scaling a thin, simple API layer rather than having to scale the more complex CMS infrastructure (including the database). This diagram also shows an approach to logging, by asynchronously publishing a message to a queue (Redis in this case), which can be picked up later and persisted by a different process. Does it work? Beautifully. Using Azure, I spiked the solution above (including the Redis logging framework which I’ll blog about later) in half a day. That included setting up different roles in Umbraco to demonstrate a managed workflow for publishing changes, and a couple of document types representing different resources. Is it maintainable? We have three moving parts, which are all managed resources in Azure –  an Azure Website for Umbraco which may need a couple of instances for HA (or may not, depending on how long the content can be cached), a message queue (Redis is in preview in Azure, but you can easily use Service Bus Queues if performance is less of a concern), and the Web Role for the API. Two of the components are off-the-shelf, from open source projects, and the only custom code is the API which is very simple. Does it scale? Pretty nicely. With a single Umbraco instance running as an Azure Website, and with 4x instances for my API layer (Standard sized Web Roles), I got just under 4,000 requests per second served reliably, with a Worker Role in the background saving the access logs. So we had a nice UI to publish app config changes, with a friendly Web preview and a publishing workflow, capable of supporting 14 million requests in an hour, with less than a day’s effort. Worth considering if you’re publishing long-lived resources through your API.

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  • cannot delete IPv6 default gateway

    - by NulledPointer
    The commands below should be pretty self-explanatory. Please note that the route for which i get failure is obtained by RA and has very less expiry ( e Flag in UDAe). @vm:~$ ip -6 route 2001:4860:4001:800::1002 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1003 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1005 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:803::100e via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 fd00:ffff:ffff:fff1::/64 dev eth1 proto kernel metric 256 expires 2592300sec fe80::/64 dev eth1 proto kernel metric 256 default via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1 default via fe80::20c:29ff:fe87:f9e7 dev eth1 proto kernel metric 1024 expires 1776sec @vm:~$ @vm:~$ @vm:~$ @vm:~$ sudo route -6 delete default gw fe80::20c:29ff:fe87:f9e7 @vm:~$ ip -6 route 2001:4860:4001:800::1002 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1003 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1005 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:803::100e via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 fd00:ffff:ffff:fff1::/64 dev eth1 proto kernel metric 256 expires 2592279sec fe80::/64 dev eth1 proto kernel metric 256 default via fe80::20c:29ff:fe87:f9e7 dev eth1 proto kernel metric 1024 expires 1755sec @vm:~$ @vm:~$ @vm:~$ sudo route -6 delete ::/0 gw fe80::20c:29ff:fe87:f9e7 dev eth1 SIOCDELRT: No such process @vm:~$ @vm:~$ @vm:~$ route -n6 Kernel IPv6 routing table Destination Next Hop Flag Met Ref Use If 2001:4860:4001:800::1002/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 2001:4860:4001:800::1003/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 2001:4860:4001:800::1005/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 2001:4860:4001:803::100e/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 fd00:ffff:ffff:fff1::/64 :: UAe 256 0 0 eth1 fe80::/64 :: U 256 0 0 eth1 ::/0 fe80::20c:29ff:fe87:f9e7 UGDAe 1024 0 0 eth1 ::/0 :: !n -1 1 349 lo ::1/128 :: Un 0 1 3 lo fd00:ffff:ffff:fff1:a00:27ff:fe7f:7245/128 :: Un 0 1 0 lo fd00:ffff:ffff:fff1:fce8:ce07:b9ea:389f/128 :: Un 0 1 0 lo fe80::a00:27ff:fe7f:7245/128 :: Un 0 1 0 lo ff00::/8 :: U 256 0 0 eth1 ::/0 :: !n -1 1 349 lo @vm:~$ UPDATE: Another question is whats the use of link local address as the default route?

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  • Is there a modified LGPL license that allows static linking?

    - by Petr Pudlák
    úLGPL requires that it if a program uses LGPL-ed library, users must be able to re-link the program with a different version of the library: ... d) Do one of the following: 0) Convey the Minimal Corresponding Source under the terms of this License, and the Corresponding Application Code in a form suitable for, and under terms that permit, the user to recombine or relink the Application with a modified version of the Linked Version to produce a modified Combined Work, in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source. 1) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (a) uses at run time a copy of the Library already present on the user's computer system, and (b) will operate properly with a modified version of the Library that is interface-compatible with the Linked Version. ... However in some cases, this can pose considerable difficulties. In particular, Haskell programs are almost always statically compiled. Moreover, the compiler does cross-module optimizations so it's very hard to satisfy this condition. (See this link at Haskell Wiki.) Therefore, I'm looking for a standard LGPL-like license that wouldn't require the possibility of re-linking. Some projects use their own modification of LGPL, for example wxWidgets. But I'd rather use some standard license that is somewhat more official, perhaps checked by some law experts, and (L)GPL compatible. Is there some like that? (Also I'd be interested to know if are there some unforeseen consequences of such a modification of LGPL.)

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  • Do You Need a Static or a Dynamic Website?

    Web design industry is thriving despite the global economic slowdown. The boom in small home based businesses increased the demand of web design services. Today?s small businesses and home based busi... [Author: Emily Matthew - Web Design and Development - March 31, 2010]

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  • Question about separating game core engine from game graphics engine...

    - by Conrad Clark
    Suppose I have a SquareObject class, which implements IDrawable, an interface which contains the method void Draw(). I want to separate drawing logic itself from the game core engine. My main idea is to create a static class which is responsible to dispatch actions to the graphic engine. public static class DrawDispatcher<T> { private static Action<T> DrawAction = new Action<T>((ObjectToDraw)=>{}); public static void SetDrawAction(Action<T> action) { DrawAction = action; } public static void Dispatch(this T Obj) { DrawAction(Obj); } } public static class Extensions { public static void DispatchDraw<T>(this object Obj) { DrawDispatcher<T>.DispatchDraw((T)Obj); } } Then, on the core side: public class SquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } And on the graphics side: public static class SquareRender{ //stuff here public static void Initialize(){ DrawDispatcher<SquareObject>.SetDrawAction((Square)=>{//my square rendering logic}); } } Do this "pattern" follow best practices? And a plus, I could easily change the render scheme of each object by changing the DispatchDraw parameter, as in: public class SuperSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } public class RedSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<RedSquareObject>(); } #endregion } RedSquareObject would have its own render method, but SuperSquareObject would render as a normal SquareObject I'm just asking because i do not want to reinvent the wheel, and there may be a design pattern similar (and better) to this that I may be not acknowledged of. Thanks in advance!

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  • What is the best way to check if there is overlap between player and static, non-collidable items in bullet physic engine

    - by tigrou
    I'd like to add non collidable objects (eg: power ups, items, ...) in a game world using Bullet Physics Engine and to know if there is collision between player and them. Some info : there is a lot of items ( 1000), all are box shapes and they don't overlap. Here is things i have tried : btDbvt* bvtItems = new btDbvt(); //btDbvt is a hierachical AABB tree, used by Bullet foreach(var item ...) { btDbvtVolume volume = ... //compute item AABB; bvtItems->insert(volume, (void*)someExtraData); } Then, to find collisions between items and player : playerRigidBody->getAabb(min, max); btDbvtVolume playervolume = ... //compute player AABB bvtItems->collideTV(bvtItems->m_root, playervolume, *someCollisionHandler); This works fairly well (and its very fast), however, there is a problem : it only check items AABB against player AABB. That loss of precision is acceptable for items but not for player which is not a box. It would actually need another check to make sure player really collide with item but i don't know how to do this in Bullet. It would have been nice to have a function like this : playerRigidBody->checkCollisionWithAABB(); After doing trying that, I discovered that a btGhostObject exist and seems to have been made for that. I changed my code like this : foreach(var item...) { btCollisionObject* ghostObject = new btGhostObject(); ghostObject->setCollisionShape(boxShape); ghostObject->setCollisionFlags(ghostObject->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); startTransform.setOrigin(...); //item position ghostObject->setWorldTransform(startTransform); dynamicsWorld->addCollisionObject(ghostObject, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy:: CharacterFilter); } It also works ok, but there is a huge fps drop (almost ten times slower) which is not acceptable. Maybe there is something missing (forget set a flag) and Bullet is doing extra job for nothing or maybe all that ghostObjects are polluting broad phase and ghostObject is not the right thing for that. Any help would be appreciated.

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  • Unreal 3 Editor (Unreal Tournament 3) Why does the X Y Z translations now rotate along with my static meshes?

    - by Gareth Jones
    So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake (or other wise somehow changed something) by mistake. Now the X Y Z translations that are used to move objects around in the editor will rotate along with the object (Ive put images down below to help show what I mean) - This is very annoying because it also changes the direction the arrow keys move a rotated object, in the example below, the Down arrow key will now move the object to the right. How can I fix this? (Note both images are taken from the same viewpoint) Before Rotation: After Rotation: P.S. If someone could please provide me with the correct / better name for the X Y Z "things" it would be much appreciated, thanks!

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of this but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the user to the game. Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • If my URL's are static, but then parsed by Javascript, does that make it crawlable?

    - by Talasan Nicholson
    Lets say I have a link: <a href="/about/">About Us</a> But in Javascript [or jQuery] catches it and then adds the hash based off of the href attribute: $('a').click(function(e) { e.preventDefault(); // Extremely oversimplified.. window.location.hash = $(this).attr('href'); }); And then we use a hashchange event to do the general 'magic' of Ajax requests. This allows for the actual href to be seen by crawlers, but gives client-side users with JS enabled an ajax-based website. Does this 'help' the general SEO issues that come along with hashtags? I know hashbangs are 'ok', but afaik they aren't reliable?

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the game to the user? Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • Should static parameters in an API be part of each method?

    - by jschoen
    I am currently creating a library that is a wrapper for an online API. The obvious end goal is to make it as easy for others to use as possible. As such I am trying to determine the best approach when it comes to common parameters for the API. In my current situation there are 3 (consumer key, consumer secret, and and authorization token). They are essentially needed in every API call. My question is should I make these 3 parameters required for each method or is there a better way. I see my current options as being: Place the parameters in each method call public ApiObject callMethod(String consumerKey, String consumerSecret, String token, ...) This one seems reasonable, but seems awfully repetitive to me. Create a singleton class that the user must initialize before calling any api methods. This seems wrong, and would essentially limit them to accessing one account at a time via the API (which may be reasonable, I dunno). Make them place them in a properties file in their project. That way I can load the properties that way and store them. This seems similar to the singleton to me, but they would not have to explicitly call something to initialize these values. Is there another option I am not seeing, or a more common practice in this situation that I should be following?

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  • Static vs. dynamic memory allocation - lots of constant objects, only small part of them used at runtime

    - by k29
    Here are two options: Option 1: enum QuizCategory { CATEGORY_1(new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...), CATEGORY_2(new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...), ... ; public MyCollection<Question> collection; private QuizCategory(MyCollection<Question> collection) { this.collection = collection; } public Question getRandom() { return collection.getRandomQuestion(); } } Option 2: enum QuizCategory2 { CATEGORY_1 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...; } }, CATEGORY_2 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...; } }; public Question getRandom() { MyCollection<Question> collection = populateWithQuestions(); return collection.getRandomQuestion(); } protected abstract MyCollection<Question> populateWithQuestions(); } There will be around 1000 categories, each containing 10 - 300 questions (100 on average). At runtime typically only 10 categories and 30 questions will be used. Each question is itself an enum constant (with its fields and methods). I'm trying to decide between those two options in the mobile application context. I haven't done any measurements since I have yet to write the questions and would like to gather more information before committing to one or another option. As far as I understand: (a) Option 1 will perform better since there will be no need to populate the collection and then garbage-collect the questions; (b) Option 1 will require extra memory: 1000 categories x 100 questions x 4 bytes for each reference = 400 Kb, which is not significant. So I'm leaning to Option 1, but just wondered if I'm correct in my assumptions and not missing something important? Perhaps someone has faced a similar dilemma? Or perhaps it doesn't actually matter that much?

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  • Why can't I declare C# methods virtual and static?

    - by Luke
    I have a helper class that is just a bunch of static methods and would like to subclass the helper class. Some behavior is unique depending on the subclass so I would like to call a virtual method from the base class, but since all the methods are static I can't create a plain virtual method (need object reference in order to access virtual method). Is there any way around this? I guess I could use a singleton.. HelperClass.Instance.HelperMethod() isn't so much worse than HelperClass.HelperMethod(). Brownie points for anyone that can point out some languages that support virtual static methods. Edit: OK yeah I'm crazy. Google search results had me thinking I wasn't for a bit there.

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  • How to use will_paginate with a nested resource in Rails?

    - by Sue Petersen
    I'm new to Rails, and I'm having major trouble getting will_paginate to work with a nested resource. I have two models, Statement and Invoice. will_paginate is working on Statement, but I can't get it to work on Invoice. I know I'd doing something silly, but I can't figure it out and the examples I've found on google won't work for me. statement.rb class Statement < ActiveRecord::Base has_many :invoices def self.search(search, page) paginate :per_page => 19, :page => page, :conditions => ['company like ?', "%#{search}%"], :order => 'date_due DESC, company, supplier' end end statements_controller.rb <irrelevant code clipped for readability> def index #taken from the RAILSCAST 51, will_paginate podcast @statements = Statement.search(params[:search], params[:page]) end I call this in the view like so, and it works: <%= will_paginate @statements %> But I can't figure out how to get it to work for Invoices: invoice.rb class Invoice < ActiveRecord::Base belongs_to :statement def self.search(search, page) paginate :per_page => 19, :page => page, :conditions => ['company like ?', "%#{search}%"], :order => 'employee' end end invoices_controller.rb class InvoicesController < ApplicationController before_filter :find_statement #TODO I can't get will_paginate to work w a nested resource def index #taken from the RAILSCAST 51, will_paginate podcast @invoices = Invoice.search(params[:search], params[:page]) end def find_statement @statement_id = params[:statement_id] return(redirect_to(statements_url)) unless @statement_id @statement = Statement.find(@statement_id) end end And I try to call it like this: <%= will_paginate (@invoices) % The most common error message, as I play with this, is: "The @statements variable appears to be empty. Did you forget to pass the collection object for will_paginate?" I don't have a clue what the problem is, or how to fix it. Thanks for any help and guidance!

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  • Can Ruby on Rails handle AJAX Response by Static Javascript code? by using RJS?

    - by Jian Lin
    So it looks like on RoR, when Ajax (using form_remote_tag) returns a success code, Javascript is also returned to handle the visual effects. (this is the RJS mechanism) using Fiddler, I do see the following response: try { Element.update("vote_score", "Score 58"); $("vote_score").visualEffect("highlight"); } catch (e) { alert('RJS error:\n\n' + e.toString()); alert('Element.update(\"vote_score\", \"Score 58\");\n$(\"vote_score\").visualEffect(\"highlight\");'); throw e } Will there be situation where the code is quite big (like 1 or 2k) that RJS can use some sort of static Javascript already loaded to handle the effect? Is there any other ways to use static Javascript already loaded with the page? Must it be just raw Javascript and use the Prototype's Ajax success response to call the static Javascript code, or can it be some Rails mechanism related to RJS?

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