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  • How do I improve picture quality while streaming live football (soccer) from my Dell D600 to an HDTV?

    - by Bob
    I have fibre broadband with speeds up to 38mbs, my Dell D600 has its max 2gb ram and has an ATI Mobility RADEON 9000 4xAGP 32mb card in it...Its TV support it says is NTSC or PAL in S-video and composite modes with a 7-pin mini-DIN connector (optional S-video to composite video adapter cable) and a vga port which i am using at the moment... The laptop runs Windows XP, an 80g HD with only windows + necessary updates and anti virus software on it..... There is HDMI on the TV, but not the laptop Fairly slow moving and close up pictures arent too bad, but when the movment is fast(a shot on goal) or in the distance, I cant see the ball and the images go out of focus.

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  • HTTP Live Streaming Broadcast

    - by user761389
    I'm designing an app for streaming video from a device (e.g. iPhone) via a server to one or more devices and have been researching Apples HTTP Live Streaming protocol. One thing that isn't clear is whether it is possible to stream live video (with audio) to the server and then have it streamed simultaneously in real time to the client devices. From reading the documentation and technical notes from Apple it seems like the index file needs to be created before the segmented video files can be served to a client. Is this right? If so maybe HTTP Live Streaming isn't suitable in this case, what other technologies or software should I consider? Thanks

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  • Stream computer screen to TV via network instead of a USB wireless link

    - by user24559
    I want to stream my computer screen (not just video or a limited amount of content) to my TV via the network. I know there are wireless devices that use USB to tranfer the screen to the TV. However, these are limited to a short distance. What I want to do is stream the data via the network so I can be anywhere within the network and have the data shown on the tv. I am looking for video and sound to transfer. I want the entire computer screen to transfer just like when you connect the computer to the tv via VGA or HDMI and the sound out using the 3.5mm plug. I have been unable to find a unit that allows for the entire computer screen to transfer via the network. I just find the ability to stream video. I am using Windows 7 Ultimate with a quad processor and 16 GB of memory so I have the power to handle the transfer. My tv is hdtv.

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  • How to synchronize tasks on multiple computers

    - by SysGen
    I would like to be able to run similar tasks on several computers that must be precisely synced. More specifically I need 4 laptops to be synced, probably over local network, and I need to use one of them to start a task (play a video) on all of them at the same time (different video files on different laptops). All of them are running Windows. Is there a third-party software or any easier way to do so over LAN without significant delay? I need virtually no response time - if there would be a single video streaming on all laptops then people should not recognize the delay.

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  • How to record audio in Windows Server 2008 Web SP2?

    - by Aurelio De Rosa
    I face into this problem and before ask here I've searched and read a lot of question but no-one seems to fit to my problem. I have a server running Windows Server 2008 Web with the SP2 and a headset attached to it using audio jack. The server has audio driver since I can listen audio. This OS does not came with the built-in audio record tool (the one I have in Windows 7). I can access physically and remotely (using RDC) to this server with administration permission. My local pc has Windows 7 if it can help. All I want to do is to know if it's possible and how to record audio form the microphone (of the server) and store that file in the server from remote connection. I tried to install several software on the server but everyone fails with a different issues (missing DLL which if I put in the system the error doesn't go away).

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  • How to play .3gp videos in mobile using RTMP (FMS) and HTTP?

    - by Sunil Kumar
    Hi I am not able to play video on mobile device which is .3gp container and H.263 / AMR_NB encoded. I just want to play my website videos in mobile device also just like youtube.com. I want to use RTMP and HTTP both. My requirement is as follows- Which codec and container will be best? Should I use FLV to play video on mobile device? RTSP required or can be use RTMP? Is NetStream and NetConnection methods different from Flash Player in Flash Lite Player? How to play 3gp video using RTMP stream ie. ns.play(“mp4:mobilevideo.3gp”, 0, -1, true) is it ok or any thing else required? For mobile browser and computer browser, can I use single player or I have to make different player for computer browser and mobile browser? It would be better if I can do it with single player for both mobile and computer browser. Sample code required for testing. If you can. I got below article in which they mention that we can play video 3gp container in mobile also. Please find the article. Articles URL- http://www.hsharma.com/tech/articles/flash-lite-30-video-formats-and-video-volume/ http://www.adobe.com/devnet/logged_in/dmotamedi_fms3.html Thanks Sunil Kumar

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  • Using HTML5 on iPhone - cannot pause

    - by Ariel
    Hey guys, I was wondering whether anyone has tried to use the new tag that comes with HTML5 on the iPhone. Specifically, I didn't manage to make the pause() command to work. Below is a portion of the page. As you can see, I'm trying to pause the video 10sec after it started. It works on Safari on a Mac btw. Has anyone managed to make this work? <head> <javascript language="JavaScript"> function timeUpdate() { var myVideo = document.getElementsByTagName('video')[0]; var time = myVideo.currentTime; if (time > 10) { myVideo.pause(); } } function addListeners() { var myVideo = document.getElementsByTagName('video')[0]; myVideo.addEventListener('timeupdate',timeUpdate,false); } </script> </head> <body onload="addListeners()"> <video controls src="resources/bb_poor_cinderella_512kb.mp4" poster="resources/background.png"> Video tag not supported! </video> </body> Thanks, Ariel

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  • Lag spikes at full CPU usage, lagy mouse, maybe video card

    - by Roberts
    My PC specs: Motherboard Name - Gigabyte GA-945PL-S3 CPU Type - DualCore Intel Core 2 Duo E4300, 1800 MHz (9 x 200) OS - Microsoft Windows 7 Ultimate OS Kernel Type - 32-bit OS Version - 6.1.7601 I bougth a new video card one month ago. GeForce 210. I didn't have any problems. I wanted to overclock it, in other words: "Play with it". So I installed Gigabyte EasyBoost from CD and overclocked the GPU 590 + 110 mhz, memory to max to 960mhz from 800mhz. Benchmarks showed a little bit bigger score. Then I overclocked shader clock from 1405 to [..] (don't remeber really). So I was playing Modern Warfare 2 when off sudden computer froze when I wanted to select team, I was afk before that. I had to reset CMOS. After that I had problems with Skype: unread messages and no sound. Then I figured it out that when ever I open EasyBoost - Skype starts to glitch again. Now I use EVGA Precission X. Now after a month, I cleaned computer and closed the case, it was open all the time. I started to overclock GPU clock only (just a bit) because there was no problems that would stop me. So sometimes on heavy CPU load graphics starts to lag. Dragging a window is painful to watch too. Sometimes the screen freezes for 5 to 10 seconds (I can see that hard disk activity is maximal). You may say that CPU fault it is, isn't it? But sometimes lag spikes starts randomly when CPU load is at maximum. All 3 benchmark softwares (PerformanceTest, NovaBench and MSI Kombustor) shows that performance of my video card has dropped about 25%. BUT! CPU score is lower too. I ignored these problems but when I refreshed Windows Experience Index I was shocked. Month before (in latvian language but not so hard to understand): Now 01.04.2012 (upgraded RAM): This happened when I tried to capture Minecraft with Fraps on underclocked GPU to 580mhz (def: 590mhz): All drivers are up to date. Average CPU temperature from 55°C to 75°C (at 70°C sometimes starts these lag spikes). Video card's tempratures are from 45°C to 60°C (very hard to reach 60°C). So my hope is that the video card is fine, cause this card is very new and I want to upgrade CPU anyways. Aplogies for my mistakes in vocabulary (I am trying to type this as fast I can). Update 02.04.2012 - 7:21 Forgot one thing, my hard disk is extrimly slow and I will upgrade it this week or next week so I will be installing same OS again. I am multi-tasker but I can't do much because of 1.8 GHz CPU and slow hard drive (Model ID - WDC WD800JD-60JRC0). The Windows Experience Index is back to normal. Actually "Spelu grafika" (Gaming graphics) are higher than month ago. During this test mouse was very lagy, but month ago there weren't any problems. WHY!?

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  • Flash AS3: (VideoEvent.COMPLETE, completePlay) - listener is triggered before video is completed

    - by Tevi
    Hello, I have a flash video using the standard FLV Playback component that comes with Flash. I'm using ActionScript 3 to modify the appearance and set up an event listener. I've set it up to go to a new URL using "externalInterface" when the video completes play. The URL is set in a variable using SWFObject. On only a few instances (3 people out of 50 - tested using Amazon Turk), people reported being taken directly to the new url, before the video even started playing. It's difficult to repeat the issue, but it did happen to me once. It doesn't have anything to do with cache, since it has been reported on people going to the url for the first time. Here's the url to the video: http://www.partstown.com/is-bin/INTERSHOP.enfinity/WFS/Reedy-PartsTown-Site/en_US/-/USD/ViewStaticPage-UnFramed?page=tourthetown Here's the code: import flash.external.*; import fl.video.*; var myVideo:FLVPlayback = new FLVPlayback(); var theUrl:String = this.loaderInfo.parameters.urlName; var theScript:String = this.loaderInfo.parameters.scriptName; myVideo.source = this.loaderInfo.parameters.videoPath;//"partstown.flv"; myVideo.skin = this.loaderInfo.parameters.skinPath;//"SkinUnderPlayStopSeekMuteVol.swf" myVideo.skinBackgroundColor = 0xAEBEFB; myVideo.skinBackgroundAlpha = 0.5; myVideo.width = 939; myVideo.height = 660; myVideo.addEventListener(VideoEvent.COMPLETE, completePlay); function completePlay(e:VideoEvent):void { myVideo.alpha=0.2; ExternalInterface.call(theScript); } addChild(myVideo); Why would the listener be triggered before the event complete? How can I fix it? Thanks!

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  • FFmpeg extract clip - stream frame rate differs from container frame rate (x264, aac)

    - by fideli
    Summary H.264 video seems to have a really high frame rate that requires a scaling factor to the applied to the duration of video that I'm trying to extract (900x lower). Body I'm trying to extract a clip from a movie that I have in MP4 format (created using Handbrake). After trying mencoder and VLC, I decided to give FFmpeg a shot since it was the least troublesome when it came to copying the codecs. That is, compared to mencoder and VLC, the resulting file was still playable in QuickTime (I know about Perian, etc, I'm just trying to learn how all this works). Anyway, my command was as follows: ffmpeg -ss 01:15:51 -t 00:05:59 -i outofsight.mp4 \ -acodec copy -vcodec copy clip.mp4 During the copy, The following comes up: Seems stream 0 codec frame rate differs from container frame rate: 45000.00 (45000/1) -> 25.00 (25/1) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from outofsight.mp4': Duration: 01:57:42.10, start: 0.000000, bitrate: 830 kb/s Stream #0.0(und): Video: h264, yuv420p, 720x384, 25 tbr, 22500 tbn, 45k tbc Stream #0.1(eng): Audio: aac, 48000 Hz, stereo, s16 Output #0, mp4, to 'out.mp4': Stream #0.0(und): Video: libx264, yuv420p, 720x384, q=2-31, 90k tbn, 22500 tbc Stream #0.1(eng): Audio: libfaac, 48000 Hz, stereo, s16 Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 2591 fps=2349 q=-1.0 size= 8144kB time=101.60 bitrate= 656.7kbits/s … Instead of a 5:59 duration clip, I get the entire rest of the movie. So, to test this, I ran the ffmpeg command with -t 00:00:01. What I got was exactly a 15:00 minute clip. So I did some black box engineering and decided to scale my -t option by calculating what value to enter given that 1 second was interpreted as 900 s. For my desired 359 s clip, I calculated 0.399 s and so my ffmpeg command became: ffmpeg -ss 01:15.51 -t 00:00:00.399 -i outofsight.mp4 \ -acodec copy -vcodec copy clip.mp4 This works, but I have no idea why the duration is scaled by 900. Investigating further, each ffmpeg run has the line: Seems stream 0 codec frame rate differs from container frame rate: 45000.00 (45000/1) -> 25.00 (25/1) 45000/25 = 1800. Must be a relation somewhere. Somehow, the obscenely high frame rate is causing issues with the timing. How is that frame rate so high? The best part about this is that the resulting clip.mp4 has the exact same feature (due to the copied video codec), and taking further clips from this needs the same scaling for the -t duration option. Therefore, I've made it available for anyone willing to check this out. Appendix The preamble for ffmpeg on my system (built using MacPorts ffmpeg port): FFmpeg version 0.5, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --prefix=/opt/local --disable-vhook --enable-gpl --enable-postproc --enable-swscale --enable-avfilter --enable-avfilter-lavf --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-libdirac --enable-libschroedinger --enable-libfaac --enable-libfaad --enable-libxvid --enable-libx264 --mandir=/opt/local/share/man --enable-shared --enable-pthreads --cc=/usr/bin/gcc-4.2 --arch=x86_64 libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 0 / 52.20. 0 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 1. 4. 0 / 1. 4. 0 libswscale 1. 7. 1 / 1. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Jan 4 2010 21:51:51, gcc: 4.2.1 (Apple Inc. build 5646) (dot 1)

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  • video player with qt phonon (using python)

    - by cppb
    hi, I am working on Windows xp and am trying to get a simple video player running. I am trying to use Phonon::VideoPlayer module for this. I am connecting the signal as connect(self.player,SIGNAL("finished()"),self.player.deleteLater) and then , when the Play button is pressed, it makes the following call: self.player.play(Phonon.MediaSource("C:\vid.mp4")) But, this doesn't display the video in the video player widget. Neither can I hear audio. Can anyone help?? I tried using different video file formats but no luck.

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  • Youtube video autoplay on iPhone's Safari or UIWebView

    - by Zan
    Hello, Is it possible to get a youtube video to autoplay on Safari and/or UIWebView? I've seen this done in an iPhone app, the tableview displays cells that do not have Youtube preview icon (pretty sure it's a UIWebView Though), when you tap the cell it directly goes to video. Could this be done by faking a tap on the youtube video? If so, how? Would getElementById().click work? Thanks a lot

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  • Embedding binary video data in a swf file

    - by aaaidan
    Is it possible to play video from data that has been embedded in a swf at compile time (with the [Embed] metatag)? The "Import Video-Embed" feature provided by Flash CS3 etc. is not acceptable because it has many severe limitations (including sound synchronization issues, a maximum number of frames, and other caveats) I'm interested in being able to bundle flv video data in a swf (along with other assets), which will be played by an AIR application. I don't think it can be done. Anyone disagree?

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  • Live Messenger Programming - video

    - by NicoJuicy
    I have checked the possibilities of msn live sdk, i haven't come across a possiblity to add video options to a "bot". How would i implement this? I want to stream video's directly to a user's msn (multiple video's) ... Would this be possible?

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  • Retro video games programming

    - by SebKom
    I just watched the Super Mario Bros. -1 World glitch in youtube and I really began wondering about the code behind those games. Which language was used? What about the OS for the video games consoles? Are there any website with resources about this subject? (I am a 90s video gamer so I am particularly interested about the programming behind those games but feel free to make this a wiki and include links to resources about video games programming in general, if you want)

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  • Asp.Net how to integrate Video Chat

    - by Milan
    Hi, I am developing a video chat website application for a social networking website, like if i am broadcasting video, the video will be viewed by n number of users. I have searched the web for the same but, could not find anything good. Suggestions any one. Thank You.

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  • Progress-bar (Video Preloader)

    - by Yan
    I have a spark component VideoDisplay which displays a video. I want to add a ProgressBar to it which will show load progress of the video and when the video is loaded ProgressBar to disappear. How to do that? Thanks,

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  • Is Streaming Video possible with Sql Filestream?

    - by Lieven Cardoen
    We have stored all media in Sql Filestream, but now we'll need Video and Audio streaming... Will this be possible with Sql Filestream or will I have to take all of the Video and Audio out of the database? Which technology would you use to enable Video/Audio Streaming? WebORB FluorineFX Wowza (way better I think than the first two) IIS Media (haven't looked into this yet)

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  • WPD on XP, Vista, and 7 (need to transfer photo and video files)

    - by Bradley Dean
    I need to transfer files (still photos and videos) from any portable device that a user may connect (still camera, video camera, mobile phone, etc.) I don't need to worry about plain storage devices as these have drive letters. And I only care about existing files, I don't care about live video, preview video, taking new pictures, etc. I originally tried WIA, which works great except it can not transfer video files. So then I tried WPD, following along with dimeby8's tutorial: http://blogs.msdn.com/b/dimeby8/archive/2006/09/27/774259.aspx I haven't gotten the transfer working yet (I'm converting it over to C#), but I can at least see the device and enumerate the files in Win7. In XP I get nothing. It's pointed out in this thread that WPD won't enumerate devices on XP (see Lisa O [MSFT]'s post): http://social.msdn.microsoft.com/Forums/en/windowssdk/thread/56459945-b757-45df-8c9f-4ebdbbb18a2c So WIA is out because it won't do video. And WPD is out because it won't do XP. Has anyone gotten this to work? Am I missing something simple here? Thanks.

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  • how to play video files by using UITableView?

    - by srikanth rongali
    Hi, In my iPhone application I need to show a video image in UITableView. Each tableViewCell have video and some labels. I used the MPMoviePlayerController for showing video in full screen when the cell is selected. But, I am getting error that MPMoviePlayerController class is not there. I tried using UIWebView. But, I could not make it. How can I play a video, when the cell is selected. Some say that videos do not play in simulator. They only play when we test in device. Is it right ? Please help me with the solution. Thank You.

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