Search Results

Search found 17809 results on 713 pages for 'android music player'.

Page 96/713 | < Previous Page | 92 93 94 95 96 97 98 99 100 101 102 103  | Next Page >

  • Android: Adding data to Intent fails to load Activity

    - by DroidIn.net
    I have a widget that supposed to call an Activity of the main app when the user clicks on widget body. My setup works for a single widget instance but for a second instance of the same widget the PendingIntent gets reused and as result the vital information that I'm sending as extra gets overwritten for the 1st instance. So I figured that I should pass widget ID as Intent data however as soon as I add Intent#setData I would see in the log that 2 separate Intents are appropriately fired but the Activity fails to pick it up so basically Activity will not come up and nothing happens (no error or warning ether) Here's how the activity is setup in the Manifest: <activity android:name=".SearchResultsView" android:label="@string/search_results" <intent-filter> <action android:name="bostone.android.search.RESULTS" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> And here's code that is setup for handling the click Intent di = new Intent("bostone.android.search.RESULTS"); di.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); // if line below is commented out - the Activity will start di.setData(ContentUris.withAppendedId(Uri.EMPTY, widgetId)); di.putExtra("URL", url); views.setOnClickPendingIntent(R.id.widgetContent, PendingIntent.getActivity(this, 0, di, 0)); The main app and the widget are packaged as 2 separate APK each in its own package and Manifest

    Read the article

  • Android ACTION_BOOT_COMPLETED called everytime?

    - by user3976029
    I am trying to write a code in Android , to create a condition during booting but my condition satisfies everytime ( during booting as well as during running of the device also). I am trying to do is , to execute the condition during the booting only. My Code : MainActivity.java package com.example.bootingtest; import android.os.Bundle; import android.widget.Toast; import android.app.Activity; import android.content.Intent; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); if (Intent.ACTION_BOOT_COMPLETED!=null) { Toast.makeText(getApplicationContext(), "Device is booting ...", Toast.LENGTH_LONG).show(); } } } I have given manifest permission . <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> I want to execute this condition only during booting or device start-up but this condition satisfies every time , whenever i open the app. Please suggest me , how can i run the condition only during the device booting or start-up. Please help me out.

    Read the article

  • Android getSelectedItem, how to use?

    - by user1881184
    Im trying use the spinner control result in order to point it to another screen that would be on the app. For example in the spinner control if the user chose chevy it would then take you to another screen which is coded in chevy.xml and Chevy.class. This is what i have thus far and need some help, as our book only used getSelectedItem and the example was only for an output statement. Please help. import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemSelectedListener; import android.widget.Spinner; public class Mainpage extends Activity implements OnItemSelectedListener { String carChoice, chevy, ford, dodge, toyota; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); /* carChoice = group.getSelectedItem().toString(); } if (carChoice.compareTo(chevy)==0) { startActivity(new Intent(Mainpage.this, Chevy.class)); */ } public void onItemSelected(AdapterView<?> arg0, View arg1, int arg2, long arg3) { final Spinner group = (Spinner) findViewById(R.id.carGroup); group.setOnItemSelectedListener(this); // TODO Auto-generated method stub String selected = group.getItemAtPosition(1).toString(); } public void onNothingSelected(AdapterView<?> arg0) { // TODO Auto-generated method stub } }

    Read the article

  • Where is google talk on android [closed]

    - by José Antonio
    Hi, i hope u can help me with this problem. I just bought a new motorola DEXT with Android 1.5 and all the app's works well, but i can't find google talk. I use the Astro file manager and it is install in the services folder the google talk service and the IM or instant messaging service but for one reason i just can't use it, it keeps telling me that Main Activitynot found for com.gooogle.android.apps.gtalkservices Thanks!

    Read the article

  • Intel Recreates Animusic’s Pipe Dream Music Machine in Real Life

    - by Jason Fitzpatrick
    In 2001 there was a wildly popular CGI video created by Animusic called Pipe Dream that featured an awesome Rube-Goldberg’esque music making machine. Intel built a equally as awesome real world version of it, check out this video to see it in action. So how does it compare to the original video? Pretty darn well if we do say so; check out the original Animusic animation here: Not a bad CGI-to-reality conversion, eh? You can check out more videos of the Intel project here. [via Neatorama] Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header? The How-To Geek Guide to Getting Started with TrueCrypt

    Read the article

  • Android emulator performance on linux

    - by Rado
    I installed the android SDK and eclipse plugin on my laptop, but I was surprised to find out that the emulator eats up 100% of one of my cpu cores. I have exactly the same setup on a desktop machine that does not have this issue. Both computers are running arch linux and both were updated yesterday. Granted, the desktop has better hardware than the laptop, but I was expecting to get closer to 50% cpu usage than 100% on the laptop. Both android virtual devices have the same specs: CPU: ARM Target: Android 2.3.3 - API Level 10 Skin: WVGA800 SD Card: 512M hw.lcd.density: 240 vm.heapSize: 24 hw.ramSize: 256 Laptop host has Intel Core 2 T7200 @ 2GHz cpu with 2Gb RAM. Desktop host has AMD Phenom II X4 940 @ 3GHz cpu with 8Gb RAM. The android emulator uses only 1 core and here are the CPU usage results: Laptop: Cpu0 : 22.8%us, 76.5%sy, 0.0%ni, 0.3%id, 0.0%wa, 0.0%hi, 0.3%si, 0.0%st Cpu1 : 11.2%us, 2.4%sy, 0.0%ni, 86.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2055484k total, 1860304k used, 195180k free, 5276k buffers Swap: 2000088k total, 106872k used, 1893216k free, 350780k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2026 xyz 20 0 396m 207m 7192 R 100 10.3 4:11.58 emulator-arm Desktop: Cpu0 : 0.7%us, 0.0%sy, 0.0%ni, 99.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 1.3%us, 0.0%sy, 0.0%ni, 98.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 5.0%us, 1.3%sy, 0.0%ni, 91.9%id, 1.7%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 0.3%us, 0.3%sy, 0.0%ni, 99.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 7666324k total, 6506808k used, 1159516k free, 1650960k buffers Swap: 8988348k total, 0k used, 8988348k free, 2867300k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2811 xyz 20 0 392m 220m 6276 S 8 2.9 0:33.58 emulator-arm Is there any way I can improve the emulator performance on the laptop? [UPDATE] I ran the emulator with the same settings, on the same laptop under Win7 and after starting up, it didn't use 100% of a CPU core unlike under linux. Also, I tried running the emulator from a terminal in Linux and I get this message when I don't get it under the desktop Linux host: Could not configure '/dev/hpet' to have a 1024Hz timer. This is not a fatal error, but for better emulation accuracy type: 'echo 1024 /proc/sys/dev/hpet/max-user-freq' as root. I'm not really familiar with rtc or hpet, but it doesn't seem that max-user-freq setting does anything, I still get the same warning.

    Read the article

  • Using Android 2.0 with Exchange server behind firewall

    - by Yurik
    Blackberry has an enterprise server that works with MS Exchange, and pushes all updates to the user's blackberry devices. We are considering switching to Android phones, which supposedly support Exchange servers. Will there be a similar program for Android? Are there any configuration changes that have to be done on Exchange server? (Exchange is behind the corp firewall).

    Read the article

  • GDD-BR 2010 [1D] Tim Bray - Android Ecosystem and What's New

    GDD-BR 2010 [1D] Tim Bray - Android Ecosystem and What's New Speaker: Tim Bray Track: Android Time slot: D[13:50 - 14:35] Room: 1 Level: 101 This talk combines an introduction to the Android ecosystem with a description of what's new in it. The ecosystem includes the technology, developer community, Android Market, and of course the huge population of Android users. From: GoogleDevelopers Views: 25 1 ratings Time: 41:40 More in Science & Technology

    Read the article

  • How to share media stored in an attached drive using Windows Media Player?

    - by David
    We've got a Windows 7 PC with a Windows Media Player music library that includes both files on the internal hard drive and files on a USB-attached hard drive. When we browse this library from another Windows Media Player (on another Windows 7 machine) we see only the files residing on the library host's internal drive. The files residing on the attached drive don't show up at all, yet on the host they appear undistinguished within the library. Is there a configuration change we can make to cause the attached files to be shared properly? We've turned on read-sharing for "Everyone" on the USB drive, but that hasn't helped. Also it might be worth noting that this issue behaves the same way for us if the client machine is a Playstation 3.

    Read the article

  • python Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or y increments by one at every loop until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases. Until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or y keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

    Read the article

  • Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or playery increments by one at every iteration until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or playery keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

    Read the article

  • Google I/O 2010 - Advanced Android audio techniques

    Google I/O 2010 - Advanced Android audio techniques Google I/O 2010 - Advanced Android audio techniques Android 301 Dave Sparks In this session, we will explore advanced techniques that you can employ in your apps when working with media. This includes using Android's low-level audio APIs, selecting the appropriate format for your media files, and what's now possible using new media framework APIs introduced in Android 2.2. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:16 More in Science & Technology

    Read the article

  • Flutter Enabled Hand Gesture Control of Your Music and Movies

    - by Jason Fitzpatrick
    You’ve got a dozen windows open, your media player is buried underneath somewhere, and the phone rings. Do you reach for the speaker power button, dig through the windows, or simply wave your hand to pause the music? With Flutter, a simple gesture is all it takes. Flutter is a free application for Windows and Mac OS X that turns your webcam into a gesture-recognition tool and your hand into a remote for your media applications. By lifting your your hand palm out, making a fist, or using other simple gestures, you can pause or otherwise interact with your media players. Hit up the link below to grab a free copy of Flutter. FlutterApp [via MakeUseOf] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

    Read the article

  • Partitioning Windows 7 so I can use ubuntu

    - by thommo1919
    I have been recording happily using Audacity for many years but after upgrading to Windows 7, the latency has meant that recording music is impossible. My mate suggested partitioning my hard drive, installing ubuntu on it and then using this alongside Windows. He reckons I can use music recording software then on the partitioned Ubuntu drive without the latency problems. A few questions: a) Is my mate correct? b) How do I go about doing the partition and installing? c) What music recording software would you recommend? Many many thanks to anyone who can help me.

    Read the article

  • Android emulator and arduino mega 2560

    - by linuxuser
    I do not have a Android phone yet. But i wanted to do proof of concept making arduino board + USB host shield work with Android emulator. Problem is pc takes only USB-A, so I decided to use USB - serial - serial USB and connect between Arduino USB shield and PC (Andoid emulator). Everything is set up including ADK, DemoKit Java application, firmware for Arduino. However, Demokit does not recognize as the device connected. So is there any workaround to this?

    Read the article

  • Problems with EmusicJ on Ubuntu 14.04

    - by Michael Dykes
    I am running Ubuntu 14.04 in my new machine and have a subscription to emusic (because I used it before in my Windows days because of the great selection of classical music). I have used it on my old machine (running older versions of Ubuntu) with some success but am having difficulties doing so now. I am trying to use EmusicJ but do not/cannot remember how to do so. I have downloaded the program and unzipped it and ran the following command in a terminal: ./emusic If I remember correctly, once I go to the emusic site and download my music, the EmucisJ program should open and begin downloading the music through that program but this time it is not and I have already wiped my old box in order to give it to a friend. Any help is appreciated as I would like to continue with Emusic, but if I cannot get this resolved I will likely have to cancel my subscription and find a better alternative. Thanks.

    Read the article

  • Google I/O 2010 - Android REST client applications

    Google I/O 2010 - Android REST client applications Google I/O 2010 - Developing Android REST client applications Android 301 Virgil Dobjanschi This session will present architectural considerations for developing RESTful applications on the Android platform. It focuses on design patterns, platform integration and performance issues specific to the Android platform. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 59:42 More in Science & Technology

    Read the article

  • JavaFX Makeover for JFugue Music NotePad

    - by Geertjan
    Bengt-Erik Fröberg from Sweden, one of the developers working on ProSang, the leading Scandinavian blood bank system (and based on the NetBeans Platform), is reworking the user interface of the JFugue Music NotePad. In particular, the Score window (named ScoreFX window below) contains components that are now quite clearly JavaFX, instead of Swing. Looks a lot better and also performs better. The sliders in the Keyboard window are candidates for being similarly redone to use JavaFX instead of Swing. Want to do something similar? Here's all the info you need: http://platform.netbeans.org/tutorials/nbm-javafx.html

    Read the article

  • How to migrate from Banshee to Rhythmbox?

    - by rafalcieslak
    As it has been decided, Ubuntu Precise 12.04 will feature Rhythmbox as the default music player. I am aware, that it does not mean that I will not be able to use Banshee, nevertheless I would like to switch to it. I have been a Rhythmbox fan for a long time, but after the switch to Banshee in Natty I decided to give it a try and completely migrated to it. However, I am not very happy with it, it lags for me a lot and has some other issues. I would like to export all Banshee data to Rhythmbox. That includes: Music library Playlists Preferably playcounts and ratings Radio stations Cover pictures What should I do to move all this data to Rhythmbox, get it to work as the default music player, and smoothly switch completely to it?

    Read the article

  • NDC 2011!

    - by Chris Hardy (ChrisNTR)
    I'm luckily getting the opportunity to speak at NDC 2011 this year. Last year was a blast and I'm sure 2011 is going to be no different. I'm going to be speaking on the second day ( Thursday June 9th ) and I'll be joined in track four with some other awesome mobile guys too! At the moment, the whole agenda hasn't been confirmed and I guess is still likely to change so make sure you keep on checking for new speakers. Don't forget that Scott Guthrie is keynoting the whole conference! I'm going to be...(read more)

    Read the article

  • Lens showing only music after zeitgeist removal

    - by chris
    I can't get anything to show up in the Dash (lens?) other than music (no applications , no files) . This began when I removed zeitgeist. I've uninstalled and reinstalled, but still not working. I've also installed unity-place-files and unity-place-applications as suggested elsewhere. Under processes that are running I don't see zeitgeist.. (the original reason I wiped it out was because it was sucking up CPU). Ubuntu 12.04 Thanks in advance.

    Read the article

  • Google I/O 2012 - New YouTube Android Player Tools

    Google I/O 2012 - New YouTube Android Player Tools Ross McIlroy, Anton Hansson If you are building Android smartphone, tablet or Google TV applications and want to incorporate high-quality YouTube video playback in your product this session will rock your world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1719 24 ratings Time: 51:10 More in Science & Technology

    Read the article

  • Is Windows Media Player able to play DTS audio?

    - by rolgae
    I'm trying to play DTS audio with Windows Media Player 12 on Windows 7. For a MPEG-TS file with video and DTS audio, only video is played. A file containing only a DTS audio stream is rejected. But: WMP is able to play the DTS audio stream of a DVD. So, Is Windows Media Player able to play DTS audio, or not? And if: How do I make him play my DTS files? I did not find any good resources of the supported codecs. Just things like "WMP can play .mpg files, ..." VLC is able to play all of the above files. I do not want to install third party codec packs, thats not the question!

    Read the article

  • How to avoid circular dependencies between Player and World?

    - by futlib
    I'm working on a 2D game where you can move up, down, left and right. I have essentially two game logic objects: Player: Has a position relative to the world World: Draws the map and the player So far, World depends on Player (i.e. has a reference to it), needing its position to figure out where to draw the player character, and which portion of the map to draw. Now I want to add collision detection to make it impossible for the player to move through walls. The simplest way I can think of is to have the Player ask the World if the intended movement is possible. But that would introduce a circular dependency between Player and World (i.e. each holds a reference to the other), which seems worth avoiding. The only way I came up with is to have the World move the Player, but I find that somewhat unintuitive. What is my best option? Or is avoiding a circular dependency not worth it?

    Read the article

< Previous Page | 92 93 94 95 96 97 98 99 100 101 102 103  | Next Page >