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  • What's the best way to create a static utility class in python? Is using metaclasses code smell?

    - by rsimp
    Ok so I need to create a bunch of utility classes in python. Normally I would just use a simple module for this but I need to be able to inherit in order to share common code between them. The common code needs to reference the state of the module using it so simple imports wouldn't work well. I don't like singletons, and classes that use the classmethod decorator do not have proper support for python properties. One pattern I see used a lot is creating an internal python class prefixed with an underscore and creating a single instance which is then explicitly imported or set as the module itself. This is also used by fabric to create a common environment object (fabric.api.env). I've realized another way to accomplish this would be with metaclasses. For example: #util.py class MetaFooBase(type): @property def file_path(cls): raise NotImplementedError def inherited_method(cls): print cls.file_path #foo.py from util import * import env class MetaFoo(MetaFooBase): @property def file_path(cls): return env.base_path + "relative/path" def another_class_method(cls): pass class Foo(object): __metaclass__ = MetaFoo #client.py from foo import Foo file_path = Foo.file_path I like this approach better than the first pattern for a few reasons: First, instantiating Foo would be meaningless as it has no attributes or methods, which insures this class acts like a true single interface utility, unlike the first pattern which relies on the underscore convention to dissuade client code from creating more instances of the internal class. Second, sub-classing MetaFoo in a different module wouldn't be as awkward because I wouldn't be importing a class with an underscore which is inherently going against its private naming convention. Third, this seems to be the closest approximation to a static class that exists in python, as all the meta code applies only to the class and not to its instances. This is shown by the common convention of using cls instead of self in the class methods. As well, the base class inherits from type instead of object which would prevent users from trying to use it as a base for other non-static classes. It's implementation as a static class is also apparent when using it by the naming convention Foo, as opposed to foo, which denotes a static class method is being used. As much as I think this is a good fit, I feel that others might feel its not pythonic because its not a sanctioned use for metaclasses which should be avoided 99% of the time. I also find most python devs tend to shy away from metaclasses which might affect code reuse/maintainability. Is this code considered code smell in the python community? I ask because I'm creating a pypi package, and would like to do everything I can to increase adoption.

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  • CVE-2012-6329 Code Injection vulnerability in Perl

    - by Ritwik Ghoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-6329 Code Injection vulnerability 7.5 Perl 5.12 Solaris 11.1 11.1.7.5.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • How to avoid the exception “Substitution controls cannot be used in cached User Controls or cached M

    - by DigiMortal
    Recently I wrote example about using user controls with donut caching. Because cache substitutions are not allowed inside partially cached controls you may get the error Substitution controls cannot be used in cached User Controls or cached Master Pages when breaking this rule. In this posting I will introduce some strategies that help to avoid this error. How Substitution control checks its location? Substitution control uses the following check in its OnPreRender method. protected internal override void OnPreRender(EventArgs e) {     base.OnPreRender(e);     for (Control control = this.Parent; control != null;          control = control.Parent)     {         if (control is BasePartialCachingControl)         {             throw new HttpException(SR.GetString("Substitution_CannotBeInCachedControl"));         }     } } It traverses all the control tree up to top from its parent to find at least one control that is partially cached. If such control is found then exception is thrown. Reusing the functionality If you want to do something by yourself if your control may cause exception mentioned before you can use the same code. I modified the previously shown code to be method that can be easily moved to user controls base class if you have some. If you don’t you can use it in controls where you need this check. protected bool IsInsidePartialCachingControl() {     for (Control control = Parent; control != null;         control = control.Parent)         if (control is BasePartialCachingControl)             return true;       return false; } Now it is up to you how to handle the situation where your control with substitutions is child of some partially cache control. You can add here also some debug level output so you can see exactly what controls in control hierarchy are cached and cause problems.

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • CVE-2012-0444 Memory corruption vulnerability in Ogg Vorbis

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-0444 Memory corruption vulnerability 10.0 libvorbis Solaris 11 11/11 SRU 8.5 Solaris 10 SPARC: 148006-01 X86: 148007-01 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2012-6329 Code Injection vulnerability in Perl 5.8

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-6329 Code Injection vulnerability 7.5 Perl 5.8 Solaris 11.1 11.1.7.5.0 Solaris 10 Patches planned but not yet available This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2009-0781 Cross-site Scripting vulnerability in Sun Java System Application Server Example Application

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2009-0781 Cross-site Scripting vulnerability 4.3 Example Calendar Application Sun Java System Application Server EE 8.1 SPARC: 119169-35, 119166-42, 119173-35 X86: 119167-42, 119170-35, 119174-36 Linux: 119171-35, 119168-42, 119175-35 Windows: 119172-35,119176-35 Sun Java System Application Server EE 8.2 SPARC: 124679-16, 124672-17, 124675-16 X86:124680-16, 124673-17, 124676-16 Linux: 124681-16,124677-16, 124674-17 Windows: 124682-16 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Referenced assemblies of a .NET Framework 2.0-based 32-bit application are loaded multiple times

    981266 ... Referenced assemblies of a .NET Framework 2.0-based 32-bit application are loaded multiple timesThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • CVE-2012-0882 Buffer Overflow vulnerability in yaSSL

    - by Umang_D
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-0882 Buffer overflow vulnerability 7.5 yaSSL MySQL 5.1 5.1.62 MySQL 5.5 5.5.22 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Workflows gradually take longer to load in a workflow designer that is re-hosted in the .NET Framewo

    981145 ... Workflows gradually take longer to load in a workflow designer that is re-hosted in the .NET Framework 2.0This RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Understanding a codebase [duplicate]

    - by jojo modjo
    This question already has an answer here: How do you dive into large code bases? 31 answers What kind of practices should one employ to increase his understanding of a codebase. I will be a bit more specific and narrow down the question to the domain of an application that includes asynchronous jobs, python, celery, mysql, sqlalchemy and flask. It's a code base that creates reports basically. I would like to have a better understanding of the codebase.

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  • Introduction par l'exemple à Entity Framework 5 Code First, un article de Serge Tahé

    Bonjour, J'ai mis en ligne "Introduction par l'exemple à Entity Framework 5 Code First". C'est un tutoriel destiné en priorité aux débutants même s'il peut intéresser d'autres publics. Citation: - Création d'une base SQL Server 2012 à partir d'entités EF5 ; - Ajout, Modification, Suppression d'entités ; - Requêtage du contexte de persistance avec LINQ to Entities ; - Gestion des entités détachées ; - Lazy et Eager loading ;

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  • Could not connect to any LDAP server as (null) error

    - by wirelessman
    I am using a Windows 2008 Server as my LDAP server and on a Ubuntu 12.04 client I am trying to connect to it. I get the following error: nss_ldap: could not connect to any LDAP server as (null) - Can't contact LDAP server From my Ubuntu client I run the following: ldapsearch -h 10.1.1.251 -D admin -w password -s base dc=ad,dc=xxx,dc=com -p 389 and get the following success message # search result search: 2 result: 0 Success Any help would be greatly appreciated.

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  • any refresher courses on java enterprise [on hold]

    - by f1wade
    hi can anyone surggest anywhere or any online material, that will serve as a short (1 day) course to cover the basics of spring, hibernate, webflow, richfaces, jsf, beans I am trying to find one that just covers the basics, (how to create this, this and this, and heres another way, these are the options) kind of course. i'm looking for something more point blank, and quick, something i can jot down notes, and then use them back at my application code base. can anyone suggest anywhere, online, or local to nottingham / derby / leicester, UK please.

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  • CVE-2010-2761 Code Injection Vulnerability in Perl

    - by Umang_D
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2010-2761 Improper Control of Generation of Code ('Code Injection') vulnerability 4.3 Perl Solaris 9 Contact Support Solaris 10 SPARC : 146032-05 x86 : 146033-05 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • What guidelines are best suited for leveraging automatic deployments?

    - by Scott
    We are hoping to leverage a static code analysis tool (Sonar) as part of our continuous integration server, and are hoping to determine some useful guidelines to serve as a base for allowing the deployment to continue. What conditions should we make mandatory before allowing a build to proceed to the next set of testing? The obvious answers include that it compiles and the unit tests are successful. But what are some other things we should require before allowing a build to not be rolled back?

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  • Multiple vulnerabilities in fetchmail

    - by Umang_D
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-3389 Improper Input Validation vulnerability 4.3 fetchmail Solaris 11 11/11 SRU 12.4 CVE-2012-3482 Denial of Service vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Unconventional webapps con GWT/Elemental WebRTC e WebGL (parte 2)

    Unconventional webapps con GWT/Elemental WebRTC e WebGL (parte 2) Seconda parte del'intervento di Alberto Mancini del GDG Firenze: realizzata l'app di base, grazie a GWT e NyARToolkit, sarà possibile aggiungere della realtà aumentata direttamente sullo streaming video utilizzando dei marker. Post con esempi di codice all'indirizzo jooink.blogspot.it From: GoogleDevelopers Views: 28 2 ratings Time: 19:08 More in Science & Technology

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  • Microsoft Advisory Services Engagement Scenario - BizTalk Server Performance Issues

    982896 ... Microsoft Advisory Services Engagement Scenario - BizTalk Server Performance IssuesThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • WebLogic Silent Install 11.1.1.4 (WLS 10.3.4)

    - by john.graves(at)oracle.com
    This is just a quick note to remind myself of how incredibly easy it is to install the base products without the aid of a mouse! Note to Windoze users: Why?!?!  I’m only showing Linux examples in this blog so I encourage you to just say NO to win-no-z  install.sh !/bin/bash ./wls1034_oepe111161_linux32.bin -mode=silent -silent_xml=./silent.xml silent.xml <?xml version="1.0" encoding="UTF-8"?> <bea-installer> <input-fields> <data-value name="BEAHOME" value="/opt/app/wls10.3.4" /> <data-value name="WLS_INSTALL_DIR" value="/opt/app/wls10.3.4/wlserver_10.3" /> </input-fields> </bea-installer> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note about Oracle_Home: Since all products are moving to a common WLS base, I simply use the WLS version as my Oracle Home.  In this case wls10.3.4.  Also, I keep my user_projects outside my Oracle_Home directory to keep things clean.  I typically use /opt/app/user_projects or a variation of that.

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  • Multiple Denial of Service (DoS) vulnerabilities in Apache Tomcat

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-4858 Resource Management Errors vulnerability 5.0 Apache Tomcat Solaris 11 11/11 SRU 4 Solaris 10 SPARC: 122911-29 X86: 122912-29 Solaris 9 Contact Support CVE-2012-0022 Numeric Errors vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Où va-t-on avec JavaScript ? Participez au débat sur l'orientation actuelle et le futur de JavaScript

    Bonjour a tous , cela faisait un moment que je n'avais pas posté Depuis quelques temps , je remarque une évolution des comportements vis a vis de JS , de plus en plus d'utilisateurs viennent ici pour comprendre / modifier des scripts existant en fonction de leur besoins, et bien souvent ces scripts sont basé sur des librairies / framework. d'ou ma question , concrètement pensez vous continuez à coder comme nous le faisons aujourd'hui en repartant de zéro ( Spaffy si tu m'entends ) ou vous même passer a du full librairie pour vos dev , même les plus minimes ? en appart...

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  • Firefox pour Windows 8 : premier build disponible, une pré-version encore en chantier mais déjà fonctionnelle

    Firefox Metro se concrétise Mozilla publie les images d'un premier prototype pour Windows 8 Mise à jour du 03/04/2012 Le port de Firefox sur l'environnement Metro de Windows 8 se confirme. Quelques jours seulement après la confirmation des plans de développement d'une version de Firefox pour Windows 8, la fondation Mozilla livre déjà les premiers résultats de ses travaux. L'organisme vient de publier les images d'un prototype basé sur le code source de Fennec (Firefox pour mobile) et le langage d'interface utilisateur XUL. [IMG]http://rdonfack.developpez.com/images/metro-startf.jpg[/IMG...

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